http://bugs.winehq.org/show_bug.cgi?id=35500
Bug ID: 35500
Summary: Adobe Lightroom 4.4 - navigator panel has incorrect
border
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.adobe.com/support/downloads/detail.jsp?ftpI
D=5567
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Classification: Unclassified
The navigator panel has an asymmetric, thin white border, which does not look
at all like the border when running under windows.
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http://bugs.winehq.org/show_bug.cgi?id=35497
Bug ID: 35497
Summary: Adobe Lightroom 4.4 - folder icons disappear on hover
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Classification: Unclassified
When selecting an import source, the folder icons disappear on hover. I get the
following messages on the console when that happens:
fixme:wincodecs:PngDecoder_Block_GetCount 0xd62d678,0x33f668: stub
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http://bugs.winehq.org/show_bug.cgi?id=35517
Bug ID: 35517
Summary: Adobe Lightroom 4.4 - map key is drawn on top of other
windows
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.adobe.com/support/downloads/detail.jsp?ftpI
D=5567
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Classification: Unclassified
Lightroom 4.4. contains a map module, which includes a 'Map key' section which
is drawn as a black area. If I drag another window ( e.g. Firefox ) on top of
Lightroom, the 'Map key' section is drawn on top of the Firefox window.
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https://bugs.winehq.org/show_bug.cgi?id=46415
Bug ID: 46415
Summary: Adobe Lightroom 6.14+: partially invisible images at
1:1 magnification
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ocirne94(a)gmail.com
Distribution: ---
Created attachment 63181
--> https://bugs.winehq.org/attachment.cgi?id=63181
Wine log: opened lightroom on a 20 megapixel image (Develop module), zoomed in
to 1:1 (image disappears), then panned to the visible lower-left region and
closed lightroom.
In Adobe Lightroom 6.14 and newer (tested on 6.14 and 7.5, while 6.0 works
fine) images partially disappear when zoomed to 1:1 magnification in the
Develop module. In fact the lower-left region does not disappear: after zooming
in a region roughly the size of the previous viewport (about 1920x900 in my
case) remains visible; but the image has in fact become larger, so that it is
mostly invisible.
Kubuntu 16.04.5, Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46413
Bug ID: 46413
Summary: Lightroom 6.0+: invisible vertical images with
orientation exif
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ocirne94(a)gmail.com
Distribution: ---
Created attachment 63179
--> https://bugs.winehq.org/attachment.cgi?id=63179
Log of lightroom 6.0 run: program was opened in Library view, then two vertical
tagged photos (invisible) were imported, then the program was closed.
In Lightroom 6.0 and newer (tested on 6.0, 6.14 and 7.5), vertical photos which
include an orientation exif tag are completely invisible, both in the
thumbnails of the Library module and as full-size images in the Develop module.
In the Develop module clicking on the image (which toggles between zoom-to-fit
and 1:1 view) briefly shows a row of colored pixels at the top of the image, as
if all the image was compressed to a 1-pixel horizontal row. Removing all the
exif and then manually rotating the photo by 90 degrees makes the photo visible
again.
Kubuntu 16.04.5, Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46414
Bug ID: 46414
Summary: Lightroom 6.0+: image thumbnails and previews are
badly cropped
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ocirne94(a)gmail.com
Distribution: ---
Created attachment 63180
--> https://bugs.winehq.org/attachment.cgi?id=63180
Log of lightroom 6.0 run: program was opened in Library view, then two photos
were imported (cropped thumbnails), then the program was closed.
On Adobe Lightroom 6.0 and newer (tested on 6.0, 6.14 and 7.5) image previews
and thumbnails are cropped, both in the Library grid view and in the navigator
panel of the Develop module. The crop seems to be affected by the image
geometry. The crop only affects at most two sides of an image (for example
bottom and left), as if a viewport was too small for an image with only one
angle correctly placed.
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https://bugs.winehq.org/show_bug.cgi?id=40082
Bug ID: 40082
Summary: Adobe Audition 1.5 Multi-Channel Encoder doesn't sound
into Ubuntu 15.10
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
Created attachment 53564
--> https://bugs.winehq.org/attachment.cgi?id=53564
The Adobe Audition 1.5 Multi-Channel Encoder. The shown channels don't sound.
Adobe Audition 1.5 was (and still is) a very, very good audio recording,
edition and post-production software.
It runs so fine under WineHQ 1.9.2, into Ubuntu 15.10.
BUT... When we use the Multi-Channel Encoder tool (the tool which lets us to
send the individual tracks to an specific output audio channel), we can not to
hear the surround components (Center, Left Surround, Right Surround and Low
Frecuency Channels).
However, the final result audio file will have all the components (stereo and
surround) and all of them will be heard on any multi-channel audio player (like
GnomePlayer).
The problem is ONLY with the real direct sound which is supposed audible into
the multi-channel mixdown.
Maybe a surround audio issue with Wine? ??? I don't know.
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http://bugs.winehq.org/show_bug.cgi?id=30239
Bug #: 30239
Summary: Adobe Photoshop CS6 beta installer "failed to
initialize"
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Downloaded
http://labsdownload.adobe.com/pub/labs/photoshopcs6/photoshopcs6_p1_win_032…
unzipped, ran Set-up.exe
Log shows
...
Exiting Installer with Code: 0
...
trace:text:X11DRV_GetTextExtentExPoint L"I" 1
trace:text:X11DRV_GetTextExtentExPoint L"n" 1
trace:text:X11DRV_GetTextExtentExPoint L"s" 1
trace:text:X11DRV_GetTextExtentExPoint L"t" 1
trace:text:X11DRV_GetTextExtentExPoint L"a" 1
trace:text:X11DRV_GetTextExtentExPoint L"l" 1
trace:text:X11DRV_GetTextExtentExPoint L"l" 1
trace:text:X11DRV_GetTextExtentExPoint L"e" 1
trace:text:X11DRV_GetTextExtentExPoint L"r" 1
trace:text:X11DRV_GetTextExtentExPoint L" " 1
trace:text:X11DRV_GetTextExtentExPoint L"f" 1
trace:text:X11DRV_GetTextExtentExPoint L"a" 1
trace:text:X11DRV_GetTextExtentExPoint L"i" 1
trace:text:X11DRV_GetTextExtentExPoint L"l" 1
trace:text:X11DRV_GetTextExtentExPoint L"e" 1
trace:text:X11DRV_GetTextExtentExPoint L"d" 1
(+relay shows that message whole,
0028:Call gdi32.GetTextExtentPoint32W(00000438,01fdd2e0 L"Installer failed to
initialize. This could be due to a missing file.",00000001,0033cfc4)
ret=00d2caaa )
The log also shows a fair bit of XML, so I tried "winetricks msxml3",
and it got further.
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http://bugs.winehq.org/show_bug.cgi?id=15572
Summary: Adobe Photoshop CS3 z-order problems
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Photoshop CS3, when run with native gdiplus, looks not so bad.
However, the grey frame just inside the window border
always appears on top. Thus when you choose
"Help / Photoshop Online", a nice Firefox window shows up,
but it's partly obscured by the grey frame.
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http://bugs.winehq.org/show_bug.cgi?id=18048
Summary: Acrobat Pro 8 Crashes on Stick Note Open
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave(a)higherform.com
Created an attachment (id=20438)
--> (http://bugs.winehq.org/attachment.cgi?id=20438)
Stdout log of crash due to mouseover sticky note
Multiple potentially related issues:
- Insert Text comments, sticky notes, etc popups do not display text or allow
selecting of contents
- Often, when mousing over the icon for a sticky note, application will
segfault (see stdout log attached)
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http://bugs.winehq.org/show_bug.cgi?id=29249
Bug #: 29249
Summary: iexplore fails to load ftp.adobe.com
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 37819
--> http://bugs.winehq.org/attachment.cgi?id=37819
Terminal output (builtin iexplore)
Running "wine iexplore ftp.adobe.com" gives only a blank page. Workaround:
winetricks wininet
It doesn't work in IE8, either: it only shows "Internet Explorer cannot display
the webpage" unless I use WINEDLLOVERRIDES=wininet=n.
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https://bugs.winehq.org/show_bug.cgi?id=40548
Bug ID: 40548
Summary: AfterEffects CS6 requires msxml3 to complete
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54379
--> https://bugs.winehq.org/attachment.cgi?id=54379
screenshot of installation failure
wine 1.9.7, fresh 64-bit prefix, Windows 7
AE CS6 downloaded from
https://helpx.adobe.com/x-productkb/policy-pricing/cs6-product-downloads.ht…
Installer starts to extract the files, then starts initialising itself. At
about 70% it stops with the following message:
'Your installation encountered errors.
