http://bugs.winehq.org/show_bug.cgi?id=33284
Bug #: 33284
Summary: Direct3D(maybe directx7) problems in old games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liuycsd(a)gmail.com
Classification: Unclassified
Created attachment 44034
--> http://bugs.winehq.org/attachment.cgi?id=44034
screenshots and terminal logs (see index.html inside)
I've run the game called "Xin Shendiao Xialv"("The Giant Eagle and It's
Companion",Released in about the year 2000 by 昱泉國際股份有限公司) I(Shendiao.exe) and
II(EagleII.exe).
But
1. in some of the 3D scenes,it shows me white textures.^[1]
2. In gdi mode,
□ texts are shown without a background box.^[2]
□ EagleII.exe crash in this mode frequently in defferent place.
3. In opengl mode,No(Shendiao.exe(LIBGL_ALWAYS_SOFTWARE=1) and EagleII.exe) or
Only Part(Shandiao.exe) of the 3D objects can be shown.^[3]
I'm not sure what actually results in the problem.The following lines were
shown then.
warn:d3d_surface:wined3d_surface_blt Using fallback for complex blit
(0x8000).
warn:d3d_surface:IWineD3DSurfaceImpl_BltOverride Src is in sysmem,
rejecting gl blt
warn:d3d_surface:surface_load_location Operation requires 0x2 access, but
surface only has 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
-----
I'm sorry that I can't provide the executable files.
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http://bugs.winehq.org/show_bug.cgi?id=23729
Summary: Need for Speed: throbbing glob around language and
save game name not as noticable on Wine
Product: Wine
Version: 1.2
Platform: x86
URL: http://cdn.needforspeed.com/data/downloads/shift/NFSSH
IFTPCDEMO.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can't see this unless you compare Windows and Wine side by side,
but: I didn't even realize there was a throbbing halo around the
language choice and save game name choice until I saw it on Windows.
When I went back to Wine, I saw it was there too, but not as noticeable.
Also affects downloadable demo.
Needless to say, this is a minor detail.
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https://bugs.winehq.org/show_bug.cgi?id=45661
Bug ID: 45661
Summary: Gothic 2: Returning 2.0 Alternative Balance crashes
with music enabled without native directmusic
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 62090
--> https://bugs.winehq.org/attachment.cgi?id=62090
Wine log with music enabled
Game crashes right before menu is shown (it shows menu background) when music
is enabled. It works with native directmusic
Logs were captured with
WINEDEBUG="+seh,+dsound,+dsound3d,+dswave,+dmband,+dmcompos,+dmdump,+dmfile,+dmfileraw,+dmime,+dmloader,+dmobj,+dmscript,+dmstyle,+dmsynth,+dmusic"
as suggested in older bug
https://bugs.winehq.org/show_bug.cgi?id=7425
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https://bugs.winehq.org/show_bug.cgi?id=40970
Bug ID: 40970
Summary: Can't run LEGO DD anymore
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miek(a)miek.nl
Distribution: ---
Both with wine 1.9.12 and 1.9.14 I can't run lego digital designer anymore. It
did run under Ubuntu' 16.04 version of Wine, but now with Fedora 24 it stopped
working. It installs, splash screen starts and then just exists:
""""
% wine .wine/drive_c/Program\ Files\ \(x86\)/LEGO\ Company/LEGO\ Digital\
Designer/LDD.exe
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x3
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6dbd1518
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ebd3de, context
0x8b64e0, init_notify 0, handle 0x119e170): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x1
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x1
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
err:ole:CoCreateInstanceEx apartment not initialised
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0cb608, context
0x4f46f0, init_notify 0, handle 0x116e794): stub
wine: configuration in '/home/miek/.wine' has been updated.
fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:GST_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:gstreamer:GST_QueryInterface No interface for
{f90a6130-b658-11d2-ae49-0000f8754b99}!
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/mpeg,
mpegversion=(int)1, layer=(int)3, parsed=(boolean)false
fixme:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing a
plug-in.
fixme:gstreamer:GST_Connect GStreamer could not find any streams
fixme:gstreamer:watch_bus typefind: GStreamer encountered a general stream
error.
fixme:dbghelp:elf_search_auxv can't find symbol in module
"""
The error in 1.9.12 is similar (at least the last one)
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https://bugs.winehq.org/show_bug.cgi?id=43323
Bug ID: 43323
Summary: Beamng.drive: Cars render incorrectly
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Visual description of the bug: https://www.youtube.com/watch?v=rjjiSIhIMUU
(Its an older Wine version, but the visual outcome of the bug has not changed)
With the car streamed in and within the camera angle you get this output:
fixme:d3d_draw:draw_primitive_arrays Start instance (15) not supported.
fixme:d3d_draw:draw_primitive_arrays Start instance (130) not supported.
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23b650 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
With the car streamed out and the car not in the camera angle:
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23eca0 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
No output nor visual difference between CSMT enabled and disabled. Tested in
Wine-2.12-staging.
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https://bugs.winehq.org/show_bug.cgi?id=36405
Bug ID: 36405
Summary: valgrind shows a leak in msxml3/tests/xmlview.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20037== 112 bytes in 1 blocks are definitely lost in loss record 4,931 of
6,354
==20037== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==20037== by 0x7558530: update_cp_events (mshtml_private.h:1049)
==20037== by 0x75393FB: HTMLDocument_on_advise (htmldoc.c:3839)
==20037== by 0x7521730: ConnectionPoint_Advise (conpoint.c:269)
==20037== by 0x4DD7CDF: test_Load (ocidl.h:3659)
==20037== by 0x4DD84EA: func_xmlview (xmlview.c:270)
==20037== by 0x4DD9310: run_test (test.h:584)
==20037== by 0x4DD96FF: main (test.h:654)
==20037==
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https://bugs.winehq.org/show_bug.cgi?id=36404
Bug ID: 36404
Summary: valgrind shows a leak in faultrep/tests/faultrep.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==15724== 16 bytes in 1 blocks are definitely lost in loss record 15 of 94
==15724== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==15724== by 0x7BC76872: RtlAllocateAndInitializeSid (sec.c:156)
==15724== by 0x51F9377: AllocateAndInitializeSid (security.c:916)
==15724== by 0x4A9510A: func_faultrep (faultrep.c:59)
==15724== by 0x4A956FA: run_test (test.h:584)
==15724== by 0x4A94C0E: main (test.h:654)
==15724==
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http://bugs.winehq.org/show_bug.cgi?id=23821
Summary: Super Mario Brothers X hangs in quartz?
