http://bugs.winehq.org/show_bug.cgi?id=35500
Bug ID: 35500
Summary: Adobe Lightroom 4.4 - navigator panel has incorrect
border
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.adobe.com/support/downloads/detail.jsp?ftpI
D=5567
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Classification: Unclassified
The navigator panel has an asymmetric, thin white border, which does not look
at all like the border when running under windows.
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http://bugs.winehq.org/show_bug.cgi?id=35497
Bug ID: 35497
Summary: Adobe Lightroom 4.4 - folder icons disappear on hover
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Classification: Unclassified
When selecting an import source, the folder icons disappear on hover. I get the
following messages on the console when that happens:
fixme:wincodecs:PngDecoder_Block_GetCount 0xd62d678,0x33f668: stub
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http://bugs.winehq.org/show_bug.cgi?id=35517
Bug ID: 35517
Summary: Adobe Lightroom 4.4 - map key is drawn on top of other
windows
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.adobe.com/support/downloads/detail.jsp?ftpI
D=5567
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Classification: Unclassified
Lightroom 4.4. contains a map module, which includes a 'Map key' section which
is drawn as a black area. If I drag another window ( e.g. Firefox ) on top of
Lightroom, the 'Map key' section is drawn on top of the Firefox window.
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https://bugs.winehq.org/show_bug.cgi?id=46415
Bug ID: 46415
Summary: Adobe Lightroom 6.14+: partially invisible images at
1:1 magnification
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ocirne94(a)gmail.com
Distribution: ---
Created attachment 63181
--> https://bugs.winehq.org/attachment.cgi?id=63181
Wine log: opened lightroom on a 20 megapixel image (Develop module), zoomed in
to 1:1 (image disappears), then panned to the visible lower-left region and
closed lightroom.
In Adobe Lightroom 6.14 and newer (tested on 6.14 and 7.5, while 6.0 works
fine) images partially disappear when zoomed to 1:1 magnification in the
Develop module. In fact the lower-left region does not disappear: after zooming
in a region roughly the size of the previous viewport (about 1920x900 in my
case) remains visible; but the image has in fact become larger, so that it is
mostly invisible.
Kubuntu 16.04.5, Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46413
Bug ID: 46413
Summary: Lightroom 6.0+: invisible vertical images with
orientation exif
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ocirne94(a)gmail.com
Distribution: ---
Created attachment 63179
--> https://bugs.winehq.org/attachment.cgi?id=63179
Log of lightroom 6.0 run: program was opened in Library view, then two vertical
tagged photos (invisible) were imported, then the program was closed.
In Lightroom 6.0 and newer (tested on 6.0, 6.14 and 7.5), vertical photos which
include an orientation exif tag are completely invisible, both in the
thumbnails of the Library module and as full-size images in the Develop module.
In the Develop module clicking on the image (which toggles between zoom-to-fit
and 1:1 view) briefly shows a row of colored pixels at the top of the image, as
if all the image was compressed to a 1-pixel horizontal row. Removing all the
exif and then manually rotating the photo by 90 degrees makes the photo visible
again.
Kubuntu 16.04.5, Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46414
Bug ID: 46414
Summary: Lightroom 6.0+: image thumbnails and previews are
badly cropped
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ocirne94(a)gmail.com
Distribution: ---
Created attachment 63180
--> https://bugs.winehq.org/attachment.cgi?id=63180
Log of lightroom 6.0 run: program was opened in Library view, then two photos
were imported (cropped thumbnails), then the program was closed.
On Adobe Lightroom 6.0 and newer (tested on 6.0, 6.14 and 7.5) image previews
and thumbnails are cropped, both in the Library grid view and in the navigator
panel of the Develop module. The crop seems to be affected by the image
geometry. The crop only affects at most two sides of an image (for example
bottom and left), as if a viewport was too small for an image with only one
angle correctly placed.
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https://bugs.winehq.org/show_bug.cgi?id=40082
Bug ID: 40082
Summary: Adobe Audition 1.5 Multi-Channel Encoder doesn't sound
into Ubuntu 15.10
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
Created attachment 53564
--> https://bugs.winehq.org/attachment.cgi?id=53564
The Adobe Audition 1.5 Multi-Channel Encoder. The shown channels don't sound.
Adobe Audition 1.5 was (and still is) a very, very good audio recording,
edition and post-production software.
