http://bugs.winehq.org/show_bug.cgi?id=35477
Bug ID: 35477
Summary: Epsilon demo crashes on start up
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://www.pouet.net/prod.php?which=58262
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47357
--> http://bugs.winehq.org/attachment.cgi?id=47357
mercury-epsilon-final-2012-01-13.zip
No backtrace, nothing.
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http://bugs.winehq.org/show_bug.cgi?id=22253
Summary: Total Commander: Scrolling with the mouse wheel does
not work in Brief view
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Go to c:\windows\system32\, Ctrl F1 (or Show -> Brief), notice a horizontal
scrollbar appear.
Scroll "down" with the mouse wheel. The scroll bar should go right, but nothing
happens.
Press PageDown to go to the end of the file list. Scroll "up" using the mouse
wheel, notice the scroll bar goes left. But scrolling "down" still does not
work..
In Ctrl F2 (showing full file details) there is a vertical scrollbar, and
scrolling there using the mouse wheel works fine.
Total Commander 7.50a
Ubuntu 9.10
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http://bugs.winehq.org/show_bug.cgi?id=28153
Summary: AutoIt - @DesktopRefresh
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu @DesktopRefresh for autoit does not
give correct output.
sample script:
MsgBox(0x0, "Desktop Refresh", @DesktopRefresh)
Expected result:
Message Box showing Desktop Refresh
Actual result:
Message Box showing Desktop Refresh as 0
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https://bugs.winehq.org/show_bug.cgi?id=39071
Bug ID: 39071
Summary: 7-Zip 15.06 looks broken after being minimized
Product: Wine
Version: 1.7.48
Hardware: x86
URL: http://www.7-zip.org/a/7z1506.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Created attachment 52052
--> https://bugs.winehq.org/attachment.cgi?id=52052
7-Zip
7-Zip looks broken after minimizing and restoring. See the attached screenshot.
To reproduce install it, run it, minimize and restore it. That's all.
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http://bugs.winehq.org/show_bug.cgi?id=34742
Bug #: 34742
Summary: Catzilla 1.0 doesn't allow to use any display
resolutions other than 576p
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
They are just not active (I've entered my Free activation code).
Catzilla.exe
md5sum: B2117CF8CBD45DB0413EA117E7589D80
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http://bugs.winehq.org/show_bug.cgi?id=34741
Bug #: 34741
Summary: Catzilla 1.0 doesn't work: EAccess violation
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
When trying to run any benchmark it gives this error:
Application Error
Exception EAccessViolation in module ALLBenchmark.exe at 00000000.
Access violation at address 00000000. Read of address 00000000.
Catzilla.exe 1.0
md5sum: B2117CF8CBD45DB0413EA117E7589D80
Installation works.
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http://bugs.winehq.org/show_bug.cgi?id=28735
Bug #: 28735
Summary: ntdll/tests/exception.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make exception.ok" in ntdll/tests under valgrind fails.
This has been happening since at least early last year. Log:
valgrind: Unrecognised instruction at address 0x7f230000.
Your program just tried to execute an instruction that Valgrind
did not recognise. There are two possible reasons for this.
1. Your program has a bug and erroneously jumped to a non-code
location. If you are running Memcheck and you just saw a
warning about a bad jump, it's probably your program's fault.
2. The instruction is legitimate but Valgrind doesn't handle it,
i.e. it's Valgrind's fault. If you think this is the case or
you are not sure, please let us know and we'll try to fix it.
Either way, Valgrind will now raise a SIGILL signal which will
probably kill your program.
err:seh:segv_handler Got unexpected trap 0
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
Conditional jump or move depends on uninitialised value(s)
at handler (exception.c:418)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by __regs_RtlUnwind (signal_i386.c:2397)
by __wine_call_from_regs (in dlls/ntdll/ntdll.dll.so)
by ??? (signal_i386.c:2413)
by unwind_frame (exception.c:74)
by __wine_exception_handler (exception.c:99)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by call_stack_handlers (signal_i386.c:616)
by raise_exception (signal_i386.c:694)
by NtRaiseException (signal_i386.c:2422)
by raise_segv_exception (signal_i386.c:1751)
by 0xDEADBABD: ???
by func_exception (exception.c:465)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at setup_exception_record (signal_i386.c:1629)
by segv_handler (signal_i386.c:1876)
by ??? (in /lib/i386-linux-gnu/libpthread-2.13.so)
Might be a valgrind bug, but winehq is probably the right place for triaging
it.
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https://bugs.winehq.org/show_bug.cgi?id=42467
Bug ID: 42467
Summary: THE SIMS 4 ORIGIN PROBLEM
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreanicolebv(a)gmail.com
Distribution: ---
Created attachment 57313
--> https://bugs.winehq.org/attachment.cgi?id=57313
backtrace
I installed Sims 4 with all packages and everytime I try to open it, it crashes
and says it's an error with origing
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http://bugs.winehq.org/show_bug.cgi?id=33768
Bug #: 33768
Summary: CSI: Fatal Conspiracy demo: too dark on many
triangles, especially faces, with alldlls=builtin
(purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
With wine-1.6-rc1, CSI: Fatal Conspiracy demo installs and runs with
all builtin dlls (i.e. winetricks alldlls=builtin),
but faces are drawn strangely;
sometimes the brightness is fine, but other times, many of the
triangles that make up the face are drawn much too dark.
The effect is rather startling. Eyeballs in particular are completely black.
The game is somewhat unplayable.
The log shows this many times:
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x31545844 ->
0x31545844
Setting d3dx9_36 and d3dx9_41 to native works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20074
Summary: Oblivion: black skin of main hero without native
d3dx9_27.dll
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=23635)
--> (http://bugs.winehq.org/attachment.cgi?id=23635)
wined3d(buggy)
Some time ago we need native d3dx9_27.dll to start Oblivion. Today we can play
it without native library. Bloom and HDR works too (HDR with some work). But
when I played, I saw very strange bug... Skin of my hero is black. Other people
looks fine. Watsh screenshots of fine view with native d3dx9_27.sll and badly
view without it. This bug works with DR, Bloom and without this.
It can be that this is because my hero is Danmer.
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http://bugs.winehq.org/show_bug.cgi?id=34692
Bug #: 34692
Summary: Wolfenstein (2009) displays strange colors
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/198909/190000/fileinfo/Wolfe
nstein-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: df5a0976e9f28836489e8977122844fe053278b3
Created attachment 46240
--> http://bugs.winehq.org/attachment.cgi?id=46240
terminal output
Some of the in-game elements (crosshair, menu items) are displayed in strange
colors (pink/purple).
Reverting the following commit fixes the problem:
df5a0976e9f28836489e8977122844fe053278b3 is the first bad commit
commit df5a0976e9f28836489e8977122844fe053278b3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Sep 6 00:11:12 2013 +0200
wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
:040000 040000 708a8e23ff2885672a0f69c0780f1218443b49b7
94d43a126dbf43dbae065582afcbec32f346554d M dlls
Either native d3dx9_36 or native d3dx9_40 also works around the issue.
Let me know if you need further tests or logs.
Nvidia 250 / driver 325.15
wine-1.7.3-224-gbb2c32d
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https://bugs.winehq.org/show_bug.cgi?id=42122
Bug ID: 42122
Summary: Dosbox fullscreen does not work
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56655
--> https://bugs.winehq.org/attachment.cgi?id=56655
log
Download and install dosbox from dosbox.com, set fullresolution=desktop (this
should eliminate the possibility of the application trying to switch to an
unsupported mode) and aspect=true. Run dosbox and hit alt+enter to go into
fullscreen.
