http://bugs.winehq.org/show_bug.cgi?id=20394
Summary: 3DMark 2000, 2001, 2003 - wrong size of loading window
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.futuremark.com/download/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24186)
--> (http://bugs.winehq.org/attachment.cgi?id=24186)
WINEDEBUG=+ddraw
I think window should have the size of the image which display. But window have
black border on the right and bottom.
I couldnt find such a bug, i hope its not duplicated.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
WINEDEBUG=+ddraw wine "C:\Program Files\Futuremark\3DMark03\3Dmark03.exe"
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http://bugs.winehq.org/show_bug.cgi?id=25495
Summary: Homeworld 2: Shadows and High-Quality Hyperspace
Effect are disabled
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Even with the Shadows and High-Quality Hyperspace Effect enabled through the
options menu in Homeworld 2, either effect is not seen in the actual gameplay.
>From some research via Google, it appears both effects use the stencil
capabilities of the graphics driver. I'm assuming the game is failing to detect
the correct capabilities of the graphics card.
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http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=45068
Bug ID: 45068
Summary: Patches page sorting by Reviewer, Sign, Testbot and
Job ID broken
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://source.winehq.org/patches/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
URL: https://source.winehq.org/patches/
Script location:
https://source.winehq.org/git/tools.git/blob/HEAD:/patches/update
Clicking on 'Reviewer', 'Sign', 'Testbot' or 'Job ID' doesn't result in the
desired sorting. This used to work before. I would run a regression test, but
I'm not sure how to work with the patches/update script.
IMO the desired sorting would be:
- 'Reviewer': First by name, then by patch ID
- 'Sign': First by the number of signs, then by patch ID
- 'Testbot': First by status, then by patch ID
- 'Job ID': First by job number (if there is one), then by patch ID
If I recall correctly, this is how it was before.
This was probably broken when the patches list was adapted to cope with the
merging of wine-devel and wine-patches.
I can attach screenshots if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=45343
Bug ID: 45343
Summary: Vavoo Webinstaller fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61632
--> https://bugs.winehq.org/attachment.cgi?id=61632
Console Output wine 3.9 (staging)
Hello everyone,
Somebody in the German ubuntuusers.de forum had an issue of getting a software
called "Vavoo" to run.
I am getting the following (Windows) error message
"Unable to run the Windows program wmic.exe to verify that Windows Update
K2670838 is installed."
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44156
Bug ID: 44156
Summary: Mini Ninjas demo - colored area under the player and
NPCs with builtin d3dx9_34
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59917
--> https://bugs.winehq.org/attachment.cgi?id=59917
screenshot
How it looks with builtin d3dx9_34
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https://bugs.winehq.org/show_bug.cgi?id=41310
Bug ID: 41310
Summary: World in Conflict can't get past loading screen in
tutorial
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Distribution: ---
Created attachment 55640
--> https://bugs.winehq.org/attachment.cgi?id=55640
Log with WINEDEBUG=+d3d9
1.0.1.1 version of the game from gog.com. After Alt-Tabbing or switching to
another desktop workspace I can't get back into the game. Starting missions
gets stuck in the same way.
According to setup manual here
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20703 I've set
d3d10 to "Disabled", replaced dxdiagn with native and set it to "Native" in
winecfg - so the game uses DX9.
Log with WINEDEBUG=+d3d9 is attached. It turned out to be 10Mb, so I gzipped
it.
These lines look suspicious:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
I can provide more logs, test patches etc.
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http://bugs.winehq.org/show_bug.cgi?id=34242
Bug #: 34242
Summary: Dolphin Emulator: Error compiling pixel shader
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45563
--> http://bugs.winehq.org/attachment.cgi?id=45563
screenshot
The emulator Dolphin shows an error when trying to play a home brew game.
Steps to reproduce:
Download Dolphin 3.0
https://dolphin-emu.org/download/?ref=btn
Download Newo Asteroids
http://wiibrew.org/wiki/Newo_Asteroids (download link in the right table)
Using the emulator open the BOOT.DOL file from the root folder of the game. The
result is the attachment followed by a crash.
"winetricks d3dcompiler_43" workarounds the issue.
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http://bugs.winehq.org/show_bug.cgi?id=33979
Bug #: 33979
Summary: Still Life 2 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/198863/190000/fileinfo/Still
-Life-2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45144
--> http://bugs.winehq.org/attachment.cgi?id=45144
log+d3dx
Clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=46562
Bug ID: 46562
Summary: Notepad++ 7.6.3 crashes when searching twice and first
time found results
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)fennec.ath.cx
Used 32bit installer and 64bit installer with version 7.6.3, both can crash the
same way.
https://notepad-plus-plus.org/repository/7.x/7.6.3/npp.7.6.3.Installer.exe
* Start Notepad++
* File -> Open
* Will propose "C:\Program Files (x86)\Notepad++" folder by default
* Chose change.log (or any other file)
* Click Open, window will close and file is displayed
* Search -> Find...
* Input anything that find a result, for example "Notepad" and click button
"Find All in All Opened Documents"
* With change.log file, 3 results will be displayed in the "Find result" footer
box (don't if it's the right name)
* Search box will close automatically if there are matches
* Search -> Find... (again)
Application crashes
It seems that if you first search does not find any result and you close the
search box manually, then next searches won't crash even if you have matches.
It looks like if the the first time you search and search ox close
automatically then it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=44547
Bug ID: 44547
Summary: Deus Ex: invisible War v1.2 crashes when using the
hotkey to quickload a saved game
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 60507
--> https://bugs.winehq.org/attachment.cgi?id=60507
terminal output
This was tested with the GOG.com version.
Performing a quicksave works properly in the game, but using the hotkey (<F12>
by default) to load a quick saved game results in a crash. Interestingly, using
the game menu to load a quick save works, it's only when I use the hotkey for
quickloading that Wine crashes.
The demo version doesn't have the quicksave/quickload feature.
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https://bugs.winehq.org/show_bug.cgi?id=45601
Bug ID: 45601
Summary: Wargaming Game Center doesn't start after installation
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62032
--> https://bugs.winehq.org/attachment.cgi?id=62032
wine log
When the program installed, it should start the program - but it does not.
"winetricks -q ie8" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=36711
Bug ID: 36711
Summary: Civ 4 Colonization cannot load Save games, Crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: typoofcem(a)gmail.com
Created attachment 48756
--> http://bugs.winehq.org/attachment.cgi?id=48756
Error output from when app crashes
Sid Meier's Civilization 4 Colonization (from the complete edition, not the
standalone) crashes when user attempts to load a saved game in Wine. Issue does
not effect Civ 4 nor its expansions, from the complete edition.
Note: game is being played from a complete install, without DVD-ROM (if that
makes any difference)
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https://bugs.winehq.org/show_bug.cgi?id=42857
Bug ID: 42857
Summary: Can't select a fixture in FreeStyler's fixture editor
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian-edelmann(a)online.de
Distribution: ---
Created attachment 57958
--> https://bugs.winehq.org/attachment.cgi?id=57958
Console output. Starting the fixture editor in line 31
Installing worked fine after installing two verbs with winetricks (vb6run and
mfc42).
Starting all bundled applications also works as expected.
However, as soon as I select a fixture (folder opening also no problem), the
Fixture Editor hangs and eventually opens a small, all-black dialog and exits
when I close that. The same happens in the main application (FreeStyler) when
clicking on Setup in the menu, and then on Add/Remove fixtures
In the console output (full output attached), the following lines are repeated:
fixme:olepicture:OleLoadPictureEx
(0xcbaafc,2359,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0x32f368),
partially implemented.
fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject",0x32f3a4: semi-stub
fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
fixme:scrrun:file_get_DateLastModified (0x1beb920)->(0x32f1e8)
Only the first number in the last line is changed every time.
I replaced a lot of those sections in the log to meet the 5MB file size limit.
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https://bugs.winehq.org/show_bug.cgi?id=40444
Bug ID: 40444
Summary: Find doesn't jump to a found item in WinSCP
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
This bug is very easy to reproduce.
Run WinSCP and open a session to any host. Open any long enough file
(text/html/whatever), hit Find (Ctrl + F) and try to find something at least on
the second page of the open document.
The cursor will jump, however the screen will remain on the first page. In
order to really jump to this position, you have to close the Find dialog (e.g.
hit "Escape") and press "Up" and "Down" which is terribly inconvenient.
