https://bugs.winehq.org/show_bug.cgi?id=46502
Bug ID: 46502
Summary: Windows events WM_ENTERSIZEMOVE, WM_EXITSIZEMOVE are
not sent
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
When moving a Windows dialog around the Windows notifications messages
WM_ENTERSIZEMOVE
https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-entersizemove
WM_EXITSIZEMOVE message
https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-exitsizemove
are not sent.
In Wine 2.0 these messages were sent but in Wine 4.0-rc7 not anymore. Therefore
it looks like that this is a regression bug.
Unfortubnately I cannot say with which version this bug came in.
Sorry, that I have not found this bug ealier.
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http://bugs.winehq.org/show_bug.cgi?id=22546
Summary: Error Snelstart after loading
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wvanreede(a)live.nl
Created an attachment (id=27653)
--> (http://bugs.winehq.org/attachment.cgi?id=27653)
errorlog+ backtrace snelstart error
after snelstart loads, it asks for script55. with winetricks i installed
script56.
after that the app crashed.
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https://bugs.winehq.org/show_bug.cgi?id=37562
Bug ID: 37562
Summary: Skype opens apps.skype.com on every start
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Most likely there's something missing in Wine so Skype cannot change the state
of "apps.skype.com has already been shown".
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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http://bugs.winehq.org/show_bug.cgi?id=30721
Bug #: 30721
Summary: .NET 3.x/4.x WPF based installers/apps require
windowscodecs.dll BmpFrameDecode_GetColorContexts
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
another one ...
--- snip ---
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. --->
System.Windows.Markup.XamlParseException: Cannot convert string
'/Microsoft.PowerShell.GPowerShell;component/NewFile.png' in attribute
'EnabledImageSource' to object of type 'System.Windows.Media.ImageSource'. The
method or operation is not implemented. Error at object
'Microsoft.Windows.PowerShell.Gui.Internal.ImageButton' in markup file
'Microsoft.PowerShell.GPowerShell;component/mainwindow.xaml'. --->
System.NotImplementedException: The method or operation is not implemented.
at MS.Internal.HRESULT.Check(Int32 hr)
at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts()
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame
frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber,
BitmapSourceSafeMILHandle sourceHandle, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder
decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption)
at
System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext
context, CultureInfo culture, Object value)
at
System.ComponentModel.TypeConverter.ConvertFromString(ITypeDescriptorContext
context, CultureInfo culture, String text)
...
--- snip ---
$ wine --version
wine-1.5.4-185-g6c51c1b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43671
Bug ID: 43671
Summary: World War II Online: Connection with Playgate Auth
server fails and times out
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)brianvuyk.com
Distribution: ---
Created attachment 59114
--> https://bugs.winehq.org/attachment.cgi?id=59114
Wireshark capture showing communication between the game and remote auth server
App Download location: http://downloads.wwiionline.com/wwiiol_1.35.9.4.exe
The game installs correctly, and the offline mode (C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) works absolutely flawlessly.
However, if you attempt to enter in online mode (via C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) currently doesn't work.
This latter path launches the 'Playgate' app which handles the authentication
prior to launching the game. The workflow is as follows:
1. Playgate launches as requires you to accept the Terms of Service.
2. Second window shows latest news pulled from then website, and a username &
password form.
3. Above the login form, it keeps showing 'Connecting to auth.playnet.com
[attempt 1]' with the attempt number increasing.
With some snooping using wireshark Wireshark showed the following pattern in
the TCP traffic:
1. The game connects to the authentication server and gets a 301 redirect to a
HTTPS version.
2. The game negotiates a TLS connection and recieves data from the Auth server
for 70-800ms.
3. The remote end (auth server) stops sending packets.
4. After 1500ms wait, the game closes the connection and attempts to
re-establish it.
5. Subsequent connection attempts appear to be closed immediately on the remote
end.
auth.playnet.com resolves to 204.237.246.55, but has also resolved to
204.237.246.54 before. Probably a primary and secondary.
This game used to have gold & platinum ratings under Wine 1.6 in 2014/2015.
However, both the game code and Wine are advancing. The current version of the
game requires at least Wine 1.7.39 to operate as it requires a function not
implemented until then.
