http://bugs.winehq.org/show_bug.cgi?id=21227
Summary: cmd doesn't echo redirection like native
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Native cmd echoes commands after some canonicalization has been done
on their redirects. A batch file containing
dir 1> ok
dir > bad
dir | bad
dir > blah > bad
echoes as
dir 1> ok
dir 1> bad
dir | bad
dir 1> bad
(note the extra space inserted before the > or |).
Wine's cmd doesn't currently do this, but it could probably
do so without too much trouble; it already collects redirects
separately for each command.
For the moment I'll probably put a kludge in the cmd conformance
test runner to compensate.
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http://bugs.winehq.org/show_bug.cgi?id=24026
Summary: Tab completion for cmd
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Pressing tab only creates a space but should complete a file name in the same
way that Windows does with their Command Prompt.
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https://bugs.winehq.org/show_bug.cgi?id=44397
Bug ID: 44397
Summary: Visual Novel "A Clockwork Ley-Line" - Running launcher
crashes
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60320
--> https://bugs.winehq.org/attachment.cgi?id=60320
Error log and message
Since bug 44379 is fixed, the launcher now starts the locale-emulator, that
then seems to crash. It shows a messagebox (message in attachment) and doesn't
start the game.
Note that the launcher is a 64bit .NET binary, and I didn't get native .NET to
work properly in a 64bit prefix yet.
As workaround you still can start the game directly (run LeyLine.exe).
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https://bugs.winehq.org/show_bug.cgi?id=38289
Bug ID: 38289
Summary: cmd replacement is unable to display a bat file script
correctly.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njls.yoshi2(a)gmail.com
Distribution: ---
Created attachment 51122
--> https://bugs.winehq.org/attachment.cgi?id=51122
Example batch
The amended Wine cmd.exe (version 6.1.7601 [1.6.2]) is unable to display a
batch script to emulate written text to a command line (script attached).
The script runs true in sequence if perused, however, the line where the text
should be displayed, yields the characters, "a~0,1", which is a defined
argument (expressed in attached script), but not the correct output.
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http://bugs.winehq.org/show_bug.cgi?id=32449
Bug #: 32449
Summary: QGIS err:module:import
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://hub.qgis.org/projects/quantum-gis/wiki/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Created attachment 42810
--> http://bugs.winehq.org/attachment.cgi?id=42810
Error log when launching qgis 1.8.0-1 on wine 1.5.19
Hi,
QuantumGIS is an open source software which run very fine on linux.
Today, i try the windows version on a quantal 32 bits chroot on my debian sid
amd64.
http://qgis.org/downloads/QGIS-OSGeo4W-1.8.0-1-Setup.exe
I get this error when launching qgis :
(see attachment)
I get the same error with PlayOnLinux ...
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=43337
Bug ID: 43337
Summary: Conditional command with parentheses not working.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: distjubo(a)gmail.com
Distribution: ---
If a conditional command contains parentheses, it fails to execute properly.
Example 1:
Command:
echo C:\Program Files (x86)\
Output:
C:\Program Files (x86)\
Example 2:
Command:
if ""=="" echo C:\Program Files (x86)\
Example 2 fails to execute. On Windows, the output of Example 1 and Example 2
are identical, but wine complains about not having found the command "x86".
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https://bugs.winehq.org/show_bug.cgi?id=44063
Bug ID: 44063
Summary: Parentheses cause cmd.exe failing to recognize '2>&1'
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhasse(a)gmail.com
Distribution: ---
On Windows
cmd.exe /C "(echo foo) 2>&1"
works (only outputs "foo"), while on wine it results in:
foo
Can't recognize '2' as an internal or external command, or batch script.
and a non-zero exit code. Removing the parenthesis would work:
wine cmd.exe /C "echo foo 2>&1"
I need them though, since I want to do stuff like this:
wine cmd.exe /C "(echo foo && echo bar) 2>&1"
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=43337
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=46734
Bug ID: 46734
Summary: EditPad Pro 7: Cannot read/capture host (Linux)
application's stdout/stderr to display in its message
panel
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay_dakota(a)yahoo.com
Distribution: ---
Created attachment 63726
--> https://bugs.winehq.org/attachment.cgi?id=63726
Python script to write "Hello World" to stdout.