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https://bugs.winehq.org/show_bug.cgi?id=42751
Bug ID: 42751
Summary: Gas Guzzlers Combat Carnage Demo crashes with
msvcr100.dll.?_Schedule@_StructuredTaskCollection@deta
ils@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z
Product: Wine
Version: 2.5
Hardware: x86-64
URL: http://www.worthdownloading.com/download.php?gid=5320&
id=23965
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes after ~3-5 minutes of gameplay.
wine: Call from 0x7b43b77c to unimplemented function
msvcr100.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=39346
Bug ID: 39346
Summary: Lego Rock Raiders crashes on startup
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linus(a)folkdatorn.se
Created attachment 52439
--> https://bugs.winehq.org/attachment.cgi?id=52439
WINEDEBUG=+d3drm wine LegoRR.exe
Lego Rock Radiers crashes on startup without an unhandled page fault on read
access. I think that this can be related to d3drm which I know that Lego Rock
Radiers uses.
See attached log output which is with WINEDEBUG=+d3drm
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http://bugs.winehq.org/show_bug.cgi?id=24902
Summary: Sky Track: No music
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31536)
--> (http://bugs.winehq.org/attachment.cgi?id=31536)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) install Sky Track (16MB)
3) wine Game.exe
4) create your own profile
Behaviour:
No music is heard.
Expected behaviour:
Music should be heard.
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http://bugs.winehq.org/show_bug.cgi?id=23779
Summary: Graphviz msiexec installer fails with "Installation
Incomplete: The installer was interupted before
Graphviz could be installed"
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.graphviz.org/pub/graphviz/stable/windows/gr
aphviz-2.26.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Graphviz ( wine msiexec /i graphviz-2.26.msi ) fails with:
The install program showing
["Installation Incomplete: The installer was interupted before Graphviz could
be installed. You need to restart the installer to try again. Click "close" to
exit"]
and the terminal showing:
fixme:advapi:LookupAccountNameW (null) L"me" (nil) 0x32f160 (nil) 0x32f164
0x32f158 - stub
fixme:advapi:LookupAccountNameW (null) L"me" 0x157138 0x32f160 0x131df8
0x32f164 0x32f158 - stub
err:msi:ITERATE_Actions Execution halted, action L"SxsInstallCA" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=34083
Bug #: 34083
Summary: Symantec Antivirus 10.x installer fails in custom
action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810
E0DA
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45314
--> http://bugs.winehq.org/attachment.cgi?id=45314
wine-1.6-rc4 console output
Working around Bug 22009 and Bug 34082 the installer for Symantec Antivirus
10.1 (32-bit) fails in custom action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810E0DA.
This custom action can be removed from the .msi and the installer continues.
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https://bugs.winehq.org/show_bug.cgi?id=36866
Bug ID: 36866
Summary: ACDSee v17.0 failed to start, and process become
"zombie" at end
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 48960
--> https://bugs.winehq.org/attachment.cgi?id=48960
+tid,+seh log
Deepin 2014
Linux phcole 3.13.0-30-generic #55-Ubuntu SMP Fri Jul 4 21:43:42 UTC 2014 i686
i686 i686 GNU/Linux
wine-1.7.21-67-g5acf151
download ACDSee 17 from:
http://dl.acdsystems.com.s3.amazonaws.com/acdsee/en/acdsee.exe
after install ACDSee, start from:
~/.wine/drive_c/Program Files/ACD Systems/ACDSee/17.0/
with:
wine ACDSee.exe
the program failed to start, and then turn to "zombie" process in the
gnome-system-monitor.
last output is:
err:seh:setup_exception_record stack overflow 992 bytes in thread 0009 eip
7e8310dc esp 00230f50 stack 0x230000-0x231000-0x330000
As Anastasius Focht metioned that it was a "recursion with SHGetDesktopFolder"
in:
https://bugs.winehq.org/show_bug.cgi?id=36790
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https://bugs.winehq.org/show_bug.cgi?id=45888
Bug ID: 45888
Summary: Tag&Rename stackoverflows on startup unless Windows
version is XP
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronan(a)jouchet.fr
Distribution: ---
Created attachment 62397
--> https://bugs.winehq.org/attachment.cgi?id=62397
Tag&Rename StackOverflow debug info (logs, strace, winedbg)
This is a followup of forum thread "Help debug stack overflow on Tag&Rename
that used to work": https://forum.winehq.org/viewtopic.php?f=8&t=31184
---
I reinstalled my distro (Arch Linux) for reasons unrelated to Wine.
After the reinstall, some Windows programs (Picasa 3, winecfg, wine regedit,
wine control) that used to run fine in Wine 3.16 before the reinstall still
work in freshly-reinstalled Wine 3.16, but one (Tag & Rename v3.9.15,
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32380 ) doesn't,
and crashes with error err:seh:setup_exception_record stack overflow .
See attachment for detailed crashlog and system information.
I tried, without success,
- To remove the existing ~/.wine prefix and get a fresh new one (as you'll see
in the attachment).
- To install wine_gecko (2.47-1) and wine-mono (4.7.3-1).
- To install various 32bit libs recommended by Arch's wiki:
https://wiki.archlinux.org/index.php/Wine#Installation .
- To create a 32bit prefix and run from it.
- To strace my run, but there's lots and I don't know what's (a)normal.
Attached is a (partial/truncated) strace output.
Forum user Bob Wya suggested that could be bug 45199 - "Many applications and
games fail to start/crash after compiling wine with gcc 8.1.0 and -O2 (GOT/PIC
register load code now emitted at function entry, missing hotpatch
signatures)", but I recompiled wine with -O0, and it didn't help.
In the end, forum user DarkShadow44 suggested I try setting Windows version to
XP, and it worked. After wiping my wineprefix and running winecfg to set
Windows version to XP, Tag&Rename works fine.
I'm available to get debug info as necessary. Thanks for the wine :) .
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http://bugs.winehq.org/show_bug.cgi?id=26058
Summary: Thief: Deadly Shadows - Some texture problems & very
many messages 'Texture wrapping not yet supported'
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcsadcfgbh(a)mail.ru
Created an attachment (id=33227)
--> (http://bugs.winehq.org/attachment.cgi?id=33227)
Look at the tree & at player's figure
* There are very many messages like this 'fixme:d3d:state_wrap
(WINED3DRS_WRAP0) Texture wrapping not yet supported.' in console while playing
Thief: Deadly shadows
* There are problems with textures of trees. Maybe there are also problems with
textures of people - I don't know if they must be so as they are. See attached
screenshot of game
Wine version: git from 10 february 2011
OS: Debian Squeeze
Videocard: Notebook with Nvidia GeForce 8200M with latest drivers
(NVIDIA-Linux-x86_64-260.19.36.run) from www.nvidia.com
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http://bugs.winehq.org/show_bug.cgi?id=24159
Summary: sigcheck -a outputs garbage in comments for WoW.exe
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/bb8974
41.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30403)
--> (http://bugs.winehq.org/attachment.cgi?id=30403)
WINEDEBUG=+ver wine sigcheck wow.exe
Download sigcheck (url) and run it on WoW.exe with wine sigcheck -a wow.exe.
Comments (the last line) is supposed to be empty. Instead, I get "NCompanyName"
(two invisible bytes between N and Company).
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http://bugs.winehq.org/show_bug.cgi?id=31783
Bug #: 31783
Summary: Add VMs with a virtual smart card reader
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Bruno Jesus reported that having at least some VMs with a virtual smart card
reader would be useful in getting smartcard support in Wine.
* One way would be through Windows software that provides a virtual smartcard
device. If you know of such software please provide pointers below.
* Another option would be to do it through QEmu/Libvirt's support for smartcard
devices. However this seems to require plugging in a real smartcard reader into
the host... Given that smartcard readers can often plug into a USB port this
may be possible, but again with a rack-mounted server it may not.
* QEmu/Libvirt also supports a 'host-certificate' mode for the smartcard
reader. It's not clear if that negates the need for a real smartcard reader.
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https://bugs.winehq.org/show_bug.cgi?id=45836
Bug ID: 45836
Summary: Legend of grimrock 2: game doesn't start anymore since
wine 3.14 (unexpected NEW_IDENTIFIER error)
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbl0605(a)gmail.com
Distribution: ---
Created attachment 62301
--> https://bugs.winehq.org/attachment.cgi?id=62301
Logs wine 3.14
Hi,
since wine 3.14, when I try to start the game Legend of Grimrock 2 I get a
popup with following content (and of course the game doesn't go further):
"The following error occurred while starting up the game:
:1:216: error: syntax error, unexpected NEW_IDENTIFIER
Please check that your computer meets the minimum system requirements and that
your graphics card and sound card drivers are up to date."
Last working version was wine 3.13, I attach logs for version 3.13 and 3.14
Thank you for your help! Hope you can solve this big regression, the game
worked perfectly until version 3.14 :)
Thierry.
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https://bugs.winehq.org/show_bug.cgi?id=39654
Bug ID: 39654
Summary: Skype crashes on launch
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contrib(a)kliznoe.com
Distribution: ArchLinux
Created attachment 52855
--> https://bugs.winehq.org/attachment.cgi?id=52855
Log from Wine
When I launch the latest version of Skype, It immediately crashes.
