https://bugs.winehq.org/show_bug.cgi?id=37363
Bug ID: 37363
Summary: Designspark 6.1 install program exit with error
message.
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: protel02(a)gmail.com
Designspark 6.1 install program exit with error message.
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https://bugs.winehq.org/show_bug.cgi?id=37362
Bug ID: 37362
Summary: Designspark 6.1 install program exit with error
message.
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: protel02(a)gmail.com
Created attachment 49685
--> https://bugs.winehq.org/attachment.cgi?id=49685
Designspark 6.1 install program exit with error message.
Designspark 6.1 install program exit with error message.
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https://bugs.winehq.org/show_bug.cgi?id=45928
Bug ID: 45928
Summary: Microsoft Windows SDK for Windows 10 (.NET 4.6)
installer fails, claims KB3118401 is needed
('ucrtbase.dll' missing version resource, >= 10.0.0)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Download:
https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdkhttp://go.microsoft.com/fwlink/p/?LinkID=2022797
Prerequisite:
'winetricks -q dotnet462 corefonts'
If you on multi-monitor setup you to workaround bug 34978 ("Many applications
need a EnumDisplayDevicesW implementation for multi-monitor environment support
(DisplayFusion, Turbo Tax 2012, WPF 4.x .NET apps, CEFv3 apps)")
Trace log:
--- snip ---
$ WINEDEBUG=+seh,+relay,+msi wine ./WinSDKSetup.exe >>log.txt 2>&1
...
0037:Call version.GetFileVersionInfoSizeW(007b45b0
L"C:\\windows\\syswow64\\\\ucrtbase.dll",0033f6c4) ret=00445366
0037:Call KERNEL32.LZOpenFileW(007b45b0
L"C:\\windows\\syswow64\\\\ucrtbase.dll",0033f550,00000000) ret=7eff9e2b
0037:Ret KERNEL32.LZOpenFileW() retval=00000230 ret=7eff9e2b
0037:Call KERNEL32.LZSeek(00000230,00000000,00000000) ret=7eff80c0
0037:Ret KERNEL32.LZSeek() retval=00000000 ret=7eff80c0
0037:Call KERNEL32.LZRead(00000230,0033f4b8,00000040) ret=7eff80d4
0037:Ret KERNEL32.LZRead() retval=00000040 ret=7eff80d4
0037:Call KERNEL32.LZSeek(00000230,00000060,00000000) ret=7eff8151
0037:Ret KERNEL32.LZSeek() retval=00000060 ret=7eff8151
0037:Call KERNEL32.LZRead(00000230,0033f4b5,00000002) ret=7eff8165
0037:Ret KERNEL32.LZRead() retval=00000002 ret=7eff8165
0037:Call KERNEL32.LZSeek(00000230,00000060,00000000) ret=7eff8188
0037:Ret KERNEL32.LZSeek() retval=00000060 ret=7eff8188
0037:Call KERNEL32.LZSeek(00000230,00000000,00000001) ret=7eff850b
0037:Ret KERNEL32.LZSeek() retval=00000060 ret=7eff850b
0037:Call KERNEL32.LZRead(00000230,0033f378,00000108) ret=7eff8528
0037:Ret KERNEL32.LZRead() retval=00000108 ret=7eff8528
0037:Call KERNEL32.LZClose(00000230) ret=7eff9e5a
0037:Ret KERNEL32.LZClose() retval=00000000 ret=7eff9e5a
0037:Call KERNEL32.GetVersion() ret=7eff9f64
0037:Ret KERNEL32.GetVersion() retval=1db10106 ret=7eff9f64
0037:Ret version.GetFileVersionInfoSizeW() retval=00000000 ret=00445366
0037:Call KERNEL32.GetLastError() ret=00445377
0037:Ret KERNEL32.GetLastError() retval=00000714 ret=00445377
0037:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0044f944 "Failed get
file version.",ffffffff,00000000,00000000) ret=00402320
0037:Ret KERNEL32.MultiByteToWideChar() retval=00000019 ret=00402320
...
0037:Call KERNEL32.lstrlenA(007b4600 "[0036:0037][2018-10-03T17:35:45]e000:
Error 0x80070714: Failed get file version.\r\n") ret=004410a2
...
--- snip ---
Installer log file:
"%TEMP%\\WindowsSDK\\Windows_Software_Development_Kit___Windows_10.0.17763.1_20181003173918.log":
--- snip ---
[0036:0037][2018-10-03T17:45:19]i001: Burn v3.14.0.1703, Windows v6.1 (Build
7601: Service Pack 1), path:
C:\windows\temp\{52090D73-3A9F-4784-8528-FA1427AA52C0}\.cr\WinSDKSetup.exe
[0036:0037][2018-10-03T17:45:19]i009: Command Line:
'-burn.clean.room=E:\WinSDKSetup.exe -burn.filehandle.attached=108
-burn.filehandle.self=112'
[0036:0037][2018-10-03T17:45:19]i000: Setting string variable
'WixBundleOriginalSource' to value 'E:\WinSDKSetup.exe'
[0036:0037][2018-10-03T17:45:19]i000: Setting string variable
'WixBundleOriginalSourceFolder' to value 'E:\'
[0036:0037][2018-10-03T17:45:19]i000: Setting string variable 'WixBundleLog' to
value
'C:\users\focht\Temp\windowssdk\Windows_Software_Development_Kit___Windows_10.0.17763.1_20181003174519.log'
[0036:0037][2018-10-03T17:45:19]i000: Setting string variable 'WixBundleName'
to value 'Windows Software Development Kit - Windows 10.0.17763.1'
[0036:0037][2018-10-03T17:45:19]i000: Setting string variable
'WixBundleManufacturer' to value 'Microsoft Corporation'
[0036:0037][2018-10-03T17:45:19]i000: Loading managed bootstrapper application.
[0036:0037][2018-10-03T17:45:19]i000: Creating BA thread to run asynchronously.
[0036:003E][2018-10-03T17:45:19]i000: Launch action is Install
[0036:003E][2018-10-03T17:45:19]i000: Restart action is Prompt
[0036:003E][2018-10-03T17:45:19]i000: Resume action is None
[0036:003E][2018-10-03T17:45:19]i000: Display is Full
[0036:003E][2018-10-03T17:45:19]i000: Loading new setup state
[0036:003E][2018-10-03T17:45:19]i000: Current UI Culture: en-US
[0036:003E][2018-10-03T17:45:19]i000: Setting string variable 'WixBundleName'
to value 'Windows Software Development Kit - Windows 10.0.17763.1'
[0036:003E][2018-10-03T17:45:19]i000: Model successfully created
[0036:003E][2018-10-03T17:45:19]i000: Trying to acquire global setup mutex.
[0036:003E][2018-10-03T17:45:19]i000: Setup window started running
[0036:0037][2018-10-03T17:45:19]i100: Detect begin, 75 packages
[0036:0037][2018-10-03T17:45:19]i000: Setting numeric variable 'UCRTEXISTS' to
value 1
[0036:0037][2018-10-03T17:45:19]e000: Error 0x80070714: Failed get file
version.
[0036:0037][2018-10-03T17:45:19]i000: Setting string variable 'DotNetVersion'
to value '4.6.01590'
...
[0036:0037][2018-10-03T17:45:19]i052: Condition '(VersionNT >= "6.1" OR
VersionNT64 >= "6.1") AND DotNetVersion < "4.5.3"' evaluates to false.
[0036:0037][2018-10-03T17:45:19]i052: Condition '(VersionNT >= "6.1" OR
VersionNT64 >= "6.1") AND (DotNetVersion >= "4.5.3") AND NOT (UCRTEXISTS > "0"
AND UCRTVERSION >= "10.0.0")' evaluates to true.
[0036:003E][2018-10-03T17:45:19]i000: Navigated to
Microsoft.Bootstrapper.Presentation.LocationPage
[0036:0037][2018-10-03T17:45:19]i199: Detect complete, result: 0x0
[0036:003E][2018-10-03T17:45:21]i000: Navigated to
Microsoft.Bootstrapper.Presentation.CeipPage
[0036:003E][2018-10-03T17:45:24]i000: Navigated to
Microsoft.Bootstrapper.Presentation.ThirdWarningPage
...
--- snip ---
Points to:
https://support.microsoft.com/en-us/help/3118401/update-for-universal-c-run…https://social.msdn.microsoft.com/Forums/vstudio/en-US/dc3ef0b9-55d1-40e5-8…
--- quote ---
KB3118401 has ucrtbase.dll 10.0.10586.9 for Windows 7 (although it is bizarrely
labeled as both 6.1.7601.19105 and 6.1.7601.23303 for WinSxS purposes). That at
least seems newer than build 10240. I don't know whether build 14393 of
ucrtbase.dll is available as an update for Windows 7.
--- quote ---
With a proper version resource present (>= 10.0.x.x), the installer continues
and shows EULA (also runs to completion later).
--- snip ---
...
[0036:0037][2018-10-03T18:06:23]i000: Setting numeric variable 'UCRTEXISTS' to
value 1
[0036:0037][2018-10-03T18:06:23]i000: Setting version variable 'UCRTVERSION' to
value '10.0.17134.165'
...
[0036:0037][2018-10-03T18:06:23]i052: Condition '(VersionNT >= "6.1" OR
VersionNT64 >= "6.1") AND DotNetVersion < "4.5.3"' evaluates to false.
[0036:0037][2018-10-03T18:06:23]i052: Condition '(VersionNT >= "6.1" OR
VersionNT64 >= "6.1") AND (DotNetVersion >= "4.5.3") AND NOT (UCRTEXISTS > "0"
AND UCRTVERSION >= "10.0.0")' evaluates to false.
