https://bugs.winehq.org/show_bug.cgi?id=40187
Bug ID: 40187
Summary: Dream Acquarium can't run
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdunnagan(a)yahoo.com
Distribution: ---
Something changed in the Dream Acquarium application, and now it doesn't
run after it automatically installs updates.
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https://bugs.winehq.org/show_bug.cgi?id=45216
Bug ID: 45216
Summary: Alien: Isolation crashes on startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61439
--> https://bugs.winehq.org/attachment.cgi?id=61439
Alien:Isolation terminal output
Alien: Isolation (Steam version) crashes on startup.
There is an attempt for the game to load as a process named AI.exe is created
and a window pops up on a black screen but with the mouse cursor changing to
the in-game one. So the game at least attempts to boot up.
Specifically for Arch Linux which I use, there is a "trick" to get this game
running.
If you install the package "wine-staging-nine" from the official repositories
here : https://www.archlinux.org/packages/multilib/x86_64/wine-staging-nine/
the game boots correctly.
It does not boot up with plain wine-staging or vanilla wine + gallium nine
patches. So it probably needs a mix of patches from both projects.
I'm attaching a terminal output below.
GPU used: Radeon HD 6870
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http://bugs.winehq.org/show_bug.cgi?id=17101
Summary: Cancelling text with Scientific Workplace leaves last
character
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loic.grenie(a)gmail.com
Created an attachment (id=18937)
--> (http://bugs.winehq.org/attachment.cgi?id=18937)
Screenshots
When I delete text under Scientific Workplace, the end of the line is not
treated correctly. Was is most evident is that the last character(s) is(are)
not canceled.
I attach a vertical concatenation of 3 screenshots:
the first is the state before hitting backspace: I typed "abcdefghijkl" and
added an inline image,
the second is after hitting backspace (I cancel the "g"); notice how the last
"kl" are not correctly canceled and the image is not moved to the left
and the third is how it should have looked.
No error message is displayed while hitting backspace (it complains about IME
all the time but I think it's no big deal).
I have seen this problem at least in versions 1.0.1 (under Debian testing,
Ubuntu hardy and intrepid, both 32 and 64 bits) and 1.0.13 (Debian testing 64
bits). The situation is even worse under Ubuntu intrepid (32 bits OS, Wine
v1.0.1) as text disappears as soon as it is typed (Esc redisplays it briefly).
I can live with the image (visible at the end of the line) not correctly
positioned after backspace (it seldom occurs), but the last character not
canceled is a real (visual) pain.
I can test anything you wish and I understand programming/debugging.
Thank you for any help.
SurJector
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http://bugs.winehq.org/show_bug.cgi?id=17272
Summary: Zmodeler: Icons and overall GUI blinky
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=19272)
--> (http://bugs.winehq.org/attachment.cgi?id=19272)
Simple log of fixme's in the console
Zmodeler is not quite in full working condition (but tons better than prior to
1.1.14). When using the buttons on the Main Toolbar the icons which
occasionally disappear and overall 3D performance is rather slow. You can
mouseover the icons and they will reappear, but it isn't overly practical...
Attached is a log. I believe it has something to do with"LockWindowUpdate".
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http://bugs.winehq.org/show_bug.cgi?id=30827
Bug #: 30827
Summary: Uninitialized memory reference in
create_icon_pixmaps() -> GetDIBits() ->
bitmapinfoheader_from_user_bitmapinfo()
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While looking at bug 30826, I saw
Conditional jump or move depends on uninitialised value(s)
at bitmapinfoheader_from_user_bitmapinfo (dib.c:177)
by GetDIBits (dib.c:1210)
by create_icon_pixmaps.isra.8 (window.c:883)
create_icon_pixmaps calls GetDIBits with bits=NULL and a mostly uninitialized
info, but bitmapinfoheader_from_user_bitmapinfo() assumes that biCompression
has already been initialized.
gdi32/dib.c:
149 static BOOL bitmapinfoheader_from_user_bitmapinfo( BITMAPINFOHEADER
*dst, const BITMAPINFOHEADER *info )
150 {
...
166 else if (info->biSize >= sizeof(BITMAPINFOHEADER)) /* assume
BITMAPINFOHEADER */
167 {
168 *dst = *info;
169 }
...
176 dst->biSize = sizeof(*dst);
177 if (dst->biCompression == BI_RGB || dst->biCompression ==
BI_BITFIELDS)
178 dst->biSizeImage = get_dib_image_size( (BITMAPINFO *)dst );
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [in,out] Address of structure with bitmap
data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1208 /* Since info may be a BITMAPCOREINFO or any of the larger
BITMAPINFO structures, we'll use our
1209 own copy and transfer the colour info back at the end */
1210 if (!bitmapinfoheader_from_user_bitmapinfo( &dst_info->bmiHeader,
&info->bmiHeader )) return 0;
....
1212 if (bits &&
1213 (dst_info->bmiHeader.biCompression == BI_JPEG ||
dst_info->bmiHeader.biCompression == BI_PNG))
winex11.drv/window.c:
868 static BOOL create_icon_pixmaps( HDC hdc, const ICONINFO *icon, struct
x11drv_win_data *data )
869 {
870 char buffer[FIELD_OFFSET( BITMAPINFO, bmiColors[256] )];
871 BITMAPINFO *info = (BITMAPINFO *)buffer;
...
881 info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
882 info->bmiHeader.biBitCount = 0;
883 if (!(lines = GetDIBits( hdc, icon->hbmColor, 0, 0, NULL, info,
DIB_RGB_COLORS ))) goto failed;
Note that GetDIBits is careful to avoid referencing biCompression itself
when bits is NULL, but the function it calls doesn't know whether bits is NULL.
(bug 30266 is nearby but doesn't seem related?)
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http://bugs.winehq.org/show_bug.cgi?id=35937
Bug ID: 35937
Summary: The file crashed upon loading the program.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlino.designs(a)gmail.com
Created attachment 47995
--> http://bugs.winehq.org/attachment.cgi?id=47995
Error log file for eDCAA.exe
The file crashed upon loading the program.
The file can be downloaded at:
http://brightemo.co.uk/download/eDCAA.exe
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http://bugs.winehq.org/show_bug.cgi?id=27570
Summary: Aliens Vs Predator 2 Demo is temporary confined
ingame.
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
I've tried the marine demo at the start the mouse movement is confined like bug
#6971 until you right click or over time, it works as per usual after this plus
"Automatically capture the mouse input in full-screen window" changes nothing.
Make fmv videos not accessible to speed up testing.
I haven't tested when you start the next level due to being a demo.
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https://bugs.winehq.org/show_bug.cgi?id=43804
Bug ID: 43804
Summary: [Steam] Alien Swarm Reactive Drop: GPU hang after a
minute or two
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maraku(a)gmx.com
Distribution: ---
Created attachment 59338
--> https://bugs.winehq.org/attachment.cgi?id=59338
dmesg/kernel log cut to the GPU hang lines
After starting running Alien Swarm Reactive Drop through Steam, the GPU errors
and hangs (i don't know how else to describe this behavior). The X-display
becomes unresponsive, and the only way to "fix" this is to switch to another
virtual terminal and end the alien swarm wine process.
I've attached a dmesg/kernel log. Wine itself does not crash (other than for
the web helper, which I do not believe is related to this crash), so I'm not
sure how to get a stack trace.
I'm running the 4.13.4 kernel, but this happened with the 4.13.2 kernel as
well.
The game used to run fine, but I believe the September 15th update caused this
behavior. Let me know if I should attach any other logs. I could not find any
errors in the Xorg.0.log either.
This is on a 7th gen i7-7500U with the intel 620 graphics. No kernel bootflags
(in the bootloader command line) enabled.
Thanks,
Manu
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https://bugs.winehq.org/show_bug.cgi?id=35998
Bug ID: 35998
Summary: American Conquest: Divided Nation refuses to start.
(Black Screen followed by crash).
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mjkolar(a)charter.net
I'm trying to play American Conquest: Divided Nations, but when I load it up, I
get a flash of black screen followed by a CTD. The console output is as
follows:
bash-4.2$ wine DMCR.exe
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f828,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33f828,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6a8,0x00000000), stub!
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
err:mmio:MMIO_ParseExtA No extension in szFileName: "Sound\\new\\dr+flute2.wav"
fixme:win:EnumDisplayDevicesW ((null),0,0x33f458,0x00000000), stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
Note that I installed this game according to the instructions listed on the
following appdb page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=24902 , including
the winecfg changes, the external patch, deleting the video directory, and
setting ddraw to native for this app.
I have also installed the original American Conquest demo, and I can confirm it
works with wine 1.7.12, but not wine 1.7.16, so I am presuming there is a
regression between these two releases. The American Conquest: Divided Nation
full version does not run with either release, and shows the same error
messages for both wine releases. Note also I have used a nocd to get around
Divided Nations Starforce (III?) protection. The demo does not have said
protection, so not relevant in that case.
System:
Slackware 14.1 x86_64 with alien multilib pack.
Xorg 1.15.0
NVIDIA Proprietary Blob 334.21 /w Geforce GTX 285m
Pulseaudio 5.0
Wine 1.7.12
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http://bugs.winehq.org/show_bug.cgi?id=23887
Summary: Microstation V8.5 opening files only in read only mode
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kalathilsunil(a)yahoo.com
Microstation, one of the popular CAD application got installed in WINE but not
able to edit files
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http://bugs.winehq.org/show_bug.cgi?id=9337
Summary: direct 3d errors while running vietcong.exe
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8864
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: docmccoy80(a)freenet.de
When vietcong.exe is running by wine, I get always the same errors repeatedly:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fcb8
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fa80
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fd0c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df88
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df68
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df7c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33dfa0
When I start a game in Vietcong, it is loading, but then it crashs.
If I want to select the multiplayer character, it also crashs.
I think wine has problems to emulate the direct3d eninge of Vietcong.
Unfortunately I can't give a better bug report, because I don't know much about
wine/d3d/....
Perhaps I just need a dll?!
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http://bugs.winehq.org/show_bug.cgi?id=18172
Summary: Wine crash after fixmes on htmlhelp:HtmlHelpW (Microsoft
Money 99)
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arcepi(a)arcepi.net
Created an attachment (id=20639)
--> (http://bugs.winehq.org/attachment.cgi?id=20639)
Crash log
When trying to use Microsoft Money 99, Wine crashes and dumps core just after
printing some fixmes on htmlhelp:HtmlHelpW.
The crash happens as soon as the user finishes the first step of the start
wizard, which creates the initial configuration.
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https://bugs.winehq.org/show_bug.cgi?id=37610
Bug ID: 37610
Summary: Lotus Approach: Using File, Close dialog causes a
crash
Product: Wine
Version: 1.1.19
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: focht(a)gmx.net, ToddAndMargo(a)zoho.com
Depends on: 18157
Distribution: ---
Created attachment 50056
--> https://bugs.winehq.org/attachment.cgi?id=50056
backtrace
Originally reported in bug 18157.
