http://bugs.winehq.org/show_bug.cgi?id=32374
Bug #: 32374
Summary: List box with LBS_NODATA set, has very low
performance, depending on items count.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnfound(a)evrocom.net
Classification: Unclassified
Created attachment 42719
--> http://bugs.winehq.org/attachment.cgi?id=42719
Test application that illustrates the bug. Source code included.
List box control, when has LBS_NODATA style set, needs very big time to process
LB_SETCOUNT message (this message works only for list box with LBS_NODATA set).
On Windows this message is handled for less than 1ms regardless of the count
sent by LB_SETCOUNT (because the list box has nothing to allocate/reallocate
when LBS_NODATA is set. It only need to set the scroll bar parameters).
In WINE (every version but in v1.4 and v1.5 it is really slow) processing this
message needs some amount of time, proportional to the item count set by
LB_SETCOUNT.
As long as this list box style is provided because of its speed, such a
behavior can block the execution of the application for very long time.
Small test application is attached which measures the time needed for
LB_SETCOUNT to be executed on list box with LBS_NODATA set. Source code
included.
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https://bugs.winehq.org/show_bug.cgi?id=46681
Bug ID: 46681
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateTopologyNode
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 46105
Distribution: ---
Created attachment 63643
--> https://bugs.winehq.org/attachment.cgi?id=63643
stub
Topology -> Add Tee
wine: Call from 0x7b43d59b to unimplemented function
mf.dll.MFCreateTopologyNode
wine-4.2-26-g5e86cc0a8f
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https://bugs.winehq.org/show_bug.cgi?id=46724
Bug ID: 46724
Summary: Call of Juarez: Bound in Blood crashes on startup when
using FAudio
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63695
--> https://bugs.winehq.org/attachment.cgi?id=63695
backtrace
wine-4.2-195-gf784cabd34
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https://bugs.winehq.org/show_bug.cgi?id=46654
Bug ID: 46654
Summary: dotnet35sp1 fails to install with winetricks
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
CC: hans(a)meelstraat.net
Distribution: ---
Created attachment 63586
--> https://bugs.winehq.org/attachment.cgi?id=63586
Log of dotnet35sp1 failing during install
This is with a WIN64 prefix. This was working with 4.1.
Most likely related to bug 46638. And once again, either:
a) reverting 9839bb7691a1b1c57a4ca501d03825420c1609d7; or
b) removing Wow64DisableWow64FsRedirection
fixes this issue.
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https://bugs.winehq.org/show_bug.cgi?id=46639
Bug ID: 46639
Summary: LoadLibraryShim fails in wow64
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The mscoree:mscoree 32-bit test fails on the tip when run in a 64-bit prefix:
mscoree.c:372: Test failed: LoadLibraryShim failed, hr=80070006
mscoree.c:385: Test failed: LoadLibraryShim failed, hr=80070006
>From a module log, it appears this is because it tries to load a 64-bit fakedll
for fusion.dll.
0009:trace:module:open_dll_file
L"\\??\\C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\fusion.dll" is for
arch 8664, continuing search
0009:warn:module:load_dll Failed to load module
L"C:\\windows\\Microsoft.NET\\Framework\\v1.1.4322\\fusion"; status=c000007b
On Windows, there is a separate Framework64 directory which contains the 64-bit
fusion.dll.
I think fixing this will require updates to both mscoree and Wine Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46638
Bug ID: 46638
Summary: dotnet40 no longer installs using winetricks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
CC: julliard(a)winehq.org
Regression SHA1: 9839bb7691a1b1c57a4ca501d03825420c1609d7
Distribution: ---
Created attachment 63554
--> https://bugs.winehq.org/attachment.cgi?id=63554
Log of dotnet40 failing during install
When using the latest from git (currently
9781b5433cd4b708c0f537aa0b5608ff4157f04c), installing dotnet40 using
'winetricks dotnet40' fails. It was working in 4.1.
A git bisect highlighted commit 9839bb7691a1b1c57a4ca501d03825420c1609d7 as the
first commit that introduced this failure.
Reverting just this commit allows dotnet40 to install again.
Attached are two logs:
1. for when dotnet40 installs successfully; and
2. for when it fails
Both logs use WINEDEBUG=+timestamp,+pid,+tid,+seh,+debugstr,+module.
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https://bugs.winehq.org/show_bug.cgi?id=46717
Bug ID: 46717
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateTopoLoader
Product: Wine
Version: 4.2
Hardware: x86-64
URL: https://resources.oreilly.com/examples/9780735656598-f
iles/tree/a7df48c133c4781b73947b1f25691bd7604cd81e/Too
ls/TopoEdit/x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
File -> Render File... -> any MP3 file
wine: Call from 0x7b43d59b to unimplemented function mf.dll.MFCreateTopoLoader
wine-4.2-159-gb3c5b7da94
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https://bugs.winehq.org/show_bug.cgi?id=43395
Bug ID: 43395
Summary: Wine intermittently crashes after any program
terminates
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Every so often, I see one of the following two outputs appear after Wine
closes:
err:ntdll:RtlLeaveCriticalSection section 0x110940 is not acquired
and
wine: Unhandled page fault on write access to 0x695de019 at address 0x7bc4f41e
(thread 0018), starting debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 14 96") (1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
In the first message the section 0x110940 is constant; in the second the
address 0x7bc4f41e is constant but the written address varies.