Distribution: Linux Mint 17.3 ; 32-bit ; Trusty ; MATE Desktop
AppDB App: EditPad Pro 7
AppDB Entry: #8392
Wine Ver w/o Bug: 2.18 (devel) & 2.04 (stable)
Wine Ver w/ Bug: 2.19 (devel) & 3.04 (stable) & 4.0 (stable)
Steps to reproduce:
* Download EditPad Pro free trial version 7.6.5 and install
- URL: http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe
* Install Wine 2.18 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* From the EPP menu, go to Tools -> Configure Tools
* Import the EPP Tool configuration file
- Attachment: RunWithPython.ini
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will see the Python script's output in EPP's message panel as expected
- See attachment: EPP_Wine2.18_WithoutBug.png
* See Wine 2.18's terminal output file to see that the output did not go to
the terminal as expected
- Attachment: Con_Wine2.18_WithoutBug.out
* Install Wine 2.19 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will not see the Python script's output in EPP's message panel
- See attachment: EPP_Wine2.19_WithBug.png
* See Wine 2.19's terminal output file to see that the output went to the
terminal instead of EPP's message panel
- Attachment: Con_Wine2.19_WithBug.out
Note: This bug *may* be related to bug 23596. However, bug 23596 is reported
against Wine version: 1.2-rc7.
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https://bugs.winehq.org/show_bug.cgi?id=44245
Bug ID: 44245
Summary: Gray screen on OnePlus 3 / 3T
Product: Wine
Version: 3.0-rc3
Hardware: arm
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Created attachment 60040
--> https://bugs.winehq.org/attachment.cgi?id=60040
Gray screen on OnePlus 3T
After running Win3.0 RC3, first unpacking, then writes "Setting up windows
environment".
After that, the gray screen (as in the screenshot).
Android version: 8.0.0
OhygenOS version: OP3T_0.2_Open_19
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https://bugs.winehq.org/show_bug.cgi?id=46419
Bug ID: 46419
Summary: Multiple installers draw bottom text not as 3d
disabled text
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63185
--> https://bugs.winehq.org/attachment.cgi?id=63185
Screenshot wine
This is a very minor and subtle bug, on windows only really visible when the
old classic theme is used.
In all NSIS installers, the bottom line text should be rendered as 3d disabled
text, see screenshots.
As a sidenote, wine can draw 3d disabled text, it's just that for some reason
it is not applied here.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=44210
Bug ID: 44210
Summary: GNUTLS_CIPHER_CHACHA20_POLY1305 is not work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: serg.chaplya(a)gmail.com
Distribution: ---
Hello! I've tried to run this tool (http://cryptopump.info/en/download) on my
Ubuntu system.
I got some error:
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
I've found that this error is here:
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/schannel_gnutl…
Because GNUTLS_CIPHER_CHACHA20_POLY1305 is not supported.
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https://bugs.winehq.org/show_bug.cgi?id=44985
Bug ID: 44985
Summary: BIAS FX: Blank window when running the app
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oxez911(a)gmail.com
Distribution: ---
Created attachment 61119
--> https://bugs.winehq.org/attachment.cgi?id=61119
term output
Distribution: Debian sid
Wine version: 3.6.0~sid (Using the wine-devel package from winehq.org)
Description:
Trying the BIAS FX standalone app (both in 32 and 64bit) result in a blank
window (black or white, seems random..)
Note: the trial can be downloaded free of change at
https://www.positivegrid.com/bias-fx/
I attached a trace of what I saw in the terminal, I can provide more info if
needed (I'm not sure what WINEDEBUG needed to be set at, I didn't tweak it)
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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http://bugs.winehq.org/show_bug.cgi?id=33239
Bug #: 33239
Summary: VisualBasic arrays of User Defined Type (UDTs) with
strings
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mod(a)navsoft.com
Classification: Unclassified
Created attachment 43964
--> http://bugs.winehq.org/attachment.cgi?id=43964
Uses a simple program to test where the crash occurs
I use arrays of UDTs which work under MS Windows. (Any version post Win 2000
except ME.) The program also works happily on a Mac using a Parallels virtual
machine.
These fail under WINE if one or more of the fields is a string. The "TYPE"
order makes no difference.
