https://bugs.winehq.org/show_bug.cgi?id=46319
Bug ID: 46319
Summary: 32-bit IL-only executable launched as 32-bit
subprocess on Wine and 64-bit subprocess on Windows
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63052
--> https://bugs.winehq.org/attachment.cgi?id=63052
Allow 32-bit IL-only application to launch as 64-bit process in WIN64
As stated in the summary - when using CreateProcessA to execute a 32-bit
.NET/Mono application (which is IL-only) the process is always launched as a
32-bit process under Wine; but under Windows it is launched as a 64-bit
process.
Attached is a proposed patch.
The issue can be recreated by running the following:
# create mono source
cat << 'END' > mono32.cs
using Microsoft.Win32;
using System.Diagnostics;
using System.Reflection;
using System.IO;
using System;
public class Launcher
{
static public void Main ()
{
RegistryKey rk =
Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Cryptography");
if (rk != null) {
object guid = rk.GetValue("MachineGuid");
if (guid != null) {
Console.WriteLine ("it works!");
} else {
Console.WriteLine ("guid not found - run as 64-bit process");
}
} else {
Console.WriteLine("Couldn't find
'HKLM\\SOFTWARE\\Microsoft\\Cryptography'");
}
}
}
END
# create 'C' source
cat << 'END' > c64.c
#include <windows.h>
#include <stdio.h>
int main(int argc, const char *argv[])
{
PROCESS_INFORMATION processInfo;
STARTUPINFO startupInfo;
memset(&startupInfo, 0, sizeof startupInfo);
startupInfo.cb = sizeof startupInfo;
// Create the process in suspended state
if (!CreateProcessA(
NULL,
"mono32.exe", // only modified by CreateProcessW
0, // process attributes
0, // thread attributes
TRUE, // inherit handles
0, // CREATE_SUSPENDED,
NULL, // environment
NULL, // current directory
&startupInfo,
&processInfo)) {
DWORD dwLastError = GetLastError();
fprintf(stderr, "failed to execute mono32.exe (%lu)\n",
dwLastError);
return 1;
}
return 0;
}
END
# compile mono
mcs mono32.cs
# compile 'C'
x86_64-w64-mingw32-gcc c64.c -o c64.exe
# try wine64 (fails under wine without patch)
wine64 c64.exe
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https://bugs.winehq.org/show_bug.cgi?id=44300
Bug ID: 44300
Summary: Windows Media Player 7.1 fails to play media due to
unimplemented function wmvcore.dll.WMCheckURLExtension
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Any attempt to open a local file or URL with Windows Media Player 7.1 results
in:
wine: Call from 0x7b43c7cc to unimplemented function
wmvcore.dll.WMCheckURLExtension, aborting
wine: Unimplemented function wmvcore.dll.WMCheckURLExtension called at address
0x7b43c7cc (thread 002e), starting debugger...
Using wine-staging doesn't solve it. Installation and override with native
wmvcore.dll corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
wine-staging 2.21.0~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=46536
Bug ID: 46536
Summary: Empire Earth (GOG version) main menu is unusable
(regression)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nowic(a)wenner.ch
Distribution: ---
Created attachment 63390
--> https://bugs.winehq.org/attachment.cgi?id=63390
Commandline output
The main menu of Empire Earth is completely unusable in Wine 4.0. The game
(including the menu) works flawlessly in Wine version 3.0 (Ubuntu 18.04
package).
In Wine 4.0 the menu graphics are drawn with incorrect offsets and after
clicking the new menu is drawn on top. See attached screenshot.
I tested the game with my Intel (HD Graphics 630) and Nvidia (GeForce 940MX)
GPU and the bug exists using both.
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=46520
Bug ID: 46520
Summary: Kindred Spirits on the Roof crashes
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msacm32
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63377
--> https://bugs.winehq.org/attachment.cgi?id=63377
patch
One local driver can be assigned to multiple driver ids.
When releasing the driver id, check if the reference count
of a local driver is one before actually releasing the local driver.
related report: https://github.com/ValveSoftware/Proton/issues/210
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https://bugs.winehq.org/show_bug.cgi?id=45631
Bug ID: 45631
Summary: League client crashes
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The League client tends to crash when queuing with premades. What logs can I
get to help diagnose this?