The critical section message appears because a critical section is deleted
while owned. The critical section in question appears to be that of the
database in services.exe.
The crash address is in ntdll/heap.c:HEAP_CreateFreeBlock. It is probably being
triggered by code in RtlLeaveCriticalSection(), although it may have a
different source.
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https://bugs.winehq.org/show_bug.cgi?id=42370
Bug ID: 42370
Summary: Sniper Elite 3 stuck at "Completing Installation 1%"
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
This is basically a repeat of the close bug reported by 'acescopezz'.
Bug #41493 describes what is happening with the title SE V2. What is
different about SE3 is this game includes its own copy of dllcheck.exe.
'acescopezz' posted screen grabs which relevant here.
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https://bugs.winehq.org/show_bug.cgi?id=45639
Bug ID: 45639
Summary: Far Cry 3 voices, music and sounds
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62069
--> https://bugs.winehq.org/attachment.cgi?id=62069
Far Cry 3 Wine-staging 3.13 log
Hello,
Farcry 3 game voices, music and sounds does not work correctly, you can not
hear them or with difficulty.
Instead you can hear another high sound in the background.
It's a regression, I haven't this bug with older Wine version.
I think this is the same bug I have with Star Wars the force unleashed
https://bugs.winehq.org/show_bug.cgi?id=45635.
I joined you the wine log.
Thank you for your help.
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--- Comment #169 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Without P(In reply to Paul Gofman from comment #167)
> (In reply to Zebediah Figura from comment #166)
> > Let's make this bug report about software vertex processing, and file new
> > reports for any further issues. I've split off
> > Direct3DShaderValidatorCreate9() issue into bug 46735.
>
> Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> shaders) concerned in this bug. There is no patch for that. I don't know how
> much of rendering it affects in Sims 2 though.
It's pretty important. Without ProcessVertices, characters will explode in
family thumbnails (and same if you disable shaders through the game's cheat
menu), and explosion of vertices will also happen with little icons that pop up
above characters when they make a friend or get married (you can realiably
observe it by loading Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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--- Comment #168 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Without P(In reply to Paul Gofman from comment #167)
> (In reply to Zebediah Figura from comment #166)
> > Let's make this bug report about software vertex processing, and file new
> > reports for any further issues. I've split off
> > Direct3DShaderValidatorCreate9() issue into bug 46735.
>
> Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> shaders) concerned in this bug. There is no patch for that. I don't know how
> much of rendering it affects in Sims 2 though.
It's pretty important. Without ProcessVertices, characters will explode in
family thumbnails (and same if you disable shaders through the game's cheat
menu), and explosion of vertices will also happen with little icons that pop up
above characters when they make a friend or get married (you can realiably
observe it by loading Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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https://bugs.winehq.org/show_bug.cgi?id=46738
Bug ID: 46738
Summary: Cannot add directories in PerfectTunes (3.1)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When I click "Add folder" in PerfectTunes 3.1 nothing happens.
"0009:err:ole:CoCreateInstanceEx apartment not initialised" is output in
console.
$ md5sum PerfectTUNES-Unregistered.exe
a5c523a98f300a42ed3f3ab56aa8b968 PerfectTUNES-Unregistered.exe
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ApolloLV <apollolv(a)rocketmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|apollolv(a)rocketmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=46703
Bug ID: 46703
Summary: d3d9_test failed with pixel format 77
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is macOS 10.12.6
Nvidia GTX650
1920x1080 30bits R10G10B10A2
wine c:/tests/d3d9_test.exe.so device failed
~
device.c:10464: Test failed: window has pixel format 77, expected 1
device.c:10470: Test failed: window has pixel format 77, expected 1
device.c:10476: Test failed: window has pixel format 77, expected 1
device.c:10494: Test failed: window has pixel format 77, expected 1
~~~
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Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
--- Comment #167 from Paul Gofman <gofmanp(a)gmail.com> ---
(In reply to Zebediah Figura from comment #166)
> Let's make this bug report about software vertex processing, and file new
> reports for any further issues. I've split off
> Direct3DShaderValidatorCreate9() issue into bug 46735.
Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
shaders) concerned in this bug. There is no patch for that. I don't know how
much of rendering it affects in Sims 2 though.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |46735
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Sims 2 demo exits |The Sims 2 demo needs
|prematurely |support for software vertex
| |processing
--- Comment #166 from Zebediah Figura <z.figura12(a)gmail.com> ---
Let's make this bug report about software vertex processing, and file new
reports for any further issues. I've split off Direct3DShaderValidatorCreate9()
issue into bug 46735.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |STAGED
CC| |z.figura12(a)gmail.com
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/wined3d-SWVP-sha
| |ders
--- Comment #165 from Zebediah Figura <z.figura12(a)gmail.com> ---
Marking staged.