UDTs which contain only numbers are not affected.
Failure occurs on any attempt to "ReDim" or "Erase" the array. The problem does
not occur when the strings are fixed length or for flat UDTs containing strings
of undeclared length. Prior to a crash, the content of the UDTs can be read and
written to.
Trying to write a simple program produces strange results. I tried initially on
an old PC and found that it would crash simply by redimming the arrays but when
installed under Parallels, it will handle simple arrays and only crashes as I
start to get more adventurous; i.e. using a UDT type declared in a DLL but
otherwise identical.
My main program can be downloaded at http://navsoft.com/AstroNav_Setup.exe. It
makes no claims to being compatible with WINE but there are references to the
problem area elsewhere in this forum by Users who would like to run it under
WINE.
AstroNav uses UDTs extensively. The problem is the Almanac screen where multi
dimension UDTs are widely used. With AstroNav, simply declaring and then
destroying the arrays will cause a crash. [There is also a problem with WINE's
treatment of SetGraphicsMode which I have not yet pinned down but will
hopefully circumvent very shortly. (The SetGraphicsMode API does not work quite
as Microsoft claim so removing it, is probably desirable.)]
The attached backtrace was caused by the following code. The crash occurs only
for Command4_Click() and only on the third press. (Rapid pressing will cause a
"The array is temporarily locked" error/ crash.)
FORM CODE
==========
Private Type My_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As My_UDT
Private DLL_UDT() As Main_Almanac_Columns
Private Sub Command1_Click() ' NO PROBLEM NOW BUT SIMILAR CODE CAUSED A
Dim i As Long ' CRASH ON AN OLDER PC
ReDim mUDT(99)
For i = 0 To 99
mUDT(i).s1 = "Some String"
mUDT(i).s2 = "Some String"
Next i
ReDim mUDT(99)
End Sub
Private Sub Command2_Click() ' SAME AS ABOVE BUT USING A GLOBAL UDT
Dim i As Long ' = A BIT MORE ADVENTUROUS
ReDim gUDT(99)
For i = 0 To 99
gUDT(i).s1 = "Some String"
gUDT(i).s2 = "Some String"
Next i
ReDim gUDT(99)
End Sub
Private Sub Command3_Click() ' MORE ADVENTUROUS; PASSING DATA USING
Compile_Data ' Public Property Get
gUDT = My_Module_UDT
End Sub
Private Sub Command4_Click() ' CRASHES ON THE THIRD CLICK ON MY MAIN
Alt_Compile_Data ' MACHINE
DLL_UDT = My_DLL_UDT
End Sub
MODULE CODE
===========
Private DLL_UDT() As Main_Almanac_Columns
Type Module_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As Module_UDT
Public gUDT() As Module_UDT
'\\ THE MODULE LEVEL TEST
Sub Compile_Data()
Dim i As Long
ReDim mUDT(71)
For i = 0 To 71
With mUDT(i)
.n1 = i
.s1 = i
.s2 = i
End With
Next i
End Sub
Public Property Get My_Module_UDT() As Module_UDT()
My_Module_UDT = mUDT
End Property
'\\ USING THE IDENTICAL TYPE DECLARED IN A MODULE
Sub Alt_Compile_Data()
Dim i As Long
ReDim DLL_UDT(71)
For i = 0 To 71
With DLL_UDT(i)
.Gap = i
.sGHA = i
.sDec = i
End With
Next i
End Sub
Public Property Get My_DLL_UDT() As Main_Almanac_Columns()
My_DLL_UDT = DLL_UDT
End Property
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https://bugs.winehq.org/show_bug.cgi?id=38892
Bug ID: 38892
Summary: Please support more architectures.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: ytrezq(a)sdf-eu.org
Distribution: ---
Hello,
It might sound useless but the WINAPI supported Itanium PPC MIPSR4000 and dec
alpha in the past.
While windows doesn't provide updates for those platforms, compiling programs
written for the WINAPI to those arch is the best way to get decent speeds (not
to add the need of support for ARC firmware which prevent running them on
recent ppc).
Of course this is not for emulating instructions sets but for running windows
programs natively on those platforms.
