https://bugs.winehq.org/show_bug.cgi?id=43169
Bug ID: 43169
Summary: Anarchy Online crashes when using /petition to contact
an adviser of Rubi-Ka (Awesomium.dll)
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58432
--> https://bugs.winehq.org/attachment.cgi?id=58432
Backtrace on wine 2.10 (non-staging)
Hello everyone,
I used to give this game Platinum ranking in the AppDB but eventually
discovered something which caused the game to crash.
I played a mission in this MMORPG and tried to contact the support team which
consists of Gamemasters which are called Advisers of Rubi-Ka. Rubi-Ka is the
planet on which the game is set.
When issuing "/petition message" through the chat window a browser is started,
the game crashes and throws a backtrace which I am attaching.
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http://bugs.winehq.org/show_bug.cgi?id=34606
Bug #: 34606
Summary: No in-game and menu sounds in Oddworld Munch's Oddysee
CD
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
There's no sound in the menus and in the game. The movies work fine. I created
a log as instructed here: http://wiki.winehq.org/Sound
Installing directmusic and directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=43007
Bug ID: 43007
Summary: crash when trying to open file
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.koole(a)gmail.com
Distribution: ---
Created attachment 58151
--> https://bugs.winehq.org/attachment.cgi?id=58151
program error details of crash
Wine crashes when I try to open a file with reaper, the only program I (try to)
use with wine.
I tried different versions of wine, they all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=46684
Bug ID: 46684
Summary: Won't open application.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodriguezdieter4(a)gmail.com
Created attachment 63645
--> https://bugs.winehq.org/attachment.cgi?id=63645
detailed information
Trying to open Monopoly Plus.exe won't work
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https://bugs.winehq.org/show_bug.cgi?id=45647
Bug ID: 45647
Summary: chromium x64 sandbox >=win10 needs win10 csrss heap
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62076
--> https://bugs.winehq.org/attachment.cgi?id=62076
Patch to provide csrss heap and fake win10 heaps
Follow up to bug 45646.
Starting with win10, the chromium sandbox tries to find a certain heap that's
shared with csrss.exe. It does this by enumerating all process heaps, looking
in the internal structure for the right flags. For that it assumes the internal
structure behind the opaque handle...
We need to do 2 things here.
1) Provide a csrss heap in the first place
2) Return handles that have a heap structure similar to win10 heap behind them
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https://bugs.winehq.org/show_bug.cgi?id=44960
Bug ID: 44960
Summary: Unable to use python WMI winmgmts object
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: 20917771(a)student.uwa.edu.au
Distribution: ---
Created attachment 61068
--> https://bugs.winehq.org/attachment.cgi?id=61068
A minimal test case
I am trying to use pywin32 to wait on an external process using its PID. I used
winetricks WMI. I am using Ubuntu 16.04 LTS with Wine 3.5. I have attached a
minimal example of the Python script. I expect it to wait for the other process
to complete. Instead, I get the following output and the process exits
immediately:
0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0413a0,(nil): stub
0033:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0913a0,(nil): stub
0009:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002 for dll L"C:\\windows\\system32\\wbem\\wbemdisp.dll"
0009:err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
0009:err:ole:create_server class {8bc3f05e-d86b-11d0-a075-00c04fb68820} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{8bc3f05e-d86b-11d0-a075-00c04fb68820} could be created for context 0x14
Traceback (most recent call last):
File "test.py", line 10, in <module>
wmi = win32com.client.GetObject('winmgmts:')
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 72, in
GetObject
return Moniker(Pathname, clsctx)
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 87, in
Moniker
moniker, i, bindCtx = pythoncom.MkParseDisplayName(Pathname)
pywintypes.com_error: (-2147221164, 'REGDB_E_CLASSNOTREG', None, None)
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https://bugs.winehq.org/show_bug.cgi?id=45988
Bug ID: 45988
Summary: Hard Reset Redux and Shadow Warrior 2: no videos in
game
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrushkinsn(a)gmail.com
Distribution: ---
Created attachment 62547
--> https://bugs.winehq.org/attachment.cgi?id=62547
wine terminal output running Hard Reset Redux
No videos between levels, nor starting video with developer logo etc.
In Hard reset redux, if i open Extras - Movies in main menu and select any
movie - nothing happens.
In Shadow Warrior 2, if i open Extras - Movies and select movie, screen blanks
for less than a second and then nothing hapens.
Both logs created with run game, go to extras - movies, try to start movie,
exit game.
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https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=41120
Bug ID: 41120
Summary: Shadow Vault does not start a new game with
EZeroDivide message box
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 55327
--> https://bugs.winehq.org/attachment.cgi?id=55327
relay log
When attempting to start a new game there is a message box, dismissing it leads
to a hang and this message in the console:
err:ntdll:RtlpWaitForCriticalSection section 0x7de64ac0
"../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in
thread 0043, blocked by 0037, retrying (60 sec)
Relay log attached with 198Mb uncompressed. The thread that displays the
problem is 0028, a thread only trimmed version (around 1000 last lines) of the
log is at http://pastebin.com/qXHmQkgv
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=41915
Bug ID: 41915
Summary: Crimzon Clover WORLD IGNITION - No music playback,
sound effects missing
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrenhaus3(a)gmail.com
Distribution: ---
Created attachment 56296
--> https://bugs.winehq.org/attachment.cgi?id=56296
wine output, up until the game shows its loading screen
The Steam version of Yotsubane's shooting game "Crimzon Clover WORLD IGNITION"
doesn't play any background music, misses most of its sound effects and the few
effects it does play are not mixed properly (most of the time they are too
loud).
I believe this bug to be OpenAL-related due to this specific line in the log:
err:winediag:IXAudio2Impl_CreateSourceVoice OpenAL ran out of sources, consider
increasing its source limit.
This bug still prevails in 1.9.23, but it has been present for roughly 2 or 3
earlier releases in the winehq-repository.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=43677
Bug ID: 43677
Summary: Act of Aggression - Stuck on loading screen
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Running from steam, it first tries to install some of the usual libs that steam
does and then run the game:
https://pastebin.com/fkwYwgK5
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https://bugs.winehq.org/show_bug.cgi?id=38780
Bug ID: 38780
Summary: AArch64 platforms: register X18 must remain reserved
for Wine to run 64-bit ARM Windows applications
(Distro aarch64 toolchains need '-ffixed-x18' default,
loader/libc/userland)
Product: Wine
Version: 1.7.45
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 38719 ("64-bit ARM Windows applications from Windows SDK for
Windows 10 crash when accessing TEB/PEB members (AArch64 platform specific
register X18 must be reserved for TEB)")
Resolution is 'upstream' here, the Wine part is bug 38719
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.…
Chapter 5 "THE BASE PROCEDURE CALL STANDARD"
--- quote ---
The role of register r18 is platform specific.
If a platform ABI has need of a dedicated general purpose register to carry
interprocedural state (for example, the thread context) then it should use this
register for that purpose. If the platform ABI has no such requirements, then
it should use r18 as an additional temporary register.
The platform ABI specification must document the usage for this register.
Note
Software developers creating platform independent code are advised to avoid
using r18 if at all possible. Most compilers provide a mechanism to prevent
specific registers from being used for general allocation; portable hand-coded
assembler should avoid it entirely. It should not be assumed that treating the
register as callee saved will be sufficient to satisfy the requirements of the
platform. Virtualization code must, of course, treat the register as they would
any other resource provided to the virtual machine.