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https://bugs.winehq.org/show_bug.cgi?id=38337
Bug ID: 38337
Summary: clang compiling warnings
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Wine1.7.39-251-gdbf8bde compiled by Apple's clang. The wine works somehow.
There are hundreds warning so I show them in one bug although there are many
possible bugs.
----
keyboard.c:287:2: warning: illegal character encoding in string literal
[-Winvalid-source-encoding]
"?","&1","?2","\"3","'4","(5","-6","?7","_8","?9","?0",")?","=+",
^
----
cocoa_status_item.m:100:13: warning: instance method
'-discardEventsPassingTest:'
not found (return type defaults to 'id')
[queue discardEventsPassingTest:^BOOL (macdrv_event* event){
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
----
imgfactory.c:715:88: warning: implicit conversion from enumeration type
'WICBitmapAlphaChannelOption' (aka 'enum WICBitmapAlphaChannelOption') to
different enumeration type 'WICBitmapCreateCacheOption' (aka 'enum
WICBitmapCreateCacheOption') [-Wconversion]
...BitmapImpl_Create(bm.bmWidth, bm.bmHeight, bm.bmWidthBytes, 0, NULL,
&format, option,...
~~~~~~~~~~~~~~~~~
^~~~~~
-----
display.c:225:24: warning: unused function 'create_mode_dict'
[-Wunused-function]
static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode)
^
1 warning generated.
-----
node.c:1620:37: warning: implicit conversion from enumeration type
'xmlElementType' to different enumeration type 'DOMNodeType' (aka
'enum tagDOMNodeType') [-Wconversion]
*domNodeType = This->node.node->type;
~ ~~~~~~~~~~~~~~~~~^~~~
1 warning generated.
-----
locale.c:11344:13: warning: unknown attribute '__force_align_arg_pointer__'
ignored [-Wattributes]
call_locale_facet_vector_dtor(iter->fac, 1);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
locale.c:246:52: note: expanded from macro 'call_locale_facet_vector_dtor'
#define call_locale_facet_vector_dtor(this, flags) CALL_VTBL_FUNC(this, 0, \
^
./cxx.h:269:59: note: expanded from macro 'CALL_VTBL_FUNC'
#define CALL_VTBL_FUNC(this, off, ret, type, args) ((ret (WINAPI*...
^
../../include/windef.h:169:21: note: expanded from macro 'WINAPI'
#define WINAPI __stdcall
^
../../include/msvcrt/crtdefs.h:48:67: note: expanded from macro '__stdcall'
...__attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
-----
mach.c:93:9: warning: 'bootstrap_register' is deprecated
[-Wdeprecated-declarations]
if (bootstrap_register(bp, (char*)wine_get_server_dir(), ...
^
----
warning: Small Fonts 11: missing glyph for char 05b0
----
file.c:2124:49: warning: array index 1 is past the end of the array
(which contains 1 element) [-Warray-bounds]
dir_info->FileName[0] == '.' && dir_info->FileName[1] == ...
^ ~
../../include/winternl.h:495:5: note: array 'FileName' declared here
WCHAR FileName[ANYSIZE_ARRAY];
^
1 warning generated.
----
I omitted same warnings repeated many times.
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |infyquest(a)gmail.com
Resolution|--- |FIXED
Fixed by SHA1| |7a6b00dc25880bd7e8515551b7c
| |3fa7917776eaf
--- Comment #17 from Vijay Kamuju <infyquest(a)gmail.com> ---
fixed by commit
https://source.winehq.org/git/wine.git/commitdiff/7a6b00dc25880bd7e8515551b…
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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--- Comment #120 from Dan Kegel <dank(a)kegel.com> ---
(iirc https://github.com/wxWidgets/wxWidgets was at one time similar to mfc,
don't know how deep that went. Wouldn't be able to use any of it as is, I'm
sure.)
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Artem Vorotnikov <artem(a)vorotnikov.me> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|artem(a)vorotnikov.me |
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--- Comment #119 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
(In reply to Austin English from comment #117)
> (In reply to Aaron Franke from comment #116)
> > Is mfc related to mf?
> >
> > If not, mfc is not implemented at all according to
> > https://www.winehq.org/winapi_stats
> >
> > If so, mf is only 3% implemented which would explain any issues with it.
>
> They're not related. If you read the prior comments, you'll note that this
> is unlikely be to fixed anytime soon if ever. Use the native dll via
> winetricks.
For some applications the native DLL won't work -- for instance using otherwise
open applications on non-x86 systems via winelib.
What would we need to do to at least get started on implementing some of the
MFC API in winelib? Once a template is in place it's just a matter of working
through the missing calls.