Installer failed to initialize. This could be due to a missing file'.
Wiping the installation and running `winetricks msxml3` before the installer
allow the installer to initialise.
The terminal output without msxml3:
fixme:thread:GetThreadPreferredUILanguages 52, 0x33dfa4, 0x33e014 0x33dfac
fixme:console:AttachConsole stub ffffffff
fixme:wuapi:update_installer_get_IsBusy
fixme:wuapi:update_installer_get_RebootRequiredBeforeInstallation
fixme:shell:InitNetworkAddressControl stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:nls:GetUserPreferredUILanguages stub: 8 0x33d310 (nil) 0x33d314
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
fixme:imm:ImmReleaseContext (0x90084, 0x1f8ef18): stub
The terminal output with msxml3 ( until the installed is initialised ):
fixme:thread:GetThreadPreferredUILanguages 52, 0x33dfa4, 0x33e014 0x33dfac
fixme:console:AttachConsole stub ffffffff
fixme:wuapi:update_installer_get_IsBusy
fixme:wuapi:update_installer_get_RebootRequiredBeforeInstallation
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:nls:GetUserPreferredUILanguages stub: 8 0x33d310 (nil) 0x33d314
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcc0 4 stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml3.dll"
err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f5078f32-c551-11d3-89b9-0000f81fe221}
could be created for context 0x17
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x30d0fd0, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x30812b8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
fixme:imm:ImmReleaseContext (0x90084, 0x4f9e250): stub
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http://bugs.winehq.org/show_bug.cgi?id=22160
Summary: The Sims 3: Sims3Launcher.exe doesn't show web site
when started second time
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27037)
--> (http://bugs.winehq.org/attachment.cgi?id=27037)
Image showing the problem
Steps to reproduce:
1) install The Sims3
2) start Sims3Launcher.exe
3) Sims3Launcher.exe looks like in upper image in attachment.
2) close Sims3Launcher.exe
5) start Sims3Launcher.exe
6) Sims3Launcher.exe looks like in lower image in attachment.
Behaviour:
Sims3Lanucher.exe looks like in lower image
Expected behaviour:
Sims3Lanucher.exe should look like in upper image
An workaround is to change "FirstRun"=dword:00000000 to
"FirstRun"=dword:00000001
in user.reg under [Software\\Electronic Arts\\Sims 3\\Launcher\\Settings]
before every start of Sims3Launcher.exe
Additional info:
I'm using wine-1.1.41-72-ge9be1b4 on Fedora 12 32 bit.
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http://bugs.winehq.org/show_bug.cgi?id=18517
Summary: Tablet pen pressure or eraser (wacom tablet) are not
working in Photoshop CS 4
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
Tested with both version of CS:
CS4:
pen pressure is not recognized , nor reversing the pen to use eraser
CS2:
pressure and eraser work and are recognized correctly
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http://bugs.winehq.org/show_bug.cgi?id=13664
Summary: dogfood: Disabled Buttons are complete gray in Adobe
Reader 3.x (16-Bit)
Product: Wine
Version: 1.0-rc3
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12388
OS/Version: Linux
Status: NEW
Keywords: download, win16
Severity: enhancement
Priority: P5
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Disabled Buttons in the toolbar should be shaded, but they are gray
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http://bugs.winehq.org/show_bug.cgi?id=30665
Bug #: 30665
Summary: Add support for DeletePrinterDriverEx deletion flags
(DPD_DELETE_*)
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered this with "Acrobat 7" tryout installer.
The installer executes a custom action "DeleteDistillerPrinter" to remove any
previous remains of "Adobe PDF Converter" driver.
DPD_DELETE_UNUSED_FILES 0x00000001
DPD_DELETE_SPECIFIC_VERSION 0x00000002
DPD_DELETE_ALL_FILES 0x00000004
First try (DPD_DELETE_UNUSED_FILES | DPD_DELETE_ALL_FILES):
--- snip ---
0025:trace:msi:HANDLE_CustomType1 Calling function L"DeleteDistillerPrinter"
from L"C:\\users\\focht\\Temp\\msiba95.tmp"
...
0037:trace:msi:ACTION_CallDllFunction calling L"DeleteDistillerPrinter"
...
0037:Call KERNEL32.LoadLibraryA(004d9d1c "winspool.drv") ret=004d4c0e
0037:Ret KERNEL32.LoadLibraryA() retval=f7460000 ret=004d4c0e
0037:Call KERNEL32.GetProcAddress(f7460000,004d9d04 "DeletePrinterDriverExA")
ret=004d4c2a
0037:Ret KERNEL32.GetProcAddress() retval=f74653e4 ret=004d4c2a
0037:Call winspool.drv.DeletePrinterDriverExA(00000000,00000000,004d9844 "Adobe
PDF Converter",00000005,00000000) ret=004d4c36
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be704,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
5 0
0037:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 5 - unsupported
...
0037:Ret winspool.drv.DeletePrinterDriverExA() retval=00000000 ret=004d4c36
0037:Call KERNEL32.FreeLibrary(f7460000) ret=004d4c44
0037:Ret KERNEL32.FreeLibrary() retval=00000001 ret=004d4c44
...
--- snip ---
Second try (DPD_DELETE_UNUSED_FILES):
--- snip ---
0037:Call winspool.drv.DeletePrinterDriverExA(00000000,00000000,004d9844 "Adobe
PDF Converter",00000001,00000000) ret=004d4c52
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be714,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
1 0
0037:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 1 - unsupported
...
0037:Ret winspool.drv.DeletePrinterDriverExA() retval=00000000 ret=004d4c52
--- snip ---
Third try, "fallback" (empty deletion flags):
--- snip ---
0037:Call winspool.drv.DeletePrinterDriverA(00000000,00000000,004d9844 "Adobe
PDF Converter") ret=004d4c65
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be704,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
0 0
0037:trace:winspool:WINSPOOL_OpenDriverReg ((null))
0037:trace:winspool:validate_envW testing (null)
...
0037:trace:winspool:validate_envW using 0xf748902c: L"Windows NT x86"
...
0037:Call advapi32.RegCreateKeyW(80000002,00d85ae8
L"System\\CurrentControlSet\\control\\Print\\Environments\\Windows NT
x86\\Drivers\\Version-3",015be634) ret=f746ebca
0037:Ret advapi32.RegCreateKeyW() retval=00000000 ret=f746ebca
0037:Call ntdll.RtlFreeHeap(00110000,00000000,00d85ae8) ret=f746ebf4
0037:Ret ntdll.RtlFreeHeap() retval=00000001 ret=f746ebf4
0037:Call advapi32.RegDeleteTreeW(00000104,00d85ab8 L"Adobe PDF Converter")
ret=f747c98a
0037:Ret advapi32.RegDeleteTreeW() retval=00000002 ret=f747c98a
0037:Call advapi32.RegCloseKey(00000104) ret=f747c9a3
0037:Ret advapi32.RegCloseKey() retval=00000000 ret=f747c9a3
...
0037:Ret winspool.drv.DeletePrinterDriverA() retval=00000000 ret=004d4c65
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd183546%28v=vs.85%…
--- quote ---
dwDeleteFlag [in]
The options for deleting files and versions of the driver. This parameter
can be one or more of the following values.
Value Meaning
DPD_DELETE_SPECIFIC_VERSION
Deletes the version specified in dwVersionFlag. This does not ensure that
the driver will be removed from the list of supported drivers for the server.
DPD_DELETE_UNUSED_FILES
Removes any unused driver files.
DPD_DELETE_ALL_FILES
Deletes the driver only if all its associated files can be removed. The
delete operation fails if any of the driver's files are being used by some
other installed driver.