Install Lotus Approach. Open sample database from
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
Click, 'File', then 'Close'. Crash.
I'll attach the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=36521
Bug ID: 36521
Summary: Star Wars rebellion update 1.01 crashes on start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
Created attachment 48603
--> https://bugs.winehq.org/attachment.cgi?id=48603
Output of the crash
Just installed the game, ran it, tried running the patch and it crashes before
anything.
Link to patch:
http://swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownlo…
7ae576e99c8b623032e5ab96f384ad354d0e4230 rsupd101.exe
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http://bugs.winehq.org/show_bug.cgi?id=18933
Summary: Free PDF to Word Doc converter doesn't work, window
empty/hangs on launch (appinstall)
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.hellopdf.com/download.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looking at a list of the most popular windows applications
(http://lifehacker.com/5110552/most-popular-free-windows-downloads-of-2008) for
applications to test with appinstall, I tried Free PDF to Word Doc converter.
Installs relatively fine (there's a couple other bugs, nothing major), but when
trying to launch, the borders of the window appear, but the app doesn't do
anything, and its window is blank.
No terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=45462
Bug ID: 45462
Summary: PDF X-Change Viewer (all versions) cannot click dialog
box in menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xyjota(a)amail.club
Distribution: ---
Edit->Preferences->Customize UI-> any of the 'color' buttons when clicked just
stay depressed and dont open their respective options. Tested on multiple
versions including latest (2.5).
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https://bugs.winehq.org/show_bug.cgi?id=43934
Bug ID: 43934
Summary: SumatraPDF 3.1.2 has very narrow buttons in its
installer
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59570
--> https://bugs.winehq.org/attachment.cgi?id=59570
Wine 2.19 terminal output
SumatraPDF 3.1.2 has very narrow buttons in its installer.
File link: https://www.sumatrapdfreader.org/dl/SumatraPDF-3.1.2-64-install.exe
OS: Lubuntu 16.04.3.
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http://bugs.winehq.org/show_bug.cgi?id=34848
Bug #: 34848
Summary: PDF-XChange Viewer crashes when switching between
document tabs
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kalab.oto(a)gmail.com
Classification: Unclassified
I am using LinuxMint 15, wine 1.6, PDF-Xchange 2.5 (213.0). It works fine but
suddenly this bug appeared.
When I open more than one PDF file it's working fine till I click on tab for
another document, then PDF-XChange viewer crashes.
I tried open different documents, also install wine1.7.4, also older viewer
bulid (208), same crash everytime. Only PDFx portable version 2.5(210.0) didn't
cause the crash but switching between tabs is freezy and take a very very long
time.
Attaching the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=18159
Summary: Approach has extra caption buttons and Control box
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20625)
--> (http://bugs.winehq.org/attachment.cgi?id=20625)
Approach has extra set of "caption buttons" and "Control boxes"
Hi All,
I am am the OP on 15088. Now that I can actually get into Approach, I have
been using it all day. I have five bugs to report. (I am presuming you want
them on different reports.) I am running the native msvcrt.
sh -c "cd /home/wine/drive_c/lotus/approach; WINEDEBUG=+loaddll
WINEDLLOVERRIDES=msvcrt=n /usr/local/bin/wine ./approach.exe"
Bug number five: when Approach opens a database, it has its own set of windows
inside the main Approach window. This allows you to tile, etc. several
databases inside the main Approach window. To do this, Approach has a second
"title bar" with a second set of "caption buttons" and "Control box". Under
Wine, this second set of "caption buttons" and "Control boxes" has a duplicate
set.
This causes confusion. I have circled what I am talking about in the
attachment.
To reproduce:
1) open Approach with the native msvcrt
2) open a database
Here is a sample database to play with:
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
-T
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http://bugs.winehq.org/show_bug.cgi?id=17780
Summary: Symbian epoc emulator: unimplemented function
hal.dll.ExTryToAcquireFastMutex
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)better.se
I get this when trying to launch the Symbian S60 emulator (epoc.exe) from the
Symbian 5th Edition SDK v1.0 [1].
fixme:ntoskrnl:__regs_ExAcquireFastMutex 0x7d7f4d40: stub
wine: Call from 0x7b845e20 to unimplemented function
hal.dll.ExTryToAcquireFastMutex, aborting
[1]
http://www.forum.nokia.com/Resources_and_Information/Tools/Platforms/S60_Pl…
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https://bugs.winehq.org/show_bug.cgi?id=41111
Bug ID: 41111
Summary: CPU-Z driver needs hal.dll.WRITE_PORT_UCHAR
Product: Wine
Version: 1.9.16
Hardware: x86-64
URL: http://www.cpuid.com/downloads/cpu-z/cpu-z_1.77-en.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hal
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: Debian
It is hard to reproduce this, I don't know why. But sometimes when trying to
start CPU-Z we have:
winegl cpuz_x32.exe
fixme:ntoskrnl:MmMapIoSpace stub: 0x00000000000f0000, 65536, 0
fixme:ntoskrnl:HalGetBusDataByOffset (4 0 0 0x32f3dc 0 4) stub!
wine: Call from 0x7b43dae1 to unimplemented function hal.dll.WRITE_PORT_UCHAR,
aborting
wine: Unimplemented function hal.dll.WRITE_PORT_UCHAR called at address
0x7b43dae1 (thread 0031), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=39500
Bug ID: 39500
Summary: Secret Files: Tunguska demo crashes with unimplemented
function hal.dll.KeQueryPerformanceCounter
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/secret-files-tung
uska-download/secret-files-tunguska-demo
OS: Linux
Status: NEW
Keywords: download, obfuscation
Severity: normal
Priority: P2
Component: hal
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 23033
Distribution: ---
Got an error message 'DLL not found shell.dll16.dll' and then
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111100 0
fixme:ntoskrnl:IoGetDeviceObjectPointer stub: L"\\DosDevices\\NTice" 20000
0x53e758 0x53e75c
fixme:ntoskrnl:__regs_ObfDereferenceObject stub: (nil)
fixme:ntoskrnl:MmProbeAndLockPages (0x111158, 1, 1): stub
fixme:ntoskrnl:MmMapLockedPagesSpecifyCache (0x111158, 0, 1, (nil), 0, 32):
stub
wine: Unhandled page fault on write access to 0x00000000 at address 0x57fe27
(thread 0019), starting debugger...
wine: Call from 0x7b839c6c to unimplemented function
hal.dll.KeQueryPerformanceCounter, aborting
wine: Unimplemented function hal.dll.KeQueryPerformanceCounter called at
address 0x7b839c6c (thread 001f), starting debugger...
err:service:service_send_command service protocol error - failed to write pipe!
err:service:service_send_command service protocol error - failed to write pipe!
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111100 0
wine: Call from 0x7b839c6c to unimplemented function
hal.dll.KeQueryPerformanceCounter, aborting
wine: Unimplemented function hal.dll.KeQueryPerformanceCounter called at
address 0x7b839c6c (thread 0040), starting debugger...
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=15102
Summary: "Environment" tab for winecfg
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gbis.com
Please consider adding an additional "tab" to "winecfg" called
"Environment". In this tab, give the functionality to configure the
keys found in the registry branch "HKEY_CURRENT_USER\Environment", such
as the "PATH" variable
Many thanks,
-T
For example, I would not have to create and merge a file like this:
REGEDIT 4
[HKEY_CURRENT_USER\Environment]
"PATH"="C:\\lotus\\compnent;C:\\lotus\\approach;C:\\lotus\\wordpro;C:\\lotus\\123;C:\\lotus\\spell"
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https://bugs.winehq.org/show_bug.cgi?id=38967
Bug ID: 38967
Summary: LOTUS APPROACH CRASHES ON STARTUP
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)fraser4wdhire.com.au
Distribution: ---
Created attachment 51911
--> https://bugs.winehq.org/attachment.cgi?id=51911
Error details
OpenSuse 13.2
Lotus Smartsuite 9.8.2
Lotus Approach crashes on startup - see attachment.
Other programs of the Smarsuite seem to work fine.
It works fine running on OpenSuse 13.1
Tried with different computers - same result
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http://bugs.winehq.org/show_bug.cgi?id=21855
Summary: WordPro Windows pull down does not show file names
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=26459)
--> (http://bugs.winehq.org/attachment.cgi?id=26459)
Missing file names in Windows pull down
Hi All,
Would you guys fix this for me?
I am using Lotus Word Pro N9.8.0208.1200. When you open two files (documents)
from the command line (the jpeg I have attached), then go to the "Window" pull
down to select which file to bring into focus, the file names are missing. If
you start Word Pro, then use File, Open to select two files, one at a time, the
second file does not show.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=36484
Bug ID: 36484
Summary: Lotus Notes 8.x installer aborts with SAX parser
exception (line breaks not preserved)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 36228
As already said, the Java SAXParser still throws same exception as in bug 36228
--- snip ---
...
2014/05/18 19:46:46.452 SEVERE CWPPR0026E: The XML parser reported an exception
at line number 17 and column number 1 when parsing the provisioning manifest.
::class.method=com.ibm.rcp.provisioning.internal.impl.ProvisioningServiceImpl.process()
::thread=Worker-0 ::loggername=com.ibm.rcp.provisioning
org.xml.sax.SAXParseException: Attribute name "ur" associated with an
element type "feature" must be followed by the ' = ' character.
at
org.apache.xerces.util.ErrorHandlerWrapper.createSAXParseException(Unknown
Source)
at org.apache.xerces.util.ErrorHandlerWrapper.fatalError(Unknown Source)
at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source)
at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source)
at org.apache.xerces.impl.XMLScanner.reportFatalError(Unknown Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanAttribute(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanStartElement(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown
Source)
at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
at org.apache.xerces.parsers.XMLParser.parse(Unknown Source)
at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source)
at org.apache.xerces.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
at org.apache.xerces.jaxp.SAXParserImpl.parse(Unknown Source)
at
com.ibm.rcp.provisioning.internal.impl.ProvisioningServiceImpl$3.run(Unknown
Source)
at org.eclipse.core.internal.jobs.Worker.run(Unknown Source)
...
--- snip ---
For reproducing one can short-circuit the whole thing by re-running on a failed
install attempt as follows:
--- snip ---
wine "C:\\Program Files\\IBM\\Lotus\\Notes\\framework\\rcp\\rcplauncher.exe"
-rcpLauncherWait -provManifest -noSplash -product NULL -provisioningOperation
update -vmargs -verbose:class -verbose:jni -DprovisioningOperation=update
-Drcp.system.admin=true
-DprovUpdateSiteListOverride="file:/C:/users/focht/Temp/Lotus Notes/updateSite"
--- snip ---
Java VM args '-verbose:class -verbose:jni' were added for debugging purpose,
they can be omitted.
It seems the culprit is that Wine's msxml (re)generates an 'install.xml' file
with line breaks not preserved/generated (linefeed/carriage return missing).