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https://bugs.winehq.org/show_bug.cgi?id=657
Timothy Pearson <tpearson(a)raptorengineering.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tpearson@raptorengineering.
| |com
--- Comment #118 from Timothy Pearson <tpearson(a)raptorengineering.com> ---
*** Bug 46722 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=45234
Bug ID: 45234
Summary: TIDAL updater hangs at
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61464
--> https://bugs.winehq.org/attachment.cgi?id=61464
Wine log
The updater downloads and starts the new setup, but that hangs at "Extracting
files from archive" without finishing.
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https://bugs.winehq.org/show_bug.cgi?id=46557
Bug ID: 46557
Summary: Crashed when trying to run Chinese localized version
of Blizzard Battle.net Client
Product: Wine-staging
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiaxun.yang(a)flygoat.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63429
--> https://bugs.winehq.org/attachment.cgi?id=63429
Battlenet crash backtrace
Crashed when trying to run Chinese localized version of Blizzard Battle.net
Client.
The binary can be obtained from this link.
https://www.battlenet.com.cn/download/getInstaller?os=win&installer=Battle.…
The backtrace is attached.
Please take a look.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46642
Bug ID: 46642
Summary: Anno 1404 graphical glitch, 4.1 regression
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hnpohl(a)gmail.com
Distribution: ---
Created attachment 63560
--> https://bugs.winehq.org/attachment.cgi?id=63560
screenshot
A screenshot of the glitch is attached. I did a "quick" bisect:
commit 9a1d0797937f39ef2296e1d34b095b29ae848c20
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Mon Jan 28 23:09:15 2019 -0600
wined3d: Store render states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46566
Bug ID: 46566
Summary: Unity games fail to start with wine 4.0
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Unity games fail to start with wine 4.0-rc7 or Wine 4.0 stable, but they run
with wine 3.21-staging without any problem.
I use DXVK 0.96 BTW, but I don't think that this issue is related to DXVK,
because not all the games that I tested are DX11, some of them are DX9. In
addition, DX11 games that aren't unity games runs without any problem.
The list of unity games that I tried:
Cuphead
Distance
Life is Strange
Ori and The Blind Forest - Definitive Edition
The error that I get:
0009:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0009:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0009:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
wine: Call from 0x7bc53259 to unimplemented function
vulkan-1.dll.vkGetInstanceProcAddr, aborting
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https://bugs.winehq.org/show_bug.cgi?id=44395
Bug ID: 44395
Summary: Nvidia 384.111 page fault on write access to
0x7c002fd4 in 32-bit code Beyond Good and Evil
(others?)
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created attachment 60313
--> https://bugs.winehq.org/attachment.cgi?id=60313
Wine 3.0rc6 Geforce GT620 AMD 9950BE Beyond Good and Evil 32-bit prefix
Unhandled exception: page fault on write access to 0x7c002fd4 in 32-bit code.
Reproducible on multiple CPU/GPU architectures using Nvidia 384.111 Proprietary
drivers. No crash with Nouveau on same hardware.
Logs naming convention e.g.: w3rc6_gtx1060m_i7-7700hq_bgeubi32
Wine version_gpu_cpu_game/provider/wine prefix
Wine 3.0rc6 on GeForce GTX 1060 mobile, Intel i7-7700hq, Beyond Good and Evil
from Ubisoft, 32 bit wine prefix.
Tested on Wine Stable 3.0, Wine Devel 3.0rc6 from WineHQ Ubuntu Artful for
17.10 64-bit, with clean wine prefix (both 32 and 64 bit) on four computers.
Computers using open-source Nouveau (default) work fine.
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https://bugs.winehq.org/show_bug.cgi?id=46556
Bug ID: 46556
Summary: FINAL FANTASY XI and FFXiPadConfig.exe utility no
longer detect Logitech F710 via (emulated)
DirectInput; under XInput, detects Axes 5 and 6 as
buttons
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: emegas(a)vecanti.org
Distribution: ---
Created attachment 63427
--> https://bugs.winehq.org/attachment.cgi?id=63427
Backtrace
When using a method to change areas that involves an NPC or non-player object,
there is an high chance that FINAL FANTASY XI will crash directly after the
menus load in the new area--always immediately after the "== Area: [name] =="
identifier is displayed in the log--before the player or NPCs have a chance to
load into the map. (Restarting the game afterwards will always load the new
area successfully.)
Home Points, Survival Guides, the Mog Garden NPCs in front of the entrances to
the Western Adoulin and Eastern Adoulin Rent-a-Rooms, Waypoints and
Proto-Waypoints, and using a Warp Ring (thus opening up the likelihood that
_any_ type of magical or item-triggered area change can cause it) all appear to
cause the crash.
On the other hand, changing areas via "zone lines" (walking between them), the
"Button" in Ru'Lude Gardens and changing areas from within a Mog House do not
_not_ seem to cause the crash.
