http://bugs.winehq.org/show_bug.cgi?id=35522
Bug ID: 35522
Summary: Send a test to testbot using 1 page instead of 3
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently it is:
1. Select a file to send
2. Select the VMs
3. Select additional flags (command line arguments, whether to run 64-bit
tests, debug level, report successful tests)
One option would be to merge all 3 pages into 1. Another possibility is to
add option "Use defaults" and activate it by default to skip 2 and 3 pages
using default settings (which in most cases nobody cares about).
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http://bugs.winehq.org/show_bug.cgi?id=31788
Bug #: 31788
Summary: Run the tests in Wine on Mac OS X
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Just like it would be useful to run the test in Wine on Linux and FreeBSD (see
bug 31787), it would be useful to run them on Mac OS X.
However whereas setting up a Linux VM is easy, doing so with Mac OS X seems to
be much trickier, both technically and due to the EULA. In particular it may
require running the VM on real Apple hardware (so no rack mounting for this
one?). There's also the question about whether this would make for a meaningful
test system.
So if we exclude VMs, this bring us back to getting tests to run on real
hardware (bug 31786).
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http://bugs.winehq.org/show_bug.cgi?id=31785
Bug #: 31785
Summary: Add more languages and locales to the core tests
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
With recent versions of Windows there is:
* The Display Language which decides what language the GUI is in.
* The Locale which decides most everything else: date and number format,
sorting, etc.
Wine's conformance tests are impacted by both of these settings and it's often
interesting to have non-matching settings to spot issues: tests impacted by the
locale must be skipped based on the locale, not on the display language.
The old Wine TestBot ran the tests on VMs with a couple of different languages
and locales but there's a desire to expand this list. In particular testing
some right-to-left and non-latin languages and with some indic scripts would be
useful.
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http://bugs.winehq.org/show_bug.cgi?id=35312
Bug ID: 35312
Summary: "Toggle All" currently means "Inverse Selection"
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
When selecting VMs the button "Toggle All" actually inverses the current
selection.
function ToggleAll()
{
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked =
!(document.forms[0].elements[i].checked);
}
}
A possible solution:
var toggledstate = true;
function ToggleAll()
{
toggledstate = !toggledstate;
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked = toggledstate;
}
}
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https://bugs.winehq.org/show_bug.cgi?id=45519
Bug ID: 45519
Summary: PLAYKEY: unexpectedly terminated when I try switch
client to full screen mode by Alt + Enter
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
PLAYKEY: unexpectedly terminated when I try switch client to full screen mode
by Alt - Enter
This I see in terminal output:
failed to create drawable
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 402
Current serial number in output stream: 422
X Error of failed request: GLXBadWindow
Major opcode of failed request: 150 (GLX)
Minor opcode of failed request: 32 (X_GLXDestroyWindow)
Serial number of failed request: 2520
Current serial number in output stream: 2520
How reproduce:
1) Download playkey client:
https://static.playkey.net/clientdownload.aspx?file=windows-desktop/Release…
2) Launch playkey client:
$ .wine/drive_c/Program\ Files\ \(x86\)/Playkey/Playkey.exe
"playkey:///?host=mgm.playkey.net&port=13000&token=MDI0QzlEQ0Q2MkE3N0Q0NUFDREMzOEE4OUY1QkUyQzdGQ0Y2M0YwMTI3REQyOTQ4QkMzM0I5MjA1Qjk4QTUxQUVBOUJDQTRGQzNFOUJBNDVBMTVGRkEzOTI0MDIwQ0Y4&language=ru&session-id=T23668568&gatid=UA-52416734-1&cid=841521404.1532440982&fps=33&resolution=1920x1080&device[]=gamepad&device[]=keyboard_and_mouse"
3) Try switch to full screen mode. Press Alt + Enter
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https://bugs.winehq.org/show_bug.cgi?id=44487
Bug ID: 44487
Summary: Epic Game Launcher flashes and quits with the amdgpu
driver
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60435
--> https://bugs.winehq.org/attachment.cgi?id=60435
Epic Game launcher wine log
Download the launcher:
https://www.epicgames.com/unrealtournament/download
I have done as nvidia users have done to setup the launcher:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35809
The launcher starts but is visible about 100 milliseconds. Then it quits. Log
attached.