DL Link : http://www.skype.com/en/download-skype/skype-for-windows/downloading/
SHA1SUM : 39829967f299f2b2b7eefa5a97dedbe1acb6881c
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http://bugs.winehq.org/show_bug.cgi?id=34204
Bug #: 34204
Summary: BeamNG Techdemo crashes during loading
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.gamershell.com/download_102365.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45508
--> http://bugs.winehq.org/attachment.cgi?id=45508
log
Manually copied X3DAudio1_7.dll to system32 folder and launching. Then crashes
during loading.
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https://bugs.winehq.org/show_bug.cgi?id=42917
Bug ID: 42917
Summary: Codename Panzers Cold War - SP Demo: black screen
during gameplay (purist)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58061
--> https://bugs.winehq.org/attachment.cgi?id=58061
console log from wine-2.7
This used to be tracked in bug 25857, which is closed now. Game works fine,
when
d3dx9_34.dll is set to native.
Setting d3dx9_34.dll to builtin in wine-2.7 produces, after initial splash
screen, only black screen with correct mouse cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41675
Bug ID: 41675
Summary: Dungeon rats crashes with d3dcompiler errors
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56067
--> https://bugs.winehq.org/attachment.cgi?id=56067
complete log
Game crashes before create or load a new game with quite errors like:
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
workaround is d3dcompiler_43.dll override to native.
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https://bugs.winehq.org/show_bug.cgi?id=38872
Bug ID: 38872
Summary: 3DMark06 cannot be run without native d3d_* libraries:
proxycon_in.txt: D3DXCompileShader failed: Invalid
data (D3DXERR_INVALIDDATA)
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51801
--> https://bugs.winehq.org/attachment.cgi?id=51801
D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
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https://bugs.winehq.org/show_bug.cgi?id=42912
Bug ID: 42912
Summary: Death to Spies: Moment of Truth demo needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58057
--> https://bugs.winehq.org/attachment.cgi?id=58057
screenshot
Crashes on level loading.
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x10cac280,
mesh_in 0x633564c0, options 0, palette_size 69, adjacency_in 0x6c9cd58,
adjacency_out 0x6cb00e8, face_remap (nil), vertex_remap (nil), max_face_infl
0x32f88c, num_bone_combinations 0x32f860, bone_combination_table 0x32f86c,
mesh_out 0x32f830 stub!
fixme:d3dx:d3dx9_mesh_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not implemented.
Native d3dx9_32 fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35129
Bug ID: 35129
Summary: Cloning Clyde refuses to start with built-in d3dx9_36
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/224883/220000/fileinfo/Cloni
ng-Clyde-Client-%28Trial%29
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46859
--> http://bugs.winehq.org/attachment.cgi?id=46859
terminal output (+d3dx traces)
The game won't start with the built-in d3dx9_36, it flashes a black window for
a brief moment then it quits without an error message.
+d3dx debug channel added only 4 lines to the terminal output as can be seen at
the end of the attached log file.
Please install ie8 via winetricks when testing with the demo version as the
launcher doesn't work with Wine's IE.
'winetricks d3dx9_36' is a workaround.
Fedora 19
Nvidia binary drivers 325.15
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=45328
Bug ID: 45328
Summary: Unusable GUI for ElsterFormular 19.5
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
It would be nice if I could use the application “ElsterFormular 19.5
(2018-06-14)” together with the software “Wine 3.10-820.1” finally.
https://www.elster.de/eportal/infoseite/elsterformularhttps://appdb.winehq.org/objectManager.php?sClass=application&iId=1925
elfring@Sonne:~> wine C:\\windows\\command\\start.exe /Unix
/home/elfring/.wine/dosdevices/c:/users/elfring/Start\
Menu/Programs/ElsterFormular/ElsterFormular.lnk
0009:fixme:exec:SHELL_execute flags ignored: 0x00000100
0009:fixme:exec:SHELL_execute flags ignored: 0x00004100
elfring@Sonne:~> 0036:fixme:file:FindFirstFileExW flags not implemented
0x00000002
0036:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0036:fixme:msvcrt:type_info_name_internal_method type_info_node parameter
ignored
…
Its graphical user interface does not respond to mouse clicks so far.
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https://bugs.winehq.org/show_bug.cgi?id=41102
Bug ID: 41102
Summary: Alan Wake's American Nightmare crashes at launch
randomly with 'm->state == STATE_PASSIVE'
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Crashes very randomly, so hard to reproduce.
Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:787, function
pa_mainloop_prepare(). Aborting.
wine: Assertion failed at address 0xf779ad49 (thread 0028), starting
debugger...
Unhandled exception: assertion failed in 32-bit code (0xf779ad49).
Backtrace:
=>0 0xf779ad49 __kernel_vsyscall+0x9() in [vdso].so (0x7c1bd2e8)
1 0xf73d95c9 gsignal+0x38() in libc.so.6 (0x7c1bd2e8)
2 0xf73daca7 abort+0x156() in libc.so.6 (0x7c1bd2e8)
3 0x7a9e9e47 pa_mainloop_prepare+0x286() in libpulse.so.0 (0x7c1bd2e8)
4 0x7a9ea923 pa_mainloop_iterate+0x32() in libpulse.so.0 (0x04a0dc98)
5 0x7aa512b3 pulse_test_connect+0x182()
[/wine/dlls/winepulse.drv/mmdevdrv.c:566] in winepulse (0x04a0dc98)
6 0x7aa58590 AUDDRV_GetPriority+0x2f()
[/wine/dlls/winepulse.drv/mmdevdrv.c:947] in winepulse (0x04a0dcc8)
7 0x7b8199bf init_driver+0x25e() [/wine/dlls/mmdevapi/main.c:103] in mmdevapi
(0x04a0e1c8)
8 0x7b81a21c DllGetClassObject+0x3b(rclsid=<couldn't compute location>,
riid=<couldn't compute location>, ppv=<couldn't compute location>)
[/wine/dlls/mmdevapi/main.c:282] in mmdevapi (0x04a0e1f8)
9 0x7e95fc1c apartment_getclassobject+0x11b(apt=<is not available>,
dllpath=<is not available>, apartment_threaded=<is not available>, rclsid=<is
not available>, riid=<is not available>, ppv=<is not available>)
[/wine/dlls/ole32/compobj.c:1372] in ole32 (0x04a0e268)
10 0x7e962bd5 get_inproc_class_object+0x114(apt=<is not available>,
regdata=<is not available>, rclsid=<is not available>, riid=<is not available>,
hostifnecessary=<is not available>, ppv=<is not available>)
[/wine/dlls/ole32/compobj.c:2930] in ole32 (0x04a0e4c8)
11 0x7e965565 CoGetClassObject+0x50f(rclsid=<is not available>,
dwClsContext=<is not available>, pServerInfo=<is not available>, iid=<is not
available>, ppv=<is not available>) [/wine/dlls/ole32/compobj.c:3068] in ole32
(0x04a0e578)
12 0x7e966be1 CoCreateInstanceEx+0x1db(rclsid=<is not available>,
pUnkOuter=<is not available>, dwClsContext=<is not available>, pServerInfo=<is
not available>, cmq=<is not available>, pResults=<is not available>)
[/wine/dlls/ole32/compobj.c:3305] in ole32 (0x04a0e5f8)
13 0x7e9670dd CoCreateInstance+0x67(rclsid=<is not available>, pUnkOuter=<is
not available>, dwClsContext=<is not available>, iid=<is not available>,
ppv=<is not available>) [/wine/dlls/ole32/compobj.c:3201] in ole32 (0x04a0e668)
14 0x01e8347b in fmodex (+0x347a) (0x04a0e694)
15 0x01f07e45 in fmodex (+0x87e44) (0x04a0e6bc)
16 0x01f07f7a in fmodex (+0x87f79) (0x04a0e6d4)
17 0x01f080b8 in fmodex (+0x880b7) (0x04a0e70c)
18 0x01ea2e74 in fmodex (+0x22e73) (0x04a0e728)
19 0x01e569b4 in snd_w32_f (+0x69b3) (0x04a0e900)
20 0x01e573fa in snd_w32_f (+0x73f9) (0x04a0e928)
21 0x01e57a9c in snd_w32_f (+0x7a9b) (0x04a0e948)
22 0x0042f4e4 in alan_wakes_american_nightmare (+0x2f4e3) (0x04a0e990)
23 0x0042fb0b in alan_wakes_american_nightmare (+0x2fb0a) (0x04a0e9c4)
24 0x006eded0 in alan_wakes_american_nightmare (+0x2edecf) (0x04a0e9f4)
25 0x00d99f02 in rl_w32_f (+0x59f01) (0x04a0ea08)
26 0x7bc7d8ac call_thread_func_wrapper+0xb() in ntdll (0x04a0ea18)
27 0x7bc80669 call_thread_func+0xa8(entry=0xd42b8a, arg=0x399d2a0,
frame=0x4a0eb18) [/wine/dlls/ntdll/signal_i386.c:2759] in ntdll (0x04a0eaf8)
28 0x7bc7d88a call_thread_entry_point+0x11() in ntdll (0x04a0eb18)
29 0x7bc88073 start_thread+0xa2(info=0x7ffd0fb8)
[/wine/dlls/ntdll/thread.c:453] in ntdll (0x04a0f368)
PulseAudio 8.0
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http://bugs.winehq.org/show_bug.cgi?id=10570
Summary: Thief 2: The Metal Age - fog not working
Product: Wine
Version: 0.9.49.