It runs so fine under WineHQ 1.9.2, into Ubuntu 15.10.
BUT... When we use the Multi-Channel Encoder tool (the tool which lets us to
send the individual tracks to an specific output audio channel), we can not to
hear the surround components (Center, Left Surround, Right Surround and Low
Frecuency Channels).
However, the final result audio file will have all the components (stereo and
surround) and all of them will be heard on any multi-channel audio player (like
GnomePlayer).
The problem is ONLY with the real direct sound which is supposed audible into
the multi-channel mixdown.
Maybe a surround audio issue with Wine? ??? I don't know.
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http://bugs.winehq.org/show_bug.cgi?id=30239
Bug #: 30239
Summary: Adobe Photoshop CS6 beta installer "failed to
initialize"
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Downloaded
http://labsdownload.adobe.com/pub/labs/photoshopcs6/photoshopcs6_p1_win_032…
unzipped, ran Set-up.exe
Log shows
...
Exiting Installer with Code: 0
...
trace:text:X11DRV_GetTextExtentExPoint L"I" 1
trace:text:X11DRV_GetTextExtentExPoint L"n" 1
trace:text:X11DRV_GetTextExtentExPoint L"s" 1
trace:text:X11DRV_GetTextExtentExPoint L"t" 1
trace:text:X11DRV_GetTextExtentExPoint L"a" 1
trace:text:X11DRV_GetTextExtentExPoint L"l" 1
trace:text:X11DRV_GetTextExtentExPoint L"l" 1
trace:text:X11DRV_GetTextExtentExPoint L"e" 1
trace:text:X11DRV_GetTextExtentExPoint L"r" 1
trace:text:X11DRV_GetTextExtentExPoint L" " 1
trace:text:X11DRV_GetTextExtentExPoint L"f" 1
trace:text:X11DRV_GetTextExtentExPoint L"a" 1
trace:text:X11DRV_GetTextExtentExPoint L"i" 1
trace:text:X11DRV_GetTextExtentExPoint L"l" 1
trace:text:X11DRV_GetTextExtentExPoint L"e" 1
trace:text:X11DRV_GetTextExtentExPoint L"d" 1
(+relay shows that message whole,
0028:Call gdi32.GetTextExtentPoint32W(00000438,01fdd2e0 L"Installer failed to
initialize. This could be due to a missing file.",00000001,0033cfc4)
ret=00d2caaa )
The log also shows a fair bit of XML, so I tried "winetricks msxml3",
and it got further.
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http://bugs.winehq.org/show_bug.cgi?id=15572
Summary: Adobe Photoshop CS3 z-order problems
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Photoshop CS3, when run with native gdiplus, looks not so bad.
However, the grey frame just inside the window border
always appears on top. Thus when you choose
"Help / Photoshop Online", a nice Firefox window shows up,
but it's partly obscured by the grey frame.
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http://bugs.winehq.org/show_bug.cgi?id=18048
Summary: Acrobat Pro 8 Crashes on Stick Note Open
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave(a)higherform.com
Created an attachment (id=20438)
--> (http://bugs.winehq.org/attachment.cgi?id=20438)
Stdout log of crash due to mouseover sticky note
Multiple potentially related issues:
- Insert Text comments, sticky notes, etc popups do not display text or allow
selecting of contents
- Often, when mousing over the icon for a sticky note, application will
segfault (see stdout log attached)
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http://bugs.winehq.org/show_bug.cgi?id=29249
Bug #: 29249
Summary: iexplore fails to load ftp.adobe.com
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 37819
--> http://bugs.winehq.org/attachment.cgi?id=37819
Terminal output (builtin iexplore)
Running "wine iexplore ftp.adobe.com" gives only a blank page. Workaround:
winetricks wininet
It doesn't work in IE8, either: it only shows "Internet Explorer cannot display
the webpage" unless I use WINEDLLOVERRIDES=wininet=n.
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https://bugs.winehq.org/show_bug.cgi?id=40548
Bug ID: 40548
Summary: AfterEffects CS6 requires msxml3 to complete
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54379
--> https://bugs.winehq.org/attachment.cgi?id=54379
screenshot of installation failure
wine 1.9.7, fresh 64-bit prefix, Windows 7
AE CS6 downloaded from
https://helpx.adobe.com/x-productkb/policy-pricing/cs6-product-downloads.ht…
Installer starts to extract the files, then starts initialising itself. At
about 70% it stops with the following message:
'Your installation encountered errors.
