https://bugs.winehq.org/show_bug.cgi?id=46036
Bug ID: 46036
Summary: 7-Zip: Endless / infinite dialogs open when you copy a
selection of directories from within one .zip file
into another
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-3.18
$ openssl sha256 7z1805.exe
SHA256(7z1805.exe)=
647a9a621162cd7a5008934a08e23ff7c1135d6f1261689fd954aa17d50f9729
Steps to reproduce:
1. Download these two zip files:
https://github.com/SuperTux/addons/raw/master/langpacks/langpack-ar.ziphttps://github.com/SuperTux/addons/raw/master/langpacks/langpack-az.zip
2. Download and install 7-ZIP from https://www.7-zip.org/a/7z1805.exe
3. Open the 7z File Manager (C:/Program Files/7-Zip/7zFM.exe
4. Enable 2 Panels Mode (View > 2 Panels)
5. In one panel go to <langpack-ar.zip>/langpack-ar/. In the other panel go to
<langpack-az.zip>/langpack-az/.
6. Select all the subdirectories on the left hand side, then drag and drop them
to the right hand side.
Result: Infinite amount of confirmation boxes.
I tried the same behaviour on Windows 10 and it displays one confirmation
dialog like it normally would.
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https://bugs.winehq.org/show_bug.cgi?id=44644
Bug ID: 44644
Summary: Sudo apt-get error on Ubuntu
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashabrava(a)yandex.by
Distribution: ---
Created attachment 60649
--> https://bugs.winehq.org/attachment.cgi?id=60649
Ubuntu terminal error message
The installation guide described on https://wiki.winehq.org/Ubuntu causes an
error with libsane1:i386 installation - which is caused by attempt of install
script to overwrite shared file '/lib/udev/hwdb.d/20-sane.hwdb'. If the file is
renamed/removed, installation catches the same problem with
'/lib/udev/rules.d/60-libsane1.rules'. If this file is renamed/removed as well,
wine installs successfully.
Installation was performed on clean install of OS.
OS: Ubuntu 17.10 64-bit artful
Wine: 3.0 stable
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http://bugs.winehq.org/show_bug.cgi?id=29092
Bug #: 29092
Summary: Myst Masterpiece crashes on game entry
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)mizapf.de
Classification: Unclassified
Myst Masterpiece Edition crashes on game entry, i.e. when you touch the first
link book. Link sound occurs, then a Program Error window pops up, reporting
that "The program mystmaster2k-d.exe has encountered a serious problem and
needs to close". The close button does not shut down the application, need to
close the window.
Same results for myst.exe, myst9x.exe, and mystmaster2k-d.exe. Reinstall of
Myst did not help. Seems to be a regression some time ago, because I could play
the same game about a year ago when it stopped working after a new OS
installation (including a new wine version). I gave up on it and tried to run
it again just recently but things seem to have not changed.
Last lines on console:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31aee0,0x00000000), stub!
fixme:font:CreateScalableFontResourceW
(0,L"C:\\windows\\QTFont.for",L"C:\\windows\\QTFont.qfn",(null)): stub
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1c1fe8 with type
WINED3DRTYPE_SURFACE (0x1).
wine: Unhandled page fault on read access to 0x0251736d at address 0x36fe0b8
(thread 002d), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=40316
Bug ID: 40316
Summary: Industry Giant 2, repair-cursor freezes render-updates
unless cursor-position over popup-menu again
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53965
--> https://bugs.winehq.org/attachment.cgi?id=53965
attached standard log and cursor files
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout to the repair-cursor (for building
a vehicle repair addon) and sets the game-update rate to zero until the
invisible cursor changes back to its previous symbol via hovering over the
popup-menu.
However, i set it to use opengl since it runs a little smoother.
Brute-force changes:
Setting MaxShaderModelPS/-GS/-VS to 0 didn't do anything, disabling GLSL didn't
do anything either).
Debugging issues:
When i tried to debug it via adding the debug-flag "+wgl" to wine, hundreds of
line of "trace:wgl:glxdrv_wglGetPixelFormat 0xf003b -> 4" clogged the file and
made every texteditor struggle to do anything with it, is there a way to
disable spammy log-entries?
Setting registry key "SpyExclude" to "trace:wgl:glxdrv_wglGetPixelFormat"
didn't work, i guess the formatting is wrong?
Game-specific:
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (wiggling the virtual desktop around
forces it to redraw). (I noticed that the cursor-tga has another size, bitdepth
odr something than the others, but when i replaced it with a working-cursor
that didn't change much than lagging the substitute cursor around one in a
while (same effect as with original cursor)).
Logfiles:
I've added the cursor-image-files and the default debug log (tough it probably
won't be of much use, as i've tried to see if an additional error pops up if
the cursor vanishes versa i don't trigger it to, which resulted in two
identical files)
Related bug: 40293 (unsupported backbuffer operation)
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https://bugs.winehq.org/show_bug.cgi?id=40293
Bug ID: 40293
Summary: some UI elements and terrain disappear on offscreen
rendering mode = backbuffer
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53934
--> https://bugs.winehq.org/attachment.cgi?id=53934
logs for offscreen rendering mode default or backbuffer and pics
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout (and sets the game-update rate to
zero until the invisible cursor changes back to its previous symbol via
hovering over the popup-menu).
To circumvent that, i've set "offscreen rendering mode = backbuffer" (& force
opengl, as gdi doesn't support backbuffer).
This results in a very smooth gaming experience, but some UI elements don't
appear and on scrolling, the terrain turns white (unless a redraw is forced by
clicking on the minimap)
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (backbuffer as well as default,
wiggling the virtual desktop around forces it to redraw).
To me it seems the backbuffer-issues might be caused by
"fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats",
but setting MaxShaderModelPS & MaxShaderModelVS to 0 didn't do anything, tough
googling suggested otherwise.
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https://bugs.winehq.org/show_bug.cgi?id=41459
Bug ID: 41459
Summary: 32bit 7zFM.exe closes unexpectedly with error "The
system cannot allocate the required amount of memory"
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jylo06g(a)gmail.com
Distribution: ---
The system is Fedora 24 64bit MATE Desktop
On a clean 32bit prefix Wine, installing 32bit 7zip 16.02 works.
But as soon as you open 7zFM.exe and navigate to drive Z: (the Linux root
directory /), it shows error "The system cannot allocate the required amount of
memory." and then crashes after press OK.
With WINEDEBUG=warn+all, I get this line during the error prompt:
warn:heap:allocate_large_block Could not allocate block for 7e0cb771 bytes
Same goes for 64bit prefix Wine. The 32bit 7zFM.exe crashes after the same
error.
This DOES NOT happen to 64bit 7zip 16.02 on 64bit Wine prefix.
Going back to the history versions for 32bit 7zip on FileHippo, I find that
7zip 9.22 beta works before jumping to 9.35 beta stopped working after the same
error.
I suspect something changed in 9.35 beta that causes 32bit 7zip stop working
since then.
I hope this is sufficient enough for a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=43272
Bug ID: 43272
Summary: Crash after click Start button in virtual desktop mode
when using Steam
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58604
--> https://bugs.winehq.org/attachment.cgi?id=58604
backtrace
1. Enable virtual desktop mode
2. Run Steam
3. Click Start button
wine-2.11-114-g6ec3cd9
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https://bugs.winehq.org/show_bug.cgi?id=43271
Bug ID: 43271
Summary: Tomb Raider (2013) - unable to use interact key with
CSMT
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Repeatedly pressing interact key for opening gates/doors/chests has no effect.
wine-2.11-114-g6ec3cd9
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https://bugs.winehq.org/show_bug.cgi?id=37598
Bug ID: 37598
Summary: Double dark line inside default button, e.g. 'OK' /
'SAVE'
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50034
--> https://bugs.winehq.org/attachment.cgi?id=50034
Screenshot comparing wines button with windows.