This is using Lutris' Wine Staging esync-3.13 (39cafb1) build found at
https://github.com/lutris/wine/commit/2da304b1195819d5df491d65c7ece1bc26e91…
and the Lutris installer (though I used a previous version that used a Wine
Staging with some custom League patches and then manually switched to the plain
Staging build): https://lutris.net/games/league-of-legends/
I'm sorry I can't provide a more vanilla example, League didn't run at all when
I tried to compile (on Ubuntu 18.04) a WoW64 build of Wine Staging master.
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http://bugs.winehq.org/show_bug.cgi?id=35516
Bug ID: 35516
Summary: Microworlds EX hangs when clicking toolbar button
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alkisg(a)gmail.com
Classification: Unclassified
Created attachment 47411
--> http://bugs.winehq.org/attachment.cgi?id=47411
Output of `bt all` when the problem happens
The program "Microworlds EX" hangs when I:
1) click on a toolbar button and hold the mouse button down,
2) move the mouse pointer anywhere outside the toolbar button, and then lift
the mouse button
To reproduce, install http://www.lcsi.ca/files/solutions/mwexdemo.exe, click
"Free mode" on the launcher, and then do the 2 steps mentioned above ^.
OS: Ubuntu Trusty 14.04
wine: 1.7.11-0ubuntu1~saucy1 (from wine PPA)
The issue happens with any Microworlds/Wine/Ubuntu versions we've tried, even
really old versions of them, and on whatever PCs.
In doesn't hang in any Windows versions that we've tried.
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https://bugs.winehq.org/show_bug.cgi?id=46442
Bug ID: 46442
Summary: FormatCurrency(9) returns .9.00 (period in front)
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)londonlight.org
Distribution: ---
Created attachment 63224
--> https://bugs.winehq.org/attachment.cgi?id=63224
compiled executable
Reproduced in wine-3.0.4 in Linux Mint, wine-3.18-staging in Sabayon (from its
package manager) as well as self-compiled (vanilla) wine-3.21-298-ge9231beb86
and wine-4.0-rc5-14-g0ff7fd1259
FormatCurrency(9) returns ".9.00", notice the period in the front.
Therefore, FormatCurrency(FormatCurrency(9)) will segfault.
Why does it add the period there?
Compiled exe attached, source code zipped and attached in next comment.
Steps:
1. Get winetricks:
wget
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
2. Install vb6run:
WINEARCH=win32 WINEPREFIX="$HOME/wine-ct" ~/winetricks vb6run
3. Run currencytest.exe
LC_ALL="en_US.utf8" WINEPREFIX="$HOME/wine-ct" currencytest.exe
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https://bugs.winehq.org/show_bug.cgi?id=45473
Bug ID: 45473
Summary: Rogue Squadron 3D crashes on startup
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61818
--> https://bugs.winehq.org/attachment.cgi?id=61818
Dont destroy secondarybuffer in IDirectSoundNotify
Rogue Squadron 3D crashes on startup unless native dsound is used
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https://bugs.winehq.org/show_bug.cgi?id=46691
Bug ID: 46691
Summary: comctl32/tests/propsheet.c shows uninitalized memory
use
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so propsheet && touch propsheet.ok
==30493== Syscall param write(buf) points to uninitialised byte(s)
==30493== at 0x4253C7F: write (write.c:27)
==30493== by 0x7BC75AAB: send_request (server.c:213)
==30493== by 0x7BC767F0: server_call_unlocked (server.c:288)
==30493== by 0x7BC76845: wine_server_call (server.c:321)
==30493== by 0x4FA5FFD: PostQuitMessage (message.c:3762)
==30493== by 0x5975F8E: do_loop (propsheet.c:2781)
==30493== by 0x5976031: PROPSHEET_PropertySheet (propsheet.c:2815)
==30493== by 0x5976612: PropertySheetA (propsheet.c:2865)
==30493== by 0x4AE4E8F: test_bad_control_class (propsheet.c:1167)
==30493== by 0x4AE82D7: func_propsheet (propsheet.c:1208)
==30493== by 0x4B2C64C: run_test (test.h:617)
==30493== by 0x4B2D08A: main (test.h:701)
==30493== Address 0x4c6fb58 is on thread 1's stack
==30493== in frame #4, created by PostQuitMessage (message.c:3758)
==30493== Uninitialised value was created by a stack allocation
==30493== at 0x5975EC4: do_loop (propsheet.c:2762)
==30493==
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https://bugs.winehq.org/show_bug.cgi?id=46493
Bug ID: 46493
Summary: Functions ilogb* are not implemented
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63331
--> https://bugs.winehq.org/attachment.cgi?id=63331
patch
This was reported via #winehq, application name wasn't mentioned.
