https://bugs.winehq.org/show_bug.cgi?id=42172
Bug ID: 42172
Summary: Paladins crashes (patch 0.40)
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkael(a)gmail.com
Distribution: ---
Created attachment 56782
--> https://bugs.winehq.org/attachment.cgi?id=56782
crash info
Distribution: Arch Linux x86_64
http://store.steampowered.com/app/444090/
Game was installed with steam (after winetricks steam) in a new prefix and with
WINEARCH=win32
winetricks dotnet35 d3dx9_43 dotnet40
The launcher works (had to install lib32-gnutls and lib32-libldap) but the game
itself crashes immediately.
Current version of the game: 0.40.1478.5
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46182
Bug ID: 46182
Summary: Outlook (from Office 365) crashes inside xul
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Ubuntu
Hi,
installed Office 365
Winword and excel start fine.
When I try to start Outlook I get a window, I enter my email-address from the
organization I work at. Then I get a get a crash inside xul.
Note: After I do winetricks ie8, unset all native dlls again, I`m able to get a
bit further with
LIBGL_ALWAYS_SOFTWARE=1 WINEDLLOVERRIDES=mshtml,ieframe,jscript,urlmon=n wine
OUTLOOK.EXE
I can enter my password, will test further hereafter.
(Note: The LIBGL_ALWAYS_SOFTWARE=1 is needed because of crappy old hardware)
I`ll attach debuglog hereafter
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13335
Summary: libGl error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schuster.bernhard(a)googlemail.com
In the near past, whenever trying to run warcraft via wine, I get two libGL
errors. Afterwards, I get told, that mesa will get used instead.
So performence goes really bad. I get about 10-20fps instead of 120-160fps,
though I have an insane gaming rig.
The only way to fix it, is removing the ~/.wine directory completly.
But that's not an real option...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43029
Bug ID: 43029
Summary: Command & Conquer Tiberian Sun lag when enabling csmt
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
When playing Command & Conquer Tiberian Sun using Wine 2.8 with csmt enabled
the game lags horribly in menus. There is about couple of seconds delay when
hovering over menu items etc.
Same thing happen in Wine-Staging when CSMT is enabled.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41286
Bug ID: 41286
Summary: dbghelp_dwarf: dwarf2_parse_const_type Unsupported
children (mesa/valgrind)
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
This occurs with both clang (3.7.1) and gcc (4.9.3) with valgrind (3.11.0).
This was found in dlls/amstream/tests/amstream.c
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45454
Bug ID: 45454
Summary: Space Station 13 dreamseeker.exe crash dumps on
joining server
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Bigmeatyclaws(a)lolcow.email
Distribution: ---
Created attachment 61795
--> https://bugs.winehq.org/attachment.cgi?id=61795
The crash report
So I was playing the Usual BYOND windows wine and joined a server named
Yogstation, when while playing I got a random crash dump. When I tried to join
back in, I again got dumped.
Not sure what is causing this, this has just happened only recently.
I play on BYOND, which can be found here https://secure.byond.com/download/
using the Window's version, as it is the only one that can play games.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36691
Bug ID: 36691
Summary: Ski Park Tycoon Demo installer hangs in endless redraw
loop (owner-drawn listbox)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
start the installer and get the redraw loop after clicking three times 'Next'
(property sheet wizard).
You can see the redraw as flickering area in the property sheet while it eats
one CPU core.
Looks like some owner-drawn listbox.
