http://bugs.winehq.org/show_bug.cgi?id=21147
Summary: SafeDisc v1.35.000 and Rayman 2
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smoki00790(a)gmail.com
Created an attachment (id=25388)
--> (http://bugs.winehq.org/attachment.cgi?id=25388)
Head of the Pirate.jpeg
Rayman 2 needs native dinput.dll (md5sum 1adf77b80823ef9267dde1129c35b0f1).
Keybord will not work with wine winver XP and 2003, every other works), also
renderer must be set to "opengl".
Really, it works for first few levels (1-6 levels), but in the middle of "The
Sanctuary of Stone and Fire" (7 level and upper levels periodicaly) it start to
show "head of Pirate":) (screenshot attached) and because of that pirate no
more playing is possibile. This is tried with old original CD and also with
backup CD.
What is maybe interesting to say, game originaly comes on 650 MB CD but files
on it are actually 6.9 GB!?!
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http://bugs.winehq.org/show_bug.cgi?id=13886
Summary: Focus is killed after unminimizing the window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Steps to produce the bug:
1. Open up Wine's wordpad
wine wordpad
2. Minimize the window
3. Restore the window
Afterwards the window will have focus but the caret will not be shown.
I tested this on KDE 3.5.9 and Gnome 2.22.2 with the same bug occurring on
both.
I tested wordpad in Windows XP SP3, and there was no issue there.
I tested with WINEDLLOVERRIDES="riched20=n" and the bug occurred.
>From this I believe that it isn't a wordpad, or richedit issue.
I added some MESSAGE statements to find the sequence of events that cause the
cursor not to be shown, and this is what I found.
1. After the window is minimized WM_KILLFOCUS is sent to the richedit control
as expected.
2. After the window is restored, WM_SETFOCUS is sent as expected, then another
WM_KILLFOCUS is incorrectly sent which will cause the caret to be hidden and
destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=25126
Summary: AIM 7.4 - Will not start correctly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greghazi(a)gmail.com
Latest version of AIM (7.4) Will not start correctly in the latest development
release of WINE running in Ubuntu 10.10. It installs just fine but when you try
to run it the top menu bar of aim shows up then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44723
Bug ID: 44723
Summary: .n3r File Extension
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrod(a)dellachiesahospitality.com
Created attachment 60723
--> https://bugs.winehq.org/attachment.cgi?id=60723
Back Trace . TXT
.n3r File Extension won't open with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40993
Bug ID: 40993
Summary: NBA2K14 - Poor Performance
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55153
--> https://bugs.winehq.org/attachment.cgi?id=55153
Framerate log
Game should run very well on this hardware, but it's currently struggling and
appears to be limited for some reason other than sheer hardware power.
Logs attached for both +d3d and +fps. As you'll notice, the framerate never
really changes from 12 FPS regardless of whether it's ingame or on the menu.
Changing graphics settings from minimum to maximum also doesn't appear to make
any difference.
GPU info:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Iris Pro 6200 (Broadwell GT3e)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-1069461)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=24704
Summary: Projected shadows do not appear in Lemony Snicket and
other Unreal 2.x games.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Title says all. Not really that much of a problem gameplay-wise, although it'll
be better if it's fixed. The problem appears in A Series of Unfortunate Events,
HP: Prisoner of Azkaban and probably a couple of other games (such as UT2003)
that use the same engine (or a variant of it).
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https://bugs.winehq.org/show_bug.cgi?id=46077
Bug ID: 46077
Summary: Pathos: screen flickering / texture tearing
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orbisvicis(a)gmail.com
Distribution: ---
Created attachment 62694
--> https://bugs.winehq.org/attachment.cgi?id=62694
terminal output
Pathos is an open-source game available at https://pathos.azurewebsites.net
using the Inv framework available at
https://gitlab.com/hodgskin-callan/Invention/wikis/home. Both users attempting
to run the game via wine have reported the same issue on completely different
hardware. The game auto-updates. As far as I know all versions expose the issue
but I can confirm that w2018.1102.2249 is susceptible. There is a lot of detail
in the following reddit thread, including several work-arounds.
https://www.reddit.com/r/pathos_nethack/comments/9nh6qw/pathos_under_wine/
Wine versions:
* multilib (x86_64 + i686) wine 3.17 from fedora 28 with winepulse.drv audio
output and winetricks 20180603
* wine-devel 2.0.170 on Ubuntu
* latest wine from WineHQ repository on Mint 18.3 with winetricks 20180815-next
Game details:
* "It's all .NET Framework 4.5.0 and WPF controls. The main game board is
custom drawn using System.Windows.Media.DrawingContext."