Setting the MaxVersionGL registry value to 0x30002 or 0x40005 does not help.
Using MESA_GL_VERSION_OVERRIDE in the command line causes a segmentation fault
in libc.so.6.
=>0 0x00007f018f704866 in libc.so.6 (+0x95866) (0x000000000060e7b0)
1 0x00007f018276111f in winex11 (+0x3111e) (0x000000000060e7b0)
2 0x000000007bcbe659 RtlRunOnceExecuteOnce+0x38() in ntdll
(0x000000000060e800)
3 0x000000007b491d11 InitOnceExecuteOnce+0x10() in kernel32
(0x000000000060e830)
4 0x00007f0182764085 in winex11 (+0x34084) (0x0000000005e50df0)
5 0x00007f0182753552 in winex11 (+0x23551) (0x0000000005e50df0)
6 0x00007f018d2d5748 __wine_get_wgl_driver+0x97() in gdi32
(0x000000000060e950)
7 0x00007f01871a2d21 in wined3d-csmt<elf> (+0x76d20) (0x0000000000006000)
8 0x00007f01871a87ef in wined3d-csmt<elf> (+0x7c7ee) (0x0000000000006000)
My system:
xfce@ryzen5pc:~$ inxi -bM
System: Host: ryzen5pc Kernel: 4.15.0-rc8+ x86_64 bits: 64
Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid
Machine: Device: desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: N/A
UEFI [Legacy]: American Megatrends v: 3401 date: 12/04/2017
CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-)
speed/max: 2715/3372 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Baffin [Polaris11]
Display Server: x11 (X.Org 1.19.6 )
drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: 1920x1080(a)60.00hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 / DRM 3.25.0 /
4.15.0-rc8+, LLVM 5.0.1)
version: 4.5 Mesa 17.3.3
Network: Card: Realtek RTL8111/8168/8411 PCIE Gigabit Ethernet Controller
driver: r8169
Drives: HDD Total Size: 256.1GB (60.0% used)
Info: Processes: 256 Uptime: 7:03 Memory: 1300.9/7976.9MB
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http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
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http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
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http://bugs.winehq.org/show_bug.cgi?id=23635
Summary: Absolute Blue: 'Memory access violation' while loading
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.intermediaware.de/index.php?id=119
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29565)
--> (http://bugs.winehq.org/attachment.cgi?id=29565)
plain console output
Absolute Blue (a small, freeware arcade game) crashes with a memory access
violation while loading.
Tested with several Wine versions back until 1.0.1, the same crash happens in
each version for me.
I have no Windows installed, so can't test how the game behaves under Windows.
How to reproduce the issue:
Start the game, when the loading bar almost reaches 100%, an error dialog is
shown and the game quits.
Note: due to bug #23173 the game's screen is flipped upside-down. As a
workaround you can change ORM to 'backbuffer' in the registry.
Fedora 13 (Selinux is enabled but doesn't interfere with Wine)
Kernel 2.6.34.1
Wine-1.2-rc7
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https://bugs.winehq.org/show_bug.cgi?id=38699
Bug ID: 38699
Summary: Consortium Master Edition: intro scene
empty/flickering
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://store.steampowered.com/app/264240
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51624
--> https://bugs.winehq.org/attachment.cgi?id=51624
terminal output
I tested this bug with the GOG.com version of the game.
When starting a new game from the main menu, the game begins with an intro
sequence, but only the HUD can be seen, the screen is filled with solid color
and it's flickering. I can't get past the intro due to this bug.
Tried with native d3dx9*, disabled GLSL and with the CSMT patchset, but none of
them helped.
The game developers are aware of the problem when running the game under Wine,
one of them submitted a test result on Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32193
According to him it's a problem on Wine side that it can't handle properly the
shaders used by the game. He even posted a workaround to the problem: adding
r_signal_fx "0" variable to the config file. To tell the truth it changed
nothing for me... the screen is blank for me in the intro whether that variable
is 1 or 0.
wine-1.7.44-117-gb2aa984
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39808
Bug ID: 39808
Summary: either cmd || operator fails to evaluate exit codes or
exit codes are incorrect
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
seen:
echo 0 || echo fail
0
fail
It should not be printing fail. It should only print 0.
