https://bugs.winehq.org/show_bug.cgi?id=46660
Bug ID: 46660
Summary: problem starting MuseScore 3.0.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malachiosullivan(a)yahoo.fr
Distribution: ---
Created attachment 63594
--> https://bugs.winehq.org/attachment.cgi?id=63594
bactrace
I tried starting MuseScore 3.0.1 32bit in wine on Puppylinux xenial 7.5 and
received the following error - see report attached
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https://bugs.winehq.org/show_bug.cgi?id=46432
Bug ID: 46432
Summary: FooBillard++ 3.4.2 beta crashes on startup
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
URL: https://www.computerbild.de/download/FooBillard-719080
4.html
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I haven't been able to get any wine error dialogs with stacktrace for this one
and winedbg doesn't seem to be conclusive for this, either.
$ wine --version
wine-4.0-rc5
$ openssl sha256 foobillardplus-3.42beta-win32_64Bit.zip
SHA256(foobillardplus-3.42beta-win32_64Bit.zip)=
abd4b20d8a45f68d6b6b142469b8bf825759804216d321cc1313b8a65203b3f1
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https://bugs.winehq.org/show_bug.cgi?id=45399
Bug ID: 45399
Summary: worms revolution starts then exit
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
my system id fedora 28,video card is nvidia-gtx 750ti.after upgrade to
win-3.11,worms revolution starts ,then exit,no error message.
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https://bugs.winehq.org/show_bug.cgi?id=46218
Bug ID: 46218
Summary: World of Warcraft A streaming error has occurred.
(WOW51900322) - wine-staging
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft kicks the player back to the login screen with the error "A
streaming error has occurred. (WOW51900322)" a few seconds after choosing a
character and entering the game world.
The issue has been reported on the AppDB, WineHQ forums and eu/us blizzard
forums. The issue affects Linux players only.
See the How-to / Notes section of
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36961
The workaround is to remove and replace the Cache directory in Program Files
(x86)\World of Warcraft\ by a Windows copy of the cache.
I experience the issue since I upgraded to Debian 9 and got rid of bug 42874.
I made several tests and pin-pointed the issue to the creaturecache.wdb and
gameobjectcache.wdb in World of Warcraft\Cache\WDB\ being corrupt when created.
I compiled a custom wine version : plain wine 3.21 + staged patchset from bug
45349 (with its staging dependencies).
With that custom version the Cache files are NOT corrupt and the issue doesn't
happen.
The 64-bit client requires wine-staging (bug 45349).
I have no knowledge of the issue with 32 bit version of the client and can't
test it myself due to (abandoned) bug 43656.
If the bug is indeed a regression in wine-staging, I guess people using
wine-staging to run the 32 bit game client also have the issue.
I'm currently conducting a regression test in wine-staging to pin-point the
patchset that causes the wrong file creation.
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http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
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https://bugs.winehq.org/show_bug.cgi?id=46550
Bug ID: 46550
Summary: Please clean up filever.exe
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-core
wine-core-4.0-0.5.rc6.fc29.i686
wine-core-4.0-0.5.rc6.fc29.x86_64
Would you please clean up filever.exe (from Windows 7)
$ wine /home/linuxutil/filever.exe
000b:fixme:winediag:start_process Wine Staging 4.0-rc6 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0011:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0011:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0014:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0014:fixme:process:SetProcessDEPPolicy (1): stub
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
000d:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000d:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
001f:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0023:fixme:nls:GetThreadPreferredUILanguages 00000034, 0x9cf5e8, 0x9cf658
0x9cf5f0
0023:fixme:nls:get_dummy_preferred_ui_language (0x34 0x9cf5e8 0x9cf658
0x9cf5f0) returning a dummy value (current locale)
000b:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000b:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
Prints file version information.
Z:\home\linuxutil\filever.exe [/S] [/V] [/E] [/X] [/B] [/A] [/D]
[[drive:][path][filename]]
/S Displays files in specified directory and all subdirectories.