[0036:003E][2018-10-03T18:06:23]i000: Navigated to
Microsoft.Bootstrapper.Presentation.LocationPage
[0036:0037][2018-10-03T18:06:23]i199: Detect complete, result: 0x0
[0036:003E][2018-10-03T18:06:25]i000: Navigated to
Microsoft.Bootstrapper.Presentation.CeipPage
[0036:003E][2018-10-03T18:06:28]i000: Navigated to
Microsoft.Bootstrapper.Presentation.EulaPage
...
--- snip ---
$ sha1sum 17763.1.180914-1434.rs5_release_WindowsSDK.iso
e702b5e5f2597d01eaee1eb1be7a34b0da0b6211
17763.1.180914-1434.rs5_release_WindowsSDK.iso
$ du -sh 17763.1.180914-1434.rs5_release_WindowsSDK.iso
815M 17763.1.180914-1434.rs5_release_WindowsSDK.iso
$ wine --version
wine-3.17-51-g5f4e5d9a38
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46136
Bug ID: 46136
Summary: Adobe Acrobat Pro DC: Update 18.011.20055 fails with
error 1603
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: operations(a)yocopcs.com
Distribution: ---
Created attachment 62780
--> https://bugs.winehq.org/attachment.cgi?id=62780
Terminal output from running msiexec /p AcrobatDCUpd1801120055.msp
System Configuration
Debian 9.5.0 Stretch x86_64
Wine 3.20 Staging
Clean x86 Wineprefix
When installing the 18.011.20055 update for Adobe Acrobat Pro DC, msiexec fails
with error 1603.
I was also forced to install Acrobat Pro from the msi instead of the setup stub
due to this error.
I cannot provide a link to the base program setup due to licensing regulations,
but here is the link to the patch package.
ftp://ftp.adobe.com/pub/adobe/acrobat/win/AcrobatDC/1801120055/AcrobatDCUpd…
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http://bugs.winehq.org/show_bug.cgi?id=31220
Bug #: 31220
Summary: Acrobat 8 sticky note won't accept typing
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Classification: Unclassified
Hi Guys,
Will you fix this for me?
Scientific Linux 67.2 64 bit
Wine 1.4 (no rpms for a higher version).
Acrobat 8 profession will not accept typing in yellow stick notes. If you copy
and paste from leafpad, Acrobat crashes.
To recreate.
1) start Acrobat 8 pro
2) click on the "Comments" pull down, click on "Add Stick Note"
3) try typing something into the yellow sticky note.
Any typing will disappear when you get to the end of the box. When you exit the
sticky box, the box will be blank. If you paste text into the block, Acrobat
will crash.
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http://bugs.winehq.org/show_bug.cgi?id=18445
Summary: Wine run acrobat 8 portable will crash.
Product: Wine
Version: 1.1.21
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akong(a)aspa.idv.tw
I have acrobat 8 Professional Portable
It's not need install.
But first run will popup register forum.
In the windows XP is all right and can click don't remind me.
But it's will crash at wine.
How to fix it?
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http://bugs.winehq.org/show_bug.cgi?id=9519
Summary: Adobe Reader 8.1: Unable to accept License
(:mshtml:nsURI_Equals)
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8988
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=7882)
--> (http://bugs.winehq.org/attachment.cgi?id=7882)
reader 8.1 in wine
The License for the Adobe Reader 8.1 must be accepted, before you can
use the Application.
In wine, the License is not visible (another bug will follow),
but a click on the button "Accept" produce the following
trace and the Window is not closed:
2648:0010:trace:mshtml:nsURI_AddRef (0x2c421b0) ref=4
2649:0010:trace:mshtml:nsURI_Equals (0x2c421b0)->(0x2c421b0 0x34de48)
2650:0010:fixme:mshtml:nsURI_Equals default action not implemented
2651:0010:trace:mshtml:nsURI_Release (0x2c421b0) ref=3
Screehshot is attached
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http://bugs.winehq.org/show_bug.cgi?id=9520
Summary: Adobe Reader 8.1: License not visible (html-page)
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8988
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=7883)
--> (http://bugs.winehq.org/attachment.cgi?id=7883)
reader 8.1 in wine
The License for the Adobe Reader 8.1 must be accepted, before you can
use the Application.
In wine, the License is not visible.
(license.html)
Screehshot is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36665
Bug ID: 36665
Summary: Regression from wine 1.7.15 breaks Adobe Acrobat Pro 8
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: roland65(a)free.fr
Created attachment 48705
--> http://bugs.winehq.org/attachment.cgi?id=48705
Reverted patch
Adobe Acrobat Pro 8 used to work quite good in recent wine versions. However, a
patch introduced in wine 1.7.15 breaks Adobe Acrobat 8 Pro: the Combine
files... and Create PDF / From multiple files... dialogs don't work anymore
(application freezes in an infinite loop or somethoing like).
I did a regression test and I found that the offending patch is the following:
http://source.winehq.org/git/wine.git/commit/ec66785f02ff5fba9ec7a18a8697c1…
Reverting the patch allows Acrobat to work again as expected.
I attached to this report the reverted patch that can be applied to wine
1.7.19.
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http://bugs.winehq.org/show_bug.cgi?id=31221
Bug #: 31221
Summary: Acrobat 8 page one is full of artifacts
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Classification: Unclassified
Hi Guys,
Will you fix this for me?
Scientific Linux 67.2 64 bit
Wine 1.4 (no rpms for a higher version).
When Acrobat 8 Professional starts, page one is full of artifacts from other
programs and its own pop ups (registration, start screen,etc.). If you advance
to the second page, then go back to the first, the artifact clear up. Kind of a
pain when you only have one page.
To recreate, from your file manager, run "open With" acrobat 8, on a PDF
document and watch the mess.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=35854
Bug ID: 35854
Summary: crash while using
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nurul.huda83(a)gmail.com
Created attachment 47870
--> http://bugs.winehq.org/attachment.cgi?id=47870
wine crash
crash while try to edit pdf document using Adobe Acrobate 8.0 via Wine.
previously, no problem at all.
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http://bugs.winehq.org/show_bug.cgi?id=18231
Summary: Acrobat 8, unable to install
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20740)
--> (http://bugs.winehq.org/attachment.cgi?id=20740)
Acrobat Pro 8 install error
Hi All,
When I try to install AcroPro80_efg.exe (Acrobat Professional V8.0 english),
after entering the serial number (you can ask for a demo at this point for
troubleshooting purposed), I get the pop up that I have attached.
"The wizard was interrupted before Adobe Acrobat 8 Professional could be
completely installed. Your system has not been modified. To complete
installation another time, please run setup again."
Question: this is a pretty long install. What kind of debug statement should
I run for you guys?
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=13372
Summary: Adobe Acrobat Reader 8 -- install fails
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Acrobat Reader 8 install fails with message:
Exception raised
Unhandled division by zero at address 0x1000a822.
Do you wish to debug it?
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http://bugs.winehq.org/show_bug.cgi?id=15609
Summary: acrord32 crashes with mouse over embedded comments
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jehoda(a)refaeli.com
Created an attachment (id=16626)
--> (http://bugs.winehq.org/attachment.cgi?id=16626)
crash trace
Hi,
I have a shared review pdf with comments in the saved file.
when I fly over a closed comments, acrobat fails.
trace log inside.
This is the 1st bug. as far as the shared review - acrobat is not capable of
loging into the server (don't know if it requires LDAP or not).
thnx,
JR.
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http://bugs.winehq.org/show_bug.cgi?id=28701
Bug #: 28701
Summary: Adobe Acrobat Pro 8 tray tool needs
msvcr80.dll.freopen_s
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
--- snip ---
~/.wine/drive_c/Program Files/Adobe/Acrobat 8.0/Acrobat$ wine ./acrotray.exe
wine: Call from 0x7ed484a9 to unimplemented function msvcr80.dll.freopen_s,
aborting
wine: Unimplemented function msvcr80.dll.freopen_s called at address 0x7ed484a9
(thread 0009), starting debugger...
...
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30622
Bug #: 30622
Summary: Cannon Fodder 3 gives black characters and environment
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 40096
--> http://bugs.winehq.org/attachment.cgi?id=40096
Screenshot of issue
Cannon fodder 3 starts up fine (with crack because of starforce DRM + xact2010
winetrick) and videos works fine, but when playing campaign, everythings has
black shadow. See screenshot. Its as on AMD Radeon 6770M graphicscard with Lion
as on Snowleopard with Nvidia 9400M. So it is not an AMD Radeon driver issue
beause the nvidia graphicscard has the same issue.
Please help, its a promising game becasue the rest works fine but because of
the black shadow/charactors this game is not enjoybale to play this way.
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http://bugs.winehq.org/show_bug.cgi?id=11053
Summary: Tropico 2: blank screen
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hatta(a)softhome.net
Created an attachment (id=10067)
--> (http://bugs.winehq.org/attachment.cgi?id=10067)
STDERR after running Tropico 2 v1.2
Nothing is shown by Tropico 2 except for the mouse cursor. I get the same
behavior from 1.0, 1.2, and the demo available here:
http://www.gamershell.com/download_2083.shtml
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https://bugs.winehq.org/show_bug.cgi?id=38547
Bug ID: 38547
Summary: Tropico 2: rendering issues (pink rectangles)
Product: Wine
Version: 1.7.41
Hardware: x86
URL: http://www.fileplanet.com/120062/120000/fileinfo/Updat
ed-Tropico-2:-Pirate-Cove-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 5d51c97d07b57307912267996586d05528f652a5
Distribution: ---
Created attachment 51418
--> https://bugs.winehq.org/attachment.cgi?id=51418
screenshot
Certain map tiles (roads) and the user interface have pink rectangles around
them when the game uses hardware rendering.
