https://bugs.winehq.org/show_bug.cgi?id=46651
Bug ID: 46651
Summary: winegcc does not accept additional flags
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrx(a)hcc.im
Created attachment 63573
--> https://bugs.winehq.org/attachment.cgi?id=63573
log
As macOS 10.14 SDK does not provide 32-bit libraries anymore, one possible way
to compile wine is to get an earlier SDK and use `-isysroot` switch to make
compiler use correct SDK path. (Getting a complete Xcode and using
`xcode-select` should be possible but takes too much disk space. Stripped down
macOS SDK and toolchain could save several GBs)
However, when compiling wine, `winegcc` does not pass any flag to underlying
`cc`, so wine dlls that link to macOS frameworks won't find the correct SDK to
link to.
There is a log below which is one of the failing dll. Command line is given by
`make`. The 10.13 SDK is at
`/Users/MrX/Developer13/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk`,
and different ways trying to pass the `-isysroot` switch such as environment
variable and appending desired switch all failed.
I've tried to manually build the file using command line given by `winegcc -v`
with `-isysroot` appended and I could get the desired .so file.
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https://bugs.winehq.org/show_bug.cgi?id=46611
Bug ID: 46611
Summary: Readiris 17 fails to load when d2d1 is enabled:
fixme:d2d:d2d_factory_CreateGeometryGroup iface
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: tinywrkbee(a)gmail.com
Distribution: ---
Created attachment 63511
--> https://bugs.winehq.org/attachment.cgi?id=63511
d2d1 enabled, application crashes
App: Readiris 17, latest trial version, can be downloaded freely from
http://www.irislink.com/EN-IL/c1760/Readiris-17---Trial-version--PDF-Softwa…
Wine: 4.1, WINEARCH=win32, Window 7, winetricks riched20 msxml6.
Behavior:
Installation finished successfully but application failing to load.
After disabling d2d1 the application loads correctly.
See attachments for output with d2d1 (failing) and output without.
0009:fixme:d2d:d2d_factory_CreateGeometryGroup iface 0x76ef8e0, fill_mode 0x1,
geometries 0x8c71df0, geometry_count 2, group 0x323634 stub!
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https://bugs.winehq.org/show_bug.cgi?id=36382
Bug ID: 36382
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5480== 28 bytes in 1 blocks are possibly lost in loss record 259 of 953
==5480== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5480== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5480== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5480== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5480== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5480== by 0x515764C: func_ddraw7 (ddraw7.c:2911)
==5480== by 0x50CC30B: main (test.h:584)
==5480==
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https://bugs.winehq.org/show_bug.cgi?id=36381
Bug ID: 36381
Summary: valgrind shows a couple possible leaks in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5342== 28 bytes in 1 blocks are possibly lost in loss record 255 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x6288BE8: apartment_getclassobject (compobj.c:526)
==5342== by 0x628BFF6: get_inproc_class_object (compobj.c:2894)
==5342== by 0x628ED5F: CoGetClassObject (compobj.c:3032)
==5342== by 0x628F4E7: CoCreateInstance (compobj.c:3197)
==5342== by 0x51134ED: func_ddraw2 (ddraw2.c:3061)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
==5342== 92 bytes in 1 blocks are possibly lost in loss record 515 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x4ABE069: d3d3_CreateViewport (ddraw.c:3941)
==5342== by 0x4ABE1EE: d3d2_CreateViewport (ddraw.c:3962)
==5342== by 0x510969B: create_viewport.constprop.3 (ddraw2.c:268)
==5342== by 0x510B50F: test_lighting_interface_versions (ddraw2.c:3407)
==5342== by 0x5113DEB: func_ddraw2 (ddraw2.c:6421)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
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https://bugs.winehq.org/show_bug.cgi?id=36349
Bug ID: 36349
Summary: valgrind shows a few leaks in d3d9/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4967== 148 bytes in 1 blocks are possibly lost in loss record 548 of 819
==4967== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==4967== by 0x72216AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x721C294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x6F2A251: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F2A84B: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F5F6DB: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6EEE9B4: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6918B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x68E82F4: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x6034DF2: create_glxcontext.isra.0 (opengl.c:1254)
==4967== by 0x6035127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==4967== by 0x5459C29: wglCreateContextAttribsARB (wgl.c:268)
==4967== by 0x4FB39D8: context_create (context.c:1543)
==4967== by 0x5049866: wined3d_swapchain_create (swapchain.c:914)
==4967== by 0x4F58F1F: d3d9_swapchain_create (swapchain.c:333)
==4967== by 0x4F53348: d3d9_device_CreateAdditionalSwapChain (device.c:504)
==4967== by 0x4A878DC: switch_render_target (stateblock.c:187)
==4967== by 0x4A89C94: execute_test_chain (stateblock.c:141)
==4967== by 0x4A8A9BE: test_state_management (stateblock.c:457)
==4967== by 0x4ADCD4C: run_test (test.h:584)
==4967==
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https://bugs.winehq.org/show_bug.cgi?id=38021
Bug ID: 38021
Summary: ntdll:load_dll doesn't check for correct dll ARCH
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: patrick1804(a)web.de
Distribution: ---
Problem 1:
ntdll:load_dll doesn't check if the found DLL has the wrong arch.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
Expected behavior:
It should ignore this dll, instead of trying to open it.