For testing on x86 an ARC bios for MIPS which can work on qemu is documented
here http://gunkies.org/wiki/Installing_Windows_NT_4.0_on_Qemu(MIPS)
Visual C++ RISC editions for those platforms are available here
http://bingeflying.com/3.2/
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http://bugs.winehq.org/show_bug.cgi?id=34708
Bug #: 34708
Summary: Silent Hill 4: The Room don't run in terminal.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46270
--> http://bugs.winehq.org/attachment.cgi?id=46270
01 terminal output
This game don't start via terminal. BUT!
When i just starting it by clicking on the .desktop file, it runs! This
behavior is pretty interesting. Of cource, this game crushes even if start by
clicking on desktop label. But if we want to see what stubs happens in game, we
should before fix terminal behavior.
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https://bugs.winehq.org/show_bug.cgi?id=45493
Bug ID: 45493
Summary: SRPG Studio games fail to run
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
AFAICT, all SRPG Studio (an engine: http://www.srpgstudio.com/) games fail to
run without setting up WINEDLLOVERRIDES="jscript=n".
Lets use Vestaria Saga as an example (download link on
http://site.wepage.com/vestariasaga/page5-02).
Without native jscript, all that happens after launching it is an error dialog
with string 'A-Phese 7'.
The whole of builtin jscript debug log is short and not all that helpful:
0085:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x4ca7c0, 43) stub
0085:trace:jscript:DllMain (0x7cda0000 8 (nil))
0085:trace:jscript:DllMain (0x7cda0000 1 (nil))
0085:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0x33f6c8)
0085:trace:jscript:ClassFactory_QueryInterface (0x7ce3dc50)->(IID_IClassFactory
0x33f6c8)
0085:trace:jscript:ClassFactory_AddRef (0x7ce3dc50)
0085:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x33f6c4)
0085:trace:jscript:JScript_QueryInterface (0x7b0f4040)->(IID_IActiveScript
0x33f6c4)
0085:trace:jscript:JScript_AddRef (0x7b0f4040) ref=2
0085:trace:jscript:JScript_Release (0x7b0f4040) ref=1
0085:trace:jscript:ClassFactory_Release (0x7ce3dc50)
0085:trace:jscript:JScript_SetScriptSite (0x7b0f4040)->(0x19c7e0)
0085:trace:jscript:JScript_AddNamedItem (0x7b0f4040)->(L"root" 42)
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http://bugs.winehq.org/show_bug.cgi?id=23434
Summary: wine hangs & jumps up to 100% processor load
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.velumng.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Running wine-1.1.48_1.2rc5-1.1, i downloaded the demo from velumng.com, a race
management software.
So far it works well, I created a race, two participants, entered start and end
time, but when I come to the result list creation, the load goes up to 100%,
and caused a hang of the X-session once.
At this point it seems to load a HTML-page that was dynamically generated. wine
did not submit any error message when started from console.
Let me know what I can do to come to a more verbose error output.
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https://bugs.winehq.org/show_bug.cgi?id=46039
Bug ID: 46039
Summary: Paint.NET doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Paint.NET 4.1
https://www.getpaint.net/
doesn't install in Wine 3.18, possible problem with Framework.NET that the
software installer try to install during the main installation.
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http://bugs.winehq.org/show_bug.cgi?id=33982
Bug #: 33982
Summary: Steam windows can be resized to 1x1 despite minimum
size
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Steam's windows can be resized to 1x1. On Windows they can't. The minimum size
for the main steam window is supposed to be 900x600 and for chat windows
396x351 according to tests.
Using openbox 3.5.0
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http://bugs.winehq.org/show_bug.cgi?id=13076
Summary: untangle: resize fails
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wnoise.ofb.net
After any of the games in Simon Tatham's portable puzzle collection is resized,
it only redraws the portion of the window that is the original size.
Under windows, these games rescale to fit in the new window size.
These may all be downloaded at
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
and have full source available.
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https://bugs.winehq.org/show_bug.cgi?id=37864
Bug ID: 37864
Summary: When I resize a maximized MDI window it assumes the
new size instead of remaining maximized
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 50431
--> https://bugs.winehq.org/attachment.cgi?id=50431
Screenshot showing a maximized MDI child after resizing 'unmaximizes' it.
