http://bugs.winehq.org/show_bug.cgi?id=33918
Bug #: 33918
Summary: Viper doesn't run and gives an error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boudewijn.charite(a)gmail.com
Classification: Unclassified
After installing viper from
http://www.scanmyessay.com/viperdownload_aca.html
I got the following error
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in .: (): IL_000b: brtrue.s
IL_0012
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in .: (): IL_000b: brtrue.s IL_0012
Hope this helps in getting a better wine
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http://bugs.winehq.org/show_bug.cgi?id=9740
Summary: Unimplemented function causes Phantasmagoria 2 to crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=8178)
--> (http://bugs.winehq.org/attachment.cgi?id=8178)
Crash log, +relay, +msgbox
When I start Phantasmagoria 2 - A puzzle of flesh, it crashes because of an
unimplemented function.
It tries to call msvcrt40.dll.??0ostrstream@@QAE@PADHH@Z which appears to be
unimplemented. I have attached the log from the crash.
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https://bugs.winehq.org/show_bug.cgi?id=44697
Bug ID: 44697
Summary: Dark Souls: Prepare to Die Edition 2.0 - Cinematics
Audio Drops Intermittently
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60707
--> https://bugs.winehq.org/attachment.cgi?id=60707
Terminal Output (+tid)
While playing a video, such as the opening cinematics, the audio drops now and
then, but keeps in sync just fine.
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https://bugs.winehq.org/show_bug.cgi?id=38227
Bug ID: 38227
Summary: wine crashes when running quotetracker
Product: Wine
Version: 1.7.38
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rockman6112(a)yahoo.com
CC: rockman6112(a)yahoo.com
Distribution: ---
Created attachment 51029
--> https://bugs.winehq.org/attachment.cgi?id=51029
crash info given by wine
1. the crash is reproducible for both wine 1.7 and 1.6 on ubuntu 14.04.
2. the exact same quotetracker setup ran with wine 1.4 on unbuntu 10.04 for
several years without any issues.
3. this bug is timing related in multi-processes(threads):
a. if the application has two open windows, no crash is observed. if the
application has more than 10 windows openned, it usually will crash within 60
minutes.
b. with using +relay, no crash was observered even after more than 100GB
debugging data was logged from the command line output. In this case, the
application takes more cpu load due to the logging process.
4. no err from the debug logging(class ERR).
5. There is an overhead in the setup to reproduce the bug, especially it needs
to get real time stock quote streaming. But I can be a big helper on this: such
as turning on a given set of debug parameters, even things like getting
instrumented code from the developer and compile/install wine on my system. So
please feel free to contact me in the bug fixing process.
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https://bugs.winehq.org/show_bug.cgi?id=45124
Bug ID: 45124
Summary: Fortnite: crash when loading battle royal lobby
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ado92300(a)gmail.com
Distribution: ---
Created attachment 61306
--> https://bugs.winehq.org/attachment.cgi?id=61306
wine log of launching fortnite
As of Fortnite 4.0/for now, battle eye is not required to play fortnite and
when run through wine the launcher will set -nobe (no battleeye) and fortnite
launches with out this bug https://bugs.winehq.org/show_bug.cgi?id=41670. But
once you load the title screen and select battle royal it crashes without a
clear error (in wine output).
I included the log of wine64 (Wine 3.7 Staging) and the UE4 Log for fortnite
the only dll override set is shcore to disabled because the launcher wont load
with it
note: sometimes i can hear the battle royal intro video but never see it
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http://bugs.winehq.org/show_bug.cgi?id=32073
Bug #: 32073
Summary: Some chars are mapped as dead key
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Classification: Unclassified
When I use TapTouche, a typing training software, it warns me my keyboard is
mis-configured and disables automatically some exercices.
I installed it in an XP VM, compared with wine and found that exercices using
the following chars were not available in wine : é ç à ù â ê û î ô É È Ç À Ù Â
Ê Û Î Ô
Thanks to +relay and +key,+keyboard, I found that
VkKeyScan(0xe7) returns -1 in wine, 0x39 in windows
VkKeyScan(0xe8) returns -1 in wine, 0x37 in windows
I have a french keyboard and as you may have guessed, the 7 key contains 'è'
and '`' while the 9 key contains 'ç' and '^'.