I attached a debugger at the time of the loop:
--- snip ---
Wine-dbg>bt
Backtrace:
=>0 0x7ecc11cd LISTBOX_PaintItem+0x275(descr=0x20026c8, hdc=0x200be,
rect=0x30abac, index=0x1, action=0x1, ignoreFocus=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:550] in user32
(0x0030ab68)
1 0x7ecc2998 LISTBOX_Paint+0x2f3(descr=0x20026c8, hdc=0x200be)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:1055] in user32
(0x0030abd8)
2 0x7ecc7f62 ListBoxWndProc_common+0x1936(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, unicode=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:2979] in user32
(0x0030adb8)
3 0x7ed27105 ListBoxWndProcA+0x3f(hwnd=0x100fe, msg=0xf, wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:1087] in user32
(0x0030ade8)
4 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030ae18)
5 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30ae88, arg=0x7ed270c5)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030ae58)
6 0x7ed26a30 CallWindowProcA+0x69(func=0x7ed270c5, hwnd=0x100fe, msg=0xf,
wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:955] in user32
(0x0030aea0)
7 0x004465d8 in skiparktycoondemosetup.tmp (+0x465d7) (0x0030af48)
8 0x0043b4e5 in skiparktycoondemosetup.tmp (+0x3b4e4) (0x0030af58)
9 0x004435a7 in skiparktycoondemosetup.tmp (+0x435a6) (0x0030b080)
10 0x004464f4 in skiparktycoondemosetup.tmp (+0x464f3) (0x0030b0e0)
11 0x0042224a in skiparktycoondemosetup.tmp (+0x22249) (0x0030b0f8)
12 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030b128)
13 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030b168)
14 0x7ed26744 WINPROC_CallProcWtoA+0xe2e(callback=0x7ed2464a, hwnd=0x100fe,
msg=0xf, wParam=0, lParam=0, result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:858] in user32
(0x0030b688)
15 0x7ed268ef WINPROC_call_window+0x19c(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, result=0x30b72c, unicode=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:902] in user32
(0x0030b6d8)
16 0x7ece31bd call_window_proc+0xbf(hwnd=0x100fe, msg=0xf, wparam=0,
lparam=0, unicode=0x1, same_thread=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:2223] in user32
(0x0030b738)
17 0x7ece605b send_message+0x137(info=0x30b7b0, res_ptr=0x30b7dc,
unicode=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3260] in user32
(0x0030b798)
18 0x7ece6679 SendMessageW+0x60(hwnd=0x100fe, msg=0xf, wparam=0, lparam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3454] in user32
(0x0030b7e8)
19 0x7ecf33ef update_now+0xb3(hwnd=0x100cc, rdw_flags=0x180)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:814] in user32
(0x0030b818)
20 0x7ecf432e RedrawWindow+0x39d(hwnd=<couldn't compute location>,
rect=<couldn't compute location>, hrgn=<couldn't compute location>,
flags=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1235] in user32
(0x0030b898)
21 0x7ecf43ba UpdateWindow+0x5c(hwnd=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1253] in user32
(0x0030b8d8)
22 0x00484557 in skiparktycoondemosetup.tmp (+0x84556) (0x0030b9c4)
--- snip ---
$ sha1sum SkiParkTycoonDemoSetup.exe
du 0f478923969d888447efeb90888fcf537bb63f49 SkiParkTycoonDemoSetup.exe
$ du -sh SkiParkTycoonDemoSetup.exe
154M SkiParkTycoonDemoSetup.exe
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41203
Bug ID: 41203
Summary: mCtrl does not work well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
"mCtrl is open-source C library providing set of additional user interface
controls for Windows, intended to be complementary to standard Win32API
controls from USER32.DLL and COMCTL32.DLL."
http://www.mctrl.org/
I tried to run the example programs on WINE, but the do not work well or they
do not work at all.
This is what I have noticed:
- CHART control: nothing is displayed.
- EXPAND control: pressing the arrow button, the control is expanded, but
without animation. Please note that something related to the animation is
running in background, if for example the expansion will take one second to
execute, WINE will expand the control suddently after one second.
- IMGVIEW control: it crashed brutally.
- MDITAB control: no tab is displayed.
- MENUBAR control: text is drawn outside the highlight (or viceversa).