Platform: Other
URL: http://www.thief-thecircle.com/media/demos/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
In a notoriously foggy level (Life of The Party), the fog doesn't work.
Card is an nvidia GeForce 6200, with latest nvidia-driver.
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https://bugs.winehq.org/show_bug.cgi?id=46169
Bug ID: 46169
Summary: Zabaware Reade doesn't work properly
Product: Wine
Version: 3.20
Hardware: x86
URL: https://www.zabaware.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Hi! I downloaded Zabaware reader from here https://www.zabaware.com/download
and it works,but not as in Windows. In fact the voices are very different and
very annoying to listen to. To reproduce the bug you need to download the free
version of the program, then install ZabawareReaderSetup.exe.
Now write a sentence and hear it both in WIndows and in Linux. You will note a
big difference.
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https://bugs.winehq.org/show_bug.cgi?id=44414
Bug ID: 44414
Summary: GetNamedPipeHandleState not properly implemented
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ossman(a)cendio.se
Distribution: ---
I'm getting these running the Windows version of the ThinLinc client:
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
It uses that call to set and remove PIPE_NOWAIT.
The client also locks up, but I'm not sure it is because of this stub or
something else.
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http://bugs.winehq.org/show_bug.cgi?id=29902
Bug #: 29902
Summary: Windows Live Messenger 8.5 does login, error 81000378
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38893
--> http://bugs.winehq.org/attachment.cgi?id=38893
Log, try entering the messenger
salutations (google translation)
I installed messenger through .msi package without problems in wine,
I went to winecfg, changed windows version to 2000, when I opened the messenger
if you could not type anything in the field username and password, then
Riched20 installed through winetricks, so I could enter my username and
password when I try to get in, get into normal, but not time to appear the
contacts of the error 81000378
"You cannot use Windows Live Messenger at this time because your contact list
is not available.Please try again later"
I made some test with Wine 1.1.30, and usually logged, but the messenger is
buggy
I want to run it under wine 1.4
thank you
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http://bugs.winehq.org/show_bug.cgi?id=29942
Bug #: 29942
Summary: Windows Live Messenger 8.5, lock in chat windows
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38969
--> http://bugs.winehq.org/attachment.cgi?id=38969
Terminal log
Greetings
I managed to run and log into Windows Live Messenger 8.5 on wine, the bug does
not login, (bug 29902) was solved with a patch disponiblizado by Juan Lang.
Now I have another problem, after logging all normal, see the contacts, can I
change nickname, phrase, image.
I open the chat window to talk, I type normal, but when I send the message, the
program crashes, and gets caught, taking 30% cpu.
to have Windows Live Messenger 8.5 on wine, follow these steps:
Download messenger: http://www.mediafire.com/?tlywu43id00
Normal installation in wine, and install riched20 msxml3 by winetricks, then
set the Wine version for Windows 2000, done that is possible to login.
But to login you must have wine with the patch:
http://www.winehq.org/pipermail/wine-patches/2012-February/111655.htmlhttp://www.winehq.org/pipermail/wine-patches/2012-February/111656.html
applied, but the Windows Live Messenger error 81000378 will
Post here the log of the terminal, since the messenger open, until it freezes
in the chat window
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http://bugs.winehq.org/show_bug.cgi?id=33008
Bug #: 33008
Summary: UDP listening on specific IP address does not work
properly
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: decimusmaximus(a)seznam.cz
Classification: Unclassified
Wine updated from 1.5.6 to 1.5.24.
My app uses UDP listening on specific address (not 0.0.0.0). It is running on
machine with NAT, there are two interfaces with IP A.A.A.A (public) and IP
B.B.B.B (private) My app is set to listen only on one IP address, IP A.A.A.A
It works properly on Wine 1.5.6. Traffic from subnet B.B.B.B is NATed to
A.A.A.A interface and application running in wine receives it correctly.
After update to 1.5.24 it does not work anymore.
Application does not receive data from private subnet B.B.B.B, however it works
properly for traffic incoming on A.A.A.A interface.
Please see attached schema.
results of "netstat --listening"
with Wine 1.5.6 it is listening on A.A.A.A address correctly.
with Wine 1.5.24 it is listening on 0.0.0.0 (obviously incorrect, socket
binding is set to A.A.A.A address in application and although it is saying
0.0.0.0 app does not receive any data from B.B.B.B network)
This application has to be listening only on one interface and do not mix
public and private addresses. In this case it is not accessible for clients in
private network, so it is critical bug.
Main strange thing is, that it is listening on all addresses 0.0.0.0 although
socket binding in application is set to address A.A.A.A
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http://bugs.winehq.org/show_bug.cgi?id=22675
Summary: TechSmith Camtasia player fails to open.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattj10973(a)hotmail.co.uk
Created an attachment (id=27925)
--> (http://bugs.winehq.org/attachment.cgi?id=27925)
The program (MATHSWATCH), it's embedded player, the Tech Smith Camtasia player
(Clip 102 etc.), and the error message.
I recently purchased a revision CD for my GCSE Mathematics course, and it
states the CD is compatible with Windows 98SE/Me/2000/XP/Vista. I try to run it
through Lucid Lynx, but I get an error message. I'm new to Linux and open
source software in general, and have pretty much zilch coding or advanced
knowledge of my new system, so sorry in advance if I've done anything
incorrectly, or failed to understand some of the site's instructions. Error
message attached, thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=37056
Bug ID: 37056
Summary: Rapture3D requires native dsound.dll in order to
change sound layout.
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: El_Diablo2(a)gmx.de
Created attachment 49248
--> http://bugs.winehq.org/attachment.cgi?id=49248
Error message with builtin dsound.dll
With builtin dsound UserLayout.exe complains it cannot change the soundcard
configuration.
No interessting (default channels) debug output...
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https://bugs.winehq.org/show_bug.cgi?id=37640
Bug ID: 37640
Summary: Opening Windroy and it crashes.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fholiveira1(a)hotmail.com
Distribution: ---
Created attachment 50094
--> https://bugs.winehq.org/attachment.cgi?id=50094
Extract from Wine report of bug.
I was trying to open Windroy and it crashes. The system open a bug report,
attached.
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http://bugs.winehq.org/show_bug.cgi?id=33069
Bug #: 33069
Summary: Visual Basic 6 can't load any component
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: german_ant_82(a)yahoo.com
Classification: Unclassified
Created attachment 43719
--> http://bugs.winehq.org/attachment.cgi?id=43719
Fixme errors list for the components that can't be loaded
Visual Basic comes with a set of preloaded standard components and a set of
loadable extra components. These extra components can't be loaded.
List of components that can't be loaded:
AxBrowser
Cdlg
Microsoft ADO Data Control 6.0 (OLEDB)
Microsoft Calendar Control 8.0
Microsoft Chart Control 6.0 (OLEDB)
Microsoft Comm Control 6.0
Microsoft Common Dialog Control 6.0
Microsoft Data Bound Grid Control 5.0 (SP3)
Microsoft Data Bound List Controls 6.0
Microsoft DataGrid Control 6.0 (OLEDB)
Microsoft DataList Controls 6.0 (OLEDB)
Microsoft DataRepeater Control 6.0 (OLEDB)
Microsoft FlexGrid Control 6.0
Microsoft Hierarchical FlexGrid Control 6.0 (OLEDB)
Microsoft Internet Transfer Control 6.0
Microsoft MAPI Controls 6.0
Microsoft Masked Edit Control 6.0
Microsoft Multimedia Control 6.0
Microsoft PictureClip Control 6.0
Microsoft RemoteData Control 6.0
Microsoft Rich Textbox Control 6.0
Microsoft Script Control 1.0
Microsoft SysInfo Control 6.0
Microsoft Tabbed Dialog Control 6.0
Microsoft Windows Common Controls 5.0 (SP2)
Microsoft Windows Common Controls 6.0
Microsoft Windows Common Controls-2 5.0 (SP2)
Microsoft Windows Common Controls-2 6.0
Microsoft Windows Common Controls-3 6.0
Microsoft Winsock Control 6.0
MSFlexGrid Wizard 6.0
Package and Deployment Wizard
VB6 Application Wizard
VB6 Data Form Wizard 6.0
VB6 MSChart Wizard 6.0
VisModelBrowser
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https://bugs.winehq.org/show_bug.cgi?id=41013
Bug ID: 41013
Summary: Sourceinsight: the 'Window' menu click no response
Product: Wine
Version: 1.8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.hu(a)intel.com
Distribution: ---
Created attachment 55180
--> https://bugs.winehq.org/attachment.cgi?id=55180
'Window' menu list jump to top left
The menu of 'Window' click has no responses.