If DPD_DELETE_SPECIFIC_VERSION is not specified, the function deletes all
versions of the driver if none of them is in use. If neither
DPD_DELETE_UNUSED_FILES nor DPD_DELETE_ALL_FILES is specified, the function
does not delete driver files.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/7508a5d4b2d5246ea9c19afd734274d1…
--- snip ---
6626 BOOL WINAPI DeletePrinterDriverExW( LPWSTR pName, LPWSTR pEnvironment,
6627 LPWSTR pDriverName, DWORD dwDeleteFlag, DWORD dwVersionFlag)
6628 {
6629 HKEY hkey_drivers;
6630 BOOL ret = FALSE;
6631
6632 TRACE("%s %s %s %x %x\n", debugstr_w(pName), debugstr_w(pEnvironment),
6633 debugstr_w(pDriverName), dwDeleteFlag, dwVersionFlag);
6634
6635 if(pName && pName[0])
6636 {
6637 FIXME("pName = %s - unsupported\n", debugstr_w(pName));
6638 SetLastError(ERROR_INVALID_PARAMETER);
6639 return FALSE;
6640 }
6641
6642 if(dwDeleteFlag)
6643 {
6644 FIXME("dwDeleteFlag = %x - unsupported\n", dwDeleteFlag);
6645 SetLastError(ERROR_INVALID_PARAMETER);
6646 return FALSE;
6647 }
...
6662 return ret;
6663 }
--- snip ---
There is a page fault after the last call to
winspool.drv.DeletePrinterDriverA() which might be a separate bug.
--- snip ---
0037:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc78e63
ip=7bc78e63 tid=0037
0037:trace:seh:raise_exception info[0]=00000000
0037:trace:seh:raise_exception info[1]=00000000
0037:trace:seh:raise_exception eax=00000000 ebx=7bcbf544 ecx=75e74639
edx=00000000 esi=7ed94da0 edi=00000037
0037:trace:seh:raise_exception ebp=015be478 esp=015be380 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0037:trace:seh:call_stack_handlers calling handler at 0x7bc91c09 code=c0000005
flags=0
0037:trace:seh:__regs_RtlUnwind code=c0000005 flags=2
0037:trace:seh:__regs_RtlUnwind calling handler at 0x7bc76e57 code=c0000005
flags=2
0037:trace:seh:__regs_RtlUnwind handler at 0x7bc76e57 returned 1
0037:trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000
tid=0037
0037:trace:seh:raise_exception info[0]=00000000
0037:trace:seh:raise_exception info[1]=00000000
0037:trace:seh:raise_exception eax=00000000 ebx=7ed46639 ecx=00000000
edx=00000004 esi=7ed94da0 edi=00000037
0037:trace:seh:raise_exception ebp=004d4c65 esp=015be7ec cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010202
...
0037:err:msi:ACTION_CallDllFunction Custom action
(L"C:\\users\\focht\\Temp\\msiba95.tmp":L"DeleteDistillerPrinter") caused a
page fault: c0000005
--- snip ---
$ du -sh AcTR7EFG.exe
116M AcTR7EFG.exe
$ sha1sum AcTR7EFG.exe
4f1ff389ea71f21d624083d65bbe5a74e4760079 AcTR7EFG.exe
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45549
Bug ID: 45549
Summary: Adobe Acrobat Reader DC - Save as Dialogue displays an
empty window
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
I would like to let you know that with latest wine the save as dialogue doesn't
display properly and gives only an empty window.
This has been reported before but no bug has been filed as far as I can see it.
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https://bugs.winehq.org/show_bug.cgi?id=38065
Bug ID: 38065
Summary: Adobe Photoshop CS3 broken appearance
Product: Wine
Version: 1.7.36
Hardware: x86
URL: https://helpx.adobe.com/creative-suite/kb/cs3-product-
downloads.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Other
Created attachment 50709
--> https://bugs.winehq.org/attachment.cgi?id=50709
Adobe Photoshop CS3 under Wine 1.7.36
It's practically impossible to work in Adobe Photoshop CS3 in Wine, because
some toolbars have broken appearance, hints stay forever, the top toolbar
(right under the menu) constantly disappears (becomes totally black).
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https://bugs.winehq.org/show_bug.cgi?id=39751
Bug ID: 39751
Summary: file browser not shown when clicking "show folder" in
Lightroom 5
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p.ixiemotion(a)gmail.com
Distribution: ---
With Lightroom 5.2, when I go to
Edit→Preferences→Presets tab→Show Lightroom Presets folder
nothing happens, except the terminal shows a line like
err:seh:setup_exception_record stack overflow 1968 bytes in thread 001d eip
7bc46d1f esp 00240b80 stack 0x240000-0x241000-0x340000
or
err:seh:setup_exception_record stack overflow 1968 bytes in thread 003f eip
7bc46d1f esp 00240b80 stack 0x240000-0x241000-0x340000
every time I click (the 4-hexit number after "thread" is the only thing that
changes).
Running "winefile" from a terminal does show a browser.
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https://bugs.winehq.org/show_bug.cgi?id=38029
Bug ID: 38029
Summary: Adobe Lightroom 5.7 - Vertical scrollbars are wrongly
set as horizontal in classic window dialogs
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: roland65(a)free.fr
Distribution: ---
Created attachment 50665
--> https://bugs.winehq.org/attachment.cgi?id=50665
Screenshot of the export dialog
In classic window dialogs like Export, Edit Watermarks, Copy Metadata, etc.,
vertical scrollbars are wrongly set as horizontal ones (see attached
screenshot).
This happens whatever native gdiplus and comctl32 are used or not.
To test, compile wine with the Threadpool patch from Marcus Meissner
(https://bugs.winehq.org/show_bug.cgi?id=35192) and set wine version to win7
before installing Lightroom.
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http://bugs.winehq.org/show_bug.cgi?id=11848
Summary: Adobe Acrobat Pro 7 -- Clipboard Viewer does not work
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Window --> Clipboard Viewer produces a pop up message that says:
Could not launch the clipboard.
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http://bugs.winehq.org/show_bug.cgi?id=33744
Bug #: 33744
Summary: The Walking Dead: Survival Instinct freezes after
pressing 'Esc'
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game freezes when pressing 'Esc' while gameplay.
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http://bugs.winehq.org/show_bug.cgi?id=35783
Bug ID: 35783
Summary: Risk of Rain freezes randomly
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
The freezing can happen in game when collecting certain items such as the
healing drone or the infusion.
A reliable way to reproduce this is to open the monster log and click on any
entry.
When the game freezes, the sound and game calculations still continue. It's
just the graphics that freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23993
Summary: Batman: Arkham Asylum demo slow frame rate
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.batmanarkhamasylum.com/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
One has to jump through the following hoops to run the demo (props to
the appdb howto):
wget cdn2.netops.eidosinteractive.com/batmanarkhamasylum/BMDemo_installer.exe
rm -rf .wine
sh winetricks gecko dotnet20
sh winetricks dotnet30
sh winetricks gfw
wine BMDemo_installer.exe
cd .wine/drive_c/users/$USERNAME/My\ Documents
mkdir -p "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
cd "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
wget www.glio.net/UserEngine.ini
wget www.glio.net/UserInput.ini
wget www.glio.net/UserGame.ini
cd ~/.wine/drive_c/Program\ Files/Eidos/Batman\ Arkham\ Asylum\ Demo/
wine Binaries/ShippingPC-BmGame.exe
The game runs, but slowly (on my e8400, it ran at 10-20fps at the default
settings during the initial combat scene).
http://news.cnet.com/8301-17938_105-10355716-1.html
suggests it can do a lot better.
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http://bugs.winehq.org/show_bug.cgi?id=23532
Summary: wine needs an xlive.dll implementation
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.microsoft.com/games/en-us/live/Pages/livela
unch.aspx
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a huge priority, of course...I'll stub it after 1.2.
Needed for several games, e.g., Fallout 3.
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http://bugs.winehq.org/show_bug.cgi?id=32738
Bug #: 32738
Summary: Batman: Arkham Asylum Demo fails early with wine-mono
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://store.steampowered.com/app/35140/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: andrey.goosev(a)gmail.com, madewokherd(a)gmail.com
Classification: Unclassified
Noticed while looking at bug 32685. If you install the demo with steam, it just
fails very early with:
Unhandled Exception:
System.NotImplementedException: The requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NotImplementedException: The
requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
if I install dotnet20 with winetricks, it gets further and fails due to
wmiutils.
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https://bugs.winehq.org/show_bug.cgi?id=45077
Bug ID: 45077
Summary: Batman -telltale series rendering errors
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Created attachment 61225
--> https://bugs.winehq.org/attachment.cgi?id=61225
+dxgi,+d3d11, wine-staging-3.6 +patches from bug 41063 (1.4G uncompressed)
After running with patches from bug 41063 plus forwarded
ID3D11DeviceContext1:UpdateSubresource1, the game does not display properly,
seems the graphics are too dark and maybe some textures are missing.