My app is a 'smart terminal' that supports multiple sessions in MDI windows.
The size of the MDI child windows can be changed by the app running on the
server, so at the end of each transaction, if the app has changed the window
dimenensions, I resize the window. If my MDI window is maximized, this has no
effect on a Windows system (except that if I later unmaximize the MDI child, it
will display at the correct new size). But on recent WINE builds (Linux and
Mac), when I resize the MDI child, the window assumes the new size, even though
it's techincally in the 'mdi maximized' state (i.e., the MDI buttons are still
there on the menubar. If I switch between MDI children, they get redrawn
correctly maximized (including the one I just resized).
I coded a workaround in my app where I don't resize the window if it's
maximized, and that seems to work okay under WINE (though I guess the new size
info is getting lost). In any case, that verifies that the problem is
definitely happening in response to my resize operation.
F.Y.I., my resize operation uses SetWindowPlacement() to change the position
and size of the window - specifically because I don't want it to affect the
window if it's minimized or maximized. Only if it's in the normal state.
It's been a long time since I wrote this code, but again, it's always worked on
all versions of Windows. I have a feeling it might have worked a while back in
WINE - though I rarely run maximized, so I may have just recently noticed a bug
that's always been there...
Here's the basic code logic. SizeWindowForScreenDimentions calls
SetWindowPlacement based on the size calculated for the new row/column grid.
The code below has the workaround that prevents the problem in WINE. Also
attached a screenshot showing the unmaximized children with the MDI buttons
still on the menubar.
// If base screen dimensions don't match prior dimensions, resize the window
here.
// (unless mdi-maximized, in which case, doing this unmaximizes in WINE)
if (!mdi_maximized) {
if ((rows != old_rows) || (cols != old_cols)) {
SizeWindowForScreenDimensions(scr, rows, cols, &resizeable);
}
}
// In case window was hidden under an initial popup, show it now.
ShowWindow(scr->hScreenWnd, SW_SHOW);
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http://bugs.winehq.org/show_bug.cgi?id=26766
Summary: A lot of games are listed against distributors and not
the developers
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: ASSIGNED
Severity: trivial
Priority: P5
Component: appdb-unknown
AssignedTo: kennybobs(a)o2.co.uk
ReportedBy: kennybobs(a)o2.co.uk
A lot of the games in the AppDB are listed against the distributors instead of
the actual developers.
This is not a major problem but it would be nice to tidy this up and any bugs
relating to certain developers would be easier to collect.
Other maintainers have, sensibly, simply added "Versions" for each distributor,
and as each distributor tends to update their products as they see fit, rather
than when the developer sees fit, this could affect the ratings for different
implementations of the same game.
Assigning to myself as it's a fairly big job (some games have to be downloaded
and run just to find out who developed them) and will take far too long for me
to simply remember what's what.
Currently affected: Big Fish Games, PopCap, Steam.
Anyone: please feel free to help!
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http://bugs.winehq.org/show_bug.cgi?id=16091
Summary: StickyDrive demo installer doesn't recognize USB key as
removable
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://mmiline.com/
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(From mmiline.com's main page, click on StickyDrive and then "Learn More",
then under Red Sox demo, click "Download Now". This points to
http://www2.stickyinc.com/download/getDownload.php?idTag=BOSTN-1668&action=…
which downloads the installer in question,
InstallStickyDrive-BOSTN-1668.exe.)
The installer puts up a dialog box of drive letters,
saying "Please select a valid removable drive...",
but nothing is listed, even if you have a USB drive
inserted and Wine has already created a d: mapping for it.
If you click on the "Show all drives"
checkbox, all drives are indeed shown.
Happily for us, this dialog box is in a separate
executable. While that prompt is up, grab a copy
of C:\windows\temp\SDDriveSelector.exe
You can then reproduce the problem easily by running
just that .exe.
+relay shows it's using GetDriveType() on each drive,
but evidently it doesn't like what it's getting.
You can work around this by using winecfg to mark d:
as a floppy, but really, wine should know that the inserted
USB drive is removable, shouldn't it?