Good one, each tag is separated by line break (seen in hex-editor with
0x0D,0A).
--- snip ---
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- ***************************************************************** -->
<!--
...
<ibm-portal-composite>
<domain-object name="com.ibm.rcp.installmanifest">
<object-data>
<install version="8.0.0.20080809.0430">
<installfeature default="true" id="Platform.XPD" required="true" show="false"
version="8.0.0.20080809.0430">
<requirements>
<feature download-size="2188" id="com.ibm.langware.engine.feature"
match="perfect" size="3464"
url="jar:file:/C:/Users/focht/AppData/Local/Temp/Lotus Notes/updateSite.zip!/"
version="6.1.2.200808010926"/>
...
--- snip ---
Bad one, generated by Wine msxml.
After the starting '<ibm-portal-composite>' tag it's basically one big line:
--- snip ---
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- ***************************************************************** -->
<!--
...
<ibm-portal-composite><domain-object
name="com.ibm.rcp.installmanifest"><object-data><install
version="8.0.0.20080809.0430"><installfeature default="true" id="Platform.XPD"
required="true" show="false"
version="8.0.0.20080809.0430"><requirements><feature download-size="2188"
id="com.ibm.langware.engine.feature" match="perfect" size="3464"
url="jar:file:/C:/users/focht/Temp/Lotus Notes/updateSite.zip!/"
version="6.1.2.200808010926"/>
--- snip ---
The XML file in question is already present with the installer at unpack time,
located at 'C:\\users\\focht\\Temp\\Lotus Notes\\deploy\\install.xml' (with
proper Windows line breaks).
The file gets rewritten during install time, being smaller in the end with
fewer feature-sets (ok) and line breaks lost (not ok).
'winetricks -q msxml3' works around.
$ sha1sum C1K31EN.exe
5aac0feb578c471e65c0a24a3f5dceb719fd5760 C1K31EN.exe
$ du -sh C1K31EN.exe
456M C1K31EN.exe
$ wine --version
wine-1.7.19
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21147
Summary: SafeDisc v1.35.000 and Rayman 2
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smoki00790(a)gmail.com
Created an attachment (id=25388)
--> (http://bugs.winehq.org/attachment.cgi?id=25388)
Head of the Pirate.jpeg
Rayman 2 needs native dinput.dll (md5sum 1adf77b80823ef9267dde1129c35b0f1).
Keybord will not work with wine winver XP and 2003, every other works), also
renderer must be set to "opengl".
Really, it works for first few levels (1-6 levels), but in the middle of "The
Sanctuary of Stone and Fire" (7 level and upper levels periodicaly) it start to
show "head of Pirate":) (screenshot attached) and because of that pirate no
more playing is possibile. This is tried with old original CD and also with
backup CD.
What is maybe interesting to say, game originaly comes on 650 MB CD but files
on it are actually 6.9 GB!?!
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http://bugs.winehq.org/show_bug.cgi?id=13886
Summary: Focus is killed after unminimizing the window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Steps to produce the bug:
1. Open up Wine's wordpad
wine wordpad
2. Minimize the window
3. Restore the window
Afterwards the window will have focus but the caret will not be shown.
I tested this on KDE 3.5.9 and Gnome 2.22.2 with the same bug occurring on
both.
I tested wordpad in Windows XP SP3, and there was no issue there.
I tested with WINEDLLOVERRIDES="riched20=n" and the bug occurred.
>From this I believe that it isn't a wordpad, or richedit issue.
I added some MESSAGE statements to find the sequence of events that cause the
cursor not to be shown, and this is what I found.
1. After the window is minimized WM_KILLFOCUS is sent to the richedit control
as expected.
2. After the window is restored, WM_SETFOCUS is sent as expected, then another
WM_KILLFOCUS is incorrectly sent which will cause the caret to be hidden and
destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=25126
Summary: AIM 7.4 - Will not start correctly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greghazi(a)gmail.com
Latest version of AIM (7.4) Will not start correctly in the latest development
release of WINE running in Ubuntu 10.10. It installs just fine but when you try
to run it the top menu bar of aim shows up then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44723
Bug ID: 44723
Summary: .n3r File Extension
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrod(a)dellachiesahospitality.com
Created attachment 60723
--> https://bugs.winehq.org/attachment.cgi?id=60723
Back Trace . TXT
.n3r File Extension won't open with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40993
Bug ID: 40993
Summary: NBA2K14 - Poor Performance
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55153
--> https://bugs.winehq.org/attachment.cgi?id=55153
Framerate log
Game should run very well on this hardware, but it's currently struggling and
appears to be limited for some reason other than sheer hardware power.
Logs attached for both +d3d and +fps. As you'll notice, the framerate never
really changes from 12 FPS regardless of whether it's ingame or on the menu.
Changing graphics settings from minimum to maximum also doesn't appear to make
any difference.
GPU info:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Iris Pro 6200 (Broadwell GT3e)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-1069461)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=24704
Summary: Projected shadows do not appear in Lemony Snicket and
other Unreal 2.x games.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Title says all. Not really that much of a problem gameplay-wise, although it'll
be better if it's fixed. The problem appears in A Series of Unfortunate Events,
HP: Prisoner of Azkaban and probably a couple of other games (such as UT2003)
that use the same engine (or a variant of it).
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https://bugs.winehq.org/show_bug.cgi?id=46077
Bug ID: 46077
Summary: Pathos: screen flickering / texture tearing
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orbisvicis(a)gmail.com
Distribution: ---
Created attachment 62694
--> https://bugs.winehq.org/attachment.cgi?id=62694
terminal output
Pathos is an open-source game available at https://pathos.azurewebsites.net
using the Inv framework available at
https://gitlab.com/hodgskin-callan/Invention/wikis/home. Both users attempting
to run the game via wine have reported the same issue on completely different
hardware. The game auto-updates. As far as I know all versions expose the issue
but I can confirm that w2018.1102.2249 is susceptible. There is a lot of detail
in the following reddit thread, including several work-arounds.
https://www.reddit.com/r/pathos_nethack/comments/9nh6qw/pathos_under_wine/
Wine versions:
* multilib (x86_64 + i686) wine 3.17 from fedora 28 with winepulse.drv audio
output and winetricks 20180603
* wine-devel 2.0.170 on Ubuntu
* latest wine from WineHQ repository on Mint 18.3 with winetricks 20180815-next
Game details:
* "It's all .NET Framework 4.5.0 and WPF controls. The main game board is
custom drawn using System.Windows.Media.DrawingContext."
Game installation
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks corefonts dotnet452
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks win7
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
PathosSetup.exe
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
"C:\Games\Pathos\PathosGame.exe"
Nvidia workarounds
+ GPU: NVIDIA Corporation GM206 [GeForce GTX 960]
+ GPU driver NVIDIA 396.54
+ OS: Fedora 28 + XMonad
* leave fullscreen mode
* run a compositor when the game is fullscreen
* disable "allow flipping" in the nvidia-settings OpenGL tab
* winetricks ddr=gdi (but this makes the game stutter and lag)
ATI workarounds
+ CPU: AMD APU A6-6700
+ GPU: AMD RX 570
+ GPU driver: AMDGPU
+ OS: Mint 18.3
* winetricks ddr=gdi (but this makes the game stutter and lag)
Opinions:
Looks like a double-buffering problem.
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http://bugs.winehq.org/show_bug.cgi?id=33385
Bug #: 33385
Summary: Map is black on resolutions bigger than 640x480 in
Gruntz
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Classification: Unclassified
When 800x600 or 1024x768 resolution is set in Gruntz the map is black. Only
Gruntz are visible, this makes game unplayable. Bug occurs both in wine 1.4 and
1.5.28. On 1.2 it works fine, so obviously it's a regression.
Steps to reproduce:
1. Buy Gruntz or download demo -
http://download.cnet.com/Gruntz-demo/3000-2119_4-10026065.html
2. Install it
3. Apply resolution patch (there's a bug in game that prevents changing
resolution in in-game options) -
http://gooroosgruntz.proboards.com/index.cgi?board=GFAQs&action=display&thr…
4. Run game on virtual desktop
5. Start game on any map
6. Map is black, only Gruntz are visible
My graphics card is Nvidia GeForce GTX 550 Ti, I'm using Nvidia proprietary
driver version 319.12
My OS is Kubuntu 12.10, I removed pulseaudio and installed alsa+dmix instad of
it to get working sound in wine.
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https://bugs.winehq.org/show_bug.cgi?id=43545
Bug ID: 43545
Summary: Path of exile crashes after a few minutes of playing
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)khelekore.org
Distribution: ---
Created attachment 58945
--> https://bugs.winehq.org/attachment.cgi?id=58945
one of the crashes
Debian sid, running gnome 3 on X.
wine-2.14 (Staging), from deb https://dl.winehq.org/wine-builds/debian/ sid
main
Intel nuc, i7-5557U
Graphics: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3) (0x162b)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.5
Installed path of exile, tried with both 32 bit and 64 bit wine versions on
different WINEPREFIX, game seems to use 32 bit version no matter what.
Start game and play. It will stutter a bit every now and then which is a bit
annoying, but there are other bugs on that.
After a few minutes of playing, hard crash. Changing zone generally makes the
crash appear faster.
What information is missing?
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https://bugs.winehq.org/show_bug.cgi?id=38054
Bug ID: 38054
Summary: DoDragDrop() should abort when
IDropSource::QueryContinueDrag fails
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50692
--> https://bugs.winehq.org/attachment.cgi?id=50692
IDrop_Example.exe
I've written some test code for DoDragDrop, and if
IDropSource::QueryContinueDrag returned a FAILED value (for example,
0xdeadbeef), DoDragDrop would about in Win8.
But wine will continue to do the job of DoDragDrop, so I'll see a MessageBox I
created in IDropTarget::DragEnter (In [MSDN], this is the 2nd step of
DoDragDrop)
Code sample:
https://gitcafe.com/endle/IDrop_Helper_Example/tree/DoDragDrop_should_stop
The .exe file was created with VS2013 Community
[MSDN]:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms678486%28v=vs.85…
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http://bugs.winehq.org/show_bug.cgi?id=31802
Bug #: 31802
Summary: World of Warplanes fails to play intro video
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blakekl10(a)gmail.com
Classification: Unclassified
Created attachment 41840
--> http://bugs.winehq.org/attachment.cgi?id=41840
log from wine.
after launching World of Warplanes, the loading screen appears. Once the
progress bar is full, the screen goes black and the intro movie is supposed to
play. The screen remains black. Attached are the wine logs, X11 logs, and the
World of Warplanes log.
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https://bugs.winehq.org/show_bug.cgi?id=44834
Bug ID: 44834
Summary: World of Tanks don't unload from memory after exit
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reisenfag(a)gmail.com
Distribution: ---
After update World of Tanks to 1.0 version, if quit from game, process
worlrdoftanks.exe, wineserver and other wine's processes not terminating. In
log no errors. Wine prefix is pure, in 32 / 64 same it.