By inspecting logs, the most relevant thing I see is:
"Failed to create wined3d texture"
but there are also shader unhandled modifiers, several
"d3d11:skip_dword_unknown", and other lines that might be relevant
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https://bugs.winehq.org/show_bug.cgi?id=46411
Bug ID: 46411
Summary: MS Office 16 applications crash soon after start
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooforever(a)gmail.com
Distribution: ---
Created attachment 63175
--> https://bugs.winehq.org/attachment.cgi?id=63175
backtrace
Office can be installed using the method described
here:https://appdb.winehq.org/objectManager.php?sClass=version&iId=35527
All the applications launch and seem to work for a few seconds, normally
getting to the new document screen. They then crash with the trace reporting a
C++ exception and this reason at the top of the trace
GetFirmwareEnvironmentVariableW+0x143()
Backtrace attached is from launching Word.
Running on 4.18.20-1-Manjaro
Wine version 4.0rc-4 installed from Arch repos
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https://bugs.winehq.org/show_bug.cgi?id=46653
Bug ID: 46653
Summary: Vampyr: hair and beard are partly or fully transparent
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63576
--> https://bugs.winehq.org/attachment.cgi?id=63576
screenshot
Default output:
fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled interpolation
mode 0x3.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
wine-4.1-236-g3fc1180623
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https://bugs.winehq.org/show_bug.cgi?id=37659
Bug ID: 37659
Summary: A Vampyre Story: videos go into infinite loop
Product: Wine
Version: 1.7.31
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=14604
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domen.vrankar(a)gmail.com
Distribution: Ubuntu
Wine version: wine-1.7.31
WineHQ url: https://appdb.winehq.org/objectManager.php?sClass=version&iId=14604
OS: Gnome Ubuntu 14.10
I'm running the game in emulated desktop mode (800x600). Game starts normally
but you have to exit videos by pressing space bar or they go into an infinite
loop. Intro video can be stopped even if it goes into repetition while on the
other hand in-game videos must be terminated before they start repeating
otherwise the game starts running in the background and space bar is no longer
able to terminate the video (probably due to loosing focus).
If video is interrupted soon enough the game works without errors.
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https://bugs.winehq.org/show_bug.cgi?id=45138
Bug ID: 45138
Summary: Wolfenstein (2009) crashes in "Officer's House"
mission
Product: Wine
Version: 3.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 61325
--> https://bugs.winehq.org/attachment.cgi?id=61325
Output of Wine
FreeBSD/amd64 (-current 12.0)
Wine i386 3.7
nvidia-driver-390.48 (GTX 765m)
xorg-server-1.18.4
i3-4.15
12G RAM
1920x1080
===><===
During my hours playing the game, it had no problem at all, could even be rated
platinium if there wasn't that sudden crash in "Officer's House" mission which
completely block me from finishing the game.
I haven't much clue about what is causing that crash but I know that it always
happen in the same part of the mission, just happens randomly (mostly when
starting to kill guards).
I tried to lower the graphics to their minimum, windowed in 640x480 but the
crash isn't longer to arrive.
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https://bugs.winehq.org/show_bug.cgi?id=44686
Bug ID: 44686
Summary: osu!: audio really freaks out on a couple of beatmaps
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
There's a collection of osu! beatmaps https://osu.ppy.sh/b/1316677&m=3 where
the sound completely freaks out and starts playing garbled mess.
Example: https://streamable.com/oaxi9
Note that it actually sounds much worse than on this video because OBS (the
recording software) happens to drop most of the broken audio.
I suspect this has something to do with the map having unusually long hitsound
samples (that is, sounds that play on each key press) because this doesn't seem
to occur on any other beatmap.
This happens with both sound=alsa and sound=pulse. In the attached log (with
lots of WINEDEBUG flags) I'm using sound=alsa. Log (19M, gzipped, too large to
attach): https://drive.google.com/open?id=1jZHPj9xAcDvW82VnJwky_vXL4ZyCU5vq
It's not a recent regression, it's been happening for a while.
Arch Linux x64
32-bit wineprefix
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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https://bugs.winehq.org/show_bug.cgi?id=43769
Bug ID: 43769
Summary: Regression, osu!.exe freezes a few seconds after you
start it, probably a critical zone inter thread
deadlock
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias291999(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-staging 2.17
causes my game called "osu!" to enter deadlock shortly after the audio starts
playing.
Works fine in wine-staging 2.16
Someone do a git blame on the audio system, could be it, don't know, all i know
is that it works fine in wine-staging 2.16. If you have any tests that may give
you more info, go ahead.
I can not get out of borderless fullscreen, dont know why, dont care to report
a 2'nd bug, as it works fine, and i can deal with it.
I have CSMT enabled. If i have to disable CSMT, that is just a temporary fix, I
am not at all satisfied if you seguest i disable it, go test it yourself, if
you can actually reproduce my bug with CSMT enabled, go ahead and prove i could
run it wo CSMT enabled with a video recording...
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https://bugs.winehq.org/show_bug.cgi?id=45402
Bug ID: 45402
Summary: Sniper Elite V2 benchmark tool: white texture glitch
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61715
--> https://bugs.winehq.org/attachment.cgi?id=61715
Sniper Elite V2 benchmark tool - white textures glitch
You can download the free benchmark tool from here:
http://www.guru3d.com/files-details/sniper-elite-v2-benchmark-tool.html
The benchmark installs, runs and exits fine under wine.
Yet, there are some white "glitched" textures here and there while the camera
flies in the scene (see attached screenshoot).
Here is how a normal run should look:
https://www.youtube.com/watch?v=WNs3mnKAdRQ (without the glitched textures)
System: Arch Linux fully updated with wine-3.11 and Radeon HD6870 GPU.
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https://bugs.winehq.org/show_bug.cgi?id=43637
Bug ID: 43637
Summary: Fallout New Vegas: Crash on launch using 64-bit prefix
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iamtimscampi(a)gmail.com
Distribution: ---
Upon launching Fallout New Vegas (With or without New Vegas Script Extender) on
a 64-bit prefix, the game crashes after the initial splash screen.
On a 32-bit prefix, the game works as intended, without a crash.
This was tested both with Staging and regular versions of Wine, with and
without the "New Vegas Script Extender" addon.
While not necessary to play the game, a 64bit prefix is necessary for the new
version of Mod Organizer, a third party utility for the game that handles mod
loading. This crash prevents users from using the latest version of it
alongside the game.
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https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=45575
Bug ID: 45575
Summary: Skyrim: No controller input when multiple controllers
are connected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Skyrim works fine when I have one wired Xbox 360 controller plugged in but when
I have another one also plugged into my machine that I am not using neither
controller works with the game.
I have tested what the behavior is on Windows and Skyrim works fine when
multiple Xbox controllers are connected. When running through Wine none of the
controllers give any input.
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https://bugs.winehq.org/show_bug.cgi?id=46151
Bug ID: 46151
Summary: XInput support doesn't support rumble on the DS4 (at
least)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
That would be a neat feature and it's lacking right now. All Xbox Controllers
support two motors on the device. It appears that currently Wine doesn't
provide that data to applications. I was interested in the DS4 specifically out
of the box but I support the feature may be missing on the actual Xbox
controllers as well.
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https://bugs.winehq.org/show_bug.cgi?id=45688
Bug ID: 45688
Summary: Gamepad appears both as dinput and xinput (eg.
Valkyria Chronicles)
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
AFAIU, on Windows a gamepad appears either on DirectInput or on XInput.
Some games are helpful and automatically work with both. For example, Valkyria
Chronicles apparently automatically switches between DirectInput and Xinput
based on the latests input.
On Wine >= 3.3, every gamepad appears both on DirecrInput and XInput. This is
useful because the gamepad can work both on DirectInput and XInput gamed.
However, on Valkyria Chronicles (for example) the effect is that the game
switches randomly between the two modes because it apparently sees the same
gamepad from both APIs. This can be seen because the buttons displayes on
screen change from numbered key labels ("1", "2", "3", etc.) and XInput based
key labels ("A", "B", "C", "D").
In order to sucessfully run the game, I has to disable the gamepad from
DirectInput (using "wine control"). This works, but prevents running
DirectInput only games without reconfiguration.
A possible workaround would be to have an option to disable DirectInput
gamepads if both libraries are mapped in the same process.