What you end up getting is a black window (no dos prompt) that, at least in
GNOME, you can't easily get focus on. I just close it by hitting ctrl-c in the
terminal.
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https://bugs.winehq.org/show_bug.cgi?id=42830
Bug ID: 42830
Summary: Steep (Ubisoft) not starting
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dominik-foerderer(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
nerv(a)dawncrow.de, sebastian(a)fds-team.de,
winetest(a)luukku.com
Distribution: Ubuntu
Created attachment 57918
--> https://bugs.winehq.org/attachment.cgi?id=57918
Error while starting steep.exe under wine-staging 2.5
Steep Crashes on start ...see attachment
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https://bugs.winehq.org/show_bug.cgi?id=37531
Bug ID: 37531
Summary: HxD and HexEdit fail to access disks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
what I'm trying to do is dump my 500GB HDD onto my 1TB HDD by opening the 500GB
in either HxD or HexEdit and saving it as a file on the 1TB.
HxD only sees my C drive and 5 logical disks (all reporting "Bad Device Type")
HexEdit sees my 500GB E drive, but needs administrative privileges to open it.
first place I looked up on google told me to report a bug...
if you need downloads:
HxD: http://mh-nexus.de/en/downloads.php?product=HxD
HexEdit: http://www.4shared.com/file/VRaD3TtAce/HexEditPro4_0.html?
(sorry for 4Shared, http://www.hexeditpro.com no longer exists)
why do I want/need this type of access?
My 500GB was corrupted by ChkDsk (every file is 0KB in size) (that's ~300GB of
IMPORTANT data not being looked at)
I havn't touched it, so I know the data is still there, however, the drive
is/was compressed.
I want a raw image so I can format the drive and not have to worry about loss
of data. (as I can recover from the image)
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https://bugs.winehq.org/show_bug.cgi?id=46596
Bug ID: 46596
Summary: DiscImageCreator doesn't work due to unimplemented
ioctl IOCTL_STORAGE_QUERY_PROPERTY
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Created attachment 63493
--> https://bugs.winehq.org/attachment.cgi?id=63493
DiscImageCreator log
DiscImageCreator is a program for ripping various types of CD-ROM and DVD-ROM
discs. It currently does not work in Wine because IOCTL_STORAGE_QUERY_PROPERTY
is not implemented.
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http://bugs.winehq.org/show_bug.cgi?id=34364
Bug #: 34364
Summary: Splinter Cell: Blacklist - D3DXLoadSurfaceFromMemory
Format conversion missing
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45746
--> http://bugs.winehq.org/attachment.cgi?id=45746
+d3dx
>From a terminal
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x15
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https://bugs.winehq.org/show_bug.cgi?id=46586
Bug ID: 46586
Summary: Starcraft2 does not start under wine4.0
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: protel02(a)gmail.com
Distribution: ---
I would like to start Starcraft2 under Linux Mint19.0 and wine 4.0 But I have
got some error massages. You see below in the attachment. I guess the error
comes from the Vulcan driver. I do not know. That software (Starcraft2) worked
well under wine 3.86.
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https://bugs.winehq.org/show_bug.cgi?id=39440
Bug ID: 39440
Summary: embedded (XEMBED) windows are blank
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: anton.kalmykov(a)gmail.com
Distribution: ---
Created attachment 52555
--> https://bugs.winehq.org/attachment.cgi?id=52555
patch file
I'm the author of airwave VST bridge (https://github.com/phantom-code/airwave).
My project is intended to use Windows VST plugins in Linux VST hosts (Bitwig
Studio, Ardour, etc). This task involves embedding the VST plugin window inside
of the VST host window (I use the XEMBED protocol to achieve this
functionality). The problem here is that after sending XEMBED_EMBEDDED_NOTIFY
message, the embedding window stays blank. I was able to workaround this issue
by inserting some delays
(https://github.com/phantom-code/airwave/blob/master/src/plugin/plugin.cpp#L…),
but this "solution" doesn't work in all cases. I've changed a few lines in
winex11.drv code (patch is attached) and it helped to solve the "blank window"
issue, but this is only a workaround (I don't know how to do a correct fix).
Anyway, increasing the size of embedded window will cause appearing of
additional blank regions.
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http://bugs.winehq.org/show_bug.cgi?id=25818
Summary: Macromedia Flash 8 has duplicated "minimize, restore,
close" icons in the menu bar
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32903)
--> (http://bugs.winehq.org/attachment.cgi?id=32903)
screenshot
Macromedia Flash 8 has duplicated "minimize, restore, close" icons in the menu
bar
Those duplicate buttons are working (in the same way as original) But when you
will close current project with help of them and create new one original
buttons will not be present, only duplicated.
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https://bugs.winehq.org/show_bug.cgi?id=43159
Bug ID: 43159
Summary: The old game Knight Of Knight has black textures
Product: Wine
Version: 2.10
Hardware: x86
URL: http://ftp.vector.co.jp/34/19/1946/Knight050.lzh
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58411
--> https://bugs.winehq.org/attachment.cgi?id=58411
Screenshot in game
This is an old freeware game that seems to use DirectX7. It has a lot of
issues, but one of the most important one is, that most of its textures are
black.
When testing the game, it's advised to check "emulate a virtual desktop" in
winecfg, since it only supports low-resolution fullscreen mode and is prone to
crashes.
Also, when you have a gamepad plugged in it might not accept keyboard input,
keep that in mind when testing.
To work around the other issues that crash the game, please run "winetricks
gmdls directmusic d3drm d3dxof".
How to test:
To select an option, press x. Just click through your way through.
When in "Stage Select", move left with the arrow keys, then press x.
Press x again to start the game.
Now, if you enter the game, you should be greeted with very messed up textures,
they're very often black. You can move around with the arrow keys, but the
textures turn black for some reason when you move. They might also get visible
again though.
Screenshot attached and download link added.
Now, important thing to note: The game shows a blackscreen (except for the UI)
in Win7, while the game worked in XP. Seems to work again in Win10.
Another thing to note, you can make it work in Win7 by using the ddraw dll from
wine 1.3.6, so it worked back then. Sadly, the game crashes in wine with 1.3.6,
so I can't really do an regression test.
But maybe it's also important to note that the game showed a complete
blackscreen in 1.9.18, while it shows at least some textures in 2.10. If you
want me to to a test which commit is responsible for the improvement, just tell
me.
Any help is appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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https://bugs.winehq.org/show_bug.cgi?id=43846
Bug ID: 43846
Summary: Prototype 1 and 2 no audio
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Prototype and Prototype 2 have no audio by default. The workaround is
"winetricks xact".
The AppDB says it is missing xaudio2 support
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=31948), but the
Wine-Api-Stats (https://www.winehq.org/winapi_stats) say that xaudio2 has full
implementation.
The following output shows all debug messages related to audio:
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bb9e91c): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bc9e91c): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
Can someone else confirm this issue?