Instead of the colours inside the button going from light to dark they go black
- light - darker. This makes it look like there is a double line inside the
button.
The middle colour should be somewhere between the two shades and will look 3d.
Originally I thought this was a glitch, it looks like something that could be
fixed just by changing one colour.
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https://bugs.winehq.org/show_bug.cgi?id=46361
Bug ID: 46361
Summary: Sonic Mania freezes/crashes when we use a gamepad on
4.0+
Product: Wine-staging
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imbert.jacquesolivier(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Sonic Mania on Steam works perfectly on Wine-staging 3.12 with a gamepad
Sonic Mania on Steam now freezes/crashes on Wine-staging 4.0-rc2 and 4.0-rc3
with a gamepad or when we connect a gamepad during the game.
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https://bugs.winehq.org/show_bug.cgi?id=44594
Bug ID: 44594
Summary: MindManager Pro v7.0 crashes
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60580
--> https://bugs.winehq.org/attachment.cgi?id=60580
console log +msxml
Mind Manager Pro 7 displays on startup:
* XML processing error
* http://schemas.mindjet.com/Internal
* 0x80004001
At that time console displays:
* msxml:isaxxmlreader_putFeature (0x51b9848)->(L"exhaustive-errors" 0) stub
This licensed SW (from Mindjet, since 2016 Corel Corporation) is probably not
freely download-able (+it is quite old).
Tested under wine-3.2-167-g7be8beab68 (starts again since wine-2.16+)
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http://bugs.winehq.org/show_bug.cgi?id=33999
Bug #: 33999
Summary: IncrediMail crashes on startup (GetNextDlgTabItem
shouldn't return NULL?)
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 33996 with 'winetricks wsh56vb vcrun2005',
and bug 33998 with 'winetricks ie7', it eventually finishes its very
long 'configuring' progress bar. The next dialog crashes when you click
'next',
with:
Unhandled exception: page fault on read access to 0x00000020 in 32-bit code
(0x25ff6766).
+relay,+seh reveals:
006e:Ret user32.GetNextDlgTabItem() retval=00000000 ret=67b5438d
trace:seh:raise_exception code=c0000005 flags=0 addr=0x67b54393 ip=67b54393
tid=006e
And applying the patch
http://marc.info/?l=wine-patches&m=127045782322161&q=raw
"user32/dialog.c: GetNextDlgTabItem returns hwndDlg if next item not found"
by Mikhail Maroukhine works around the problem.
Tested with
f05f8f39b559f2763f9e917dacb15c225357e7c4 IncrediMailSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=44903
Bug ID: 44903
Summary: Final Fantasy XIV ARR (Free Trial) Launcher crashes
before load.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60988
--> https://bugs.winehq.org/attachment.cgi?id=60988
Program Error Details
Regression since 3.4: loading dialog appears then Program Error is returned and
Launcher fails to load.
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https://bugs.winehq.org/show_bug.cgi?id=42114
Bug ID: 42114
Summary: Tonka Garage: Unhandled exception upon exit
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56635
--> https://bugs.winehq.org/attachment.cgi?id=56635
Backtrace
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.98
driver.
Windows version: Windows XP (or 95)
Wine Staging
DirectX 5 game for Win95. Usually errors upon exit:
Unhandled exception: inexact float result in 32-bit code
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http://bugs.winehq.org/show_bug.cgi?id=26037
Summary: Tahoma Bold is not bold
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mansonigor(a)gmail.com
Created an attachment (id=33207)
--> (http://bugs.winehq.org/attachment.cgi?id=33207)
screenshot from wordpad
Tahoma Bold is bold only when has 9pt
Difference between "bold" and "bold italic" is that "bold italic" has larger
inverval between characters. But it's not bold.
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http://bugs.winehq.org/show_bug.cgi?id=33684
Bug #: 33684
Summary: Logos - Libronix DLS - update error.
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44593
--> http://bugs.winehq.org/attachment.cgi?id=44593
terminal log
Updating Logos Libronix fails.
wine-1.5.31-42-g97f501b
winetricks ie6 used to work around bug 9758
steps to recreate
1. rm .wine
2. winetricks
3. wine DLSSetup.exe
4. wine Update.exe 30gAutoUpdate.lbxupd
After the initial program install, when trying to update the program a popup
window labelled 'Libronix Update' appears saying the update was not successful.
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https://bugs.winehq.org/show_bug.cgi?id=44886
Bug ID: 44886
Summary: Black Textures in dx11 [Rodina]
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
Created attachment 60955
--> https://bugs.winehq.org/attachment.cgi?id=60955
Black planetary surface
Certain dx11 games have issues with textures being extremely black.A most
notable game is Rodina.In the case of Rodina everything renders correctly
except from planetary surfaces as shown in pic and the player's spaceship
texture which are almost totally black.
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http://bugs.winehq.org/show_bug.cgi?id=22647
Summary: MindManager X5 Pro and MindManager 7
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crramirez(a)gmail.com
Created an attachment (id=27859)
--> (http://bugs.winehq.org/attachment.cgi?id=27859)
Mindmap without showing text
This application runs well, but they do not draw text correctly or do not draw
text at all. See the screenshots.
The applications are fast enough to be usable. The strange thing is that in
CrossOver 9.0 that is wine 1.1.34 based. It draws correctly but it is to slow.
I think that could be one of two problems:
* Font engine, due to CrossOver and wine have different ones.
* DIB Engine, maybe the dib engine was changed in recent wine versions and in
CrossOver don't.
Anyone can help me to do further tests in order to this issue be fixed?
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42930
Bug ID: 42930
Summary: Graphical glitches in "Giants Citizen Kabuto"
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jnvsor(a)gmail.com
Distribution: ---
Created attachment 58080
--> https://bugs.winehq.org/attachment.cgi?id=58080
Graphical glitches
There's a fairly heavy graphical bug in my GOG version of "Giants Citizen
Kabuto" - this occurs in both normal and staging all the way down to 1.6 and
probably further.
While this happens the game spams this error message: "Zero length vector"
It makes sense. You can't see in the screenshot but it looks more like random
vertices are being randomly moved and the triangles are dragged all over the
place.
Strangely, this is related to another issue. People seem to have issues with
mouse responsiveness in GCK. I've experienced this too. Whenever I start the
game I have a random chance of getting either the graphical glitches or the
mouse issues, but both don't occur at the same time.
While wine complains about the game wanting a double backbuffer, using a
patched wine with double backbuffer enabled doesn't fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40721
Bug ID: 40721
Summary: Splinter Cell: Blacklist some voices/sounds overlap
each other
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54623
--> https://bugs.winehq.org/attachment.cgi?id=54623
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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http://bugs.winehq.org/show_bug.cgi?id=34379
Bug #: 34379
Summary: Splinter Cell: Blacklist voice stuttering
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Have a voice stuttering on WinXP and nothing in a terminal. When I switch to
WinVista all is fine, but has
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xbfe4f80)->(0xef7f55c) - stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xa268a18)->(0x69b38358) - stub
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https://bugs.winehq.org/show_bug.cgi?id=45396
Bug ID: 45396
Summary: The Evil Within: no audio in game
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: domenico.iezzi.201(a)gmail.com
Distribution: ---
Created attachment 61708
--> https://bugs.winehq.org/attachment.cgi?id=61708
gzipped log
Running Evil Within with DXVK (without dxvk game starts with very bad
performance). I can hear audio during initial videos, but as soon as the game
menu appears, no audio can be heard.