Problem 2:
ntdll:load_dll doesn't check other locations for this DLL once a matching one
has been found, even when it has the wrong arch and couldn't be loaded.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
It tries to open the file and fails. It doesn't check other folders like
System32.
The application doesn't start.
Expected behavior:
load_dll looks for 64bit xinput1_3.dll in system32 and starts.
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https://bugs.winehq.org/show_bug.cgi?id=36267
Bug ID: 36267
Summary: valgrind shows an invalid read in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4973== Invalid read of size 4
==4973== at 0x50CE7C7: update_heap_entry (glsl_shader.c:905)
==4973== by 0x50CE900: shader_glsl_update_float_vertex_constants
(glsl_shader.c:939)
==4973== by 0x50AAEEE: wined3d_device_set_vs_consts_f (device.c:2297)
==4973== by 0x5137052: wined3d_stateblock_apply (stateblock.c:957)
==4973== by 0x498F1ED: ddraw_set_cooperative_level (ddraw.c:951)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973== Address 0xb458000 is 42,896 bytes inside a block of size 65,544
alloc'd
==4973== at 0x7BC4C735: notify_alloc (heap.c:255)
==4973== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4973== by 0x50DF534: constant_heap_init (glsl_shader.c:6409)
==4973== by 0x50DF8FB: shader_glsl_alloc (glsl_shader.c:6478)
==4973== by 0x50A5691: wined3d_device_init_3d (device.c:882)
==4973== by 0x498E381: ddraw_attach_d3d_device (ddraw.c:591)
==4973== by 0x498E5B9: ddraw_create_swapchain (ddraw.c:634)
==4973== by 0x498F124: ddraw_set_cooperative_level (ddraw.c:934)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973==
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https://bugs.winehq.org/show_bug.cgi?id=36261
Bug ID: 36261
Summary: valgrind shows a use after free in
ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==29500== Invalid write of size 4
==29500== at 0x498B288: d3d_device_inner_Release (device.c:319)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500== Address 0x47a4dc8 is 112 bytes inside a block of size 160 free'd
==29500== at 0x7BC4C782: notify_free (heap.c:263)
==29500== by 0x7BC510C7: RtlFreeHeap (heap.c:1762)
==29500== by 0x497D9F9: ddraw_destroy (ddraw.c:441)
==29500== by 0x497DC0C: ddraw4_Release (ddraw.c:472)
==29500== by 0x49A3B99: ddraw_surface_release_iface (surface.c:552)
==29500== by 0x49A3D41: ddraw_surface4_Release (surface.c:611)
==29500== by 0x498B229: d3d_device_inner_Release (device.c:316)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500==
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https://bugs.winehq.org/show_bug.cgi?id=46617
Bug ID: 46617
Summary: Far Cry v1.40 locks up on the loading screen
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1867b095a0e48ff8619457c703f69b5acc715ede
Distribution: ---
Created attachment 63519
--> https://bugs.winehq.org/attachment.cgi?id=63519
plain terminal output
This was tested with GOG.com version (the game is already patched to the latest
1.4 version). The game was set up to use the default Direct3D renderer
(selecting the OpenGL renderer resulted in an early crash on start for me).
I couldn't reproduce the problem with the original demo version.
The game loads up to the main menu properly, but it hangs with 100% CPU usage
on the loading screen when I'm trying to start a new game or load a previously
saved game.
Reverting the following commit fixes the problem for me:
commit 1867b095a0e48ff8619457c703f69b5acc715ede
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Feb 6 19:38:28 2019 -0600
wined3d: Store stream state in the wined3d_stateblock_state structure.
Please let me know what debug channels would be of help.
wine-4.1-108-gf7b3120991
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=41168
Bug ID: 41168
Summary: Test Drive Unlimited Crash before entry main menu
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55397
--> https://bugs.winehq.org/attachment.cgi?id=55397
backtrace-testdriveunlimited
test drive unlimited crash before entry main menu, exactly when eden cinematic
finish
System Specs
Nvidia Drivers 370.23 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-36 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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