The problem is present with disabled GLSL too.
Nothing obvious in the terminal.
Regression introduced by
5d51c97d07b57307912267996586d05528f652a5 is the first bad commit
commit 5d51c97d07b57307912267996586d05528f652a5
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Apr 10 12:05:54 2015 +0200
wined3d: Implement color keying in the glsl fragment pipeline.
Still present in wine-1.7.42-77-g3599f95
Fedora 21
Nvidia binary drivers 340.76
tropico2demo.exe
sha1: ab841b77cc99f6896a42af37e880d2617596be47
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http://bugs.winehq.org/show_bug.cgi?id=14987
Summary: Tropico crashes in the long run
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giepi(a)demalish.com
Created an attachment (id=15597)
--> (http://bugs.winehq.org/attachment.cgi?id=15597)
bug report with audio enabled via winecfg
Tropico game just doesn't allow you to play for long times. In a random time of
playing, the game crashes.
I have tried reinstalling, upgrading to the latest patches. I have tried
Paradise Island expansion. I have tried vanilla tropico 1.0. I have tried
upgrading kernel (currently 2.6.25-r7), ati-drivers (now I have the latest one)
and wine. I have tried it with 1.0.0 and 1.1.3 for a good time. I have tried
disabling audio (someone tipped me to do so), to use an iso instead of a cd
(didn't work) and using an original cd.
I have tried it in english and in italian.
It just plays fine till it crashes for no apparent reason.
I noticed that if I save and after short it crashes, it is more likely to crash
in the same time (i.e. when landing a boat).
I attach here two bugreport, one with audio (lasted very little time) and uno
without audio (it worked around 30 minutes).
My distro is Gentoo.
Here you can find useful things like patches and demo.
http://www.strategyplanet.com/tropico/downloads.shtml
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http://bugs.winehq.org/show_bug.cgi?id=20235
Summary: Tropico crashes when switching to os without virtual
desktop
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Tropico crashes when the game engine runs, and i switch desktops or alt tab to
any process.
when i do this in the menu, the cursor behaves strangely. any click will be
esc.
the performance goes down when i alt tab during character creation screen.
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http://bugs.winehq.org/show_bug.cgi?id=22628
Summary: Tropico 3 err:mmdevapi:ACR_ReleaseBuffer from 1014
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
The good news there is again music and sound in Tropico 3 (which was lost in
1.1.36 when mmdevapi was added).
Wine 1.1.44
Ubuntu 9.10 (32 bit) 2.6.31-20
GeForce 9600 GT PCI Express 195.36.15 512Mb
While game runs, the music and voice run then stop and run again then stop and
so on. Terminal output:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798878: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0xb798d78: Downloading rgb
texture to reload it as srgb
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
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http://bugs.winehq.org/show_bug.cgi?id=20864
Summary: Tropico 3 1.09 crashes in-game after several seconds
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Tropico 3 1.09 crashes with "fixme:faultrep:ReportFault 0x32ee88 0x0 stub"
after several seconds of gameplay.
The address 0x32ee88 (well, I guess it's an address) has the same value
everytime. Also the second number is always 0x0.
The chance of a crash is 100% during the first 60 seconds of gameplay, in most
cases, the crash occures after 5 seconds.
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http://bugs.winehq.org/show_bug.cgi?id=32228
Bug #: 32228
Summary: Tropico 3 crashes Regression
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
Tropico 3 crashes at startup.
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http://bugs.winehq.org/show_bug.cgi?id=20138
Summary: Tropico 3 doesn't start
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benny.gaechter(a)bluewin.ch
Installation of Tropico 3 worked without problems. But as i tried to start the
application the loading screen appears and then the programm quits.
i tried to debug the application (it's the first time i hope i made it
right...)
I used this command => WINEDEBUG=+relay,-debug wine
'/home/benny/Desktop/Tropico 3.desktop' &> debug.txt
OS: Linux Mint 7 Gloria
CPU: Intel E6700
GPU: Nvidia 8800GTS
RAM: 2GB
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http://bugs.winehq.org/show_bug.cgi?id=22821
Summary: Tropico 3 - cursor is black rectangle everywhere in
game
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.gamershell.com/download_50826.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
works in wine-1.1.44-380-g0d84ccb
but not wine-1.1.44-382-g6264bc2
Bisecting: 0 revisions left to test after this (roughly 0 steps)
[45b7eb6858f8da0721101a19a9fcd46d53c08e94] winex11: Move X11 locking inside the
cursor creation functions.
its okay with
git checkout -f 45b7eb6858f8da0721101a19a9fcd46d53c08e94
Here ->
http://source.winehq.org/git/wine.git/?a=commit;h=45b7eb6858f8da0721101a19a…
its winex11 but in bugzilla winex11.drv
I thought i was lucky because need to test only one day of commits (i compiled
the day before) but there where 6 commits about cursor. So need to do it with
bisect anyway. The first was bad so too bad i didnt use 'checkout' in first
place anyway.
ps:
text from bugzilla:
There are ten types of people, those who know binary and those who don't.
that make no sense, should be:
There are 10 types of people, those who know binary and those who don't.
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http://bugs.winehq.org/show_bug.cgi?id=20546
Summary: Tropico 3 demo - no antialiasing in visuals settings
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.gamershell.com/download_50826.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24508)
--> (http://bugs.winehq.org/attachment.cgi?id=24508)
wine
I tested it in wine 1.1.32 under new Ubuntu 9.10 (32 bit and 64 bit version)
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
2399MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GeForce 9600 GT PCI Express 185.18.36 512Mb
Only OFF, no LOW, MEDIUM OR HIGH on list.
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http://bugs.winehq.org/show_bug.cgi?id=24845
Summary: Tropico 3 demo crashes on startup unless sound set to
emulation
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Demo can be downloaded from http://www.tropico3.com/?p=downloads
Installs fine, but on my machine, it crashes after putting up its "Loading"
screen unless I set sound hardware acceleration to emulation in
winecfg/registry,
[Software\\Wine\\DirectSound]
"HardwareAcceleration"="Emulation"
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http://bugs.winehq.org/show_bug.cgi?id=29552
Bug #: 29552
Summary: Tropico 3 installer crashes with
-fno-omit-frame-pointer
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/204947/200000/fileinfo/Tropi
co-3-Demo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: austinenglish(a)gmail.com
Classification: Unclassified
Regression SHA1: 5cfe7db1854ff1142d598eaf49f6050676c8d547
Created attachment 38287
--> http://bugs.winehq.org/attachment.cgi?id=38287
terminal output
The installer for Tropico 3 crashes near at the end of installation when Wine
was compiled with cflags="-fno-omit-frame-pointer".
The crash doesn't happen if I compile Wine with cflags=-O0 or -O1.
The crash occurs with the default -O2.
5cfe7db1854ff1142d598eaf49f6050676c8d547 is the first bad commit
commit 5cfe7db1854ff1142d598eaf49f6050676c8d547
Author: Austin English <austinenglish(a)gmail.com>
Date: Tue Oct 18 12:17:37 2011 -0700
configure: Use -fno-omit-frame-pointer when available.
:100755 100755 7325264e829e7367e212bfda3b779fe4c8ea486e
138fa8d9a14bf240d0ee68a23aab2a97c4209ea0 M configure
:100644 100644 5a9fd2ba1d4119695c1f811df67800f3144c4072
363d08f8076bce38fb75b689f076f13864725a4d M configure.ac
Other bug related to this commit: bug #28938
Cflags used on my system when compiling Wine from source (from the generated
Makefile):
...
CFLAGS = -g -gdwarf-2 -O2
EXTRACFLAGS = -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wempty-body -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wwrite-strings -fno-omit-frame-pointer
-Wpointer-arith -Wlogical-op
...
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=20540
Summary: Tropico 3 demo - no sea water
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.gamershell.com/download_50826.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24494)
--> (http://bugs.winehq.org/attachment.cgi?id=24494)
water
I tested it in wine 1.1.32 under new Ubuntu 9.10 (32 bit and 64 bit version)
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
2399MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GeForce 9600 GT PCI Express 185.18.36 512Mb
There is no sea water in any settings (low or ultra).
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http://bugs.winehq.org/show_bug.cgi?id=21925
Summary: Tropico 3 does not remove menu entries after uninstall
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
After installing and uninstalling Tropico 3, it does not remove menu entries.
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https://bugs.winehq.org/show_bug.cgi?id=38760
Bug ID: 38760
Summary: Tropico 3 doesn't render water correctly when
anti-aliasing enabled
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.gamershell.com/download_50826.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51694
--> https://bugs.winehq.org/attachment.cgi?id=51694
screenshot - AA enabled
When in-game anti-aliasing is enabled sea water doesn't appear properly, it's
missing and lots of small pixels are drawn instead of water.
The same problem in Wine 1.4, 1.6 and 1.7.45
The problem is reproducible with the open source nouveau and the proprietary
drivers (340.76) as well.
Terminal out shows a bunch of these lines:
err:d3d:resource_unload Resource 0x728ee7c8 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x728ee4f8 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x728ee7c8 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x728ee4f8 is being unloaded while mapped
Fedora 22
nouveau 1.0.11 + mesa3D 10.5.7
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http://bugs.winehq.org/show_bug.cgi?id=20542
Summary: Tropico 3 demo - no lights on textures
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.gamershell.com/download_50826.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24503)
--> (http://bugs.winehq.org/attachment.cgi?id=24503)
windows XP
I tested it in wine 1.1.32 under new Ubuntu 9.10 (32 bit and 64 bit version)
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
2399MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GeForce 9600 GT PCI Express 185.18.36 512Mb
It looks like there are no lights on textures even when everything set to utra
quality.