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https://bugs.winehq.org/show_bug.cgi?id=46485
Bug ID: 46485
Summary: clrmamepro: crash when loading datfiles which contains
release elements
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: tomgpdev(a)gmail.com
Distribution: ---
Created attachment 63322
--> https://bugs.winehq.org/attachment.cgi?id=63322
Crafted .dat file and the crash backtrace
The app crashes when trying to load LogiqX .DAT files which has "release"
elements inside the "game" elements. From the stack trace, it see something
about comctl32, but I don't know the reason about the crash itself.
For you to trigger the crash, I crafted an example .dat file. Here's the
procedure:
1. Download clrmame pro.
2. Copy the crash.dat file inside its datfiles dir.
3. Run clrmame pro.
4. Click OK in the welcome screen.
5. In [NEW DATAFILES], double click on "Crash test".
6. Click on "Default".
7. The crash should happen.
I checked on Windows 10 that it loads the crafted crash.dat file attached to
this bug report without crashing.
AppDB link:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5692
Program version: 4.035 64 bits
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http://bugs.winehq.org/show_bug.cgi?id=23863
Summary: The Bard's Tale (2005): unplayable due to almost
completely black screen
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29959)
--> (http://bugs.winehq.org/attachment.cgi?id=29959)
terminal output (without any dll overrides)
After starting The Bard's Tale (published in 2005 by inXile Entertainment) the
screen in the menus is way too dark, so you can see almost nothing, unless you
turn up the gamma of the screen. The animated hero is also missing on the left
side of the screen, when you choose to generate a new character.
The biggest problem that makes the game unplayable is when you start a new
game, almost the whole screen is black, only the mini-map is shown in the
upper-right corner, and the health bar in the upper-left corner. Besides only
subtitles are shown. Majority of the screen is pure black.
This bug affects at least the Steam version of the game, but according to AppDB
the retail (DVD version) is also affected:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4041
I tried out several Wine versions but all of them showed the same issue,
including 1.1.0 which received Gold rating on AppDB.
However, the demo version of the game has no such issues: it displays
everything correctly, from the menus to the actual gameplay.
The only difference between the terminal output of the demo (working one) and
the retail version is the following line (repeated several times) when playing
the retail version:
'fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting'
Wine-1.3.0
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=46729
Bug ID: 46729
Summary: Wine directx not detecting Intel HD Graphics 620 (Rev
02) chipset
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darkhelm.org
Distribution: ---
Created attachment 63708
--> https://bugs.winehq.org/attachment.cgi?id=63708
GPU Caps Viewer screenshot (from within Wine)
Wine is not identifying my card.
>From lspci -nn | grep VGA:
00:02.0 VGA compatible controller [0300]: Intel Corporation HD Graphics 620
[8086:5916] (rev 02)
Yet when I run GPU Caps Viewer, it cannot determine my card. When I run WoW, it
lists my card info as:
2/20 08:35:39.152 Vendor ID: 8086
2/20 08:35:39.916 Device ID: 162
Which is an Intel HD Graphics 4000, an older card -- apparently a "fallback"
card used by Blizzard when it cannot determine the card information.
This is preventing games from being able to use vkd3d.
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http://bugs.winehq.org/show_bug.cgi?id=31954
Bug #: 31954
Summary: Second Sight hangs with a black screen after the intro
videos
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_8848.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42105
--> http://bugs.winehq.org/attachment.cgi?id=42105
plain terminal output
According to the test results on AppDB, this game probably never worked in
Wine, yet, no one has reported the problem here. The problem can be reproduced
with the demo version as well, so I decided to file a bug report.