/V List verbose version information if available.
/E List executables only.
/X Displays short names generated for non-8dot3 file names.
/B Uses bare format (no dir listing).
/A Don't display file attributes.
/D Don't display file date and time.
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https://bugs.winehq.org/show_bug.cgi?id=46722
Bug ID: 46722
Summary: Feature Request: Implement MFC
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Wine should provide a libre MFC implementation for use with winelib.
This is a large project, so a reasonable initial target would be a basic MFC
DLL implementation that will allow simple hello world type applications to run.
There are several sample applications freely available to test against, and
some moderately more complex but still open ones such as FEMM [1].
As it stands, MFC is one of the only remaining barriers to enabling a number of
otherwise open applications on non-x86 Linux platforms.
[1] http://www.femm.info/wiki/download
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https://bugs.winehq.org/show_bug.cgi?id=46389
Bug ID: 46389
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Split off from bug 36095
k
Seems I was mistaken, (at least) one of these is still present (I didn't
realize it was in the 'always ignore' rather than the 'to be fixed' category):
==29772== 32 bytes in 1 blocks are possibly lost in loss record 101 of 360
==29772== at 0x7BC48394: notify_alloc (heap.c:260)
==29772== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==29772== by 0x7BC6E013: RtlAnsiStringToUnicodeString (rtlstr.c:696)
==29772== by 0x7BC6E078: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:303)
==29772== by 0x7BC54377: init_load_order (loadorder.c:252)
==29772== by 0x7BC548B9: get_load_order (loadorder.c:439)
==29772== by 0x7BC51F63: load_dll (loader.c:2519)
==29772== by 0x7BC53148: LdrLoadDll (loader.c:2599)
==29772== by 0x7B455BBE: load_library (module.c:975)
==29772== by 0x7B455CA0: LoadLibraryExW (module.c:1035)
==29772== by 0x7B46450D: __wine_kernel_init (process.c:1436)
==29772== by 0x7BC53E4E: __wine_process_init (loader.c:3585)
==29772== by 0x4045776: wine_init (loader.c:996)
==29772== by 0x7C000F9D: main (main.c:228)
==29772==
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https://bugs.winehq.org/show_bug.cgi?id=46664
Bug ID: 46664
Summary: When uninstalling Wine, apt autoremove removed gdm.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njlyf2011(a)hotmail.com
Distribution: ---
I just uninstalled WineHQ, and when I uninstalled and executed apt autoremove,
apt deleted my gdm and prevented it from entering the GUI.
I think this is a problem with making the WineHQ installation package.
This happened when I uninstalled WineHQ some time ago.
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https://bugs.winehq.org/show_bug.cgi?id=46640
Bug ID: 46640
Summary: Can start nothing since today git revision
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Wine-4.0-rc7 working for me.
macOS 10.13.6
Intel HD4000
But since 4.1 and next commits I can't start installers can't start games that
always works before.
The news at the site is "wine-preloader for macOS" and I see the preloader
crashes and hangs.
I see nothing in logs. I checked my system and *dylibs. All looks good.
~~~~
0033:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0033:fixme:win:RegisterTouchWindow (0x10068 00000000): stub
0033:fixme:imm:NotifyIME NI_CONTEXTUPDATED: IMC_SETCANDIDATEPOS
0033:fixme:imm:ImmReleaseContext (0x10068, 0x1314c0): stub
0033:fixme:win:FlashWindowEx 0x33f568 - semi-stub
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0033), starting debugger...