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https://bugs.winehq.org/show_bug.cgi?id=46564
Bug ID: 46564
Summary: [bcrypt]Anno 1800 closed beta crashes at launch
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63437
--> https://bugs.winehq.org/attachment.cgi?id=63437
Anno 1800 bcrypt log
Hello,
I tried to launch Anno 1800 with wine-staging + DXVK but unfortunatly, the game
crashes at launch : I see a black screen like if the game start (before the
Ubisoft logo video) and the game closes.
In the output console log, the game closes after these both lines :
0129:fixme:bcrypt:BCryptGenerateKeyPair 0xade1910, 0x7f9dbf8da990, 256,
00000000 - stub
0129:fixme:bcrypt:BCryptFinalizeKeyPair (nil), 00000000 - stub
I attach the +bcrypt log but i don't know if something wrong or not.
The only thing i can say is that the game works ONLY if UPlay is launched with
offline mode. I think it's a network issue because the game is constantly
connected to Internet enven for singleplayer campagn.
To resume :
UPlay Online + Anno 1800 = crash because of bcrypt (i think)
UPlay Offline + Anno 1800 = Works
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https://bugs.winehq.org/show_bug.cgi?id=44979
Bug ID: 44979
Summary: Extra system title bar should not be added around
Steam
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 61109
--> https://bugs.winehq.org/attachment.cgi?id=61109
Screenshot of the main steam window
When I run Steam in any of the 3.x versions of wine, it adds an extra system
title bar around the steam window. See the attached image. There are 2 sets of
min/max/close buttons, etc. In 2.21 and prior, this does not occur.
This only happens for some of steam's windows. For instance, it does not occur
for the settings window. But, it does happen for the notifications window and
friends list window.
I am using Linux Mint 18.3 Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=41835
Bug ID: 41835
Summary: lg dvd firmware updater crashes
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oswald.buddenhagen(a)gmx.de
Distribution: Debian
Created attachment 56254
--> https://bugs.winehq.org/attachment.cgi?id=56254
crash dump
encouraged by some success stories relating to similar procedures, i tried
updating the firmware of my dvd-rw drive with the updater from
http://www.lg.com/us/support-product/lg-GH22NS30 (i tried both the 2.00 and
1.03 versions). however, the program crashes at startup.
the crash is in the application itself, but it's undoubtedly the result of some
inaccuracy in wine. i tried both 1.8.5 and 1.9.x.
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https://bugs.winehq.org/show_bug.cgi?id=38396
Bug ID: 38396
Summary: msiexec crash with winetricks running LEGOHarryPotter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51249
--> https://bugs.winehq.org/attachment.cgi?id=51249
Backtrace of the bug msiexec crash with winetricks running LEGOHarryPotter
msiexec crash with winetricks running LEGOHarryPotter
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http://bugs.winehq.org/show_bug.cgi?id=35999
Bug ID: 35999
Summary: Need for speed carbon DEMO all keyboard keys not
working X11DRV_KEYBOARD
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I was testing NFS Carbon because of another bug. And I used warn all debug.
While in game I noticed that I can't control the car with arrow keys.
This is not the only game I have this issue. Some splinter cell games, NFS, RAW
(wrestling game demo) and maybe some other have had similar issue, which has
mostly corrected by installing input overrides.
While debugging another error I found these lines:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 7 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_KEYBOARD_DetectLayout Using closest match (Swedish
keyboard layout) for scan/virtual codes mapping.
Closest match? It should be finnish keyboard...
warn:keyboard:X11DRV_InitKeyboard vkey 010D is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0124 is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0126 is being used by more than one
keycode
and few similar lines.
Wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=45649
Bug ID: 45649
Summary: chromium x32 sandbox hangs forever inside
server_queue_process_apc
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62078
--> https://bugs.winehq.org/attachment.cgi?id=62078
0009-ntdll-Hack-to-prevent-freeze-in-NtProtectVirtualMemo.patch
Follow up to bug 45648.
For x32 chromium, the sandbox calls
VirtualProctectEx for another process.
It then reaches NtWaitForSingleObject( handle, FALSE, NULL ) in
server_queue_process_apc, and waits there forever.
Don't know why yet, but I attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=40373
Bug ID: 40373
Summary: Double free in RPCRT4
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: timo.kreuzer(a)web.de
Created attachment 54078
--> https://bugs.winehq.org/attachment.cgi?id=54078
idl file
RPCRT4 can double free parameter allocations from NdrStubCall2
The specific situation where this happened is the following:
- The idl file was lsa.idl from ReactOS (file attached)
- The function was LsarRetrievePrivateData
- The parameter was EncryptedData
- It happened in cleanup of marshalled parameters within NdrStubCall2, after
calling this function
What happened:
- NdrStubCall2 iterates though the marshaling phases
- On STUBLESS_MUSTFREE:
- params[i].attr.MustFree is TRUE for parameter i = 2 (EncryptedData)
- call_freer() is invoked with a pointer pointing to the parameter (pointer
to the parameter location!)
- param->attr.IsByValue is FALSE, so pMemory = *(unsigned char **)pMemory;
pMemory is now equal to the value EncryptedData (a pointer to a pointer)
- NdrFreer[pFormat[0] & NDR_TABLE_MASK] (NdrPointerFree) is called
- NdrPointerFree calls PointerFree
- desc = pFormat + *(const SHORT*)pFormat;
- (attr & RPC_FC_P_DEREF) is TRUE, so current_pointer = *(unsigned
char**)Pointer; (In the observed case this is NULL, since the function returned
NULL in that OUT parameter)
- NdrFreer[*desc & NDR_TABLE_MASK] (NdrPointerFree) is called with
current_pointer (doing nothing, since it's NULL)
- Pointer is not within pStubMsg->Buffer
- attr & RPC_FC_P_ONSTACK is not set (this is different on midl!)
- NdrFree(pStubMsg, Pointer) is called, freeing the pointer
- On STUBLESS_FREE:
- params[i].attr.ServerAllocSize is != 0
- HeapFree(GetProcessHeap(), 0, *(void **)pArg) is called on the pointer
that was freed before.
I cannot say exactly what is wrong here, but I see 2 potential problems:
- The type for the parameter has different flags between midl and widl (the
parameter data is the same), where widl is missing the [alloced_on_stack] flag:
midl:
/* 2076 */
0x11, 0x14, /* FC_RP [alloced_on_stack] [pointer_deref] */
/* 2078 */ NdrFcShort( 0xffb6 ), /* Offset= -74 (2004) */
widl:
/* 3112 (PLSAPR_CR_CIPHER_VALUE *) */
0x11, 0x10, /* FC_RP [pointer_deref] */
NdrFcShort(0xfffa), /* Offset= -6 (3108) */
With this flag, the parameter is not freed, but that might not be the correct
solution.
- Parameters with ServerAlloc are allocated from the heap, while according to
https://msdn.microsoft.com/library/windows/desktop/aa374362%28v=vs.85%29.as…,
it should be allocated on the stack, so it would not be freed.
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https://bugs.winehq.org/show_bug.cgi?id=37279
Bug ID: 37279
Summary: builtin IE "document.location.pathname" returns
without leading slash
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49577
--> https://bugs.winehq.org/attachment.cgi?id=49577
test case
I have upload a test html page, use jscript to get value of
document.location.pathname.
if it was start with a leading slash, nothing will happen; if don't, will be a
alert.
this page was tested on IE8/11, Chrome, Firefox. they are all right.
but in builtin IE the value will do not have leading slash.