Game installation
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks corefonts dotnet452
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks win7
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
PathosSetup.exe
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
"C:\Games\Pathos\PathosGame.exe"
Nvidia workarounds
+ GPU: NVIDIA Corporation GM206 [GeForce GTX 960]
+ GPU driver NVIDIA 396.54
+ OS: Fedora 28 + XMonad
* leave fullscreen mode
* run a compositor when the game is fullscreen
* disable "allow flipping" in the nvidia-settings OpenGL tab
* winetricks ddr=gdi (but this makes the game stutter and lag)
ATI workarounds
+ CPU: AMD APU A6-6700
+ GPU: AMD RX 570
+ GPU driver: AMDGPU
+ OS: Mint 18.3
* winetricks ddr=gdi (but this makes the game stutter and lag)
Opinions:
Looks like a double-buffering problem.
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http://bugs.winehq.org/show_bug.cgi?id=33385
Bug #: 33385
Summary: Map is black on resolutions bigger than 640x480 in
Gruntz
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Classification: Unclassified
When 800x600 or 1024x768 resolution is set in Gruntz the map is black. Only
Gruntz are visible, this makes game unplayable. Bug occurs both in wine 1.4 and
1.5.28. On 1.2 it works fine, so obviously it's a regression.
Steps to reproduce:
1. Buy Gruntz or download demo -
http://download.cnet.com/Gruntz-demo/3000-2119_4-10026065.html
2. Install it
3. Apply resolution patch (there's a bug in game that prevents changing
resolution in in-game options) -
http://gooroosgruntz.proboards.com/index.cgi?board=GFAQs&action=display&thr…
4. Run game on virtual desktop
5. Start game on any map
6. Map is black, only Gruntz are visible
My graphics card is Nvidia GeForce GTX 550 Ti, I'm using Nvidia proprietary
driver version 319.12
My OS is Kubuntu 12.10, I removed pulseaudio and installed alsa+dmix instad of
it to get working sound in wine.
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https://bugs.winehq.org/show_bug.cgi?id=43545
Bug ID: 43545
Summary: Path of exile crashes after a few minutes of playing
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)khelekore.org
Distribution: ---
Created attachment 58945
--> https://bugs.winehq.org/attachment.cgi?id=58945
one of the crashes
Debian sid, running gnome 3 on X.
wine-2.14 (Staging), from deb https://dl.winehq.org/wine-builds/debian/ sid
main
Intel nuc, i7-5557U
Graphics: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3) (0x162b)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.5
Installed path of exile, tried with both 32 bit and 64 bit wine versions on
different WINEPREFIX, game seems to use 32 bit version no matter what.
Start game and play. It will stutter a bit every now and then which is a bit
annoying, but there are other bugs on that.
After a few minutes of playing, hard crash. Changing zone generally makes the
crash appear faster.
What information is missing?
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https://bugs.winehq.org/show_bug.cgi?id=38054
Bug ID: 38054
Summary: DoDragDrop() should abort when
IDropSource::QueryContinueDrag fails
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50692
--> https://bugs.winehq.org/attachment.cgi?id=50692
IDrop_Example.exe
I've written some test code for DoDragDrop, and if
IDropSource::QueryContinueDrag returned a FAILED value (for example,
0xdeadbeef), DoDragDrop would about in Win8.
But wine will continue to do the job of DoDragDrop, so I'll see a MessageBox I
created in IDropTarget::DragEnter (In [MSDN], this is the 2nd step of
DoDragDrop)
Code sample:
https://gitcafe.com/endle/IDrop_Helper_Example/tree/DoDragDrop_should_stop
The .exe file was created with VS2013 Community
[MSDN]:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms678486%28v=vs.85…
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