Attached here some screenshots of these errors.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46656
Bug ID: 46656
Summary: Undefined symbols _CoCreateInstance in ntdll_test
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Undefined symbols for architecture i386:
"_CoCreateInstance", referenced from:
_func_rtl in rtl.o
"_CoInitializeEx", referenced from:
_func_rtl in rtl.o
"_CoUninitialize", referenced from:
_func_rtl in rtl.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [ntdll_test.exe.so] Error 2
make: *** [dlls/ntdll/tests] Error 2
This is wine-4.2 release commit 06531b1d9898ba3ac3b7c69d6192682202606f8f
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46567
Bug ID: 46567
Summary: DX11 Unity games fail to start with wine 4.0
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Unity games fail to start with wine 4.0-rc7 and Wine 4.0 stable, but they run
with wine 3.21-staging without any problem.
The list of unity games that I tested:
Cuphead (DX9/DX11)- runs only on DX9 otherwise it will crash
Distance (unknown)- crashes at the beginning
Life is Strange (DX9) runs without any problem
Ori and The Blind Forest - Definitive Edition (DX9/DX11) runs only on DX9
My system specifications:
HP Probook 450 G1
AMD HD 8750M
Intel core I5 4200M
Kubunt 18.10 (Kernel 4.18.0-13)
Obiaf ppa Mesa-git 19 LLVM 7
Wine-stable 4.0
DXVK 0.96
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46351
Bug ID: 46351
Summary: Reinstallation of Linux Mint crashed My Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.naydenova.gm(a)gmail.com
Created attachment 63088
--> https://bugs.winehq.org/attachment.cgi?id=63088
Windows 10 Boot option is unavailable after reinstalation of Linux Mint
I had a double boot Windows 10 - Linux Mint laptop. I crashed the Linux &
reinstalled it. Afterwards the Windows 10 Boot disappeared. I made a Windows
repair start-up USB, but it says that the file
"windows/system32/boot/winloader.exe" is corrupt. I tried to run the recovery
start up USB under Linux Mint - Wine application and it produced the attached
report.
Thank you in advance,
Milena
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46073
Bug ID: 46073
Summary: Textures are so dark in many games
Product: Wine-staging
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62678
--> https://bugs.winehq.org/attachment.cgi?id=62678
Mafia III - the textures are so dark. I can't see anything!
System info:
OS: Manjaro KDE 18.0 (stable)
CPU: Intel core I5 4200M
GPU: AMD HD 8750M
Mesa 18.3 git
Wine_3.19-staging
The textures in games like The Witcher 3, Mafia 3, and Metro Last Light are so
dark and black sometimes (check the pictures in the attachments).
I tried to increase Gama in Metro_Last_Light_Redux (the windows version) to see
if there will be any difference but there are no difference between setting
Gama from 0 to the maximum value.
I report about The Witcher III, and Mafia III because they don't run well with
DXVK (RADV bug), and I have to run them with Wine if it is possible!
https://github.com/doitsujin/dxvk/issues/719https://github.com/doitsujin/dxvk/issues/725https://bugs.freedesktop.org/show_bug.cgi?id=108508
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45814
Bug ID: 45814
Summary: Blizzard agent went to sleep. Attempting to wake it
up...
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then randomly, and also after every time the Blizzard app updates
this issue occurs.
After launching, the Blizzard app is stuck indefinitely with the message:
"Blizzard agent went to sleep. Attempting to wake it up..."
The only way I found to fix it is by closing the app, deleting the folder
'drive_c/Program Data/Battle.net' and restarting.
This however removes all installed games from the app, and they will need to be
re-added using Settings > Game Install/Update > Scan for games, which may take
anywhere between 1 second to 15 minutes.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15773
Summary: application not run
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borgez(a)mail.ru
app say debug in there and fals
run $wine app
and $WINEDEBUG=-all wine app
not affect
make/wine-1.1.7/dlls/dxdiagn/provider.c:115] in dxdiagn (0x0033f500)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46612
Bug ID: 46612
Summary: wine-staging 4.1 breaks all Battlefield Versions
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine 4.1 breaks all Battlefield Versions tested.