--- quote ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=13685
Summary: Anarchy Online is very slow in certain areas (< 3fps or
0)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause.marcel(a)gmx.net
It's something that's bugging me for a good while, and is also being mentioned
in the AppDB article for the game. As I said there it can be "worked around" by
using the commercial cedega software, which has other minor problems too, but
nothing compared to the slowness under wine.
1. download the free client using bittorrent:
http://torrent.funcom.com/torrents/AnarchyOnline_17.6.1_EP0.exe.torrent
2. register a free account: http://register.funcom.com/
3. Start the game, talk to the neutral recruiter at the island and take the
Wompah (teleporter) to Borealis, which will leave you in complete graphical
laggyness.
You can also notice the laggyness at the Unicorn Outpost (needs paid expansion
content), playershops in the guild cities (paid content too), and a few more
places. All of these places are frequently used by the players and visiting
them is a major pain of course, but as they're the central places in game, you
can't really get around on the long run.
It's not my system causing the lag though, as it works fine with the cedega
software.
Specs are:
Athlon X2 5000+
2Gb Ram
GeForce 8600GT@256MB
400GB WD harddisk
16MBit/s internet connection
Regards,
Marcel Krause
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https://bugs.winehq.org/show_bug.cgi?id=46658
Bug ID: 46658
Summary: Far Cry configurator: reduced height of comboboxes
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dark.shadow4(a)web.de
Regression SHA1: 3d0be0bad8eca72e67199ebfb451150d58494ba3
Distribution: ---
Created attachment 63591
--> https://bugs.winehq.org/attachment.cgi?id=63591
screenshot showing the difference
Far Cry configuration tool allows to tweak certain game settings. When I open
any of the comboboxes, the drop-down list shows only 2 items. It should display
more items as it is the case after reverting commit
3d0be0bad8eca72e67199ebfb451150d58494ba3. See attached screenshot for
comparison.
Plain terminal output yields nothing and the free demo doesn't include the
configurator tool. Please let me know if you need debug logs.
Tested in Wine 4.2 with the GOG.com version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=42208
Bug ID: 42208
Summary: Error when compiling winhlp32.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
While trying to compile wine with mingw and cygwin as shell, I got this error:
../.././../w/tools/winegcc/winegcc.exe -o winhlp32.exe
-B../.././../w/tools/winebuild --sysroot=../.. -b \
i686-w64-mingw32 -fasynchronous-unwind-tables -mwindows callback.o hlpfile.o
macro.o string.o \
winhelp.o macro.lex.yy.o winhlp32.res ../../dlls/shell32/libshell32.a \
../../dlls/comctl32/libcomctl32.a ../../dlls/comdlg32/libcomdlg32.a
../../dlls/user32/libuser32.a \
../../dlls/gdi32/libgdi32.a ../../libs/port/libwine_port.a -lwine
macro.lex.yy.o: nella funzione "yylex":
/home/Carlo/w2/programs/winhlp32/macro.lex.yy.c:1032: riferimento non definito
a "yywrap"
collect2: error: ld returned 1 exit status
winegcc: i686-w64-mingw32-gcc failed
make: *** [Makefile:322: winhlp32.exe] Error 2
It says that "yywrap" is an undefined reference.
This probably happens because the macro.lex.l is not aware of the fact that is
can be also cross compiled, which is the thing you have to do when you want to
run wine natively on Windows, for example.
At the end of the file there is an #ifndef yywrap ... #endif: I replaced it
with an #if 1 and the program has been compiled correctly. But I guess it has
to be fixed correctly.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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https://bugs.winehq.org/show_bug.cgi?id=40011
Bug ID: 40011
Summary: Git Bash Program error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vk.kulk(a)gmail.com
Distribution: ---
Created attachment 53457
--> https://bugs.winehq.org/attachment.cgi?id=53457
error report
I am trying to open Git-Gui from wine. Its not working. Also attached error
log. Please look into it.
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https://bugs.winehq.org/show_bug.cgi?id=45242
Bug ID: 45242
Summary: winedbg Internal crash when debugging win32
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Hello,
I cannot launch winedbg to any win32 exe:
$ winedbg Downloads/andale32.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1cb182
$ winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1db182
For win64, it simply works.
$ winedbg Downloads/PsExec64.exe
WineDbg starting on pid 0031
Process of pid=0031 has terminated
I was originally using wine-64bit but even installing wine.i586 and using a
clean prefix, I get the same result.
$ file /usr/bin/wine
/usr/bin/wine: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.0,
BuildID[sha1]=37bf33eb8ca1b2a498fc9998fac1753ac70399a8, stripped
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1c6182
When I try to attach from winedbg, it does not crash, but it returns the
'Unhandled attribute' and raises an exception:
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg
Wine-dbg>info process
pid threads executable (all id:s are in hex)
0000000e 8 'services.exe'
00000020 6 \_ 'winedevice.exe'
0000001b 3 \_ 'plugplay.exe'
00000011 6 \_ 'winedevice.exe'
Wine-dbg>attach 0x11
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
Exception c0000005
Wine-dbg>
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https://bugs.winehq.org/show_bug.cgi?id=39785
Bug ID: 39785
Summary: Animation bink videos from Star Trek Armada show
graphic issues in the Bink Player
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
When installing the demo of Star Trek Armada there are bink videos installed in
the "animations" subfolder. Now when trying to play these videos with the bink
player from RAD Game Tools they show graphic issues like wrong colours and
flickering.
Ubuntu 15.10 amd64
wine-1.8-rc3 (not staging)
wine-devel:
Installed: 1.8~rc3~ubuntu15.10.1
Candidate: 1.8~rc3~ubuntu15.10.1
Version table:
*** 1.8~rc3~ubuntu15.10.1 0
500 http://ppa.launchpad.net/wine/wine-builds/ubuntu/ wily/main amd64
Ingame those videos are not played at all. But this is a different bug (bug
5977).
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https://bugs.winehq.org/show_bug.cgi?id=44936
Bug ID: 44936
Summary: winedbg + gdb (remote) interaction broken due to
recent commits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
I'm using OpenSUSE 42.3. I start winedbg as follows:
winedbg --gdb --no-start path/to/smth.exe
Then I use Eclipse to connect to the remote port that is shown.
This results in:
- ../../gdb/infrun.c:5585: internal-error: int
finish_step_over(execution_control_state*): Assertion
`ecs->event_thread->control.trap_expected' failed.
A problem internal to GDB has been detected, further debugging may prove
unreliable.
- Text I enter in the Debugger Console (in Eclipse) is invisible
- Things crash
When I revert back to 77d65c39486ffc2b4c17aec958e361b180a029a1 these problems
disappear.
Please let me know if I should do more analysis.
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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https://bugs.winehq.org/show_bug.cgi?id=43119
Bug ID: 43119
Summary: SORCERY JOKERS (Trial) doesn't run (due to lack of
virtual memory)
Product: Wine
Version: 2.8
Hardware: x86-64
URL: http://trial.getchu.com/836703/sjs_trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SORCERY JOKERS (Trial) is a demo version of Japanese visual novel game. It
doesn't run due to lack of virtual memory.
When I start the application, it shows "DirectDraw Error".
