https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42038
Bug ID: 42038
Summary: Cannot scroll documents being compared in winmerge
(Followup to bug 20695)
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Bug #20695 got closed with wine-1.9.7.
It really fixes the problem when opening two existing files.
(e.g. by menu File - Open)
But if one opens just a new empty file comparison and pastes
the two file contents there the scrollbars do not work.
(e.g. by menu File - New)
(Even without pasting the scrollbars should be moveable a little bit.)
This started like the original bug between 1.1.16-pol and 1.1.17-pol
Version 1.9.7-pol shows also the problem as does 2.0-rc2-winehq.
Can this someone confirm?
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https://bugs.winehq.org/show_bug.cgi?id=45481
Bug ID: 45481
Summary: Spintires: MudRunner crashes at launch
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes without native d3dx9_43
> 011d:fixme:d3dx:D3DXCreateKeyframedAnimationSet name "waving__loop", ticks_per_second 4.8000000000000000e+03, playback_type 0, animation_count 27, callback_key_count 0, callback_keys (nil), animation_set 0xe48f970 stub.
> 011d:fixme:d3dx:d3dx9_animation_controller_RegisterAnimationOutput iface 0x7e05ed8, name "BonePole", matrix 0x5f22c930, scale (nil), rotation (nil), translation (nil) stub.
wine-3.12-206-gbb264a0ac6
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http://bugs.winehq.org/show_bug.cgi?id=29633
Bug #: 29633
Summary: Richedit hyperlinks limited to first line
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdh_luc(a)hotmail.com
Classification: Unclassified
Created attachment 38396
--> http://bugs.winehq.org/attachment.cgi?id=38396
A broken location name with its last word repeated
When hyperlinks in StarEdit's trigger sentences (as discussed in #4547) extend
over multiple lines (either due to wrapping or because the linked text contains
newlines), only the first is active. The others have the correct appearance
and cursor but do nothing. (This is unfortunate if the first character is a
newline!) Presumably related is that editing the multiline text replaces only
the first line (see screenshots).
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https://bugs.winehq.org/show_bug.cgi?id=44047
Bug ID: 44047
Summary: GetKeyState returns wrong state for numlock key
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: plasil.tomas(a)seznam.cz
Distribution: ---
GetKeyState always returns 0 for numlock key.
Example
[DllImport("user32.dll")]
private static extern short GetKeyState(int nVirtKey);
const int NUMLOCK = 0x90;
private static void GetNumLockState()
{
short keystate = GetKeyState(NUMLOCK); //always 0
}
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http://bugs.winehq.org/show_bug.cgi?id=32479
Bug #: 32479
Summary: page fault on read access to 0x00000005
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozalp.aral(a)hotmail.com
Classification: Unclassified
Created attachment 42841
--> http://bugs.winehq.org/attachment.cgi?id=42841
backtrace file
receive this error about 5 seconds after the program launches. The program is
Navi Toolbox from IGo navigation software.
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https://bugs.winehq.org/show_bug.cgi?id=46132
Bug ID: 46132
Summary: Multiple Windows 10 ARM64 apps crash with illegal
instruction fault due to access of ARMv8 PMU cycle
counter via 'PMCCNTR_EL0' register in EL0 (Linux
kernel disallows access by default)
Product: Wine
Version: 3.20
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
just for documentation ...
--- snip ---
$ WINEDEBUG=+seh,+loaddll,+process,+relay,+msvcrt wine64 ./gatherosstate.exe
>>log.txt 2>&1
...
0009:trace:msvcrt:DllMain finished process init
0009:Ret PE DLL (proc=0x7fae7e3b04,module=0x7fae730000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
0009:Call PE DLL (proc=0x7fae5fd5d8,module=0x7fae580000
L"advapi32.dll",reason=PROCESS_ATTACH,res=0x22fc48)
0009:Ret PE DLL (proc=0x7fae5fd5d8,module=0x7fae580000
L"advapi32.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
0009:Starting process
L"Z:\\home\\focht\\Downloads\\ARM64-win10-apps\\gatherosstate.exe"
(entryproc=0x14002fd80)
0009:trace:process:NtQueryInformationProcess
(0xffffffffffffffff,0x00000007,0x22f988,0x00000008,(nil))
0009:trace:seh:call_stack_handlers calling handler at 0x7b4d6330 code=c000001d
flags=0
wine: Unhandled illegal instruction at address 0x14002fc0c (thread 0009),
starting debugger...