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http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
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https://bugs.winehq.org/show_bug.cgi?id=43207
Bug ID: 43207
Summary: Friday The 13th The Game not Working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When you try to start EAC_Launcher.exe, the following error gets out: -
REVOLT.nfo was eitner deleted or not put in directory. Application will
terminate now
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program EAC_Launcher.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
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https://bugs.winehq.org/show_bug.cgi?id=42868
Bug ID: 42868
Summary: Ether One Redux: graphical glitches/miscoloration when
running the game in DirectX mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57977
--> https://bugs.winehq.org/attachment.cgi?id=57977
Terminal output Wine-2.6-108-g6c7760f217
Ether One Redux, when ran in DirectX mode, suffers from graphic glitches and
miscoloration on random objects.
Fortunately enough, the game will display everything correctly when I use the
"wine EtherOne.exe -opengl4" command which allowed me to make comparison shots
for the glitched objects and how they are supposed to look.
I am running the game in a clean Windows 7 64-bit prefix on an Nvidia 970 using
the proprietary drivers (version 378.13).
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https://bugs.winehq.org/show_bug.cgi?id=43340
Bug ID: 43340
Summary: valgrind shows several possible leaks in several tests
(e.g., dlls/amstream/tests/amstream.c) (AMD+llvm mesa)
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Glx info:
OpenGL renderer string: Gallium 0.4 on AMD OLAND (DRM 2.49.0 /
4.9.33-vanilla-workstation-3, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.6
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.6
Henri and I briefly discussed on IRC, not likely an issue:
<wizardedit> strfllw, looking at valgrind + mesa with debugging info fixed
(march disabled); I see a lot of possible leaks, could you take a quick look
please? e.g., d3d10core/device: https://pastebin.com/URY5kwxu
<strfllw> wizardedit: I'd have to take a much closer look to say for sure, but
purely by "gut feeling" I'd say probably not
<strfllw> my guess would be valgrind not understanding ralloc in the first one,
and not understanding Mesa's shader cache for the others
Filing a bug for reference / place holder in case someone does want to
investigate.
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
==25729== 252 bytes in 1 blocks are possibly lost in loss record 2,505 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6928B70: ralloc_size (ralloc.c:126)
==25729== by 0x6928C8E: rzalloc_size (ralloc.c:158)
==25729== by 0x6928151: _mesa_hash_table_rehash (hash_table.c:269)
==25729== by 0x69280AC: hash_table_insert (hash_table.c:301)
==25729== by 0x6D52812: si_shader_cache_insert_shader
(si_state_shaders.c:198)
==25729== by 0x6D52812: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 520 bytes in 6 blocks are possibly lost in loss record 2,715 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D524CD: si_load_shader_binary (si_state_shaders.c:165)
==25729== by 0x6D524CD: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D524CD: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 2,304 bytes in 6 blocks are possibly lost in loss record 2,935 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D51FA6: si_init_shader_selector_async
(si_state_shaders.c:1319)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 7,260 bytes in 6 blocks are possibly lost in loss record 3,014 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D52514: si_load_shader_binary (si_state_shaders.c:171)
==25729== by 0x6D52514: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D52514: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 9,668 bytes in 15 blocks are possibly lost in loss record 3,028 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D52001: si_get_tgsi_binary (si_state_shaders.c:50)
==25729== by 0x6D52001: si_init_shader_selector_async
(si_state_shaders.c:1330)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 21,668 bytes in 15 blocks are possibly lost in loss record 3,061 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D52699: si_get_shader_binary (si_state_shaders.c:125)
==25729== by 0x6D52699: si_shader_cache_insert_shader
(si_state_shaders.c:194)
==25729== by 0x6D52699: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
shows up in (at least):
amstream/amstream.c
d2d1/d2d1.c
d3d11/d3d11.c
d3d10core/device.c
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
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https://bugs.winehq.org/show_bug.cgi?id=46518
Bug ID: 46518
Summary: Samurai Warriors 4 II crash at begins
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
This game crash at begins and shows interesting text (in catherine classic
shows similar error too)
4 0x7b46592e start_process+0x1bd(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[/home/linuxdesktopx86/Documentos/Respaldo/Instaladores/Wine-Test/wine-4.1b/dlls/kernel32/process.c:1273]
in kernel32
And line 1273 stay related with this:
/***********************************************************************
* start_process
*
* Startup routine of a new process. Runs on the new process stack.
*/
void WINAPI start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
{
BOOL being_debugged;
if (!entry)
{
ERR( "%s doesn't have an entry point, it cannot be executed\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer) );
ExitThread( 1 );
}
TRACE_(relay)( "\1Starting process %s (entryproc=%p)\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer),
entry );
__TRY
{
if (!CheckRemoteDebuggerPresent( GetCurrentProcess(), &being_debugged
))
being_debugged = FALSE;
SetLastError( 0 ); /* clear error code */
if (being_debugged) DbgBreakPoint();
ExitThread( call_process_entry( peb, entry ));
}
__EXCEPT(UnhandledExceptionFilter)
{
TerminateThread( GetCurrentThread(), GetExceptionCode() );
}
__ENDTRY
abort(); /* should not be reached */
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http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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https://bugs.winehq.org/show_bug.cgi?id=43253
Bug ID: 43253
Summary: AVI compression with builtin avifil32.dll is corrupt
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blyford(a)ford.com
Distribution: ---
Created attachment 58568
--> https://bugs.winehq.org/attachment.cgi?id=58568
TinyAVI executions with WINEDEBUG=+avifile showing the difference between the
builtin and native avifil32 library.
AVI files being compressed into TAVI files using the program TinyAVI (version
4.12) are corrupted and cannot be read by the appropriate video player
(DV_ADAS). If the avifil32.dll is replaced with the native Windows version
(Windows 7) compression produces the same result as it does on native Windows.
Whenever Wine tries to read in AVI data it appears to be reading something in
wrong or incompletely (just a guess). No errors are thrown, but some
incriminating warnings led me to try the native avifil32 library.
Example warning:
warn:avifile:AVIFILE_LoadFile : found extra chunk 0x504C4544
These warnings do not appear in the log when running with the native avifil32
library.
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https://bugs.winehq.org/show_bug.cgi?id=43544
Bug ID: 43544
Summary: Beat Blades Haruka videos only have sound
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 58943
--> https://bugs.winehq.org/attachment.cgi?id=58943
wine-staging 2.14 log until playback
BBH has transformation scenes where video should play. Sound plays but video
area only has dark purple rectangle. mpv can play it correctly.
$ file Movie/haruka01.alm
Movie/narika01.alm: WebM
When video starts playing this is only output
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xa06e998 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xb3ce998 (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=38012
Bug ID: 38012
Summary: Shivers video does not play in fullscreen
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
the last road to a 100% Shivers Wine compatibility is near. But it stays a very
annoying bug: Shivers videos (VDM video files from Sierra) don't play in
fullscreen, but in their original resolution, very tiny resolution, in the
upper left corner of the screen...