For the following, I only focus on the 7 key (keycode 16) as it's the same
issue for the 9 key.
I played with XkbKeycodeToKeysym(display, 16, 0, [0-4]) and it returns
0xe8 'è' / 0x37 '7' / 0x60 '`' / 0xac6 '⅞'.
showing my keyboard is correctly mapped/configured so the issue is on the wine
side.
I looked at the source code and found the issue was in the loop at
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/winex11.drv/keyboard.…
More precisely, line 1728, keycode_to_keysym returns 0xe8 for i=0,
XkbTranslateKeySym fails and as 0xe8 > 0x7F (the lastest ascii char), ckey[i]
is 0.
There is an explicit FIXME but as I don't fully understand it, I prefer filing
a bug.
If you need any info, testcase or log, just let me know.
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http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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https://bugs.winehq.org/show_bug.cgi?id=45489
Bug ID: 45489
Summary: World of Warcraft needs GetRawInputBuffer
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Since 8.0.1 i noticed quite a lot of noisy GetRawInputBuffer lines.
Performance should be a lot better with this deduplicated or better
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=45331
Bug ID: 45331
Summary: Exile: Escape From the Pit crashes after splash screen
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stozball(a)hotmail.com
Exile: Escape From the Pit installs correctly and the game launches, displays
the splash screen (including playing sound), then crashes.
No message is left in the terminal when it crashes.
Same result in wine stable (3.0.1)
Game is available for free from the developer:
http://www.spiderwebsoftware.com/ftp/installers/win/EXILINST.EXE
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https://bugs.winehq.org/show_bug.cgi?id=45090
Bug ID: 45090
Summary: (nearly) every test shows a leak in
kernel32/{console,term}.c
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 61259
--> https://bugs.winehq.org/attachment.cgi?id=61259
terminal output
I haven't noticed this on other machines. I built a new machine with more
debugging options, which may be a factor.
This is adsldp/sysinfo:
==23199== 172 bytes in 1 blocks are definitely lost in loss record 87 of 107
==23199== at 0x402EF08: calloc (vg_replace_malloc.c:711)
==23199== by 0x5832624: _nc_setupterm (lib_setup.c:711)
==23199== by 0x5832B11: setupterm (lib_setup.c:955)
==23199== by 0x7B472181: TERM_Init (term.c:419)
==23199== by 0x7B434E70: CONSOLE_Init (console.c:3079)
==23199== by 0x7B44422B: process_attach (kernel_main.c:94)
==23199== by 0x7B444321: DllMain (kernel_main.c:139)
==23199== by 0x7B47D3EA: __wine_spec_dll_entry (dll_entry.c:40)
==23199== by 0x7BC4C6B1: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199== by 0x7BC4FB7A: MODULE_InitDLL (loader.c:1186)
==23199== by 0x7BC4FE40: process_attach (loader.c:1278)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC526CB: attach_dlls (loader.c:3156)
==23199== by 0x7BC7808F: attach_thread (signal_i386.c:2689)
==23199== by 0x7BC74C63: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199==
I'll attach a log with more examples.
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https://bugs.winehq.org/show_bug.cgi?id=46588
Bug ID: 46588
Summary: Cegid Business Line installer fails in custom script
action installing "BLJNR.MSI" component.
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.briard(a)gmx.com
Distribution: ---
Created attachment 63482
--> https://bugs.winehq.org/attachment.cgi?id=63482
Setup.log
Trying to Install Cegid Business Line (32 bits on Win XP works) fail to
complete on a script launching BLJNR.MSI
I'm running wine 3.20 under Play on Linux on an Ubuntu Machine 64 bits.
I've uploaded a zip of the install package here :
https://we.tl/t-AbRt4GFoOj
Best regards,
Christian.