Tried the following things:
* wine and wine-staging
* clean prefix
* installing xact engine (for xaudio2) through winetricks
* using alsa backend
but nothing works. I attached a log as described in the Audio page of the wiki.
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https://bugs.winehq.org/show_bug.cgi?id=45323
Bug ID: 45323
Summary: Rayman Origins, UPlay: Sound effects don't work but
music and ambience do
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: otaviomad(a)gmail.com
Distribution: ---
Created attachment 61608
--> https://bugs.winehq.org/attachment.cgi?id=61608
Terminal Log
Distribution: Arch Linux
Arch: x86_64
Wine Version: 3.9-staging
WINEARCH: win32
Audio Backend: pulseaudio
Rayman Origins boots up and plays fine, but sound effects for walking, jumping
and anything else not ambience-related does not play. That includes the menu
buttons sound effects, too. Music plays fine. Changing the SFX volume in the
options work for the ambience but nothing else happens.
I've attached the terminal log but there doesn't seem to be anything out of the
ordinary.
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https://bugs.winehq.org/show_bug.cgi?id=42558
Bug ID: 42558
Summary: The Old City: Leviathan sound periodically has crackle
effect
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 57468
--> https://bugs.winehq.org/attachment.cgi?id=57468
log
warn:pulse:pulse_underflow_callback Underflow
wine-2.2-229-gb47487a
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http://bugs.winehq.org/show_bug.cgi?id=35194
Bug ID: 35194
Summary: Emperor: Battle for Dune does not show compressed
textures
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 46945
--> http://bugs.winehq.org/attachment.cgi?id=46945
dune log (tar.gz)
Without running the emperor.exe with the "-C" command line argument the
textures are not shown (they are just black).
According to AppDB "-C" disables the compressed textures. Then the textures are
shown normally.
Attached you find the wine log without the "-C" command line argument.
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https://bugs.winehq.org/show_bug.cgi?id=40720
Bug ID: 40720
Summary: Splinter Cell: Blacklist changing sound level has no
effect
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54622
--> https://bugs.winehq.org/attachment.cgi?id=54622
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=40782
Bug ID: 40782
Summary: beatmania IIDX INFINITAS has frozen graphics if a
OpenGL-powered Desktop Environment is running in
background
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
The game beatmania IIDX INFINITAS if it is started from a OpenGL-powered DE,
like KDE, GNOME or Unity, has frozen graphics after the loading screen is
passed but the menu navigation still works, aswell as the sound.
The workaround is simple: start it from a plain standalone X server as I
described it in my test results at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33674
The terminal output says something about OpenGL backbuffe, but I have no idea
what this means. A other problem also could be that the game changes the
resolution to 480p (xrandr).
It's just a trivial bug, since the workaround is quite simple.
I don't know if this even has something todo with wine. Could be a bug in the
game itself too.
ALSO:
the OpenGL backbuffer message doesn't appear when the game is started from a
plain standalone X server
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https://bugs.winehq.org/show_bug.cgi?id=40298
Bug ID: 40298
Summary: Caverns of Xaskazien 2 crashes when loading
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 53939
--> https://bugs.winehq.org/attachment.cgi?id=53939
backtrace of the crash
I have a clean 32-bit prefix in Wine 1.9.5 installed from the Arch repos.
I have a debug log here:
https://www.dropbox.com/s/kgfkv8k5t80avj3/caverns_debug_outputlog.txt.tar.g…
I can't attach it as uncompressed it weighs in at almost 60 MB.
I've used the following debug channels for debugging purposes:
WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
Steps to reproduce:
1. Run "wine Caverns of Xaskazien 2.exe"
2. Select "Enter the Caverns" and create a character.
3. After naming your character hit Enter and wait for the game to load. It
should crash as soon as the loading indicator gets to about a quarter of the
way in.
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http://bugs.winehq.org/show_bug.cgi?id=13569
Summary: Directory Opus: Installer hangs near the end of file
copy procedure
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Created an attachment (id=13512)
--> (http://bugs.winehq.org/attachment.cgi?id=13512)
Output from wine during the install of DOpus
When installing Directory Opus, the installer works up until the point where it
starts copying the files to the hard drive. The progress bar moves to about
90% and then the installer hangs.
I received an error like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0021, blocked by 0009, retrying (60 sec)
It did wait 60 seconds, then it output another line like the one above. After
that I waited for 10 minutes but there was no more output. I had to kill the
process to get back to the shell.
Using Wine 1.0-rc3 on Ubuntu 8.04
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https://bugs.winehq.org/show_bug.cgi?id=45842
Bug ID: 45842
Summary: Can't use Dragknife Gadget in Vectric Aspire 9.0
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: jonahnaylor(a)gmail.com
Distribution: ---
Hi I'm having problems with the dragknife gadget on the gadgets menu.
When it comes up I can input the measurements but I can't click to "Select
Tool" or "OK" to make the cut path.
In the terminal I just get:
0068:fixme:font:get_nearest_charset TCI failing on 20000000
0068:fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0]
= 20000000 file =
L"/usr/share/fonts/truetype/fonts-gujr-extra/aakar-medium.ttf"
002e:fixme:msctf:SetInputScopes STUB: 0x102c6 ... (null) (null)
If anyone can please help to fix it :)
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http://bugs.winehq.org/show_bug.cgi?id=23166
Summary: X-Blade's launcher does not display background, button
images and cannot be closed.
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://games.on.net/file/25712/X-Blades_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The launcher does not display
*the background instead it displays gray background
*the images for the buttons instead it displays generic Window's buttons
plus you cannot close the launcher eg "Exit" or "Run Game".
Both appear to be in a launcher.dat file
body.bmp (background)
/img/*.png (button images)
Installing Internet Explorer 6 allows the images to displayed and you can close
the launcher
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http://bugs.winehq.org/show_bug.cgi?id=34022
Bug #: 34022
Summary: Unimplemented function urlmon.dll.414
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
IE8 calls to urlmon.dll.414 when using native wininet to work around Bug 34021.
The supplied native urlmon.dll works around this.
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http://bugs.winehq.org/show_bug.cgi?id=9685
Summary: Punkbuster removes me from game for UNKNOWN WINDOWS API
FUNCTION [131124]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.evenbalance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8104)
--> (http://bugs.winehq.org/attachment.cgi?id=8104)
punkbuster kick log
When playing America's Army with punkbuster enabled I am removed from the
server for UNKNOWN WINDOWS API FUNCTION [131124].
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http://bugs.winehq.org/show_bug.cgi?id=10859
Summary: access violation in mshtml.dll since 0.9.48 / Heredis 9
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lebon.sylvain(a)gmail.com
Created an attachment (id=9751)
--> (http://bugs.winehq.org/attachment.cgi?id=9751)
Wine output when the bug occurs
Since version 0.9.48, with Heredis 9, an error occurs when trying to display
html content with the gecko module.
An error window pops up : "Access violation at address 7DDXXXXX in module
'mshtml.dll' Read of address 000000XX", where X is a random number. The message
is sometimes followed by "Abnormal program termination" killing the program.
This error occurs with versions 0.9.48, 0.9.49, 0.9.50 and 0.9.51, but not with
previous versions. The tests were made using Ubuntu 7.10.
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https://bugs.winehq.org/show_bug.cgi?id=37716
Bug ID: 37716
Summary: GTAVC in virtual desktop starts minimized
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
After wine upgrade launching GTAVC in wine virtual desktop doesn't show
anything on screen of the virtual desktop. I can hear sound from intro video
though. In fact, I can click on the GTAVC icon at the bottom-left, then a menu
appears, selecting "Restore" in which gives me the game window and allows
playing.