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.supermariobrothers.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The free downloadable game Super Mario Brothers X installs ok.
It requires 'winetricks vb6run' to run, and gets two screens in
before hanging with an infinite series of messages like
fixme:quartz:parse_header Not a valid header: 62:04
Clicking the checkmark on the startup screen to disable game
sound lets the game run fine. Some people say 'winetricks quartz'
solves the problem
(http://www.supermariobrothers.org/forums/viewtopic.php?f=8&t=6711 )
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https://bugs.winehq.org/show_bug.cgi?id=36266
Bug ID: 36266
Summary: valgrind shows several leaks in dmusic/tests/dmusic.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4171== 848 bytes in 1 blocks are definitely lost in loss record 658 of 735
==4171== at 0x7BC4C735: notify_alloc (heap.c:255)
==4171== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4171== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4171== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4171== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4171== by 0x4956AD0: test_dmcoll (dmusic.c:320)
==4171== by 0x4956FFD: func_dmusic (dmusic.c:381)
==4171== by 0x4957DF8: run_test (test.h:584)
==4171== by 0x49581E6: main (test.h:654)
==4171==
==4191== 848 bytes in 1 blocks are definitely lost in loss record 655 of 733
==4191== at 0x7BC4C735: notify_alloc (heap.c:255)
==4191== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4191== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4191== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4191== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4191== by 0x4956750: test_COM_dmcoll (dmusic.c:285)
==4191== by 0x4956FEE: func_dmusic (dmusic.c:378)
==4191== by 0x4957DF8: run_test (test.h:584)
==4191== by 0x49581E6: main (test.h:654)
==4191==
==4250== 448 bytes in 1 blocks are definitely lost in loss record 586 of 733
==4250== at 0x7BC4C735: notify_alloc (heap.c:255)
==4250== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4250== by 0x5BBAA04: DMUSIC_CreateSynthPortImpl (port.c:693)
==4250== by 0x5BB4741: IDirectMusic8Impl_CreatePort (dmusic.c:156)
==4250== by 0x4954FF7: test_dmusic (dmusic.c:70)
==4250== by 0x4956FF3: func_dmusic (dmusic.c:379)
==4250== by 0x4957DF8: run_test (test.h:584)
==4250== by 0x49581E6: main (test.h:654)
==4250==
==4270== 304 bytes in 1 blocks are definitely lost in loss record 570 of 733
==4270== at 0x7BC4C735: notify_alloc (heap.c:255)
==4270== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4270== by 0x5BBEF3C: DMUSIC_CreateReferenceClockImpl (clock.c:129)
==4270== by 0x5BC551A: DMUSIC_CreateDirectMusicImpl (dmusic.c:423)
==4270== by 0x5BC5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4270== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4270== by 0x4955778: test_dmbuffer (dmusic.c:137)
==4270== by 0x4956FF8: func_dmusic (dmusic.c:380)
==4270== by 0x4957DF8: run_test (test.h:584)
==4270== by 0x49581E6: main (test.h:654)
==4270==
==4309== 56 bytes in 1 blocks are possibly lost in loss record 346 of 733
==4309== at 0x7BC4C735: notify_alloc (heap.c:255)
==4309== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4309== by 0x5BEE2EC: MMDRV_InitPerType (lolvldrv.c:384)
==4309== by 0x5BEEC4D: MMDRV_Install (lolvldrv.c:476)
==4309== by 0x5BEF16F: MMDRV_Init (lolvldrv.c:547)
==4309== by 0x5BECF4B: MMDRV_InitSingleType (lolvldrv.c:78)
==4309== by 0x5BECFEE: MMDRV_GetNum (lolvldrv.c:89)
==4309== by 0x5C0A7C8: midiOutGetNumDevs (winmm.c:284)
==4309== by 0x5BB5004: create_system_ports_list (dmusic.c:328)
==4309== by 0x5BB55C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==4309== by 0x5BB5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4309== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4309== by 0x4956F50: missing_dmusic (dmusic.c:356)
==4309== by 0x4956FB5: func_dmusic (dmusic.c:371)
==4309== by 0x4957DF8: run_test (test.h:584)
==4309== by 0x49581E6: main (test.h:654)
==4309==
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https://bugs.winehq.org/show_bug.cgi?id=36615
Bug ID: 36615
Summary: valgrind shows a definite leak in
mshtml/tests/htmldoc.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3134== 112 bytes in 1 blocks are definitely lost in loss record 8,688 of
12,948
==3134== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==3134== by 0x7BC515C4: RtlReAllocateHeap (heap.c:1883)
==3134== by 0x7B845879: HeapReAlloc (heap.c:281)
==3134== by 0x7B8465DA: GlobalReAlloc (heap.c:679)
==3134== by 0x4FC8BD2: HGLOBALStreamImpl_SetSize (hglobalstream.c:381)
==3134== by 0x4FC886D: HGLOBALStreamImpl_Write (objidl.h:4391)
==3134== by 0x6DD059D: PersistHistory_SaveHistory (objidl.h:4384)
==3134== by 0x4CEC11B: test_save_history (perhist.h:141)
==3134== by 0x4CEE5F8: OleCommandTarget_Exec (htmldoc.c:3097)
==3134== by 0x6DCD298: notify_travellog_update (docobj.h:981)
==3134== by 0x6DCD46F: set_current_mon (persist.c:134)
==3134== by 0x6DA5B11: navigate_proc (navigate.c:2093)
==3134== by 0x6DE4D8C: hidden_proc (task.c:316)
==3134== by 0x55A14F5: ??? (winproc.c:173)
==3134== by 0x55A166A: call_window_proc (winproc.c:244)
==3134== by 0x55A2858: WINPROC_CallProcAtoW (winproc.c:603)
==3134== by 0x55A38FD: WINPROC_call_window (winproc.c:911)
==3134== by 0x5564859: DispatchMessageA (message.c:3948)
==3134== by 0x4CF697E: test_download (htmldoc.c:5753)
==3134== by 0x4CF8BB9: test_put_href (htmldoc.c:6068)
==3134==
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https://bugs.winehq.org/show_bug.cgi?id=46507
Bug ID: 46507
Summary: The Testament of Sherlock Holmes crashes while loading
between levels with builtin d3dx9_43
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Level when you play as Toby.