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https://bugs.winehq.org/show_bug.cgi?id=39123
Bug ID: 39123
Summary: Fairy Fencer F - Large number of FIXME ntdll
NtQuerySystemInformation calls
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: chaos.kagami(a)gmail.com
Distribution: ---
Created attachment 52131
--> https://bugs.winehq.org/attachment.cgi?id=52131
Replaces SYSTEM_INTERRUPT_INFORMATION returning zeroed array with rand() filled
array
The following messages are repeated through the log during gameplay of Fairy
Fencer F, over and over:
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_INTERRUPT_INFORMATION
fixme:ntdll:NtQuerySystemInformation
(0x00000021,0x5dd43a80,0x00000010,0x6fcdd00) stub
fixme:ntdll:NtQuerySystemInformation
(0x0000002d,0x5dd43a80,0x00000020,0x6fcdd00) stub
Looking through WINE's source, as well as various internet resources -
SYSTEM_INTERRUPT_INFORMATION and another two-ish unimplemented queries can be
used to seed RNG, or just be used as random numbers. Wine returns a zero-filled
array in all of these cases, which results in oddly crippled RNG ranges in
Fairy Fencer F. I've observed a whole battle where every attach hit and as long
as the same attack was used, it did exactly the same damage every time. Also,
in general, the game appears to lack some randomness with these stubs versus
windows. Replacing the zero-filled array with a rand() filled one improves the
situation, but I'm rather sure it isn't what windows does.
A rather hackish patch is attached. The difference in random numbers in-game
should be easily and immediately observable. I'm also aware the patch doesn't
meet submission guidelines - it's not meant to be a real fix. I'm not entirely
sure what the 'correct' fix is.
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https://bugs.winehq.org/show_bug.cgi?id=46736
Bug ID: 46736
Summary: Doom 3: BFG Edition freezes when using gnome shortcut
or fails with error when running from terminal
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63734
--> https://bugs.winehq.org/attachment.cgi?id=63734
terminal log doom3bfg114 gog
Game crashes with ID error window.
Error message similar to the one. as shown in the following thread(s):
https://steamcommunity.com/app/208200/discussions/0/864949037819880093/https://www.gog.com/forum/doom_series/doom_3_bfg_edition_is_not_working_wit…
Attaching error logs for both steam and GOG versions.
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https://bugs.winehq.org/show_bug.cgi?id=40735
Bug ID: 40735
Summary: Midnight Mysteries: The Edgar Allan Poe Conspiracy
(Steam) fails to start (probably needs msscript)
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
This is the only game from the Midnight Mysteries series on Steam which refuses
to start.
The game displays an error message after start:
'Exception EOleSysError in module Midnight Mysteries - Edgar Allan Poe
Conspiracy.exe at 0008B9AD. OLE error 80004002.'
In the terminal:
>fixme:msscript:ScriptControl_QueryInterface (0x177000)->({00000112-0000-0000-c000-000000000046} 0x33fca8)
>fixme:ole:CoCreateInstanceEx no instance created for interface {00000112-0000-0000-c000-000000000046} of class {0e59f1d5-1fbe-11d0-8ff2-00a0d10038bc}, hres is 0x80004002
I installed msscript.ocx with winetricks, and now the game window is opened and
sound begins to play for a second then the game throws a different error:
'Access violation error at address....'. The error dialog box can't be
dismissed, it's popping up continuously.
This is the terminal output with native msscript.ocx:
>err:ole:CoCreateInstanceEx apartment not initialised
>fixme:jscript:JScript_SetScriptState unimplemented SCRIPTSTATE_INITIALIZED
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f7e8,0x00000000), stub!
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f638,0x00000000), stub!
wine-1.9.11-112-gd864119
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https://bugs.winehq.org/show_bug.cgi?id=43947
Bug ID: 43947
Summary: Disk size in Wine is not correct
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.heilmann(a)gmx.de
Distribution: ---
Created attachment 59586
--> https://bugs.winehq.org/attachment.cgi?id=59586
disk size windows
Dual Xeon E5-2630v4 (!!)