Installer failed to initialize. This could be due to a missing file'.
Wiping the installation and running `winetricks msxml3` before the installer
allow the installer to initialise.
The terminal output without msxml3:
fixme:thread:GetThreadPreferredUILanguages 52, 0x33dfa4, 0x33e014 0x33dfac
fixme:console:AttachConsole stub ffffffff
fixme:wuapi:update_installer_get_IsBusy
fixme:wuapi:update_installer_get_RebootRequiredBeforeInstallation
fixme:shell:InitNetworkAddressControl stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:nls:GetUserPreferredUILanguages stub: 8 0x33d310 (nil) 0x33d314
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
fixme:imm:ImmReleaseContext (0x90084, 0x1f8ef18): stub
The terminal output with msxml3 ( until the installed is initialised ):
fixme:thread:GetThreadPreferredUILanguages 52, 0x33dfa4, 0x33e014 0x33dfac
fixme:console:AttachConsole stub ffffffff
fixme:wuapi:update_installer_get_IsBusy
fixme:wuapi:update_installer_get_RebootRequiredBeforeInstallation
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:nls:GetUserPreferredUILanguages stub: 8 0x33d310 (nil) 0x33d314
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcc0 4 stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml3.dll"
err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f5078f32-c551-11d3-89b9-0000f81fe221}
could be created for context 0x17
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x30d0fd0, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x30812b8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
fixme:imm:ImmReleaseContext (0x90084, 0x4f9e250): stub
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http://bugs.winehq.org/show_bug.cgi?id=22160
Summary: The Sims 3: Sims3Launcher.exe doesn't show web site
when started second time
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27037)
--> (http://bugs.winehq.org/attachment.cgi?id=27037)
Image showing the problem
Steps to reproduce:
1) install The Sims3
2) start Sims3Launcher.exe
3) Sims3Launcher.exe looks like in upper image in attachment.
2) close Sims3Launcher.exe
5) start Sims3Launcher.exe
6) Sims3Launcher.exe looks like in lower image in attachment.
Behaviour:
Sims3Lanucher.exe looks like in lower image
Expected behaviour:
Sims3Lanucher.exe should look like in upper image
An workaround is to change "FirstRun"=dword:00000000 to
"FirstRun"=dword:00000001
in user.reg under [Software\\Electronic Arts\\Sims 3\\Launcher\\Settings]
before every start of Sims3Launcher.exe
Additional info:
I'm using wine-1.1.41-72-ge9be1b4 on Fedora 12 32 bit.
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http://bugs.winehq.org/show_bug.cgi?id=18517
Summary: Tablet pen pressure or eraser (wacom tablet) are not
working in Photoshop CS 4
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
Tested with both version of CS:
CS4:
pen pressure is not recognized , nor reversing the pen to use eraser
CS2:
pressure and eraser work and are recognized correctly
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http://bugs.winehq.org/show_bug.cgi?id=13664
Summary: dogfood: Disabled Buttons are complete gray in Adobe
Reader 3.x (16-Bit)
Product: Wine
Version: 1.0-rc3
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12388
OS/Version: Linux
Status: NEW
Keywords: download, win16
Severity: enhancement
Priority: P5
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Disabled Buttons in the toolbar should be shaded, but they are gray
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http://bugs.winehq.org/show_bug.cgi?id=30665
Bug #: 30665
Summary: Add support for DeletePrinterDriverEx deletion flags
(DPD_DELETE_*)
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered this with "Acrobat 7" tryout installer.
The installer executes a custom action "DeleteDistillerPrinter" to remove any
previous remains of "Adobe PDF Converter" driver.
DPD_DELETE_UNUSED_FILES 0x00000001
DPD_DELETE_SPECIFIC_VERSION 0x00000002
DPD_DELETE_ALL_FILES 0x00000004
First try (DPD_DELETE_UNUSED_FILES | DPD_DELETE_ALL_FILES):
--- snip ---
0025:trace:msi:HANDLE_CustomType1 Calling function L"DeleteDistillerPrinter"
from L"C:\\users\\focht\\Temp\\msiba95.tmp"
...
0037:trace:msi:ACTION_CallDllFunction calling L"DeleteDistillerPrinter"
...