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=43212
Bug ID: 43212
Summary: Rake Bug
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58488
--> https://bugs.winehq.org/attachment.cgi?id=58488
upside down
Rake Works but upside down
------ Program Rake.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:d3d:wined3d_debug_callback 0x1e6550: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
wine: Unhandled page fault on write access to 0x00000008 at address 0x7bc5d590
(thread 0012), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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https://bugs.winehq.org/show_bug.cgi?id=43667
Bug ID: 43667
Summary: Crash while opening [死に逝く君、館に芽吹く憎悪]
Product: Wine
Version: 2.16
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Regression SHA1: 8DC4A583BE821761AEE1354BB3AEBE146CF8150D
Created attachment 59113
--> https://bugs.winehq.org/attachment.cgi?id=59113
The bug report
死に逝く君、館に芽吹く憎悪 is a galgame and it won't open with wine 2.16
U can download the game from https://pan.baidu.com/share/init?surl=o8OoDPg
enter A507 to extract the package and after your download enter 忧郁的弟弟 to
decrypt the package click 打开游戏.exe or to start
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https://bugs.winehq.org/show_bug.cgi?id=40527
Bug ID: 40527
Summary: "Findus bei den Mucklas" not starting
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54348
--> https://bugs.winehq.org/attachment.cgi?id=54348
Several logs (see bug description)
I installed "Findus bei den Mucklas" in a 32-bit wineprefix. The install worked
flawlessly, but when trying to launch it it shows an error window "IO error
while installing driver!" or "Cannot open driver!" (see attachment).
I tried it with wine 1.9.8-staging and wine 1.8, both set to emulate Windows XP
and in another try set to emulate Windows NT 4.0, the logs are in the
attachment. I already made the game work on native Windows NT 4.0 and Windows
95, so it must be a wine bug. On first launch on windows it should ask for a CD
Key (Starforce DRM) and then start.
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=43292
Bug ID: 43292
Summary: The game Grimm Dark Legacy crashes
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 58636
--> https://bugs.winehq.org/attachment.cgi?id=58636
Program error details
The game Grimm Dark Legacy crashes upon starting it.
Program error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=44675
Bug ID: 44675
Summary: Stories Untold: DX11 Shader is so strong that text
becomes illegible
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: rca(a)psy-q.ch
Distribution: ---
Created attachment 60683
--> https://bugs.winehq.org/attachment.cgi?id=60683
Log while playing Stories Untold
In the Windows version, the text on screen in the first chatper of this game
should be yellow and easily legible. In WINE 3.3, it's orange-red and almost
unreadable.
The attached message repeats endlessly in the log. Perhaps this issue is also
related to blur shaders in some DX11 games (e.g. Dirt 3) being too strong.
There seems to be a trend of "too much".
The following is on WINE 3.3:
https://i.imgur.com/9S6bXvv.png?1
This is how it looks on Windows:
https://i.redd.it/c3rramoeahaz.png
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https://bugs.winehq.org/show_bug.cgi?id=45071
Bug ID: 45071
Summary: Holdfast Nations at War: Player models invisible
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cschop1(a)gmail.com
Distribution: Mint
Created attachment 61209
--> https://bugs.winehq.org/attachment.cgi?id=61209
terminal output of running the game
Player models in the game are mostly invisible. My character is always a
floating musket, and other players are floating heads with floating weapons. If
I get very close to them (within about 2 meters), their heads disappear.
Here is a link to the game in case you're not familiar with it.
http://www.holdfastgame.com/
If you need anymore stuff, go ahead and ask. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39080
Bug ID: 39080
Summary: The Settlers: Rise of an Empire: world geometry broken
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52067
--> https://bugs.winehq.org/attachment.cgi?id=52067
terminal output
I believe this is different from bug #39079, because the problem isn't present
in the demo version. It was one of the updates to the game (patch 1.6 or 1.7)
which "introduced" the problem under Wine.
World geometry (terrain rendering) is severely broken in many areas, most
noticeable in the vicinity of water and hills.
It's as if part of the terrain would be rendered higher or lower than the rest
of the world, but you should see the attached screenshot.
Disabling GLSL or reducing graphical details to the minimum doesn't help.
The problem is present with nouveau and nvidia blob 340.76 too.
Wine 1.4/1.6 also have the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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https://bugs.winehq.org/show_bug.cgi?id=45645
Bug ID: 45645
Summary: chromium x64 sandbox crashes due to unexpected return
value of NtQueryObject
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62074
--> https://bugs.winehq.org/attachment.cgi?id=62074
0004-ntdll-Hack-NtQueryObject
Follow up to bug 45644. chrome x64 works now, nut chromium x64 crashes due to
an unexpected return value of NtQueryObject.
Attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46675
Bug ID: 46675
Summary: Black Ops 2 zombies mode crashes with Too many open
files after 30-35 minutes of gameplay
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
After about 35 minutes of game play, the program crashes with the following
error logs :
0122:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
00f1:err:ntdll:RtlLeaveCriticalSection section 0x6340394 is not acquired
0009:err:ntdll:RtlLeaveCriticalSection section 0x20d0394 is not acquired
Examining wineserver open fds with ls /proc/WINEPD/fd | wc -l shows that the
program continually adds fds as the game is played and eventually crashes when
it hits a system limit of 4096 (on my machine). Example output of fd list :
These are opened fds when steam starts :
ls /proc/32562/fd | wc -l
502
These are opened fds after the zombie mode is started :
ls /proc/32562/fd | wc -l
640
As game is played the fds increase proportional to time :
ls /proc/32562/fd | wc -l
1022
ls /proc/32562/fd | wc -l
2027
ls /proc/32562/fd | wc -l
3196
Just prior to crash, about 35 minutes into game :
ls /proc/32562/fd | wc -l
4095
the crash log when 4096 was hit :
013e:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
post crash dialog :
bash-4.3$ ls /proc/32562/fd | wc -l
4066
The same behavior occurs with any version of wine from 3.12 through 4.2, with
and without wine staging and with and without DXVK d3d backend. The window
manager is xfce and video card nvidia gtx 1070, wine is compiled 64/32 bit.
The game must be started on Linux <= 4.18 due to another issue with hardware
breakpoints (i.e. it won't start at all on Linux 4.19+, a separate bug report
was submitted for that problem).
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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https://bugs.winehq.org/show_bug.cgi?id=46682
Bug ID: 46682
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateAudioRendererActivate
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 46105
Distribution: ---
Topology -> Add SAR
wine: Call from 0x7b43d59b to unimplemented function
mf.dll.MFCreateAudioRendererActivate
wine-4.2-26-g5e86cc0a8f
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https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738
Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
Character models don't render
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43737
Distribution: ---
Created attachment 59221
--> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below
them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me
which debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=46406
Bug ID: 46406
Summary: TreePad X Enterprise (single user) 12GB v7.17.0:
Garbled Text When Creating or Editing a Node/Tree Name
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63168
--> https://bugs.winehq.org/attachment.cgi?id=63168
TreePad DB and Screenshots
Text is garbled when creating or editng a node/tree name. Reference bug #46352
for instructions on installing and running TreePad under WINE.
I've attached a sample TreePad database and screenshots of good and garbled
node/tree text. The good text screenshot is of the same node/tree name when
not in edit mode.
To use the attached TreePad database:
01) Extract the attachment
02) Create a folder named code_tips or codetips
03) Extract the treepad_code_tips.7z file in the folder created in step #2.
04) Run TreePad under WINE.
05) Locate and select the folder created in step #2.
06) Create a new node or tree (left pane), or edit an existing node or tree
(left pane). The text looks garbled.
I'm using Verana Sans font, but that may not matter. I haven't experimented
using a different font.