BF 3, BF 4, BF 1, BF 5
downgrade to Version 4.0 fix all versions. When 4.1 is installed all BF
Versions
simply not start. The Version shows no unexpected output for me. So i don't
know
where the problem is.
My context:
HW: Ryzen 7, NV RTX 2080, 16 GB
SW: Linux OS Opensuse 15, wine-staging, dxvk 0.96
Thank you for your outstanding work on wine and wine-staging!
lle
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46548
Bug ID: 46548
Summary: [The Division]Issue with hnetcfg.dll, can't start the
game
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
When i launch the game, UPlay initializes it continually without crash or
something else. The game does not start.
The only thing that i remarked in the output console when i launch the game are
these lines :
https://pastebin.com/Wu0US8QY
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40839
Bug ID: 40839
Summary: fifa07
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salari88(a)gmail.com
Distribution: ---
Created attachment 54812
--> https://bugs.winehq.org/attachment.cgi?id=54812
fifa07
the fifa07 is not runing on my system
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33552
Bug #: 33552
Summary: Dragon Age 2 doesn't detect my graphic card VRAM and
driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44410
--> http://bugs.winehq.org/attachment.cgi?id=44410
Screenshot of the detection problem
Using a wine patch (which will be included in 1.5.30) made me able to have my
graphic card name detected.
However, Dragon Age 2 doesn't detect my nvidia graphic driver and tells it's
too old to make me able to change some graphic options.
Card : Nvidia Gefore GT 630, driver 313.30
Gentoo 32 bits, kernel 3.7.10
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41373
Bug ID: 41373
Summary: Using Quicken Deluxe 2007 the file->print register
function does not format correctly
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed007(a)centurytel.net
Distribution: ---
using Debian 8.5 with wine 1.9.19
(using Debian 7.8 with wine 1.4.1 works okay)
in quicken do file->print register using default printer setup
in popup window specify title (and whatever else) ->print
in popup for print window do a preview.
The preview looks like a single line. If zoom in is
done, the data can be seen (looks like on HUGE page)
if print is done, page looks blank, but can see there is
tiny printing.
change printer-setup to PDF on CUPS.
Results are the same.
change printer-setup to QUICKEN PDF PRINT ON LPT1
Retry. This time the preview shows a correctly formatted
register. (Since i have no printer on lpt1, can not actually
print anything.)
Also have a fedora 22 system with wine at 1.9.4-1
quicken works okay.
there is an update for wine 1.9.12-1.
If I install the update, quicken fails just like the
debian 8.5 failure... quicken->print register will not print
correctly.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46673
Bug ID: 46673
Summary: Neverwinter Online: Crash when entering some houses in
Protectors Enclave
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo_gel_frei(a)yahoo.de
Distribution: ---
Since the last Neverwinter Online update the game crashes when entering the
Workshop or the Aquisitions Incoperated building in the map Protectors Enclave
on the end of the loading screen.
Once you entered the the Aquisitions Incoperated building, your character
spawns inside leading to an instant cash on join.
Being in the Workshop does not get saved, you spawn in front of the building.
The game can be downloaded from:
www.playneverwinter.com
One needs to level a character to lvl 15 to be allowed to enter these
buildings.
Nothing not-normal is logged to console and dmesg logs nothing. The cash
reporter in the game does not start. The process just disappears.
Using dxvk changes nothing, making me think the issue is not graphics-related.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46530
Bug ID: 46530
Summary: WinRAR cannot enter archives which are not owned by
the user
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Have an archive (e.g. test.rar) owned by the root user
2) Enter it
3) Click "Info"
4) Close the dialog
5) Leave the archive
6) Try to enter it again
Now you'll get "Cannot open test.rar: access denied".