Probably the easiest way to repro this is to use a Home Point to change
between different Home Points within the same city until the crash is seen (ex.
Bastok Mines #1 -> Bastok Markets #1 -> Port Bastok #1 -> repeat).
Tested and confirmed in both 4.0 release and wine-4.0-251-g7003ba44892
(vanilla and staging). The debug information attached is from
wine-4.0-251-g7003ba44892 (vanilla).
(Tested on Gentoo Linux kernel 4.20.5 with nvidia-drivers 415.27)
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https://bugs.winehq.org/show_bug.cgi?id=46574
Bug ID: 46574
Summary: Drobo NAS controll software Only black windows opens
and it crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edmundzed(a)gmail.com
Distribution: ---
Created attachment 63450
--> https://bugs.winehq.org/attachment.cgi?id=63450
Program error details
https://www.drobo.com/drobo-downloads-2/
The control software needed for Drobo NAS crashed immediately.
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https://bugs.winehq.org/show_bug.cgi?id=46716
Bug ID: 46716
Summary: utherverse client : crash when loading and installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: www.max87@yahoo.fr
Distribution: ---
Created attachment 63684
--> https://bugs.winehq.org/attachment.cgi?id=63684
report generate by wine on the crash
When i lunch the application client Uhterverse i got a bug report from wine and
the loading of the client is stopped
I tryed a reinstall of the client and it done the same a bug appared but the
installation finished
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https://bugs.winehq.org/show_bug.cgi?id=45570
Bug ID: 45570
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, incorrect implementation of
LdrInitializeThunk)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects LdrInitialize thunk to be called whenever a new thread is
created and that the first argument is the CONTEXT for the thread. Furthermore,
it expects that %eax will contain the thread's entry point.
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https://bugs.winehq.org/show_bug.cgi?id=43393
Bug ID: 43393
Summary: Eagle 8 crash on startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Eagle 8.2.2 by Auto desk (found in
https://www.autodesk.com/products/eagle/free-download) crash on startup with
the error:
"The programa eagle.exe has encoutered a serious problem and needs to close. We
are sorry for the inconvenience.
This can be cause by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this
application."
The Wine log is:
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x65000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x61000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2a0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x39d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3cd0000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3d10000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4390000)
fixme:win:EnumDisplayDevicesW ((null),0,0x23eb10,0x00000000), stub!
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4510000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x44f0000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4670000)
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0xf9f630,
0x34d97a0, 0x35ada48) stub.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, (nil) 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 (nil) 0x23f4a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, 0x4051f90 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 0x4051f90 0x23f4a8)
returning a dummy value (current locale)
fixme:winsock:WSALookupServiceBeginW (0x23f070 0x00000ff0 0x23f068) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x23f370, overlapped 0x4053040): stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ebe0,0x00000000), stub!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:ntdll:EtwRegisterTraceGuidsW (0xfcf3c0, 0x35ae7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x34d9838, (null), (null),
0x35ae7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:SetFileCompletionNotificationModes 0x240 1 - stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aad3e0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aace60 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aacfa0 1 C) semi-stub
[0719/123943:FATAL:raw_channel_win.cc(589)] Check failed:
g_vista_or_higher_functions.Get().SetFileCompletionNotificationModes(
handle_.get().handle, FILE_SKIP_COMPLETION_PORT_ON_SUCCESS).
wine: Unhandled exception 0x80000003 in thread 3f at address 0xfc03aa (thread
003f), starting debugger...
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x540000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb30000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb60000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger ((nil))
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x180ccf630, 0x1832097a0, 0x1832dda48) stub.
fixme:ntdll:EtwRegisterTraceGuidsW (0x180cff3c0, 0x1832de7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x183209838, (null), (null),
0x1832de7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:gdi:GdiInitializeLanguagePack stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
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http://bugs.winehq.org/show_bug.cgi?id=30123
Bug #: 30123
Summary: Mouse pointer is confined in a box lesser than the
full screen
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kol(a)MV8660.spb.edu
Classification: Unclassified
Running TES5:Skyrim on the old system without Xinput2 support and
on the modern Fedora 16 (but not on Ubuntu) under Wine 1.3.21
or later versions exhibits the "inertial mouse" bug described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=24749
: after changing the direction of mouse movement the look continues
to move in the old direction for some time.
Since Wine 1.4-rc1 the old "inertial mouse" bug goes away but
it is replaced by the new "clip" bug. The old bug appeared to be
caused by the next strings in the dinput_mouse_hook() function
in "dlls/dinput/mouse.c":
if (This->clipped) pt = This->mapped_center;
else GetCursorPos(&pt);
which have been changed to
GetCursorPos(&pt);
in Wine 1.4-rc1. With new versions of Wine the mouse pointer is
confined to some box lesser than the full screen. The behaviour
of mouse depends on the "HKCU\Software\Wine\X11 Driver\GrabPointer"
key. When it is set to "Y", the pointer is strictly confined to
a box in game and in menus, when the key is set to "N", the pointer
moves free in menus but mouse look in game is free within some
limits and becomes very slow beyond these limits. It is similar
to Bug#6971 but setting "MouseWarpOverride" to "force" does not
change the mouse movement.