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http://bugs.winehq.org/show_bug.cgi?id=20402
Summary: Tropico 3 demo - setup wizard appear under background
image
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.gamershell.com/download_50826.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
setup wizard appear under background image. alt + tab helps. The rest of
Installer is ok.
I dont know what debug to add.
http://wiki.winehq.org/DebugChannels
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http://bugs.winehq.org/show_bug.cgi?id=25092
Summary: Tropico 3 demo - no sea water with scene
resolution=high
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=31823)
--> (http://bugs.winehq.org/attachment.cgi?id=31823)
log - no water with scene resolution=high
After fixing Bug 20540 there is nice water in Tropico but only when scene
resolution is set to low or medium. With high no water:
err:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2547
err:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE) @ surface.c / 2549
More in attached file.
GeForce 9600 GT 260.19.12 drivers
wine-1.3.6-335-gd5fa2ce
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http://bugs.winehq.org/show_bug.cgi?id=26212
Summary: No sound in Dragon Age 2 Demo
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
I have no sound in the Dragon Age 2 Demo. In all other games I have sound. The
winetricks-alpha for devenum did not help. I also tried to deactivate mmdevapi
but for this game this had no effect as well.
I use pulseaudio and for ArchLinux there is a wine-pulse package which provides
pulseaudio support. So far it works for every application. But not for Dragon
Age 2. In pavucontrol I can see that wine opens an output stream and it is set
to the right device but I have no sound output.
I already tried a clean wineprefix.
I don't know to what component this can be related or what infos you could
need.
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http://bugs.winehq.org/show_bug.cgi?id=26233
Summary: Dragon Age 2 demo - sound sometimes missing in EA logo
movie
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The logo movie at startup seems to have sound on some machines, but not others.
Sound works fine after the logo movie.
(I thought native devenum helped, but maybe that's only on one machine.)
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http://bugs.winehq.org/show_bug.cgi?id=26232
Summary: Dragon Age 2 demo crashes with builtin msvcr90
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you install dragon age 2 demo, and then mark msvcr90 as builtin,
it crashes a few seconds into gameplay. The log shows about 100k lines like
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x177d358(1), 0x177d35c)
partial stub
followed by
fixme:msvcr90:__clean_type_info_names_internal (0x78507750) stub
err:mmtime:TIME_MMTimeStop Timer still active?!
err:seh:setup_exception_record stack overflow 1628 bytes in thread 0021 eip
7bc3e88c esp 01780cd4 stack 0x1780000-0x1781000-0x1880000
To reproduce, do winetricks-alpha dragonage2_demo, then override msvcr90 as
builtin.
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http://bugs.winehq.org/show_bug.cgi?id=26776
Summary: Dragon Age 2 demo crashes on exit
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://dragonage.bioware.com/da2/demo/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34112)
--> (http://bugs.winehq.org/attachment.cgi?id=34112)
full output/backtrace
Regression introduced by:
d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6 is the first bad commit
commit d19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 7 18:46:00 2011 +0200
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
:040000 040000 5b921be68022e843544685c4631b1460758a7ee8
ddaeca46cc60a187b2bd8ddc93f787f403890383 M dlls
Backtrace:
=>0 0x7e93cf75 surface_bind_and_dirtify+0x45(surface=0x1cfc58, gl_info=<is not
available>, srgb=0) [/home/austin/wine-git/dlls/wined3d/surface.c:766] in
wined3d (0x0189e6b4)
1 0x7e944cd2 surface_load_location+0xdd1(surface=0x1cfc58, flag=0x200,
rect=(nil)) [/home/austin/wine-git/dlls/wined3d/surface.c:4653] in wined3d
(0x0189e7f4)
2 0x7e94ef58 surface_unload+0x1c7(resource=0x1cfc5c)
[/home/austin/wine-git/dlls/wined3d/surface.c:463] in wined3d (0x0189e854)
3 0x7e8b3999 device_unload_resource+0x58(resource=0x1cfc5c, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:2124] in wined3d (0x0189e884)
4 0x7e8b17c5 IWineD3DDeviceImpl_EnumResources+0x74(iface=0x14c578,
callback=0x7e8b3940, data=0x0(nil))
[/home/austin/wine-git/dlls/wined3d/device.c:6821] in wined3d (0x0189e8d4)
5 0x7e8bef42 IWineD3DDeviceImpl_Uninit3D+0x91(iface=0x14c578,
D3DCB_DestroySwapChain=0x7e9ba720)
[/home/austin/wine-git/dlls/wined3d/device.c:2154] in wined3d (0x0189e924)
6 0x7e9c1914 IDirect3DDevice9Impl_Release+0xc3(iface=0x139a78)
[/home/austin/wine-git/dlls/d3d9/device.c:274] in d3d9 (0x0189e974)
0x7e93cf75 surface_bind_and_dirtify+0x45
[/home/austin/wine-git/dlls/wined3d/surface.c:766] in wined3d: movl
0xfffe1a50(%edi,%eax,4),%eax
766 active_sampler = device->rev_tex_unit_map[active_texture -
GL_TEXTURE0_ARB];
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http://bugs.winehq.org/show_bug.cgi?id=26205
Summary: Dragon Age 2 demo doesn't start
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo is downloadable from
http://dragonage.bioware.com/da2/demo/
First problem:
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
fixme:d3dx:ID3DXConstantTableImpl_GetSamplerIndex (0x3098a78)->(0x2): stub
wine: Unhandled page fault on read access to 0x00000000
Workaround: winetricks d3dx9_36
Second problem:
err:module:import_dll Library d3dx11_43.dll (which is needed by L"C:\\Program
Files\\Dragon Age 2 Demo\\bin_ship\\DragonAge2Demo.exe") not found
Workaround: add a dummy d3dx11_43.dll (see attachment)
Third problem:
crashes with null pointer read.
I'll attach the last 100000 lines of a +relay,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=26965
Summary: Dragon Age 2 demo - sound in cutscenes is muffled
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware
/dragonage2/demo/DragonAge2Demo_F93M2qCj_EnEsItPlRu.ex
e
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The sound in the cutscenes in the Dragonage 2 Demo is muffled. The workaround
from bug 26233 helps here as well:
Open ~/BioWare/Dragon Age 2 Demo/Settings/DragonAge.ini
Change:
[AudioOptions]
UseStereoSound=0
to 1
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http://bugs.winehq.org/show_bug.cgi?id=12358
Summary: Get optimized/compressed/packed executables (non-upx)
working [2]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.blackmaiden.de/releases/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11847)
--> (http://bugs.winehq.org/attachment.cgi?id=11847)
demo scene graphics demo
>From bug 4733 comment #13
> Reported fixed. Please reopen separate new bug reports for any packers that
still don't work.
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http://bugs.winehq.org/show_bug.cgi?id=11092
Summary: cutscene does not display correctly - jedi knight dark
forces II demo
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10115)
--> (http://bugs.winehq.org/attachment.cgi?id=10115)
WINEDEBUG=+d3d_surface
The introduction cutscene appears to have a slight problem, part of the images
are missing/greyed out. See attached screenshots for an example. Also
attached is the +d3d_surface log, which appears to have some interesting fixme
messages.
This problem isn't present in 0.9.30, but
current git (wine-0.9.52-278-gc486d87) or newer is required to test the problem
as this program suffered from a regression causing a crash since 0.9.31 (bug
10865 / bug 10899)
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http://bugs.winehq.org/show_bug.cgi?id=13401
Summary: Another demo scene application crashes at start up
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.scene.org/file.php?file=/parties/2007/horde07
/in4k/cns!fr-057.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=13309)
--> (http://bugs.winehq.org/attachment.cgi?id=13309)
arancia.exe
Backtrace:
=>1 0x7e0fb8fe in msvcrt (+0x3b8fe) (0x088fff00)
2 0x004200f3 in arancia (+0x200f3) (0x088fff08)
3 0x7ee31497 in kernel32 (+0x51497) (0x00000000)
0x7e0fb8fe: outsb (%esi),%dx
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https://bugs.winehq.org/show_bug.cgi?id=43053
Bug ID: 43053
Summary: Overexposed scene in fr-025: the.popular.demo by
farbrausch
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7sn9gg+9s89ynchv42x4(a)sharklasers.com
Distribution: ---
As of version 2.8 (both devel as well as staging) wine has issues with one
particular scene in fr-025: the.popular.demo by farbrausch.
For reference, this scene:
https://www.youtube.com/watch?v=6AUpZNq2vSQ#t=90
(in case the time index isn't applied, it's the scene that starts at 90 seconds
and ends at 112 seconds; a walk along a path in between rolling hills).
In wine 2.8, the scene appears over-exposed. Excessive brightness.
This is across different kernel versions, mesa versions, etc. So, truly
specific to wine 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=46285
Bug ID: 46285
Summary: Demo scene fr-041 debris: cut off and broken text
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 62999
--> https://bugs.winehq.org/attachment.cgi?id=62999
broken text reappers in different screens
In fr-041 debris demo you can see broken text. Different parts of the demo have
parts of text from different screens. I tried to link those screens by red
link.
It is broken by wine-3.21-119-g11ab9ff7b3, but at the same time this commit
probably fixes Bug 28960:
commit 11ab9ff7b3c43bb41c0325fe9417b1d7f44ad516
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Wed Nov 28 00:50:20 2018 +0900
gdi32: Try Fontconfig substitutions when the font face is missing.
This improves font selection. With this patch, we can choose a decent
font family by Fontconfig.