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http://bugs.winehq.org/show_bug.cgi?id=13910
Summary: Changing Wine version should generating warning
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
We're getting a lot of users changing their reported Wine version in bugs.
Doing so should either be blocked to non-admin users, or generating a warning
page.
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http://bugs.winehq.org/show_bug.cgi?id=22594
Summary: Request to limit the number of screenshots per app
version
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=scree
nshot&sState=queued&sTitle=Screenshot%20Queue
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
There is apparently no numerical screenshot limit per app version. On many an
occasion logging into the AppDB can have over a hundred screenshots waiting,
and most of the time it'll be one user that feels it necessary to submit thirty
or so screenshots of his Call of Duty character standing in different angles.
Firstly, it is unnecessary to have so many screenshots for one version of any
app, ten should be more than enough to get an idea and the AppDB shouldn't be a
place for people to submit galleries of their wonderful death match victories.
Secondly, adding or rejecting each screenshot one by one takes a ridiculous
amount of time for the poor admin/maintainer that gets stuck with the task.
If the number of screenshots were limited, a message could be shown to let the
user know that the limit has been reached, and to encourage them to become an
app maintainer if they wish to change the screenshots. This would save us a
lot of time!
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http://bugs.winehq.org/show_bug.cgi?id=23261
Summary: Industry Giant 2 demo crashes with
DDERR_UNSUPPORTEDMODE message
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://ds.jowood.com/ig2en/ig2_setup_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28971)
--> (http://bugs.winehq.org/attachment.cgi?id=28971)
Console output on ig2_demo.exe crash
The Industry Giant 2 game demo downloadable from
http://ds.jowood.com/ig2en/ig2_setup_demo.exe fails to run under Wine 1.2rc3.
(The installer works, I'm referring to the actual game demo ig2_demo.exe.)
On my system, it opens a (I guess) 800x600-pixel black window, and shows a
dialog box titled Engine Error, with this text:
Engine Version: Tue May 21 14:33:20 2002
[current date and time]
Error: -2005532082 DDERR_UNSUPPORTEDMODE Line: 391
When the mouse pointer is over the dialog box, the pointer vanishes. Clicking
the OK button (or equivalently, pressing return) results in Wine showing a
Program Error dialog box.
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http://bugs.winehq.org/show_bug.cgi?id=28059
Summary: 3DAnalyzer: Hangs when selecting certain exe's
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakerman999(a)yahoo.ca
Selecting some exe files results in hanging when file is accepted.
Running in console gives "fixme:commdlg:GetFileName95 Flags 0x00100000 not yet
implemented" when open dialogue is opened, after confirming problem exe the
open dialogue disappears, 3DAnalyzer gets ready to accept further input, then
hangs.
ctrl+c in the terminal gives "fixme:console:CONSOLE_DefaultHandler Terminating
process 22 on event 0".
*note* This only hangs on certain exe files, others work without problem.
Replication can be found on hoi3game.exe from Hearts of Iron 3, and the
kkrieger executable pno0001.exe from http://kk.kema.at/files/kkrieger-beta.zip
among others.
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https://bugs.winehq.org/show_bug.cgi?id=45148
Bug ID: 45148
Summary: [Overwatch] Left Ctrl does not work
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pshela94(a)gmail.com
Distribution: ---
Normally crouch is assigned to Left Ctrl, but when I open settings, crouch is
assigned to RCONTROL (Right Ctrl, which works).
What is weird, when assigning Left Ctrl in settings to crouch, game registers
it as LCONTROL, but when I return to game it still does not work. What is even
weirder, when I open settings again, crouch is reassigned back to RCONTROL.
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http://bugs.winehq.org/show_bug.cgi?id=22006
Summary: OpenProcess does not enforce ACL
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shalomgo(a)gmail.com
Created an attachment (id=26746)
--> (http://bugs.winehq.org/attachment.cgi?id=26746)
Test case
OpenProcess (and probably other functions) does not properly enforce process
ACLs, allowing unprivileged processes to read and write memory of privileged
ones.
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https://bugs.winehq.org/show_bug.cgi?id=43505
Bug ID: 43505
Summary: Star Wars: Starfighter - screen out of monitor borders
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 58888
--> https://bugs.winehq.org/attachment.cgi?id=58888
terminal output 2.14
Without using virtual desktop, most part of screen go beyond borders of my
monitor. The lower the resolution, the smaller part of screen is visible. My
monitor is 1920x1080. The game supports only up to 1280x1024.
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https://bugs.winehq.org/show_bug.cgi?id=40013
Bug ID: 40013
Summary: "Git for Windows" fails to install
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53462
--> https://bugs.winehq.org/attachment.cgi?id=53462
backtrace
Trying to install "Git for Windows" from here
https://git-scm.com/download/winhttps://github.com/git-for-windows/git/releases/download/v2.7.0.windows.1/G…
fails. I tested both, 64bit and 32bit version, for the 32bit version I used
prefix
WINEARCH="win32"
Several combination included the use of the "default" settings were tested.
None succeeded.
"Welcome Screen" -> Next
"License Information -> Next
"Select Destination Location":
Used Default "C:\Program Files\git" -> Next
"Select Components": used the default
x Windows Explorer integration
x Git Bash Here
x Git Gui Here
x Associate .git* configurat...
x Associate .sh files ...
"Select Start Menu folder:"
Used Default "Git" -> Next
Adjusting your PATH environment
x "Use Git from Git Bash only" (default)
->Next
Configure the line ending conversions
x "checkout windows-style, commit Unix-style line endings (default)
->Next
Configure the terminal emulator to use with Git Bash
x Use MinTTY (Default)
->Next
Configure experimental performance tweaks
o "Enable file system cache" default is off
->Next
Installing:
Progress bar runs to 100 %
then the installer fails with this message
wine: Call from 0x7b83a9fc to unimplemented function rstrtmgr.dll.RmShutdown,
aborting
and a programm error occurs, generating the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=44618
Bug ID: 44618
Summary: MindManager Pro v7.0: MSI installer complains
"CustomAction unhandled action type 7"
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
During installation of Mind Manager Pro 7 you can notice:
fixme:msi:ACTION_CustomAction unhandled action type 7 (L"RunMSXML6Setup"
L"ALLUSERS=[ALLUSERS] ADDLOCAL=ALL")
Wine version: wine-3.2-167-g7be8beab68
[... and before you ask/complain, i know that fixmes ain't bugs ;) ...]
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https://bugs.winehq.org/show_bug.cgi?id=36813
Bug ID: 36813
Summary: wineconsole: no text without winetricks corefonts
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48886
--> https://bugs.winehq.org/attachment.cgi?id=48886
screenshot
Whenever I run wineconsole on my gentoo machine, I get a console with no text.
Terminal shows:
err:wineconsole:WCUSER_SetFont wrong font
err:wineconsole:WCUSER_SetFont wrong font
if I install corefonts, it works fine.
I have fontconfig and liberation fonts installed:
austin@aw25 ~ $ qlist -Iv fontconfig liberation
app-admin/eselect-fontconfig-1.1
media-fonts/liberation-fonts-2.00.1-r1
media-libs/fontconfig-2.11.1-r1
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https://bugs.winehq.org/show_bug.cgi?id=42554
Bug ID: 42554
Summary: The Magic School Bus Explores The Solar System crashes
while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57458
--> https://bugs.winehq.org/attachment.cgi?id=57458
backtrace without environment variables
The exact symptoms of the crash seem to vary depending on whether the WINEDEBUG
and WINEPREFIX variables are set (but not what they are set to). Other
environment variables might have an effect, but none of WINEARCH,
WINEDLLOVERRIDES, WINESERVER do.
If neither are set, the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0x00001240 at address
0x101f:0x0000f104 (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0x00001240 in segmented
32-bit code (101f:00000509).
If one of the two is set (it does not matter which), the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0xffffffff at address
0x101f:0x000016ca (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in segmented
32-bit code (101f:00000509).
If both are set, the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
fixme:mciavi:MCIAVI_mciSetAudio (0002, 00004002, 0x66e3d8) Item 0000: stub
fixme:mciavi:MCIAVI_mciSetAudio (0002, 00002002, 0x66e3d8) Item 0000: stub
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 01000005
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0x00004540 at address
0x101f:0x000016b6 (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0x00004540 in segmented
32-bit code (101f:00000509).
In the former two cases, the program crashes immediately before playing the
introductory video; in the latter case, the program crashes immediately after
the video is played (or skipped).
It may be noteworthy that the crash always occurs in DPMI_PendingEventCheck()
rather than in the program proper, with the problematic instruction being
"testl $0xffffffff,%fs:0x00000200".
I ran a +heap trace and didn't come up with anything.
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https://bugs.winehq.org/show_bug.cgi?id=45501
Bug ID: 45501
Summary: Darksiders - Slow player movement with builtin
d3dx9_42
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61875
--> https://bugs.winehq.org/attachment.cgi?id=61875
+d3dx
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Output shows that game calls d3dcompiler_43 only.
But actually also needs d3dcompiler_42.
Combinations:
d3dcompiler_43 - builtin
d3dx9_42 - builtin
= black screen
d3dcompiler_43 - native
d3dx9_42 - builtin
= no black screen, slow player movement
d3dcompiler_43 - native
d3dx9_42 - native
= black screen
d3dcompiler_42 - native
d3dcompiler_43 - builtin
d3dx9_42 - native
= no black screen and no slow player movement
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https://bugs.winehq.org/show_bug.cgi?id=43514
Bug ID: 43514
Summary: Beamng.drive requires sm3_rasterizer sysval semantic
0x2
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval
semantic 0x2.
fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647.aspx
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https://bugs.winehq.org/show_bug.cgi?id=45742
Bug ID: 45742
Summary: Sniper Elite V2 has no sound
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Some time between the 3.0 code freeze and version 3.9
Sniper Elite: V2 has lost sound. The game was last
known to have sound in wine staging version 2.21. The
last of the years staging patches. Sadly the game also
has some other issues not related to sound. In my
testing of wine releases, early 3.x builds are unable
to run the game at all. The latest bleeding edge
versions 3.12 & 3.14 have the problem of missing
textures for objects and walls, thus making the main
menu unusable.
All that being said, I think the more serious issue and
one that had really bother me personally is the audio
difficulties. Missing sound completely is one that
affects other titles.
I will keep testing earlier wine releases and try to get
as close to version 2.21 as I can. More info is forth-
coming.
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https://bugs.winehq.org/show_bug.cgi?id=45847
Bug ID: 45847
Summary: Warframe installer update/download gets stuck due to
corruption on large files in 'Bulk Download' mode
(tries over and over again)
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
cloned off from bug 45734
There is troll who has no idea how Bugzilla works.
I made the mistake to comment there.
