https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #168 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Without P(In reply to Paul Gofman from comment #167)
> (In reply to Zebediah Figura from comment #166)
> > Let's make this bug report about software vertex processing, and file new
> > reports for any further issues. I've split off
> > Direct3DShaderValidatorCreate9() issue into bug 46735.
>
> Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> shaders) concerned in this bug. There is no patch for that. I don't know how
> much of rendering it affects in Sims 2 though.
It's pretty important. Without ProcessVertices, characters will explode in
family thumbnails (and same if you disable shaders through the game's cheat
menu), and explosion of vertices will also happen with little icons that pop up
above characters when they make a friend or get married (you can realiably
observe it by loading Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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https://bugs.winehq.org/show_bug.cgi?id=46738
Bug ID: 46738
Summary: Cannot add directories in PerfectTunes (3.1)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When I click "Add folder" in PerfectTunes 3.1 nothing happens.
"0009:err:ole:CoCreateInstanceEx apartment not initialised" is output in
console.
$ md5sum PerfectTUNES-Unregistered.exe
a5c523a98f300a42ed3f3ab56aa8b968 PerfectTUNES-Unregistered.exe
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ApolloLV <apollolv(a)rocketmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|apollolv(a)rocketmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=46703
Bug ID: 46703
Summary: d3d9_test failed with pixel format 77
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is macOS 10.12.6
Nvidia GTX650
1920x1080 30bits R10G10B10A2
wine c:/tests/d3d9_test.exe.so device failed
~
device.c:10464: Test failed: window has pixel format 77, expected 1
device.c:10470: Test failed: window has pixel format 77, expected 1
device.c:10476: Test failed: window has pixel format 77, expected 1
device.c:10494: Test failed: window has pixel format 77, expected 1
~~~
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Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
--- Comment #167 from Paul Gofman <gofmanp(a)gmail.com> ---
(In reply to Zebediah Figura from comment #166)
> Let's make this bug report about software vertex processing, and file new
> reports for any further issues. I've split off
> Direct3DShaderValidatorCreate9() issue into bug 46735.
Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
shaders) concerned in this bug. There is no patch for that. I don't know how
much of rendering it affects in Sims 2 though.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |46735
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Sims 2 demo exits |The Sims 2 demo needs
|prematurely |support for software vertex
| |processing
--- Comment #166 from Zebediah Figura <z.figura12(a)gmail.com> ---
Let's make this bug report about software vertex processing, and file new
reports for any further issues. I've split off Direct3DShaderValidatorCreate9()
issue into bug 46735.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |STAGED
CC| |z.figura12(a)gmail.com
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/wined3d-SWVP-sha
| |ders
--- Comment #165 from Zebediah Figura <z.figura12(a)gmail.com> ---
Marking staged.
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https://bugs.winehq.org/show_bug.cgi?id=38337
Bug ID: 38337
Summary: clang compiling warnings
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Wine1.7.39-251-gdbf8bde compiled by Apple's clang. The wine works somehow.
There are hundreds warning so I show them in one bug although there are many
possible bugs.
----
keyboard.c:287:2: warning: illegal character encoding in string literal
[-Winvalid-source-encoding]
"?","&1","?2","\"3","'4","(5","-6","?7","_8","?9","?0",")?","=+",
^
----
cocoa_status_item.m:100:13: warning: instance method
'-discardEventsPassingTest:'
not found (return type defaults to 'id')
[queue discardEventsPassingTest:^BOOL (macdrv_event* event){
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
----
imgfactory.c:715:88: warning: implicit conversion from enumeration type
'WICBitmapAlphaChannelOption' (aka 'enum WICBitmapAlphaChannelOption') to
different enumeration type 'WICBitmapCreateCacheOption' (aka 'enum
WICBitmapCreateCacheOption') [-Wconversion]
...BitmapImpl_Create(bm.bmWidth, bm.bmHeight, bm.bmWidthBytes, 0, NULL,
&format, option,...