Console output shows:
wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object
file: No such file or directory
Of course, I have libGL.so.1 in /usr/lib/i386-linux-gnu/mesa.
strace(1) give me a hint:
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 16
fstat64(16, {st_mode=S_IFREG|0644, st_size=151363, ...}) = 0
mmap2(NULL, 151363, PROT_READ, MAP_PRIVATE, 16, 0) = -1 ENOMEM (Cannot allocate
memory)
Therefore, the process can't find out libGL.so.1.
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http://bugs.winehq.org/show_bug.cgi?id=33307
Bug #: 33307
Summary: heap corruption with gcc 4.8.0
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
Classification: Unclassified
Fresh wine compiled with gcc 4.8.0 is quite unusable. Likely, gcc is a culprit.
But nevertheless it might indicate to some very sophisticated hidden bug in
wine64, so I post a bug here.
Compilation:
$ cd wine
$ mkdir build64
$ cd build64
$ ../configure --enable-win64 --prefix=/opt/wine64 --without-xinput2
--disable-tests
$ sudo make install
$ wine64 notepad
Bus error
Further investigation has led to the following:
$ WINEDEBUG=file,ntdll,heap wine64 notepad
...
err:heap:HEAP_ValidateInUseArena Heap 0x10000: block 0x106c0 tail overwritten
at 0x106e8 (byte 0/32 == 0x5c)
.....
wine64: ../../../dlls/ntdll/heap.c:455: HEAP_GetPtr: Assertion `0' failed.
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http://bugs.winehq.org/show_bug.cgi?id=28050
Summary: llvm-gcc-4.5 fails to compile loader/preloader.c with
optimizations enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=63718
2
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@debian:~/wine-git/loader$ make
llvm-gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `set_process_name':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
preloader.o: In function `map_so_lib':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
make -k lets it compile and wine runs. Alternatively, you can disable
optimization in loader/Makefile, and it will compile.
I tried a simple patch:
diff --git a/loader/preloader.c b/loader/preloader.c
index a94c52c..2e55d2a 100644
--- a/loader/preloader.c
+++ b/loader/preloader.c
@@ -173,6 +173,9 @@ void *__stack_chk_guard = 0;
void __stack_chk_fail_local(void) { return; }
void __stack_chk_fail(void) { return; }
+/* for dragonegg */
+void *memset(void *s, int c, size_t n) { return s; }
+
#ifdef __i386__
/* data for setting up the glibc-style thread-local storage in %gs */
but then wine segfaults :/. Additionally, using a simple implementation:
(from http://clc-wiki.net/wiki/C_standard_library:string.h:memset)
void *memset(void *s, int c, size_t n)
{
unsigned char* p=s;
while(n--)
*p++ = (unsigned char)c;
return s;
}
fails in the same way.
This is the only failure with llvm-gcc-4.5 (aka dragonegg), after that, at
least noteapd runs. Haven't checked what tests fail yet though :)..
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http://bugs.winehq.org/show_bug.cgi?id=33521
Bug #: 33521
Summary: Compilation fails with GCC 4.8 -O3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
WINE compilation fails with ArchLinux's GCC 4.8.0-4 (currently in testing).
preloader.o: In function `map_so_lib':
preloader.c:(.text+0x9e8): undefined reference to `memset'
preloader.o: In function `wld_start':
preloader.c:(.text+0x28d9): undefined reference to `memset'
collect2: error: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
The distro-specific package is relevant because the codebase used is actually a
snapshot of version control taken on 2013 May 2, which includes the patch
discussed in bug #33307.
Compare bug #28050, regarding the same error, manifest in LLVM w/ dragonegg and
GCC 4.5. See http://llvm.org/bugs/show_bug.cgi?id=11173 for information on
that. Don't see an appropriate bug on GCC's tracker at the moment, not likely
to have time to create it.
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http://bugs.winehq.org/show_bug.cgi?id=33455
Bug #: 33455
Summary: Tomb Raider (2013): Flickering Bushes with NVIDIA GPU
/ driver
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
In a few forst game scenes, bushes with flickering leaves can be found.
I tested it on two computers with the following GPUs / drivers:
* NVIDIA GTX 560 Ti with proprietary driver 313.30 - Bug always reproducible
* Intel HD 3000 and driver version 2.21.6 - Bug NOT reproducible
What makes no difference:
* All effects on or off
* Lowest / highest deatil levels
* UseGLSL enabled disabled or
* StrictDrawOrdering enabled or disabled
I made a video of it here
http://youtu.be/9DONLEMEV3w
Unfortunately the video quality is not ideal and has a few distortions which
are caused by the record (used recordmydesktop), but the flickering should be
clearly visible.
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http://bugs.winehq.org/show_bug.cgi?id=31053
Bug #: 31053
Summary: impossible executer programme installé voir descriptif
bug en pièce jointe
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malfre.daniel(a)sfr.fr
Classification: Unclassified
Created attachment 40765
--> http://bugs.winehq.org/attachment.cgi?id=40765
détail ano à l'ouverture
Programme comptes et budget V 6
programme installé correctement
Problème à l'ouverture ;
erreur execution 97;
erreur interne paramètres invalides reçus
détail fichier comptes.txt joint
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http://bugs.winehq.org/show_bug.cgi?id=12504
Summary: TextOut shows only black rectangles and probably slows
down programme
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.makakgames.wz.cz
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvonlostice(a)seznam.cz
Game, which i have programmed uses function TextOut, but in wine there are only
black rectangles without text, and this game runs too slow. Its programmed by
using DirectDraw, so I use GetDC method. You can download it from
http://www.makakgames.wz.cz/static_objects/robo_bob%20install.exe
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https://bugs.winehq.org/show_bug.cgi?id=46635
Bug ID: 46635
Summary: git for windows works or crashes depending on how its
invoked
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63547
--> https://bugs.winehq.org/attachment.cgi?id=63547
wine git bug project
Git for Windows seems to work properly with Wine:
> ➜ wine git --version
> git version 2.20.1.windows.1
However, if its invoked via some other tool (such as CMake or Java) it will
crash. Perhaps it has to do with the particular API being used (evecvp, etc)?
For example, if CMake invokes it with
> execute_process(
> COMMAND git --version
> OUTPUT_VARIABLE VERSION
> OUTPUT_STRIP_TRAILING_WHITESPACE
> )
then we see:
> ➜ wine cmake .. -G "Unix Makefiles"
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>wine: Unhandled page fault on write access to 0x00000000 at address 0x5db52b (thread 0045), starting debugger...
I've attached a project that allows you to reproduce this issue:
1) Make sure you have zip and p7zip-full installed
2) Setup wine with "wineboot"
3) Unzip the project and cd into it
4) Run ./setup.sh to download git, cmake, etc
5) Run ./test.sh to exercise the bug
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https://bugs.winehq.org/show_bug.cgi?id=46541
Bug ID: 46541
Summary: WinToUSB Free latest version 64bit application error
message when starting
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63402
--> https://bugs.winehq.org/attachment.cgi?id=63402
terminal log
Attaching screenshot of the error and the terminal log.
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https://bugs.winehq.org/show_bug.cgi?id=38061
Bug ID: 38061
Summary: Nitro Family displays only a blank screen in full
screen
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/137999/download/Nitro-Family
-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 50702
--> https://bugs.winehq.org/attachment.cgi?id=50702
console output of Nitro Family demo full screen, blank screen
Hello,
Nitro Family displays only a blank screen in full screen.