I experimentally found a simple "patch" to workaround:
in the function warp_check() in "dlls/dinput/mouse.c" file
the last operator "This->clipped = ..." has to be commented
out and "This->clipped = FALSE;" has to be inserted in place of.
I do not know how it work but it makes the mouse look correct in
Skyrim on my Fedora 10 system and, as far as I can see, does not
break other games at least in fullscreen mode.
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https://bugs.winehq.org/show_bug.cgi?id=43121
Bug ID: 43121
Summary: Game crashes during DLL load if sound is enabled
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 58325
--> https://bugs.winehq.org/attachment.cgi?id=58325
Logs and winedump of DLL
I have a game that uses DirectSound. It tries to load a DLL on new game and it
succeeds if sound=disabled but with alsa or pulse program crashes in
loader.c:tls_alloc_slot. The problem is that the .reloc information in DLL is
corrupt. There are multiple entries for the same page, so what wine does is to
"relocate twice".
Game works with sound using a modified DLL where section size is changed to
remove duplicates. Windows 7 and Windows 8.1 both work with original DLL and
don't need compatibility mode.
Attached are logs with and without sound and winedump output.
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https://bugs.winehq.org/show_bug.cgi?id=42488
Bug ID: 42488
Summary: Accordance main window contents does not display well
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 57354
--> https://bugs.winehq.org/attachment.cgi?id=57354
screenshot
See attached screenshot, you can see in this image the contents of the main
window is incomplete. It flickers around as i move the mouse around and click
and drag making the application unusable.
Original bug is here:
https://bugs.winehq.org/show_bug.cgi?id=42466
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https://bugs.winehq.org/show_bug.cgi?id=46696
Bug ID: 46696
Summary: Feature Request: Define PE CPU type for 64-bit PowerPC
systems
Product: Wine
Version: 4.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Existing PowerPC support in Wine revolves around legacy 32-bit big endian
systems using PE CPU type number 20. 64-bit little endian systems should
probably receive their own CPU type number to avoid crashes trying to run a
32-bit BE binary on 64-bit LE systems and vice versa.
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https://bugs.winehq.org/show_bug.cgi?id=1719
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
Fixed by SHA1| |73b50a24e79b43536364a81d7de
| |263151068cfc1
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #35 from Zebediah Figura <z.figura12(a)gmail.com> ---
Right, in as much as this bug is/became "minimized windows are 3.1-style icons
instead of modern titlebars", this was fixed by the sequence of commits ending
in
<https://source.winehq.org/git/wine.git/commitdiff/73b50a24e79b43536364a81d7…>.
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https://bugs.winehq.org/show_bug.cgi?id=46091
Bug ID: 46091
Summary: RPG Maker game Deltarune plays at too high a
framerate, impacting game speed
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 62719
--> https://bugs.winehq.org/attachment.cgi?id=62719
The output of DELTARUNE.exe
Deltarune, a new RPG Maker game from the creator of Undertale, has a demo out.
Currently if you try to play it in Wine, the game speed is too fast, due to
being tied to frame rate. This affects movement, sound effects, and music. This
is noted by a couple tests here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37341&iTestin…
To play the game normally, you can use libstrangle to limit the game's
framerate to 30 fps.