Here's the git-bisect result
45d530461bf29c953f5f4532cc0e917b4c4fc296 is the first bad commit
commit 45d530461bf29c953f5f4532cc0e917b4c4fc296
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 13 20:39:25 2014 +0100
wined3d: Minimize device windows on focus loss.
:040000 040000 7711e853d780f4c05cc8ae578ff45462fb9ec7f7
63f0b55f65e85a8895ac0d1ef0ee94dbb5595db6 M dlls
PS: I'm using glib-2.30 with wine, so I can watch/hear the intro videos. I
think similar problem would be for those with new glib and disabled wine-gst.
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http://bugs.winehq.org/show_bug.cgi?id=35141
Bug ID: 35141
Summary: Insecticide Part 1 runs but shows only black screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46877
--> http://bugs.winehq.org/attachment.cgi?id=46877
terminal output (built-in d3dx)
Upon starting the game the screen turns black and stays that way. The sound
from the intro video can be heard, then probably the main menu is displayed
because I can hear clicking sounds as the mouse pointer hits various menu
items, but nothing can be seen.
The same problem with Wine 1.4.1, 1.5.x, 1.7.x
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=16540
Summary: Sanity: Aiken's Artifact demo launcher bitmap is not
initially drawn
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://cdn.gamezone.com/pub/gamezone/12/7/20/SanityDemoS
etup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=18007)
--> (http://bugs.winehq.org/attachment.cgi?id=18007)
Sanity: Aiken's Artifact demo launcher screenshot
With today's Git (wine-1.1.10-371-g2aa7a7f), when launching the Sanity: Aiken's
Artifact demo, the demo launcher bitmap is not drawn and appears to be filled
in by the application background. Moving the window permits the graphic to be
drawn. There were no particular standard error traces of interest. Screenshot
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35130
Bug ID: 35130
Summary: Confrontation: grass is red
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46861
--> http://bugs.winehq.org/attachment.cgi?id=46861
terminal output
Grass is red in the game (both in the cutscenes and in the main game) when
<video quality> option is set to either low, medium, high or very high. If I
select <very low> quality preset then grass is rendered correctly.
Native d3dx9_36 is needed to start the game.
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=44766
Bug ID: 44766
Summary: American McGee's Alice - Doesn't start (Probably due
to Copy-Protection)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44765
Distribution: ---
The game can be installed (working around bug 44765), but it can't be started.
When running "alice.exe" nothing happens and the process just terminates.
When copying the installed game's contents into a Win7 VM, and then running it
there, it complains about a missing CD (as expected). Bu under wine, this check
doesn't seem to happen, the program just closes. I guess it can't load the copy
protection properly.
When using a no-CD patch, the game starts up fine and can be played. But that's
hardly a solution.
ProtectionID says the game uses Safedisc v2.05.030. Debugger won't work
properly due to the nature of the games copy protection.
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https://bugs.winehq.org/show_bug.cgi?id=45236
Bug ID: 45236
Summary: Rosetta Stone 5.x installer is broken in wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiwetakobu(a)bitwhites.top
Distribution: ---
Logs and long discussion:
https://www.reddit.com/r/winehq/comments/8kkefg/rosetta_stone/
I can reproduce this bug.
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https://bugs.winehq.org/show_bug.cgi?id=44994
Bug ID: 44994
Summary: Wine has encountered "a serious problem" upon opening
(pokemon) reborn.exe
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decisaysrayner(a)gmail.com
Created attachment 61125
--> https://bugs.winehq.org/attachment.cgi?id=61125
backup trace wine deficiency error
The game starts up successfully, but after the title screen, the same thing
occurs at the specific time every time I try restarting the app: I get a
message saying "Wine has a serious problem. There may be a deficiency in the
program"
I'll add an attachment on this that I saved
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http://bugs.winehq.org/show_bug.cgi?id=33068
Bug #: 33068
Summary: PDFXCHANGEVIEWER build 206.0 crashed when I try save a
flie
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: test(a)fondtol.org
Classification: Unclassified
PDFXCHANGEVIEWER build 206.0 crashed when I try save a flie
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https://bugs.winehq.org/show_bug.cgi?id=44026
Bug ID: 44026
Summary: Content Manager crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lushu21_2005(a)yahoo.com
Distribution: ---
Created attachment 59692
--> https://bugs.winehq.org/attachment.cgi?id=59692
program error
Content Manager crashes
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https://bugs.winehq.org/show_bug.cgi?id=43540
Bug ID: 43540
Summary: trying to run Cosmoteer on ubuntu 16.04 has problems
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fyredemon405(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have been trying to get Cosmoteer https://www.Cosmoteer.net to run on Ubuntu
16.04 LTS for the past week. I have installed dotnet 4.6.2 and visual studio
2015 redistributables but the logo on the main menu is invisible and all of the
ships ingame (excluding ones on UI). when running from terminal I can see loads
of these errors:
Call from 0x7b43cafc to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
fixme:wbemprox:wbem_services_QueryInterface interface
{00000003-0000-0000-c000-000000000046} not implemented
err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated.
<program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated.
<program> object is not successfully linked, or is not a program object.".
The full game log can be found here: https://pastebin.com/XhsHXz9N
I tried asking on r/wine_gaming but after talking withe someone and going
through attempts to fix it they told me to report it here.
https://www.reddit.com/r/wine_gaming/comments/6t9af1/cosmoteer_all_ships_ar…
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http://bugs.winehq.org/show_bug.cgi?id=30039
Bug #: 30039
Summary: Can't download Adobe Photoshop CS 5 trial - Adobe
Download Assistant can't log in
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
I did
rm -rf ~/.wine
winetricks -q --no-isolate firefox
cd ~/".wine/drive_c/Program Files/Mozilla Firefox"
wine firefox 'http://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop'
clicked on Download, double-clicked on the downloaded file to install
Adobe Download Assistant, and once it installed and started, tried to
log in to my (free) adobe account. This failed with
fixme:wininet:InternetSetOptionW Option 41 STUB
because our wininet doesn't support
InternetSetOption(,INTERNET_OPTION_USER_AGENT,) yet.
winetricks wininet works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12359
Summary: Express Rip can't detect the CD drive
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nch.com.au/rip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I inserted an audio cd, made sure Linux could read the tracks,
then ran Express Rip. It popped up a warning saying it
couldn't find any cd-rom device. I went to winecfg and set
the drive type of my cdrom from autodetect to cd-rom.
That got rid of the popup, but still no dice detecting
the disc. Also happens with wine-0.9.42.
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http://bugs.winehq.org/show_bug.cgi?id=14715
Summary: TopStyle can't preview with wine's built in browser
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.newsgator.com/individuals/topstyle/default.as
px
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://noel.alanguilan.com/2008/08/01/topstyle-lite-on-linux/
complained that TopStyle Lite can't preview properly,
so I tried it. Sure enough, when you try to preview,
it says it can't create the web browser; the log shows
fixme:shdocvw:PersistStreamInit_InitNew (0x18a4a8)
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
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http://bugs.winehq.org/show_bug.cgi?id=12363
Summary: Exact Audio Copy hangs early when in "native win32"
mode.
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 12361 and bug 12359.
Setting "native win32" mode in EAC options
as described at http://forums.gentoo.org/viewtopic-t-386370.html
causes Exact Audio Copy to lock up on the next startup.
It seems to wait forever for an event inside a windows
message handler for an app-defined message.
The next time you start EAC, it defaults back to the non-crashy
ASPI method, but that doesn't find discs for me (bug 12359).