0037:Call KERNEL32.LoadLibraryA(004d9d1c "winspool.drv") ret=004d4c0e
0037:Ret KERNEL32.LoadLibraryA() retval=f7460000 ret=004d4c0e
0037:Call KERNEL32.GetProcAddress(f7460000,004d9d04 "DeletePrinterDriverExA")
ret=004d4c2a
0037:Ret KERNEL32.GetProcAddress() retval=f74653e4 ret=004d4c2a
0037:Call winspool.drv.DeletePrinterDriverExA(00000000,00000000,004d9844 "Adobe
PDF Converter",00000005,00000000) ret=004d4c36
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be704,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
5 0
0037:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 5 - unsupported
...
0037:Ret winspool.drv.DeletePrinterDriverExA() retval=00000000 ret=004d4c36
0037:Call KERNEL32.FreeLibrary(f7460000) ret=004d4c44
0037:Ret KERNEL32.FreeLibrary() retval=00000001 ret=004d4c44
...
--- snip ---
Second try (DPD_DELETE_UNUSED_FILES):
--- snip ---
0037:Call winspool.drv.DeletePrinterDriverExA(00000000,00000000,004d9844 "Adobe
PDF Converter",00000001,00000000) ret=004d4c52
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be714,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
1 0
0037:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 1 - unsupported
...
0037:Ret winspool.drv.DeletePrinterDriverExA() retval=00000000 ret=004d4c52
--- snip ---
Third try, "fallback" (empty deletion flags):
--- snip ---
0037:Call winspool.drv.DeletePrinterDriverA(00000000,00000000,004d9844 "Adobe
PDF Converter") ret=004d4c65
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be704,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
0 0
0037:trace:winspool:WINSPOOL_OpenDriverReg ((null))
0037:trace:winspool:validate_envW testing (null)
...
0037:trace:winspool:validate_envW using 0xf748902c: L"Windows NT x86"
...
0037:Call advapi32.RegCreateKeyW(80000002,00d85ae8
L"System\\CurrentControlSet\\control\\Print\\Environments\\Windows NT
x86\\Drivers\\Version-3",015be634) ret=f746ebca
0037:Ret advapi32.RegCreateKeyW() retval=00000000 ret=f746ebca
0037:Call ntdll.RtlFreeHeap(00110000,00000000,00d85ae8) ret=f746ebf4
0037:Ret ntdll.RtlFreeHeap() retval=00000001 ret=f746ebf4
0037:Call advapi32.RegDeleteTreeW(00000104,00d85ab8 L"Adobe PDF Converter")
ret=f747c98a
0037:Ret advapi32.RegDeleteTreeW() retval=00000002 ret=f747c98a
0037:Call advapi32.RegCloseKey(00000104) ret=f747c9a3
0037:Ret advapi32.RegCloseKey() retval=00000000 ret=f747c9a3
...
0037:Ret winspool.drv.DeletePrinterDriverA() retval=00000000 ret=004d4c65
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd183546%28v=vs.85%…
--- quote ---
dwDeleteFlag [in]
The options for deleting files and versions of the driver. This parameter
can be one or more of the following values.
Value Meaning
DPD_DELETE_SPECIFIC_VERSION
Deletes the version specified in dwVersionFlag. This does not ensure that
the driver will be removed from the list of supported drivers for the server.
DPD_DELETE_UNUSED_FILES
Removes any unused driver files.
DPD_DELETE_ALL_FILES
Deletes the driver only if all its associated files can be removed. The
delete operation fails if any of the driver's files are being used by some
other installed driver.
If DPD_DELETE_SPECIFIC_VERSION is not specified, the function deletes all
versions of the driver if none of them is in use. If neither
DPD_DELETE_UNUSED_FILES nor DPD_DELETE_ALL_FILES is specified, the function
does not delete driver files.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/7508a5d4b2d5246ea9c19afd734274d1…
--- snip ---
6626 BOOL WINAPI DeletePrinterDriverExW( LPWSTR pName, LPWSTR pEnvironment,
6627 LPWSTR pDriverName, DWORD dwDeleteFlag, DWORD dwVersionFlag)
6628 {
6629 HKEY hkey_drivers;
6630 BOOL ret = FALSE;
6631
6632 TRACE("%s %s %s %x %x\n", debugstr_w(pName), debugstr_w(pEnvironment),
6633 debugstr_w(pDriverName), dwDeleteFlag, dwVersionFlag);
6634
6635 if(pName && pName[0])
6636 {
6637 FIXME("pName = %s - unsupported\n", debugstr_w(pName));
6638 SetLastError(ERROR_INVALID_PARAMETER);
6639 return FALSE;
6640 }
6641
6642 if(dwDeleteFlag)
6643 {
6644 FIXME("dwDeleteFlag = %x - unsupported\n", dwDeleteFlag);
6645 SetLastError(ERROR_INVALID_PARAMETER);
6646 return FALSE;
6647 }
...