Walk through the hole in the wall and then it crashes.
This level also crashes with native library. Bug 45415
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=41795
Bug ID: 41795
Summary: Popup windows popup incorrectly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shidianwei(a)gmail.com
Installed wine-develop 1.9.23 on Mac OSX 10.11.6.
Installed Metatrader 4.00 Build 1010
Running Metartrader. When cursor moves over a price bar, a window popups to
display information about the bar. After this, wherever you move the cursor,
the popup window always pops up, even when the cursor is not on a price bar.
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https://bugs.winehq.org/show_bug.cgi?id=43548
Bug ID: 43548
Summary: wine crashes on starting applications protected with
Enigma Protector
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 5tarasm(a)gmail.com
Distribution: ---
Created attachment 58951
--> https://bugs.winehq.org/attachment.cgi?id=58951
Log of running enigma virtual box application
Sorry for asking.
I have applications encrypted with Enigma Protector 4.xx-5.xx.
They crash on start with the same mistake.
The log is attached.
I use Lubuntu x64. Wine 2.02.
http://enigmaprotector.com/assets/files/enigmavb.exe
Thank you for your attention
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https://bugs.winehq.org/show_bug.cgi?id=44998
Bug ID: 44998
Summary: Foobar2000: no multichannel audio (5.1)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raik.zimmermann(a)gmail.com
Distribution: ---
With Foobar2000 multichannel audio output doesn't work.
Only a stereo signal is being played when listening to multichannel (e.g. 6ch /
5.1) material.
The same applies to the fb2k component foo_dsp_fsurround:
https://hydrogenaud.io/index.php/topic,52235.0.html
("Its purpose is to decode surround information from your stereo music
(including mp3, of course), and to produce 5.1 output from it.")
Please let me know what info you need from me in order to investigate.
Kind regards
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https://bugs.winehq.org/show_bug.cgi?id=42801
Bug ID: 42801
Summary: Fallout 3 crashes on start in winegstreamer
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: xenus(a)blueyonder.co.uk
Distribution: ---
Created attachment 57832
--> https://bugs.winehq.org/attachment.cgi?id=57832
backtrace showing debug info
Works fine with Wine 1.8.5
May be related to 41151, I believe Oblivion and Fallout 3 share some code
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https://bugs.winehq.org/show_bug.cgi?id=38813
Bug ID: 38813
Summary: Dweebs switches to full-screen mode even when virtual
desktop mode is enabled
Product: Wine
Version: 1.7.44
Hardware: x86-64
URL: http://web.archive.org/web/20021005065028/http://www.m
utation.btinternet.co.uk/Dweebs/Downloads/Demos/Dweebs
_Demo.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
Testing with Wine 1.7.44 (ubuntu-wine package built for Ubuntu 14.04) on
Lubuntu 14.10 x86-64, Nvidia binary driver 304.125.
This problem shows up with the Dweebs demo that can be downloaded from
http://web.archive.org/web/20021005065028/http://www.mutation.btinternet.co…
Download that self-extracting zip archive and unzip it.
Use winecfg to enable virtual desktop mode. Run Dweebs.exe. It switches to
full-screen mode (changing desktop resolution). But virtual desktop mode is
enabled, so that shouldn't happen.
[On my system the display is also all black, sometimes with a momentary flicker
of the image which is supposed to be there when I alt-tab. But that would be a
separate bug.]
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http://bugs.winehq.org/show_bug.cgi?id=35276
Bug ID: 35276
Summary: Slingplayer 2.0: multiple crashes in kernel32 during
install in WOW64 mode
Product: Wine
Version: 1.7.9
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS: Linux
Status: NEW
Keywords: download, Installer, win64
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47050
--> http://bugs.winehq.org/attachment.cgi?id=47050
wine-1.7.9-108-ged2d53a console output
Installing SlingPlayer 2.0.4 in WOW64 mode results in multiple crashes in
kernel32, and the installer eventually claims to have failed. However, the
program is installed and usable, so it is more of a nuisance than anything
else.
To get this far:
1. Set Windows mode to Vista (do NOT use Winetricks)
2. winetricks nocrashdialog (not necessary)
3. Install.
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https://bugs.winehq.org/show_bug.cgi?id=40744
Bug ID: 40744
Summary: NtLockFile I/O completion on lock breaks Strawberry
Perl CPAN
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Strawberry perl (5.24.0.1, 32bit) cannot install any CPAN packages because of
the "fixme:ntdll:NtLockFile I/O completion on lock not implemented yet" issue.
For example, running cpan and then typing `install Log::Log4perl` in the CPAN
shell results in the following message being repeated ad infinitum:
```
Fetching with LWP:
http://cpan.strawberryperl.com/authors/01mailrc.txt.gz
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01b6 ignored
Waiting for a read lock on
'L:\opt\strawberry-perl-5.24.0.1-32bit-portable\cpan\FTPstats.yml' (since Tue
Jun 7 12:30:45 2016)
Waiting for a read lock on
'L:\opt\strawberry-perl-5.24.0.1-32bit-portable\cpan\FTPstats.yml' (since Tue
Jun 7 12:30:45 2016)
Waiting for a read lock on
'L:\opt\strawberry-perl-5.24.0.1-32bit-portable\cpan\FTPstats.yml' (since Tue
Jun 7 12:30:45 2016)
...