~~~~~~~~~~~~~~~~~
^~~~~~
-----
display.c:225:24: warning: unused function 'create_mode_dict'
[-Wunused-function]
static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode)
^
1 warning generated.
-----
node.c:1620:37: warning: implicit conversion from enumeration type
'xmlElementType' to different enumeration type 'DOMNodeType' (aka
'enum tagDOMNodeType') [-Wconversion]
*domNodeType = This->node.node->type;
~ ~~~~~~~~~~~~~~~~~^~~~
1 warning generated.
-----
locale.c:11344:13: warning: unknown attribute '__force_align_arg_pointer__'
ignored [-Wattributes]
call_locale_facet_vector_dtor(iter->fac, 1);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
locale.c:246:52: note: expanded from macro 'call_locale_facet_vector_dtor'
#define call_locale_facet_vector_dtor(this, flags) CALL_VTBL_FUNC(this, 0, \
^
./cxx.h:269:59: note: expanded from macro 'CALL_VTBL_FUNC'
#define CALL_VTBL_FUNC(this, off, ret, type, args) ((ret (WINAPI*...
^
../../include/windef.h:169:21: note: expanded from macro 'WINAPI'
#define WINAPI __stdcall
^
../../include/msvcrt/crtdefs.h:48:67: note: expanded from macro '__stdcall'
...__attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
-----
mach.c:93:9: warning: 'bootstrap_register' is deprecated
[-Wdeprecated-declarations]
if (bootstrap_register(bp, (char*)wine_get_server_dir(), ...
^
----
warning: Small Fonts 11: missing glyph for char 05b0
----
file.c:2124:49: warning: array index 1 is past the end of the array
(which contains 1 element) [-Warray-bounds]
dir_info->FileName[0] == '.' && dir_info->FileName[1] == ...
^ ~
../../include/winternl.h:495:5: note: array 'FileName' declared here
WCHAR FileName[ANYSIZE_ARRAY];
^
1 warning generated.
----
I omitted same warnings repeated many times.
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |infyquest(a)gmail.com
Resolution|--- |FIXED
Fixed by SHA1| |7a6b00dc25880bd7e8515551b7c
| |3fa7917776eaf
--- Comment #17 from Vijay Kamuju <infyquest(a)gmail.com> ---
fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/7a6b00dc25880bd7e8515551b…
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #120 from Dan Kegel <dank(a)kegel.com> ---
(iirc https://github.com/wxWidgets/wxWidgets was at one time similar to mfc,
don't know how deep that went. Wouldn't be able to use any of it as is, I'm
sure.)
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Artem Vorotnikov <artem(a)vorotnikov.me> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|artem(a)vorotnikov.me |
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--- Comment #119 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
(In reply to Austin English from comment #117)
> (In reply to Aaron Franke from comment #116)
> > Is mfc related to mf?
> >
> > If not, mfc is not implemented at all according to
> > https://www.winehq.org/winapi_stats
> >
> > If so, mf is only 3% implemented which would explain any issues with it.
>
> They're not related. If you read the prior comments, you'll note that this
> is unlikely be to fixed anytime soon if ever. Use the native dll via
> winetricks.
For some applications the native DLL won't work -- for instance using otherwise
open applications on non-x86 systems via winelib.
What would we need to do to at least get started on implementing some of the
MFC API in winelib? Once a template is in place it's just a matter of working
through the missing calls.
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Timothy Pearson <tpearson(a)raptorengineering.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tpearson@raptorengineering.
| |com
--- Comment #118 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
*** Bug 46722 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=45234
Bug ID: 45234
Summary: TIDAL updater hangs at
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61464
--> https://bugs.winehq.org/attachment.cgi?id=61464
Wine log
The updater downloads and starts the new setup, but that hangs at "Extracting
files from archive" without finishing.