https://gitlab.com/torkel104/libstrangle
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https://bugs.winehq.org/show_bug.cgi?id=1719
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #34 from Vijay Kamuju <infyquest(a)gmail.com> ---
It seems this is fixed wine 4.2+
Please test again
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https://bugs.winehq.org/show_bug.cgi?id=46693
Bug ID: 46693
Summary: valgrind shows an invalid read in ntdll/tests/file.c
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==22797== Invalid read of size 1
==22797== at 0x7BC92413: virtual_check_buffer_for_write (virtual.c:2274)
==22797== by 0x7BC47536: NtFlushBuffersFile (file.c:3316)
==22797== by 0x4A9CD25: test_flush_buffers_file (file.c:4705)
==22797== by 0x4AAC361: func_file (file.c:4797)
==22797== by 0x4AF5941: run_test (test.h:617)
==22797== by 0x4AF637F: main (test.h:701)
==22797== Address 0xdeadbeaf is on thread 1's stack
==22797==
==22797== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 6 from 6)
==22797==
==22797== 1 errors in context 1 of 1:
==22797== Invalid read of size 1
==22797== at 0x7BC92413: virtual_check_buffer_for_write (virtual.c:2274)
==22797== by 0x7BC47536: NtFlushBuffersFile (file.c:3316)
==22797== by 0x4A9CD25: test_flush_buffers_file (file.c:4705)
==22797== by 0x4AAC361: func_file (file.c:4797)
==22797== by 0x4AF5941: run_test (test.h:617)
==22797== by 0x4AF637F: main (test.h:701)
==22797== Address 0xdeadbeaf is on thread 1's stack
==22797==
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https://bugs.winehq.org/show_bug.cgi?id=43374
Bug ID: 43374
Summary: valgrind shows an invalid read in
dlls/mshtml/tests/script.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==28896== Invalid read of size 2
==28896== at 0x5678C6D: DispCallFunc (typelib.c:6674)
==28896== by 0x680D479: invoke_builtin_function (dispex.c:1123)
==28896== by 0x680D763: function_invoke (dispex.c:1174)
==28896== by 0x680DA11: invoke_builtin_prop (dispex.c:1242)
==28896== by 0x680E964: DispatchEx_InvokeEx (dispex.c:1533)
==28896== by 0x16AC9205: IDispatchEx_InvokeEx (dispex.h:318)
==28896== by 0x16AC9205: disp_call (???:0)
==28896== by 0x16ACC7DF: exprval_call (engine.c:328)
==28896== by 0x16ACF402: interp_call_member (engine.c:1213)
==28896== by 0x16AD482D: enter_bytecode (engine.c:2787)
==28896== by 0x16AD5533: exec_source (engine.c:3040)
==28896== by 0x16AD7CF0: invoke_source (function.c:257)
==28896== by 0x16AD8152: Function_invoke (function.c:350)
==28896== by 0x16AC69A2: invoke_prop_func (dispex.c:383)
==28896== by 0x16AC7C70: DispatchEx_InvokeEx (dispex.c:684)
==28896== by 0x6856620: IDispatchEx_InvokeEx (dispex.h:318)
==28896== by 0x6856620: call_disp_func (???:0)
==28896== by 0x6856A51: call_event_handlers (htmlevent.c:961)
==28896== by 0x685748B: fire_event_obj (htmlevent.c:1095)
==28896== by 0x6857AC4: fire_event (htmlevent.c:1204)
==28896== by 0x68CD65F: handle_load (nsevents.c:282)
==28896== by 0x6B18A8A8: ???
==28896== Address 0x7869d20 is 0 bytes after a recently re-allocated block of
size 0 alloc'd
==28896== at 0x7BC51061: notify_alloc (heap.c:254)
==28896== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==28896== by 0x6809E6F: heap_alloc (mshtml_private.h:1168)
==28896== by 0x680A6FF: add_func_info (dispex.c:277)
==28896== by 0x680ABD4: process_interface (dispex.c:354)
==28896== by 0x680AEE5: preprocess_dispex_data (dispex.c:419)
==28896== by 0x680F3CA: init_dispex_with_compat_mode (dispex.c:1776)
==28896== by 0x68E753F: init_dispex (mshtml_private.h:334)
==28896== by 0x68EA736: OmNavigator_Create (omnavigator.c:1088)
==28896== by 0x68AA791: HTMLWindow2_get_navigator (htmlwindow.c:920)
==28896== by 0x4A9EAFF: IHTMLWindow2_get_navigator (mshtml.h:38483)
==28896== by 0x4A9EAFF: test_script_run (???:0)
==28896== by 0x4A9F739: ActiveScriptParse_ParseScriptText (script.c:2472)
==28896== by 0x68FEBE6: IActiveScriptParse32_ParseScriptText
(activscp.h:1126)
==28896== by 0x68FEBE6: parse_elem_text (???:0)
==28896== by 0x68FF823: parse_inline_script (script.c:1103)
==28896== by 0x68FFA7A: parse_script_elem (script.c:1142)
==28896== by 0x69001FF: doc_insert_script (script.c:1285)
==28896== by 0x68B9905: run_insert_script (mutation.c:349)
==28896== by 0x68BA1B0: nsRunnable_Run (mutation.c:532)
==28896== by 0x6A83E0A0: ???
