http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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https://bugs.winehq.org/show_bug.cgi?id=41101
Bug ID: 41101
Summary: Her Story: crash on playing video clip
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dap56(a)cornell.edu
Distribution: ---
Created attachment 55306
--> https://bugs.winehq.org/attachment.cgi?id=55306
Backtrace generated on crash
The game is unplayable as it crashes immediately when trying to play the first
video clip. The opening screen displays and the "search" function and selecting
a clip to play works, but as soon as the play button is clicked, wine pops up a
dialog saying it has crashed and offers to show/save the backtrace (attached).
Note that originally, the game crashed with a message in console saying that
gstreamer was not installed; this is the behavior after installing the i386
gstreamer packages.
Looking into the game's data folder, the video clips are identified by the file
command as "RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video: FFMpeg
MPEG-4, audio: MPEG-1 Layer 3 (stereo, 48000 Hz)".
I am running Debian Sid (x86-64) with Wine 1.9.16 from the winehq.org Debian
package.
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https://bugs.winehq.org/show_bug.cgi?id=41207
Bug ID: 41207
Summary: DX11 Demo "AMD Ladybug" freezes on the splash screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55460
--> https://bugs.winehq.org/attachment.cgi?id=55460
Application's log file
When you run AMD Ladybug Demo (DX11) with WineD3D, the application freezes on a
splash screen.
Demo download link:
http://www.ngohq.com/?page=Files&go=giveme&dwn_id=932
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https://bugs.winehq.org/show_bug.cgi?id=45667
Bug ID: 45667
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQueryVirtualMemory(MemoryWorkingSetExInformation)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62094
--> https://bugs.winehq.org/attachment.cgi?id=62094
stub implementation
NtQueryVirtualMemory(MemoryWorkingSetExInformation) is used by League of
Legends on Vista+. The current staging implementation is a stub that returns an
error, which is insufficient.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for MemoryWorkingSetExInformation
that marks every passed in address as invalid. This appears to be sufficient
for the stub, but is obviously not correct.
I am not sure how to implement MemoryWorkingSetExInformation perfectly and
efficiently, because it requires knowing whether a page has ever been accessed
or not. I don't believe that Linux provides this information, so we would
probably need to mark _all_ pages as NOACCESS, handle the fault when accessed,
and mark the page as accessed.
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=44957
Bug ID: 44957
Summary: Kea Colorinbook crashes:
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_
GetFormat (0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
A user reported trouble with this program in the forum.
It crashes right away, onlu output is
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
winetricks amstream quartz && wine regsvr32 amstream works around the bug
This might be related to bug 30364, but it`s not a duplicate AFAICT
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment 41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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https://bugs.winehq.org/show_bug.cgi?id=38035
Bug ID: 38035
Summary: GSpot doesn't find Cinepak codec
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
When a video with Cinepak compression is loaded by GSpot (clean $WINEPREFIX
directory), it reports the video status as "Codec(s) are NOT Installed".
Workaround:
wine reg add "HKLM\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\drivers.desc" /v "iccvid.dll" /t REG_SZ /d "Cinepak Codec
by Radius Inc." /f
wine reg add "HKLM\\Software\\Microsoft\\Windows NT\\CurrentVersion\\Drivers32"
/v "vidc.cvid" /t REG_SZ /d "iccvid.dll" /f
winetricks -q devenum quartz
Note that the registry keys are that of the native 32-bit iccvid.dll (from
http://www.probo.com/cinepak.php) but the dll itself is not required, although
it doesn't cause problems if installed and an override is set.
Cinepak video sample:
http://samples.mplayerhq.hu/V-codecs/CVID/2k_hockenheim%20_rajt.avi
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https://bugs.winehq.org/show_bug.cgi?id=44498
Bug ID: 44498
Summary: Legend of Kay anniversary not playing wmv cutscene
because "fixme:mfplat:MFStartup (65648, 0): stub"
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hello. Legend of Kay anniversary non playing wmv cutscene, crash or skip it.
In a backtrace just before crash wine print:
fixme:mfplat:MFStartup (65648, 0): stub
and, in case of crash:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc7495e
I try with native mfplat.dll for seeing the difference, nothing differences
apart other fixme/trace errors.
ps: i use wine-staging with csmt patch.
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=43398
Bug ID: 43398
Summary: Dark Souls: Prepare to Die crashes
Product: Wine
Version: 1.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecangnr(a)hotmail.com
Created attachment 58741
--> https://bugs.winehq.org/attachment.cgi?id=58741
backtrace
When I launch the game everything looks fine. For example, I can get into
settings and change them but it crashes when I apply the settings. And
additionally game crashes when I start the game (after character creation, I
can perfectly create a character).
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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