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https://bugs.winehq.org/show_bug.cgi?id=46230
Bug ID: 46230
Summary: dlls/wininet/http: build failure on NetBSD
Product: Wine
Version: 3.21
Hardware: x86-64
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: triaxx(a)NetBSD.org
Created attachment 62924
--> https://bugs.winehq.org/attachment.cgi?id=62924
build log
The build failed on NetBSD due to redefinition of fd_set.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=12321
Summary: Some WinInet tests are invalid
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://winehq.org/pipermail/wine-patches/2008-
March/052323.html
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsh(a)linux.ucla.edu
Created an attachment (id=11789)
--> (http://bugs.winehq.org/attachment.cgi?id=11789)
Some test failures
Some WinInet tests fail on Windows (XP) and Wine if data is returned slowly.
The original report was here:
http://winehq.org/pipermail/wine-patches/2008-March/052323.html
Using a CGI script like the following and changing the tests to retrieve that
instead of the winehq.org page will cause some test failures such as attached.
#!/bin/bash
# CGI test script
sleep 1
echo Content-type: text/plain
sleep 1
echo
sleep 5
echo Hi
sleep 5
echo Bye
sleep 5
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https://bugs.winehq.org/show_bug.cgi?id=44734
Bug ID: 44734
Summary: D3D accelerates can't be enabled in Plants Vs Zomies
,When this is selected,It says hardware not supported.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
Created attachment 60741
--> https://bugs.winehq.org/attachment.cgi?id=60741
Error screen
As the title.
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https://bugs.winehq.org/show_bug.cgi?id=37966
Bug ID: 37966
Summary: xrandr12 regression for nvidia users across a range of
applications (too many to list)
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Dead Space 3:
"Your Graphics Card does not meet Dead SpaceTM 3 minimum requirements."
Call of Juaraz:
"Failed to initialize rendering device. Check if your graphic card supports
DirectX 9.0c"
Overlord:
Unhandled exception
Overlord II
Unhandled exception
...surely many more but you get the idea.
Reverting commit 8e9e4a657f29ff018c6296ced1f115ca8731e5e6 (introduced in
1.7.35) makes all these problems go away.
Furthermore, this commit introduces all the warnings reported in bug 34348. I
have never seen these warnings produced on my Nvidia-based laptop prior to
1.7.35, and I now get them even when not running a 3D application (eg.
cmd.exe).
Nvidia GTX660M
nvidia 346.35 driver
$ xrandr
Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
VGA-0 disconnected (normal left inverted right x axis y axis)
LVDS-0 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm
x 194mm
1920x1080 59.9*+ 39.9
DP-0 disconnected (normal left inverted right x axis y axis)
HDMI-0 disconnected (normal left inverted right x axis y axis)
DP-1 disconnected (normal left inverted right x axis y axis)
Let me know if there's anything else you need.
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http://bugs.winehq.org/show_bug.cgi?id=12361
Summary: Exact Audio Copy 0.99pb4 crashes in winemenubuilder when
creating png icon
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://xithium.wordpress.com/2008/04/04/41/
complained that recent wine crashed on exact audio copy,
so I gave it a try. Sure enough, the following crash
happened during installation:
Unhandled exception: page fault on write access to 0x004586e0 in 32-bit code
(0x7ec9b935).
Backtrace:
=>1 0x7ec9b935 SaveIconResAsPNG+0x275(pIcon=<is not available>,
png_filename=0x12df60, commentW=0x33f274)
[winemenubuilder/winemenubuilder.c:262] in winemenubuilder (0x0033d108)
2 0x7ec9cb91 extract_icon+0x4a1(path=0x33f274, index=0x0, bWait=0x0)
[winemenubuilder/winemenubuilder.c:517] in winemenubuilder (0x0033d3b8)
3 0x7ec9e051 InvokeShellLinker+0x8f1(sl=0x12cfdc, link=0x33f908, bWait=0x0)
[winemenubuilder/winemenubuilder.c:1117] in winemenubuilder (0x0033f8a8)
...
0x7ec9b935 SaveIconResAsPNG+0x275 [winemenubuilder/winemenubuilder.c:262] in
winemenubuilder: movb %al,0x0(%edx)
262 pixel->rgbBlue = bgColor.rgbBlue;
That's in the code that was added recently to fix bug 4803.
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https://bugs.winehq.org/show_bug.cgi?id=37136
Bug ID: 37136
Summary: Game Forsaken
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheusvigomes(a)hotmail.com
Created attachment 49353
--> https://bugs.winehq.org/attachment.cgi?id=49353
Game Forsaken Level Up
Game Forsaken Level Up
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http://bugs.winehq.org/show_bug.cgi?id=32179
Bug #: 32179
Summary: Diablo III: changing keyboard layout to nonlatin makes
all letters to be questionmarks
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imposeren(a)gmail.com
Classification: Unclassified
How to reproduce:
1. Start diablo
2. Login
3. Make chat active, change layout to nonlatin (russian for example) and start
typing anything
Wat will be in chat:
??????? ??? ?????
What should be there:
Привет, как дела?
How it works in windows 7:
Russian text is typed as it should be. Also there is a layout indicator after
each input feild in auction and in chat.
Maybe Diablo intercepts layout change and changes font
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http://bugs.winehq.org/show_bug.cgi?id=35683
Bug ID: 35683
Summary: stereo sound L/R volumes extremely inaccurate
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fdssfsfsfd(a)master.ms
I noticed this in SoF3 first, then downloaded RightMark3DSound to confirm it.
In RightMark3DSound, position the sound box just one pixel to the left and you
get mostly only sound on the left, same for the right side. If you use it on a
windows machine the sound volumes on each channel are as expected (meaning
entirely different).
Best demonstrated in this video: http://www.youtube.com/watch?v=WKfzNjz0w7s
I only added the asound.conf lines shown at the end of the video, because I
thought it might be 5.1 support weirdness of wine. What they do is to mix the
designated >2 channel PCMs down to stereo sound.
uname -a:Linux C1MPAQ 3.12.9-2-ARCH #1 SMP PREEMPT Fri Jan 31 10:22:54 CET 2014
x86_64 GNU/Linux
card: 08:00.0 Multimedia audio controller: Creative Labs SB Audigy (rev 03)
module: snd_emu10k1
Bare alsa, no pulseaudio or other funny stuff. Used empty wineprefix (32bit),
also tried installing MS direct X dlls: no difference.
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http://bugs.winehq.org/show_bug.cgi?id=36892
Bug ID: 36892
Summary: PS3 emulator not work
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Linuxhelper2881(a)yahoo.com
Found a Play station 3 emulator what good that did when it didnt work on Wine
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http://bugs.winehq.org/show_bug.cgi?id=16965
Summary: Deep Burner opens with missing buttons on burn iso
window
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.deepburner.com/?r=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=18743)
--> (http://bugs.winehq.org/attachment.cgi?id=18743)
Burn Iso windows before resizing it -- note missing buttons
Hi All,
When first opening Deep Burner 1.9, you are presenter with a dialog box asking
you what you want to do. If you select "burn ISO image", it open the Burn ISO
window.
Problem: in the lower right corner of this window, there are three buttons:
cancel, erase, burn ISO. These buttons do not show. But, you can workaround
the problem by sizing the lower right corner of the screen: smaller or larger,
the the buttons magically reappear.
[the free] Deep Burner can be downloaded from:
http://www.deepburner.com/?r=download
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=37860
Bug ID: 37860
Summary: The Sims 4: Graphical glitches when using Radeon HD
6750M
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dholmster(a)gmail.com
When running The Sims 4 on my MacBook Pro the game works fine when using the
integrated GPU (Intel HD Graphics 3000) but has graphical glitches when using
the discrete GPU (AMD Radeon HD 6750M). The glitches appear to affect 2D
overlays such as icons, menu and buildings in the map view. The buildings in
the map disappear when hovering the mouse pointer over them.