0009:trace:seh:start_debugger Starting debugger "winedbg --auto 8 32"
--- snip ---
strace:
--- snip ---
2752 [000000014002fc0c] --- SIGILL {si_signo=SIGILL, si_code=ILL_ILLOPC,
si_addr=0x14002fc0c} ---
--- snip ---
Disassembly around faulting instruction:
--- snip ---
start:
000000014002FD80 F3 53 BE A9 STP X19, X20, [SP,#-0x20+var_s0]!
000000014002FD84 F5 0B 00 F9 STR X21, [SP,#var_s10]
000000014002FD88 FD 7B BF A9 STP X29, X30, [SP,#var_10]!
000000014002FD8C FD 03 00 91 MOV X29, SP
000000014002FD90 13 00 80 52 MOV W19, #0
000000014002FD94 9B FF FF 97 BL sub_14002FC00
000000014002FD98 F5 03 00 2A MOV W21, W0
...
sub_14002FC00:
000000014002FC00 F3 0F 1F F8 STR X19, [SP,#-0x10+var_s0]!
000000014002FC04 FD 7B BF A9 STP X29, X30, [SP,#var_10]!
000000014002FC08 FD 03 00 91 MOV X29, SP
000000014002FC0C 08 9D 3B D5 MRS X8, #3, c9, c13, #0 ; *boom*
000000014002FC10 0A 03 00 B0 ADRP X10, #qword_140090670@PAGE
000000014002FC14 53 C1 19 91 ADD X19, X10, #qword_140090670@PAGEOFF
000000014002FC18 08 79 40 92 AND X8, X8, #0x7FFFFFFF
--- snip ---
Decoding the sysreg using ARM's ARMv8 Processor Technical Reference Manual:
MRS <Xt>, (<systemreg>|S<op0>_<op1>_<Cn>_<Cm>_<op2>)
08 9D 3B D5 -> D5 3B 9D 08
| D5 | 3B | 9D | 08 |
|11010101|00 1 11 011|1001 1101|000 01000|
| OPCode |L|o0|op1|CRn |CRm |op2| Rt |
op0 = 3
op1 = 3
op2 = 0
CRn = 9
CRm = 13
Rt = 8
0x08,0x9d,0x3b,0xd5 = 'MRS X8, PMCCNTR_EL0'
Microsoft docs:
https://docs.microsoft.com/en-us/cpp/build/arm64-windows-abi-conventions?vi…
--- quote ---
Cycle counter
All ARMv8 CPUs are required to support a cycle counter register. This is a
64-bit register that Windows configures
to be readable at any exception level (including user mode). It can be accessed
via the special PMCCNTR_EL0
register, using the MSR opcode in assembly code, or the _ReadStatusReg
intrinsic in C/C++ code.
Note that the cycle counter here is a true cycle counter, not a wall clock, and
thus the counting frequency
will vary with the processor frequency. If you feel you must know the frequency
of the cycle counter,
you should not be using the cycle counter. Instead, you want to measure wall
clock time, for which you
should use QueryPerformanceCounter.
--- quote ---
Defined as 'ReadTimeStampCounter()' in Windows 10 SDK header 'winnt.h'.
Current QEMU for ARM64 supports it (if not run under real hardware):
https://github.com/qemu/qemu/blob/master/target/arm/helper.c#L1410
--- snip ---
#ifndef CONFIG_USER_ONLY
...
{ .name = "PMCCNTR_EL0", .state = ARM_CP_STATE_AA64,
.opc0 = 3, .opc1 = 3, .crn = 9, .crm = 13, .opc2 = 0,
.access = PL0_RW, .accessfn = pmreg_access_ccntr,
.type = ARM_CP_IO,
.readfn = pmccntr_read, .writefn = pmccntr_write, },
#endif
--- snip ---
The relevant piece of Linux kernel code:
https://github.com/torvalds/linux/commit/60792ad349f3c6dc5735aafefe5dc9121c…
--- quote ---
arm64: kernel: enforce pmuserenr_el0 initialization and restore
The pmuserenr_el0 register value is architecturally UNKNOWN on reset.