Partial copy/pasta of my initial analysis from
https://bugs.winehq.org/show_bug.cgi?id=45734#c12
Prerequisites:
* work around bug 38960 ("Multiple applications need
'kernel32.SetFileCompletionNotificationModes' implementation (Steam
'steamwebhelper.exe' and Blizzard Battle.net desktop app CEF v3.2+/Chromium
v44+ crash in Win7 mode, Sony Xperia Companion 1.7.x)"
-> 'winetricks winxp' or use Wine-Staging if you need 'Windows 7' mode for
whatever reasons
* work around bug 37797 ("Warframe updater/installer crashes (CEF3 with
Blink/Google Chrome and V8 checks requested font facename, doesn't like
Liberation replacement, Arial font)") -> dupe of bug 32342 ("Multiple
applications and games using 'Webkit' or 'Blink' web browser engine crash on
startup ('Arial' and 'Times New Roman' font face name validation)")
-> 'winetricks -q corefonts' or use Wine-Staging
--- snip ---
$ find .wine -iname *.log
.wine/winetricks.log
.wine/drive_c/windows/DirectX.log
.wine/drive_c/windows/logs/DirectX.log
.wine/drive_c/users/focht/Local Settings/Application Data/Warframe/Launcher.log
--- snip ---
'Launcher.log' is the log file one needs to check for download problems/errors.
It shows each file/chunk downloaded.
There seems to be a problem with very large files (archives) when 'Bulk
Download' mode is used. For example there is always corruption happening in
some chunks for the file
'F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma' (14 GB). Since it's
streaming LZMA it gets detected (see "Bad LZMA stream" in launcher log) and
re-downloaded over and over again.
--- snip ---
...
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.cache
[7909D15B39359A27EDEF21DEB9D86D3B]
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.toc
[DCBE1867172A86A365910B6CB36BFC4B]
...
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/B.Misc.cache.17C3FB9222153CF642694D33955737BD.lzma HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 2035849776
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:21:44 GMT
ETag: "79589a30-572657175ce04"
X-HW: 1537098051.dop014.fr8.t,1537098051.cds035.fr8.c
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098051.dop002.fr8.t,1537098051.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:54:01 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098841.dop017.fr8.t,1537098841.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 12:05:44 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537099544.dop009.fr8.t,1537099544.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Downloaded 11,630,780,172 bytes total (25,743,463,740 expected) ~ 6,349,930 B/s
Finished Binaries1 (1831.7 seconds)
...
--- snip ---
To work around, uncheck the 'Bulk download' mode in settings.
Interestingly this mode is not available in 32-bit WINEPREFIX.
Both, '64-bit Mode' and 'Bulk Download' are automatically disabled in settings
there.
The downloads are ordinary webserver/webdav file requests via 'wininet'.
If you start the launcher as follows you will see all of them (lots of spam
though):
--- snip ---
$ WINEDEBUG=+loaddll,+process,+wininet wine msiexec -i Warframe.msi
--- snip ---
All the files can be downloaded without Warframe installer/launcher by tracing
the installer on +wininet debug channel. Their content is delivered as LZMA
compressed files/streams.
Get list of all files to be downloaded:
--- snip ---
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec
...
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma,14112683568
--- snip ---
NOTE: All paths are relative to your Warframe download folder. It depends on
your selection when your started the updater first time. I selected
"c:\\warframe" in my case.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/warframe/Downloaded/Public
--- snip ---
Download one specific file via 'wget' from 'content.warframe.com' using the
file path from list:
--- snip ---
$ wget
content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF2…
--2018-09-16 14:58:15--
http://content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A…
Resolving content.warframe.com (content.warframe.com)... 205.185.216.10,
205.185.216.42
Connecting to content.warframe.com (content.warframe.com)|205.185.216.10|:80...
connected.
HTTP request sent, awaiting response... 200 OK
Length: 14112683568 (13G) [chemical/x-cache]
Saving to: ‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D
100%[==========================================================================================================>]
13.14G 6.07MB/s in 39m 42s
2018-09-16 15:37:57 (5.65 MB/s) -
‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’ saved
[14112683568/14112683568]
$ lzmainfo F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Uncompressed size: 15749 MB (16514030011 bytes)
Dictionary size: 64 MB (2^26 bytes)
Literal context bits (lc): 3
Literal pos bits (lp): 0
Number of pos bits (pb): 2
$ xz --format=lzma --decompress
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
$ md5sum F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
7909d15b39359a27edef21deb9d86d3b
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
$ cp F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
~/.wine/drive_c/warframe/Downloaded/Public/Cache.Windows/F.TextureDx9.cache
--- snip ---
Essentially with a few script lines you could write your own Warframe
updater/downloader ;-)
--- snip ---
# retrieve all files for 'Cache.Windows' folder in Warframe download cache
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec | sed -ne 's/^\(\/Cache.Windows.*\),.*/content.warframe.com\1/p' |
xargs wget -c
# uncompress downloaded files (keep originals)
$ find . -iname "*.lzma" -exec xz --format=lzma --decompress --keep {} \;
# copy all files that have the md5sum pattern extension to target folder (while
dropping the md5sum extension)
$ find . -regextype sed -regex ".*.[A-F0-9]\{31\}$" -exec bash -c 'cp "$0"
~/".wine/drive_c/warframe/Downloaded/Public/Cache.Windows/${0%.*}"' {} \;
--- snip ---
This looks like 'wininet' related. Unfortunately 'winetricks -q wininet'
provides a very old version of 'wininet.dll' which can't be used due to Win7+
features (Warframe will refuse).
$ sha1sum Warframe.msi
cd9b81c88d0b2888772e1cab570246d5b5b29131 Warframe.msi
$ du -sh Warframe.msi
40M Warframe.msi
$ wine --version
wine-3.16
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21702
Summary: Continuum: crashes at start up screen
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orbfig(a)wi.rr.com
Created an attachment (id=26235)
--> (http://bugs.winehq.org/attachment.cgi?id=26235)
Terminal output from beginning of execution to the crash
Using openSUSE 11.2 (almost a completely new install, too), Continuum will
crash. Normally Continuum must run using a patched dlls/kernel32/process.c
adding "if (access & PROCESS_VM_WRITE) return NULL;" at the top (otherwise it
will never even reach the first-time-run setup step, let alone the point it's
crashing at.)
This was normally good enough to run the whole game pretty well, but Continuum
now crashes regularly once it reaches the zone select screen (the first window
after the splash logo.)
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=35351
Bug ID: 35351
Summary: Allow configuring modifier key mapping
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: trev(a)adblockplus.org
Classification: Unclassified
Currently the modifier key mapping implemented by Mac driver is: Control =>
Control, Command => Alt, Option => unbound. While this makes some sense, it
also makes sure that all keyboard shortcuts are different between native OS X
applications and Windows applications running via Wine. This is the reason for
numerous requests to remap modifier keys. With the X11 driver people were sent
off reconfiguring X11, this is no longer possible with the Mac driver.
Under http://apple.stackexchange.com/a/116546/66895 I verified that modifying
default_map in dlls/winemac.drv/keyboard.c has the desired effect, one can
define the mapping for the Control key and the two Command keys freely
(changing the mapping for the Option key on the other hand is probably not a
good idea, at least not without changes to the key handling code). What's
missing is merely a way to change the mapping in Wine, patching the binary is
currently the only solution and obviously not a great one. There should be a
way to do the same via a registry key or a configuration file.
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http://bugs.winehq.org/show_bug.cgi?id=33159
Bug #: 33159
Summary: Loading of some copy-protected .dll Files is not
working (i.e. activation.dll, awc.dll)
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)ambertation.de
Classification: Unclassified
Some .dll Files are packed and stripped of the relocation table in order to
provide some level of protection against dissasemblers. Those files are
commonly found in DRMed Software.
Trying to start Sim City (2013) in wine on OSX will give a "Activation.dll load
failed" Error. Using WINEDEBUG=+map_image you will find the following line in
the logs
4348.132:0009:warn:module:map_image Need to relocate module from 0x40000000 to
0x10d0000, but there are no relocation records
The same Application runs without problems on wine for linux.
On OSX the memory range 0x00075000-0x40075000 is reserved for WINE_DOS on
startup. When the .dll is loaded, the call to wine_mmap_is_in_reserved_area
will indicate that the base-addres of the library (0x40000000) is already
reserved forcing it to relocate to another, free address range. Without the
relocation table this is impossible and results in the above message.
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https://bugs.winehq.org/show_bug.cgi?id=43499
Bug ID: 43499
Summary: The Legend of Heroes: Trails of Cold Steel - Graphical
glitches
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 58878
--> https://bugs.winehq.org/attachment.cgi?id=58878
repeating part of terminal output
Many graphical glitches.
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https://bugs.winehq.org/show_bug.cgi?id=42249
Bug ID: 42249
Summary: Speccy installer crashes after clicking "Install"
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56929
--> https://bugs.winehq.org/attachment.cgi?id=56929
Terminal output Wine 2.0-rc5
Speccy's installer crashes after you click on the "Install" button in Wine
2.0-rc5. I've tried installing this application in a clean prefix as well as
with winetricks -q ie8 installed.
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https://bugs.winehq.org/show_bug.cgi?id=39229
Bug ID: 39229
Summary: 11111
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: haron13s(a)mail.ru
Distribution: ---
Created attachment 52294
--> https://bugs.winehq.org/attachment.cgi?id=52294
Dragon Age Inquisition
Excuse me. I do not understand how to create a report on the issue. I do as
best I can.
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https://bugs.winehq.org/show_bug.cgi?id=40482
Bug ID: 40482
Summary: Support set title in start, needed by latest MSYS2
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Windows cmd start supports the below syntax:
start "this is title" cmd
A new cmd window will be created and the title will be set to "this is title".
Wine does not support this syntax, cause latest MSYS2 fails.
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https://bugs.winehq.org/show_bug.cgi?id=44917
Bug ID: 44917
Summary: Unable to run DTS MAster Audio Suite Encoder
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelpc.home(a)gmail.com
Distribution: ---
Created attachment 61006
--> https://bugs.winehq.org/attachment.cgi?id=61006
Terminal output of DTS MA installation
DTS-HD Master Audio Suite Encoder Ver 2.6 installed and worked perfectly in
previous versions of wine, in my case in Wine V.2.16 without problems. AppDB
also reports it installs without issues on earlier versions as well. The
program now installs but regardless of which .exe file is opened they all open
a CLI (DOS) window which appears in some cases to be some sort of queue.
Exception being the Authoriser program works. No program quick launch icon is
generated.
At installation time the terminal reports as per attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32451
Bug #: 32451
Summary: Cannot install the witcher enhanced edition from GOG
(installation freeze)
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bigjohnaumic(a)yahoo.fr
Classification: Unclassified
Created attachment 42811
--> http://bugs.winehq.org/attachment.cgi?id=42811
log file
The installation process is freezing at about a third.