Otherwise, Wine chooses some fonts based on supported charset, e.g. Droid
Sans Fallback. Droid Sans Fallback supports various scripts including
Japanese. However, as it's a fallback font, it doesn't have Latin alphabet
glyphs. If the font is chosen, typically Japanese Ubuntu environment, users
see a lot of squares instead of Latin alphabets.
This patch asks Fontconfig for the best font for the current locale. If the
font is returned and matches requested charset, the font is used. If
failure,
it fallbacks to existing procedure.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40238
Bug ID: 40238
Summary: Liquid... Wen? (demoscene, Haujobb, 2002) crashes to
desktop
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53783
--> https://bugs.winehq.org/attachment.cgi?id=53783
Crash dump
The demo (demoscene) "Liquid... Wen?" by Haujobb, made in 2002 consistently
crashes to desktop at a fixed moment of its run.
Demo can be downloaded here:
http://www.pouet.net/prod.php?which=7130
and a video can be found here:
https://www.youtube.com/watch?v=Ae8UK9mscWg
The point it crashes is around the 07:05 mark, after (in-demo) a countdown
completes, upon which another scene should start.
This phenomenon has occurred for me throughout 1.7.x, 1.8.x and now also with
all versions of 1.9.x and is not limited to just Wine Staging, regular Wine
also exhibits this behaviour. Switching between PulseAudio and ALSA has seen no
resolution either. Neither is it limited to just 1 set of hardware, for me at
least.
A crashdump has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=17200
Summary: A demoscene sound only demo consumes a way too many CPU
cycles
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://gargaj.umlaut.hu/prod.php?id=116
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Under Windows XP this demo consumes around 0-1% of CPU, under Wine it consumes
on average 75% of 2600MHz AMD64 CPU.
To exclude console output latency I run it this way:
./invisible.exe &> /dev/null
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http://bugs.winehq.org/show_bug.cgi?id=25219
Summary: Demoscene demo @party invitation crashes with
unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
http://www.pouet.net/prod.php?which=54616 crashes with
wine: Call from 0x7b838ba2 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory, aborting
winetricks d3d9_36 gets past this. On my ancient travel
laptop, I actually see a progress bar as the demo initializes.
I then run out of video memory. (Might work on modern hardware, dunno.)
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http://bugs.winehq.org/show_bug.cgi?id=20934
Summary: Bloom filter shows artifacts in fr-041_debris
(demoscene demo)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=25091)
--> (http://bugs.winehq.org/attachment.cgi?id=25091)
Comparison shot between Windows Vista Home Premium and Wine 1.1.33
I wanted to test to see how far Wine got, and decided to try some things that
depend on weird Windows-specific quirks. So: demoscene demo's. :)
This demo runs perfectly in Wine, except for the bloom filter. I've added two
comparison shots that show the difference between the demo running in Windows
Vista Home Premium and Wine 1.1.33 on Linux Mint 7 (Ubuntu 9.04).
You can download the demo here: http://www.pouet.net/prod.php?which=30244
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http://bugs.winehq.org/show_bug.cgi?id=20960
Summary: Textures missing in demoscene's demo fr-041_debris
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, i wanted to test bug 20934 and find out, that the demoscene demo is badly
broken in current git (wine-1.1.34-99-g8da7a00). Free download available
fr-041_debris.exe, only 179kB.
1. All the textures are missing, houses have just wired skeleton and console is
flooded by "fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667"
2. Did a regression test between 1.1.33 and 1.1.34:
b9243b721a6c747986003c76463b4bd7b3a50208 is first bad commit
commit b9243b721a6c747986003c76463b4bd7b3a50208
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 18 10:45:50 2009 +0100
d3d9: Add a separate function for device initialization.
:040000 040000 5941942ae303c760ba6cfe45f89e2b90dbd79128
eed9f7f18d83dec196542ea9b547b9d4ade9e7ef M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of current git (wine-1.1.34-99-g8da7a00) makes
that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24093
Summary: Demoscene fr-041 debris shows garbage instead of black
strip
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Created an attachment (id=30317)
--> (http://bugs.winehq.org/attachment.cgi?id=30317)
Image showing the problem
"Demoscene fr-041 debris" shows garbage instead of black strip. Attachment
shows that better. It can be seen since cca 15th sec of run. I used app's
default setting except "Wait for VSync" which were disabled... It looks like,
as time passes it's getting worse.
1. I did a regression test between 1.3.0 and 1.3.1:
commit 6e30387f81235578e67afc54a8d6695f0413a8f5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 4 11:10:23 2010 +0200
wined3d: Replace color_fill_fbo() with device_clear_render_targets().
:040000 040000 2a79c4e1934776671edc137577435af40286a97c
a031df0049d1334b901fff0588ef457670b30490 M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24131
Summary: HEAP corruption in-between 1.3.0~1.3.1-135
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.pouet.net/prod.php?which=30244
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: cookiecaper(a)gmail.com
This happens to me under "Demoscene fr-041 debris". When i run this
application:
WINEDEBUG=warn+heap wine fr-041_debris.exe
then at the very end i get:
err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x113678 tail overwritten
at 0x113b64 (byte 0/12 == 0x44)
There is always the same values "(byte 0/12 == 0x44)"
1. I did a regression test between 1.3.0 and 1.3.1-135:
commit 6120d7cc14522983fbc38026ab4fcb6e4a68cdf0
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Mon Aug 2 17:48:52 2010 -0600
winealsa.drv: Init mixer on cards with a single Mic control, like
snd_usb_audio mics.
:040000 040000 0edca612f774126778453257b9149cf893d32f24
0a9b8d3df5d78d176a69bc52d4ceea22ba2d80cf M dlls
2. There is another bug report suffering from this commit, see bug 23902.
3. Revert of this patch is not tested yet (time :-/).
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=29551
Bug #: 29551
Summary: Panta Rhei demoscene demo crashes on startup due to
missing opengl32.dll glDebugEntry export/stub
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
after bug 27701 is fixed the demo still crashes.
--- snip ---
...
0024:Call opengl32.glClearColor(00000000,00000000,00000000,00000000)
ret=004210c9
0024:Ret opengl32.glClearColor() retval=00000000 ret=004210c9
0024:Call opengl32.glClear(00004100) ret=004210d4
0024:Ret opengl32.glClear() retval=00000000 ret=004210d4
0024:Call opengl32.glMultMatrixd(00001701) ret=004210e1
0024:trace:seh:raise_exception code=c0000005 flags=0 addr=0x406a9157
ip=406a9157 tid=0024
0024:trace:seh:raise_exception info[0]=00000000
0024:trace:seh:raise_exception info[1]=00001701
0024:trace:seh:raise_exception eax=ffffffa8 ebx=7ec6c000 ecx=f772c6c0
edx=00001701 esi=080ffde4 edi=080ffd64
0024:trace:seh:raise_exception ebp=080ffd58 esp=080ffcc0 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010206
0024:trace:seh:call_stack_handlers calling handler at 0x7bc919f5 code=c0000005
flags=0
...
wine: Unhandled page fault on read access to 0x00001701 at address 0x406a9157
(thread 0024), starting debugger...
...
Backtrace:
=>0 0x406a9157 in libnvidia-glcore.so.290.10 (+0xfe5157) (0x080ffd58)
1 0x7bc64866 call_entry_point+0x29() in ntdll (0x080ffd78)
2 0x7bc64a91 relay_call+0x1bb(descr=0x2037a628, idx=0x100af, stack=0x80ffddc)
[/home/focht/projects/wine/wine-git/dlls/ntdll/relay.c:435] in ntdll
(0x080ffdc8)
3 0x202cce39 in opengl32 (+0xce38) (0x080ffdfc)
4 0x004210e1 in flp-pr (+0x210e0) (0x080ffdfc)
5 0x004202a1 in flp-pr (+0x202a0) (0x080ffe40)
6 0x7b85e308 call_process_entry+0xb() in kernel32 (0x00000000)
--- snip ---
Calling glMultMatrixd() with that 0x1701 address seemed rather strange.
Prototype:
http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml
--- snip ---
void glMultMatrixd(const GLdouble * m);
--- snip ---
Application code:
--- snip ---
...
004210D4 8B35 7C034300 MOV ESI,DWORD PTR DS:[43037C] ; IAT of custom
loader
004210DA 68 01170000 PUSH 1701
004210DF FFD6 CALL ESI ; opengl32.glMultMatrixd
--- snip ---
This was the first call that was really failing.
Debugging further other API imports were somehow suspicious but slipped through
without harm.
For instance opengl32.wglUseFontBitmapsW() is explicitly imported by ordinal
but the app is clearly ANSI.
I found a pattern: the suspicious imports (ordinal) were off by one.
Instead of calling opengl32.glMultMatrixd(), the preceding function
opengl32.glMatrixMode() with "GLenum mode" parameter made perfect sense with
the constant pushed on stack.
Also opengl32.wglUseFontBitmapsA() which precedes
opengl32.wglUseFontBitmapsW().
Armed with that knowledge, I found the discrepancy in the list of opengl32
exports:
http://www.ccp14.ac.uk/ccp/ccp14/ftp-mirror/programming/mingw32/home/janjaa…http://svn.dsource.org/projects/bindings/trunk/def/opengl32.def
There is an additional glDebugEntry() function listed in opengl32.dll which
leads to ordinals for various exports shifted off by one.
This mailing list post also mentions the undocumented export:
http://tech.groups.yahoo.com/group/opengl-gamedev-l/message/15027
Prototype:
--- quote ---
void APIENTRY glDebugEntry(DWORD dwArg1, DWORD dwArg2)
--- quote ---
Wine source:
http://source.winehq.org/git/wine.git/blob/03c7dfbd4d5cb847af1f905c0414832c…
--- snip ---
...