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https://bugs.winehq.org/show_bug.cgi?id=40531
Bug ID: 40531
Summary: Max Payne 3 : Smoke, plants, blood rendered
incorrectly
Product: Wine-staging
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54354
--> https://bugs.winehq.org/attachment.cgi?id=54354
Smoke gun renderer black
Hi,
I create this bug report to wine-staging because the game runs only with this
version of Wine. With the Vanilla version it crashes at launch.
You can see on the differents screenshot, Smoke, plants, blood rendered
incorrectly in-game. Smoke and blood rendered black while plants rendered
white
In the terminal output, the console shows continually this line :
fixme:d3d:wined3d_texture_generate_mipmaps texture 0x4ee90140 stub!
I uploaded to mediafire the +d3d WINEDEBUG :
http://www.mediafire.com/download/64drxlxx8i3irxs/d3d_MaxPayne3.txt.tar.xz
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http://bugs.winehq.org/show_bug.cgi?id=35876
Bug ID: 35876
Summary: Hard Reset renders incorrectly with GLSL enabled
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kmaterka(a)wp.pl
Game renders incorrectly with GLSL enabled. Disabling GLSL lowers amount of
video defects considerably, unfortunately it is not fixing all of them.
Take a look at screenshots submitted here:
http://appdb.winehq.org/screenshots.php?iAppId=13518&iVersionId=25131
Whatever GLSL is enabled or disabled in log you can find a LOT of such errors
(this pack of messages in loop):
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
You can download demo using Steam:
http://store.steampowered.com/app/98400/
or from:
http://video.cloudfront.bit-tech.net/bitgamer-demo/hardresetdemo_en.exe
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https://bugs.winehq.org/show_bug.cgi?id=45702
Bug ID: 45702
Summary: World of Final Fantasy crashes with page fault on read
access to 0x0 at address (0x1409b111f)
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/552700/WORLD_OF_FIN
AL_FANTASY/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: Debian
Created attachment 62129
--> https://bugs.winehq.org/attachment.cgi?id=62129
Backtrace
When starting World of Final Fantasy, it crashes with:
wine: Unhandled page fault on read access to 0x00000000 at address 0x1409b111f
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https://bugs.winehq.org/show_bug.cgi?id=40378
Bug ID: 40378
Summary: Monitor AOC I-menu not running
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fatihfawaz(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 54084
--> https://bugs.winehq.org/attachment.cgi?id=54084
Program error
i can't running application from AOC, I-menu becouse i have a bug, a bug i
attach the file. thank you...
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https://bugs.winehq.org/show_bug.cgi?id=46102
Bug ID: 46102
Summary: Wine cannot recognize Turkish keyboard layout
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
I noticed that in some games , both on plain Wine ( i'm using staging ) and
both on Proton.
On Fallout: New Vegas , you can't type "i" when Turkish keyboard layout
selected. Game ( or Wine probably , since game doesn't know about it ) just
shows it as " when you pressed "i" button. Same behaviour is also going on with
Skyrim.
When i set my keyboard layout to English thorugh my system , "i" starts to work
again.
Another example is Deus EX: Human Revolution - Director's Cut on Proton. I
realized i can't open up tab menu ( tab key ) when my keyboard set to Turkish.
If i set my keyboard English again , it starts to work.
My keyboard layout is Turkish Q keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=45508
Bug ID: 45508
Summary: wine staging and gallium patches
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: https://github.com/sarnex/wine-d3d9-patches
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hasculdr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello. It's possible to add this patches:
https://github.com/sarnex/wine-d3d9-patches
to wine-staging project? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=21312
Summary: Sony Vegas Movie Studio Platinum 9.0b: Serious issues
making video production impossible
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.softpedia.com/get/Multimedia/Video/Video-Ed
itors/Sony-Vegas-Movie-Studio-Platinum.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25649)
--> (http://bugs.winehq.org/attachment.cgi?id=25649)
Numerous FixMes and some Errs...
Well, I finally got it installed using winetrick's dontnet20 and wmp9 as
suggested on my previous bug report for not being able to install it.
