https://bugs.winehq.org/show_bug.cgi?id=8226
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |infyquest(a)gmail.com
Resolution|--- |FIXED
Fixed by SHA1| |7a6b00dc25880bd7e8515551b7c
| |3fa7917776eaf
--- Comment #17 from Vijay Kamuju <infyquest(a)gmail.com> ---
fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/7a6b00dc25880bd7e8515551b…
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #120 from Dan Kegel <dank(a)kegel.com> ---
(iirc https://github.com/wxWidgets/wxWidgets was at one time similar to mfc,
don't know how deep that went. Wouldn't be able to use any of it as is, I'm
sure.)
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https://bugs.winehq.org/show_bug.cgi?id=657
Artem Vorotnikov <artem(a)vorotnikov.me> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|artem(a)vorotnikov.me |
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #119 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
(In reply to Austin English from comment #117)
> (In reply to Aaron Franke from comment #116)
> > Is mfc related to mf?
> >
> > If not, mfc is not implemented at all according to
> > https://www.winehq.org/winapi_stats
> >
> > If so, mf is only 3% implemented which would explain any issues with it.
>
> They're not related. If you read the prior comments, you'll note that this
> is unlikely be to fixed anytime soon if ever. Use the native dll via
> winetricks.
For some applications the native DLL won't work -- for instance using otherwise
open applications on non-x86 systems via winelib.
What would we need to do to at least get started on implementing some of the
MFC API in winelib? Once a template is in place it's just a matter of working
through the missing calls.
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Timothy Pearson <tpearson(a)raptorengineering.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tpearson@raptorengineering.
| |com
--- Comment #118 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
*** Bug 46722 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=45234
Bug ID: 45234
Summary: TIDAL updater hangs at
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61464
--> https://bugs.winehq.org/attachment.cgi?id=61464
Wine log
The updater downloads and starts the new setup, but that hangs at "Extracting
files from archive" without finishing.
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https://bugs.winehq.org/show_bug.cgi?id=46557
Bug ID: 46557
Summary: Crashed when trying to run Chinese localized version
of Blizzard Battle.net Client
Product: Wine-staging
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiaxun.yang(a)flygoat.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63429
--> https://bugs.winehq.org/attachment.cgi?id=63429
Battlenet crash backtrace
Crashed when trying to run Chinese localized version of Blizzard Battle.net
Client.
The binary can be obtained from this link.
https://www.battlenet.com.cn/download/getInstaller?os=win&installer=Battle.…
The backtrace is attached.
Please take a look.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46642
Bug ID: 46642
Summary: Anno 1404 graphical glitch, 4.1 regression
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hnpohl(a)gmail.com
Distribution: ---
Created attachment 63560
--> https://bugs.winehq.org/attachment.cgi?id=63560
screenshot
A screenshot of the glitch is attached. I did a "quick" bisect:
commit 9a1d0797937f39ef2296e1d34b095b29ae848c20
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Mon Jan 28 23:09:15 2019 -0600
wined3d: Store render states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46566
Bug ID: 46566
Summary: Unity games fail to start with wine 4.0
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Unity games fail to start with wine 4.0-rc7 or Wine 4.0 stable, but they run
with wine 3.21-staging without any problem.
I use DXVK 0.96 BTW, but I don't think that this issue is related to DXVK,
because not all the games that I tested are DX11, some of them are DX9. In
addition, DX11 games that aren't unity games runs without any problem.
The list of unity games that I tried:
Cuphead
Distance
Life is Strange
Ori and The Blind Forest - Definitive Edition
The error that I get:
0009:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0009:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0009:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
wine: Call from 0x7bc53259 to unimplemented function
vulkan-1.dll.vkGetInstanceProcAddr, aborting
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