There is a popup with nothing written inside and 4 buttons : 'ok', 'cancel',
'abort', '???' (I can't see the last it's cut and the window is not resizable).
No matter which button I click on the result is the same : it does nothing. I
have then to quit the installation (ctrl-c).
I use a fresh 32bit prefix (with winetricks d3dx9_36 d3dx9_43 vcrun2005).
I use the installer in 7 parts (one .exe and six .bin)
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https://bugs.winehq.org/show_bug.cgi?id=42052
Bug ID: 42052
Summary: ePanel Pearson Desktop crashes in wine-mono
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Created attachment 56534
--> https://bugs.winehq.org/attachment.cgi?id=56534
wine debugger backtrace
While trying to run PearsonDesktop with wine i get strange output to the
terminal window:
[ arab: ~/.wine/drive_c/Program Files/ePanel Pearson ]$ wine PearsonDesktop.exe
Unknown heap type: #GUlD
Unknown heap type: #Blop
Unhandled Exception:
System.TypeInitializationException: The type initializer for
'PearsonDesktop.Program' threw an exception. --->
System.InvalidProgramException: Invalid IL code in
eIOTCwgtN7fvJXNYMS.emYpxP33xAq8jO8oJ1:eopWKtZX1 (int): IL_00c7: stloc.s 12
at PearsonDesktop.Program..cctor () <0x27f1220 + 0x0005f> in <filename
unknown>:0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type
initializer for 'PearsonDesktop.Program' threw an exception. --->
System.InvalidProgramException: Invalid IL code in
eIOTCwgtN7fvJXNYMS.emYpxP33xAq8jO8oJ1:eopWKtZX1 (int): IL_00c7: stloc.s 12
at PearsonDesktop.Program..cctor () <0x27f1220 + 0x0005f> in <filename
unknown>:0
--- End of inner exception stack trace ---
When running with:
WINEDEBUG=warn+all wine PearsonDesktop.exe
the output is different, and the program crashes to wine crash debugger window
instead.
I'm attaching the console and backtrace output.
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https://bugs.winehq.org/show_bug.cgi?id=43709
Bug ID: 43709
Summary: The Sims unable to start on macOS due to page fault in
ddraw_surface4_AddAttachedSurface
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Created attachment 59181
--> https://bugs.winehq.org/attachment.cgi?id=59181
Wine 2.17 debug log
Hi,
I tried starting The Sims on Wine for macOS. It seems to be starting, but I
encounter a black screen and an popup stating that the application crashed.
>From the logs it seems that it is a page fault in the
ddraw_surface4_AddAttachedSurface call.
Please note that this is done without a virtual desktop, as it seems that the
virtual desktop on macOS is currently broken.
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https://bugs.winehq.org/show_bug.cgi?id=40942
Bug ID: 40942
Summary: Dragon Age Inquisition does not run
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mark.lipman(a)gmail.com
Distribution: ---
Created attachment 55076
--> https://bugs.winehq.org/attachment.cgi?id=55076
Log file from POL, showing crash log
Dragon Age:Inquisition installs correctly but will not run. Log file is
attached. I think issue is DirectX 10 related
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http://bugs.winehq.org/show_bug.cgi?id=31002
Bug #: 31002
Summary: Livezilla crashes on start without native dotnet20
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.livezilla.net/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 19329
Classification: Unclassified
Created attachment 40695
--> http://bugs.winehq.org/attachment.cgi?id=40695
terminal output
Install livezilla and attempt to start LiveZilla.exe. It will fail with some
heap errors/stacktrace. Removing mono/installing dotnet20 works around it, and
gets it to the next failure (missing fonts).
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https://bugs.winehq.org/show_bug.cgi?id=45600
Bug ID: 45600
Summary: Wargaming Game Center has Russian as default language
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Despite not having Russian as language anywhere an my PC, when run under wine
it picks Russian as default language. On my VM it picks the system language
properly.
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https://bugs.winehq.org/show_bug.cgi?id=41181
Bug ID: 41181
Summary: Assassin's Creed III crashes
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55411
--> https://bugs.winehq.org/attachment.cgi?id=55411
backtrace
Assassin's Creed III crashes at/after "This work of fiction was designed,
developed and produced by a multicultural team of various religious faiths and
beliefs."
I attached what looked relevant to me only because the output was REALLY long.
This could be the same as https://bugs.winehq.org/show_bug.cgi?id=39731
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http://bugs.winehq.org/show_bug.cgi?id=27774
Summary: VMMap: cannot activate window
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/dd5355
33
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Read about it while reading about the Stuxnet worm. I don't fully expect the
app to work on wine (yet :)), but running it works without crashing. I can't,
however, activate the window.
To reproduce:
$ wget http://download.sysinternals.com/Files/vmmap.zip
$ unzip vmmap.zip "vmmap.exe"
$ wine start /min notepad.exe
$ wine vmmap.exe
accept the license, choose notepad, then click ok. The main window will now
appear, but you cannot click anything in it. You can still move it with
alt+drag, though.
Virtual desktop/disabling window manager control/decoration don't make a
difference.
Terminal output is pretty short:
austin@aw25 ~ $ wine vmmap.exe
fixme:system:SetProcessDPIAware stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:heap:RtlQueryHeapInformation Unknown heap information class 2
fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 1): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 1): returning 0x145658
fixme:debug_buffer:RtlQueryProcessDebugInformation (33, 204, 0x145658): stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x145658): stub
fixme:file:K32GetMappedFileNameW (0x4c, (nil), 0x33c3bc, 260): stub
fixme:file:K32GetMappedFileNameW (0x4c, 0x110000, 0x33c3bc, 260): stub
Then repeats these lines several dozen times:
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:file:K32GetMappedFileNameW (0x4c, 0x220000, 0x33c3bc, 260): stub
2f4c2ed326f82357006820b604a1f9ad99d95f38 vmmap.exe
59b65ca253c3af2dc0f010da13827efb03c7a618 vmmap.zip
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https://bugs.winehq.org/show_bug.cgi?id=44664
Bug ID: 44664
Summary: The Five Cores - distorted rendering
Product: Wine
Version: 3.3
Hardware: x86-64
URL: https://gamejolt.com/games/T5C/319799
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 60668
--> https://bugs.winehq.org/attachment.cgi?id=60668
+d3d_shader
Launched with T5C.exe -d3d11
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http://bugs.winehq.org/show_bug.cgi?id=17205
Summary: MessageBoxes doesn't have the copy(Ctrl-C) feature which
exists on Windows.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diaasami(a)gmail.com
Created an attachment (id=19116)
--> (http://bugs.winehq.org/attachment.cgi?id=19116)
Source of a simple app that shows a messagebox
On Windows, When pressing Ctrl-C with a standard messagebox focused, the
caption and contents are copied to the clipboard(as text), this doesn't happen
with Wine's messageboxes.
When running the attached application and pressing Ctrl-C with the messagebox
focused on Windows, the following is copied into the clipboard:
---------------------------
Caption
---------------------------
Test
---------------------------
OK
---------------------------
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https://bugs.winehq.org/show_bug.cgi?id=40892
Bug ID: 40892
Summary: Charmap.exe crashes on close after copying a character
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: dexgerig(a)gmail.com
Distribution: ---
Created attachment 54982
--> https://bugs.winehq.org/attachment.cgi?id=54982
Backtrace of crash
Window's charmap application will crash if you try to close it after selecting
and copying a character from it's list.
Steps to reproduce.
1. Create clean 32-bit prefix using wine version 1.9.13
2. Obtain a copy of Window's charmap.exe and the required dll getuname.dll. (I
got mine from my Windows XP machine)
md5sum:
ac9fa2ba34225342a8897930503ae12f charmap.exe
60b9959d333c3d11255d8695d2685430 getuname.dll
3. Open charmap.exe
4. Click the select button then click the copy button.
5. Close exit out of the application.
Backtrace will be attached in this post.
Looking at the backtrace it seems to crash in the clipboard uninitialization
function "OLEClipbrd_UnInitialize". Specifically in the inlined function
"IDataObject_Release". Here is the relevant code.
void OLEClipbrd_UnInitialize(void)
{
ole_clipbrd *clipbrd = theOleClipboard;
TRACE("()\n");
if ( clipbrd )
{
static const WCHAR ole32W[] = {'o','l','e','3','2',0};
HINSTANCE hinst = GetModuleHandleW(ole32W);
if ( clipbrd->window )
{
DestroyWindow(clipbrd->window);
UnregisterClassW( clipbrd_wndclass, hinst );
}
IStream_Release(clipbrd->marshal_data);
if (clipbrd->src_data) IDataObject_Release(clipbrd->src_data);
HeapFree(GetProcessHeap(), 0, clipbrd->cached_enum);
HeapFree(GetProcessHeap(), 0, clipbrd);
theOleClipboard = NULL;
}
}
static FORCEINLINE ULONG IDataObject_Release(IDataObject* This) {
return This->lpVtbl->Release(This);
}
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https://bugs.winehq.org/show_bug.cgi?id=42344
Bug ID: 42344
Summary: Metal Gear Solid V: The Phantom Pain - Doesn't
launch/hangs
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 57111
--> https://bugs.winehq.org/attachment.cgi?id=57111
steam MGSV launch log
Using steam version and wine-staging.
Set W7 in winecfg.
Launching the executable through the terminal just makes it kill itself after a
few seconds.
Launching through Steam makes one thread work at 100% and it just hangs there.
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http://bugs.winehq.org/show_bug.cgi?id=31047
Bug #: 31047
Summary: unable to edit gedit's preferences
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 40760
--> http://bugs.winehq.org/attachment.cgi?id=40760
Log: +winsock trace
1. Download win32 version of gedit
http://ftp.gnome.org/pub/gnome/binaries/win32/gedit/2.30/gedit-setup-2.30.1…
2. install via wine
3. start gedit
$ cd ~/.wine/drive_c/Program Files/gedit/bin
$ wine gedit.exe
4. click on edit->preference->view
Expect result:
"Text Wrapping"/"Line Numbers" and other options should be able to edit.
Actual result:
All these checkboxes are unable to edit.
There are two warnings from console at the first of running gedit:
** (gedit.exe:8): WARNING **: Failed to send buffer
** (gedit.exe:8): WARNING **: Failed to send buffer
A +winsock trace show:
warn:winsock:wsaErrno errno 32, (Broken pipe).
warn:winsock:WS2_sendto -> ERROR 10054
After that there are a lot output from console as below:
GConf Error: Adding client to server's list failed, CORBA error:
IDL:omg.org/CORBA/COMM_FAILURE:1.0
There as much of msvcrt message and winsock message with those "GConf Error":
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01c0 ignored
warn:winsock:wsaErrno errno 115, (Operation now in progress).
native msvcrt doesn't help.
Will attach a +winsock trace, maybe helpful. Not sure what component yet.