Note that this same behaviour is present when tested on 1.7.55 and 2.0.2
I am attaching two files:
1. A .pcap file showing the communication between the game and the auth server.
Note the time gap between packet 146 (A TCP ACK packet from my machine up to
the remote server) and packet 147 - my local sending a [FIN,ACK] packet to
unilaterally close the connection after 1500ms of no traffic.
2. I will also add the terminal output wine gives. Note the lines indicating
the timeout. After several attempts, I hit 'Cancel' to close the app.
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https://bugs.winehq.org/show_bug.cgi?id=46589
Bug ID: 46589
Summary: configure --without-gnutls cause link error
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
When gnutls cannot be found, either explicitly or not, then the following
linker errors occur.
/usr/bin/ld: bcrypt_main.o: in function `BCryptGenerateKeyPair':
/home/alesliehughes/wine/dlls/bcrypt/bcrypt_main.c:1196: undefined reference to
`key_asymmetric_init'
/usr/bin/ld: bcrypt_main.o: in function `BCryptFinalizeKeyPair':
/home/alesliehughes/wine/dlls/bcrypt/bcrypt_main.c:1213: undefined reference to
`key_asymmetric_generate'
/usr/bin/ld: bcrypt.dll.so: hidden symbol `key_asymmetric_generate' isn't
defined
The regression was caused by one/both of the following commits.
bcrypt: Move GnuTLS support to a new file.
018b695efaaa347e52e6b63ffcfa66f6551333aa
bcrypt: Move macOS support to a new file.
d265dd88cd93ce6ffe56c9cfd640b064d7c14e29
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https://bugs.winehq.org/show_bug.cgi?id=36155
Bug ID: 36155
Summary: valgrind shows a leak whenever using a virtual desktop
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27721== 208 bytes in 1 blocks are definitely lost in loss record 445 of 645
==27721== at 0x7BC4C735: notify_alloc (heap.c:255)
==27721== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27721== by 0x5EF852D: query_screens (xinerama.c:128)
==27721== by 0x5EF88A5: xinerama_init (xinerama.c:196)
==27721== by 0x5EF2737: process_attach (x11drv_main.c:574)
==27721== by 0x5EF2BB4: DllMain (x11drv_main.c:693)
==27721== by 0x5F02FC6: __wine_spec_dll_entry (dll_entry.c:40)
==27721== by 0x7BC52FC0: ??? (loader.c:138)
==27721== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==27721== by 0x7BC5597C: process_attach (loader.c:1157)
==27721== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==27721== by 0x7B85A79A: load_library (module.c:933)
==27721== by 0x7B85A908: LoadLibraryExW (module.c:990)
==27721== by 0x7B85AA4D: LoadLibraryW (module.c:1032)
==27721== by 0x525BE16: load_desktop_driver (driver.c:76)
==27721== by 0x525BFA2: load_driver (driver.c:98)
==27721== by 0x525D283: loaderdrv_CreateDesktopWindow (driver.c:741)
==27721== by 0x52CC28B: GetDesktopWindow (win.c:2090)
==27721== by 0x55D64FE: get_display_driver (driver.c:101)
==27721== by 0x55D65B8: DRIVER_load_driver (driver.c:122)
==27721==
just about every test shows this:
[austin@localhost logs]$ grep -c DRIVER_load_driver 2014-04-27-20.29.log
503
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http://bugs.winehq.org/show_bug.cgi?id=23151
Summary: Mass Effect 2: in intro video, Miranda's eyes are
solid white
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28794)
--> (http://bugs.winehq.org/attachment.cgi?id=28794)
screenshot - wine
Only happens in one part. The dialog is around "But Shepard...they'll follow
him. He's a hero, a bloody icon." and "But he's just one man."
I'll attach screenshots on windows and wine.
Terminal output is:
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Note: The wine screenshot had a small delay from Shutter, so there's a line
across it where two frames merged. That's not in the game, but you can see the
eye problem in it.
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https://bugs.winehq.org/show_bug.cgi?id=43907
Bug ID: 43907
Summary: preloader warning "failed to reserve range" after
upgrading to macOS 10.13 High Sierra
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
After upgrading a machine to macOS 10.13 High Sierra, running any program with
wine results in these warnings:
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
Tested with wine-2.18 (Staging).
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