...
```
CPAN never comes back, and cannot install any packages.
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https://bugs.winehq.org/show_bug.cgi?id=36268
Bug ID: 36268
Summary: valgrind shows several leaks in
dmloader/tests/loader.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4220== 880 bytes in 1 blocks are definitely lost in loss record 783 of 872
==4220== at 0x7BC4C735: notify_alloc (heap.c:255)
==4220== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4220== by 0x5F8C7C8: create_dmcontainer (container.c:917)
==4220== by 0x5F8DA8F: ClassFactory_CreateInstance (dmloader_main.c:101)
==4220== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4220== by 0x49558D7: test_COM_container (loader.c:189)
==4220== by 0x4955CB4: func_loader (loader.c:234)
==4220== by 0x4956AB0: run_test (test.h:584)
==4220== by 0x4956E9E: main (test.h:654)
==4220==
==4280== 104 bytes in 1 blocks are possibly lost in loss record 566 of 872
==4280== at 0x7BC4C735: notify_alloc (heap.c:255)
==4280== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4280== by 0x5FD0389: create_dmsegment (segment.c:1340)
==4280== by 0x5FBC088: ClassFactory_CreateInstance (dmime_main.c:100)
==4280== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4280== by 0x5F8FA9B: IDirectMusicLoaderImpl_GetObject (loader.c:312)
==4280== by 0x495525E: test_simple_playing (loader.c:110)
==4280== by 0x4955CAA: func_loader (loader.c:232)
==4280== by 0x4956AB0: run_test (test.h:584)
==4280== by 0x4956E9E: main (test.h:654)
==4280==
==4327== 56 bytes in 1 blocks are possibly lost in loss record 431 of 876
==4327== at 0x7BC4C735: notify_alloc (heap.c:255)
==4327== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4327== by 0xC1632EC: MMDRV_InitPerType (lolvldrv.c:384)
==4327== by 0xC163C4D: MMDRV_Install (lolvldrv.c:476)
==4327== by 0xC16416F: MMDRV_Init (lolvldrv.c:547)
==4327== by 0xC161F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==4327== by 0xC161FEE: MMDRV_GetNum (lolvldrv.c:89)
==4327== by 0xC17F7C8: midiOutGetNumDevs (winmm.c:284)
==4327== by 0x800E004: create_system_ports_list (dmusic.c:328)
==4327== by 0x800E5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==4327== by 0x800EABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4327== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4327== by 0x5FD5DA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==4327== by 0x5FD8498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==4327== by 0x4954F82: test_simple_playing (loader.c:83)
==4327== by 0x4955CAA: func_loader (loader.c:232)
==4327== by 0x4956AB0: run_test (test.h:584)
==4327== by 0x4956E9E: main (test.h:654)
==4327==
==4366== 16 bytes in 1 blocks are definitely lost in loss record 150 of 880
==4366== at 0x7BC4C735: notify_alloc (heap.c:255)
==4366== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4366== by 0x5FA2379: create_dmloader (loader.c:899)
==4366== by 0x5F9DA8F: ClassFactory_CreateInstance (dmloader_main.c:101)
==4366== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4366== by 0x4955605: test_COM (loader.c:152)
==4366== by 0x4955CAF: func_loader (loader.c:233)
==4366== by 0x4956AB0: run_test (test.h:584)
==4366== by 0x4956E9E: main (test.h:654)
==4366==
==4511== 44 bytes in 1 blocks are definitely lost in loss record 384 of 872
==4511== at 0x7BC4C735: notify_alloc (heap.c:255)
==4511== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4511== by 0x5FA3B1E: create_dmaudiopath (audiopath.c:642)
==4511== by 0x5FB09FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==4511== by 0x5FB05BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==4511== by 0x4944F82: test_simple_playing (loader.c:83)
==4511== by 0x4945CAA: func_loader (loader.c:232)
==4511== by 0x4946AB0: run_test (test.h:584)
==4511== by 0x4946E9E: main (test.h:654)
==4511==
==4877== 44 bytes in 1 blocks are definitely lost in loss record 389 of 876
==4877== at 0x7BC4C735: notify_alloc (heap.c:255)
==4877== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4877== by 0x5FCBB1E: create_dmaudiopath (audiopath.c:642)
==4877== by 0x5FD89FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==4877== by 0x495508B: test_simple_playing (loader.c:93)
==4877== by 0x4955CAA: func_loader (loader.c:232)
==4877== by 0x4956AB0: run_test (test.h:584)
==4877== by 0x4956E9E: main (test.h:654)
==4877==
==4985== 40 bytes in 1 blocks are definitely lost in loss record 366 of 870
==4985== at 0x7BC4C735: notify_alloc (heap.c:255)
==4985== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4985== by 0x5F9CCE0: DMUSIC_CreateDirectMusicLoaderResourceStream
(loaderstream.c:553)
==4985== by 0x5F9771D: IDirectMusicLoaderImpl_GetObject (loader.c:278)
==4985== by 0x49651A7: test_simple_playing (loader.c:103)
==4985== by 0x4965CAA: func_loader (loader.c:232)
==4985== by 0x4966AB0: run_test (test.h:584)
==4985== by 0x4966E9E: main (test.h:654)
==4985==
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https://bugs.winehq.org/show_bug.cgi?id=36193
Bug ID: 36193
Summary: valgrind shows some possible leaks in
mmdevapi/tests/capture.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==11962== 28 bytes in 1 blocks are possibly lost in loss record 99 of 483
==11962== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==11962== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==11962== by 0x4FC483E: COMPOBJ_DllList_Add (compobj.c:526)
==11962== by 0x4FC6B7A: apartment_getclassobject (compobj.c:1335)
==11962== by 0x4FCA2C4: get_inproc_class_object (compobj.c:2894)