Piotr Caban gave in bug 38050 the workaround of going into window mode by
pression Alt+Enter.
This allows to play the game.
So this is continuation of bug 38050, if you want the game not to crash you
need to be at least at commit b02934096d36a3c1e7f79fa73071b44e6bbb2c26 which is
post wine-1.7.36.
But the 7ac8ad4492eeaacca6909d2d96eb84aff05ca79c (also post wine-1.7.36) is
enough to show the issue.
I couldn't find this bug already reported, but I may have missed it.
All the bugs I found were about ddraw, and if I'm not mistaken this game
doesn't use it.
--- snip ---
> WINEDEBUG=+relay,+tid,+seh ~/wine-git/wine NitroFamily.exe >> log 2>&1
> grep ddraw log
>
> grep PE\ DLL log | cut -f2 -d, |cut -f2 -d\ |sort -u
L"advapi32.dll"
L"amx32.dll"
L"avifil32.dll"
L"comctl32.dll"
L"comdlg32.dll"
L"CrashRpt.dll"
L"crtdll.dll"
L"d3d8.dll"
L"dbghelp.dll"
L"dsound.dll"
L"Engine.dll"
L"Entities.dll"
L"Game.dll"
L"gdi32.dll"
L"ijl15.dll"
L"imm32.dll"
L"iphlpapi.dll"
L"KERNEL32.dll"
L"mmdevapi.dll"
L"msacm32.dll"
L"msvcp70.dll"
L"msvcr70.dll"
L"msvcrt.dll"
L"msvfw32.dll"
L"ntdll.dll"
L"ntoskrnl.exe"
L"ogg.dll"
L"ole32.dll"
L"oleaut32.dll"
L"opengl32.dll"
L"psapi.dll"
L"rpcrt4.dll"
L"Shaders.dll"
L"shell32.dll"
L"shlwapi.dll"
L"user32.dll"
L"userenv.dll"
L"uxtheme.dll"
L"version.dll"
L"vorbis.dll"
L"vorbisfile.dll"
L"windowscodecs.dll"
L"winealsa.drv"
L"wined3d.dll"
L"winejoystick.drv"
L"winex11.drv"
L"winmm.dll"
L"winspool.drv"
L"ws2_32.dll"
L"wsock32.dll"
--- snip ---
> sha1sum NitroFamily.exe
70144d05b75354f5f892f3afc760d991f69ef973 NitroFamily.exe
> du -hs NitroFamily.exe
1000K NitroFamily.exe
>
> ~/wine-git/wine --version
wine-1.7.36-15-g7ac8ad4
I'm attaching the command line output at
7ac8ad4492eeaacca6909d2d96eb84aff05ca79c because it is short
but I don't personally find anything suspicious.
This also happens with the demo
http://www.fileplanet.com/137999/download/Nitro-Family-Demo
> du -hs nitrofamilyoffdemo.exe
212M nitrofamilyoffdemo.exe
> sha1sum nitrofamilyoffdemo.exe
46082852a40592bf744778fd7212d79862900dd4 nitrofamilyoffdemo.exe
Cheers,
Marc
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https://bugs.winehq.org/show_bug.cgi?id=42664
Bug ID: 42664
Summary: XCOM 2 graphic issues in menu and during campaign
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57611
--> https://bugs.winehq.org/attachment.cgi?id=57611
Game menu with broken background
If you start Firaxis XCOM2 and get to the main menu, the background is barely
visible as it is rather dark. Some objects have red and green borders on
occasion or completely colored.
Same is true for anything else but the buttons during the intro level.
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http://bugs.winehq.org/show_bug.cgi?id=29678
Bug #: 29678
Summary: ER Viewer 11: does not install, "requires Windows 2000
or later"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p155off(a)gmail.com
Classification: Unclassified
The installer fails with the error: "ERDAS ER Viewer 2011 & Microsoft Office
Plugin requires Windows 2000 or later."
No console output.
Free download:
http://www.erdas.com/products/ERDASERMapper/ERDASERViewer/Details.aspx
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http://bugs.winehq.org/show_bug.cgi?id=28842
Bug #: 28842
Summary: Dungeon Defenders configurator renders slowly
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Demo available on Steam
Must be installed in 1.3.26 (requires installing .net 3.5 even if already
installed, regression in bug 28401)
To reproduce:
Launch the game from Steam
Select configure
Configurator app will be slow
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https://bugs.winehq.org/show_bug.cgi?id=45305
Bug ID: 45305
Summary: [AZERTY Keyboard]Certains special keys are not
correctly recognized.
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I have a problem when i want to use special character with my French Keyboard.
If i use "é", "è", "ç" and "à" keys in winecfg, regedit or notepad, these
symbols are correctly write.
But in game/all games, if i use these keys, the game does not recognize it.
Example for Vampyr, "é" symbol is used by default for an action. If i want to
use "é" for an other action, when i press the key on my keybaord, there is no
effect, the key is not recognized.
I have this problem even if i export LC_ALL=fr_FR before to launch Steam.
If someone had this issue in the past and fix this problem, i'll say him thanks
you.
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https://bugs.winehq.org/show_bug.cgi?id=40236
Bug ID: 40236
Summary: winetricks ie6: buttons are missing
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Regression SHA1: 6e638d824b80e8a02cb830cd6bc25a7ef8507849
Distribution: Fedora
Created attachment 53780
--> https://bugs.winehq.org/attachment.cgi?id=53780
screenshot
Regression, introduced by:
commit 6e638d824b80e8a02cb830cd6bc25a7ef8507849
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Mar 23 10:20:59 2015 +0800
shell32: Update version information to match XP values.
To reproduce:
$ rm -rf ~/.wine
$ winetricks -q ie6
$ cd ~/.wine/drive_c/Program\ Files/Internet\ Explorer/
$ wine "C:\\program files\\internet explorer\\iexplore.exe"
see screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=40712
Bug ID: 40712
Summary: blueMSX hangs at start
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Lauching the msx emulator blueMSX makes it hang: here is the short console
output
wine blueMSX.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6d88c758
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69e94b5e, context
0x8bd300, init_notify 0, handle 0x127e1b0): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0a6836, context
0x93dd98, init_notify 0, handle 0x124e7a4): stub
wine: configuration in '/home/david/.wine' has been updated.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec64,0x00000000), stub!
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission non
accordée
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 1.
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 2.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission non
accordée
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea54,0x00000000), stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:d3d:wined3d_surface_blt Can't handle WINED3D_BLT_DO_NOT_WAIT flag.
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https://bugs.winehq.org/show_bug.cgi?id=45268
Bug ID: 45268
Summary: Logicly 1.9 (Adobe AIR app) windows do not resize
correctly when screen resolution is set to non-default
value
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61511
--> https://bugs.winehq.org/attachment.cgi?id=61511
Start log for logicly 1.8
Logicly 1.9 (Adobe AIR application) installs and works perfect when the screen
resolution is left at the default (96 dpi). When changing the screen resolution
to a higher value (which is necessary for newer displays) Logicly shows its
windows minimized. This prevents installing because (i.e.) the License accept
dialog can not be confirmed.
To reproduce
- Download logicly 1.9 (see download link)
- change the screen resolution with winecfg to (i.e.) 168 dpi
- Install Logicly by calling the installer, start it after installation
The shown windows are minimized and not resizable.