This is 100% reproducible.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46519
Bug ID: 46519
Summary: The sound from the monitor when you open Notepad
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
Distribution: ---
When you open the file format .txt through Notepad, using Wine, then from the
monitor comes the sound. There are no speakers in it, so it makes noise inside
it. Perhaps some bug with the video card in Wine and it gives more load on the
cable. That's my guess. But the reason and repetition 100%
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46701
Bug ID: 46701
Summary: Native DLLs not found when symlinked to app directory
by relative symlink
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
When DLL is linked to app directory by relative symbolic link and then set to
native (by WINEDLLOVERIDES envvar in my case), 002b:err:module:import_dll will
fail with "not found". Absolute symlinks work correctly. Relative symlink to
pseudo-DLL (".dll.so" from wine-nine-standalone works correctly (when linked
under name without ".so").
This used to work at some time in the past and I use it everywhere, but now I
tried to launch some older games (not used for maybe half year) just to find,
that DLLs that are present are "not found".
Relative symlinks are resolved correctly by wine cmd "dir" command (sizes are
correct).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46660
Bug ID: 46660
Summary: problem starting MuseScore 3.0.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malachiosullivan(a)yahoo.fr
Distribution: ---
Created attachment 63594
--> https://bugs.winehq.org/attachment.cgi?id=63594
bactrace
I tried starting MuseScore 3.0.1 32bit in wine on Puppylinux xenial 7.5 and
received the following error - see report attached
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46432
Bug ID: 46432
Summary: FooBillard++ 3.4.2 beta crashes on startup
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
URL: https://www.computerbild.de/download/FooBillard-719080
4.html
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I haven't been able to get any wine error dialogs with stacktrace for this one
and winedbg doesn't seem to be conclusive for this, either.
$ wine --version
wine-4.0-rc5
$ openssl sha256 foobillardplus-3.42beta-win32_64Bit.zip
SHA256(foobillardplus-3.42beta-win32_64Bit.zip)=
abd4b20d8a45f68d6b6b142469b8bf825759804216d321cc1313b8a65203b3f1
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45399
Bug ID: 45399
Summary: worms revolution starts then exit
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
my system id fedora 28,video card is nvidia-gtx 750ti.after upgrade to
win-3.11,worms revolution starts ,then exit,no error message.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46218
Bug ID: 46218
Summary: World of Warcraft A streaming error has occurred.
(WOW51900322) - wine-staging
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft kicks the player back to the login screen with the error "A
streaming error has occurred. (WOW51900322)" a few seconds after choosing a
character and entering the game world.
The issue has been reported on the AppDB, WineHQ forums and eu/us blizzard
forums. The issue affects Linux players only.
See the How-to / Notes section of
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36961
The workaround is to remove and replace the Cache directory in Program Files
(x86)\World of Warcraft\ by a Windows copy of the cache.
I experience the issue since I upgraded to Debian 9 and got rid of bug 42874.
I made several tests and pin-pointed the issue to the creaturecache.wdb and
gameobjectcache.wdb in World of Warcraft\Cache\WDB\ being corrupt when created.
I compiled a custom wine version : plain wine 3.21 + staged patchset from bug
45349 (with its staging dependencies).
With that custom version the Cache files are NOT corrupt and the issue doesn't
happen.
The 64-bit client requires wine-staging (bug 45349).
I have no knowledge of the issue with 32 bit version of the client and can't
test it myself due to (abandoned) bug 43656.
If the bug is indeed a regression in wine-staging, I guess people using
wine-staging to run the 32 bit game client also have the issue.
I'm currently conducting a regression test in wine-staging to pin-point the
patchset that causes the wrong file creation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46550
Bug ID: 46550
Summary: Please clean up filever.exe
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-core
wine-core-4.0-0.5.rc6.fc29.i686
wine-core-4.0-0.5.rc6.fc29.x86_64
Would you please clean up filever.exe (from Windows 7)
$ wine /home/linuxutil/filever.exe
000b:fixme:winediag:start_process Wine Staging 4.0-rc6 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0011:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0011:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0014:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0014:fixme:process:SetProcessDEPPolicy (1): stub
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
000d:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000d:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
001f:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0023:fixme:nls:GetThreadPreferredUILanguages 00000034, 0x9cf5e8, 0x9cf658
0x9cf5f0
0023:fixme:nls:get_dummy_preferred_ui_language (0x34 0x9cf5e8 0x9cf658
0x9cf5f0) returning a dummy value (current locale)
000b:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000b:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
Prints file version information.