I tried to generate a log using WINEDEBUG=+d3d but with that option set the
game crashes before reaching the main menu (regardless of GPU). Logs attached
anyway (although probably useless as there are no visible glitches before the
crash).
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http://bugs.winehq.org/show_bug.cgi?id=23428
Summary: Airport Inc: Window too small (should be 640x480
inner, not 640x480 with decorations), rendering offset
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Airport Inc. is an airport management simulation game. According to Wikipedia,
it was marketed as Airport Tycoon outside Europe:
http://en.wikipedia.org/wiki/Airport_Tycoon
There is a problem with the game window size when Wine is in virtual desktop
mode.
The game can be set to run in full-screen or windowed mode. Running under
Windows, in windowed mode the game window inner size (excluding window
decorations) is 640x480 pixels. So the overall window size is slightly larger.
Running in Wine with virtual desktop mode enabled, the overall window size is
640x480 pixels. This causes some rendering to be cut off at the bottom of the
window. Also notice the band at the top. It seems all rendering is shifted
down, meaning more is cut off at the bottom than would otherwise be the case.
See the attached screenshots. (There are some text/graphics rendering problems
which are the subject of bug 14497.)
When virtual desktop mode is disabled, things are better. The game window
opens, initially without any decorations visible (strange!). The window's
contents are still rendered too low, offset vertically. However, If I activate
another window, then click in the game window, the X window manager decorations
appear, and the rendering is no longer offset. (Testing using Xubuntu 9.10
which uses xfwm4 window manager.)
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https://bugs.winehq.org/show_bug.cgi?id=45265
Bug ID: 45265
Summary: War Thunder v1.77 64bit exe fails to launch.
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
War Thunder v1.77 64bit client does not start due to a couple of related
errors. It seems to fail long before any directx library calls but I can't be
sure.
The complete launch log: standard debug, full debug produces infinity data.
WINEARCH=win64 WINEPREFIX="/home/name/.<wineprefix>" '/path to game/War
Thunder/win64/aces.exe'
000b:fixme:winediag:start_process Wine Staging 3.8 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
002e:fixme:module:find_dll_file skipping
L"E:\\SteamLibrary\\steamapps\\common\\War Thunder\\win64\\dbghelp.dll" because
of wrong architecture
002e:err:seh:setup_exception stack overflow 1776 bytes in thread 002e eip
000000007bc7dbca esp 0000000000140f20 stack 0x140000-0x141000-0x240000
It should be noted that the 32bit client works almost flawlessly (minor
shadowbox issue in hanger).
64bit client does not work in any wine version I have tested so far.
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http://bugs.winehq.org/show_bug.cgi?id=10747
Summary: Cool Edit Pro 2.0 evaluation/full hangs at splash screen
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julkinen(a)adicon.org
No problems with installation.
When starting coolpro2.exe, the splash screen hangs at "Resetting menus"
with the following errors at the console:
err:x11drv:X11DRV_CreateWindow invalid window width -6
err:x11drv:X11DRV_CreateWindow invalid window width -5
(I pasted them here because these 2 lines are ALL the messages in the console).
Tested with winver 98 and windows 2000, with window manager managed windows and
virtual desktop. All the same.
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http://bugs.winehq.org/show_bug.cgi?id=34368
Bug #: 34368
Summary: Edge of Chaos crashes after WINED3D_RS_WRAP0 spam
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45749
--> http://bugs.winehq.org/attachment.cgi?id=45749
Game save to reproduce
In the dagda system, during an Act 2 quest, Independence War 2: Edge of Chaos
stops responding often (although erratically) in the Dagda system.
This near-immediately follows very heavy spam:
fixme:d3d:state_wrap (WINED3D_RS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3D_RS_WRAP0) Texture wrapping not yet supported.
No other output. Attached is a game save state that will get to the issue
quickly.
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http://bugs.winehq.org/show_bug.cgi?id=30405
Bug #: 30405
Summary: WinUAE crashes on changing graphics API from
DirectDraw to Direct3D
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39746
--> http://bugs.winehq.org/attachment.cgi?id=39746
Backtrace output on crash
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. I get a crash on
changing the graphics API from DirectDraw to Direct3D after starting the
emulation.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- When the settings window appears, click Miscellaneous in the treeview. Note
that the default graphics API is DirectDraw.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- WinUAE usually crashes at this point. If it doesn't, repeat the previous
three steps to change the graphics API again a few times.
In my testing, setting graphics API to Direct3D before starting the emulation,
starting emulation then changing API to DirectDraw, I don't get a crash. The
crash only seems to happen when switching from DirectDraw to Direct3D.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=34952
Bug #: 34952
Summary: I wanna be the guy game: crashes after playing for
long periods
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Classification: Unclassified
Created attachment 46578
--> http://bugs.winehq.org/attachment.cgi?id=46578
Backtrace produced by Wine on game crash.
This game crashes completely, after playing for a long time and then Wine
creates a debug screen to save.
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http://bugs.winehq.org/show_bug.cgi?id=24489
Summary: CD drive recognized, but applications cannot use it.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30903)
--> (http://bugs.winehq.org/attachment.cgi?id=30903)
pSX Output
I've been trying to use a few applications that read data from a disc. It
seems like none of them can access the drive. The volume is properly mounted
and appears in winecfg, and when trying to choose it from an application's
browser, I go to "My Computer -> (D:) NameOfCD." I saved output from two
separate (albeit similar) applications.
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https://bugs.winehq.org/show_bug.cgi?id=39962
Bug ID: 39962
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick. Brick is plugged in
and turned on.
Related dmesg lines:
[47367.593052] usb 2-1.2: USB disconnect, device number 8
[47384.167532] usb 2-1.2: new high-speed USB device number 9 using ehci-pci
[47384.260493] usb 2-1.2: New USB device found, idVendor=0694, idProduct=0005
[47384.260497] usb 2-1.2: New USB device strings: Mfr=1, Product=2,
SerialNumber=3
[47384.260498] usb 2-1.2: Product: EV3
[47384.260500] usb 2-1.2: Manufacturer: LEGO Group
[47384.260501] usb 2-1.2: SerialNumber: 00165340e3f9
[47384.262451] hid-generic 0003:0694:0005.0006: hiddev0,hidraw0: USB HID v1.10
Device [LEGO Group EV3] on usb-0000:00:1d.0-1.2/input0
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https://bugs.winehq.org/show_bug.cgi?id=37574
Bug ID: 37574
Summary: Everyday Shooter -- crackling/popping sound
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
This happened fairly recently, as I play the game on a pretty regular basis and
my wine version updates at least once a month, but I'm not sure of the exact
version that the regression occurred in. Game has worked perfectly in wine for
a long time (it uses OpenGL on Windows, which helps, though it never got an OSX
or Linux port) but now has crackling audio. Significantly impacts on ability to
play the game as audio is an integral part. I use pulse (and I haven't tested
without) so I expect some amount of latency but this is far worse than simple
latency.
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http://bugs.winehq.org/show_bug.cgi?id=27525
Summary: Active Worlds 5.1 window not integrated
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ktowns(a)live.com.au
Created an attachment (id=35191)
--> (http://bugs.winehq.org/attachment.cgi?id=35191)
Terminal output
Alright, the problem is easily illustrated with screenshots:
The interface as it appears in Windows:
http://img822.imageshack.us/img822/1714/windowspg.jpg
And Linux Mint:
http://img542.imageshack.us/img542/1356/linux.jpg
I'm also having problems with:
Avatars, other than the generic Guest ('Tourist') Avatar do not always load.
Setting controls e.g. setting j to jump, j will show up in the chat terminal
rather than impacting on the 3D interface, but I suspect this is a problem
within the client itself. I'm going to follow up with ActiveWorlds support.