6662 return ret;
6663 }
--- snip ---
There is a page fault after the last call to
winspool.drv.DeletePrinterDriverA() which might be a separate bug.
--- snip ---
0037:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc78e63
ip=7bc78e63 tid=0037
0037:trace:seh:raise_exception info[0]=00000000
0037:trace:seh:raise_exception info[1]=00000000
0037:trace:seh:raise_exception eax=00000000 ebx=7bcbf544 ecx=75e74639
edx=00000000 esi=7ed94da0 edi=00000037
0037:trace:seh:raise_exception ebp=015be478 esp=015be380 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0037:trace:seh:call_stack_handlers calling handler at 0x7bc91c09 code=c0000005
flags=0
0037:trace:seh:__regs_RtlUnwind code=c0000005 flags=2
0037:trace:seh:__regs_RtlUnwind calling handler at 0x7bc76e57 code=c0000005
flags=2
0037:trace:seh:__regs_RtlUnwind handler at 0x7bc76e57 returned 1
0037:trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000
tid=0037
0037:trace:seh:raise_exception info[0]=00000000
0037:trace:seh:raise_exception info[1]=00000000
0037:trace:seh:raise_exception eax=00000000 ebx=7ed46639 ecx=00000000
edx=00000004 esi=7ed94da0 edi=00000037
0037:trace:seh:raise_exception ebp=004d4c65 esp=015be7ec cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010202
...
0037:err:msi:ACTION_CallDllFunction Custom action
(L"C:\\users\\focht\\Temp\\msiba95.tmp":L"DeleteDistillerPrinter") caused a
page fault: c0000005
--- snip ---
$ du -sh AcTR7EFG.exe
116M AcTR7EFG.exe
$ sha1sum AcTR7EFG.exe
4f1ff389ea71f21d624083d65bbe5a74e4760079 AcTR7EFG.exe
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45549
Bug ID: 45549
Summary: Adobe Acrobat Reader DC - Save as Dialogue displays an
empty window
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
I would like to let you know that with latest wine the save as dialogue doesn't
display properly and gives only an empty window.
This has been reported before but no bug has been filed as far as I can see it.
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https://bugs.winehq.org/show_bug.cgi?id=38065
Bug ID: 38065
Summary: Adobe Photoshop CS3 broken appearance
Product: Wine
Version: 1.7.36
Hardware: x86
URL: https://helpx.adobe.com/creative-suite/kb/cs3-product-
downloads.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Other
Created attachment 50709
--> https://bugs.winehq.org/attachment.cgi?id=50709
Adobe Photoshop CS3 under Wine 1.7.36
It's practically impossible to work in Adobe Photoshop CS3 in Wine, because
some toolbars have broken appearance, hints stay forever, the top toolbar
(right under the menu) constantly disappears (becomes totally black).
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https://bugs.winehq.org/show_bug.cgi?id=39751
Bug ID: 39751
Summary: file browser not shown when clicking "show folder" in
Lightroom 5
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p.ixiemotion(a)gmail.com
Distribution: ---
With Lightroom 5.2, when I go to
Edit→Preferences→Presets tab→Show Lightroom Presets folder
nothing happens, except the terminal shows a line like
err:seh:setup_exception_record stack overflow 1968 bytes in thread 001d eip
7bc46d1f esp 00240b80 stack 0x240000-0x241000-0x340000
or
err:seh:setup_exception_record stack overflow 1968 bytes in thread 003f eip
7bc46d1f esp 00240b80 stack 0x240000-0x241000-0x340000
every time I click (the 4-hexit number after "thread" is the only thing that
changes).
Running "winefile" from a terminal does show a browser.