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http://bugs.winehq.org/show_bug.cgi?id=35848
Bug ID: 35848
Summary: Sound, Black Screen then crash
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Killing Time. After installation, set to windows 95 compatibility. It runs with
a black screen. I can hear sound but then a crash back to the desktop
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http://bugs.winehq.org/show_bug.cgi?id=32673
Bug #: 32673
Summary: Rainbow Six fails to start for the first time with
windows version > ME
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Tom Clancy's Rainbow Six will only start for the first time if the windows
version is set to ME or older. However it does work when set to newer versions
after it has already been started using an old one.
Using a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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https://bugs.winehq.org/show_bug.cgi?id=44137
Bug ID: 44137
Summary: Wine64 crashes with any 64-bit binary
Product: Wine
Version: 2.19
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 59886
--> https://bugs.winehq.org/attachment.cgi?id=59886
Stack trace for putty.exe (64-bit)
On FreeBSD 10.3 amd64, wine32 works perfectly. Wine64 builds/installs
correctly, but crashes when used to launch any 64-bit executable: notepad from
Windows 7; Pale Moon installer; putty.exe (all 64-bit). The behaviour is the
same with wine (v2.03) and wine-staging (v2.19).
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https://bugs.winehq.org/show_bug.cgi?id=44041
Bug ID: 44041
Summary: The Sims 4 instant-aborts claiming Origin doesn't run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas(a)thiem.email
Distribution: ---
After installing native msvcr120.dll (both 32bit and 64bit) to work around bug
#39689 I encountered the following message box:
"Unable to start:
Origin is currently not running. Please make sure that Origin is running before
attempting to play The Sims(TM) 4
[d3382ced:2984c6a38:00000000:00000000]"
And yes, Origin is running. Also yes, this is a legal copy purchased through
Origin, I tested this with a fresh wineprefix with no other changes or software
installed other than Origin and the above workaround. It works on Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=45574
Bug ID: 45574
Summary: Dark Souls Remastered - Large Performance Regression
with 3.12+
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
Distribution: ---
Dark Souls Remastered has been running really well with Wine 3.11 and below.
Starting with 3.12 and subsequently 3.13 the performance has dropped
dramatically. From 60+fps at 1080p to about 10fps.
I've done some anecdotal testing with Wine and Wine-Staging and the problem
seems to be unrelated to the Wine-Staging patches.
I'm not sure what the best way to proceed is, but I'd be happy to provide logs,
etc. I just might need some direction.
Please note that I am using DXVK, but I've tried different combinations of DXVK
with different versions of Wine and the problem does not seem to be related to
DXVK. The consistent factor is using Wine 3.12+. I've also looked at the DXVK
log files with tracing enabled and nothing unusual appears there.
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http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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http://bugs.winehq.org/show_bug.cgi?id=35385
Bug ID: 35385
Summary: Couldn't open under Wine from FL Studio track's with
Cyrillic names.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Couldn't open under Wine from FL Studio track's with Cyrillic names.
Demonstration:
https://drive.google.com/file/d/0B0nwzlfiB4aQXzBDSDJ3TmtrYVU/edit?usp=shari…
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https://bugs.winehq.org/show_bug.cgi?id=39308
Bug ID: 39308
Summary: thdf.exe : outputting floats returns 0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: enoua5(a)gmail.com
Distribution: ---
On lines that, in the c++ code, use "cout" to output a float, it will show 0,
even though it's apparent that the float is still stored, still modified, and
still controlling the flow of if statements
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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https://bugs.winehq.org/show_bug.cgi?id=46584
Bug ID: 46584
Summary: Can't use two mice at once for separate inputs in
Ricochet Infinity
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
This game has a really fun feature - it let's you use two mice (mouse+touchpad
also works) as two separate player inputs.
This does not work in WINE, every input seems to count as player 1.
Here's a picture from Windows in case you're still baffled -
https://i.imgur.com/BoZSSI1.jpg
The game has been discontinued for 8+ years, so if you have trouble finding it
for testing, here's a trial .exe that lets you test for 60 minutes -
https://cloud2.rys.pw/s/HtzoGHwCsK5xFjg
Using KDE as a DE.
I was told this is an upstream issue with all the other software, and either
progress has to be made there or WINE has to grab input(optionally?) from /dev
directly.