~~~
Some application has crash windows hanged, some allows me to save crash log
like this one
~~~
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0042dffe).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:0042dffe ESP:0033b100 EBP:0033b198 EFLAGS:00210206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:7ffc0000 EDX:00000000
ESI:01e02530 EDI:00ca85c8
Stack dump:
0x0033b100: 00000086 0033b198 00000000 00000018
0x0033b110: 00010050 68f46eae 0033b128 0041cfb5
0x0033b120: 00000000 00000001 00000000 00010050
0x0033b130: 68f5908e 00000012 0033b148 68f4540a
0x0033b140: 69073fa4 68f5908e 0033b1d8 68f4b46c
0x0033b150: 00010050 000d007a 00000000 68ee5aa1
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0042dffe EntryPoint+0xffffffff() in lostplanetdx10 (0x0033b198)
1 0x68f57d3c WINPROC_wrapper+0x1b() in user32 (0x0033b1c8)
2 0x68f59110 call_window_proc+0x8f() in user32 (0x0033b208)
3 0x68f59e86 WINPROC_CallProcWtoA+0xa45() in user32 (0x0033b6b8)
4 0x68f59366 WINPROC_call_window+0x1e5() in user32 (0x0033b708)
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http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
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https://bugs.winehq.org/show_bug.cgi?id=46591
Bug ID: 46591
Summary: My Xbox 360's r-analog keeps spinning with some Unity
games
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
My Xbox 360's right analog keeps spinning without using it with some Unity
games like Dreamfall Chapters and distance, but it works well with other Unity
games like Cuphead, and Ori and The Blind Forest.
I use HP Probook 450 G1 which has an accelerometer that is used to protect the
hard disk from sudden movements or falls, and Manajro Linux identify this
accelerometer as a joystick. I tried to disable it completely with 'sudo chmod
-r /dev/input/js1' but that does nothing at all.
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https://bugs.winehq.org/show_bug.cgi?id=46382
Bug ID: 46382
Summary: Prevents application from opening:line 223 in file
\GraphicsDisplayM.cpp
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathanh1804(a)gmail.com
Created attachment 63138
--> https://bugs.winehq.org/attachment.cgi?id=63138
traceback
Prevents application from opening on startup. Files unedited.
APP: Deltarune [Deltarune.com]
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https://bugs.winehq.org/show_bug.cgi?id=46625
Bug ID: 46625
Summary: Runtime error 372 "failed to load control MSflexgrid
from msflxgrd.ocx
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ugo.poddine(a)gmail.com
Distribution: ---
During the normal execution of the program, we get the error :
runtime error 372 "failed to load control MSflexgrid from msflxgrd.ocx. Your
version may be outdated.."
The same program is execute correctly (without the error) if called as "sudo".
Wine 4.0 running over Debian stretch
Best regards
Ugo Poddine
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https://bugs.winehq.org/show_bug.cgi?id=46525
Bug ID: 46525
Summary: can brows or open files from host / filesystem even if
winecfg configure only drive c:
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
winecfg just configure dirve c: without any other drives to run some app, which
still can brows and open files from host / filessystem.
that's not a good news,i hope limit some app only access files from configured
drives c: d: etc just like a sandbox.
docker+wine can make a sanbox but its not what i want.
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http://bugs.winehq.org/show_bug.cgi?id=34075
Bug #: 34075
Summary: Mouse must be held down to be visible
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45302
--> http://bugs.winehq.org/attachment.cgi?id=45302
Wine Log of starting steam and playing the game
I believe that this is a regression, however, i have no clue how to run a
regression test on a mac so I am just submitting this bug. It looks like this
bug had been solved in X11, so I think that this is related to the macdriver.
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https://bugs.winehq.org/show_bug.cgi?id=46360
Bug ID: 46360
Summary: wine+dxvk black game window switch back to vtx from
vt7
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
OS: debian9 stable kernel 4.18
GPU: intel+nvdia
Driver: mesa 18.2 + intel modesetting + nvidia driver
Wine version: x86_64 bit wine-staging 3.21 precompiled binary
DXVK version: 0.94
i start another xserver from another tty such as vt2 but not default vt7 so can
use nvidia as primary video card, launch dx11 game with wine+dxvk then switch
back to vt7 and switch back again, the game window totally black never restore.
from vtx run glxgeas or wine dx11 game with buildin dlls, or wine dx9 game with
native or buildin d3dx9_xx.dll, switch between vtx-vt7 the glxgeas or game
window restore quickly without any errors.
if from vt7 run DISPLAY=:1 glxgeas or wine dx11 game.exe with buildin dlls, its
fine, switch vts fine.
if run DISPLAY=:1 with wine+dxvk failed to launch game exe with dxvk error:
D3D11CoreCreateDevice: Failed to create D3D11 device.
its not dxvk bug like the author said. so maybe its about wine (vulkan part)?