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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https://bugs.winehq.org/show_bug.cgi?id=38749
Bug ID: 38749
Summary: Left 4 Dead: text in terminal is unreadable
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
Distribution: ---
Created attachment 51666
--> https://bugs.winehq.org/attachment.cgi?id=51666
Log
When I call terminal (`), I cant read some text (see screenshot). Font tips
from here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
doesnt help.
Tried wine 1.6.2, 1.7.42 and 1.7.44. Debian 8. 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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https://bugs.winehq.org/show_bug.cgi?id=37158
Bug ID: 37158
Summary: Left 4 Dead pressing tab crashes the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nothingmuchheretosay(a)gmail.com
Pressing tab in a game, whether in Single or Multiplayer mode, the game will
crash.
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http://bugs.winehq.org/show_bug.cgi?id=23832
Summary: Mass Effect 2 stutter on initial rotation after
awakening
Product: Wine
Version: 1.2
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Using the saved game from bug 23684, restart the mission;
when you start waking up, press escape twice to skip the
movies. Now sweep the mouse to rotate yourself to look around.
On Windows, this is very smooth.
On Wine, there is a noticeable amount of stuttering.
The problem stops as soon as you've looked at enough of the room
to have it in cache, or something like that.
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http://bugs.winehq.org/show_bug.cgi?id=16692
Summary: Morrowind Construction Set Crashes on Saving New Plugin
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aestrivex(a)gmail.com
Created an attachment (id=18347)
--> (http://bugs.winehq.org/attachment.cgi?id=18347)
ASCII text file of error output
TES III: Morrowind's Construction Set does not allow the creation of new plugin
files (mods) and causes a crash to desktop upon saving a new plugin file.
Changes to old plugin files suffer no such crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43943
Bug ID: 43943
Summary: Morrowind randomly crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ggldkm(a)gmail.com
Distribution: ---
Morrowind randomly crashes in 3-120 seconds after the start
I tried wine 2.0.3 and 2.19
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http://bugs.winehq.org/show_bug.cgi?id=35858
Bug ID: 35858
Summary: Morrowind Overhaul 3.0 installer doesn't work
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Created attachment 47876
--> http://bugs.winehq.org/attachment.cgi?id=47876
MO3 error message
I've attached a screenshot of the error message that shows up.
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https://bugs.winehq.org/show_bug.cgi?id=39199
Bug ID: 39199
Summary: Morrowind Graphics Extender (MGE): distant land
generator does not see any files
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuupic(a)gmail.com
Distribution: ---
Created attachment 52255
--> https://bugs.winehq.org/attachment.cgi?id=52255
MGE wizard window
Distant land wizard does not see any files to generate textures.
In windows virtualbox VM with shared dir all works
Same problem with another morrowind graphic extender: MGE XE
I can produce more information if needed.
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https://bugs.winehq.org/show_bug.cgi?id=39196
Bug ID: 39196
Summary: Morrowind and Morrowind Graphics Extender (MGE):
shader problem
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tuupic(a)gmail.com
Distribution: ---
When I use third person view in game(and sometimes in first person too) if "HDR
shader" or "distand land" is enable picture will corrupted (see attached
screenshots)
Same problem with another graphic extender for morrowind: MGE XE
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https://bugs.winehq.org/show_bug.cgi?id=43970
Bug ID: 43970
Summary: Mouse is constrained to the borders of the screen when
looking around ingame.
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: libcg(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I've been using wine-staging 2.19 with DOOM 2016 and GTA 5. In both of those
games, looking around using the mouse will sometimes get stuck until I move the
mouse faster out. When going to the game menu, I can see that the cursor is
positioned at one end of the screen. When I place the cursor in the middle of
the screen and go back ingame, the mouse will move freely until I hit one
border of the screen with the cursor again.
It happens with both of these games. I tried DOOM with wine-staging 2.3 and hit
the same issue. Switching between GNOME and Xfce doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=42765
Bug ID: 42765
Summary: Doom (2016) Sound suddenly shut down
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.nivoliez(a)laposte.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Sounds does not appear in game or in the menu but it does at the start of
loading screens before being quickly shut down.
Could be link to this issue:
https://steamcommunity.com/app/353380/discussions/0/357287304417743078/
Pulseaudio already set on 48000 Mhz
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https://bugs.winehq.org/show_bug.cgi?id=38748
Bug ID: 38748
Summary: (dogfood) Chocolate Doom full screen does not always
work properly
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 51661
--> https://bugs.winehq.org/attachment.cgi?id=51661
Screenshot of broken full screen
The full screen setting of Chocolate Doom (which is default) will sometimes
display the screen offset, showing a part of my GNOME desktop and making the
game rather unusable for play. It seems to work correctly the most frequently
if the game is launched from the setup program, but that still doesn't always
work.
I've tested this with the 2.2.0 release, both with the official binaries
(http://www.chocolate-doom.org/downloads/2.2.0/) and my own 64-bit build with
x86_64-w64-mingw32; no difference between the two.
To Wine maintainers, for testing this bug, you can use the FreeDM IWAD so that
Chocolate Doom has a game to run: https://freedoom.github.io/download.html
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http://bugs.winehq.org/show_bug.cgi?id=13460
Summary: ZDoom: distorted graphics rendering
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.zdoom.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeichhorst(a)gmail.com
Created an attachment (id=13376)
--> (http://bugs.winehq.org/attachment.cgi?id=13376)
Hall of Mirrors effect on textures
When running ZDoom, the graphics rendering produces a "hall of mirrors" effect
on textures. This has no effect on gameplay, but is a big eyesore. Another
graphical problem that occurs is a "pixel coloration-distortion" that imposes
colors from one texture onto another. An example of this is when firing the
BFG9000 in Doom the walls will retain pixels of the BFG's green energy ball
color. This can be seen when pulling up the menu (hitting the Esc key) during
gameplay. The menu's yellowish background-shade produces the effect quite well.
I managed to get a screenshot of the "hall of mirrors" effect and is attached
to this report.
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https://bugs.winehq.org/show_bug.cgi?id=38415
Bug ID: 38415
Summary: Switching weapons does not work after dying
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher(a)thielen.co
Distribution: ---
Here's a strange one:
Deus Ex works beautifully in Wine but I noticed after I die, beginning a new
game and pressing one of the keyboard buttons to switch weapons no longer works
as it did.
Wine/Deus Ex registers the key press because the Doom-style weapon switcher at
the bottom of the screen registers the new weapon but the game does not
actually switch weapons.
Using the same 1.112fm Deus Ex "Game of the Year" edition installer on Windows
XP and Windows 8, this bug does not occur, implying there's something fishy
with Wine instead.
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https://bugs.winehq.org/show_bug.cgi?id=42061
Bug ID: 42061
Summary: DOOM(2016) has issues with multiple monitors - crashes
too
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
pacman -Q wine-staging-git
wine-staging-git atest.release.r0.ge05b5bf8+wine.2.0.rc2.r0.g56040acaa3-1
I have 2 monitors, both 1920x1080, one 144Hz(left,primary) and second one
60Hz(right,secondary).
Upon launching the game, my left monitor turns off and the game is launched on
the wrong monitor(right).
After messing around with the monitors(turning them back on and going into game
settings), trying to make DOOM run on the other monitor, the game crashes.
Crash error: http://pastebin.com/efU7w1An
I guess the crashing wouldn't be an issue if the game launched on the correct
monitor without turning anything off.
I'll attach full output soon.
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https://bugs.winehq.org/show_bug.cgi?id=45766
Bug ID: 45766
Summary: Doom 3: BFG hangs during launch
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 62220
--> https://bugs.winehq.org/attachment.cgi?id=62220
backtrace from gdb
I'm getting a reproducible hang each time I start Doom 3: BFG, GOG version.
(Yes, I know there's a native port!)
The hang happens after the intro videos are played, during the id/Bethesda
logos.
This title seems to require a compatibility context which Mesa just recently
started to support. Still, the game uses some none-spec OpenGL and requires
force_glsl_extensions_warn=true and
allow_glsl_builtin_variable_redeclaration=true to start.
An uneducated guess is something to do with audio? Those are the files the
process keeps open, but might just be a coincidence. (Audio is played during
the intro videos).
Native xact doesn't make a difference, disabling audio in Wine casues the game
to refuse to run.