Terminal output is from starting the application to loading the client fully,
including the contents of the 3D view, without interacting with the interface
at all (and then closing.)
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http://bugs.winehq.org/show_bug.cgi?id=22278
Summary: swkotor crashes on videos
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Created an attachment (id=27216)
--> (http://bugs.winehq.org/attachment.cgi?id=27216)
console output with dump
swkotor [Star Wars: Knights of the Old Republic] freezes with a black screen
when I run it without telling the game "disable movies."
When I switch away, it sometimes produces that dialog telling me something has
gone horribly wrong.
I'm currently using Ubuntu 10.04 Beta (Lucid Lynx) with nvidia drivers.
The videos are in Bink format, for whatever that's worth.
console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=41619
Bug ID: 41619
Summary: Lego Racers: crashes when moving the mouse
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgmmaker(a)gmail.com
Distribution: ---
As simply as the title says, if I don't touch the mouse, everything works
great, but as I move the mouse, even 1 pixel, it crashes.
To summarize the log, it throws this exact error:
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
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http://bugs.winehq.org/show_bug.cgi?id=34383
Bug #: 34383
Summary: BoulderDashPortal does not start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Classification: Unclassified
Warning : you have to install "Microsoft XNA Framework 4.0" before starting
BoulderDashPortal.exe
(http://www.microsoft.com/en-us/download/details.aspx?id=20914)
Extract http://ea.lbk.sk/bd/BoulderDashPortal.7z
Try to start BoulderDashPortal.exe
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=33908
Bug #: 33908
Summary: Undercover: Operation Wintersun demo freezes on start
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://downloads.extreme-gaming.de/Windows,download,42
9,spiele-demos---undercover-operation-wintersonne---de
mo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Just freezes on start with black screen.
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https://bugs.winehq.org/show_bug.cgi?id=37900
Bug ID: 37900
Summary: Program crash on open, divide by zero
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: earthman34(a)gmail.com
Distribution: ---
Created attachment 50477
--> https://bugs.winehq.org/attachment.cgi?id=50477
Backtrace text file for above bug report, divide by zero crash on open, Xara
Photo & Graphic Designer 2013
Divide by zero crash, Xara Photo & Graphic Designer 2013. Installed with no
errors. Installer downloaded Gecko and Mono component. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=44773
Bug ID: 44773
Summary: LEGO Pirates of the Caribbean DEMO crashes on startup
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60798
--> https://bugs.winehq.org/attachment.cgi?id=60798
Console log - wine-3.4
Demo does not start and console complains:
Internal error (please report) ../../../wine_git_src/libs/wpp/ppy.y 387:
Invalid type indicator (0x0000)
Strange, as bugzilla has several fixes for Lego pirates demo. So i tried to
test several older releases, but all behave the same:
* /opt/3.04.000-64-nonstag/bin/wine
* /opt/2.19.000-64-staging/bin/wine
* /opt/2.15.000-64-nonstag/bin/wine
* /opt/2.05.000-64-nonstag/bin/wine
* /opt/1.9.10.000-64-nonstag/bin/wine
$ sha1sum -b lpotc_pc_demo.exe
8d5ae994bb673e5de1f8879a835ed85a20ad3d37 *lpotc_pc_demo.exe
$ du -h lpotc_pc_demo.exe
1015M lpotc_pc_demo.exe
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http://bugs.winehq.org/show_bug.cgi?id=21791
Summary: 3D Rad demo "BeltBall" full screen display shows as
tiny black rectangle
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The game then starts, but if you let it try to use full screen
mode, it changes video mode and then seems to try to use a tiny
rectangle at the upper left of the screen as its display area;
the rectangle is all black. (The other demo game I tried from that
site suffers from the same problem.)
This was with Ubuntu Jaunty; lspci reports
02:00.0 VGA compatible controller: nVidia Corporation GeForce 8500 GT (rev a1)
and "Hardware Drivers" reports it's using the latest NVidia driver, 180.
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http://bugs.winehq.org/show_bug.cgi?id=33829
Bug #: 33829
Summary: >=app-emulation/wine-1.5.30 explorer.exe crash
Product: Wine
Version: unspecified
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zm3345(a)gmail.com
Classification: Unclassified
after run 'wine explorer', it says:
wine: Unhandled page fault on write access to 0x01010105 at address 0x7bc48eb8
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=24740
Summary: Trinklet Supreme crashes on startup
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a big fish game, and it currently requires ie6 for the Big Fish Game
Manager.
Trinklet Supreme brings up a window saying that it crashed instead of starting.
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https://bugs.winehq.org/show_bug.cgi?id=44062
Bug ID: 44062
Summary: Hedgewars 0.9.23 crashes on start
Product: Wine
Version: 2.21
Hardware: x86-64
URL: http://www.hedgewars.org/download/releases/hedgewars-w
in32.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 59779
--> https://bugs.winehq.org/attachment.cgi?id=59779
Backtrace
When starting Hedgewars, I get a splash screen, a short distorted sound and
then the app crashes.
$ openssl sha1 hedgewars-win32.exe
SHA1(hedgewars-win32.exe)= 083e1571c8724f8c2d6f5c4b570fa4910b5f2492
$ wine --version
wine-2.21
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http://bugs.winehq.org/show_bug.cgi?id=35412
Bug ID: 35412
Summary: wine's cmd fails on if not exist foo\nul
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://www.tinycc.org/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Classification: Unclassified
TinyCC's build script does:
if not exist libtcc\nul mkdir libtcc
this fails, and libtcc is not made. Removing '\nul' works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=43115
Bug ID: 43115
Summary: Metal Slug 3 / Metal Slug X (GOG.com) fail to start
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_3
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58315
--> https://bugs.winehq.org/attachment.cgi?id=58315
terminal output
I tried the GOG.com version of the games. The games install MSVC++ 2013,
otherwise I have a clean 32-bit wineprefix.
Both games throw up the same error message on start, then they quit:
Assertion failed!
Program: C:\GOG Games\Metal Slug 3\mslug3.exe
File: renderer/renderer9_utils.cpp
Line: 387
Expression: "false"
wine-2.9-51-g06eceb3af2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=17766
Summary: Empire Earth unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=2174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19990)
--> (http://bugs.winehq.org/attachment.cgi?id=19990)
Wine 1.1.17 +loaddll +tid
Empire Earth causes an unhandled page fault followed by an unhandled exception
and exits immediately.
This is the same problem as Bug 2247, so this has been ongoing for years.
The appdb shows this app to be gold, but this simply doesn't work for me no
matter what I try, and the HOWTO workarounds don't seem related to the problem.
Tried a NoCD but this made no difference.
I can't find a demo for testing (without registering).
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https://bugs.winehq.org/show_bug.cgi?id=45608
Bug ID: 45608
Summary: Flintest: Garbled font
Product: Wine
Version: 3.13
Hardware: x86-64
URL: https://www.flintest.de/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 62037
--> https://bugs.winehq.org/attachment.cgi?id=62037
screenshot
SHA256(flintest_1.1.1_portable.zip)=
7afab3f1c8eac093a12a4dd069e871c87d803514788d9a568e036b46cec9e1fe
Download here: https://www.flintest.de/
After trying to start Flintest, I keep seeing a lot of garbled font.
Also, no idea what part of it would actually start the program, but clicking
anywhere doesn't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=21218
Summary: Pac-Man All Stars: Story Mode starts with page fault
on read access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25486)
--> (http://bugs.winehq.org/attachment.cgi?id=25486)
wine: Unhandled page fault on read access to 0x00000060 at address 0x21101b34
(thread 001b), starting debugger...
Upon selecting the story mode from main menu, this page fault appears. Also the
selection keeps cycling so it's hard to select it from the menu.