58 @ stdcall glCullFace( long ) wine_glCullFace
59 @ stdcall glDeleteLists( long long ) wine_glDeleteLists
60 @ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
...
--- snip ---
After adding glDebugEntry() stub the demo starts fine.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=35618
Bug ID: 35618
Summary: Demoscene 4k ergon crashing on wine
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: benoit.tuduri(a)gmail.com
Classification: Unclassified
Created attachment 47567
--> http://bugs.winehq.org/attachment.cgi?id=47567
ergon backtraces and programs (compessed and not compressed)
Hello,
The crash program that I run with wine. Its uses directx (direct3d) and a
compressor named "crinkler" [1] and HLSL shaders. I tested with some differents
resolutons. (As seen in the FOSDEM 2014 room).
This program was launched with :
- an Ubuntu 13.04 amd64
- wine-1.4.1 packaged with my Linux Distribution
- cpu : Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
- gpu : NVIDIA GeForce 9600 GT
Here sha1sum programs I used for testing (this programs are in attachments) :
469ad8c3cf8fcd664a001ec20996e3019695884a FRQ_ergon_1920x1080_high.exe
469ad8c3cf8fcd664a001ec20996e3019695884a FRQ_Ergon_800x600_high.exe
I contacted the author [2] of this program has allowed me to get an
uncompressed with crinkler release. Here is the sha1sum :
1b0358bf9b5724bdec81fb3748871c46a439540f ./ergon.exe
In attachments, you will found the backtraces and the programs compessed and
not compressed.
Sincerly,
[1] http://www.crinkler.net/
[2] http://code4k.blogspot.fr/
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http://bugs.winehq.org/show_bug.cgi?id=25218
Summary: 4k demoscene demo ergon crashes
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The 4k demo http://pouet.net/prod.php?which=54529
crashes with
wine: Unhandled page fault on read access to 0x00000000 at address 0x4200fb
Backtrace:
=>0 0x004200fb in frq_ergon_640x480_high (+0x200fb) (0x1ac3fe90)
According to
http://code4k.blogspot.com/2010/08/making-of-ergon-4k-pc-intro.html
it uses d3d9.
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http://bugs.winehq.org/show_bug.cgi?id=21817
Summary: Elevated demo crashes with builtin d3dx9_33.dll
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.rgba.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=26402)
--> (http://bugs.winehq.org/attachment.cgi?id=26402)
Elevated demo
Program received signal SIGSEGV, Segmentation fault.
0x7e7800ae in __wine_spec_nt_header () from
/opt/wine/bin/../lib/wine/d3dx9_33.dll.so
fixme:win:EnumDisplayDevicesW ((null),0,0x1464f968,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
wine: Unhandled page fault on read access to 0xffffffff at address 0x7e7820ae
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x7e7820ae).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e7820ae ESP:1464fe6c EBP:00000000 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:004000d8 ECX:00110060 EDX:0013e3a0
ESI:00870104 EDI:004300d8
Stack dump:
0x1464fe6c: 00420851 00420caf 00000da4 00000000
0x1464fe7c: 00000000 00420a40 00420a11 00000000
0x1464fe8c: 00870104 00000000 00000000 004300d8
0x1464fe9c: 00420a40 00000000 1464feb8 004000d8
0x1464feac: 0013e3a0 00110060 00000000 004200c8
0x1464febc: 7ee0b049 7ffdf000 00000000 00000000
Backtrace:
0x7e7820ae: xorl %fs:0x39(%eax,%edi,2),%esp
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https://bugs.winehq.org/show_bug.cgi?id=38661
Bug ID: 38661
Summary: Demoscene 'Coronoid' (64-bit .NET app) fails to run,
Wine loader reports 'executable doesn't have an entry
point, it cannot be executed'
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
this has been reported in Wine-Staging first, shamelessly cloning it here for
discussion and raise awareness of this insufficiency in Wine loader.
https://bugs.wine-staging.com/show_bug.cgi?id=190
Requires 64-bit WINEPREFIX as the main .NET executable is 64-bit.
--- snip ---
$ wine ./still\ -\ coronoid.exe
err:process:start_process L"Z:\\home\\focht\\Downloads\\still - coronoid\\still
- coronoid.exe" doesn't have an entry point, it cannot be executed
--- snip ---
--- snip ---
$ file *.{dll,exe}
Core.dll: PE32 executable (DLL) (console) Intel 80386 Mono/.Net
assembly, for MS Windows
still - coronoid.exe: PE32+ executable (GUI) x86-64 Mono/.Net assembly, for MS
Windows
--- snip ---
The patch by Michael:
https://github.com/wine-compholio/wine-staging/tree/master/patches/ntdll-CL…
("Implement proper handling of CLI .NET images in Wine library loader")
For Wine-Mono bits ('mscoree._CorValidateImage') I'll create an extra ticket.
$ sha1sum still---coronoid.zip
3ab7239a42be3135fff996a77b6f4e3b34c73295 still---coronoid.zip
$ du -sh still---coronoid.zip
56M still---coronoid.zip
$ wine --version
wine-1.7.44
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36045
Bug ID: 36045
Summary: the timeless 64k demoscene demo crashes in Wine
Product: Wine
Version: 1.7.16
Hardware: x86
URL: http://www.pouet.net/prod.php?which=62935
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I cannot get a usable backtrace, sorry.
Backtrace:
=>0 0xb5a337f4 in libnvidia-glcore.so.337.12 (+0x14ed7f4) (0x00000000)
1 0xb5a362af in libnvidia-glcore.so.337.12 (+0x14f02ae) (0xb3623008)
2 0xb5bf7204 in libnvidia-glcore.so.337.12 (+0x16b1203) (0xb3623008)
3 0xb5bfab15 in libnvidia-glcore.so.337.12 (+0x16b4b14) (0x0032d748)
4 0xb5a6d688 in libnvidia-glcore.so.337.12 (+0x1527687) (0x0032d898)
5 0xb5a6d93c in libnvidia-glcore.so.337.12 (+0x152793b) (0x0032d898)
6 0xb5a6d9b7 in libnvidia-glcore.so.337.12 (+0x15279b6) (0x00000000)
7 0xb5bf78bf in libnvidia-glcore.so.337.12 (+0x16b18be) (0x00000000)
8 0xb5c033c0 in libnvidia-glcore.so.337.12 (+0x16bd3bf) (0x00000000)
9 0xb574c802 in libnvidia-glcore.so.337.12 (+0x1206801) (0xb37bf9c8)
10 0xb574cb86 in libnvidia-glcore.so.337.12 (+0x1206b85) (0x00008000)
11 0xb574ce0e in libnvidia-glcore.so.337.12 (+0x1206e0d) (0x00008000)
12 0xb5c0b420 in libnvidia-glcore.so.337.12 (+0x16c541f) (0xb37a0000)
13 0xb56ad844 in libnvidia-glcore.so.337.12 (+0x1167843) (0x00000000)
14 0xb6f1902c glClear+0x6b() in opengl32 (0x0032fd0c)
0xb5a337f4: movzwl 0x8(%ebp),%ebx
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https://bugs.winehq.org/show_bug.cgi?id=43747
Bug ID: 43747
Summary: Yermom demoscene demo shows only a blackscreen
Product: Wine
Version: 2.17
Hardware: x86
URL: http://www.pouet.net/prod.php?which=71570
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43638
Distribution: ---
The program needs "winetricks gmdls", and currently only works with
wine-staging due to bug 43638.
However, the screen is completely white, only the music plays. You're advised
to use "emulate a virtual desktop" if you want to test the hack, then you can
quit the fullscreen with ESC.
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https://bugs.winehq.org/show_bug.cgi?id=43638
Bug ID: 43638
Summary: Yermom demoscene demo crashes on start up
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 59057
--> https://bugs.winehq.org/attachment.cgi?id=59057
backtrace
Sometimes it shows
err:x11settings:X11DRV_ChangeDisplaySettingsEx Default mode not found!
sometimes it doesn't.
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http://bugs.winehq.org/show_bug.cgi?id=35460
Bug ID: 35460
Summary: 1.7.11 Graphics corruption on 2nd,3rd,4th etc. load of
save game, but not on 1st
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lynx.light0(a)gmail.com
Classification: Unclassified
Under archlinux with wine-1.7.11-1-x86_64, GTA San Andreas save games will load
first time fine. Then, on second loading of a save, graphics are completely
borked, characterized by spikey balls and random flickering walls.
This problem goes away when I donwgrade wo wine-1.7.10-1-x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=35408
Bug ID: 35408
Summary: demoscene fr-038: theta crashes
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47249
--> http://bugs.winehq.org/attachment.cgi?id=47249
Crashlog from wine-1.7.11
Demoscene fr-038: theta crashes when run. I did the regression test between
wine 1.7.9 and 1.7.11 and the faulty commit is wine-1.7.10-307-g10a8b2c:
10a8b2cd7f6b285abb4730f3f3d45fb50616871d is the first bad commit
commit 10a8b2cd7f6b285abb4730f3f3d45fb50616871d
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Jan 15 22:02:15 2014 +0100
wined3d: Remove resource->allocatedMemory.
Reverting on top of 1.7.11 makes that problem go away.
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http://bugs.winehq.org/show_bug.cgi?id=35543
Bug ID: 35543
Summary: WINED3D_LOCATION_DISCARDED,WINED3D_LOCATION_TEXTURE_RG
B
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)truthiness.biz
Classification: Unclassified
In the latest version of NoLimits Coaster, there is a bug that makes certain
objects invisible, which really takes away from the game. In the screen shot I
attached, you can see the trunk of a tree on the middle right of the screen,
however all of its leafs and branches are missing due to the bug. There are a
few other objects that are missing, and I believe these are a result of this
bug.