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https://bugs.winehq.org/show_bug.cgi?id=46557
Bug ID: 46557
Summary: Crashed when trying to run Chinese localized version
of Blizzard Battle.net Client
Product: Wine-staging
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiaxun.yang(a)flygoat.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63429
--> https://bugs.winehq.org/attachment.cgi?id=63429
Battlenet crash backtrace
Crashed when trying to run Chinese localized version of Blizzard Battle.net
Client.
The binary can be obtained from this link.
https://www.battlenet.com.cn/download/getInstaller?os=win&installer=Battle.…
The backtrace is attached.
Please take a look.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46642
Bug ID: 46642
Summary: Anno 1404 graphical glitch, 4.1 regression
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hnpohl(a)gmail.com
Distribution: ---
Created attachment 63560
--> https://bugs.winehq.org/attachment.cgi?id=63560
screenshot
A screenshot of the glitch is attached. I did a "quick" bisect:
commit 9a1d0797937f39ef2296e1d34b095b29ae848c20
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Mon Jan 28 23:09:15 2019 -0600
wined3d: Store render states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46566
Bug ID: 46566
Summary: Unity games fail to start with wine 4.0
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Unity games fail to start with wine 4.0-rc7 or Wine 4.0 stable, but they run
with wine 3.21-staging without any problem.
I use DXVK 0.96 BTW, but I don't think that this issue is related to DXVK,
because not all the games that I tested are DX11, some of them are DX9. In
addition, DX11 games that aren't unity games runs without any problem.
The list of unity games that I tried:
Cuphead
Distance
Life is Strange
Ori and The Blind Forest - Definitive Edition
The error that I get:
0009:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0009:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0009:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
wine: Call from 0x7bc53259 to unimplemented function
vulkan-1.dll.vkGetInstanceProcAddr, aborting
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https://bugs.winehq.org/show_bug.cgi?id=44395
Bug ID: 44395
Summary: Nvidia 384.111 page fault on write access to
0x7c002fd4 in 32-bit code Beyond Good and Evil
(others?)
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created attachment 60313
--> https://bugs.winehq.org/attachment.cgi?id=60313
Wine 3.0rc6 Geforce GT620 AMD 9950BE Beyond Good and Evil 32-bit prefix
Unhandled exception: page fault on write access to 0x7c002fd4 in 32-bit code.
Reproducible on multiple CPU/GPU architectures using Nvidia 384.111 Proprietary
drivers. No crash with Nouveau on same hardware.
Logs naming convention e.g.: w3rc6_gtx1060m_i7-7700hq_bgeubi32
Wine version_gpu_cpu_game/provider/wine prefix
Wine 3.0rc6 on GeForce GTX 1060 mobile, Intel i7-7700hq, Beyond Good and Evil
from Ubisoft, 32 bit wine prefix.
Tested on Wine Stable 3.0, Wine Devel 3.0rc6 from WineHQ Ubuntu Artful for
17.10 64-bit, with clean wine prefix (both 32 and 64 bit) on four computers.
Computers using open-source Nouveau (default) work fine.
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https://bugs.winehq.org/show_bug.cgi?id=46556
Bug ID: 46556
Summary: FINAL FANTASY XI and FFXiPadConfig.exe utility no
longer detect Logitech F710 via (emulated)
DirectInput; under XInput, detects Axes 5 and 6 as
buttons
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: emegas(a)vecanti.org
Distribution: ---
Created attachment 63427
--> https://bugs.winehq.org/attachment.cgi?id=63427
Backtrace
When using a method to change areas that involves an NPC or non-player object,
there is an high chance that FINAL FANTASY XI will crash directly after the
menus load in the new area--always immediately after the "== Area: [name] =="
identifier is displayed in the log--before the player or NPCs have a chance to
load into the map. (Restarting the game afterwards will always load the new
area successfully.)
Home Points, Survival Guides, the Mog Garden NPCs in front of the entrances to
the Western Adoulin and Eastern Adoulin Rent-a-Rooms, Waypoints and
Proto-Waypoints, and using a Warp Ring (thus opening up the likelihood that
_any_ type of magical or item-triggered area change can cause it) all appear to
cause the crash.
