https://bugs.winehq.org/show_bug.cgi?id=48180
Bug ID: 48180
Summary: Divinity: Original Sin 2 - Icons in inventory are
invisible
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apmichalopoulos(a)outlook.com
Distribution: ---
Created attachment 65815
--> https://bugs.winehq.org/attachment.cgi?id=65815
Game running inside a clean 4.19 prefix
As per title, after upgrading to Wine 4.20, the game's inventory icons are
completely invisible. Everything else, including all other icons (in hotbars,
in portraits, while dragging and dropping, in containers or while trading with
vendors, etc), works like a charm.
Downgrading to 4.19 fixes the issue. Also, I don't know what the policy about
mentioning wine-staging is in this bug tracker, but I tested with it as well
and it also works in 4.19 while it breaks in 4.20, so this seems to be a
mainstream Wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=34232
Bug #: 34232
Summary: Rigs of Rods: dropdown menus have too small height
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45546
--> http://bugs.winehq.org/attachment.cgi?id=45546
How it looks in wine
See the screenshot attached. The combobox dropdown menu is denoted by red
arrow.
Because of this it looks as if there were only a single entry while there are
more. And this reproduces with most of dropboxes in the app.
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https://bugs.winehq.org/show_bug.cgi?id=39084
Bug ID: 39084
Summary: Simpsons Hit & Run regression: fullscreen glitching
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: V02460(a)gmail.com
Distribution: Fedora
Created attachment 52074
--> https://bugs.winehq.org/attachment.cgi?id=52074
Run with glitching fullscreen on 1.7.49
The game starts fine in fullscreen mode on the current stable wine version
(1.6.2)
On the current version of wine the game has issues when started in fullscreen
mode. When started it tries to go fullscreen but reverts to the desktop as a
black windows with glitched decorations.
Workaround:
One way to get the game started is to switch to a different (gnome) desktop and
back twice(!). Only then the intro starts playing and the main menu appears. It
should be noted by using this method it only gets me a maximized window with
changed screen resolution.
It is still possible to get the game into real fullscreen mode by doing the
above workaround, closing the game, not changing focus (aka not clicking
somewhere with the mouse) and starting the game again.
Command used to start the game:
taskset -c 0 wine Simpsons.exe
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http://bugs.winehq.org/show_bug.cgi?id=14901
Summary: MoveFile fails when used to recase some letters of the
filename
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redneb(a)mailinator.com
When my program executes the MoveFile windows API function having as arguments
two strings that are equal (in a case insensitive way) then MoveFile fails and
GetLastError returns 183 (i.e. "File already exists"). For example, assume that
the current directory contains a file "foobar". If you run
MoveFile("foobar","Foobar") you will get the above error. On the contrary this
works fine under windows. Even MoveFile("foobar","foobar") works under windows.
I have tested that with 0.9.61/1.1.0/1.1.2 (under Gentoo) and 1.0.0 (under
Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=48368
Bug ID: 48368
Summary: an odd quirk of focus handling while managed by window
manager
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Description is simple, problem - not so much.
Let's take three windows:
- first is a random wine app 1
- second is a terminal window used to start random wine app 2 (but not a wine
window)
- third is random app 2
Now lets place those windows on top of each other in that order so that close
button of random app 2 is contained within the second window.
Now, let's press that close button.
What happens:
- third window closes (WASD)
- second window gets keyboard/visible focus (pretty much as above)
- first window doesn't get *visible* focus, but acts as if it had gotten mouse
focus (for example if random app 1 has a setting "pause while not focused",
it's getting unpaused) ... huh ?
That last part seems quite buggy...
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https://bugs.winehq.org/show_bug.cgi?id=44393
Bug ID: 44393
Summary: cannot read form named pipe in wine 3.0 after bug fix
43217
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: luca.cunegondi(a)ocme.com
Distribution: ---
a commercial cad application has commands that can read directly from named
pipe if file name starts with a '|'.
Example: open_infile '| /usr/bin/ls /tmp | grep pdf' read_file ...
This worked perfectly until wine 2.17 and wine-staging 2.18 (on Arch Linux),
then
stopped working due to bug 43217 and persists after the bug fix.