Ubuntu 17.04 Server Kernel 4.10.0-37 Wine 2.0.3
WINEARCH=win64 WINEPREFIX=/home/christoph/.wine64
christoph@:/$ df -h
Filesystem Size Used Avail Use% Mounted on
udev 126G 0 126G 0% /dev
tmpfs 26G 11M 26G 1% /run
/dev/sda2 450G 166G 262G 39% /
tmpfs 126G 0 126G 0% /dev/shm
tmpfs 5.0M 0 5.0M 0% /run/lock
tmpfs 126G 0 126G 0% /sys/fs/cgroup
/dev/sda1 226M 58M 153M 28% /boot
The disk size in Wine is not correct (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=39150
Bug ID: 39150
Summary: Devil May Cry 3 SE Screen is too bright.
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Devil May Cry 3 SE Screen is too bright. It almost looks like a white out.
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http://bugs.winehq.org/show_bug.cgi?id=25390
Summary: wineconsole doesn't returns exit code of subprocess
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cblp(a)cblp.su
wineconsole should exit with the code, that was returned by nested command.
Example 1.
$ wineconsole cmd
CMD Version 1.2
> thereisnosuchcommand
File not found
> echo %ERRORLEVEL%
9009
> exit
$ echo $?
0
Example 2.
$ wineconsole thereisnosuchcommand
wine: cannot find L"C:\\windows\\system32\\thereisnosuchcommand.exe"
wineconsole: Starting command "thereisnosuchcommand" failed.
The command is invalid.
$ echo $?
0
And always 0, regardless of subprocess.
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https://bugs.winehq.org/show_bug.cgi?id=43166
Bug ID: 43166
Summary: Skyrim on FreeBSD will only work a few seconds after
being in the world (after the menu)
Product: Wine
Version: 2.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58421
--> https://bugs.winehq.org/attachment.cgi?id=58421
Output of the terminal at the exact moment when the problem occurs
Everything is working fine until I load a saved game to continue my old
character from FreeBSD.
It will work the same way as on GNU/Linux for just a few seconds then will
freeze while the led of my hard drive disk will stay lit as to say my hard
drive disk is working a lot. After a few seconds, the game will close, the hard
drive disk led will turn off and I'll be back to my desktop.
I added the
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https://bugs.winehq.org/show_bug.cgi?id=40718
Bug ID: 40718
Summary: Error in `C:\Program Files\Statgraphics\Statgraphics
Centurion XVII.I\CrashSender1402.exe': double free or
corruption (!prev): 0x7d30f2f8
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jibanes(a)gmail.com
Distribution: ---
Created attachment 54616
--> https://bugs.winehq.org/attachment.cgi?id=54616
screenshot
Bug present on Wine Staging 1.9.11 and Wine Devel 1.9.11.
Application: Statgraphics Centurion (30 days free trial available) 17.1.12
(32-bit).
Steps to reproduce:
File->Open->Open StatFolio->acceptance chart.sgp
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https://bugs.winehq.org/show_bug.cgi?id=44408
Bug ID: 44408
Summary: Tetris for Windows has wrong colors for the game
pieces and the score box
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 60331
--> https://bugs.winehq.org/attachment.cgi?id=60331
Tetris with wrong colors
This game is the 16-bit EXE from the Windows Entertainment Pack, dated 1991.
While playing, the pieces look like they might have inverted colors, very
distracting.
Wine 3.0 is exhibiting this issue while Wine 2.0 played the game correctly.
Both cases, running on 64-bit Arch Linux with a 64-bit wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=36778
Bug ID: 36778
Summary: Webbrowser can't show local images (urls)
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48844
--> http://bugs.winehq.org/attachment.cgi?id=48844
Sample + source
Attached sample code is used to show html previews
Extract zip to c:/ (.wine/drive_c/) Run imagepreview.exe and click button.
It should show test.jpg, but instead broken image icon.
Sample works if replace "file:///c:/test.jpg" with some http url.
Workaround winetricks ie8
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https://bugs.winehq.org/show_bug.cgi?id=43604
Bug ID: 43604
Summary: FreeBSD → GL_INVALID_VALUE error generated. Program
handle does not refer to an object generated by
OpenGL.