Current kernel code resets that register value iff the core pmu device is
correctly probed in the kernel. On platforms with missing DT pmu nodes (or
disabled perf events in the kernel), the pmu is not probed, therefore the
pmuserenr_el0 register is not reset in the kernel, which means that its
value retains the reset value that is architecturally UNKNOWN (system
may run with eg pmuserenr_el0 == 0x1, which means that PMU counters access
is available at EL0, which must be disallowed).
This patch adds code that resets pmuserenr_el0 on cold boot and restores
it on core resume from shutdown, so that the pmuserenr_el0 setup is
always enforced in the kernel.
--- quote ---
Since the Linux kernel maintainers disallow PMU counter access in EL0 by
default, one has to patch the Linux kernel or use a helper kernel module.
Windows 10 ARM64 likely has PMU counter access in EL0 enabled by default.
There were some attempts in the past, but they never made it in.
https://patchwork.kernel.org/patch/5217341/https://github.com/zhiyisun/enable_arm_pmu/tree/dev
Anyway, nothing to fix in Wine here. Upstream (if at all).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44915
Bug ID: 44915
Summary: Metal Gear Solid V: The Phantom Pain - SP crashes
silently
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61002
--> https://bugs.winehq.org/attachment.cgi?id=61002
logfile
It silently exits or doesn't launch, I don't know which one.
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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https://bugs.winehq.org/show_bug.cgi?id=43962
Bug ID: 43962
Summary: msvcrt/string tests fail
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
string.c:2799: Test failed: errno = -559038737
string.c:2809: Test failed: ret = d0
string.c:1878: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
string.c:2710: Test failed: ret = ffffff81
string.c:2713: Test failed: ret = ffffff9f
string.c:2716: Test failed: ret = ffffffe0
string.c:2877: Test failed: d.x = 0.000000e+000, expected 0
string.c:2880: Test failed: d.x = 0.000000e+000, expected 0
there's a lot of:
fixme:msvcrt:_control87 not implemented
fixme:msvcrt:_control87 not implemented
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=43960
Bug ID: 43960
Summary: rpcrt4/cstub tests fail on arm
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
(stretch)austin@localhost:~/wine-git/dlls/rpcrt4/tests$ make test
../../../tools/runtest -q -P wine -T ../../.. -M rpcrt4.dll -p
rpcrt4_test.exe.so cstub && touch cstub.ok
cstub.c:1123: Test failed: ret c0000005
Makefile:185: recipe for target 'cstub.ok' failed
make: *** [cstub.ok] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=45426
Bug ID: 45426
Summary: no puedo abrir las aplicaciones porque me sale este
error "error del programa"
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfoncrak2004(a)gmail.com
Distribution: ---
desde que instale el wine 1.4.1 me sale un "error del programa" cuando abro
las aplicaciones
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https://bugs.winehq.org/show_bug.cgi?id=42268
Bug ID: 42268
Summary: Sea Dogs to Each His Own crashes on entering maritime
mode
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: artem(a)vorotnikov.me
Distribution: ---
Created attachment 56968
--> https://bugs.winehq.org/attachment.cgi?id=56968
Backtrace
Attempting to either enter sea or load a game in maritime mode often leads to a
crash.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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https://bugs.winehq.org/show_bug.cgi?id=45479
Bug ID: 45479
Summary: ida always crash when i try to change the fonts and
when display emoji strings
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nine.twelve(a)foxmail.com
Distribution: ---
Created attachment 61833
--> https://bugs.winehq.org/attachment.cgi?id=61833
backtrace
ida7.0 always crash when i try to change the fonts and when display emoji
strings.
It always crash when I click Options->Font->Noto Color Emoji
then it crashes.
I think this is due to the emoji display things...
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https://bugs.winehq.org/show_bug.cgi?id=46045
Bug ID: 46045
Summary: Frozen throne no cd error
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: organicchemistry_01(a)yahoo.com.ph
Distribution: ---
As the title says I get NO CD error on trying to run Frozen Throne v. 1.27 and
1.26.
When I searched on the net it says that I can run war3.exe but then I get a
segmentation fault with no other error given.