"Tobias
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http://bugs.winehq.org/show_bug.cgi?id=25498
Summary: ACDSeePFM doesn't see dlls in Common Files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32462)
--> (http://bugs.winehq.org/attachment.cgi?id=32462)
Terminal output on Wine 1.3.9 at installation
Steps to reproduce:
1) remove ~/.wine
2) install acdseepfm-1-0-81-win-en.exe
3) wine ACDSeePFM.exe
Behaviour:
err:module:import_dll
Expected behaviour:
no err:module:import_dll
Terminal output:
err:module:import_dll Library ShellIntMgrPFMU.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:import_dll Library ACDInTouch70U.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\ACD Systems\\ACDSee Picture Frame Manager\\1.0\\ACDSeePFM.exe" failed,
status c0000135
Additional info:
Both dlls are available in "~/.wine/drive_c/Program Files/Common Files/ACD
Systems" and if I copy them to application main directory both errors
disappear.
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https://bugs.winehq.org/show_bug.cgi?id=37607
Bug ID: 37607
Summary: MyHeritage Family Tree Builder fails to add "window"
item/initialize scripting engine
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
Distribution: ---
(Originally reported here:
https://github.com/wine-compholio/wine-staging/issues/187)
After starting the main application first login with your account. Registration
is free, but required unfortunately. Register via the website to workaround an
issue with the application registration form - make sure that no '+' signs are
in your email address, registration works, but login not...
Create a new project, create a new family, and click on Reports -> Ancestors.
A few message boxes will show up with content
'Unable to add "window" item'
'Unable to initialize scripting engine'
These message boxes repeat a couple of times, and afterwards an empty report
shows up.
Related terminal output with WINEDEBUG=+jscript:
--- snip ---
003f:trace:jscript:DllMain (0x7cb70000 1 (nil))
003f:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0xc5de4b8)
003f:trace:jscript:ClassFactory_QueryInterface (0x7cbfeef0)->(IID_IClassFactory
0xc5de4b8)
003f:trace:jscript:ClassFactory_AddRef (0x7cbfeef0)
003f:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x26c9bb8)
003f:trace:jscript:JScript_QueryInterface (0xb39e270)->(IID_IActiveScript
0x26c9bb8)
003f:trace:jscript:JScript_AddRef (0xb39e270) ref=2
003f:trace:jscript:JScript_Release (0xb39e270) ref=1
003f:trace:jscript:ClassFactory_Release (0x7cbfeef0)
003f:trace:jscript:JScript_SetScriptSite (0xb39e270)->(0x26c9bc0)
003f:trace:jscript:JScript_AddNamedItem (0xb39e270)->(L"window" 2)
003f:trace:msgbox:MSGBOX_OnInit L"Unable to add \"window\" item\n"
003f:trace:msgbox:MSGBOX_OnInit L"Unable to initialize scripting engine"
--- snip ---
JScript_AddNamedItem fails because This->ctx == NULL.
Installing native 'jscript' via 'winetricks jscript' works around this issue
and the report shows up properly (wasn't able to compare it with Windows, but
definitely looks better than before).
$ git describe origin/master
wine-1.7.31-88-g9a68ef4
$ sha1sum family_tree_builder_7138.exe
74245c94089642d65b2fde09fd7188430df68b81 family_tree_builder_7138.exe
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http://bugs.winehq.org/show_bug.cgi?id=31332
Bug #: 31332
Summary: Project64: about page fails to render
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41173
--> http://bugs.winehq.org/attachment.cgi?id=41173
terminal output
Install project64, run it. Go to 'Help', 'about Project 64'. A small window
opens up, that should contain the about info. Behind this, iexplore.exe opens
with about:blank.
winetricks -q ie7 works around it.
austin@aw25 ~ $ sha1sum setup\ Project64\ 1.6.exe
005954395994c0a355c06abae3fc88d10ae84934 setup Project64 1.6.exe
austin@aw25 ~ $ du -h setup\ Project64\ 1.6.exe
2.0M setup Project64 1.6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10531
Summary: Windows Calculator: Color in buttons missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9282)
--> (http://bugs.winehq.org/attachment.cgi?id=9282)
How it looks in my Windows XP box
In Windows Calculator CALC.EXE the button texts should be color coded but all
appear black in Wine.
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