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https://bugs.winehq.org/show_bug.cgi?id=44019
Bug ID: 44019
Summary: Stud.io: parts not showing in the Building Palette
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emoryy(a)gmail.com
Distribution: ---
Created attachment 59683
--> https://bugs.winehq.org/attachment.cgi?id=59683
Log when running Stud.io from terminal
Stud.io is a 3D Lego building program from Bricklink. Freely downloadable from
here: https://studio.bricklink.com/v2/build/studio.page
I installed the 64bit Windows version.
I experienced the problem with Wine 2.21 under Arch Linux with kernel at
4.12.13-1. Video card is a Radeon RX480 with the open source drivers.
The problem is not occuring if Wine is started with the -force-d3d9 switch.
Screenshot showing the problem: https://i.imgur.com/qrot6QX.png
Screenshot of how it should look: https://i.imgur.com/AzolDkB.png
Log output attached as txt file.
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http://bugs.winehq.org/show_bug.cgi?id=12941
Summary: International Football 2000: crashes when launching in
Direct3D mode
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirchun(a)bk.ru
Wine crashes when I try to launch "Microsoft International Football 2000" game
in Direct3D mode. There aren't any problems in "Software rendering" mode.
Switching Wine from "WinXP" to "Win98" doesn't help.
You can download free demo of this game from here:
http://download.microsoft.com/download/soccer2000/Trial/1/WIN98/FR/MSIFDEMO…
(65,1 Mb). Also see my log file.
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https://bugs.winehq.org/show_bug.cgi?id=39809
Bug ID: 39809
Summary: Empires: Dawn of the Modern World crash on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Mlendea.Horatiu(a)GMail.com
Distribution: ---
Created attachment 53145
--> https://bugs.winehq.org/attachment.cgi?id=53145
error log
I think this may be related to DirectDraw
So I launch the game with "wine Empires_DMW.exe". The splash screen appears and
the screen resolution is set to that of the game. Soon after that, the cursor
is set to that of the game and the game crashes (the splash is still there)
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http://bugs.winehq.org/show_bug.cgi?id=12675
Summary: Lego Racers crashes with quartz (avispliter, pullpin)
induced crash
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12337)
--> (http://bugs.winehq.org/attachment.cgi?id=12337)
Error log
Upon startup, Lego Racers crashes when the "Lego Media" avi is supposed to be
played. This does not occur with the demo. I tested this with a vanilla .wine
folder, so there has been no chance for a native quartz.dll file to mess up the
registry.
I believe this is a regression, probably to be blamed on Maarten Lankhorst's
recent quartz improvements. :P
I don't have the resources to perform a regression test, nor did I test this
game with the previous version, so I don't know if the app broke then or now.
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https://bugs.winehq.org/show_bug.cgi?id=36878
Bug ID: 36878
Summary: You Don’t Know Jack V1 XL: Not possible to accept
license agreement in installer
Product: Wine
Version: 1.7.21
Hardware: x86-64
URL: http://www.amazon.com/dp/B00H7HR5N4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karl(a)huftis.org
It’s not possible to get past the license agreement screen in the installer for
‘You Don’t Know Jack V1 XL’ from the ‘You Don't Know Jack Classic Pack’ from
Amazon (http://www.amazon.com/dp/B00H7HR5N4/).
On step two of the installer, the license agreement is shown, with a checkbox
labelled ‘I accept the terms of this agreement’ and a ‘Back’ and a ‘Next’
button. Both the checkbox and the ‘Next’ button is greyed out.
It’s supposed to work like this (and does so on Windows): When you scroll
through the license agreement and get to the bottom, the checkbox become
available, so you can check it. When you check it, the ‘Next’ button becomes
enabled, so you can click it. Using Wine, the checkbox remains greyed out, so
you can never check it and continue to the next step of the installation
wizard. I’ll attach a screenshot.
Note that this problems occurs when running the actual installer,
YDKJV1XL_Setup.exe, i.e., *after* successfully downloading the installer
through Amazon’s downloader (which have its own problems, that can be worked
around).
The same problem also seems to occur with all of the games in downloadable
‘Classic Pack’, except for the ‘TV‘ version (which never displays a license
agreement). It looks like they all use the same installer.
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http://bugs.winehq.org/show_bug.cgi?id=21715
Summary: Blitz3d demo version can't show samples
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.blitzbasic.co.nz/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I downloaded the demo version of Blitz3d,
2c029b784929103474352b12ca34dccf129dcd00 Blitz3DDemo183.exe
installed and ran it, then clicked on Samples in the main window.
All that happened is the main window went blank, and the console showed
fixme:shdocvw:ClOleCommandTarget_Exec
(0x14bdb0)->({000214d1-0000-0000-c000-000000000046} 67 0 0x33ed84 0x33ed74)
fixme:hlink:IHlink_fnGetStringReference unhandled flags: 0x1
fixme:mshtml:HlinkTarget_SetBrowseContext (0x16ab68)->((nil))
fixme:imm:ImmReleaseContext ((nil), 0x1378e8): stub
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 800c0005
'winetricks ie6' works around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=26566
Summary: Gabriel Knight 3: visual glitches in DirectDraw HAL
mode
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33825)
--> (http://bugs.winehq.org/attachment.cgi?id=33825)
console log
Gabriel Knight 3 is unplayable in hardware renderer mode as the game suffers
from serious visual glitches:
your character (as well as the mouse pointer) leaves an afterimage as he moves
across the screen.
No such problem when running the game in software renderer mode (although it
looks ugly).
The game is quite an oldie (1999), utilizing DirectX 6.
The demo has the same problem (only 55 MB download size).
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=34232
Bug #: 34232
Summary: Rigs of Rods: dropdown menus have too small height
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45546
--> http://bugs.winehq.org/attachment.cgi?id=45546
How it looks in wine
See the screenshot attached. The combobox dropdown menu is denoted by red
arrow.
Because of this it looks as if there were only a single entry while there are
more. And this reproduces with most of dropboxes in the app.
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https://bugs.winehq.org/show_bug.cgi?id=39084
Bug ID: 39084
Summary: Simpsons Hit & Run regression: fullscreen glitching
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: V02460(a)gmail.com
Distribution: Fedora
Created attachment 52074
--> https://bugs.winehq.org/attachment.cgi?id=52074
Run with glitching fullscreen on 1.7.49
The game starts fine in fullscreen mode on the current stable wine version
(1.6.2)
On the current version of wine the game has issues when started in fullscreen
mode. When started it tries to go fullscreen but reverts to the desktop as a
black windows with glitched decorations.
Workaround:
One way to get the game started is to switch to a different (gnome) desktop and
back twice(!). Only then the intro starts playing and the main menu appears. It
should be noted by using this method it only gets me a maximized window with
changed screen resolution.
It is still possible to get the game into real fullscreen mode by doing the
above workaround, closing the game, not changing focus (aka not clicking
somewhere with the mouse) and starting the game again.
Command used to start the game:
taskset -c 0 wine Simpsons.exe
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http://bugs.winehq.org/show_bug.cgi?id=14901
Summary: MoveFile fails when used to recase some letters of the
filename
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redneb(a)mailinator.com
When my program executes the MoveFile windows API function having as arguments
two strings that are equal (in a case insensitive way) then MoveFile fails and
GetLastError returns 183 (i.e. "File already exists"). For example, assume that
the current directory contains a file "foobar". If you run
MoveFile("foobar","Foobar") you will get the above error. On the contrary this
works fine under windows. Even MoveFile("foobar","foobar") works under windows.
I have tested that with 0.9.61/1.1.0/1.1.2 (under Gentoo) and 1.0.0 (under
Ubuntu).
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