When installing with the default screen resolution and running Logicly later,
its windows are minimized and can be resized. so the app is usable in
principle.
It may be of interest, that the previous release (Logicly 1.8) does not have
this problem (download from http://logic.ly/updates/Logicly-1.8.0.exe).
The log files from the start of both releases are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23921
Summary: LBA2 doesnt refresh its screen
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vleon1(a)gmail.com
Little big adventure 2 rarely refresh its screen, rendering the game
unplayable. the bug didnt exist in the 1.2 branch.
You can hear the games music from the next screen (for example from the ingame)
while having a picture of the games menu.
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https://bugs.winehq.org/show_bug.cgi?id=45123
Bug ID: 45123
Summary: gdiplus/graphicspath test crashes under clang-5.0.1
but not gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:grap
hicspath.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7eca42d9 widen_joint+0x139(p1=<is not available>, p2=<is not available>,
p3=<is not available>, pen=<is not available>, last_point=<has been optimized
away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus (0x0033fc38)
1 0x7eca2ac1 GdipWidenPath+0x3a0(path=<is not available>, pen=<is not
available>, matrix=<is not available>, flatness=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:2029]
in gdiplus (0x0033fca8)
2 0x7ed36262 func_graphicspath+0x3331() in gdiplus_test (0x0033fe08)
3 0x7ed74968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed74caa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed74f7a, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7eca42d9 widen_joint+0x139
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus: divps %xmm5,%xmm0
1849 float dx0 = distance * (p2->X - p1->X) / length_0;
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http://bugs.winehq.org/show_bug.cgi?id=27916
Summary: Ferro CCTV: Fails to start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35713)
--> (http://bugs.winehq.org/attachment.cgi?id=35713)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks wmp9
3) install Ferro CCTV
4) wine FerroCCTV.exe
Behaviour:
Error message (see attachment).
Expected behaviour:
No error message.
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https://bugs.winehq.org/show_bug.cgi?id=45122
Bug ID: 45122
Summary: gdiplus/font test crashes under clang-5.0.1 but not
gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:font
.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7ec9e635 GdipMeasureString+0x1e5(graphics=<is not available>, string=<is
not available>, length=<has been optimized away by compiler>, font=<has been
optimized away by compiler>, rect=<has been optimized away by compiler>,
format=<is not available>, bounds=<has been optimized away by compiler>,
codepointsfitted=<has been optimized away by compiler>, linesfilled=<has been
optimized away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphics.c:5427] in
gdiplus (0x0033f958)
1 0x7ed1385d in gdiplus_test (+0x2485c) (0x0033fac8)
2 0x7ed0f1c7 func_font+0x486() in gdiplus_test (0x0033fe08)
3 0x7ed7e968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed7ecaa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed7f5cb, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7ec9e635 GdipMeasureString+0x1e5
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphics.c:5427] in
gdiplus: mulps %xmm1,%xmm1
5427 (pt[2].X-pt[0].X)*(pt[2].X-pt[0].X));
lmk what other logs/tests would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=21550
Summary: Winedbg's disassembler doesn't support SSE2
instructions
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Winedbg doesn't support SSE2 instructions while gdb does.
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https://bugs.winehq.org/show_bug.cgi?id=37517
Bug ID: 37517
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR9
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49929
--> https://bugs.winehq.org/attachment.cgi?id=49929
backtrace saved from crash
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR9 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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http://bugs.winehq.org/show_bug.cgi?id=21790
Summary: 3D Rad demo "BeltBall" can't use its bundled
mfc80u.dll?
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
It installs fine, but when you start it, it complains
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
and puts up a dialog saying
"The dynamic link library 'MFC80U.DLL' could not be found"
even though it's installed in
./3D Rad Games/BeltBall v102/Microsoft.VC80.MFC/mfc80u.dll
Perhaps the installer forgot to set an app path or a manifest or something?
winetricks vc2005 works around the problem.
The game installs and runs fine on Vista; I guess we need to try it
on an old XP box that doesn't have vc2005 runtimes already and see
if it works there to confirm this bug.
(I checked on Vista, and there's no entry for the app in
HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths, for what it's worth.
And there doesn't seem to be a manifest file next to the .exe.)
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http://bugs.winehq.org/show_bug.cgi?id=16957
Summary: CreateProcess handles are inherited even when
bInheritHandles=FALSE
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)salilab.org
Created an attachment (id=18729)
--> (http://bugs.winehq.org/attachment.cgi?id=18729)
test.c
The attached file uses CreateProcess to create a subprocess (gzip in this case)
with redirected standard output. In order for this to work properly, the output
handle created in this code must be inherited by the subprocess - thus the
bInheritHandles argument to CreateProcess must be TRUE. And indeed if this
program is compiled to test-true.exe, a simple text file 'test.in' and the gzip
binary are placed in the same directory, and then test-true.exe is run, it
successfully produces the output test.gz.
If the TRUE argument is switched to FALSE and the file is compiled again to
test-false.exe, when the program is run in the same way on a 'real' Windows
sytem (32 bit Vista Business in this case) the following is output:
gzip: stdout: Bad file descriptor
This is also fine and expected, since the output file handle was not passed to
gzip. *However* if the same test-false.exe program is run with Wine (the Fedora
10 wine-core-1.1.12-1.fc10.i386 package in this case) it runs in just the same
way as test-true.exe, generating the test.gz output.
This suggests to me that the bInheritHandles argument is ignored by Wine. As
stated, this is a minor bug but it would be nice if Wine behaved the same way
as Windows here. (In our case we discovered this problem after we tested our
program successfully under Wine, but then had it fail on a real Windows
system.) I am not familiar with the code, but hopefully it should be
straightforward enough to provide the subprocess with invalid handles if
bInheritHandles=FALSE?
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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https://bugs.winehq.org/show_bug.cgi?id=44016
Bug ID: 44016
Summary: Improve path handling in Open and Save dialogs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Current open and save dialogs have large usability issues.
1 When I paste a path of a folder into it to make it open that folder in itself
it doesn't work and writes an error.
2 I also expect this dialog to accept the absolute path in linux rootfs.
3 I also expect it to show a drop-down menu as in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=46510
Bug ID: 46510
Summary: Vkd3d is confused on optimus systems.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
When on integrated card, wine crashes. When discrete card is enabled following
error message is reported:
fixme:vkd3d_select_physical_device: Multiple physical devices available,
selecting the first one.
DXVK works around this problem by selecting discrete card over integrated one.
If dicrete isn't shown, integrated will be used instead.
https://github.com/doitsujin/dxvk/commit/40b52758e3240700b061dd9650986a1312…
Debian buster packages: libvkd3d1 (1.1-2)
wine-4.0-rc6 (Debian 4.0~rc6-1)
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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http://bugs.winehq.org/show_bug.cgi?id=13340
Summary: dicom image viewer aborts because
IMultiLanguage2_GetCharsetInfo doesn't like "ISO8859-1"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I had an MRI recently, and got a copy on cd-rom. The viewer app
crashed quickly on Wine.
trace:mlang:fnIMultiLanguage2_GetCharsetInfo 0x19dce8 L"ISO8859-1" 0x32f5b4
...
0009:Call KERNEL32.lstrcmpiW(01031d58 L"ISO8859-1",0032f524 L"iso-8859-1")
ret=7d52ed97
...