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https://bugs.winehq.org/show_bug.cgi?id=41161
Bug ID: 41161
Summary: Embedding child process' window in own window does not
draw the child window properly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
OpenMPT (https://openmpt.org/) has a plugin bridge, which can be used to run
VST plugins in a separate process. However, compared to a native Windows
environment (or not bridging the plugins), there is a problem when drawing the
plugin UI.
The plugin UI window itself is a borderless window that belongs to the bridge
process, and is then set as a child of the actual plugin window that belongs to
the OpenMPT process using SetParent(...). This works just fine on Windows, but
in Wine, the child window remains completely black. If parts of the child
window are redrawn by the bridged process, they become visible, but as soon as
a redraw for the parent window is issued (e.g. by setting the focus to it),
these areas become black again.
Steps to reproduce:
1) Install OpenMPT.
2) Create a new module.
3) Open the plugin manager ("Select" button at the bottom of the created
module's window) and add any VST plugin that provides its own UI (e.g.
http://www.geocities.jp/daichi1969/softsynth/index.html#down)
4) Be sure the "Use Plugin Bridge" checkbox is checked (it is also fine if it
is checked but greyed out)
5) Click "Put in FX01" to load the plugin.
6) Click the "Edit" button next to the "Select" button to open the plugin's UI.
7) The UI will be completely black, with child controls becoming occasionally
visible if you click them.
Note that I am an OpenMPT developer, so I would be both happy with
incorporating a Wine-specific fix in our codebase if there is a way to make
this scenario work with Wine, or with a fix in Wine itself to make child
windows from other processes work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=39090
Bug ID: 39090
Summary: Warframe cannot login
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Created attachment 52082
--> https://bugs.winehq.org/attachment.cgi?id=52082
That's the EE.log for the Warframe launcher. Might help
I don't know if this is an issue caused by wine or by warframe itself but I
cannot login to the game. It keeps on saying "Login failed. Check login
details."
Been trying for 2 days now.
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https://bugs.winehq.org/show_bug.cgi?id=39729
Bug ID: 39729
Summary: Error on closing Spotify
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trave5(a)yahoo.it
Distribution: ---
Created attachment 52984
--> https://bugs.winehq.org/attachment.cgi?id=52984
stacktrace
Clicking on the close button on the right of the Spotify windows, spotify
returns this errors
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https://bugs.winehq.org/show_bug.cgi?id=38531
Bug ID: 38531
Summary: Battlefield 1942 - Crashes after selecting spawn point
in local game
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51400
--> https://bugs.winehq.org/attachment.cgi?id=51400
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I have been trying to get the "Battlefield 1942" demo to work. It starts up
okay but after creating a local LAN game I can get to choose a "spawn point"
and when I want to start the game it crashes.
The AppDB entry can be found at the following link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=6669
Have a good week!
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https://bugs.winehq.org/show_bug.cgi?id=43364
Bug ID: 43364
Summary: Steins;Gate crashes upon launch
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xanthsjunk(a)gmail.com
Distribution: ---
I installed Steins;Gate English edition via Steam. An error message is output
upon launch of the game. See screenshot: https://i.imgur.com/kXYpVpb.png
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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https://bugs.winehq.org/show_bug.cgi?id=39367
Bug ID: 39367
Summary: EA Origin crashes after installing games, needs
mf.dll.MFCreateMediaSession
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.dm.origin.com/download
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52476
--> https://bugs.winehq.org/attachment.cgi?id=52476
terminal output
When Origin client finished with downloading the selected game, it
automatically installs the game. When installation is done Origin performs some
more actions which results in a crash:
wine: Call from 0x7b839b3c to unimplemented function
mf.dll.MFCreateMediaSession, aborting
Despite of the crash the game is installed properly and if you restart the
client, it marks the game as installed and ready to play.
Workaround to the crash: disable mf.dll in winecfg.
You can reproduce the problem if you have an Origin account: Origin always
offers one of EA's classics for free. Currently the free game is C&C: Red Alert
2:
https://www.origin.com/en-ie/store/free-games/on-the-house
Tested with Origin version 9.9.1.62656
wine-1.7.51-268-g781b88b
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40468
Bug ID: 40468
Summary: Heretic crash when you directly launch a level after
start the game
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 54227
--> https://bugs.winehq.org/attachment.cgi?id=54227
Heretic 2 crash log
Heretic II crashes when I directly launch a level just after start the game
(crash log joined).
This crash could not be related to the bug n°40459 because I already launch it
with __GL_EXTENSION=17700.
How to reproduce: launch the game then in the menu choose directly one level
Workaround: launch the tutorial first then return to the menu and launch one
level
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https://bugs.winehq.org/show_bug.cgi?id=36671
Bug ID: 36671
Summary: Xigncode error 0xe0ff0009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Created attachment 48716
--> https://bugs.winehq.org/attachment.cgi?id=48716
wine output
When starting AVA I'm getting a pop up box saying "Xigncode error 0xe0ff0009
and when closing that pop up box, AVA closes.
Linux distribution: Arch Linux
wine version: wine-1.7.19
Using a 64bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=41313
Bug ID: 41313
Summary: Ran Online GS : Crashes on login screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55643
--> https://bugs.winehq.org/attachment.cgi?id=55643
Backtrace of the error
Ran Online GS crashes on login screen.
The launcher is fine - it even downloaded the recent patches and updated the
game. But it crashes when the game loads on the login screen.
See attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42666
Bug ID: 42666
Summary: MikuMikuDance has a black interface
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geocities.jp/higuchuu4/pict/MikuMikuDanceE_
v926.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57614
--> https://bugs.winehq.org/attachment.cgi?id=57614
The program's interface is completely black
The program MikuMikuDance is unusable due to graphical glitches. The whole
interface is either glitchy or black - and sometimes visible for a short time
if you move the mouse over it.
Also suffers from https://bugs.freedesktop.org/show_bug.cgi?id=100266, but the
workarounds I described there don't work on this one.
This issue here might be a driver issue too, but I'm not sure. I did an
apitrace, and replaying it on windows didn't get me artifacts, but the
interface is also missing - although white instead of black.
Can someone with working closed source drivers verify this issue? Download link
attached.
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https://bugs.winehq.org/show_bug.cgi?id=46385
Bug ID: 46385
Summary: TreePad X Enterprise 12GB (single user) v7.17.0:
Unable to copy and paste to/from TreePad
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63144
--> https://bugs.winehq.org/attachment.cgi?id=63144
TreePad database
Unable to copy and paste text to or from TreePad. This is a regression as the
functionality worked in WINE v3.0.4.
Reference bug #46352 for instructions on installing TreePad.
I'm providing a TreePad database for testing purposes.
01) Create a folder named "coding_tips".
02) Unzip the file into the folder created in step 01.
03) Open TreePad and simultaneously depress CTRL and the letter O keys to start
the database open prompt.
04) Locate and select the folder created in step 01.
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https://bugs.winehq.org/show_bug.cgi?id=37705
Bug ID: 37705
Summary: Heroes of Might and Magic VI Shades of Darkness
Textures Fail to Display
Product: Wine
Version: 20010418
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eipeace2u(a)gmail.com
Distribution: ---
Created attachment 50179
--> https://bugs.winehq.org/attachment.cgi?id=50179
wine error messages
Heroes of Might and Magic VI Shades of Darkness Textures do not display in
game, (They appear as black on the main screen,
black in game and the oceans appear white, as in attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=46678
Bug ID: 46678
Summary: Width of latin characters is wrong with some fonts.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 63637
--> https://bugs.winehq.org/attachment.cgi?id=63637
LC_ALL=zh_CN.UTF-8 wine uiso9_pe.exe
Reproduce:
$ LC_ALL=zh_CN.UTF-8 wine uiso9_pe.exe # Make sure zh_CN.UTF-8 was enable in
/etc/locale.gen
And the accept the license and click 'next(下一步(N))' button.