Z:\home\linuxutil\filever.exe [/S] [/V] [/E] [/X] [/B] [/A] [/D]
[[drive:][path][filename]]
/S Displays files in specified directory and all subdirectories.
/V List verbose version information if available.
/E List executables only.
/X Displays short names generated for non-8dot3 file names.
/B Uses bare format (no dir listing).
/A Don't display file attributes.
/D Don't display file date and time.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46722
Bug ID: 46722
Summary: Feature Request: Implement MFC
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Wine should provide a libre MFC implementation for use with winelib.
This is a large project, so a reasonable initial target would be a basic MFC
DLL implementation that will allow simple hello world type applications to run.
There are several sample applications freely available to test against, and
some moderately more complex but still open ones such as FEMM [1].
As it stands, MFC is one of the only remaining barriers to enabling a number of
otherwise open applications on non-x86 Linux platforms.
[1] http://www.femm.info/wiki/download
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46389
Bug ID: 46389
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Split off from bug 36095
k
Seems I was mistaken, (at least) one of these is still present (I didn't
realize it was in the 'always ignore' rather than the 'to be fixed' category):
==29772== 32 bytes in 1 blocks are possibly lost in loss record 101 of 360
==29772== at 0x7BC48394: notify_alloc (heap.c:260)
==29772== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==29772== by 0x7BC6E013: RtlAnsiStringToUnicodeString (rtlstr.c:696)
==29772== by 0x7BC6E078: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:303)
==29772== by 0x7BC54377: init_load_order (loadorder.c:252)
==29772== by 0x7BC548B9: get_load_order (loadorder.c:439)
==29772== by 0x7BC51F63: load_dll (loader.c:2519)
==29772== by 0x7BC53148: LdrLoadDll (loader.c:2599)
==29772== by 0x7B455BBE: load_library (module.c:975)
==29772== by 0x7B455CA0: LoadLibraryExW (module.c:1035)
==29772== by 0x7B46450D: __wine_kernel_init (process.c:1436)
==29772== by 0x7BC53E4E: __wine_process_init (loader.c:3585)
==29772== by 0x4045776: wine_init (loader.c:996)
==29772== by 0x7C000F9D: main (main.c:228)
==29772==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46664
Bug ID: 46664
Summary: When uninstalling Wine, apt autoremove removed gdm.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njlyf2011(a)hotmail.com
Distribution: ---
I just uninstalled WineHQ, and when I uninstalled and executed apt autoremove,
apt deleted my gdm and prevented it from entering the GUI.
I think this is a problem with making the WineHQ installation package.
This happened when I uninstalled WineHQ some time ago.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46640
Bug ID: 46640
Summary: Can start nothing since today git revision
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Wine-4.0-rc7 working for me.
macOS 10.13.6
Intel HD4000
But since 4.1 and next commits I can't start installers can't start games that
always works before.
The news at the site is "wine-preloader for macOS" and I see the preloader
crashes and hangs.
I see nothing in logs. I checked my system and *dylibs. All looks good.
~~~~
0033:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0033:fixme:win:RegisterTouchWindow (0x10068 00000000): stub
0033:fixme:imm:NotifyIME NI_CONTEXTUPDATED: IMC_SETCANDIDATEPOS
0033:fixme:imm:ImmReleaseContext (0x10068, 0x1314c0): stub
0033:fixme:win:FlashWindowEx 0x33f568 - semi-stub
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0033), starting debugger...