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https://bugs.winehq.org/show_bug.cgi?id=40657
Bug ID: 40657
Summary: Rome Total War crashes at startup in gst_object_unref
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54528
--> https://bugs.winehq.org/attachment.cgi?id=54528
backtrace
32-bit wine prefix with steam installed. This used to work at some point, but I
haven't tried RTW in a long time. After the initial splash screen, when a
progress bar appears, RTW crashes.
The backtrace points to winegstreamer, see attached.
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https://bugs.winehq.org/show_bug.cgi?id=46533
Bug ID: 46533
Summary: Assassin's Creed Oddessy crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63386
--> https://bugs.winehq.org/attachment.cgi?id=63386
ACObacktrace
Unhandled exception: page fault on read access to 0x00000000 in 64-bit code
(0x000000014c20e2f7).
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https://bugs.winehq.org/show_bug.cgi?id=45591
Bug ID: 45591
Summary: Far Manager has become unusable in Wine-3.13: extreme
CPU usage, very slow repainting
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine 3.13
$ md5sum Far30b5225.x86.20180604.msi
110324ad2f3270237f11df44579ae31d Far30b5225.x86.20180604.msi
Install and run using:
wineconsole --backend=user "c:\program files\far manager\far.exe"
Result:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
8126 birdie 20 2596.0m 14.4m 11.7m R 58.7 0.1 0:12.59
wineconsole.exe
8167 birdie 20 1755.9m 31.5m 18.1m S 45.3 0.2 0:09.84 far.exe
810 root 20 500.9m 99.7m 73.2m S 20.7 0.6 2:37.49 Xorg
8131 birdie 20 8.4m 5.6m 1.6m S 14.7 0.0 0:03.22 wineserver
wineconsole: ~58.7% CPU
far.exe: 45.3% CPU
wineserver: 14.7%
X.org server: 20.7%
The application is more or less unusable.
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https://bugs.winehq.org/show_bug.cgi?id=46667
Bug ID: 46667
Summary: world of tanks crashes on start in wine 4.2
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
Created attachment 63613
--> https://bugs.winehq.org/attachment.cgi?id=63613
backtrace
After update to wine 4.2 World of Tanks (1.4.0.1) crashes immediately after
start from launcher. Backtrace attached.
Wine 4.1 works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46652
Bug ID: 46652
Summary: MS Paint Vista needs mfc42u.dll
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
Created attachment 63574
--> https://bugs.winehq.org/attachment.cgi?id=63574
running mspaint vista
download from here
https://archive.org/details/MSPaintWinVista
see attachment
winecfg is configured for Windows Vista.
good luck finding a decent mfc42u.dll from google that works
if you do, email me, I've wasted my day already trying to figure out the
version I need.
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https://bugs.winehq.org/show_bug.cgi?id=43344
Bug ID: 43344
Summary: Cannot play setting ZBuffer to 32 bits
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Executing VideoCfg.exe to configure the video settings (video resolution,
colors bits and ZBuffer bits). ZBuffer bits can be setted to 16 or 32 bits.
32 bits doesn't work on Wine neither in Win7 Professional SP1. I tried both at
the same resolution 800x600 and 32 bits colours.
**** On Wine 2.12 under Linux (Ubuntu):
screen remains black and does not respond, so i quit pressing Esc key and i get
this on console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
Looks like the problem is about that final "fixme" about ddraw.
**** On Win7 Professional SP1:
a window appears with an error:
---------------------------
Fatal error
---------------------------
Renderer Initialisation failed !!
---------------------------
Accept
---------------------------
and pressing Accept button window closes.
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