Doesn't seem to be a regression, it is there as far back as 1.9.10 (the last
version with Platinum rating in AppDB)
Full backtrace from gdb is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43984
Bug ID: 43984
Summary: Doom (2016) sometimes hangs upon exit
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: laci(a)monda.hu
Distribution: ---
Generally speaking, Doom (2016) runs flawlessly, but sometimes when I quit it
hangs.
I can see the following in the console:
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
AL lib: (WW) ReleaseThreadCtx: 0x7f46405e8e10 current for thread being
destroyed
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https://bugs.winehq.org/show_bug.cgi?id=44246
Bug ID: 44246
Summary: Call of Duty 4: GL_INVALID_OPERATION &
GL_OUT_OF_MEMORY
Product: Wine
Version: 2.21
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 60041
--> https://bugs.winehq.org/attachment.cgi?id=60041
Call of Duty 4: console log
When starting "Call of Duty 4" several warn messages can be seen on console.
Shortly after game mode has been entered, warnings from shader can be seen,
followed by message:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
After several seconds, this message is printed to console:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
And finally the game and wine instance are crashing.
I'm using FreeBSD-11.1-p3 on AMD64.
Wine is from port emulators/i386-wine-devel v2.21.
PC is running with NVIDIA driver 340.104.
Port graphics/mesa-dri is on v17.3.1.
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http://bugs.winehq.org/show_bug.cgi?id=34798
Bug #: 34798
Summary: Silent Hill Homecoming is incredibly SLOW.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
It works fine on my comp under Windows 7 or 8, so it's characteristics (2,13
GGh x 2 core, 8 Gb RAM) are all ok.
The game menu and first videoscene fine too, but after that (when we should
start to control personage) it's slow as hell.
I see that game is fully playable, so is it a some kind of regression?
Also - i don't install any components via winetricks. Maybe all that happens
because of it?
I created a *really* gigantic log.
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https://bugs.winehq.org/show_bug.cgi?id=45762
Bug ID: 45762
Summary: Metal Gear Solid 2 Movies No Longer Play.
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 the movies don't play any more. In wine-1.9.10 the
movies play. I have not tested to see exactly to see where the bug
was introduced. I will try and go that later on.
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http://bugs.winehq.org/show_bug.cgi?id=18391
Summary: Postal 2 - Brightness settings apply themselves to the
Desktop.
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.gopostal.com/freestp.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pvtpuddin(a)gmail.com
I have the Gog.com version of Postal 2, so I don't have the native Linux
version. But when I run Postal 2 in either a virtual desktop, or fullscreen,
the game's brightness settings apply themselves to the rest of the desktop.
The default brightness settings washed everything out. And changing the
brightness in game, you could see the desktop getting brighter or darker.
If you don't have Postal 2, you could test this with the free demo of the
Multiplayer part. You don't have to play the game to see this bug, it'll
happen at the menu.
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https://bugs.winehq.org/show_bug.cgi?id=41749
Bug ID: 41749
Summary: Cannot change volume in Ether One Redux
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It is possible to move the sliders, however this does not seem to have any
effect on the actual volume. Especially the environment sounds do not seem to
be affected at all. Therefore it is quite hard (sometimes even impossible) to
understand the dialogs.
I tried pulse and alsa.
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https://bugs.winehq.org/show_bug.cgi?id=41798
Bug ID: 41798
Summary: The Solus Project crashes while loading with a "Fatal
Error" message
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56226
--> https://bugs.winehq.org/attachment.cgi?id=56226
Wine 1.9.23-141-g1e78138 terminal output
Wine version:
1.9.23-141-g1e78138
Windows 7 prefix.
When I attempt to run The Solus Project, it crashes with an error message
"Fatal Error".
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https://bugs.winehq.org/show_bug.cgi?id=46250
Bug ID: 46250
Summary: UT4 based games have performance issues (Hellblade:
Senua's Sacrifice, Conarium, Hatred, Observer)
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance, win64
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Listed games have a heavy stuttering. Disabling gameoverlayrenderer64 is a
workaround.
wine-3.21-313-gcda846b8cb
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https://bugs.winehq.org/show_bug.cgi?id=42728
Bug ID: 42728
Summary: Error: GL_INVALID_OPERATION error generated. Query
object not found. (Affects GRIP)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57715
--> https://bugs.winehq.org/attachment.cgi?id=57715
Grip.exe launched - console output before spam of GL_INVALID_OPERATION messages
As I start GRIP (Unreal Engine 4/DX11 racing game available on Steam), the game
gets easily stuck at in-game loading splash screen. As I check the console
output, I get *massive spam* of the following message:
err:d3d:wined3d_debug_callback 0x8aea440: "GL_INVALID_OPERATION error
generated. Query object not found.".
It repeats over and over again until I need to kill the executable.
The latest log file I saved, I counted that this error message was repeated
over 18.3 MILLION times (yes, you read it right), making the log file itself
almost 2GB at size. Only, and only this single message was repeated, nothing
else.
Console output before the spam was as showed in the attachment. I'm sorry I
don't provide the full log, since it contains over 20 000 lines of text. If
someone sees that important, please let me know. Basically, the lines showed in
the attachment were repeated over and over again from the very beginning, until
the massive spam of that 'GL_INVALID_OPERATION' error appeared just before the
game were accessing in-game menu which contains DX11 graphics.
Used configuration:
Wine 2.4 git + Wine-staging-git, no dll overrides, clean 64-bit prefix. No CSMT
or any other Staging related stuff enabled in winecfg. The game launched via
Windows version of Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=40807
Bug ID: 40807
Summary: Unreal Engine 4 Prerequisites Setuo (x64) fails with
"Invalid ACL"
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54738
--> https://bugs.winehq.org/attachment.cgi?id=54738
Terminal output in Wine 1.9.12 Windows 7 64-bit prefix
When attempting to run UE4PrereqSetup_x64.exe the installation fails because of
an "Invalid ACL" error.
This redistributable installer comes with every new Unreal Engine 4 game but I
am not sure where to find a standalone version that one can upload anywhere. I
do know there are some Unreal Engine 4 demos out on IndieDB:
http://www.indiedb.com/engines/unreal-engine-4/downloads
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https://bugs.winehq.org/show_bug.cgi?id=43479
Bug ID: 43479
Summary: Texture Bugs
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: footballteam000(a)wp.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Some texture are black and sometimes with red strips.
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https://bugs.winehq.org/show_bug.cgi?id=37796
Bug ID: 37796
Summary: Monopoly EA crash (but game is playable)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
Created attachment 50340
--> https://bugs.winehq.org/attachment.cgi?id=50340
Monopoly EA crash report (but game is playable)
Monopoly game by EA.
Download url
http://h10025.www1.hp.com/ewfrf/wc/softwareDownloadIndex?cc=us&lc=en&softwa…
The game is playable. The only issue is that it produces an error at the
beginning of the game. The game is full screen with all the effects working.
see backtrace.
Happy New Year !
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https://bugs.winehq.org/show_bug.cgi?id=43238
Bug ID: 43238
Summary: ReactOS Solitaire does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I tried to run the classic solitaire card game from ReactOS, but I cannot play
it.
After launching sol.exe, I can grab the cards with the mouse, but they cannot
be attached to a new pile, although it is a correct move.
The game works fine in Windows.
Tested with the latest wine from trunk at the time of writing (2.11).
The executable of the game can be recovered from a nightly ISO build of ReactOS
or I can eventually attach it here.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
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https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
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https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
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https://bugs.winehq.org/show_bug.cgi?id=45989
Bug ID: 45989
Summary: The Witcher 3 flickers horribly and has artifacts
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
See the attached video. Basically, certain areas of the screen (e.g. most of
Geralt, the outside sky, certain interior walls) flicker very badly. Also,
there is a grassy-looking wall in the middle of the room.
I am using a Northern Islands class card, so Vulkan is not supported. I am
using Mesa 18.2.2.
Apologies for the potato quality recording; I'm using sway at the moment and
video recording isn't properly supported. I did try TW3 on X though and it had
the same results.
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https://bugs.winehq.org/show_bug.cgi?id=44561
Bug ID: 44561
Summary: The Witcher 3:Incorrect gamepad button mapping and not
working triggers
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Problems with xpad (and steamos-xpad). With xboxdrv gamepad are not working.
WIth -mimic-xpad and remapping buttons options game not launching.
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https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133
Summary: The Witcher 3: ambient occlusion distortions
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58341
--> https://bugs.winehq.org/attachment.cgi?id=58341
The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual
artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black
vertical lines.