Product: Wine
Version: 2.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59019
--> https://bugs.winehq.org/attachment.cgi?id=59019
General output
FreeBSD/i386 11.1
Wine staging 2.15 (CSMT enabled)
GTX 765m (nvidia-driver-375.66)
Set to Windows XP
I installed Steam then Hitman Blood Money and when I want to play it, I arrive
correctly to the main menu (the main menu is using the game engine, it's not a
video), I can start a new game, the videos are working, preparing the mission
too THEN when the loading screen appears, most of time, it will be black. It
will load but I won't see the people to kill nor the loading red bar.
In the game, I'll see nothing but the HUD, I can move, the sound is working,
the game is working correctly but I'll see nothing from the game, black screen
but the HUD.
Generally, when you go in front of a camera, on the right of the screen, you
will see what the camera sees. This, even is the game is black, I will
correctly see what the camera is seeing, I'll see my Hitman moving but on the
rest of the game, it is still black. The camera is in real-time, it's not a
video, it uses the game engine to display what the camera sees.
I built Wine by myself, I didn't apply any patch at all.
I tried without CSMT, it's exactly the same.
The output of my terminal is huge so I cut repeating parts to show you what it
says.
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https://bugs.winehq.org/show_bug.cgi?id=37625
Bug ID: 37625
Summary: Fallout: New Vegas fails to allocate system memory
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oinabilac(a)gmail.com
Distribution: ---
Fallout: New Vegas fails to allocate enough system memory when running on
high/ultra graphics settings. The game does not crash but the game is not
rendered properly; the interface disappears and certain textures are not
visible.
Wine repeatedly gives the following messages:
err:d3d:resource_init Failed to allocate system memory.
This issue can be fixed by setting the large address aware flag enabled (works
for Fallout 3 which has the same issue and runs the same game engine), but for
some reason New Vegas will not start if this is done. This is also true under
Windows and people have made workarounds to this and created mods which solve
the issue. For an example the following:
http://www.nexusmods.com/newvegas/mods/35262/?
This mod does not work under Wine, when you attempt to apply this patch by
running fnv4gb.exe you get the following error:
err:module:attach_process_dlls "XINPUT1_3.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\FalloutNV.4gb" failed,
status c00000fd
As described previously, Fallout 3 has the exact same issue and by setting the
large address aware flag the game functions flawlessly. The same would probably
be true if the flag could be set for Fallout: New Vegas.
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https://bugs.winehq.org/show_bug.cgi?id=39971
Bug ID: 39971
Summary: Vbscript works very slow on wine
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: outdoor-online(a)i.ua
Distribution: ---
Created attachment 53407
--> https://bugs.winehq.org/attachment.cgi?id=53407
Vbscript with config and input file. Logs in Win and Ubuntu
I have installed Wine (v.1.7) on Ubuntu (v. 12.04) to run the vbscript. Libre
Office was also installed via Wine (required for vbscript). The script converts
.xls or .xlsx (input file) to .csv (output file). The problem is the following:
for the first time after installation script is running for 15 minutes (this is
longer than in Win, but it is acceptable). All subsequent times the script is
running for 1.5 hours. According to the logs, you can see that the script
processes each subsequent string in xls|xlsx longer than the previous one.
(like the loss of productivity in processing xls|xlsx)
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https://bugs.winehq.org/show_bug.cgi?id=42585
Bug ID: 42585
Summary: Final Fantasy V Corrupt Fonts
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57509
--> https://bugs.winehq.org/attachment.cgi?id=57509
backtrace-finalfantasyv
Final Fantasy V show corrupted fonts with wine 2.3 and before versions
Added too backtrace
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http://bugs.winehq.org/show_bug.cgi?id=25166
Summary: Multiple mime type handling registered for different
file extensions
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31923)
--> (http://bugs.winehq.org/attachment.cgi?id=31923)
screenshot illustrating the issue
The title might be confusing, but to be more precise, for file extensions
associated to Office Application (and even others) I get multiple "open with"
proposals, all referring to the same Office component (screenshot illustrates).
The issue seems to lie in the way wine registers the file mime-types. For a
.ppt file, i.e., I should get only one "PowerPoint" entry in my open with
dialog.
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http://bugs.winehq.org/show_bug.cgi?id=21368
Summary: TeamViewer: Some tooltips are shown incorrectly
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25730)
--> (http://bugs.winehq.org/attachment.cgi?id=25730)
screenshot of incorrectly rendered tooltip
Some of the tooltips in TeamViewer are rendered incorrectly.