You will see some latin characters overlap.
Reverting 8d018d8d1dadf9d731690567b9c98d5a9eae37db will make it happier. But
I'm not sure if this is a simply regression of it since that commit is for bug
44410 which has a similar problem. Anyway, I will add a regression tag for this
bug.
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https://bugs.winehq.org/show_bug.cgi?id=46583
Bug ID: 46583
Summary: LINE latest version doesn't work
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: freemadona(a)yandex.com
Distribution: ---
Created attachment 63465
--> https://bugs.winehq.org/attachment.cgi?id=63465
the program crashes in 2 seconds and this is all that prints out
2 months ago line(powered by naver) use to work i updated wine and it and now
it crashes upon start. i re-installed it, used the vcrun2008 library through
winetricks as always and then used the latest version of
wine-development(4.0-rc7); i even set wine to be windows 10,8,vista and even
XP, but still nothing. line is a app for chatting and messaging. i have
attached the log
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https://bugs.winehq.org/show_bug.cgi?id=46569
Bug ID: 46569
Summary: ToDoList 7.1 : fails to launch after WINE upgrade to
4.0 version
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tosak(a)poczta.fm
Distribution: Fedora
Created attachment 63442
--> https://bugs.winehq.org/attachment.cgi?id=63442
library file that helped me launch ToDoList.exe with 3.x versions of WINE
With 3.x versions of WINE I could launch ToDoList.exe with the following
command:
[tomaszosak@localhost ~]$ wine /home/tomaszosak/todolist_exe/ToDoList.exe
There was an error, initially, indicating the lack of the MFC42u.DLL library,
but after placing this file (see: Attachment) in ToDoList folder it started to
work.
After WINE upgrade to 4.0 version ToDoList fails to launch with WINE command:
[tomaszosak@localhost ~]$ wine /home/tomaszosak/todolist_exe/ToDoList.exe
wine: Call from 0x7bc534a1 to unimplemented function
api-ms-win-core-libraryloader-l1-2-1.dll.FindResourceW, aborting
01e6:err:module:attach_dlls "MFC42u.DLL" failed to initialize, aborting
01e6:err:module:attach_dlls Initializing dlls for
L"Z:\\home\\tomaszosak\\todolist_exe\\ToDoList.exe" failed, status 80000100
Link to download program:
http://abstractspoon.pbwiki.com/f/todolist_exe.zip
(7.1 version)
My distribution version:
[tomaszosak@localhost ~]$ cat /etc/fedora-release
Fedora release 29 (Twenty Nine)
Info about my system:
[tomaszosak@localhost ~]$ uname -a
Linux localhost.localdomain 4.20.3-200.fc29.x86_64 #1 SMP Thu Jan 17 15:19:35
UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=46481
Bug ID: 46481
Summary: strftime has a buffer overflow
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: m101010a(a)gmail.com
Distribution: ArchLinux
Created attachment 63309
--> https://bugs.winehq.org/attachment.cgi?id=63309
test-program
Steps:
1. Compile the attached program with mingw
2. Run the resulting executable
Expected outcome:
The program prints a number less than 2
Actual outcome:
The program prints 21 (I am in Eastern Standard Time)
This happens with both 32-bit and 64-bit executables. If the buffer size is
decreased enough, this can smash the stack.
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https://bugs.winehq.org/show_bug.cgi?id=46581
Bug ID: 46581
Summary: HeidiSQL generates OLE error when executing custom
queries against MSSQL server.
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comsvcs
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
HeidiSQL generates OLE error when executing custom queries against MSSQL
server.
The program will run and open a connection to a MS SQL server. It will display
data in the normal manner, table information, etc. It will allow updates to
data in data grid.
However, if you try to run a custom query via the query tab, no matter you type
in (valid query or not), it will generate an error:
OLE error 800401F0
It also gives the suggestion to install mdac28, and set mdac native_mdac,
neither of which help. You have to have mdac install to get it to open a
connection the server, so you would not get this far if mdac was not installed.
To duplicate: Create a clean wine prefix. Install mdac28, set native_mdac. I
did this with winetricks:
sh winetricks mdac28
sh winetricks native_mdac
Run Heidisql. Connect to a Microsoft SQL Server. You should be able to connect,
view data, etc. Click the Query tab. Enter a simple query, such as select *
from <some table>. Execute the query. The error occurs immediately.
This line appears in console:
0054:err:ole:CoCreateInstanceEx apartment not initialised
This did not occur in wine versions from 3.0 through 3.14.
On a closely related topic, in wine 3.15 through 3.21, a similar error occurs
when trying to open a connection to a MS SQL Server. This was apparently fixed
with wine 4.0, in that now the error only occurs when trying to run a custom
query as described above. Prior to wine 3.15, this worked just fine.
Slackware 14.2 64 bit.
Tested in clean wine prefix, both 32 and 64 bit, with mdac28 and native_mdac
via winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=46300
Bug ID: 46300
Summary: Yousician: unimplemented function
mfplat.dll.MFGetSystemTime
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dbaryshkov(a)gmail.com
Distribution: ---
Created attachment 63024
--> https://bugs.winehq.org/attachment.cgi?id=63024
Yousician debug log
Yousician application crashes with the following debug log:
Unhandled exception: unimplemented function mfplat.dll.MFGetSystemTime called
in 32-bit code (0x7b43cb73).
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https://bugs.winehq.org/show_bug.cgi?id=46303
Bug ID: 46303
Summary: Warcraft 3: Reign of Chaos can't be installed from CD
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63027
--> https://bugs.winehq.org/attachment.cgi?id=63027
crashlog
Installer of "Warcraft III Reign of Chaos" let me enter serial key and choose
install dir. After i choose the directory, installer crashes.
It happen to me with wine-4.0-rc2 .. wine-1.9.10. Based on bug 36030 it happens
also in wine-1.7.17 (wine-1.7.2 could be OK). I'll try to find that commit, but
i have hard time with anything less then 1.9.10 (probably i will need to switch
to older distro).
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https://bugs.winehq.org/show_bug.cgi?id=46298
Bug ID: 46298
Summary: Middle-earth: Shadow of War (steam appid 356190)
crashes on launch
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63023
--> https://bugs.winehq.org/attachment.cgi?id=63023
patch
It needs d3d11_device_GetImmediateContext1(). Attaching the patch here, to be
sent after 4.0 is released.
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https://bugs.winehq.org/show_bug.cgi?id=39890
Bug ID: 39890
Summary: Orcish Inn fails to start with exception
System.NotImplementedException
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)enric.me
Distribution: ---
Created attachment 53266
--> https://bugs.winehq.org/attachment.cgi?id=53266
Wine 1.9.0 Log
An XNA-based game, Orcish Inn, fails to start on a clean Wineprefix, onto which
these packages were installed with winetricks:
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
msxml3
xna40
Program output
--------------
Nothing, no game display. Crash on startup with debug exception (attached to
this bug report).