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https://bugs.winehq.org/show_bug.cgi?id=38029
Bug ID: 38029
Summary: Adobe Lightroom 5.7 - Vertical scrollbars are wrongly
set as horizontal in classic window dialogs
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: roland65(a)free.fr
Distribution: ---
Created attachment 50665
--> https://bugs.winehq.org/attachment.cgi?id=50665
Screenshot of the export dialog
In classic window dialogs like Export, Edit Watermarks, Copy Metadata, etc.,
vertical scrollbars are wrongly set as horizontal ones (see attached
screenshot).
This happens whatever native gdiplus and comctl32 are used or not.
To test, compile wine with the Threadpool patch from Marcus Meissner
(https://bugs.winehq.org/show_bug.cgi?id=35192) and set wine version to win7
before installing Lightroom.
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http://bugs.winehq.org/show_bug.cgi?id=11848
Summary: Adobe Acrobat Pro 7 -- Clipboard Viewer does not work
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Window --> Clipboard Viewer produces a pop up message that says:
Could not launch the clipboard.
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http://bugs.winehq.org/show_bug.cgi?id=33744
Bug #: 33744
Summary: The Walking Dead: Survival Instinct freezes after
pressing 'Esc'
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game freezes when pressing 'Esc' while gameplay.
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http://bugs.winehq.org/show_bug.cgi?id=35783
Bug ID: 35783
Summary: Risk of Rain freezes randomly
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
The freezing can happen in game when collecting certain items such as the
healing drone or the infusion.
A reliable way to reproduce this is to open the monster log and click on any
entry.
When the game freezes, the sound and game calculations still continue. It's
just the graphics that freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23993
Summary: Batman: Arkham Asylum demo slow frame rate
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.batmanarkhamasylum.com/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
One has to jump through the following hoops to run the demo (props to
the appdb howto):
wget cdn2.netops.eidosinteractive.com/batmanarkhamasylum/BMDemo_installer.exe
rm -rf .wine
sh winetricks gecko dotnet20
sh winetricks dotnet30
sh winetricks gfw
wine BMDemo_installer.exe
cd .wine/drive_c/users/$USERNAME/My\ Documents
mkdir -p "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
cd "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
wget www.glio.net/UserEngine.ini
wget www.glio.net/UserInput.ini
wget www.glio.net/UserGame.ini
cd ~/.wine/drive_c/Program\ Files/Eidos/Batman\ Arkham\ Asylum\ Demo/
wine Binaries/ShippingPC-BmGame.exe
The game runs, but slowly (on my e8400, it ran at 10-20fps at the default
settings during the initial combat scene).
http://news.cnet.com/8301-17938_105-10355716-1.html
suggests it can do a lot better.
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http://bugs.winehq.org/show_bug.cgi?id=23532
Summary: wine needs an xlive.dll implementation
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.microsoft.com/games/en-us/live/Pages/livela
unch.aspx
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a huge priority, of course...I'll stub it after 1.2.
Needed for several games, e.g., Fallout 3.
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http://bugs.winehq.org/show_bug.cgi?id=32738
Bug #: 32738
Summary: Batman: Arkham Asylum Demo fails early with wine-mono
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://store.steampowered.com/app/35140/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: andrey.goosev(a)gmail.com, madewokherd(a)gmail.com
Classification: Unclassified
Noticed while looking at bug 32685. If you install the demo with steam, it just
fails very early with:
Unhandled Exception:
System.NotImplementedException: The requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NotImplementedException: The
requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
if I install dotnet20 with winetricks, it gets further and fails due to
wmiutils.
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https://bugs.winehq.org/show_bug.cgi?id=45077
Bug ID: 45077
Summary: Batman -telltale series rendering errors
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Created attachment 61225
--> https://bugs.winehq.org/attachment.cgi?id=61225
+dxgi,+d3d11, wine-staging-3.6 +patches from bug 41063 (1.4G uncompressed)
After running with patches from bug 41063 plus forwarded
ID3D11DeviceContext1:UpdateSubresource1, the game does not display properly,
seems the graphics are too dark and maybe some textures are missing.