==28896== by 0x68BAEB0: nsDocumentObserver_AttemptToExecuteScript
(mutation.c:817)
==28896==
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https://bugs.winehq.org/show_bug.cgi?id=46692
Bug ID: 46692
Summary: valgrind shows several invalid frees in
rpcrt4/tests/server.c
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
For example:
==3664== 1 errors in context 1 of 15:
==3664== Thread 6:
==3664== Invalid free() / delete / delete[] / realloc()
==3664== at 0x7BC48AEE: notify_free (heap.c:268)
==3664== by 0x7BC4B68D: RtlFreeHeap (heap.c:1772)
==3664== by 0x4A95E0E: MIDL_user_free (server.c:287)
==3664== by 0x541F5C2: NdrFree (ndr_marshall.c:463)
==3664== by 0x54246C3: PointerFree (ndr_marshall.c:1171)
==3664== by 0x5424761: NdrPointerFree (ndr_marshall.c:1649)
==3664== by 0x542EF28: call_freer (ndr_stubless.c:148)
==3664== by 0x5430110: stub_do_args (ndr_stubless.c:1214)
==3664== by 0x5431C9B: NdrStubCall2 (ndr_stubless.c:1502)
==3664== by 0x5431DB5: NdrServerCall2 (ndr_stubless.c:1539)
==3664== by 0x5440612: process_request_packet (rpc_server.c:439)
==3664== by 0x5441615: RPCRT4_process_packet (rpc_server.c:517)
==3664== by 0x54416A6: RPCRT4_worker_thread (rpc_server.c:539)
==3664== by 0x7BC858C7: process_rtl_work_item (threadpool.c:349)
==3664== by 0x7BC86E2B: threadpool_worker_proc (threadpool.c:2126)
==3664== by 0x7BC785A3: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==3664== by 0x7BC7BA7E: call_thread_func (signal_i386.c:2701)
==3664== by 0x7BC78595: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==3664== Address 0x4ac14dc is in a r-x mapped file
/home/austin/wine-valgrind/dlls/rpcrt4/tests/rpcrt4_test.exe.so segment
==3664==
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https://bugs.winehq.org/show_bug.cgi?id=42667
Bug ID: 42667
Summary: Uplay crashes after close
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olze(a)trustserv.de
Distribution: ---
Created attachment 57618
--> https://bugs.winehq.org/attachment.cgi?id=57618
The error output
I installed uplay and started it. Then i installed Tom Clancys Ghost Recon
Wildlands. I closed uplay. Now i can not start it anymore. I always get an
error saying uplay crashed and a crash dump will be generated.
Could be related to https://bugs.winehq.org/show_bug.cgi?id=39870
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https://bugs.winehq.org/show_bug.cgi?id=46690
Bug ID: 46690
Summary: kernel32/tests/thread.c shows an invalid read
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so thread && touch thread.ok
thread.c:346: Tests skipped: child process wasn't mapped at same address, so
can't do CreateRemoteThread tests.
==24607== Thread 2:
==24607== Invalid read of size 1
==24607== at 0x7B46DCFA: lstrlenA (string.c:194)
==24607== by 0x4B4B133: threadFunc1 (thread.c:235)
==24607== by 0x7BC785A3: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==24607== by 0x7BC7BA7E: call_thread_func (signal_i386.c:2701)
==24607== by 0x7BC78595: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==24607== Address 0xdeadbeef is on thread 1's stack
==24607==
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https://bugs.winehq.org/show_bug.cgi?id=46689
Bug ID: 46689
Summary: kernel32/tests/locale.c shows an invalid write
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so locale && touch locale.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==21972== Invalid write of size 2
==21972== at 0x7B4818FB: wine_decompose (decompose.c:2218)
==21972== by 0x7B48197A: wine_decompose (decompose.c:2234)
==21972== by 0x7B480447: wine_decompose_string (normalize.c:100)
==21972== by 0x7B451617: NormalizeString (locale.c:5403)
==21972== by 0x4AF1149: test_NormalizeString (locale.c:5770)
==21972== by 0x4B07EBC: func_locale (locale.c:6021)
==21972== by 0x4B7172E: run_test (test.h:617)
==21972== by 0x4B7216C: main (test.h:701)
==21972== Address 0x494107c is 0 bytes after a recently re-allocated block of
size 4 alloc'd
==21972== at 0x7BC48A83: notify_alloc (heap.c:260)
==21972== by 0x7BC4BFA7: RtlAllocateHeap (heap.c:1726)
==21972== by 0x7B4433F8: HeapAlloc (heap.c:271)
==21972== by 0x7B44AB49: heap_realloc (heap.h:40)
==21972== by 0x7B4515F7: NormalizeString (locale.c:5396)
==21972== by 0x4AF1149: test_NormalizeString (locale.c:5770)
==21972== by 0x4B07EBC: func_locale (locale.c:6021)
==21972== by 0x4B7172E: run_test (test.h:617)
==21972== by 0x4B7216C: main (test.h:701)
==21972==
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https://bugs.winehq.org/show_bug.cgi?id=46688
Bug ID: 46688
Summary: wmp/tests/media.c: Jump to the invalid address stated
on the next line
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Not sure if this is libmpg123 or wine; but:
../../../tools/runtest -q -P wine -T ../../.. -M wmp.dll -p wmp_test.exe.so
media && touch media.ok
==26940== Jump to the invalid address stated on the next line
==26940== at 0xA4EA930: ??? (in /usr/lib32/libmpg123.so.0.44.8)
==26940== by 0x42932FA: __run_exit_handlers (exit.c:108)
==26940== by 0x42933ED: exit (exit.c:139)
==26940== by 0x7BC61B47: NtTerminateProcess (process.c:91)
==26940== by 0x7BC51274: RtlExitUserProcess (loader.c:3031)
==26940== by 0x7B45C491: ??? (in
/home/austin/wine-valgrind/dlls/kernel32/kernel32.dll.so)
==26940== Address 0xa4ea930 is on thread 1's stack
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