==11962== by 0x4FCA783: CoGetClassObject (compobj.c:3032)
==11962== by 0x4FCAD45: CoCreateInstance (compobj.c:3197)
==11962== by 0x4E5F328: func_capture (capture.c:1081)
==11962== by 0x4E74EAF: run_test (test.h:584)
==11962== by 0x4E7529E: main (test.h:654)
==11962==
==12008== 76 bytes in 1 blocks are possibly lost in loss record 225 of 481
==12008== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12008== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12008== by 0x652ED88: create_session (mmdevdrv.c:1038)
==12008== by 0x652EE82: get_audio_session (mmdevdrv.c:1068)
==12008== by 0x6530737: AudioClient_Initialize (mmdevdrv.c:1460)
==12008== by 0x4E4DBC8: test_audioclient (audioclient.h:315)
==12008== by 0x4E52477: func_capture (capture.c:1099)
==12008== by 0x4E67EAF: run_test (test.h:584)
==12008== by 0x4E6829E: main (test.h:654)
==12008==
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https://bugs.winehq.org/show_bug.cgi?id=36239
Bug ID: 36239
Summary: valgrind shows a potential leak in
cryptnet/tests/cryptnet.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25097== 2,664 bytes in 74 blocks are possibly lost in loss record 295 of 312
==25097== at 0x7BC4C735: notify_alloc (heap.c:255)
==25097== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25097== by 0x4D639FE: CryptMemAlloc (main.c:124)
==25097== by 0x4D769BD: init_oid_info (oid.c:1403)
==25097== by 0x4D77347: crypt_oid_init (oid.c:1613)
==25097== by 0x4D63578: DllMain (main.c:46)
==25097== by 0x4D8B522: __wine_spec_dll_entry (dll_entry.c:40)
==25097== by 0x7BC52FC0: ??? (loader.c:138)
==25097== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==25097== by 0x7BC5597C: process_attach (loader.c:1157)
==25097== by 0x7BC5592C: process_attach (loader.c:1149)
==25097== by 0x7BC5592C: process_attach (loader.c:1149)
==25097== by 0x7BC59F29: attach_process_dlls (loader.c:2769)
==25097== by 0x401B03C: ??? (port.c:60)
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https://bugs.winehq.org/show_bug.cgi?id=36071
Bug ID: 36071
Summary: kernel32/pipe tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 26119
The tests have several valgrind warnings (bug 26119), but also fail under
valgrind:
austin@aw25 ~/wine-valgrind/dlls/kernel32/tests $ rm *ok ; make pipe.ok
rm: cannot remove ‘*ok’: No such file or directory
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so pipe && touch pipe.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
pipe.c:459: Test failed: ConnectNamedPipe
pipe.c:469: Test failed: ReadFile
pipe.c:470: Test failed: short read
pipe.c:473: Test failed: WriteFile
pipe.c:480: Test failed: DisconnectNamedPipe
pipe.c:459: Test failed: ConnectNamedPipe
pipe.c:469: Test failed: ReadFile
pipe.c:470: Test failed: short read
pipe.c:473: Test failed: WriteFile
pipe.c:480: Test failed: DisconnectNamedPipe
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:612: Test failed: overlapped ConnectNamedPipe
pipe.c:629: Test failed: GetOverlappedResult ConnectNamedPipe
pipe.c:640: Test failed: overlapped ReadFile
pipe.c:658: Test failed: overlapped ReadFile
pipe.c:664: Test failed: overlapped WriteFile
pipe.c:682: Test failed: overlapped WriteFile
pipe.c:687: Test failed: DisconnectNamedPipe
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:734: Test failed: overlapped ConnectNamedPipe got 0 err 231
pipe.c:761: Test failed: overlapped ReadFile, err=233
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:764: Test failed: ReadFile GetQueuedCompletionStatus failed, errno=258
pipe.c:776: Test failed: overlapped WriteFile failed, err=233
pipe.c:427: Test failed: alarm
Makefile:529: recipe for target 'pipe.ok' failed
make: *** [pipe.ok] Error 1
note that this is a separate issue from bug 35781.
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https://bugs.winehq.org/show_bug.cgi?id=46342
Bug ID: 46342
Summary: kernel32/tests/pipe.c shows uninitialized memory use
in test_TransactNamedPipe()
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so pipe && touch pipe.ok
==8919== Syscall param writev(vector[...]) points to uninitialised byte(s)
==8919== at 0x4356813: writev (writev.c:26)
==8919== by 0x7BC75457: send_request (server.c:228)
==8919== by 0x7BC76158: server_call_unlocked (server.c:288)
==8919== by 0x7BC916EC: virtual_locked_server_call (virtual.c:2083)
==8919== by 0x7BC41C1A: server_ioctl_file (file.c:1533)
==8919== by 0x7BC447A5: NtFsControlFile (file.c:1733)
==8919== by 0x7B470FA4: TransactNamedPipe (sync.c:1747)
==8919== by 0x4B26CCC: _overlapped_transact_failure (pipe.c:3118)
==8919== by 0x4B2748E: test_TransactNamedPipe (pipe.c:3346)
==8919== by 0x4B27817: func_pipe (pipe.c:3735)
==8919== by 0x4B6E8E4: run_test (test.h:617)
==8919== by 0x4B6F322: main (test.h:701)
==8919== Address 0x4eafd22 is on thread 1's stack
==8919== in frame #8, created by test_TransactNamedPipe (pipe.c:3341)
==8919== Uninitialised value was created by a stack allocation
==8919== at 0x4B27446: test_TransactNamedPipe (pipe.c:3341)
==8919==
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http://bugs.winehq.org/show_bug.cgi?id=18985
Summary: Two bugs in HTML-kit
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://htmlkit.com/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user reported trouble with this app here:
http://ubuntuforums.org/showthread.php?t=1190483
I gave it a try and actually there seem to be two bugs:
1. All icons in toolbar are black. In the console the line appears:
err:imagelist:IMAGELIST_InternalExpandBitmaps creating new image bitmap
(x=25600 y=16)!