But other menu can work.
My workaround is to click its adjacent menu item then arrow key to move to
'Window' menu. But even so, it appears to left top of the window. See
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=23064
Summary: Sourceinsight: no response clicking menu, untill
firstly right-click in main window area
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dwwwww(a)hotmail.com
OS: RHEL 4
Wine, 1.2-rc2
Open sourceinsight, click the menus, no response.
But it works after right click in main window area.
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http://bugs.winehq.org/show_bug.cgi?id=15480
Summary: Saving files in Word/Excel creates useless .lnk files
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)etc.gen.nz
Hi,
In Word and Excel 2003 when we save files then a .lnk file is created in the
same directory as the source file. These files are useless for two reasons:
1) They're in the same directory as the original .doc or .xls files which have
Word and Excel associated with them respectively.
2) On a standard Debian Lenny machine running Gnome the .lnk files aren't
recognised by any apps and won't cause Word or Excel to run.
I've searched around the place to see if we can turn this "feature" off, but
haven't found anything. Is this possible? If not, could this please be added.
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https://bugs.winehq.org/show_bug.cgi?id=45756
Bug ID: 45756
Summary: Button not clickable when dpi setting changed in
Office 2007 Installer
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
After upgrading from wine 3.14 to wine 3.15 (self-compiled, 32-bit-only) the
push buttons in the office 2007 installer are no longer "clickable".
When pushing them with the mouse, nothing happens. Using the keyboard to "push"
the buttons works as before. Sometimes the mouse pointer is not even visible
inside the installer window.
This only happens when changing the screen resolution in winecfg (i.e. to 168
dpi). The windows version is set to Windows XP
A bisect shows this commit as the first bad commit:
commit 2068b73db5e19e1ce3b54b2a8ecb5a5b99ea19b5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 27 14:02:43 2018 +0200
user32: Process hardware messages in physical coordinates.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=39113
Bug ID: 39113
Summary: SimplePC_SC.exe does not work
Product: Wine
Version: unspecified
Hardware: x86
URL: http://downloads.acs.com.hk/utility-tools/en/TOL-PCSC.
zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: vincent.hardy.be(a)gmail.com
Distribution: ---
Created attachment 52115
--> https://bugs.winehq.org/attachment.cgi?id=52115
screenshot
SimplePC_SC is a programme that tests easily the basic functions of winscard
with any smartcard.
I file this bug in the hope that a friendly developer starts a real
implementation of winscard.
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https://bugs.winehq.org/show_bug.cgi?id=43224
Bug ID: 43224
Summary: Freelist scan can result in O(n) time when allocating
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ranma42(a)gmail.com
Distribution: ---
Created attachment 58517
--> https://bugs.winehq.org/attachment.cgi?id=58517
Micro-benchmark that shows the degenerate behaviour
The heap implementation in ntdll can be very inefficient for some allocation
patterns.
Specifically, it is possible that a freelist contains thousands of entries of a
given size and it is scanned while looking for a bigger entry, that will not
fit in any of those.
This is demonstrated by the attached program. It accepts a size as an argument
and will allocate 1000000 elements of that size, deallocate half of them (the
"even" ones), then allocate 1000 elements that are just one bit bigger.
For most sizes the program terminates in milliseconds, but in my environment it
takes several seconds for sizes 16, 32, 48, 64, 80, 88, 96, 112, 120, 128.
A possible workaround (that I had implemented in the past, for short-lived
applications) is to allocate from a freelist whose entries are all at least as
big as the block that is being allocated, but that can cause inefficient memory
usage.
I noticed that wine includes an implementation of a red-black tree.
Would it make sense to organise the free entries as lists in such a tree?
That should ensure O(log N) in the worst case.
If performance is a concern, it might be possible to use "direct" freelists for
small sizes (ensuring that all of the alignment-compatible sizes are covered)
and use a tree for bigger sizes.
I am willing to work on this, but I need some directions on what is the best
path forward (namely, if we should prefer the memory-inefficient but simpler
approach of just allocating from "bigger" freelists or if the tree approach is
the desired one).
The bug https://bugs.winehq.org/show_bug.cgi?id=37773 might be related.
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https://bugs.winehq.org/show_bug.cgi?id=37146
Bug ID: 37146
Summary: Untis 2015: Crashes while starting
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schutthuffe(a)web.de
Created attachment 49371
--> https://bugs.winehq.org/attachment.cgi?id=49371
Report generated by wine
Installing Untis 2015 seemed to work. Trying to start the program, the
following message popped up: "Im Programm untis.exe traten schwerwiegende
Fehler auf und es muss beendet werden. Wir entschuldigen uns für die
Unannehmlichkeit." The following report is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24256
Summary: 3D Sexvilla 2: extremely long loading times
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.3d-sexgames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailme667(a)yahoo.co.uk
Loading time makes the game unusable (version 2.093). I just watched the
loading screen for half an hour. But I know it works, because I tried starting
the game, turning the monitor off, having dinner and see the game running when
I came back a long time later.
Clean .wine tested. Other users in appdb have reported the same problem, it's
not just me.
Bug is tested to be present on wine 1.2 and 1.3.1. sysprof makes it clear ntdll
is consuming nearly all the time.
Using wine 1.2 the following is seen repeating over and over with winedebug
during loading:
002e:Call KERNEL32.GetTickCount() ret=7da7655d
002e:Ret KERNEL32.GetTickCount() retval=00032601 ret=7da7655d
002e:Call KERNEL32.GetTickCount() ret=7e7997bb
002e:Ret KERNEL32.GetTickCount() retval=00032601 ret=7e7997bb
002e:Call KERNEL32.GetTickCount() ret=7e7997bb
002e:Ret KERNEL32.GetTickCount() retval=00032607 ret=7e7997bb
002e:Call KERNEL32.GetTickCount() ret=7da76415
002e:Ret KERNEL32.GetTickCount() retval=00032607 ret=7da76415
002e:Call ntdll.RtlAcquireResourceShared(00187fa4,00000001) ret=7da76541
002e:Ret ntdll.RtlAcquireResourceShared() retval=00000001 ret=7da76541
002e:Call ntdll.RtlReleaseResource(00187fa4) ret=7da76555
002e:Ret ntdll.RtlReleaseResource() retval=00000000 ret=7da76555
I got the following from wine-dbg also using 1.2:
Wine-dbg>bt 0x0000002e
Backtrace:
=>0 0xb7705430 (0x04e0e9d8)
1 0x7e78ea4a TIME_MMSysTimeThread+0x329(arg=0x4e0ea34)
[/build/buildd/wine1.2-1.2/dlls/winmm/time.c:218] in winmm (0x04e0ea68)
2 0x7e78ea4a TIME_MMSysTimeThread+0x329(arg=0x7e770000)
[/build/buildd/wine1.2-1.2/dlls/winmm/time.c:218] in winmm (0x04e0ea78)
3 0x7bc6f8f0 call_thread_func+0xb() in ntdll (0x04e0eb48)
4 0x7bc6fac0 call_thread_entry_point+0x6f(entry=0x7e78e720, arg=0x7e770000)
[/build/buildd/wine1.2-1.2/dlls/ntdll/signal_i386.c:2473] in ntdll (0x04e0f398)
5 0x7bc780b5 start_thread+0xf4(info=0x7ff9cfb8)
[/build/buildd/wine1.2-1.2/dlls/ntdll/thread.c:399] in ntdll (0x04e0f498)
6 0xb757780e start_thread+0xbd() in libpthread.so.0 (0x00000000)
I hope I've provided enough information.
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http://bugs.winehq.org/show_bug.cgi?id=34011
Bug #: 34011
Summary: Path of Exile stutters constantly
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
When playing the game, any time a new resource is loaded from disk, the game
freezes completely for some time while it waits for the load. Given that the
game is constantly loading things from disk, it makes the game nearly
unplayable in many cases.