0009:Call oleaut32.SysAllocString(01577b00 L"System does not support the
specified encoding.\r\n") ret=69bf1378
...
wine: Unhandled exception 0x80000003 at address 0x7b83d7c1 (thread 0009),
starting debugger...
Backtrace:
=>1 0x7b83d7c1 DebugBreak+0x3() [wine-git/include/winternl.h:1828] in kernel32
2 0x7bc54140 call_entry_point+0x20() in ntdll
3 0x7bc55118 relay_call_from_32+0x1a1(descr=0x7b8b416c, idx=?,
stack=0x32f8fc) [wine-git/dlls/ntdll/relay.c:372] in ntdll
4 0x7b8273c1 in kernel32 (+0x73c1)
5 0x69b20265 in msxml4 (+0x10265)
6 0x004b8a53 in efilmlt (+0xb8a53)
Looks like Windows is more forgiving about how callers
identify charsets. We were only accepting names
like "iso-8859-1", but Windows accepts "ISO8859-1".
I have test that passes on WinXP, and a patch that fixes both the
test and the real app. Will send to wine-patches.
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https://bugs.winehq.org/show_bug.cgi?id=41977
Bug ID: 41977
Summary: Gunner3 always crashes due to wine having a different
allocation scheme than windows
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56382
--> https://bugs.winehq.org/attachment.cgi?id=56382
Hack to get the game working, patch for the exe
Gunner 3 always crashes when selecting a level. According to my debugging, it's
because the game allocates memory with RtlAllocateHeap and then accesses the
area before that, aka undefined behavior. But note that it works just fine on
all windows versions and ReactOS.
It's probably WONTFIX, but since it works on windows I'll provide a hack (and
maybe a patch) for usage on linux.
Attached an patch for the gunner3.exe, make sure it has the MD5
4481bc4382bb00353edf0635516d904d.
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http://bugs.winehq.org/show_bug.cgi?id=29255
Bug #: 29255
Summary: Microsoft Office 2003, 2007 & 2010 applications do not
print OTF
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Classification: Unclassified
Created attachment 37835
--> http://bugs.winehq.org/attachment.cgi?id=37835
Document showing that OTF printing does not work
All Microsoft Office applications form 2003 to 2010 are not able to print
documents using any OTF (Open Type Font). Printing a Document using any OTF
leads in a completely blank page.
I think, this is an important bug, because printing is a main function of any
office application.
This bug may be related to bug 25515
(http://bugs.winehq.org/show_bug.cgi?id=25515).
I did attach an document to demonstrate the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43418
Bug ID: 43418
Summary: gOddysey Pacemaker crashes with "User lib not found"
Product: Wine
Version: 2.12
Hardware: x86
URL: http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/PaceMakerR.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split of from Bug 43414. For me the program doesn't work at all, while the OP
from Bug 43414 reported it working.
Snipped from the log that looks suspicous to me:
------
009:Ret PE DLL (proc=0x63cc6560,module=0x63c60000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22c6010 ip=022c6010
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eeef1ec
trace:seh:raise_exception eax=02251000 ebx=7bd06000 ecx=b68a9cb0 edx=0033f95c
esi=0033f5d8 edi=00000001
trace:seh:raise_exception ebp=0033f5b8 esp=0033f59c cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_ATTACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22510a0 ip=022510a0
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eedf000
trace:seh:raise_exception eax=00000000 ebx=00000000 ecx=02250000 edx=0033f900
esi=00000001 edi=00000000
trace:seh:raise_exception ebp=0033f5b8 esp=0033f5a0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_DETACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil)) retval=0
0009:Ret KERNEL32.LoadLibraryA() retval=00000000 ret=100092fe
0009:Call KERNEL32.LoadLibraryA(0067fb94 "blitzclose.dll") ret=100092fe
0009:Call PE DLL (proc=0x2251199,module=0x2250000
L"blitzclose.dll",reason=PROCESS_ATTACH,res=(nil))
------
It seems like it can't load the DLLs, and thus crashes. But I might be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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http://bugs.winehq.org/show_bug.cgi?id=34774
Bug #: 34774
Summary: Crimson Skies crashes when a mission ends
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco-wine(a)flauschlabor.de
Classification: Unclassified
Created attachment 46368
--> http://bugs.winehq.org/attachment.cgi?id=46368
Unhandled page fault on read access
I've installed the game to a 32bit Windeprefix, installed quartz, Active Video
and native amstream.dll and disabled winegstreamer so the game would launch.
Everything works well, I can launch missions/instant action battles, but when
they end and the game normally would go to a debriefing screen, it crashes
instead.
Last few lines of console output (abbreviated):
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 1)
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
wine: Unhandled page fault on read access to 0x06240000 at address 0x22022e0
(thread 0047), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=33208
Bug #: 33208
Summary: WWII Battle Tanks: T-34 vs. Tiger selection of the new
company causes to crash
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43931
--> http://bugs.winehq.org/attachment.cgi?id=43931
logout + backtrace
Game runs without any overrides, but has crash when selecting a new company.
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https://bugs.winehq.org/show_bug.cgi?id=40183
Bug ID: 40183
Summary: unable to install GOTO bridge software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajax_lusinchi(a)yahoo.fr
Distribution: ---
Created attachment 53690
--> https://bugs.winehq.org/attachment.cgi?id=53690
report from installation
under ubuntu 140.04 with wine 1.6
GOTO bridge XVI works with windows
Installation failed
I also use without problem Funbridge sofware from the same firm
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http://bugs.winehq.org/show_bug.cgi?id=34998
Bug #: 34998
Summary: 11 button mouse not detected in Wow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)nuteknik.com
Classification: Unclassified
I am running wine 1.7.6 on Ubuntu 13.10.
I have a Razer Ochori 2013 mouse whose mouse buttons are not all detected while
running wow 5.4.
The mouse has four side buttons, two on the left, two on the right. Both
buttons on the right side are not detected in wow.
xev receives Buttonpress events for those two buttons, as 10 and 11.
note: xev receives both left side buttons as 8 and 9.
And curiously...I have never been able find buttons 6 or 7 on this mouse. The
mouse wheel does not tilt right or left...
I posted this issue in the forums and was suggested to open a bug.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=25740
Summary: setupapi: registry values missing %token% replacement
(dynamic strings, updspapi) (Windows PowerShell 2.0)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
trying to start the Windows PowerShell Integrated Scripting Environment (ISE)
after installing Windows PowerShell 2.0 fails.
--- snip ---
$ wine powershell_ise.exe
...
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. ---> System.ArgumentNullException:
Value cannot be null.
Parameter name: window
at System.Windows.MessageBox.Show(Window owner, String messageBoxText,
String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult
defaultResult)
at Microsoft.Windows.PowerShell.Gui.Internal.Program.Initialize()
--- End of inner exception stack trace ---
at Microsoft.Windows.PowerShell.GuiExe.Internal.GPowerShell.Main(String[]
args)
wine: Unhandled exception 0xe0434f4d at address 0x7b838ce2 (thread 0009),
starting debugger...
--- snip ---
The real cause is the inability to locate/load the assembly
"CompiledComposition.Microsoft.PowerShell.GPowerShell.dll" leading to later
crash.
The path to assembly is resolved using registry:
--- snip ---
0026:Call advapi32.RegOpenKeyExW(80000002,009bf828
L"Software\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00020019,0032ece8)
ret=0036a6a7
0026:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0036a6a7
...