2. After doing from the menu: Edit->Prefernces->OK an access violation occurs
and the app is no longer usable.
Both bugs are gone using native comctl32
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http://bugs.winehq.org/show_bug.cgi?id=12332
Summary: driver dev kit won't install
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
URL: http://download.microsoft.com/download/9/0/f/90f019ac-
8243-48d3-91cf-81fc4093ecfd/1830_usa_ddk.iso
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
This seems to be a problem with setupapi rather than msi... in an case, I am
just after the documentations and the examples, so I just like it to unpack
nicely, the result doesn't need to be functional...
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https://bugs.winehq.org/show_bug.cgi?id=42374
Bug ID: 42374
Summary: Hardwood Solitaire
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 57157
--> https://bugs.winehq.org/attachment.cgi?id=57157
Hardwood Solitaire wine log
Hello,
Hardwood Solitaire can not connect to his server. So you can not use the
network features:
- play paid games
- no access to achievements
- store empty, no objects
...
How to reproduce:
1) download Hardwood solitaire here:
http://www.silvercrk.com/solitaire/
and install it with Wine.
2) launch it, click on "Store", the Store is empty, you can not access
anything.
3) you can sign in too and when you are connected to your account, you have an
error message:
"Couldn't connect to server. Full access to game feature may not be available
at this time."
I joined the Wine log, it could be related to this lines:
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW INTERNET_OPTION_HTTP_DECODING; STUB
fixme:msvcrt:__clean_type_info_names_internal (0x3d75bc) stub
fixme:msvcrt:__clean_type_info_names_internal (0x154541c) stub
fixme:msvcrt:__clean_type_info_names_internal (0xaa423c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x39037c) stub
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=45757
Bug ID: 45757
Summary: Visual Studio 2017 Installer - "The installer manifest
failed signature validation"
Product: Wine
Version: 3.15
Hardware: x86
URL: https://visualstudio.microsoft.com/downloads/#build-to
ols-for-visual-studio-2017
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45749
Distribution: ---
Follow up to bug 45749.
After the workaround, the installer opens. But installing anything errors
instantly with "The installer manifest failed signature validation"
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https://bugs.winehq.org/show_bug.cgi?id=46450
Bug ID: 46450
Summary: Volume Control doesn't work in Firefox videos (and
browsers based on it) with PulseAudio driver
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The volume control on videos does not work and has no effect. Tested on Firefox
52 ESR, Waterfox and latest Pale Moon (you have to enable media.wmf.vp9.enabled
to true for the latter so you can play videos on Youtube without native mfplat
/ vdec DLLs).
I skimmed through Firefox's source code, it appears to be using
IAudioStreamVolume::SetAllVolumes or similar calls. When I poked through Wine's
code, it seems only coreaudio driver actually does anything here.
The pulseaudio driver's SetAllVolumes is basically a no-op because it doesn't
do anything with the volume it sets (except retrieve it with GetAllVolumes),
and it's never sent to libpulse so of course it doesn't have any effect. The
coreaudio driver does call ca_setvol or ca_session_setvol where the pulse
driver is missing such a thing completely.
With a quick search I found that pa_context_set_sink_input_volume might be
useful for this purpose, but I don't really know much about libpulse, perhaps
there's a better way. It definitely can't stay like this though, since right
now it's basically a stub without even a FIXME for it...
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https://bugs.winehq.org/show_bug.cgi?id=46558
Bug ID: 46558
Summary: win64 dotnet Space Engineers fractal noise generation
broken
Product: Wine-staging
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BabbleBones(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Space Engineers seems to work with the latest wine, dxvk, and dotnet installed
to the prefix... However planet and asteroid (all voxel generation) seems to
suffer from messed up procedural gen.
Asteroids have small spiky bits on them in areas that whittle down to fine
points and hard edges unnaturally. Not game breaking but very noticeable.
Planet generation is much worse. Planets generate large spikes of rock that
ascend upward well beyond the limits of the atmosphere and the lower portions
of the planet seem to generate correctly if you manage to reach the ground and
walk around. Extremely game breaking.
This happens in multiplayer too, even with a windows based server, the client
procedural gens voxels independently of the server's generation which obviously
conflict the server sees free open space but the client on wine will generate
these huge phantom spikes visible to the player.
Something is pushing the fractal ridge generation of the game to create these
utterly massive spikes and asteroid fuzz and I'm willing to bet it's something
wrong with the underlying noise generation of DotNet that they use.
The source code of the game is available as well for "compatibility" purposes
under KeenSoftwareHouse's visible source licensing on github if it would be
applicable in debugging the problem but I have a feeling this may be dotnet
itself as that's where they get the noise gen from.
vcrun2017 and dotnet462 have been installed in my latest prefix with
winetricks.
Only the version of the game [1.187] and older work as something locks up the
latest version in wine after a minute or so if you want to test.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30180
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https://bugs.winehq.org/show_bug.cgi?id=38182
Bug ID: 38182
Summary: King of Dragon Pass: can't change audio volume level
Product: Wine
Version: 1.3.25
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: be158e48ad8ee556941bd3f1ff94ca7116680d00
Distribution: ---
Adjusting the volume level in the game has no effect, the game is playing audio
on the default, highest volume.
The game is originally from 1999, I tested with the GOG version. The problem
can be reproduced with the demo version too.
The same problem in Wine 1.4.1, 1.6.2 and 1.7.38.
Last working version: Wine 1.3.25.
Regression introduced by
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
Steps to reproduce the problem in the demo:
After installation start the game with tour.exe. Click on the highlighted
<Tour> button then click <Skip all> then <Play>. Click on the button right next
to <Proceed> in the lower right corner and try to change audio volume level
using the slider...you can't.