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http://bugs.winehq.org/show_bug.cgi?id=34153
Bug #: 34153
Summary: wine does not restore mode of direction keys properly
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unsuspicious.fakename+wine(a)gmail.com
Classification: Unclassified
Wine seems to change the up key from ^[[A to ^[OA but not always back (reliably
reproducible on unclean exits / crashes and such, but randomly happens after
clean exits too).
1) open terminal (tested in bash / zsh; with xfce4-terminal and lxterminal)
2) ctrl+v [up key] should give you: ^[[A
3) winecfg
4) ctrl+c in terminal to end winecfg
5) ctrl+v [up key] now gives you: ^[OA
This can - depending on shell configuration - temporarily break features like
p.e. bash history search bound to up/down ^[[A (but not explicitly ^[OA) and
leave end-users clueless due to the subtle / weird nature of the unexpected
behaviour.
That being said: Not sure if (wine) bug or (for some reason I can't grasp)
normal / intended behaviour. All I know is it took me quite a while and also
help to figure out what's happening and how to work around it.
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http://bugs.winehq.org/show_bug.cgi?id=21456
Summary: Mathematica 4.0 crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jean-pierre(a)piantino.com
Created an attachment (id=25836)
--> (http://bugs.winehq.org/attachment.cgi?id=25836)
Terminal output after launching Mathematica
Mathematica 4.0 was running in Wine 1.1.36 under openSUSE 11.1.
Upgrading openSUSE to 11.2 makes Mathematica crash at launch.
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http://bugs.winehq.org/show_bug.cgi?id=17982
Summary: PatBlt cannot draw arbitrary parallelograms based on the
world transform
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Using the functions SetGraphicsMode and (Set|Modify)WorldTransform, it is
possible to define an arbitrary matrix to transform all points as things are
drawn to device contexts. Using this matrix, it should be possible to apply
arbitrary rotation/shear effects. Thus, rectangles drawn on the hdc can be
transformed into arbitrary parallelograms.
This only works on systems where GM_ADVANCED is supported (NT but not 9x,
according to MSDN).
I have written a test program that demonstrates this on Windows. On Wine, it
can only draw rectangles.
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http://bugs.winehq.org/show_bug.cgi?id=32050
Bug #: 32050
Summary: Running Dragon age 2 with High resolution textures
results in GL_OUT_OF_MEMORY errors
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
When Dragon Age 2 is run with the high resolution textures pack
(http://social.bioware.com/page/da2-patches), I get GL_OUT_OF_MEMORY errors in
about 30 seconds in game and it crashes. Some examples include :
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ surface.c / 2747
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glCompressedTexSubImage2DARB @ surface.c / 2364
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ drawprim.c / 48
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error
GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object.
Continuing, but performance issues may occur
Running the game with the highest DirectX9 settings (Medium, Anti-aliasing 16x)
and High Res textures disabled works well on my system.
wine 1.5.15
Dragon age 2 1.04 with all DLC
Nvidia 550 Ti 2GB Ram
Arch Linux X64
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http://bugs.winehq.org/show_bug.cgi?id=25945
Summary: C_ASSERT doesn't fail if given non-constant expression
Product: Wine
Version: 1.1.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
In commit wine-1.1.21-63-g5d31eb9 AJ changed the definition of C_ASSERT (in
include/winnt.h) to make it compatible with newer versions of GCC.
Roughly, the change was:
-#define C_ASSERT(e) extern char __C_ASSERT__[(e)?1:-1] __attribute__((unused))
+#define C_ASSERT(e) extern void __C_ASSERT__(int [(e)?1:-1])
Unfortunately, in GCC 4.4.3, the new definition of C_ASSERT doesn't fail when
given a non-constant expression. E.g.:
C_ASSERT(rand() == -1); /* ignored */
I think this is because GCC (as per C99) is treating the parameter of
__C_ASSERT__ as a VLA (variable length array), and so its type is equivalent to
int[*].
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https://bugs.winehq.org/show_bug.cgi?id=38271
Bug ID: 38271
Summary: The Docear4Word plugin for MS Word does not work at
all
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: whynot(a)nurfuerspam.de
Distribution: ---
Created attachment 51098
--> https://bugs.winehq.org/attachment.cgi?id=51098
Debug output trying to install/launch docear4word with Word
Docear4Word is a FOSS plugin for MS Word, which allows creating citations and
bibliography in MS Word based on a BibTeX database.
Information about this plugin can be found here:
http://www.docear.org/software/add-ons/docear4word/overview/
This is the download link:
http://docear.org/download/docear4word_setup.exe
The plugin's source code is also available:
http://docear.org/download/docear4word_source.zip
I tried installing this in both Word 2007 and Word 2010. In both cases, the
install of the plugin appears to finish without any errors (in the GUI).
In Word 2007, the progress is a little bit better, since the plugin at least
shows up in the preferences (Word Options => Add-Ins => Inactive Application
Add-ins lists "Docear4Word"). Obviously, since it is inactive, something went
wrong. Also by following "Manage => Add-Ins => COM-Add-Ins" one gets to a modal
pop-up window, which lists all COM Add-Ins. "Docear4Word" appears, but is
unchecked. If one checks it and goes to the same window again (COM Add-Ins), it
will say "Load Behavior: Not loaded. A runtime error occurred during the
loading of the COM Add-in."
If one turns wine debug output on, the are some specific errors in the command
line (see attachment, 1st part), perhaps most importantly
"fixme:ole:CoCreateInstance no instance created for interface
{b65ad801-abaf-11d0-bb8b-00a0c90f2744} of class
{34f82078-360b-4682-8275-0d9b0b641cbd}, hres is 0x800704e5"
In Word 2010, the add-in does not even show up in Word whatsoever. Trying to
manually launch the docear4word.exe installer from the Add-ins Window by using
"Add", there is also some debug output in the console (see attachment, 2nd
part).
The Add-in uses .NET, so an obvious question is how to handle the .NET. I tried
various approaches using several .NET versions and service packs via
winetricks, and I believe also mono. Nothing worked. I do not remember the
outcome of every single variant, but could try specific suggestions.
This add-in is really important, since many in the science community are using
Linux, but have to work with MS Word via wine for several reasons. Most in the
science community use such plug-ins for reference management. Docear4Word is
perhaps the most promising, powerful, and viable one, since the Docear4Word
project strictly follows an FOSS approach. Getting this to work would thus be a
huge progress.
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http://bugs.winehq.org/show_bug.cgi?id=33065
Bug #: 33065
Summary: Make it possible to build a winetest executable with a
single test
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Currently WineTestBot runs individual tests through TestLauncher (see
testbot/src/TestLauncher). TestLauncher is responsible for checking for
potential issues like missing dlls that could cause the test to hang on an
error dialog. However that means duplicating a lot of WineTest's code and also
that TestLauncher tends to be out of date (see bug 31609 for instance).
Building the regular winetest.exe (with all the tests) and just running one
test would result in a lot of wasted disk space and bandwidth.
So the idea would be to make it possible to build winetest.exe and to only
include the one test we want to run in the resources.
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https://bugs.winehq.org/show_bug.cgi?id=44684
Bug ID: 44684
Summary: Shaders fail to compile in Roblox Studio (white
window)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 60693
--> https://bugs.winehq.org/attachment.cgi?id=60693
Roblox Studio run log
The application displays splash screen correctly. Next, the main window is
showed which is "empty" (the window is white). The cursor changes its shape in
some places so probably it's just a display case. Wine returns a lot of errors:
007d: err: d3dcompiler: compile_shader HLSL shader parsing failed.
007d: fixme: hlsl_parser: declare_vars Complex initializers are not supported
yet.
Hardware: Geforce GTX 1060 (proprietary linux driver).
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http://bugs.winehq.org/show_bug.cgi?id=19329
Summary: Program installs but client fails to connect to server
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.livezilla.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)mandd.com
Using Wine 1.1.25 and a clean ~/.wine, I had to install dotnet20 and ie6 (I
used winetricks) before the installer would complete. After that the Livezilla
client will run. But when I try to connect to a Livezilla server, an error
window pops up stating:
--------------------------------------------------------------------
The underlying connection was closed: The connection was closed unexpectedly.
Further information:
The underlying connection was closed: The connection was closed unexpectedly.
--------------------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=34865
Bug #: 34865
Summary: Can't execute mingw toolchain provided by Rtools
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)kirill-mueller.de
Classification: Unclassified
I can't execute "R CMD INSTALL" on an installation of R + Rtools in Wine
(latest version from PPA "ppa:ubuntu-wine/ppa"). A reproducible script and
console output can be found here: https://gist.github.com/krlmlr/7333242 . The
script will set and write to $WINEPREFIX and download to $DOWNLOAD_DIR.
Unfortunately, the logs do not show enough detail. After the line `about to run
R CMD SHLIB -o kimisc.dll rcpp_hello_world.cpp RcppExports.cpp --debug`, a call
to `gcc` is made. (I have added the output of the same call on my Linux system
to the Gist.) To me, it seems that the calling process is not notified when the
child process has completed, and it stops after a timeout. My hope is that this
has been seen before and that there's an easy fix. I'm really new to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35344
Bug ID: 35344
Summary: Cygwin's post-install scripts fail on fork errors
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Classification: Unclassified
Executing 'wine setup-x86.exe' seems to work quite well (you can step through
the wizard, packages are downloaded and extracted) until the post-installation
bash scripts are executed.
Then I get for each script a message like:
running: C:\cygwin\bin\bash.exe --norc --noprofile
"/etc/postinstall/glib2.0.sh"
[..]
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xec: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (34)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf4: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (8)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xfc: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x100: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0x124: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x128: faking attribute info
[..]
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: Resource temporarily unavailable
abnormal exit: exit code=254
The fork error message are always displayed after some kind of timeout.
Where to get the setup-x86.exe:
http://cygwin.com/setup-x86.exe
$ md5sum setup-x86.exe
c9818d3500e42fd9eb755d424450871a setup-x86.exe
Executing Cygwin's setup exe inside wine looks a little bit silly, but I want
to create a reference cygwin installation for deployment purposes.
see also: http://wiki.winehq.org/CygwinSupport
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https://bugs.winehq.org/show_bug.cgi?id=45978
Bug ID: 45978
Summary: Deadlight (2011) Steam - Graphical glitches
Product: Wine-staging
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
This version of the game today run OK, gamepad work and have "good"
performance, but with graphical glitch(black opaque triangles on screen) that
broken the gameplay and experience.
Only need find fix for this annoying bug. For perfect experience.
Image courtesy from user:
https://i.imgur.com/eyEEdxw.jpg
More reports:
https://spcr.netlify.com/app/211400
Actually, the normal terminal not show error or message from graphics stack. If
necessary add specify log trace for fix this only ask me.