0026:Call advapi32.RegQueryValueExW(00000180,009bf770
L"ApplicationBase",00000000,0032ed18,00000000,0032ed1c) ret=0036a7aa
0026:Ret advapi32.RegQueryValueExW() retval=00000000 ret=0036a7aa
...
0026:Call KERNEL32.GetFullPathNameW(0032ea1c
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\CompiledComposition.Microsoft.PowerShell.GPowerShell.dll",00000105,0032e810,00000000)
ret=0036a1c3
0026:Ret KERNEL32.GetFullPathNameW() retval=00000073 ret=0036a1c3
--- snip ---
Registry export:
--- snip ---
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\PowerShell\1\PowerShellEngine]
"ApplicationBase"="%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
"ConsoleHostAssemblyName"="Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
"ConsoleHostModuleName"="\"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\Microsoft.PowerShell.ConsoleHost.dll\""
"PowerShellVersion"="2.0"
"PSCompatibleVersion"="1.0,2.0"
"RuntimeVersion"="v2.0.50727"
--- snip ---
The path contains "%SystemRoot%" token which should have been deformated at
_install_ time (.NET app code directly takes the path string).
>From the setupapi/updspapi based installer's update.inf:
--- snip ---
...
[ProductInstall.GlobalRegistryChanges.Install]
AddReg=PowerShell.Add.Reg
DelReg=PowerShell.Del.Reg
...
[PowerShell.Add.Reg]
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ApplicationBase",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostAssemblyName",0x00000000,"Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostModuleName",0x00000000,"""%SystemRoot%\system32\WindowsPowerShell\v1.0\Microsoft.PowerShell.ConsoleHost.dll"""
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PowerShellVersion",0x00000000,"2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PSCompatibleVersion",0x00000000,"1.0,2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"RuntimeVersion",0x00000000,"v2.0.50727"
HKLM,SOFTWARE\Microsoft\PowerShell\1\ShellIds\Microsoft.PowerShell,"Path",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0\powershell.exe
--- snip ---
There are also %token% strings which are _not_ to be replaced, hence the double
% quoting:
--- snip ---
HKLM, SYSTEM\CurrentControlSet\Services\WinRM\Parameters, ServiceDll,
0x00020000, "%%SystemRoot%%\system32\WsmSvc.dll"
--- snip ---
MSDN says about the "INF AddReg Directive":
http://msdn.microsoft.com/en-us/library/ff546320.aspx
--- snip ---
[add-registry-section]
reg-root, [subkey],[value-entry-name],[flags],[value]
...
value
...
The expression of such a value depends on the registry type specified for
the flag, as follows:
* A registry string-type value can be expressed either as a "quoted
string" or as a %strkey% token defined in a Strings section of the INF file.
Such an INF-specified value does not have to include a NULL terminator at the
end of each string.
...
--- snip ---
There is a "dynamic strings" directive present in .inf file:
--- snip ---
[DynamicStrings]
SystemRoot=InstallPathEnvVar,SystemRoot
--- snip ---
This part is processed by installer, updspapi.UpdSpSetDynamicStringA gets
called:
--- snip ---
0023:Call setupapi.SetupFindFirstLineA(00144c68,01025d10
"DynamicStrings",00000000,0033bb94) ret=010758be
0023:Call ntdll.RtlCreateUnicodeStringFromAsciiz(0033baa8,01025d10
"DynamicStrings") ret=688f6bbf
0023:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=688f6bbf
0023:trace:setupapi:SetupFindFirstLineW (0x144c68,L"DynamicStrings",(null)):
returning 63/0
..
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025830 "ProcessDynamicStrings:
InstallPathEnvVar for %s returned %s",0033bb80) ret=010706ea
...
0023:Call updspapi.UpdSpSetDynamicStringA(00144c68,010f4940
"SystemRoot",001b7108 "C:\\windows") ret=01075d51
0023:fixme:updspapi:UpdSpSetDynamicStringA 0x144c68 "SystemRoot" "C:\\windows"
0023:Ret updspapi.UpdSpSetDynamicStringA() retval=00000001 ret=01075d51
...
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025754 "ProcessDynamicStrings:
all %%%s%% replaced with %s.",0033bb80) ret=010706ea
--- snip ---
Setupapi installer log:
--- snip ---
2.734: ProcessDynamicStrings: InstallPathEnvVar for SystemRoot returned
C:\windows
2.734: ProcessDynamicStrings: all %SystemRoot% replaced with C:\windows.
--- snip ---
At later stage, when the registry section is processed:
--- snip ---
0023:trace:setupapi:SetupFindNextMatchLineW
(0x144c68,L"ProductInstall.GlobalRegistryChanges.Install",L"AddReg"): returning
2
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/10/2 index 1
returning L"PowerShell.Add.Reg"
0023:trace:setupapi:SetupFindFirstLineW
(0x144c68,L"PowerShell.Add.Reg",(null)): returning 48/0
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 1
returning L"HKLM"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 2
returning L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
...
0023:trace:setupapi:SetupGetStringFieldA context 0x144c68/0x144c68/48/0 index 4
returning "0x00000000"
0023:Call advapi32.RegCreateKeyExW(80000002,0033935c
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00000000,00000000,02000000,00000000,0033b37c,00000000)
ret=688ec641
0023:Ret advapi32.RegCreateKeyExW() retval=00000000 ret=688ec641
0023:trace:setupapi:registry_callback key 0x80000002
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 3
returning L"ApplicationBase"
...
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 5
returning L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:trace:setupapi:do_reg_operation setting value L"ApplicationBase" to
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:Call advapi32.RegSetValueExW(0000006c,0033935c
L"ApplicationBase",00000000,00000001,0075d100,0000005a) ret=688ec5be
0023:Ret advapi32.RegSetValueExW() retval=00000000 ret=688ec5be
...
0023:Call advapi32.RegCloseKey(0000006c) ret=688ec6ce
0023:Ret advapi32.RegCloseKey() retval=00000000 ret=688ec6ce
--- snip ---
The string field containing %SystemRoot% token never got the replacement value.
Updspapi.dll UpdSpSetDynamicStringA() is a stub and does not have any
connection to setupapi, maybe this is the problem.
Updspapi seems like an internal/private version of Microsofts setupapi library,
distributed with installers/SP installers - not to be installed into OS.
Unfortunately setting updspapi to "native", skipping Wine's builtin stub
crashes the installer.
BTW ... the PowerShell console/command line stuff really integrates nicely now
that Wine has proper console support (wineconsole no longer needed).
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42862
Bug ID: 42862
Summary: Gta 5 doesn't launch in dx10 mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jhntipo(a)gmail.com
Created attachment 57960
--> https://bugs.winehq.org/attachment.cgi?id=57960
The GTA5.exe backtrace
When I launch GTA 5, the game doesn't appear instead, the Program error
dialogue box shows up. I am using the 3dm crack but the file that crashes is
GTA5.exe. I used commandline.txt to set the graphics runtime to dx10.