See attached screenshots.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43786
Bug ID: 43786
Summary: The Witcher 3: textures disappear in some places when
you move
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59299
--> https://bugs.winehq.org/attachment.cgi?id=59299
The Witcher 3: Velen cave save with disappearing texture
In some areas when you move, textures toggle, disappearing and appearing back.
But they don't leave a transparent area, but rather just untextured surface
when that happens. So I'm not sure if it's the same as other missing texture
bugs or not.
I attach a save in Velen cave where that happens, as well as a video capture of
that texture toggling.
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
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https://bugs.winehq.org/show_bug.cgi?id=43861
Bug ID: 43861
Summary: The Witcher: Movement problems
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: const1993(a)gmail.com
Distribution: ---
The movement keys do not work right away, the character can continue to run for
another 15 seconds after I stop moving
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https://bugs.winehq.org/show_bug.cgi?id=42953
Bug ID: 42953
Summary: ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState
Per-rendertarget blend not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
unhandled dx11
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http://bugs.winehq.org/show_bug.cgi?id=30400
Bug #: 30400
Summary: Final Fantasy 7 in the first fight scene
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://download.cnet.com/Final-Fantasy-VII-demo/3000-7
538_4-10020419.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39739
--> http://bugs.winehq.org/attachment.cgi?id=39739
terminal output
Bug 9220 is fixed, so this is the next crash.
Get the game from
http://download.cnet.com/Final-Fantasy-VII-demo/3000-7538_4-10020419.html
austin@aw21 ~ $ sha1sum ff7demo.zip
79a555cd1874410a93952486e511bb8492e82a56 ff7demo.zip
unzip/run. Bug 9220 would crash it once Cloud swung his sword. This no longer
happens, the fight scene starts, then about 15 seconds later => crash.
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https://bugs.winehq.org/show_bug.cgi?id=41271
Bug ID: 41271
Summary: Fallout 4 - Audio issues (no sounds, hangs when
playing intro video)
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55571
--> https://bugs.winehq.org/attachment.cgi?id=55571
1.9.18 logs
This could be dupe of bug #36977, but also hits bug #39402 possibly some others
too. But since I can't find a decent workaround which works for Fallout 4, it
might be ok to open a new bug. Not quite sure if the component is correct,
either xaudio2 or dsound anyway.
A bunch of logs attached, see below what they mean.
Steam version of the game, only Steam and Fallout 4 installed to a clean
prefix. Steam installs xact from _CommonRedist when first time launching the
game.
When the game is started it hangs when it should play the intro video;
+tid,+dsound log attached (Log: fo4_tid_dsound.txt, +tid,+dsound). This could
be bug #36977, since the game uses radgametools bink.
With builtin xaudio2_7 the intro video works sometimes (extremely rarely, sorry
I don't have decent log of this). But after the video is finished it will
always hang after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
when it tries to play the music for the main menu. (see bug #39402)
With xaudio2_7 set to disabled the intro video works, but again extremely
rarely. And it results to no sounds in Fallout 4 since bink player uses dsound,
but Fallout 4 itself doesn't, it seems. There is "sAudioAPI=XAudio2" setting in
Fallout4.ini, but it is a legacy setting. I can't find any indication of it
supporting anything else than xaudio2 (on older Bethesda games there was other
options available).
Now the weird hack part;
Since this feels like a race condition, I added usleep(100000) to the beginning
of IDirectSound8Impl_Release, which seems to help a lot (this issue might not
have anything to do with dsound release, that's just the first place I tried);
- native xaudio2: the intro video works, and the music in main menu plays ok,
always - success :)
(Log: fo4_tid_dsound_sleep_hack.txt, +tid,+dsound )
- builtin xaudio2_7: the intro video works, but the music in main menu doesn't
and the game hangs (as expected) after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
(Log: fo4_tid_dsound_xaudio2_sleep_hack_builtin_xaudio2_7.txt,
+tid,+dsound,+xaudio2 )
- disable xaudio2_7: the intro video works, no music in the main menu, but the
game doesn't hang
(Log: fo4_tid_dsound_sleep_hack_disable_xaudio2_7, +tid,+dsound )
Notes;
- The main menu is just a black screen (lots of d3d11 fixmes in those logs),
you just have to listen and imagine you are there :)
- I also tried xact and xact_jun2010 with winetricks - those make no
difference, works just like the xact shipped with the game
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http://bugs.winehq.org/show_bug.cgi?id=35000
Bug #: 35000
Summary: Wrye Bash install empty folders
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francisgosselin75(a)hotmail.com
Classification: Unclassified
Hi! i am with LinuxMint 15 64 bytes, i use Wine 1.7 and i have install Skyrim.
Skyrim is install in c: /Games/Steam/SteamApps/common/Skyrim . Now i have
install Wrye Bash Stand Allone 304_3, and when i install mods, my folders in
"Texture" and "Meshes" are empty, can you help me please? thank you!
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http://bugs.winehq.org/show_bug.cgi?id=10506
Summary: wine crypt32 needs DSS provider to support more .NET
apps which use cryptography API
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
while playing around with .NET apps I found various shortcomings when it comes
to native backends for certains parts of .NET
One is the state of cryptographic providers (crypt32).
Many .NET apps use either default RSA or DSS provider.
Currently the DSS and enhanced DSS provider are missing, resulting in failure
of several .NET apps.
Would be nice if wine gets DSS provider too.
Trace log showing failure of typical .NET app trying to query DSS provider:
--- snip ---
trace:crypt:CryptAcquireContextW (0x33d6b8, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x1771b8, pszContainer=(null),
dwFlags=f0000000, pVTable=0x1771c8)
trace:crypt:CryptReleaseContext (0x1771a8, 00000000)
trace:crypt:RSAENH_CPReleaseContext (hProv=00000002, dwFlags=00000000)
trace:crypt:CryptAcquireContextW (0x33d72c, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x177450, pszContainer=(null),
dwFlags=f0000000, pVTable=0x175f98)
trace:crypt:CryptCreateHash (0x177440, 0x8004, 0x0, 00000000, 0x33d83c)
trace:crypt:RSAENH_CPCreateHash (hProv=00000002, Algid=00008004, hKey=00000000,
dwFlags=00000000, phHash=0x175e04)
trace:crypt:CryptAcquireContextW (0x33d6f4, (null), (null), 13, f0000000)
trace:crypt:CryptAcquireContextW Did not find registry entry of crypto provider
for L"Software\\Microsoft\\Cryptography\\Defaults\\Provider Types\\Type 013".
trace:seh:raise_exception code=e0434f4d flags=1 addr=0x7b841300
trace:seh:raise_exception info[0]=80090017
trace:seh:raise_exception eax=7b82c455 ebx=7b8ad1e4 ecx=00000000 edx=0033d348
esi=0033d348 edi=e0434f4d
trace:seh:raise_exception ebp=0033d310 esp=0033d2ac cs=0073 ds=007b es=007b
fs=0033 gs=003b flags=00000212
--- snip ---
resulting in CLR exception:
--- snip ---
Unhandled Exception: System.InvalidOperationException: An error occurred
creating the form. See Exception.InnerException for details. The error is: The
type initializer for 'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.TypeInitializationException: The type initializer for
'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at Sunisoft.IrisSkin.SkinEngine..cctor()
--- snip ---
Type 001 "RSA Full (Signature and Key Exchange)" and Type 012 "RSA SChannel"
are currently implemented in wine
Additionally needed:
Type 003 "DSS Signature" (base DSS provider)
Type 013 "DSS Signature with Diffie-Hellman Key Exchange" (enhanced DSS
provider)
Type 018 "Diffie-Hellman SChannel" (optional?)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44167
Bug ID: 44167
Summary: UK's Kalender crashes on startup.
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old.git(a)net98.eml.cc
Distribution: ---
Created attachment 59931
--> https://bugs.winehq.org/attachment.cgi?id=59931
Wine crash report saved to file
UK's Kalender crashes on startup.
Was working flawlessly on Wine 2.22. Immediately on update to 3.0 rc1 it
reliable crashes on startup.
System is standard Wine with extra dlls via Winetricks (cmd.exe, ffdshow,
mfc42, vb6run, vc6run, vc6runsp6, wsh57). All needed to get various programs
running.