Thanks in advance,
David Gámiz Jiménez
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https://bugs.winehq.org/show_bug.cgi?id=46508
Bug ID: 46508
Summary: wine uninstaller crashes when attempting to remove
apps/games installed through NSIS installer
Product: Wine-staging
Version: 4.0
Hardware: x86
URL: https://sourceforge.net/projects/apexdc/files/ApexDC%2
B%2B/1.2.1/ApexDC%2B%2B_1.2.1_setup.exe/download
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 63358
--> https://bugs.winehq.org/attachment.cgi?id=63358
backtrace
I came across this problem when I was trying to uninstall some of my games
which were obtained from DotEmu. Apparently, their games was using an older
version of the NSIS (Nullsoft Scriptable Install System) installer (v2.37).
The problem: I'm starting with 'wine uninstaller' and select the game to be
removed. I click on the <Modify/Repair> button which launches the NSIS
uninstaller program. At this point Wine's uninstaller process crashes leaving
the NSIS uninstaller still running and functioning. Despite of the crash
removing of the selected program was successful.
The bug is not present in vanilla Wine, only in Staging.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/user32-msg…
To reproduce the problem I dug up an old version of ApexDC++ . The installer is
NSIS v2.45, but the same problem is present.
https://sourceforge.net/projects/apexdc/files/ApexDC%2B%2B/1.2.1/ApexDC%2B%…
ApexDC++_1.2.1_setup.exe
mdsum: 5867d2696df30a27f7d533caffd12af0
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=42988
Bug ID: 42988
Summary: Pocket Mirror causes heavy flickering in fullscreen
mode on wine-staging
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://astralshiftpro.tumblr.com/pocket-mirror
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 58125
--> https://bugs.winehq.org/attachment.cgi?id=58125
short video of the issue
Running the game Pocket Mirror in fullscreen leads on wine-staging to heavy
flickering. About once or twice each second the desktop or some other image
from the game is partially visible through the game. However, the issue does
not appear in vanilla wine 2.7
I tried to make an apitrace, but it only shows a single frame, so there's
something wrong there, too.
If you need more info please tell me, I'd make a bisect but I don't know how to
apply the staging patches partially since a lot of them depend on each other.
Using Arch Linux with KDE 5.9.5-1, running 32bit wine program on 64bit OS.
Game URL: http://astralshiftpro.tumblr.com/pocket-mirror
Direct download:
http://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%214YBSWIKb%21nbjS…
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https://bugs.winehq.org/show_bug.cgi?id=42792
Bug ID: 42792
Summary: SQL Server 2012/2014: Installer requires
ChangeServiceConfig2 with
SERVICE_CONFIG_SERVICE_SID_INFO support
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
Currently, during the installation of SQL Server 2012 or 2014, the setup fails
during the configuration of the SqlWriter component, because
ChangeServiceConfig2 (svcctl_ChangeServiceConfig2W) does not implement
SERVICE_CONFIG_SERVICE_SID_INFO.
Relevant part of SqlWriter_Cpu32_1.log:
Doing Action: Do_sqlServiceSidType
PerfTime Start: Do_sqlServiceSidType : Sun Apr 09 11:15:55 2017
<Func Name='Do_sqlServiceSidType'>
SQLWriter
Configuring service:
Name: SQLWriter
SID type: 0x1
Failed:
Unable to set the SID type for service SQLWriter to 1. Error code: 124.
Error Code: 0x80077377 (29559)
Windows Error Text: Source File Name: sqlca\sqlsddlca.cpp
Compiler Timestamp: Fri Feb 10 17:29:21 2012
Function Name: ExceptionInSDDL
Source Line Number: 65
Error Code: 29559
1: 29559
2: SQLWriter
3: pgkos
<Failure Type='Fatal' Error='29559'>
<EndFunc Name='LaunchFunction' Return='29559' GetLastError='0'>
1: 29528
2: Setting Service SID Type
3: Installation failed.
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https://bugs.winehq.org/show_bug.cgi?id=43250
Bug ID: 43250
Summary: PerfectTUNES cannot access network
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rixasha(a)yahoo.com
Distribution: ---
Created attachment 58561
--> https://bugs.winehq.org/attachment.cgi?id=58561
running AlbumArt.exe and AccurateRip.exe with +wininet,+winsock
PerfectTUNES is set of programs to edit audio metadata on a music collection.
Its network features - looking for album art on the internet and the checking
of the files against the accuraterip database - do not work. The interfaces
report "Could not connect" and "No Art Found". A feature-crippled trial version
of PerfectTUNES is available that exhibits the network problems.
According to the author the network code does nothing special and the only
dependency is winsock. Curiously the related dBpoweramp software does find
album arts and has no problems accessing accuraterip.
Attaching logs with WINEDEBUG="+wininet,+winsock" made running AlbumArt.exe and
AccurateRip.exe with wine-2.11 in a clean WINEPREFIX with just mono, gecko and
PerfectTUNES-Unregistered, and one album in My Music.
An outside reference:
https://forum.dbpoweramp.com/showthread.php?37601-Bug-with-PerfectTunes-und…
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https://bugs.winehq.org/show_bug.cgi?id=44741
Bug ID: 44741
Summary: Men of War: Assault Squad - water rendering is broken
Product: Wine
Version: 3.3
Hardware: x86-64
URL: http://download.nvidia.com/downloads/GeForcecom/gamede
mos/MoWAS_SPDemo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 60749
--> https://bugs.winehq.org/attachment.cgi?id=60749
comparison
Looks like a mirror.
wine-3.3-235-g1c8c9308e7
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https://bugs.winehq.org/show_bug.cgi?id=39338
Bug ID: 39338
Summary: Unreal Tournament 2004 - inaccurate shadows
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 52420
--> https://bugs.winehq.org/attachment.cgi?id=52420
inaccurate shadows
Using the Direct3D renderer the game sometimes produces inaccurate shadows from
the character models, they are darker than in the windows version. Also
sometimes there are not correctly projected.
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https://bugs.winehq.org/show_bug.cgi?id=37789
Bug ID: 37789
Summary: cmd.exe /c cannot handle "(" and ")" characters in a
full script path name
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 50334
--> https://bugs.winehq.org/attachment.cgi?id=50334
Various cmd executions discussed in the report using WINEDEBUG='+cmd'.
Far Cry 4 (which requires at least a 64-bit Windows 7 prefix) fails to call a
bash script on launch:
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat /silent' as an internal or external
command, or batch script.
Sure enough, calling it manually (even without the /silent argument) results in
the same error:
$ wine cmd.exe /c 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\GEFirewall.bat'
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat' as an internal or external command, or
batch script.
Suspicious of the ( and ) characters in the URL, I tried copying the
GEFirewall.bat to the path 'C:\Program Files\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\' (which doesn't normally exist but I
manually created it).
$ wine cmd.exe /c 'C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Far Cry
4\Support\Software\GEFirewall.bat'
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\FarCry4.exe" L"FarCry4" L"ENABLE"
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\IGE_WPF64.exe" L"FarCry4-IGE" L"ENABLE"
The script ran perfectly.
One more test to confirm my sanity:
$ wine explorer.exe 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software'
This opened the directory in explorer fine. Only cmd.exe /c ... seems to show
this issue.
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http://bugs.winehq.org/show_bug.cgi?id=35561
Bug ID: 35561
Summary: Some MSYS2 commands generate a stackdump
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 47484
--> http://bugs.winehq.org/attachment.cgi?id=47484
strace log of execution of mintty
The general problem is I cannot start MSYS2 (the successor to MSYS) using its
msys2_shell.bat startup batch file (see directions at
http://sourceforge.net/p/msys2/wiki/MSYS2 installation/ concerning how to start
MSYS2). That batch file (which executes a number of different MSYS2 commands)
exits almost immediately with a stack dump.
Alexey Pavlov, the developer of MSYS2, suggested I narrow down the problem by
attempting to execute the MSYS2 version of mintty.exe directly, and if that did
not work (which was the case) then run that app via the MSYS2 strace.exe
facility to help figure out what the exact problem is. MSYS2 strace.exe did
appear to work and I attach its log (and also the associated stackdump for
mintty.exe).
Here are some additional details in case there are any difficulties replicating
this issue.
I have used 3 different versions of 32-bit Wine which I built myself on my
Debian Wheezy system. Those are Unpatched Wine-1.6.1, patched Wine-1.6.1, and
patched Wine-1.7.12. The patch used was "Hackish patch to fix APC problem"
taken from http://bugs.winehq.org/show_bug.cgi?id=24018. The reason why that
extremely small patch is relevant is MSYS2 is essentially a simplified modern
Cygwin (as opposed to MSYS which is essentially a simplified ancient version of
Cygwin). Because the patched versions give improved results (see below),
apparently the modern bits of Cygwin that are still part of MSYS2 trigger at
least the APC Wine bug for modern Cygwin that did not occur for older Cygwin
versions.
The version of MSYS2 I am using is msys2-base-i686-20140205.tar.xz. Unpacking
that created a top-level directory name of msys32 which I have changed to
MSYS2-20140205 to help keep better track of which version of MSYS2 I am trying.
I ran the MSYS2 version of strace with the patched versions of Wine as follows:
wine@raven> wineserver -k
wine@raven> wineserver -p
wine@raven> wineconsole --backend=curses cmd
Microsoft Windows 5.1.2600 (1.7.12)
Z:\home\wine\newstart>PATH=Z:\home\wine\newstart\MSYS2-20140205\bin;%PATH%
Z:\home\wine\newstart>MSYS2-20140205\bin\strace.exe
MSYS2-0140205\bin\mintty.exe > strace.log
1069046 [main] mintty 44 cygwin_exception::open_stackdumpfile: Dumping stack
trace to mintty.exe.stackdump
The mintty terminal momentarily appeared before the stackdump occurred. After
that stack dump strace did not return (i.e., everything was hung), and the last
line in strace.log at that point was
616 1255194 [main] mintty 44 pinfo::exit: Calling ExitProcess n 0x8B,
exitcode 0x8B00
I exited the combination of mintty, strace, cmd, and wineconsole the
brute-force way by typing "wineserver -k" in a different Linux xterm which
added nothing else to strace.log.
The strace and stackdump results for patched wine-1.6.1 and patched wine-1.7.12
were virtually identical (except for numerical data like PID numbers). I have
attached the wine-1.7.12 versions.
When initially investigating this issue I was using unpatched wine-1.6.1. The
result of everything I tried was Wine error boxes concerning dll problems.
Those error boxes reminded me very much of my troubles in trying to run modern
Cygwin from Wine so I applied the APC-related patch, and sure enough, that got
rid of the error boxes, and I could get a lot further before I ran into a
different problem which is what I have described above.
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http://bugs.winehq.org/show_bug.cgi?id=13863
Summary: Armed Assault (ArmA) doesn't render any 3D graphics
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13933)
--> (http://bugs.winehq.org/attachment.cgi?id=13933)
Entire log minus 40000 duplicate lines.
The game fails to display any of the in-game graphics whether it's on the menu
or inside the game itself. It still renders the HUD and Menu's themselves, but
not the actual 3D game graphics. It spits out the errors (the ones which appear
many times in the attached log) about 5000 times a second.
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