~~~
Some application has crash windows hanged, some allows me to save crash log
like this one
~~~
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0042dffe).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:0042dffe ESP:0033b100 EBP:0033b198 EFLAGS:00210206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:7ffc0000 EDX:00000000
ESI:01e02530 EDI:00ca85c8
Stack dump:
0x0033b100: 00000086 0033b198 00000000 00000018
0x0033b110: 00010050 68f46eae 0033b128 0041cfb5
0x0033b120: 00000000 00000001 00000000 00010050
0x0033b130: 68f5908e 00000012 0033b148 68f4540a
0x0033b140: 69073fa4 68f5908e 0033b1d8 68f4b46c
0x0033b150: 00010050 000d007a 00000000 68ee5aa1
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0042dffe EntryPoint+0xffffffff() in lostplanetdx10 (0x0033b198)
1 0x68f57d3c WINPROC_wrapper+0x1b() in user32 (0x0033b1c8)
2 0x68f59110 call_window_proc+0x8f() in user32 (0x0033b208)
3 0x68f59e86 WINPROC_CallProcWtoA+0xa45() in user32 (0x0033b6b8)
4 0x68f59366 WINPROC_call_window+0x1e5() in user32 (0x0033b708)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46591
Bug ID: 46591
Summary: My Xbox 360's r-analog keeps spinning with some Unity
games
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
My Xbox 360's right analog keeps spinning without using it with some Unity
games like Dreamfall Chapters and distance, but it works well with other Unity
games like Cuphead, and Ori and The Blind Forest.
I use HP Probook 450 G1 which has an accelerometer that is used to protect the
hard disk from sudden movements or falls, and Manajro Linux identify this
accelerometer as a joystick. I tried to disable it completely with 'sudo chmod
-r /dev/input/js1' but that does nothing at all.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46382
Bug ID: 46382
Summary: Prevents application from opening:line 223 in file
\GraphicsDisplayM.cpp
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathanh1804(a)gmail.com
Created attachment 63138
--> https://bugs.winehq.org/attachment.cgi?id=63138
traceback
Prevents application from opening on startup. Files unedited.
APP: Deltarune [Deltarune.com]
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46625
Bug ID: 46625
Summary: Runtime error 372 "failed to load control MSflexgrid
from msflxgrd.ocx
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ugo.poddine(a)gmail.com
Distribution: ---
During the normal execution of the program, we get the error :
runtime error 372 "failed to load control MSflexgrid from msflxgrd.ocx. Your
version may be outdated.."
The same program is execute correctly (without the error) if called as "sudo".
Wine 4.0 running over Debian stretch
Best regards
Ugo Poddine
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46525
Bug ID: 46525
Summary: can brows or open files from host / filesystem even if
winecfg configure only drive c:
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
winecfg just configure dirve c: without any other drives to run some app, which
still can brows and open files from host / filessystem.
that's not a good news,i hope limit some app only access files from configured
drives c: d: etc just like a sandbox.
docker+wine can make a sanbox but its not what i want.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34075
Bug #: 34075
Summary: Mouse must be held down to be visible
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45302
--> http://bugs.winehq.org/attachment.cgi?id=45302
Wine Log of starting steam and playing the game
I believe that this is a regression, however, i have no clue how to run a
regression test on a mac so I am just submitting this bug. It looks like this
bug had been solved in X11, so I think that this is related to the macdriver.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46360
Bug ID: 46360
Summary: wine+dxvk black game window switch back to vtx from
vt7
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
OS: debian9 stable kernel 4.18
GPU: intel+nvdia
Driver: mesa 18.2 + intel modesetting + nvidia driver
Wine version: x86_64 bit wine-staging 3.21 precompiled binary
DXVK version: 0.94
i start another xserver from another tty such as vt2 but not default vt7 so can
use nvidia as primary video card, launch dx11 game with wine+dxvk then switch
back to vt7 and switch back again, the game window totally black never restore.
from vtx run glxgeas or wine dx11 game with buildin dlls, or wine dx9 game with
native or buildin d3dx9_xx.dll, switch between vtx-vt7 the glxgeas or game
window restore quickly without any errors.
if from vt7 run DISPLAY=:1 glxgeas or wine dx11 game.exe with buildin dlls, its
fine, switch vts fine.