My system is on
CentOS 7.2 x86_64 & Wine 3.2 x86 Nvidia gtx 1060
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https://bugs.winehq.org/show_bug.cgi?id=46657
Bug ID: 46657
Summary: unable to launch tally application using wine
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akkiraw1117(a)gmail.com
Distribution: ---
Created attachment 63590
--> https://bugs.winehq.org/attachment.cgi?id=63590
report
i'm not able to launch tally, it shows error that winedbg is unable to attach
process to backtrace
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https://bugs.winehq.org/show_bug.cgi?id=43944
Bug ID: 43944
Summary: msi/action tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: hans(a)meelstraat.net, julliard(a)winehq.org
Distribution: Debian
Created attachment 59583
--> https://bugs.winehq.org/attachment.cgi?id=59583
failing tests
chronos@localhost ~/Downloads $ grep -c 'Test failed' msi.txt
165
E.g.,:
action.c:2903: Test failed: File not installed
action.c:2904: Test failed: Directory not created
action.c:3014: Test failed: File not installed
action.c:3015: Test failed: Directory not created
action.c:3185: Test failed: File not installed
action.c:3186: Test failed: Directory not created
action.c:3282: Test failed: File not installed
action.c:3283: Test failed: Directory not created
action.c:3418: Test failed: File not installed
action.c:3419: Test failed: Directory not created
action.c:3455: Test failed: File not installed
action.c:3456: Test failed: Directory not created
I'll attach the full output.
wine-2.19-154-g17d43ef54e
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https://bugs.winehq.org/show_bug.cgi?id=42066
Bug ID: 42066
Summary: ROBLOX Player: Game boots player from server returning
"This game has shutdown."
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: KrystianoXPL(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Debian
Created attachment 56558
--> https://bugs.winehq.org/attachment.cgi?id=56558
Log from RobloxPlayerBeta.exe ran with default debug options. It looks like it
doesn't say much about why the client is being booted from server.
ROBLOX Player boots the client with message "This game has shutdown." Probably
since September 2015. And is probably effect of anti-cheat system that ROBLOX
Player detects when ran through Wine.
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https://bugs.winehq.org/show_bug.cgi?id=45405
Bug ID: 45405
Summary: ClassicStartMenu Settings from Classic Shell 4.3.1
crashes (Win10)
Product: Wine
Version: 3.11
Hardware: x86
URL: http://www.classicshell.net/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Further Classic Shell testing, all other supported Windows versions crash with
the unimplemented function dwmapi.dll.127 (DwmpGetColorizationParameters). Ref
bug 43177.
winecfg # Windows 10.
ClassicStartMenu.exe -Settings
005b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7f5f55e067a0,(nil): stub
005b:fixme:heap:RtlSetHeapInformation 0x370000 0 0x22e830 4 stub
005b:fixme:heap:RtlSetHeapInformation 0x590000 0 0x22fd30 4 stub
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f844 0x57f870 0x57f840)
returning a dummy value (current locale)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f214 0x57f220 0x57f210)
returning a dummy value (current locale)
sha1sum ClassicShellSetup_4_3_1.exe
3c02ad8db1b5ee6bc085588b89e8845c53387b15 ClassicShellSetup_4_3_1.exe
du -sh ClassicShellSetup_4_3_1.exe
6.9M ClassicShellSetup_4_3_1.exe
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https://bugs.winehq.org/show_bug.cgi?id=43945
Bug ID: 43945
Summary: d3dx9_36/mesh tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: Debian
Created attachment 59584
--> https://bugs.winehq.org/attachment.cgi?id=59584
backtrace
Matteo looked at this a bit at wineconf, but it wasn't immediately obvious:
Unhandled exception: illegal instruction in 32-bit code (0xb1e0d010).
Backtrace:
=>0 0xb1e0d010 check_generated_effects_+0x210(line=0x9e8, materials=0xb1e61890,
num_materials=0, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1761] in d3dx9_36_test
(0xb1e60bfc)
1 0xb1e0cfa8 check_generated_effects_+0x1a7(line=0xb1e5f800, materials=0x1,
num_materials=0xb234fd50, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1754] in d3dx9_36_test
(0xb1e60394)
2 0xb1e1d710 test_LoadMeshFromX_.constprop+0x21f() in d3dx9_36_test
(0xc0400000)
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