By inspecting logs, the most relevant thing I see is:
"Failed to create wined3d texture"
but there are also shader unhandled modifiers, several
"d3d11:skip_dword_unknown", and other lines that might be relevant
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https://bugs.winehq.org/show_bug.cgi?id=46411
Bug ID: 46411
Summary: MS Office 16 applications crash soon after start
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooforever(a)gmail.com
Distribution: ---
Created attachment 63175
--> https://bugs.winehq.org/attachment.cgi?id=63175
backtrace
Office can be installed using the method described
here:https://appdb.winehq.org/objectManager.php?sClass=version&iId=35527
All the applications launch and seem to work for a few seconds, normally
getting to the new document screen. They then crash with the trace reporting a
C++ exception and this reason at the top of the trace
GetFirmwareEnvironmentVariableW+0x143()
Backtrace attached is from launching Word.
Running on 4.18.20-1-Manjaro
Wine version 4.0rc-4 installed from Arch repos
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https://bugs.winehq.org/show_bug.cgi?id=46653
Bug ID: 46653
Summary: Vampyr: hair and beard are partly or fully transparent
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63576
--> https://bugs.winehq.org/attachment.cgi?id=63576
screenshot
Default output:
fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled interpolation
mode 0x3.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
wine-4.1-236-g3fc1180623
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https://bugs.winehq.org/show_bug.cgi?id=37659
Bug ID: 37659
Summary: A Vampyre Story: videos go into infinite loop
Product: Wine
Version: 1.7.31
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=14604
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domen.vrankar(a)gmail.com
Distribution: Ubuntu
Wine version: wine-1.7.31
WineHQ url: https://appdb.winehq.org/objectManager.php?sClass=version&iId=14604
OS: Gnome Ubuntu 14.10
I'm running the game in emulated desktop mode (800x600). Game starts normally
but you have to exit videos by pressing space bar or they go into an infinite
loop. Intro video can be stopped even if it goes into repetition while on the
other hand in-game videos must be terminated before they start repeating
otherwise the game starts running in the background and space bar is no longer
able to terminate the video (probably due to loosing focus).
If video is interrupted soon enough the game works without errors.
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https://bugs.winehq.org/show_bug.cgi?id=45138
Bug ID: 45138
Summary: Wolfenstein (2009) crashes in "Officer's House"
mission
Product: Wine
Version: 3.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 61325
--> https://bugs.winehq.org/attachment.cgi?id=61325
Output of Wine
FreeBSD/amd64 (-current 12.0)
Wine i386 3.7
nvidia-driver-390.48 (GTX 765m)
xorg-server-1.18.4
i3-4.15
12G RAM
1920x1080
===><===
During my hours playing the game, it had no problem at all, could even be rated
platinium if there wasn't that sudden crash in "Officer's House" mission which
completely block me from finishing the game.
I haven't much clue about what is causing that crash but I know that it always
happen in the same part of the mission, just happens randomly (mostly when
starting to kill guards).
I tried to lower the graphics to their minimum, windowed in 640x480 but the
crash isn't longer to arrive.
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https://bugs.winehq.org/show_bug.cgi?id=44686
Bug ID: 44686
Summary: osu!: audio really freaks out on a couple of beatmaps
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
There's a collection of osu! beatmaps https://osu.ppy.sh/b/1316677&m=3 where
the sound completely freaks out and starts playing garbled mess.
Example: https://streamable.com/oaxi9
Note that it actually sounds much worse than on this video because OBS (the
recording software) happens to drop most of the broken audio.
I suspect this has something to do with the map having unusually long hitsound
samples (that is, sounds that play on each key press) because this doesn't seem
to occur on any other beatmap.
This happens with both sound=alsa and sound=pulse. In the attached log (with
lots of WINEDEBUG flags) I'm using sound=alsa. Log (19M, gzipped, too large to
attach): https://drive.google.com/open?id=1jZHPj9xAcDvW82VnJwky_vXL4ZyCU5vq
It's not a recent regression, it's been happening for a while.
Arch Linux x64
32-bit wineprefix
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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https://bugs.winehq.org/show_bug.cgi?id=43769
Bug ID: 43769
Summary: Regression, osu!.exe freezes a few seconds after you
start it, probably a critical zone inter thread
deadlock
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias291999(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-staging 2.17
causes my game called "osu!" to enter deadlock shortly after the audio starts
playing.
Works fine in wine-staging 2.16
Someone do a git blame on the audio system, could be it, don't know, all i know
is that it works fine in wine-staging 2.16. If you have any tests that may give
you more info, go ahead.