Terminal is filled with this message when the simulator loads:
fixme:d3d_surface:surface_load_location Unimplemented copy from
WINED3D_LOCATION_DISCARDED to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
To reproduce the bug:
-Download the demo on the link provided and install
-The exe to run is in /Program Files/NoLimits\ 2\ Demo/32bit/nolimits2app.exe
-When the game opens, click “Play”
-Select “Forest Hills Park”, then click “OK”.
-The game takes awhile to load, but once it does you can see the bug.
NOTE: Wine 1.7.12 resolved an issue that prevented the game from even opening.
Please make sure to use this, otherwise you won’t be able to view the bug.
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https://bugs.winehq.org/show_bug.cgi?id=40748
Bug ID: 40748
Summary: iTunes 12.1.3.6: Unusable UI
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orenjuice(a)yahoo.com
Distribution: ---
Created attachment 54656
--> https://bugs.winehq.org/attachment.cgi?id=54656
iTunes 12.1.3.6 Screenshot
Upon running iTunes this error message comes up:
iTunes was not properly installed. If you wish to import or burn CDs, you will
need to reinstall iTunes.
After clicking OK, the program opens with an unusable UI, as shown in the
screenshot. Upon tapping the menu button on the top left, a menu appears with
most of the options disbaled.
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http://bugs.winehq.org/show_bug.cgi?id=32742
Bug #: 32742
Summary: Installing 'Logos' fails with
"qmgr:BITS_IBackgroundCopyJob_SetNotifyInterface not
implemented"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 43202
--> http://bugs.winehq.org/attachment.cgi?id=43202
logfile of terminal output
Trying to install "Logos 4" software fails with a program message saying "Setup
was unable to download a required file."
Right before this box pops up the terminal output is:
fixme:qmgr:BITS_IBackgroundCopyJob_SetPriority (0x139d68,0x00000000) stub
fixme:qmgr:BITS_IBackgroundCopyJob_SetNotifyInterface Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_GetError Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_Cancel Not implemented
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http://bugs.winehq.org/show_bug.cgi?id=21234
Summary: Monopoly Deluxe installer crash at the end of the
installation
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://cdn.media.zylom.com/games/2130/7/34/2964/monopo
lydownload.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=25511)
--> (http://bugs.winehq.org/attachment.cgi?id=25511)
backtrace
After finishing the installation the installer crash. I'm attaching the
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45374
Bug ID: 45374
Summary: Yet Another Process Monitor fails to start
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
$wine YAPM.exe
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
Unhandled Exception:
System.NotImplementedException: The method or operation is not implemented.
at cEnvironment.get_IsAdmin () [0x00005] in
<31e422f344494f4b8251f93fa55b4832>:0
at Program.Main () [0x00039] in <31e422f344494f4b8251f93fa55b4832>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NotImplementedException: The method
or operation is not implemented.
at cEnvironment.get_IsAdmin () [0x00005] in
<31e422f344494f4b8251f93fa55b4832>:0
at Program.Main () [0x00039] in <31e422f344494f4b8251f93fa55b4832>:0
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http://bugs.winehq.org/show_bug.cgi?id=17184
Summary: Achieve Planner 1.9.0 requires explicit native override
of mscoree.dll
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.effexis.com/achieve/downloadn.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
As a follow-up to bug 17150, after installing the .NET Framework 1.1 and
Achieve Planner 1.9.0, starting Achieve Planner yields:
wine: Call from 0x7b844cc8 to unimplemented function
mscoree.dll.StrongNameSignatureVerificationEx, aborting
An explicit override is needed to allow the application to use the native
mscoree shipped with the .NET Framework, which is contrary to Wine's mscoree's
preference to use the native version.
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http://bugs.winehq.org/show_bug.cgi?id=32124
Bug #: 32124
Summary: UnderGarden Demo crashes when trying to compile an
ascii effect (purist)
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Continuation of bug 25385. The demo
facf90c422ac2f2f242100f39bedfe7df0c95f7a
TheUnderGarden_PC_B34_SRTB.30_28OCT10.exe
installs ok; declining the three offered runtime libraries
and starting the game yields a crash, with the log
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0xfa992f8, flags 0x1000,
effect 0xfa98eac, error_msgs (nil) stub
wine: Unhandled page fault on read access to 0x00000014 at address 0x650e88
(thread 0009), starting debugger...
Bug 28055 looks related, but this bug crashes faster and cleaner.
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http://bugs.winehq.org/show_bug.cgi?id=25385
Summary: The UnderGarden Demo won't run without winetricks
d3dx9_36
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32291)
--> (http://bugs.winehq.org/attachment.cgi?id=32291)
Terminal output from starting game
The UnderGarden Demo won't run without winetricks d3dx9_36
The title screen loads but the game never makes it to the start menu.
Also need winetricks vcrun2008 to install - as shown in bug 25384
http://bugs.winehq.org/show_bug.cgi?id=25384
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http://bugs.winehq.org/show_bug.cgi?id=25372
Summary: The Undergarden Demo won't start
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32267)
--> (http://bugs.winehq.org/attachment.cgi?id=32267)
terminal output
The Undergarden Demo from http://www.atari.com/undergarden needs winetricks
vcrun2008 to install, then doesn't run game beyond the atari screen.
Note: Has dotNetFx35setup.exe in the source. Perhaps this needs dotnet to run?
Also tried winetricks directx9 ie6 makes no difference
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http://bugs.winehq.org/show_bug.cgi?id=25322
Summary: Parameter checking in _controlfp_s seems to be broken.
Product: Wine
Version: unspecified
Platform: x86
URL: http://brutalcomputer.rootnode.net/BtlPit.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewdevel(a)gmail.com
Created an attachment (id=32167)
--> (http://bugs.winehq.org/attachment.cgi?id=32167)
Source for compiled version of download.
This little program breaks in current git. ( unhandled exception )
Works perfectly fine after reverting
commit 4dba956ea696592ac446b4c0042f935bf608cabf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Nov 26 14:57:24 2010 +0100
msvcrt: Add parameter checking in _controlfp_s.
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http://bugs.winehq.org/show_bug.cgi?id=25384
Summary: The UnderGarden Demo won't install without winetricks
vcrun2008
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32289)
--> (http://bugs.winehq.org/attachment.cgi?id=32289)
Terminal output with backtrace
The UnderGarden Demo won't install without winetricks vcrun2008
See messages like: unimplemented function msvcr90.dll
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http://bugs.winehq.org/show_bug.cgi?id=24890
Summary: Window transparency with LWA_COLORKEY is not
supported.
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=21551
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)vittgam.net
Window transparency with LWA_COLORKEY is not supported.
I've tried with Livestream Procaster 20 (see top link), but other programs
don't have transparency too.
The log line is:
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
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http://bugs.winehq.org/show_bug.cgi?id=23093
Summary: Linux live USB creator: Shows the background in black
instead of the background image
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.linuxliveusb.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i.n.f.o(a)zipmail.com.br
Created an attachment (id=28682)
--> (http://bugs.winehq.org/attachment.cgi?id=28682)
application running in wine
The application has a background image with transparency, but in wine it is
just black.
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http://bugs.winehq.org/show_bug.cgi?id=13856
Summary: Gothic3 - Splash screen isn't transparent
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=13920)
--> (http://bugs.winehq.org/attachment.cgi?id=13920)
Gothic3 - splash screen is not transparent
The splash screen in Gothic3 isn't transparent. Attached is a picture which
shows the behavior.
System: Fedora x86_64, wine-1.0-rc4-88-g0b85c35, nvidia 171.06
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http://bugs.winehq.org/show_bug.cgi?id=34818
Bug #: 34818
Summary: Gothic3 orientation issue
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helmut_rhomberg(a)gmx.at
Classification: Unclassified
In the game Gothic3:
The problem with the mouse and the orientation issue, which prevents the user
to rotate the protagonist accordingly is still present.
I forced the mouse override and enabled the "catch the mouse in fullscreen
mode" but without any success. The result was that I couldn't load my save game
due to the fact that the mouse position was always reseted to the middle of the
screen.
It seems that the mouse override doesn't affect Gothic3. Another possible
explanation could be that the "not visible mouse symbol" hits the edge of the
display.
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http://bugs.winehq.org/show_bug.cgi?id=15791
Summary: Gothic 3 graphic bug
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://dj.chg.su/data/Linux_Gothic3.jpg
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
menu work normal, sound like normal,but
in game all textures and objects - are black white (no grayscale or color)
0 FPS
game is not playable
http://dj.chg.su/data/Linux_Gothic3.jpg
PR CONF: Ubuntu 8.04 updated , wine 1.1.7, ati catalyst 8.9
PC CONF:
M2R32-MVP ASUS CF ADM580 \Phenom 9600(a)2.5Ghz\8Gb DDR2 NCP 800Mhz\320GB
HDD\512mb ATI 2900XT
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http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error".
Second time game just freez after video, before menu.
Problem is reproduced with demo version:
http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=27104
Summary: Age of Empires III demo draws all black without native
d3dx9_25 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The free demo of AOE3 works fine normally, but if you mark
d3dx9_25 as builtin only, the game renders all black (except for menus),
and the log shows
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileShader iface 0x47a0e98, function
0x1819390, target 0x1819000, flags 0x520, shader 0x6cfbc94, error_msgs
0x6cfb02c, constant_table 0x33f700 stub
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http://bugs.winehq.org/show_bug.cgi?id=24911
Summary: Age Of Empires 3 Demo needs quartz.dll native override
for music/tutorial voices
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Regular sound effects work, but not the music and tutorial voice for the game
unless quartz.dll is native override for Age of Empires 3 Demo.