It only works on Windows Vista and above compatibility modes, so the log
attached was using Windows 7 which seems best.
I'm not sure where to start on this bug report.
Sony Vegas Movie Studio 9.0b Platinum has several serious issues, all of which
we should be able to be determined from the short log attached.
I'll list them below:
* No plug-ins were found. (This includes the Media Generator, Transitions, and
Video FX tabs making them totally unusable) This effects the majority of the
application and the "Video Event FX..." window, making the program somewhat
useless.
* The Audio "Track FX..." and "Apply Non-Real Time Event FX..." windows are
both totally unusable since nothing can be clicked in them. The audio plugins
there are at least detected, just borked.
* Video Preview Window doesn't show anything, and occasionally flickers a
different color only when rendering. Terminal cycles a never ending
"fixme:msvideo:DrawDibDraw" bug when attempting to play the movie. This also
effects the "Video Event Pan/Crop..." window, making it nearly impossible to do
animation effects since determining your current location in the window is
simply a black screen.
* All icons have a black rectangle around them (trivial and probably just a
simple alpha transparency bug)
Note: Keyword download can be added since Sony Vegas Movie Studio has a free
trial. I made this log using the retail version, but it's using the same exe as
the one on the softpedia link provided.
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https://bugs.winehq.org/show_bug.cgi?id=42316
Bug ID: 42316
Summary: Cannot play multiplayer in Gwent
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stas5978(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When tried to start Multiplayer's "Casual Math" and wait about 5 sec you will
get wine fixme:
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDSA_P384" not supported
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http://bugs.winehq.org/show_bug.cgi?id=10130
Summary: Wine does not compile on x86_64
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garry.hurley.jr(a)gmail.com
CC: posta10100(a)yahoo.it, garry.hurley.jr(a)gmail.com
+++ This bug was initially created as a clone of Bug #4594 +++
gcc -c -I. -I. -I../include -I../include -Wall -pipe -fno-strict-aliasing
-gstabs+ -Wdeclaration-after-statement -Wpointer-arith -g -O2 -o preloader.o
preloader.c
preloader.c: In function ‘wld_mmap’:
preloader.c:259: warning: cast to pointer from integer of different size
preloader.c: In function ‘map_so_lib’:
preloader.c:680: warning: cast to pointer from integer of different size
preloader.c: In function ‘wld_start’:
preloader.c:910: warning: cast from pointer to integer of different size
preloader.c:910: warning: cast to pointer from integer of different size
{standard input}: Assembler messages:
{standard input}:434: Error: suffix or operands invalid for `push'
{standard input}:435: Error: suffix or operands invalid for `push'
{standard input}:437: Error: suffix or operands invalid for `pop'
{standard input}:438: Error: suffix or operands invalid for `pop'
{standard input}:439: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `mov'
{standard input}:524: Error: suffix or operands invalid for `pop'
{standard input}:927: Error: suffix or operands invalid for `push'
{standard input}:927: Error: suffix or operands invalid for `pop'
{standard input}:1016: Error: suffix or operands invalid for `push'
{standard input}:1016: Error: suffix or operands invalid for `pop'
{standard input}:1030: Error: suffix or operands invalid for `push'
{standard input}:1030: Error: suffix or operands invalid for `pop'
{standard input}:1130: Error: suffix or operands invalid for `push'
{standard input}:1130: Error: suffix or operands invalid for `mov'
{standard input}:1130: Error: suffix or operands invalid for `pop'
{standard input}:1153: Error: suffix or operands invalid for `push'
{standard input}:1153: Error: suffix or operands invalid for `pop'
{standard input}:1356: Error: suffix or operands invalid for `push'
{standard input}:1356: Error: suffix or operands invalid for `pop'
{standard input}:1550: Error: suffix or operands invalid for `push'
{standard input}:1550: Error: suffix or operands invalid for `mov'
{standard input}:1550: Error: suffix or operands invalid for `pop'
{standard input}:1585: Error: suffix or operands invalid for `push'
{standard input}:1585: Error: suffix or operands invalid for `mov'
{standard input}:1585: Error: suffix or operands invalid for `pop'
{standard input}:1668: Error: suffix or operands invalid for `push'
{standard input}:1668: Error: suffix or operands invalid for `mov'
{standard input}:1668: Error: suffix or operands invalid for `pop'
make[1]: *** [preloader.o] Error 1
make[1]: Leaving directory `/files/awjb/BUILD/wine-0.9.8-fe/loader'
make: *** [loader] Error 2
Additional information:
As I stated in bug 4594, which was ignored, the current git tree refused to
build WITHOUT using the --enable-win64 option. configure --with-x fails. Bug
is valid regardless of the --enable-win64 switch. Actual output is similar to
the following:
/usr/lib64/gcc/x86_64-slamd64-linux/4.1.2/../../../../x86_64-slamd64-linux/bin/ld:
i386:x86-64 architecture of input file `c_28606.o' is incompatible with i386
output
make[2]: *** [libwine.so.1.0] Error 1
make[2]: Leaving directory `/wine-current/wine/libs/wine'
make[1]: *** [wine] Error 2
make[1]: Leaving directory `/wine-current/wine/libs'
make: *** [libs] Error 2
This is only the last of such messages. This also occurs when doing
./configure with no options, make depend, and then make.