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https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=29096
Bug #: 29096
Summary: Phoenix (steam file extractor) z-order of popup is
wrong
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://stat1cv01d.com/load/phoenix_1_5_beta_8/1-1-0-13
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
80056a42f6b0e96426751497a8c322de0cdf0602 Phoenix_15beta8.rar
After
http://source.winehq.org/git/wine.git/commitdiff/2429ef905c46aec91465ac187c…,
the program runs. It pops up a dialog on first run, asking if you want to put a
shortcut on the desktop. The dialog is behind a splash screen, so you have to
alt+move to get to it.
A virtual desktop also works around it.
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https://bugs.winehq.org/show_bug.cgi?id=38642
Bug ID: 38642
Summary: Geometry Wars crashes when changing screen resolution
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The game opens and works fine, but if you try and change the fullscreen
resolution, the game crashes out with a Wine page-fault pop-up message:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x00429ec7).
Unfortunately I cannot get more info on this right now as I've switched to
Wine-Staging to test some other things.
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http://bugs.winehq.org/show_bug.cgi?id=29028
Bug #: 29028
Summary: Starcraft crashes on exit
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Classification: Unclassified
After upgrading wine to 1.3.31 Starcraft crashes on exit.
wine 1.3.30 has not this problem.
After choosing exit in game menu I get black screen in 640x480 resolution (I
switch to nvidia-settings with Alt-Tab and set up correct resolution after
this). In console there are this lines:
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d8,0x00000000), stub!
err:seh:setup_exception_record stack overflow 844 bytes in thread 0024 eip
0041efcc esp 00240fe4 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x62385d40 "time.c:
TIME_tz_section" wait timed out in thread 0027, blocked by 0024, retrying (60
sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x6231354f
I've tried regression testing with git bisect and get this result:
496b438ede825fc00daac7a5869e045ae583cec9 is the first bad commit
commit 496b438ede825fc00daac7a5869e045ae583cec9
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Sep 27 09:31:59 2011 -0500
wined3d: Remove d3d8/9 palette support.
:040000 040000 8b95a8e0e4e7524170ba43bc2ffe369359b9811d
7c427ec5a0816aa5da25718cee9c70e0d3605214 M dlls
:040000 040000 a6ee1c817b1f21634ddad86780fad5cfe9c4fb29
fe57de377c4cf96d0f48c4560d0db321b7b28e91 M include
There was slightly different errors on the screen during testing, but I did
"git bisect bad" on every crash on exit.
With what WINEDEBUG flags should I run wine to provide any additional
information about this issue?
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http://bugs.winehq.org/show_bug.cgi?id=19017
Summary: DirectX Hardware presenting Problem
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=21920)
--> (http://bugs.winehq.org/attachment.cgi?id=21920)
Log output of the Game Balls (in Appdb is a link for a Download)
Device is not Found
It seams DirectX in Wine has a Problem with presenting Hardware devices
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http://bugs.winehq.org/show_bug.cgi?id=32235
Bug #: 32235
Summary: Soldiers heroes of World War II crashes on startup
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 42522
--> http://bugs.winehq.org/attachment.cgi?id=42522
Crash log
Soldiers Heroes of World War 2 crash on startup see crash log. It says a out of
memory notification, so maybe a memory leak or something? I use the GOG.com
version in this test. Hope you guys can ind out what is going on. If you need
andy extra debug extensions let me know so I can provide it. Many thanks in
advance!
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https://bugs.winehq.org/show_bug.cgi?id=45057
Bug ID: 45057
Summary: "Wine Stable" is not optimized for your Mac.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sephirothfanatic(a)gmail.com
As of macOS High Sierra 10.13.4, Apple has issued a warning that 32 bit apps
are not going to work anymore and apps should be upgraded to 64 bit to
"increase compatibility"; siting this article:
https://support.apple.com/en-us/HT208436
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http://bugs.winehq.org/show_bug.cgi?id=19505
Summary: Cannot run AMIS (Daisy Book Reader)
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jvromans(a)squirrel.nl
Created an attachment (id=22688)
--> (http://bugs.winehq.org/attachment.cgi?id=22688)
Wine log when starting AMIS
When trying to run AMIS, the program aborts almost immediately.
AMIS can be downloaded from http://daisy.org/projects/amis/ .
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http://bugs.winehq.org/show_bug.cgi?id=18775
Summary: WINE can load DLL with full path second time
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Windows LoadLibrary does not load dll second time if full path is specified.
Attached test print "OK" on WinXP and "FAIL" on WINE.
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http://bugs.winehq.org/show_bug.cgi?id=14771
Summary: Firefox 3 complains it is not the default browser on
every startup
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://www.mozilla.com/en-US/firefox/all.html
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Everytime I start Firefox 3, it complains it's not the default browser. I hit
Yes when it asks me to set is as the default browser, but on the next start up,
it complains again.
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https://bugs.winehq.org/show_bug.cgi?id=39644
Bug ID: 39644
Summary: WineTest.exe should detect left-over UAC prompts
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: testcases
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
There was a problem where the cmd.exe:batch would try to run regedit from an
account without elevated privileges. This caused Windows to pop up the UAC
dialog, causing the test to stall. Timeout would happen, WineTest would kill
the cmd.exe:batch process but doing so, and even extending it to all process
tree, does not close the UAC because it's under the control of another Windows
element. So WineTest would run the following tests with the UAC dialog still up
which caused them to fail as they could not put their windows in the
foreground.
The cmd.exe:batch bug has been fixed. However it could make sense for WineTest
to do more to handle this situation more nicely:
* If possible it could dismiss the UAC dialog (not click 'Yes' obviously, just
deny the request).
* It could detect the UAC dialog is up and wait. It seems the UAC dialog goes
away on its own after about two minutes.
* If we cannot detect if an UAC dialog is up we could systematically wait for
an extra 2 minutes after a timeout, just in case.
* Even more basic, we could increase our test timeout so it's longer than the
UAC timeout, in the hope an UAC would go away before we time out.
* Even though it does not solve the UAC issue it could still make sense to
kill the whole subprocess tree, just to be sure one of them is not going to
break the following tests.
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http://bugs.winehq.org/show_bug.cgi?id=9404
Summary: cannot select TWAIN source in irfanview
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.irfanview.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In Irfanview, users should be able to select the TWAIN source via file ->
select TWAIN source. Clicking that menu item should bring up a dialog box to
let users pick which scanner to use. In Wine, no dialog box ever comes up, so
the program uses the first TWAIN source it finds, which is the gphoto2 driver.
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http://bugs.winehq.org/show_bug.cgi?id=35319
Bug ID: 35319
Summary: Wolverine: install game crash
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 47105
--> http://bugs.winehq.org/attachment.cgi?id=47105
Wolverine install crash log
Hello,
when installing Wolverine game, the install window suddenly disappear, without
any error message. Fortunately it seems the crash happened after install all
files.
I joined you the wine terminal log from start to the end of the install
process.
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http://bugs.winehq.org/show_bug.cgi?id=33807
Bug #: 33807
Summary: Objects disappear at certain camera angles in Ground
Control
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Created attachment 44813
--> http://bugs.winehq.org/attachment.cgi?id=44813
Terminal output without WINEDEBUG
Game: Ground Control, version 1.0.0.5, crack for version 1.0.0.7 (versions have
no effect on this issue)
***Problem***:
Some objects become invisible at random times. When this happens, shadows still
work properly. Often only certain parts of an object become invisible, like
only chassis of tank. This doesn't happen with visual effects, like lights and
fire. Camera angle has some limited effect on the moment when this happens.
I am running the game in hardware rendering mode. (Game also has software
rendering mode, but only for 640x480 resolution. Some similar glitches appear
in software mode too)
According to appdb, this has been happening forever and is not a regression.
The game uses directx 7. Logs attached.
***Additional details***:
During installation, the game asked to install directx 7.0a, which I clicked
no. Also tried clicking yes, but it has no effect. No dll overrides, winetricks
or anything was used.
The game also suffers from input slowdown at certain times, but it's probably a
different bug.
Also, this game is a free download now, so you can try yourself if you wish.