Wine 1.7.38
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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https://bugs.winehq.org/show_bug.cgi?id=41657
Bug ID: 41657
Summary: CoolQ fails to launch with network error
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdbaiapp(a)163.com
Distribution: ---
Created attachment 56052
--> https://bugs.winehq.org/attachment.cgi?id=56052
stderr output
After splash screen displayed, CoolQ exits with the message
"无法连接软件更新服务器。请检查网络是否通畅,并稍后再试。" (Error while connecting to update server. Please
check your network and try again later.)
exe file could be found here: http://dlsec.cqp.me/cqa-full
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http://bugs.winehq.org/show_bug.cgi?id=27185
Summary: PC Mark 7 doesn't run under Wine
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/news_116756.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Appears to be a .NET 4 application:
austin@aw25 ~/.wine/drive_c/Program Files/Futuremark/PCMark 7/bin $ wine
PCMark7.exe
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not
<assembly>
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0.20926"
though installing mono210 doesn't seem to help. Windows version was set to
Windows 7, but XP had the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=38423
Bug ID: 38423
Summary: Python 3.5.x exe installer fails with Access denied
error
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
When you start 3.5.0a3 installer (webinstall or a full one) you get blank
dialog with no controls (I don't know if it's expected or not), clicking
anywhere shows up a progress bar but after a couple of moments if fails with
access denied error.
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https://bugs.winehq.org/show_bug.cgi?id=45218
Bug ID: 45218
Summary: Fallout 4 Script Extender fails to allocate trampoline
buffers
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: buggy(a)ifel.se
Distribution: ---
Created attachment 61445
--> https://bugs.winehq.org/attachment.cgi?id=61445
f4se log
f4se will abort initialization and launch Fallout4 without modification when
launching with unpatched wine. It looks for 64K of unreserved memory before the
addresses of Fallout4.exe and whichever f4se dll is being loaded for trampoline
buffers.
I see two issues here. The first is that get_free_mem_state_callback is
returning that a block before the exe base overlaps the exe area (ie if exe
base address is 0x14000000000 it will reject a 64K block starting at
0x13FC0000000 as overlapping).
The other issue is that when the f4se dll is being loaded it's being loaded at
a lower address. The code that looks for trampoline buffer space aborts when it
gets to a lowest acceptable address which is the module address minus
0x78000000. For low addresses this wraps back around to a high address.
Switching to loading dlls from top down stops this from happening but I doubt
that's a good approach.
With the two patches I'm about to attach f4se completes initialization and
everything seems to run fine.
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http://bugs.winehq.org/show_bug.cgi?id=31350
Bug #: 31350
Summary: Cannot install T-Online
mediencenter_assistent_setup.exe (entry point method)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Classification: Unclassified
wine mediencenter_assistent_setup.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
The entry point method could not be loaded
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https://bugs.winehq.org/show_bug.cgi?id=46473
Bug ID: 46473
Summary: Settlers IV History Edition
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
This is the newly released (2018) Settlers 4: History Edition.
The game loads, although I need to click the mouse to get past the intro video
else it crashes there.
I get a few moments in the menu before the game crashes out.
Terminal log:
00cb:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
00d2:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDH_P256" not
supported
002d:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fe3c
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
00ed:fixme:process:SetProcessDEPPolicy (3): stub
00ed:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ed:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00ef:fixme:process:SetProcessDEPPolicy (3): stub
00ef:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ef:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00f1:fixme:process:SetProcessDEPPolicy (3): stub
00f1:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00f1:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
[0116/190927.454:INFO:CONSOLE(144)] "Uncaught TypeError: Cannot read property
'myProduct' of undefined", source:
uplay://localhost/ui/view/main/mainViewController.js (144)
[0116/190927.454:INFO:CONSOLE(39)] "MainView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.087:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.088:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.089:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.091:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageAssetRetrieved.", source: uplay://localhost/common/upc.js (39)
009a:fixme:wincodecs:ImagingFactory_CreateEncoder ignoring vendor GUID
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
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https://bugs.winehq.org/show_bug.cgi?id=39129
Bug ID: 39129
Summary: Multiple games and applications need support for
'NtSetInformationFile' class 'FileRenameInformation'
(Spoon Studio 2011 based Stylizer 5.x,
Boost.Interprocess based Tera Online, MSYS2 installer)
Product: Wine
Version: 1.7.49
Hardware: x86
URL: https://www.cygwin.com/
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
After bug 30399 was fixed, the next issue is dash.exe crashes.
This is using setup-x86.exe, with no special options / extra packages, just the
default install the entire way through.
[austin@localhost ~]$ wine --version
wine-1.7.49-184-g5021e91
[austin@localhost ~]$ du -h setup-x86.exe
816K setup-x86.exe
[austin@localhost ~]$ sha1sum setup-x86.exe
4885f4560a6c01ec6d94a322826cc656a63cd86c setup-x86.exe
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https://bugs.winehq.org/show_bug.cgi?id=43286
Bug ID: 43286
Summary: Qt 5.7.0 based: Cannot read UDP packets: "errno 90,
(Message too long)"
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)supradigital.org
Distribution: ---
Created attachment 58625
--> https://bugs.winehq.org/attachment.cgi?id=58625
Binary, source code, debug log
In any program using Qt 5.7.0, if you try to read a udp datagram packet, the
call would always return size 0 and leave you with an empty peer-address/port
as well.
I discovered the problem in the launcher for my game which uses UDP to ping
various servers.
I wrote a minimal UDP server to which you can connect with netcat (or anything)
and it easily reproduces the problem.
Attached you'll find a small archive containing:
- minimal udp test server
- source code for that server
- debug log with +winsock showing the error
- the client netcat command to cause that error
Note: I have not checked a simple raw UDP server using the winsock API
directly.
The problem exists at least since wine v1.6.2
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https://bugs.winehq.org/show_bug.cgi?id=46453
Bug ID: 46453
Summary: The Testament of Sherlock Holmes crashes while loading
level with builtin d3dx9_43
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 949dbbd31f450178c90ea8267097a975b77c3219
Distribution: ---
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x1 at
ctx(0x33b4ec,L"d3dx9_43<elf>"), for
debug_info(abbrev:0x6d3303ac,symt:0x6d27b524)
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
Set d3dx9_43 to native,builtin helps.