I can not get out of borderless fullscreen, dont know why, dont care to report
a 2'nd bug, as it works fine, and i can deal with it.
I have CSMT enabled. If i have to disable CSMT, that is just a temporary fix, I
am not at all satisfied if you seguest i disable it, go test it yourself, if
you can actually reproduce my bug with CSMT enabled, go ahead and prove i could
run it wo CSMT enabled with a video recording...
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https://bugs.winehq.org/show_bug.cgi?id=45402
Bug ID: 45402
Summary: Sniper Elite V2 benchmark tool: white texture glitch
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61715
--> https://bugs.winehq.org/attachment.cgi?id=61715
Sniper Elite V2 benchmark tool - white textures glitch
You can download the free benchmark tool from here:
http://www.guru3d.com/files-details/sniper-elite-v2-benchmark-tool.html
The benchmark installs, runs and exits fine under wine.
Yet, there are some white "glitched" textures here and there while the camera
flies in the scene (see attached screenshoot).
Here is how a normal run should look:
https://www.youtube.com/watch?v=WNs3mnKAdRQ (without the glitched textures)
System: Arch Linux fully updated with wine-3.11 and Radeon HD6870 GPU.
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https://bugs.winehq.org/show_bug.cgi?id=43637
Bug ID: 43637
Summary: Fallout New Vegas: Crash on launch using 64-bit prefix
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iamtimscampi(a)gmail.com
Distribution: ---
Upon launching Fallout New Vegas (With or without New Vegas Script Extender) on
a 64-bit prefix, the game crashes after the initial splash screen.
On a 32-bit prefix, the game works as intended, without a crash.
This was tested both with Staging and regular versions of Wine, with and
without the "New Vegas Script Extender" addon.
While not necessary to play the game, a 64bit prefix is necessary for the new
version of Mod Organizer, a third party utility for the game that handles mod
loading. This crash prevents users from using the latest version of it
alongside the game.
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https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=45575
Bug ID: 45575
Summary: Skyrim: No controller input when multiple controllers
are connected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Skyrim works fine when I have one wired Xbox 360 controller plugged in but when
I have another one also plugged into my machine that I am not using neither
controller works with the game.
I have tested what the behavior is on Windows and Skyrim works fine when
multiple Xbox controllers are connected. When running through Wine none of the
controllers give any input.
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https://bugs.winehq.org/show_bug.cgi?id=46151
Bug ID: 46151
Summary: XInput support doesn't support rumble on the DS4 (at
least)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
That would be a neat feature and it's lacking right now. All Xbox Controllers
support two motors on the device. It appears that currently Wine doesn't
provide that data to applications. I was interested in the DS4 specifically out
of the box but I support the feature may be missing on the actual Xbox
controllers as well.
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https://bugs.winehq.org/show_bug.cgi?id=45688
Bug ID: 45688
Summary: Gamepad appears both as dinput and xinput (eg.
Valkyria Chronicles)
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
AFAIU, on Windows a gamepad appears either on DirectInput or on XInput.
Some games are helpful and automatically work with both. For example, Valkyria
Chronicles apparently automatically switches between DirectInput and Xinput
based on the latests input.
On Wine >= 3.3, every gamepad appears both on DirecrInput and XInput. This is
useful because the gamepad can work both on DirectInput and XInput gamed.
However, on Valkyria Chronicles (for example) the effect is that the game
switches randomly between the two modes because it apparently sees the same
gamepad from both APIs. This can be seen because the buttons displayes on
screen change from numbered key labels ("1", "2", "3", etc.) and XInput based
key labels ("A", "B", "C", "D").
In order to sucessfully run the game, I has to disable the gamepad from
DirectInput (using "wine control"). This works, but prevents running
DirectInput only games without reconfiguration.
A possible workaround would be to have an option to disable DirectInput
gamepads if both libraries are mapped in the same process.
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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https://bugs.winehq.org/show_bug.cgi?id=38749
Bug ID: 38749
Summary: Left 4 Dead: text in terminal is unreadable
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
Distribution: ---
Created attachment 51666
--> https://bugs.winehq.org/attachment.cgi?id=51666
Log
When I call terminal (`), I cant read some text (see screenshot). Font tips
from here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
doesnt help.
Tried wine 1.6.2, 1.7.42 and 1.7.44. Debian 8. 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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