Other winetricks needed:
msxml4
Sound will also work if you winetricks
directx9
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http://bugs.winehq.org/show_bug.cgi?id=24931
Summary: Age of Empires 3 Trial needs native d3dx9_25 (or 36)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
aoe3 bundles a copy of d3dx9_25, and without it, most of the game is black.
You only see the problem if you try to run with builtin d3dx9, so
this only affects purists at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24912
Summary: Age Of Empires 3 Demo Installer hangs in background
after successfull install
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Age Of Empires 3 Demo installs with great success but leaves behind an
InstallShield window title on the panel. wineserver -k makes it go away
Terminal shows:
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706ba
Bug 5233 (from a long time ago) showed a similar error but was closed as fixed.
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http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse
reaches border
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving
in either X or Y direction long before hitting the border.
A little work-around (in desktop window mode) is to come back into the window
at another location and try again ... and again. Sadly, this is not good
enough e.g. for the in-game options menu where the CPU% goes high and I can't
manage to move the mouse over the vsync scroller to disable it.
Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on.
Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not
exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native
quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug
#18773
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a
full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost
nailed at the center of the virtual desktop (and CPU% went up).
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http://bugs.winehq.org/show_bug.cgi?id=20056
Summary: The Westerner: crash follows bogus DSOUND:SetFormat
call
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
When DSOUND_PrimarySetFormat is given a broken format, it will
nevertheless HeapReAlloc() and thus forget the old format.
The Westerner happens to call DSOUND_PrimarySetFormat with a completely bogus
format. Why? I don't know.
DSOUND_PrimarySetFormat (formattag=0x0001,chans=0,
samplerate=0,bytespersec=0,
blockalign=0,bitspersamp=0,cbSize=0)
>From there, two execution traces are possible, each leading to a crash.
A) ReopenDevice fails as WAVE_Open refuses the bogus new format.
The device is left in floating state, neither open nor closed, and
with a bogus format description in device->pwfx.
A subsequent DSOUND_PerformMix() will choke on the broken format.
DSOUND_ReopenDevice waveOutOpen failed
DSOUND_PrimarySetFormat DSOUND_ReopenDevice failed: 80070057
DSOUND_PerformMix (0x213620)
DSOUND_PrimaryGetPosition pwplay=0, pwqueue=0
DSOUND_PrimaryGetPosition playpos = 0, writepos = 0 ( time=8688)
DSOUND_PerformMix primary playpos=0, writepos=0,
clrpos=0, mixpos=0, buflen=65536
wine: Unhandled division by zero -- likely BytesPerSec=0
B) One winmm:WAVE_Open initiated by DSOUND_PrimaryOpen succeeds.
trace:winmm:WAVE_Open wFormatTag=1, nChannels=3, nSamplesPerSec=96000,
nAvgBytesPerSec=576000, nBlockAlign=6, wBitsPerSample=16
The original format structure is still bogus (wBitsPerSample=0) and
PrimaryOpen crashes in a division by zero in this case as well.
This is the case I have to investigate further, as I thought my recent
patches to wodOpen in wineoss.drv and winecoreaudio.drv for bug #12349
and bug #19901 would have taken care of it. Apparently there are
several WAVE_FORMAT structures floating around that one does not know
which one to correct.
I also need to find out why the app keeps crashing now while I had it
working in the past (IIRC I did not use the demo).
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http://bugs.winehq.org/show_bug.cgi?id=19124
Summary: The Westerner: dsound heap overflow prevented by
warn+heap
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22087)
--> (http://bugs.winehq.org/attachment.cgi?id=22087)
short backtrace
The Westerner crashes without WINEDEBUG=warn+heap in DSOUND_bufpos_to_mixpos()
100 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
So either the application or dsound is guilty of heap corruption / producing
broken data.
With the memory fence installed by using WINEDEBUG=warn+heap, the application
seems to work "normally", except 2 lines are repeated very often and always in
pair:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5120,
block size = 64626
warn:heap:allocate_large_block Could not allocate block for fc720000 bytes
I tried out ALSA, emulation, 22050Hz 8bit, or default full HW (and also OSS
IIRC). No difference.
Note that in my test data from 2009-06-14, I required a native quartz.dll, but
one also gets this crash with pure Wine components, before quartz gets used.
Using Ubuntu 8.10 on Intel/SigmalTel/AC'97 audio HW.
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http://bugs.winehq.org/show_bug.cgi?id=21785
Summary: The Westerner: no background in menu + errors when
loading
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit db3d756c1e4b03b0fb33f2863ab3d2275dcf00c2
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Sun Jan 24 15:18:46 2010 -0600
gdiplus: Prefer the builtin version.
causes 2 bugs in The Westerner.
1. The graphics background and mouse are missing from the main menu, after
displaying this log a hundred times:
fixme:gdiplus:GdipImageRotateFlip (0x0 6) stub
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
2. Afterwards, starting or loading a game (via the cursor keys), the app
displays many, many requesters, each time about a different file, like this:
error: no es pontencia de 2 "RData\Textures\maderas\madera_fuelle.tif w:0 h:0
I didn't click through all of them to see what would be left to see.
What's surprising is that there is a GdiPlus.dll in the app's directory. The
app's installer must have added it as I found no note of adding one myself in
my installation notes. This setup worked fine until Vincent's commit changed
the priorities.
I was not using any override except for quartz, as my AppDB entry explains.
Unlike bug #21604 about gdiplus, the above fixme+err suggest that the missing
functionality is clearly identified and could be added to the builtin gdiplus,
so that it becomes useable with The Westerner.
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https://bugs.winehq.org/show_bug.cgi?id=40763
Bug ID: 40763
Summary: League of legends crashes when changing screen
resolution
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 54659
--> https://bugs.winehq.org/attachment.cgi?id=54659
Standard debug output
Since a few League of legends versions (or wine-staging versions), when I try
to change the game resolution, the game crashes.
The game client detects it and asks to reconnect, with success. (and asking if
we want to send a bug report to them).
I didn't see anything special in the default log output, but I added it as
attachment anyway.
Should I add more specific WINEDEBUG channels ?
I will also add the game logs as specified in the screenshot.
Using wine staging 1.9.11
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https://bugs.winehq.org/show_bug.cgi?id=38701
Bug ID: 38701
Summary: Stalker CoP crashes with error "GL_OUT_OF_MEMORY error
generated. Failed to allocate memory for texture."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rief.the.dreamer(a)gmail.com
Distribution: ---
Created attachment 51626
--> https://bugs.winehq.org/attachment.cgi?id=51626
The wine log containing the error lines
Playing Stalker Call of Pripyat plus the Misery Mod in wine both 1.7.38 and
1.7.44 with maximum details results in some kind of memory leak and a crash
because no memory is left. The game crashes after 10-30 minutes.
You can find the full log attached and apparently the two important lines are
in the ogs are
err:d3d:wined3d_debug_callback 0x1956b0: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ texture.c / 937
My system has a GTX 970 with 4GB of memory (I set 4GB graphical memory). I'm
using NVIDIA drivers version 346.47.
The error seems similar to the one reported for dragon age 2 at
https://www.winehq.org/pipermail/wine-bugs/2013-May/353719.html.
Please note that I have played Stalker Call of Pripyat with the Misery Mod many
times thanks to wine. The only difference is that I have now a new computer and
I'm running at maximum details instead of low. I have been able to finish the
game previously. Let me know if you need more details and how to generate them.
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http://bugs.winehq.org/show_bug.cgi?id=26637
Summary: Tom Clancy's HAWX is not running
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33909)
--> (http://bugs.winehq.org/attachment.cgi?id=33909)
Tom Clancy's H.A.W.X execution backtrace
After installing Tom Clancy's HAWX, launching it the first time leads to
install the patch. After this installion, which is OK, the game doesn't launch
and the following message appears :
"Save dump file to C:/Program Files/Tom Clancy's H.A.W.X/HAWX.exe.dmp"
Hawx process is until running (HAWX and wine process are noticed in Program
Manager), but nothing happens...
Hardware configuration :
ATI RADEON HD 5x series
Software configuration :
Kubuntu 10.10
Catalyst 11.2
Tom Clancy's HAWX and patch installation
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http://bugs.winehq.org/show_bug.cgi?id=31483
Bug #: 31483
Summary: InDesign CS6 crashes on File->Save
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)translucidedesign.com
Classification: Unclassified
Created attachment 41386
--> http://bugs.winehq.org/attachment.cgi?id=41386
Terminal Output, Screenshot and Shell script to install InDesign CS6
InDesign CS6 crash on "file -> save" before any dialog box appears.
InDesign cs6 was installed using the install script I provided on the app DB
page (see comments from graben) Exporting in InDesign Markup/XML does the save
behaviour as well as "save as" or "save a copy"
Here is (as attachments) the complete terminal output I have when the crash
occurs, a screenshot of what happens, and the installation shell script I used
to run InDesign CS6 in the first place.
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http://bugs.winehq.org/show_bug.cgi?id=20886
Summary: Adobe InDesign CS4 demo - NtLockFile /
SetNamedSecurityInfoW etc
Product: Wine
Version: 1.1.32
Platform: PC
URL: https://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&pr
omoid=EBYES&product=indesign
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tethys(a)gmail.com
Created an attachment (id=25029)
--> (http://bugs.winehq.org/attachment.cgi?id=25029)
Wine output
Tried to install the trial version of InDesign CS4 from the above URL.
After taking seemingly forever to uncompress and extract the archive,
it failed when trying to launch the app itself. It was also unable to
launch the wine debugger:
The program winedbg.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.
It seems to be stuck in a loop, and clicking the close button just
brings up the same error dialog again.
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