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http://bugs.winehq.org/show_bug.cgi?id=19297
Summary: MS Office Access Runtime 2007 don't work
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: js-box(a)nm.ru
CC: js-box(a)nm.ru
MS Office Access Runtime 2007 don't work
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https://bugs.winehq.org/show_bug.cgi?id=43270
Bug ID: 43270
Summary: Exact Audio Copy does not detect plugins
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redstone(a)gmail.com
Distribution: ---
With a clean wine 2.11 (inited with "WINEARCH=win32 wine wineboot"), on Ubuntu
17.04 Zesty:
After installing Exact Audio Copy 1.3
(http://www.exactaudiocopy.de/en/index.php/resources/download/),
EAC does not detect the plugins that it comes bundled with. Specifically, it
does not detect CUE Tools DB Plugin, or the AcoustID Plugin.
It looks like this problem existed on older versions of wine/EAC, see comments
in https://appdb.winehq.org/objectManager.php?sClass=version&iId=24705.
To reproduce:
1. Install EAC 1.3
2. Start EAC
3. Go to menu -> EAC -> EAC Options -> Audio Plugins
The list there is empty. It should have CUETools and AcoustID listed (which is
what I see when I install EAC 1.3 on my Windows 7 machine)
I tried getting some debug info:
WINEDEBUG=+relay wine ~/.wine/drive_c/Program\ Files/Exact\ Audio\
Copy/EAC.exe > /tmp/foo 2>&1
but it didn't have anything helpful. Specifically, the DLLs for the plugins
don't appear (e.g., CUETools*.dll), nor does PluginHandler.dll appear, so it's
like it's not even trying to access them.
Any suggestions on how to debug?
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http://bugs.winehq.org/show_bug.cgi?id=14801
Summary: Random freeze of Grand Prix Legends 1.2.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.hoogkamer(a)gmail.com
Created an attachment (id=15349)
--> (http://bugs.winehq.org/attachment.cgi?id=15349)
Error lines from GPL freeze
When running Grand Prix Legends 1.2.0.1 I randomly get a freeze of the game.
Most of the times this happens when I wait for the last seconds to run out
after a qualifying session of when I let the Options screen open. As for the
error I am getting, they are always the same
err:ntdll:RtlpWaitForCriticalSection errors within section 0x94d100 and
0x94d1e0 (see attachement for the full error log).
I am trying to reproduce this error consitently, but I did manage to get that
write yet.
Tux
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https://bugs.winehq.org/show_bug.cgi?id=39026
Bug ID: 39026
Summary: Wrong key mapping in virtualdub
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: Ubuntu
I am using German keyboard layout qwertz.
Virtualdub uses the us keys + and - (the keys left to backspace) to jump to
start (-) and end (+) of the selection.
Since + and - on German keyboard are at odd positions, Virtualdub seems to use
the scan codes of these keys and thus uses the same keys regardless of the
keyboard layout. On Windows and German keyboard it's "ß" and "'" left of
backspace.
In wine this doesn't work at all. It uses the + and ö keys. (not -, strange)
VirtualDub 1.10.4
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