Steps to reproduce
------------------
1. download the game from the appdb listing. [1]
2. create a new wineprefix and install the aforementioned packages with
winetricks (dotnet45 and xna40 will pull the other packages)
2. unzip and cd to the game directory
3. run with `wine OrcishInn.exe`
4. Program will crash with the debug similar to the attached file.
References
----------
[1]: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17287
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https://bugs.winehq.org/show_bug.cgi?id=38558
Bug ID: 38558
Summary: cmd.exe bundled with Windows XP messed up when using
FOR /F
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: Mint
I found some pretty old batch scripts I had laying around, so I decided to test
if wine could run them fine. I'm using latest version (1.7.42) as of this time,
on Linux Mint 17.1 Rebecca, and using the cmd.exe from a Windows XP SP2 old
installation media.
cmd has the ability to scan through files (and separating each line into
tokens) using the "FOR /F" method. For example, to reproduce this, create a
simple text file (test.txt) and put ascending numbers on each line (up to 16
for now):
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Then use this command in the cmd.exe:
FOR /F "tokens=*" %A IN (test.txt) DO @echo %A
It SHOULD display all 16 lines in turn, but it's only displaying until 10. If
you take out the last two lines (15 and 16), then it will display ONLY until 5,
i.e:
1
2
3
4
5
This is a serious bug IF it is within wine because it obviously is something
that affects data integrity and not just a glitch.
I am positive that it replaces the last bytes of a file with some
junk/overflows or something like that (making it a security issue), which is
why it stops "early" since it finds a NULL character, and windows processor
stops at a null.
I'm sure of that because AkelPad 4.1.2 has a similar bug: there's non-sensical
binary data on every file you open with it! (i.e you open a file and re-save
it, and it's messed up at the end in the output...). But the latest version of
it, AkelPad 4.2.3, seems to not have this issue, which makes me think if it's
really a wine bug or not. I would still appreciate if you had a small look at
the file functions (and eof) though.
Note, I couldn't find out how to use wineconsole or wine's built-in cmd at all,
it doesn't seem to work at all with FOR /F or at least not in any way properly?
Unfortunately I can't attach a log or something since using the cmd.exe puts it
in the shell from where I invoke it... so wine's messages are not visible,
unless I am missing something?
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https://bugs.winehq.org/show_bug.cgi?id=46494
Bug ID: 46494
Summary: WinMerge crash after clicking "About WineMerge"
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63334
--> https://bugs.winehq.org/attachment.cgi?id=63334
terminal log
Bug reports attached.
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https://bugs.winehq.org/show_bug.cgi?id=46387
Bug ID: 46387
Summary: ReactOS/Windows XP TASKMGR: Column headers don't
scroll when scrolling horizontally (multiple listview
or header control)
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zcooger(a)gmail.com
Distribution: ---
Created attachment 63146
--> https://bugs.winehq.org/attachment.cgi?id=63146
System info, debug log, 2 executables, 2 screenshots for comparison
Tested on:
- Linux 4.15.0-20-generic x86_64 bits: 64 gcc: 7.3.0
- Desktop Cinnamon 3.8.8 (Gtk 3.22.30-1ubuntu1) dm: lightdm Distro: Linux Mint
19 Tara
- ReactOS Bootcd-0.4.12-dev-195-g079f702-x86-gcc-lin-dbg.
- M$ Windows XP Pro SP3 x86.
- M$ Windows 7 Pro SP1 x64.
SHA1 sums inside zip file.
Selecting multiple columns displays the scroll bar and the columns remain
locked while scrolling.
Native Wine TASKMGR is not affected.
Both look fine on Windoze.
Similar ReactOS Issue: https://jira.reactos.org/browse/CORE-15505
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https://bugs.winehq.org/show_bug.cgi?id=46319
Bug ID: 46319
Summary: 32-bit IL-only executable launched as 32-bit
subprocess on Wine and 64-bit subprocess on Windows
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63052
--> https://bugs.winehq.org/attachment.cgi?id=63052
Allow 32-bit IL-only application to launch as 64-bit process in WIN64
As stated in the summary - when using CreateProcessA to execute a 32-bit
.NET/Mono application (which is IL-only) the process is always launched as a
32-bit process under Wine; but under Windows it is launched as a 64-bit
process.
Attached is a proposed patch.
The issue can be recreated by running the following:
# create mono source
cat << 'END' > mono32.cs
using Microsoft.Win32;
using System.Diagnostics;
using System.Reflection;
using System.IO;
using System;
public class Launcher
{
static public void Main ()
{
RegistryKey rk =
Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Cryptography");
if (rk != null) {
object guid = rk.GetValue("MachineGuid");
if (guid != null) {
Console.WriteLine ("it works!");
} else {
Console.WriteLine ("guid not found - run as 64-bit process");
}
} else {
Console.WriteLine("Couldn't find
'HKLM\\SOFTWARE\\Microsoft\\Cryptography'");
}
}
}
END
# create 'C' source
cat << 'END' > c64.c
#include <windows.h>
#include <stdio.h>
int main(int argc, const char *argv[])
{
PROCESS_INFORMATION processInfo;
STARTUPINFO startupInfo;
memset(&startupInfo, 0, sizeof startupInfo);
startupInfo.cb = sizeof startupInfo;
// Create the process in suspended state
if (!CreateProcessA(
NULL,
"mono32.exe", // only modified by CreateProcessW
0, // process attributes
0, // thread attributes
TRUE, // inherit handles
0, // CREATE_SUSPENDED,
NULL, // environment
NULL, // current directory
&startupInfo,
&processInfo)) {
DWORD dwLastError = GetLastError();
fprintf(stderr, "failed to execute mono32.exe (%lu)\n",
dwLastError);
return 1;
}
return 0;
}
END
# compile mono
mcs mono32.cs
# compile 'C'
x86_64-w64-mingw32-gcc c64.c -o c64.exe
# try wine64 (fails under wine without patch)
wine64 c64.exe
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https://bugs.winehq.org/show_bug.cgi?id=44300
Bug ID: 44300
Summary: Windows Media Player 7.1 fails to play media due to
unimplemented function wmvcore.dll.WMCheckURLExtension
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Any attempt to open a local file or URL with Windows Media Player 7.1 results
in:
wine: Call from 0x7b43c7cc to unimplemented function
wmvcore.dll.WMCheckURLExtension, aborting
wine: Unimplemented function wmvcore.dll.WMCheckURLExtension called at address
0x7b43c7cc (thread 002e), starting debugger...
Using wine-staging doesn't solve it. Installation and override with native
wmvcore.dll corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
wine-staging 2.21.0~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=46536
Bug ID: 46536
Summary: Empire Earth (GOG version) main menu is unusable
(regression)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nowic(a)wenner.ch
Distribution: ---
Created attachment 63390
--> https://bugs.winehq.org/attachment.cgi?id=63390
Commandline output
The main menu of Empire Earth is completely unusable in Wine 4.0. The game
(including the menu) works flawlessly in Wine version 3.0 (Ubuntu 18.04
package).
In Wine 4.0 the menu graphics are drawn with incorrect offsets and after
clicking the new menu is drawn on top. See attached screenshot.
I tested the game with my Intel (HD Graphics 630) and Nvidia (GeForce 940MX)
GPU and the bug exists using both.
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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