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https://bugs.winehq.org/show_bug.cgi?id=38905
Bug ID: 38905
Summary: In dlls/mshtml/tests, "make test" failed when some
Chinese fonts are used
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51840
--> https://bugs.winehq.org/attachment.cgi?id=51840
backtrace.txt
0. Copy some Chinese fonts from C:\windows\fonts in Windows XP to ~/.fonts[1]
1. fc-cache -fv
2. run "make test" in dlls/mshtml/tests
3. crashed
[1]: The fonts I copied to Linux:
文鼎CS长宋体繁.TTF 文鼎粗行楷简.TTF 文鼎粗圆简.TTF 文鼎琥珀繁.TTF 文鼎特粗宋简.TTF 文鼎小标宋简.TTF
文鼎报宋简.TTF 文鼎粗黑繁.TTF 文鼎大标宋简.TTF 文鼎书宋繁.TTF 文鼎习字体.TTF 文鼎新艺体简.TTF
文鼎齿轮体.TTF 文鼎粗魏碑简.TTF 文鼎古印体繁.TTF 文鼎特粗黑简.TTF 文鼎细仿宋繁.TTF
I don't know how to determine which font caused this problem
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https://bugs.winehq.org/show_bug.cgi?id=38673
Bug ID: 38673
Summary: valgrind shows uninitialized memory in
dlls/kernel32/sync.c:ConnectNamedPipe()
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
../../../tools/runtest -q -P wine -T ../../.. -M hlink.dll -p hlink_test.exe.so
hlink && touch hlink.ok
==14126== Thread 3:
==14126== Syscall param writev(vector[...]) points to uninitialised byte(s)
==14126== at 0x4F7A0F4B: ??? (in /usr/lib/libc-2.21.so)
==14126== by 0x7BC7A9C5: send_request (server.c:228)
==14126== by 0x7BC7AB52: wine_server_call (server.c:309)
==14126== by 0x7BC7B8CD: server_select (server.c:607)
==14126== by 0x7BC85426: NtWaitForMultipleObjects (sync.c:976)
==14126== by 0x7BC85471: NtWaitForSingleObject (sync.c:985)
==14126== by 0x7BC45DFF: server_ioctl_file (file.c:1539)
==14126== by 0x7BC46565: NtFsControlFile (file.c:1786)
==14126== by 0x7B87406B: ConnectNamedPipe (sync.c:1615)
==14126== by 0x49255A5: listen_thread (rpc_transport.c:132)
==14126== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==14126== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==14126== by 0x7BC81B95: ??? (signal_i386.c:2682)
==14126== by 0x7BC88D78: start_thread (thread.c:443)
==14126== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==14126== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==14126== Address 0x4cee5c4 is on thread 1's stack
==14126== Uninitialised value was created by a stack allocation
==14126== at 0x7B873FA5: ConnectNamedPipe (sync.c:1601)
==14126==
also shows in ieframe/webbrowser, kernel32/pipe,
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https://bugs.winehq.org/show_bug.cgi?id=45884
Bug ID: 45884
Summary: Just Cause 2 crashed at start
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 62390
--> https://bugs.winehq.org/attachment.cgi?id=62390
Just Cause 2 crashed at start terminal log
Hello,
Just Cause II crashed at start, you can reproduce this crash at each launch.
I joined you the log terminal.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=40569
Bug ID: 40569
Summary: application crashes with exception in
ddraw_allocate_handle (win98)
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 54407
--> https://bugs.winehq.org/attachment.cgi?id=54407
Terminal output (wine 1.9.9)
I get a page fault in 32-bit code when starting a game in TOCA Touring Car
Championship. This is an old game that requires windows version <= win98.
The demo also has the bug.
---begin quote---
...
wine: Unhandled page fault on read access to 0x00000110 at address 0x7e7fcf1d
(thread 0028), starting debugger...
Unhandled exception: page fault on read access to 0x00000110 in 32-bit code
(0x7e7fcf1d).
...
Backtrace:
=>0 0x7e7fcf1d ddraw_allocate_handle+0x1d(t=0x10c, object=0x15f960,
type=DDRAW_HANDLE_MATERIAL)
[/home/olivier/Projets/wine-builds/1.9.9_x86/dlls/ddraw/../../../wine-git/dlls/ddraw/main.c:118]
in ddraw (0x0033f478)
...
---end quote---
This is with git wine 1.9.9-35-gbd2999d and no patch.
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http://bugs.winehq.org/show_bug.cgi?id=21158
Summary: Hitman: Contracts ignores mouse press events
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.gamershell.com/download_5663.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: vitaliy(a)kievinfo.com
With wine-1.1.35-180-g20a50f3, after launching Hitman: Contracts, mouse press
events at the main menu are ignored by the game. Since a user reported that the
game worked normally in wine-1.1.9, a regression test was performed, which
indicated:
3743a1a7ca170c765cd779c61b9e362c5b1c5203 is first bad commit
commit 3743a1a7ca170c765cd779c61b9e362c5b1c5203
Author: Vitaliy Margolen <wine-patches(a)kievinfo.com>
Date: Sun Feb 1 13:11:46 2009 -0700
dinput: Consume mouse & keyboard events in exclusive mode.
:040000 040000 6ae6b43b3c100af38ed4f27384470dc4d2595bc1
700b35b9bc8fd27239ee8faaed8ca1c10cfc31d4 M dlls
Wine built prior to the indicated commit allows mouse input to work normally.
Interestingly, doing graphical mode changes (via keyboard input) makes mouse
input work again. The AppDB also suggests adding the strings:
UseDirectInputMouse
UseDirectInputKeyboard
to the HitmanContracts.ini configuration file to have mouse input work. The
only visible output under wine-1.1.35-180-g20a50f3 is:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1280,1024)
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb58,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x253b060,0x253afa8): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x253b060,0x253afa8): stub
(Z:\code\hitman2\gui\MainMenu.cpp:554)Hitman Contracts build 171 (Apr 26 2004
14:42:27)
fixme:dsound:DllCanUnloadNow (void): stub
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https://bugs.winehq.org/show_bug.cgi?id=43235
Bug ID: 43235
Summary: FreeBSD crash on Dungeons & Dragons Online because of
secur32
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58542
--> https://bugs.winehq.org/attachment.cgi?id=58542
Output trying to run the Dungeons & Dragons Online launcher
I updated today to staging 2.10 and I wanted to try out D&DO.
It was working in staging 2.7 before I upgrade to 2.10
I attached the output. Maybe it's a built mistake from the maintainer, maybe
it's Wine, I don't know since I'm using the pre-built package from
repositories.
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http://bugs.winehq.org/show_bug.cgi?id=35651
Bug ID: 35651
Summary: Warcraft III: Some videos are not played
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Created attachment 47608
--> http://bugs.winehq.org/attachment.cgi?id=47608
Console log from wine-1.7.13-27-ge610713
There was a bug 12792 - "Warcraft III videos is not playing" which was closed
as fixed in wine-1.7.13.
Well i noticed, that some videos are played, but not all for example
"Introduction: The Prophecy". I tested this on 64bit Debian Jessie and 32bit
Wheezy.
Results:
* In Wow64 the videos are skipped
* In 32bit version wine crashes
Even though Wow64 log suggest, that 32bit libgstreamer plugins are missing, i
don't think, that this line is correct as i installed them, recompiled and even
configure no longer complains about missing Gstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=25726
Summary: PDF XChange Viewer corrupt display when scrolling
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schwejk(a)quantentunnel.de
Created an attachment (id=32773)
--> (http://bugs.winehq.org/attachment.cgi?id=32773)
output when program run out of console
When scrolling a document horizontal lines appear and the document is partially
unreadable. (version 2.5 build 190)
http://www.tracker-software.com/product/pdf-xchange-viewer
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https://bugs.winehq.org/show_bug.cgi?id=39775
Bug ID: 39775
Summary: PCBWeb 2.x fails to load
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.pcbweb.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53065
--> https://bugs.winehq.org/attachment.cgi?id=53065
Wine log of PCBWebUpdater.exe execution
Free PCB CAD application, about 15MB download. Requires .NET Framework 4.5.2
and Win7. Includes DirectX 9 and uses SharpDX (http://sharpdx.org).
Installs but fails to load (PCBWeb.exe). Updater (PCBWebUpdater.exe) hangs.
Installation:
winetricks -q corefonts dotnet45
wine NDP452-KB2901907-x86-x64-AllOS-ENU.exe
winetricks win7
wine SetupPCBWeb-2.2.106.1.exe
Tried native gdiplus to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=32908
Bug #: 32908
Summary: Resident Evil: Operation Raccoon City doesn't launch
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43461
--> http://bugs.winehq.org/attachment.cgi?id=43461
without native dx
See attached logs without and with native DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=42439
Bug ID: 42439
Summary: Jedi Knight Dark Forces II / DirectX7 WindowGUI issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
While in full screen mode, the in-game menu screens flicker and sometimes
render other menu screens on top of one another.
A work around for this issue was found when the following line was commented
out from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
Ensuring that the RGB color space was used appeared to fix the problem.