The game starts with a couple of intro videos, then comes a black screen with a
greyish loading bar at the bottom and the game freezes there. Wineserver and
secondsight.exe together are consuming 100% CPU power, so something is
happening 'under the hood', but the game never finishes loading.
Steps to reproduce the problem with the demo version:
1. create a new wineprefix
2. winetricks ie6
3. start the installed demo with secondsight.exe. In the launcher click <Start
Free Trial>, wait for the videos to end...the game is hanging with a black
screen after the videos.
Fedora 17
Nvidia 250 / driver 304.51
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https://bugs.winehq.org/show_bug.cgi?id=46318
Bug ID: 46318
Summary: vbscript doesn't parse if identifier is also keyword
token
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63051
--> https://bugs.winehq.org/attachment.cgi?id=63051
Treat all tokens after immediately following a '.' as identifier
The following vbscript currently fails with a parsing error:
Set oLocator = CreateObject("Wbemscripting.SWbemLocator")
Set oReg = oLocator.ConnectServer("", "root\default", "", "").Get("StdRegProv")
The issue appears to be using a method named 'Get' which is also one of the
tokens used in the parse.
I was able to fix this by modifying the parse to treat any value immediately
after a '.' as an identifier. Although I'm not familiar enough with vbscript
syntax to know if this will cause any other issues.
The patch used is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46708
Bug ID: 46708
Summary: Photoline crashed right after start, no problem with
wine 3.0.4
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k8auf1947(a)cometchaser.de
Distribution: ---
Created attachment 63676
--> https://bugs.winehq.org/attachment.cgi?id=63676
Backtrace from Wine after Photoline crashed
The application Photoline 16.50 crashes after start. This happens only with the
new Wine 4.0. Happens on two different PC's with Linux Debian Stable. Both
working with the same Wine 4.0.
The application worked great with Wine 3.0.4
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https://bugs.winehq.org/show_bug.cgi?id=46671
Bug ID: 46671
Summary: Biamp canvas crashes on startup
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 63618
--> https://bugs.winehq.org/attachment.cgi?id=63618
Terminal output of Biamp Canvas on wine 4.2
Hello
Biamp Canvas is a program for creating and using user interfaces for
controlling Biamp Tesira series of DSP hardware. Program crashes after showing
user interface.
Download: https://support.biamp.com/Tesira/Software-Firmware
Version 3.8.1 tested (installer name biampcanvassetup3-8-0-3.exe)
Program requires .net 4.7.1, installed with winetricks dotnet471 with patch
from
https://github.com/Tk-Glitch/PKGBUILDS/blob/master/winetricks-tkg-git/dotne…
Backtrace tells the crash occurred at:
=>0 0x7b43e40c GetFirmwareEnvironmentVariableW+0x13c() in kernel32 (0x0032dcb8)
but there is something else in terminal output:
-----
Unhandled Exception: System.ServiceModel.Security.SecurityNegotiationException:
A call to SSPI failed, see inner exception. --->
System.Security.Authentication.AuthenticationException: A call to SSPI failed,
see inner exception. ---> System.ComponentModel.Win32Exception: Unknown error
(0x8009030e)
-----
The Tesira software available on same page for configuring the DSP hardware
crashes earlier, before showing splash screen, but that is fixed by native
gdiplus. When using native gdiplus, Tesira software looks like it works fine.
However native gdiplus does not help the Canvas program.
Tested with 32bit and 64bit prefixes, does not seem to make any difference.
Tested on Ubuntu 18.04 running on Hyper-V. Winbind is installed on system.
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https://bugs.winehq.org/show_bug.cgi?id=43549
Bug ID: 43549
Summary: Wickr 4.0.5: Crashes upon run
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qubertine(a)zoho.eu
Distribution: ---
Created attachment 58953
--> https://bugs.winehq.org/attachment.cgi?id=58953
backtrace
Select Windows download from https://me-download.wickr.com/
$ sha1sum WickrMe-4.0.5.msi
a5506c95085ce97520e5906d8a578e7a977d8175 WickrMe-4.0.5.msi
Backtrace: https://pastebin.com/Jm7MAhya
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