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http://bugs.winehq.org/show_bug.cgi?id=34720
Bug #: 34720
Summary: Resident Evil 3: in the game launcher fonts not
rendered correctly
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46293
--> http://bugs.winehq.org/attachment.cgi?id=46293
RE3 Trace +font
You run the launcher using ResidentEvil3_menu.exe. I don't get anything in the
log. I've created a trace +font.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=45472
Bug ID: 45472
Summary: oleaut32/oleaut.c: 1 MSVC "warning C4090: '=' :
different 'const' qualifiers"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugs_serge_180716(a)gautherie.fr
{{
...\oleaut32\oleaut.c(865) : warning C4090: '=' : different 'const' qualifiers
}}
pPSDispatchFacBuf is loosing its const.
Code added by
https://source.winehq.org/git/wine.git/commit/ebb839733ad84627a1be954ed861a…
.
Fwiw, see https://jira.reactos.org/browse/CORE-7538 .
There are other cases of this warning. With this first example, I would like to
know how you want them fixed...
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http://bugs.winehq.org/show_bug.cgi?id=34197
Bug #: 34197
Summary: Rootmagic 6 Invalid operation GDI+ (Code 1)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivebeeneverywheremate(a)gmail.com
Classification: Unclassified
I have tried to open Rootsmagic 6 on Linux Mint 13 using Wine 1.4. A message
dialog box appears with a message "Invalid operation in GDI+ (Code:1)". There
is no issue with Wine opening Rootsmagic 4.
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http://bugs.winehq.org/show_bug.cgi?id=22596
Summary: PhotoScape unable to change/save files under Wine
1.1.43
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daquirm(a)seznam.cz
CC: daquirm(a)seznam.cz
Created an attachment (id=27721)
--> (http://bugs.winehq.org/attachment.cgi?id=27721)
LOG from the terminal
OS: Ubuntu 10.04 64bit
Wine 1.1.42 and 1.1.43 (tried Windows XP and Windows 7 compatibility mode)
trying to run PhotoScape v3.40
Problem: PhotoScape is unable to save or edit any files/images. It looks like
it's running just with read only permission.
Solution: Downgrade to Wine 1.1.31
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https://bugs.winehq.org/show_bug.cgi?id=36739
Bug ID: 36739
Summary: PreSonus Studio One 2.6 user interface/controls text
is invisible
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
In 'PreSonus Studio One 2.6', menu items, button and various other UI controls
text is invisible.
'winetricks -q gdiplus' works around and makes everything appear correctly.
$ sha1sum PreSonus_Studio_One_26_Installer.exe
a48cf628a04e514060e9d63b8eca4edead1bcc8b PreSonus_Studio_One_26_Installer.exe
$ du -sh PreSonus_Studio_One_26_Installer.exe
112M PreSonus_Studio_One_26_Installer.exe
$ wine --version
wine-1.7.20
Regards
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http://bugs.winehq.org/show_bug.cgi?id=35333
Bug ID: 35333
Summary: Text underline problem using GM_ADVANCED graphics mode
and dc rotation
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Classification: Unclassified
Created attachment 47126
--> http://bugs.winehq.org/attachment.cgi?id=47126
wine screenshot with underlined text and TA_BASELINE text align (error)
Underlined text painted with TextOut() is not been drawn correctly in
GM_ADVANCED graphicsmode.
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http://bugs.winehq.org/show_bug.cgi?id=33664
Bug #: 33664
Summary: Can't paste from clipboard in Miranda
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 1and2(a)gmx.at
Classification: Unclassified
Created attachment 44563
--> http://bugs.winehq.org/attachment.cgi?id=44563
Terminal log
I cannot paste text from the clipboard in a chat window in Miranda 0.10.12.
OS: openSuse 12.3 KDE
Terminal log attached.
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https://bugs.winehq.org/show_bug.cgi?id=40867
Bug ID: 40867
Summary: Some monospaced fonts rendered with double letter
spacing (cursor doubled)
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hexench(a)gmail.com
Distribution: ---
Created attachment 54922
--> https://bugs.winehq.org/attachment.cgi?id=54922
Far Manager wrong font spacing (Consolas)
For example i use Far Manager.
With Lucida Console all fine, but with Consolas font text width double letter
spacing.
I tried to copy glyphs from Consolas to Lucida, when I copied only Latin - font
was looked approximately normal, but when i copied more glyphs - font became
with double letter space.
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http://bugs.winehq.org/show_bug.cgi?id=28659
Bug #: 28659
Summary: rpcrt4/server test crashes on 32-bit FreeBSD9
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36831
--> http://bugs.winehq.org/attachment.cgi?id=36831
backtrace
The rpcrt4/rpc test fails as well, but that may be related to missing ntlm_auth
(which I haven't found how to satisfy on FreeBSD). The server test shows that
same error, but also crashes, so something nastier is going on.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=22904
Summary: Register URL protocol handlers under Linux
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
winemenubuilder is able to automatically register file type associations and
build menus under Linux, when triggered by an application under wine.
It would be great if the same thing were true for protocol handlers, so that
these would become registered in much the same way as when using gconftool in
gnome:
gconftool -s /desktop/gnome/url-handlers/spotify/command 'wine
c:\\spotify\\spotify.exe %s' --type String
gconftool-2 -s /desktop/gnome/url-handlers/spotify/enabled --type Boolean true
Would this be possible, hard, or maybe not a good idea?
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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http://bugs.winehq.org/show_bug.cgi?id=20474
Summary: Wine can't be built with GCC in C99 mode
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
For multiple reason, wine can't be built by GCC in C99 mode ( --std=c99 ).
In particular, wine rely on GCC behavor regarding to extern inline.
It produces errors regarding asm construct conflicting with extern
inline symbols.
It produces errors with multiple defination of inline function in object files.
According to this, it seems that wine is not compatible with C99, but rely a
lot on GCC specific behavor.
See also bug #20306
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http://bugs.winehq.org/show_bug.cgi?id=16552
Summary: CreateIoCompletionPort fails in Chromium unit tests
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://src.chromium.org/viewvc/chrome/trunk/src/base/message_pump_win.cc
contains the code
port_.Set(CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1));
DCHECK(port_.IsValid());
...
HANDLE port = CreateIoCompletionPort(file_handle, port_, key, 1);
DCHECK(port == port_.Get());
The DCHECK fires when running one of the Chromium unit tests:
wine Debug/ui_tests.exe
...
001b:Call KERNEL32.CreateFileW(00ed7208
L"\\\\.\\pipe\\chrome.ChromeTestingInterface:8.1",c0000000,00000000,00000000,00000003,40110000,00000000)
ret=010e0220
001b:Ret KERNEL32.CreateFileW() retval=000000c0 ret=010e0220
...
0021:Call KERNEL32.CreateIoCompletionPort(ffffffff,00000000,00000000,00000001)
ret=01a304b3
0021:Ret KERNEL32.CreateIoCompletionPort() retval=000000c8 ret=01a304b3
0021:Call KERNEL32.CreateIoCompletionPort(000000c0,000000c8,00ed5aa0,00000001)
ret=01a30760
trace:ntdll:NtSetInformationFile
(0xc0,0x7cdee318,0x7cdee320,0x00000008,0x0000001e)
0021:Ret KERNEL32.CreateIoCompletionPort() retval=00000000 ret=01a30760
0021:Call KERNEL32.OutputDebugStringA(00ed95a8
"[26:33:1249:FATAL:message_pump_win.cc(428)] Check failed: port == port_.Get().
\r\n") ret=019a7af3
I think it's failing in wineserver for some reason during NtSetInformationFile
in set_completion_info.
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