if run DISPLAY=:1 with wine+dxvk failed to launch game exe with dxvk error:
D3D11CoreCreateDevice: Failed to create D3D11 device.
its not dxvk bug like the author said. so maybe its about wine (vulkan part)?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40657
Bug ID: 40657
Summary: Rome Total War crashes at startup in gst_object_unref
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54528
--> https://bugs.winehq.org/attachment.cgi?id=54528
backtrace
32-bit wine prefix with steam installed. This used to work at some point, but I
haven't tried RTW in a long time. After the initial splash screen, when a
progress bar appears, RTW crashes.
The backtrace points to winegstreamer, see attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46533
Bug ID: 46533
Summary: Assassin's Creed Oddessy crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63386
--> https://bugs.winehq.org/attachment.cgi?id=63386
ACObacktrace
Unhandled exception: page fault on read access to 0x00000000 in 64-bit code
(0x000000014c20e2f7).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45591
Bug ID: 45591
Summary: Far Manager has become unusable in Wine-3.13: extreme
CPU usage, very slow repainting
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine 3.13
$ md5sum Far30b5225.x86.20180604.msi
110324ad2f3270237f11df44579ae31d Far30b5225.x86.20180604.msi
Install and run using:
wineconsole --backend=user "c:\program files\far manager\far.exe"
Result:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
8126 birdie 20 2596.0m 14.4m 11.7m R 58.7 0.1 0:12.59
wineconsole.exe
8167 birdie 20 1755.9m 31.5m 18.1m S 45.3 0.2 0:09.84 far.exe
810 root 20 500.9m 99.7m 73.2m S 20.7 0.6 2:37.49 Xorg
8131 birdie 20 8.4m 5.6m 1.6m S 14.7 0.0 0:03.22 wineserver
wineconsole: ~58.7% CPU
far.exe: 45.3% CPU
wineserver: 14.7%
X.org server: 20.7%
The application is more or less unusable.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46667
Bug ID: 46667
Summary: world of tanks crashes on start in wine 4.2
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
Created attachment 63613
--> https://bugs.winehq.org/attachment.cgi?id=63613
backtrace
After update to wine 4.2 World of Tanks (1.4.0.1) crashes immediately after
start from launcher. Backtrace attached.
Wine 4.1 works fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46652
Bug ID: 46652
Summary: MS Paint Vista needs mfc42u.dll
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
Created attachment 63574
--> https://bugs.winehq.org/attachment.cgi?id=63574
running mspaint vista
download from here
https://archive.org/details/MSPaintWinVista
see attachment
winecfg is configured for Windows Vista.
good luck finding a decent mfc42u.dll from google that works
if you do, email me, I've wasted my day already trying to figure out the
version I need.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43344
Bug ID: 43344
Summary: Cannot play setting ZBuffer to 32 bits
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Executing VideoCfg.exe to configure the video settings (video resolution,
colors bits and ZBuffer bits). ZBuffer bits can be setted to 16 or 32 bits.
32 bits doesn't work on Wine neither in Win7 Professional SP1. I tried both at
the same resolution 800x600 and 32 bits colours.
**** On Wine 2.12 under Linux (Ubuntu):
screen remains black and does not respond, so i quit pressing Esc key and i get
this on console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
Looks like the problem is about that final "fixme" about ddraw.
**** On Win7 Professional SP1:
a window appears with an error:
---------------------------
Fatal error
---------------------------
Renderer Initialisation failed !!
---------------------------
Accept
---------------------------
and pressing Accept button window closes.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45522
Bug ID: 45522
Summary: wine mono build syntax error
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I am trying to build wine mono and install it on my Debian system.
checking whether build environment is sane... yes
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: syntax error near unexpected token `('
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: `${SHELL}
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/missing
--is-lightweight'
ryan@RKPM-BP-CLR:/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3$
This is the line they are talking about...
if eval "$MISSING --is-lightweight"; then
What shall i do?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.