On the other hand, changing areas via "zone lines" (walking between them), the
"Button" in Ru'Lude Gardens and changing areas from within a Mog House do not
_not_ seem to cause the crash.
Probably the easiest way to repro this is to use a Home Point to change
between different Home Points within the same city until the crash is seen (ex.
Bastok Mines #1 -> Bastok Markets #1 -> Port Bastok #1 -> repeat).
Tested and confirmed in both 4.0 release and wine-4.0-251-g7003ba44892
(vanilla and staging). The debug information attached is from
wine-4.0-251-g7003ba44892 (vanilla).
(Tested on Gentoo Linux kernel 4.20.5 with nvidia-drivers 415.27)
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https://bugs.winehq.org/show_bug.cgi?id=46574
Bug ID: 46574
Summary: Drobo NAS controll software Only black windows opens
and it crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edmundzed(a)gmail.com
Distribution: ---
Created attachment 63450
--> https://bugs.winehq.org/attachment.cgi?id=63450
Program error details
https://www.drobo.com/drobo-downloads-2/
The control software needed for Drobo NAS crashed immediately.
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https://bugs.winehq.org/show_bug.cgi?id=46716
Bug ID: 46716
Summary: utherverse client : crash when loading and installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: www.max87@yahoo.fr
Distribution: ---
Created attachment 63684
--> https://bugs.winehq.org/attachment.cgi?id=63684
report generate by wine on the crash
When i lunch the application client Uhterverse i got a bug report from wine and
the loading of the client is stopped
I tryed a reinstall of the client and it done the same a bug appared but the
installation finished
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https://bugs.winehq.org/show_bug.cgi?id=45570
Bug ID: 45570
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, incorrect implementation of
LdrInitializeThunk)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects LdrInitialize thunk to be called whenever a new thread is
created and that the first argument is the CONTEXT for the thread. Furthermore,
it expects that %eax will contain the thread's entry point.
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https://bugs.winehq.org/show_bug.cgi?id=43393
Bug ID: 43393
Summary: Eagle 8 crash on startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Eagle 8.2.2 by Auto desk (found in
https://www.autodesk.com/products/eagle/free-download) crash on startup with
the error:
"The programa eagle.exe has encoutered a serious problem and needs to close. We
are sorry for the inconvenience.
This can be cause by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this
application."
The Wine log is:
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x65000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x61000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2a0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x39d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3cd0000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3d10000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4390000)
fixme:win:EnumDisplayDevicesW ((null),0,0x23eb10,0x00000000), stub!
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4510000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x44f0000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4670000)
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0xf9f630,
0x34d97a0, 0x35ada48) stub.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, (nil) 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 (nil) 0x23f4a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, 0x4051f90 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 0x4051f90 0x23f4a8)
returning a dummy value (current locale)
fixme:winsock:WSALookupServiceBeginW (0x23f070 0x00000ff0 0x23f068) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x23f370, overlapped 0x4053040): stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ebe0,0x00000000), stub!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:ntdll:EtwRegisterTraceGuidsW (0xfcf3c0, 0x35ae7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x34d9838, (null), (null),
0x35ae7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:SetFileCompletionNotificationModes 0x240 1 - stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aad3e0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aace60 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aacfa0 1 C) semi-stub
[0719/123943:FATAL:raw_channel_win.cc(589)] Check failed:
g_vista_or_higher_functions.Get().SetFileCompletionNotificationModes(
handle_.get().handle, FILE_SKIP_COMPLETION_PORT_ON_SUCCESS).
wine: Unhandled exception 0x80000003 in thread 3f at address 0xfc03aa (thread
003f), starting debugger...
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x540000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb30000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb60000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger ((nil))
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x180ccf630, 0x1832097a0, 0x1832dda48) stub.
fixme:ntdll:EtwRegisterTraceGuidsW (0x180cff3c0, 0x1832de7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x183209838, (null), (null),
0x1832de7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:gdi:GdiInitializeLanguagePack stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
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