For example the tooltips in the toolbar when you do a remote support session.
There are also tooltips in the options dialog, but those work.
I get the impression that the width and height of the tooltips are switched.
Attached is a screenshot of a tooltip.
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http://bugs.winehq.org/show_bug.cgi?id=33678
Bug #: 33678
Summary: PSX2PSP Version 1.4.2 crashes with an unhandled page
fault while writing out a file
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Regression SHA1: 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Created attachment 44582
--> http://bugs.winehq.org/attachment.cgi?id=44582
Console log of crash in PSX2PSP
After writing the EBOOT file the program crashes with an unhandled page fault.
(i.e when it's progress reaches 100%. It does not matter what game is used to
create the file, nor does it matter what modifications are made.)
I ran a regression test and git identified
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a as the bad patch.
I've attached the console log from the crash. I'll attach the git regresssion
info, with the next comment.
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https://bugs.winehq.org/show_bug.cgi?id=42806
Bug ID: 42806
Summary: I got this core dump playing hearthstone
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sylvain.meunier(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57836
--> https://bugs.winehq.org/attachment.cgi?id=57836
core dump
I hope this can help you. This is the first time I get a core dump when
Hearthstone crashes (it happens a lot).
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https://bugs.winehq.org/show_bug.cgi?id=42379
Bug ID: 42379
Summary: Sleeping Dogs needs d3d11:wined3d_usage_from_d3d11
bind flags 0x80.
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tried to run Sleeping dogs with wine-staging 2.0 and I got bored of
waiting it to load with white screen. I don't know if it would eventually. But
the console is spamming some messages alot, this is one of them. I have no idea
what it means.
This code needs some enchanment.
400 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
401 {
402 static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
403 | D3D11_BIND_RENDER_TARGET
404 | D3D11_BIND_DEPTH_STENCIL;
405 DWORD wined3d_usage = 0;
406
407 if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
408 wined3d_usage |= WINED3DUSAGE_TEXTURE;
409 if (bind_flags & D3D11_BIND_RENDER_TARGET)
410 wined3d_usage |= WINED3DUSAGE_RENDERTARGET;
411 if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
412 wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
413 if (bind_flags & ~handled)
414 FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled);
415
This doesnt look really fatal message so I am just setting severity to
enchament.
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https://bugs.winehq.org/show_bug.cgi?id=38447
Bug ID: 38447
Summary: valgrind shows an invalid read in
ole32/tests/hglobalstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==13974== Invalid read of size 2
==13974== at 0x7B843008: GlobalLock (heap.c:441)
==13974== by 0x4A9B5D8: HGLOBALStreamImpl_Read (hglobalstream.c:169)
==13974== by 0x48885CC: IStream_Read (objidl.h:4381)
==13974== by 0x48885CC: test_freed_hglobal (???:0)
==13974== by 0x488885C: func_hglobalstream (hglobalstream.c:522)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974== Address 0x7f02aaf8 is 16 bytes after a block of size 32 free'd
==13974== at 0x7BC49E5B: notify_free (heap.c:262)
==13974== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==13974== by 0x4A9B51A: HGLOBALStreamImpl_Release (hglobalstream.c:123)
==13974== by 0x4888325: IStream_Release (objidl.h:4377)
==13974== by 0x4888325: test_copyto (???:0)
==13974== by 0x4888857: func_hglobalstream (hglobalstream.c:521)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974==
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http://bugs.winehq.org/show_bug.cgi?id=27437
Summary: IW2 Edge of Chaos freezes every second
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Originally in bug 24239.