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http://bugs.winehq.org/show_bug.cgi?id=14831
Summary: ws2_32: sock.ok fails in Solaris, but not Linux
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@opensolaris:~/wine-git/dlls/ws2_32/tests$ make testclean ; wineserver -k
; rm -rf ~/.wine ; make sock.ok
rm -f protocol.ok sock.ok
../../../tools/runtest -q -P wine -M ws2_32.dll -T ../../.. -p
ws2_32_test.exe.so sock.c && touch sock.ok
wine: created the configuration directory '/export/home/austin/.wine'
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
Could not load Mozilla. HTML rendering will be disabled.
sock.c:947: Test failed: get/setsockopt(SO_RCVTIMEO) failed error: 10042
sock.c:955: Test failed: get/setsockopt(SO_SNDTIMEO) failed error: 10042
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
sock.c:1258: Test failed: Failed to create socket: 10043
sock.c:1662: Test succeeded inside todo block: select should not return any
socket handles
sock.c:1663: Test succeeded inside todo block: FD should not be set
sock.c:1664: Test succeeded inside todo block: FD should not be set
sock.c:1688: Test failed: closesocket did not wakeup select
sock.c:1765: Test failed: closesocket did not wakeup accept
+winsock attached
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https://bugs.winehq.org/show_bug.cgi?id=43188
Bug ID: 43188
Summary: Crash when accessing File Open dialog
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: ph.schaefe(a)gmail.com
Each time I use any of my windows programs with wine, and click the "Open File"
menu item (or the "Open File ..." button) to get the 'file open dialog', the
program crashes.
This is consistent in all the windows programs I use. My version of Wine-devel
seems up to date though, as I just did both "port upgrade wine-devel" and "port
upgrade winetricks"on the console and it didn't upgrade anything.
err:module:DelayLoadFailureHook failed to delay load
comctl32.dll.HIMAGELIST_QueryInterface
wine: Call from 0x7b42965e to unimplemented function
comctl32.dll.HIMAGELIST_QueryInterface, aborting
wine: Unimplemented function comctl32.dll.HIMAGELIST_QueryInterface called at
address 0x7b42965e (thread 0009), starting debugger...
Unhandled exception: unimplemented function
comctl32.dll.HIMAGELIST_QueryInterface called in 32-bit code (0x7b42965e).
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https://bugs.winehq.org/show_bug.cgi?id=38886
Bug ID: 38886
Summary: AArch64 platforms: ABI Problems wrt varargs (needs
arm64 specific __builtin_ms_va_list)
Product: Wine
Version: 1.7.46
Hardware: aarch64
URL: http://go.microsoft.com/fwlink/p/?LinkId=536682
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
CC: focht(a)gmx.net, nerv(a)dawncrow.de
Distribution: ---
Hi,
running e.g. makecat.exe or midl.exe gives backtraces which suggest varargs
problems.
relevant part:
(stripped) Backtrace:
=>0 0x0000007f84d4aa04 raise_segv_exception(rec=0x7f83e8fa18,
context=0x7f83e8f908) in ntdll (0x0000007f83e8fab0)
1 0x0000007f83d65864 pf_printf_w+0x8cb(pf_puts=0x7f83d61b18,
puts_ctx=0x7f83e8fc70, fmt=<is not available>, locale=<is not available>,
positional_params=0, invoke_invalid_param_handler=0x740020,
pf_args=0x78003000200068, args_ctx=0x2d0020003a0000, valist=0x7f83e8fcb0) in
msvcrt (0x0000007f83e8fab0)
2 0x0000007f83d65864 pf_printf_w+0x8cb(pf_puts=0x7f83d67ec0,
puts_ctx=0x7f83e8fc70, fmt=<is not available>, locale=<is not available>,
positional_params=0, invoke_invalid_param_handler=0, pf_args=0x7f83d617d8,
args_ctx=0x0(nil), valist=0x7f83e8fcc8) in msvcrt (0x0000007f83e8fac0)
3 0x0000007f83d65864 pf_printf_w+0x8cb(pf_puts=0x7f836822c0,
puts_ctx=0x0(nil), fmt=<is not available>, locale=<is not available>,
positional_params=0x40020000, invoke_invalid_param_handler=0x7f,
pf_args=0x140020000, args_ctx=0x140020000, valist=0x7f84280910) in msvcrt
(0x0000007f83e8fc50)
4 0x0000007f83d67ec0 MSVCRT_vsnwprintf+0x47(str=<is not available>, len=<is
not available>, format=<is not available>, valist={__stack=0x7f836819f0,
__gr_top=0x140010170, __vr_top=0x7f8428071c, __gr_offs=0x83681a28,
__vr_offs=0x7f}) in msvcrt (0x0000007f83e8fc80)
5 0x0000000140012328 in makecat (+0x12327) (0x0000007f83e8fcb0)
6 0x00000001400123b0 in makecat (+0x123af) (0x0000007f83e8fcb0)
uuidgen.exe -i
this generates a different path which involves MSVCRT_vsnprintf, pf_printf_a
and pf_handle_string_a
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https://bugs.winehq.org/show_bug.cgi?id=43287
Bug ID: 43287
Summary: Farming Simualtor 17
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: sascha.spaces(a)yandex.ru
Distribution: ---
Created attachment 58629
--> https://bugs.winehq.org/attachment.cgi?id=58629
Backtrace
Farming Simulator 17 does not start. The log is here.
I'm from Russia and use google translator. There may be errors in the text.
closed the game for abit but when i got back and tried playing it said could
not init 3d system shader model is required and this is confusing me since a
just played it and i check if anything needed a driver update.
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http://bugs.winehq.org/show_bug.cgi?id=26715
Summary: Win1.0 executable triggers Dosbox
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
$ wine paint
This seems to be a very old (pre-3.0) Windows executable. Expect crashes,
especially if this is a real-mode binary !
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
---
CONFIG:Loading primary settings from config file
/home/user/.wine/dosdevices/c:/users/user/Temp/cfg1bc1.tmp
MIXER:Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI:Opened device:none
$
The executable (paint/PAINT.EXE) is the Windows 1.0 version of Paint. Wine
properly recognises it as a "very old" Windows executable, but after doing
that, Wine thinks that it is a DOS executable and tries to launch Dosbox.
Dosbox gives the usual message: "This program requires Microsoft Windows." The
lines about the old executable come from Wine while the rest of the lines come
from Dosbox.
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https://bugs.winehq.org/show_bug.cgi?id=43996
Bug ID: 43996
Summary: 2GIS: error after exiting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spck(a)yandex.ru
Distribution: ---
Created attachment 59653
--> https://bugs.winehq.org/attachment.cgi?id=59653
just backtrace automatically formed by Wine
Wine crashes when I successfully close 2GIS application
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https://bugs.winehq.org/show_bug.cgi?id=45542
Bug ID: 45542
Summary: regression: WeGame hangs after login.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 61948
--> https://bugs.winehq.org/attachment.cgi?id=61948
0001-Revert-server-Assign-a-default-label-to-all-tokens.txt
WeGame is a game platform by Tencent.
Steps to reproduce:
1. $ winetricks -q mfc42 cjkfonts
2. $ wine WeGameMiniLoader.3.6.1.5080.gw.exe
3. $ cd .wine/drive_c/Program\ Files/WeGame
4. $ WINEDLLOVERRIDES="msvcr100=n" wine tgp_daemon.exe
5. Due to bug 45540 , we can't login by an account number and password. But we
can login it by scanning its QR code. Clicking the Wechat icon and scaning the
QR code on WeChat mobile for login.
Expected: We can login and enter WeGame's game store interface.
Actually: Login successfully but it will hang.
I found that it work well on Wine-2.8 and I did a regression tests for it found
that this commit broke it:
commit a78d419420a43e1f428ac155082b87143117e381
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jun 16 20:41:36 2017 +0200
server: Assign a default label to all tokens.
0001-Revert-server-Assign-a-default-label-to-all-tokens.txt is a patch for
reverting this commit on current Wine-3.13. And with this reverting WeGame
doesn't hang again.
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http://bugs.winehq.org/show_bug.cgi?id=32643
Bug #: 32643
Summary: getsockopt() does not indicate WSAEFAULT when setting
optlen too small
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
Classification: Unclassified
Using the attached WSA code will cause an error on Windows but NOT on WINE.
If you change "optlen" value to at least 4, the example the code will run
smoothly on both platforms.
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http://bugs.winehq.org/show_bug.cgi?id=26822
Summary: Double click the icon in the title bar should close
the window
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian.angermeier(a)desaster-games.com
In Windows it is the default behavior if double click the icon in the title bar
of a window it closes the window. Would it not be better if this also true in
Wine? Users of Windows software would expect such behavior.
May be this is optional and is only behaving like this if you turn of the
decoration of the windows (Which are Windows applications) through the window
manager. If the decoration through the window manager is turn off the window
have the "Windows window borders".
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https://bugs.winehq.org/show_bug.cgi?id=45759
Bug ID: 45759
Summary: Links 2003 needs native wmvcore
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 62205
--> https://bugs.winehq.org/attachment.cgi?id=62205
+wmvcore log of Links 2003
Links 2003 crashes on startup with builtin wmvcore. After copying wmvcore.dll
from a prefix with wintricks wmp9 it runs fine (using winetricks wmp9
unsurprisingly also works).
I've attached a +wmvcore log from a run with builtin wmvcore.
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