Enabling trace+process debug option shows a call to create_process_impl (wine
3.0) instead of CreateProcessInternalW as before
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https://bugs.winehq.org/show_bug.cgi?id=48366
Bug ID: 48366
Summary: Wine 5.0-rc2 for Android is built with a very obsolete
Android SDK and doesn't work properly on Android 10
Product: Packaging
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 66109
--> https://bugs.winehq.org/attachment.cgi?id=66109
Warning dialogs on Android 10
Wine 5.0-rc2 APKs for ARM and x86 are built with a very obsolete SDK for
Android API Level 25 (Android 7.1) which is compileSdkVersion tag
Also targetSdkVersion tag appears to be below 23 as it doesn't ask for
permissions during runtime on Android 6.0+ and it asks for them on Android 10
at start (new security feature on Android 10):
https://developer.android.com/about/versions/10/behavior-changes-all#low-ta….
This is an attached image.
Besides during start a dialog appears warning that it is built for an old
version of android, also attached as image.
I have tested on an Android 10 AVD emulator with x86 CPU architecture. But also
have opened both APKs to check their compile and target SDK versions.
Furthermore it crashes after extracting files. This outdated packaging appears
to be the cause although android 10 includes some changes to NDK for all apps
even when targeting an old version what may be the cause:
https://developer.android.com/about/versions/10/behavior-changes-all#q-ndk
In conclusion Wine for android needs a deep upgrading.
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https://bugs.winehq.org/show_bug.cgi?id=48364
Bug ID: 48364
Summary: Clifford Thinking Adventures fails to start in some
configurations
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 66108
--> https://bugs.winehq.org/attachment.cgi?id=66108
gdi32: Return the current display frequency from GetDeviceCaps(VREFRESH).
It spews out a message box saying: "This program cannot be run with your
current monitor settings. Please reset your monitor to a minimum of 256 colors
before running Clifford."
In fact an 8-bit display device isn't necessary. What is necessary is for
EnumDisplaySettings() to return at least one device with a refresh rate equal
to the number returned by GetDeviceCaps(VREFRESH). Under normal circumstances
the latter returns 1, but the former may return e.g. 60.
The attached patch fixes this, and makes the game completely playable for me.
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https://bugs.winehq.org/show_bug.cgi?id=43021
Bug ID: 43021
Summary: I Spy Spooky Mansion black screen, silent
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run, the game presents an entirely black screen with no sound. Pressing
Escape will close the game.
On Windows, starting the game plays a series of animations with sound
(Scholastic logo, etc.)
The only lines of console output are this:
err:ole:CoGetClassObject class {e78f7620-96cb-11cf-a00b-444553540000} not
registered
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
however, these CLSIDs are not registered on Windows either, so this is probably
a red herring.
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https://bugs.winehq.org/show_bug.cgi?id=46376
Bug ID: 46376
Summary: Touhou 10 on macOS 10.13.6 (High Sierra) may crash or
freeze on startup after Security Update 2018-003
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
When testing Touhou 10 - Mountain of Faith for the 4.0 release candidates, I
noticed that the game began crashing/freezing, mainly during Fullscreen. None
of the other games in the series I had tested recently exhibited this issue and
this particular installment had never done this kind of behavior. Worse, it was
difficult to replicate because a freeze during fullscreen mode required
forcefully killing the OS and rebooting the machine since all other I/O other
than hard reset are blocked by Wine.
Though this happened on 4.0 rc3, I went back to Wine 3.11 and tried it out
again. I was able to freeze the OS simply by selecting Fullscreen and doing
*nothing* but wait for the main menu.
On 4.0 rc3 Fullscreen, hitting the down arrow key on the "Press Any Key" screen
causes Wine to crash with the following:
wine: Unhandled page fault on read access to 0x1102983d at address 0x7bc40a7b
(thread 0061), starting debugger...
0061:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc406db
~~~~~
I have not classified this as a regression since every other Touhou game I've
tested has not exhibited this issue and since the game was working fine (afaik)
on 3.11 when I tested it way back then but no longer functions when I run 3.11
now, implying that something other than the Wine updates broke.
My suspicion is that something in the latest macOS High Sierra security update
broke something with the way Wine works with this specific application.
If possible, I'd like the following to be tested:
- First, if someone else can replicate the crash on Wine 3.11 using macOS High
Sierra 10.13.6 with Security Update 2018-003.
- Next, if possible, for the same to be attempted on macOS High Sierra 10.13.6
without Security Update 2018-003 (though this may be difficult or impossible to
do)
If the macOS update was what broke the game, then this is *probably* not a Wine
bug. If it's broken on Wine 3.11 and pre-Security Update 2018-003 macOS High
Sierra, then further investigation may be required as to why the game was
working fine back in June but no longer functions now.
Once the game is running (IE if you can actually get through the menus without
the game crashing/freezing), things seem to be fine from that point onwards,
though I am unable to definitively confirm this.
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