Program is portable version of UK's Kalender.exe from
http://www.ukrebs-software.de/download/kalender/Kalender_Portable.zip
Present on this machine is one of the 2.5.x series (not sure which and cannot
start the program to check)
Steps to reproduce: Start running the program either
1. from PSMenu portable program launcher (itself install on Wine), OR
2. right click the Kalender.exe file in Thunar and select "Open wwith Wine
Windows Program Loader"
Actual Result: Program fails to start, crash report displayed.
Expected Result: Program to work without flaw (as on Wine 2.22)
Bug first encountered: with Wine 3.0rc1
Other systems: Program runs exactly as expected on Wine 2.22 and below, and on
Windows 98SE to Windows XP Pro.
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https://bugs.winehq.org/show_bug.cgi?id=39941
Bug ID: 39941
Summary: Rendering of rotated text is ugly
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53361
--> https://bugs.winehq.org/attachment.cgi?id=53361
Screenshot
The score dialog of Stars! renders some text at an angle. The rendering of both
current Wine and current Windows (XP) is ugly; Wine 1.3.0 and Windows 3.11
render it nice and readable.
I'll try to get a screenshot from Win 3.11, but my old VM hangs in current
Qemu, seems they broke something the Cirrus driver relied on. In any case,
making the text readable would be enough, pixel-perfect match to 3.11 is not
needed.
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http://bugs.winehq.org/show_bug.cgi?id=19446
Summary: Icy Tower 1.4 installer erroneously creates an
installation log in an invalid directory
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.cnet.com/Icy-Tower/3000-2099_4-1007506
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-183-gc6570a5, after installing Icy Tower 1.4, a directory
listing of the Wine drive_c folder shows an unusual directory created in the
root of drive_c:
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c
C: games Program Files users windows
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c/C:/windows/temp
INSTALL.LOG
>From relay log:
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000000 ret=1000c978
...
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:\\C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000001 ret=1000c978
...
0019:Call KERNEL32.CreateFileA(0033f354
"C:\\C:\\windows\\temp\\INSTALL.LOG",40000000,00000000,00000000,00000002,00000080,00000000)
ret=100140c9
0019:Ret KERNEL32.CreateFileA() retval=00000068 ret=100140c9
The directory creation operation that was logged does not succeed on Windows,
and it should not succeed on Wine.
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http://bugs.winehq.org/show_bug.cgi?id=26532
Summary: Barnes and Noble Nook eReader sync data to server.
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Download: http://www.barnesandnoble.com/download/ereader/ereader-windows.asp
Version: 2.5.3.4630
Licence Type: Proprietary
Cost: Free
The Barnes And Noble Nook e-Reader for PC does not upload updates to bookmarks
or annotations to the server.
The errors and fixmes that are returned when it is ran from the command line is
as follows:
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
21-Mar-2016 23:20:09 GMT; path=/")
err:wininet:HTTP_ParseDateAsAsctime unexpected weekday L"-1"
err:wininet:HTTP_ParseDate unexpected date format L"-1"
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetCheckConnectionW
fixme:wininet:InternetSetOptionW Option 7 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_DATA_RECEIVE_TIMEOUT
(180000): STUB
The fixme warnings are repeated consistently until the software is closed.
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http://bugs.winehq.org/show_bug.cgi?id=29804
Bug #: 29804
Summary: Forever grayed out "agree" button
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://erwin.com/products/detail/ca_erwin_data_modeler
_community_edition/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rambo_8713(a)hotmail.com
Classification: Unclassified
Created attachment 38713
--> http://bugs.winehq.org/attachment.cgi?id=38713
Some times gives invalid arguement -1 when changing riched20 and msls31
I can not agree to the EULA for CA ERWIN MODELER Community Edition, i have used
native riched20.dll and msls31.dll. With and without the dlls and one on and/or
the other dll not overriden. I have the lastest wine version 1.3, fresh install
as of today. When using native msls31.dll, before the EULA screen appears,
after u click next after it computes space requirements, it gives an invalid
argument: -1
I am running ubuntu 11.10, i have tried winetricks as well, to configure the
windows dlls
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http://bugs.winehq.org/show_bug.cgi?id=30826
Bug #: 30826
Summary: Gigasoft's ProEssentials demo crashes on startup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
wget http://www.gigasoft.com/PE7-Pro-Setup.exe
wine PE7-Pro-Setup.exe
cd .wine/drive_c/ProEssentials7/DEMO
wine PEDemo.exe
Click the popup window to make it go away.
Unhandled exception: page fault on read access to 0x5050ff98 in 32-bit code
(0x7ed36a26).
Or, sometimes:
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x7ed2ea26).
The backtrace seems the same either way:
Backtrace:
=>0 get_log_fontW+0x16(font=0x720041, graphics=0x154780, lf=0x32e92c)
[dlls/gdiplus/font.c:486]
1 get_font_hfont+0x10e(graphics=0x154780, font=0x720041, hfont=0x32eb58)
[dlls/gdiplus/graphics.c:2139]
2 GdipDrawString+0x2c1(graphics=0x154780, string="Bollinger Upper",
length=0xf, font=0x720041, rect=0x32eba8, format=0x149e28, brush=0x154b68)
[dlls/gdiplus/graphics.c:5210]
486 lf->lfHeight = -em_size_to_pixel(font->emSize, font->unit,
font->family->dpi);
Installing corefonts doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=32490
Bug #: 32490
Summary: Graphical issues in Inquisitor (red squares painted on
the screen)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42861
--> http://bugs.winehq.org/attachment.cgi?id=42861
terminal output
Inquisitor is an RPG released in 2012. I guess it uses DirectX8 (or DX7?)
because only +d3d8 produces output, not +d3d9.
Red squares are present on the screen while in the menus as well as in the main
game. This makes the game unplayable. I tested this bug with a Nvidia gfx card:
both the open source Nouveau and the binary drivers show the same problem.
Wine 1.2.3, 1.4.1, 1.5.19 etc. have the reported problem.
No demo available. Let me know if you need a debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28586
Bug #: 28586
Summary: Team Fortress Arcade and Pixel Force: Left 4 Dead have
no sound
Product: Wine
Version: 1.3.29
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
Created attachment 36730
--> http://bugs.winehq.org/attachment.cgi?id=36730
Full Team Fortress Arcade log
Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound due a
unimplemented function of directmusic:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading
to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x5f148e8, 0x5f148b8):
loading not implemented yet (only descriptor is loaded)
This two lines are a message that wine repeat often in the output and inform
this.
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https://bugs.winehq.org/show_bug.cgi?id=42372
Bug ID: 42372
Summary: Watchtower Library 2016, program crashes when trying
to play a video from within the program
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ---
Created attachment 57155
--> https://bugs.winehq.org/attachment.cgi?id=57155
when the program crashed this was generated
All aspects of the program seem to work fine, except when attempting to play a
video. Then the program will crash and wine will generate a backtrace report
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http://bugs.winehq.org/show_bug.cgi?id=18773
Summary: The Westerner: needs MPEG Layer-3 audio codec
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The Westerner until now had garbage AppDB rating but no bug entry. Deselecting
any audio driver in winecfg let's wine play the intro and crash after:
err:ole:CoGetClassObject class {38be3000-dbf4-11d0-860e-00a024cfef6d} not
registered
err:ole:CoGetClassObject no class object {38be3000-dbf4-11d0-860e-00a024cfef6d}
could be created for context 0x1
This UUID is the "FriendlyName"="MPEG Layer-3 Decoder" from DirectX9
windows\system32\l3codecx.ax
As Wine has its own winemp3.acm, shouldn't it declare this UUID (e.g. via
tools/wine.inf)? Is this a simple omission? Does winemp3 implement something
entirely different, another win API?
When audio is not disabled in winecfg, wine crashes after repeatedly (~13x)
opening and closing all winmm codecs, including winemp3.acm (it does not manage
to reach the intro).
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
is what's needed to let the music play, to see the intro, to start gameplay and
to bump the AppDB rating from garbage to bronze. (Likely gold except for
serious mouse lag, which is another issue.) The loop mentioned above is then
avoided, as a driver is found.
The native quartz.dll is needed or it won't find some pin (later than the
intro).
I copied the l3codecx.ax from a separate winetricks DirectX9 install before
noticing that The Westerner's CD-ROM also contains it in DirectX9\DirectX.cab.
Oddly, the application's cover lists only DirectX 8.1 as requirement.
Using The Westerner German Patch v1.3. I guess v1.0 (CD-ROM without patch)
would behave the same (guessing from reports in AppDB).
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