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
spams every second or so. When it does, the game freezes completely for a few
milliseconds.
winetricks devenum quartz works around it.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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https://bugs.winehq.org/show_bug.cgi?id=37802
Bug ID: 37802
Summary: Unhandled exception when starting Theme Park World
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 50348
--> https://bugs.winehq.org/attachment.cgi?id=50348
Crash report
I followed the instructions on the appdb page. Game doesn't launch, and either
requests to insert CD, or crashes with unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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https://bugs.winehq.org/show_bug.cgi?id=45433
Bug ID: 45433
Summary: dark souls 3: cannot change resolution in fullscreen
mode
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: general(a)sarifria.x10.bz
Distribution: ---
when making a fresh graphics config file (let's say i perhaps deleted it, or
it's a fresh install) it will default to 1920x1080. upon a second boot, the
game will now switch to 800x600 resolution. in both cases, any attempts to
alter the resolution will fail, it does not even attempt to change it. windowed
mode works fine, however when you subsequently switch back to fullscreen it
will change back to 800x600 (even at 1920x1080). attached is a log where i
attempt to change in fullscreen, change in windowed mode, then attempt to
retain that resolution by switching back to fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=37491
Bug ID: 37491
Summary: wineconsole requires/uses TERM environment variable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke-jr+winebugs(a)utopios.org
Distribution: ---
For some reason, wineconsole requires TERM to be set to a valid value. However,
Windows ncurses requires TERM to be unset, clear, or "#win32con" or it starts
talking vt100, which wineconsole doesn't understand.
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https://bugs.winehq.org/show_bug.cgi?id=43107
Bug ID: 43107
Summary: The Witcher 3 fails to detect dx11 - registry
dx11>opengl applied
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58299
--> https://bugs.winehq.org/attachment.cgi?id=58299
witcher3-startup-log
Greetings,
The Witcher 3 (steam version) used to work fine yesterday, however once
installing the wine-2.9-staging version, it now fails to detect DirectX11
support upon startup. (attached picture)
Reverted back to non-staging wine2.9 and the issue now happens with that as
well.
Created a fresh prefix, applied the registry fix to render dx11 calls in opengl
and limit the rendering to opengl4.5. Tested with both staging and non-staging
wine2.8, the issue persists.
Attached the logs from the moment when starting the game.
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https://bugs.winehq.org/show_bug.cgi?id=37644
Bug ID: 37644
Summary: .NET 3.5 crash when running System.Console.Clear()
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james(a)jameswarner.us
Distribution: ---
Created attachment 50099
--> https://bugs.winehq.org/attachment.cgi?id=50099
Example program, source code to said program and output log
When running System.Console.Clear() under .NET 3.5 in WINE (installed in a
clean .wine through Winetricks), it will crash with:
Unhandled Exception: System.IO.IOException: Invalid handle.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean&
succeeded)
at System.Console.Clear()
This can be reproduced by running System.Console.Clear() under any application
in .NET 3.5.
Attached is a demo application to reproduce this, the source code to produce
this issue and the log generated.
WINE version: 1.7.30 under Debian (sid) x86.
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https://bugs.winehq.org/show_bug.cgi?id=36960
Bug ID: 36960
Summary: Avencast: Rise of the Mage fails to start
(D3DXCreateTextureFromFileA failed)
Product: Wine
Version: 0.9.48.
Hardware: x86
URL: http://www.strategyinformer.com/pc/avencast/demo/17710
.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10325
Created attachment 49077
--> https://bugs.winehq.org/attachment.cgi?id=49077
+d3dx,+d3d trace
While looking at old bugs (bug 10325), I noticed that Avencast has a problem
with d3dx:
"DXC_Gfx: D3DXCreateTextureFromFileA failed: D3DERR_INVALIDCALL
(file:graphics\\gui\\windows\\gui_energybar02_frame.tga)"
terminal shows:
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x169430,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Texture creation failed.