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http://bugs.winehq.org/show_bug.cgi?id=28196
Summary: Test Drive Unlimited: Water is always rendered on top
of everything.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
On Test Drive Unlimited water is always rendered on top of any other object, no
matter how far or high the object is, in fact one can see the rivers and sea
over the road/mountains being miles away from the sea/river.
This issue happens since the very first runnable wine version (1.1.x), and I
belive that it wasn't reported earlier because it was confused by most users
with bug 7991, but definitely not the same issue.
I have tested it with the following hardware (DX10 capable) and the bug shows
clearly:
------------------------[ snip ]------------------------------------
direct rendering: Yes
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9300M GS/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
------------------------[ snip ]------------------------------------
There are also reports on the appdb of users with a Geforce 9600GT or ATI
HD4870 having the same issue (both cards are DX10 capable), and a lot of
screenshots with the "flood".
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https://bugs.winehq.org/show_bug.cgi?id=39614
Bug ID: 39614
Summary: Wine initialises a Critical Section for Mutexes by
NULL instead of (void*)-1
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: EoD(a)xmw.de
Distribution: ---
After initialising a critical section for mutexes by using
static CRITICAL_SECTION Mutex = {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0};
wine crashed in "RtlpWaitForCriticalSection()".
According to http://locklessinc.com/articles/pthreads_on_windows/ this is a
valid way of initialising the critical section. However, Wine seems to
initialize it by NULL instead of (void*)-1:
http://source.winehq.org/git/wine.git/blob/e8b9bda53ac39c913ddc93de0308f0c8…
This is a re-reporting of an issue on github:
https://github.com/apitrace/apitrace/issues/397
with a backtrace in https://gist.github.com/EoD/cf759116a4af8744bdb7
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https://bugs.winehq.org/show_bug.cgi?id=38421
Bug ID: 38421
Summary: Windows Media Player 9 & 10: mp3 sound plays too fast
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
To reproduce, install WMP10 with winetricks and play an mp3 file.
Setting version based on regression test results, but the problem is still
present in wine-1.7.40-156-gba00e8e.
Regression test results:
5c91d011bbdff0cac6535c866ef5498b1ddc42c7 is the first bad commit
commit 5c91d011bbdff0cac6535c866ef5498b1ddc42c7
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Mon Dec 29 00:13:56 2014 +0300
msdmo: Registry API functions don't return HRESULT codes.
:040000 040000 dd337587dde868375ad75d4fd6adcc590453375c
35cf0352b6c68488c4b17f2064575eec35eb25aa M dlls
The patch can't be reverted cleanly. The results seemed odd, so I ran the
regression test a second time and got the same result.
Winetricks quartz devenum works around it.
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https://bugs.winehq.org/show_bug.cgi?id=46655
Bug ID: 46655
Summary: Adobe Photoshop CC 2015.5: Tabs show completely black
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: winepala(a)tradermail.info
Distribution: ---
Created attachment 63587
--> https://bugs.winehq.org/attachment.cgi?id=63587
screenshot
This is a regression since wine-3.0 where I last saw it working. Photoshop
panels render to pitch black but can still be interacted with.
Confirmed broken in wine/stable (4.0) and wine/master (currently tag:wine-4.2)
I did a git bisect from wine-3.0 (good) to wine-3.10 (bad) and landed on these
two commits. The last one I could not tag as it causes Photoshop to crash.
commit 99b64f74320ba11b282a33aad2edc28551501875 (refs/bisect/bad)
Date: Wed Apr 4 15:12:55 2018 +0200
gdi32: Build the region object directly instead of making a copy in
CreatePolyPolygonRgn.
commit 97f996744eafc4ad640ca3b9d97016625443c8cd (HEAD) (crashes)
Date: Wed Apr 4 12:38:29 2018 +0200
gdi32: Pre-allocate the points array in CreatePolyPolygonRgn.
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http://bugs.winehq.org/show_bug.cgi?id=22909
Summary: Drawn text overlapps after the second character.
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.subsystems.com/tecfe.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
CC: aric(a)codeweavers.com
Created an attachment (id=28340)
--> (http://bugs.winehq.org/attachment.cgi?id=28340)
Screenshot
Open the TECF Demo app and open the demo.rtf file.
See screenshot of results.
Good: 1.1.42
Bad: 1.1.43
The issue appears to be caused by the change in the gdi32/bidi.c or changes in
usp10 between the above versions.
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http://bugs.winehq.org/show_bug.cgi?id=19289
Summary: Gimp: License text is missing new lines (appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://gimp-win.sourceforge.net/stable.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
See screenshot. Native riched20 doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=19249
Summary: Notepad++ default save dialog is 'Save', not 'Save as'
(appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://sourceforge.net/project/showfiles.php?group_id=
95717&package_id=102072
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=22288)
--> (http://bugs.winehq.org/attachment.cgi?id=22288)
screenshot
This one is pretty tricky, and had me pulling my hair out.
Open notepad++ with no document, so it creates an empty one.
Type something 'Wine is awesome!'
Go to save 'CTRL+S'
You'll get the default save dialog.
However!
On windows:
Title = 'Save As'
On wine:
Title = 'Save'
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https://bugs.winehq.org/show_bug.cgi?id=41570
Bug ID: 41570
Summary: Xenia emulator needs unimplemented function
api-ms-win-core-rtlsupport-l1-1.RtlLookupFunctionEntry
called in 64-bit code
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Continue of bug 41380.
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https://bugs.winehq.org/show_bug.cgi?id=43550
Bug ID: 43550
Summary: Photoshop Elements 15 spams console with
fixme:file:MoveFileWithProgressW
MOVEFILE_WRITE_THROUGH unimplemented
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58954
--> https://bugs.winehq.org/attachment.cgi?id=58954
Console Output wine 2.14 (Non-staging)
Hello everyone,
I have been trying to get the installer of "Photoshop Elements 15" to work and
it keeps spamming the console with the error indicated in the subject.
The installer eventually became so slow that I had to kill the process.
Please let me know should you require further information.
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