doing winetricks d3dx9 let's the game start without that error. I've attached a
+d3d,+d3dx trace
austin@aw25 ~ $ du -h avencastdemo.exe
309M avencastdemo.exe
austin@aw25 ~ $ sha1sum avencastdemo.exe
704c0f3fd05405e00814282cc6247401b2884574 avencastdemo.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37254
Bug ID: 37254
Summary: server/curses.c fails to build on NetBSD 6.1.4
Product: Wine
Version: 1.7.26
Hardware: x86
OS: NetBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o curses.o curses.c -I. -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf
-fno-omit-frame-pointer -g -O2
curses.c:102:1: error: 'getmouse' undeclared here (not in a function)
curses.c:102:1: warning: type defaults to 'int' in declaration of 'p_getmouse'
curses.c:128:1: error: 'acs_map' undeclared here (not in a function)
curses.c:128:1: warning: type defaults to 'int' in declaration of 'p_acs_map'
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https://bugs.winehq.org/show_bug.cgi?id=44422
Bug ID: 44422
Summary: Vectric Aspire 9 : it does not load 3d images
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abelefa(a)alice.it
Distribution: ---
Created attachment 60354
--> https://bugs.winehq.org/attachment.cgi?id=60354
schermata aspire con wine 3.0
Vectric Aspire 9 : it does not load 3d images (wine-3.0)
it worked perfectly up to the version of wine-1.8.7
(output) wine-1.8.7 (Debian 1.8.7-2) wine_1.8.7-2
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0032), starting debugger...
wine: Call from 0x7b83ae8c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table, aborting
err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
(output ) wine-3.0 (Debian 3.0-1)
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
001d:err:winedevice:async_create_driver failed to create driver L"KeyP":
c000000e
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0033), starting debugger...
0009:err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
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https://bugs.winehq.org/show_bug.cgi?id=45573
Bug ID: 45573
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of syscall return
instructions)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects to be able to hook both the first instruction of the syscall
and the last (return) instruction. The current staged implementation of the
syscall dispatcher does not return to the syscall thunk but rather directly to
its caller, which causes the game to fail.
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http://bugs.winehq.org/show_bug.cgi?id=35467
Bug ID: 35467
Summary: Error with native and buildin msvcirt.dll with LockOn
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: wine.mj(a)farbpigmente.org
Classification: Unclassified
Created attachment 47339
--> http://bugs.winehq.org/attachment.cgi?id=47339
Debug File
x86-64 Linux (Ubuntu 12.04) with Wine 1.6.1 from Launchpad
Wine prefix with Wine Arch win32.
Install LockOn 1.0 from CD: OK
Start Lockon with the prefix and arch: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
wine: Call from 0x7b83bcd5 to unimplemented function
msvcirt.dll.??0fstream@@QAE@PBDHH@Z, aborting
err:module:attach_process_dlls "Common.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"...\\.wine_LockOn\\drive_c\\Program Files\\Ubisoft\\Eagle Dynamics\\Lock
On\\LockOn.exe" failed, status 80000100
Install native msvcirt.dll via winetricks and change config to "Native
(Windows)".
Start LockOn with new Confg: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
wine: Unhandled page fault on read access to 0x00000000 at address 0x3ab320
(thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Debug File, see Attachment
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https://bugs.winehq.org/show_bug.cgi?id=43117
Bug ID: 43117
Summary: F1 Race Stars graphical problems
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58319
--> https://bugs.winehq.org/attachment.cgi?id=58319
GZip log from F1 Race Stars
When using the following register key for setting the OpenGL version to 4.5:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
The game starts, but has some issues with shaders as the in game colours are
flawed. When starting a new game, the cars are invisible and the colours has
the same issues as in the menu.
I'm attaching a log of a run of the game. It seems like there is a lot of
fixme's.
The following fixme's seems to repeat:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
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https://bugs.winehq.org/show_bug.cgi?id=37280
Bug ID: 37280
Summary: extension ARB_framebuffer_object not supported
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: the_q123(a)hotmail.com
Discovered this while trying to load shaders for the Aali's FF7/8 OGL driver:
http://forums.qhimm.com/index.php?topic=14922.0
The shader I used in particular is Asmodean's ComplexMultiShader:
http://www.mediafire.com/download/p214x9ftu2rxbge/ComplexMultiShader.post
This message (with shader model < 140, it's a warning; with 140+ it's an error)
comes up in FF7's APP.LOG:
0(21) : warning C7508: extension ARB_framebuffer_object not supported
I do not believe this is a problem with either the Aali's driver or Asmodean's
shader because they appear to be working for windows users. This must be a
problem in wine, probably in OpenGL.
I am building wine from git on 64-bit Archlinux and my GPU is a GeForce GT 630
with nvidia drivers 343.13.
ARB_framebuffer_object is listed explicitly as a supported extension by
nvidia-config.
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