https://bugs.winehq.org/show_bug.cgi?id=43347
Bug ID: 43347
Summary: valgrind shows an unintialized read in
dlls/iphlpapi/tests/iphlpapi.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M iphlpapi.dll -p
iphlpapi_test.exe.so iphlpapi && touch iphlpapi.ok
==10952== Syscall param ioctl(SIOCGIFINDEX) points to uninitialised byte(s)
==10952== at 0x4338F79: ioctl (syscall-template.S:84)
==10952== by 0x435916D: if_nametoindex (if_index.c:47)
==10952== by 0x4B25E43: getInterfaceIndexByName (ifenum.c:143)
==10952== by 0x4B2EC7E: IPHLP_if_nametoindex (iphlpapi_main.c:3233)
==10952== by 0x488198E: test_interface_identifier_conversion
(iphlpapi.c:1958)
==10952== by 0x48831AB: func_iphlpapi (iphlpapi.c:2230)
==10952== by 0x4884014: run_test (test.h:603)
==10952== by 0x4884465: main (test.h:687)
==10952== Address 0x4b0f8c0 is on thread 1's stack
==10952== in frame #1, created by if_nametoindex (if_index.c:35)
==10952== Uninitialised value was created by a stack allocation
==10952== at 0x4359141: if_nametoindex (if_index.c:41)
==10952==
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https://bugs.winehq.org/show_bug.cgi?id=44337
Bug ID: 44337
Summary: d3d9/tests/device.ok fails on Nvidia (Nouveau drivers)
in test_occlusion_query()
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
with the following lines:
device.c:5915: Test failed: Got unexpected hr 0x1.
device.c:5919: Test failed: Got unexpected hr 0x1.
device.c:5920: Test failed: Got unexpected query result 0xffffffffffffffff.
It would be nice to fix this as this is currently the only D3D test failure on
the cw2 test machine.
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http://bugs.winehq.org/show_bug.cgi?id=35765
Bug ID: 35765
Summary: gdi32:font / richedit:editor / msvcrt:locale /
msvcrt:string fails on newtb-w7u
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
CC: fgouget(a)codeweavers.com
http://test.winehq.org/data/770213e16c6918728f69ea33545fafabd59dbc8e/win7_n…
It seems these tests are all related to locales, and they fail much more on
this machine than other machine.
SystemDefaultLCID 411
UserDefaultLCID 409
ThreadLocale 411
UserDefaultUILanguage 411
ThreadUILanguage 411
It doesn't happen frequently that we have a vm with different UserDefaultLCID
and SystemDefaultLCID. I'm not very sure if we want to support such a case, it
maybe useful in real world for some body. (I personally don't care too much
lol)
François, is there any chance to try:
1. set all LCIDs to 0x409 (Simplified Chinese)
2. set all LCIDs to 0x411 (Japanese)
Then reboot the vm, then resubmit the tests, to see if there is any
improvement?
Thanks for your great work! Everyone wants your patch/work :)
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http://bugs.winehq.org/show_bug.cgi?id=32083
Bug #: 32083
Summary: Diablo III: Missing logo on startup
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On starting Diablo III the logo before the game starts is transparent. If I'm
going with the mouse over it the cursor will be hidden.
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http://bugs.winehq.org/show_bug.cgi?id=35213
Bug ID: 35213
Summary: Kane & Lynch: Dead Men demo needs native d3dx9_31
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.gamefront.com/files/9394790/Kane___Lynch__D
ead_Men_Demo
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First d3dx9_36 should be installed. Demo crashes with
fixme:d3dx:D3DXCreateEffectEx (0x20f000, 0x1e71cb58, 45008, (nil), (nil),
(nil), 0x10900, 0x1685a8, 0x1a99cf4, 0x1a99cec): semi-stub
after the same issue as for bug 35137, but this time should be d3dx9_31.
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https://bugs.winehq.org/show_bug.cgi?id=37557
Bug ID: 37557
Summary: SketchUp 2015 doesn't start
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gilson.oliveira.junior(a)gmail.com
Distribution: ---
Hi All,
I've installed the last version of SketchUp in Wine 1.7.30 in my Ubuntu and
when I double click the application, the mouse changes the cursor to "working"
and then it's set again as normal cursor and Nothing Happens.
Via command I get the message below:
wine "C:\Program Files (x86)\SketchUp\SketchUp 2015\SketchUp.exe"
err:module:import_dll Library mfc100u.dll (which is needed by L"C:\\Program
Files (x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\SketchUp\\SketchUp 2015\\SketchUp.exe" failed, status c0000135
Does anybody knows what I can do? I'm a beginner user of Wine and Ubuntu.
Thanks in advanced for your help.
Regards,
Gilson
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https://bugs.winehq.org/show_bug.cgi?id=43557
Bug ID: 43557
Summary: Ukrainian I/i letter support for OEM console
applications using cp866.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: Other
Created attachment 58962
--> https://bugs.winehq.org/attachment.cgi?id=58962
patch for c_866.c adding ukrainian I/i support
Ukrainian I/i letter support for OEM console applications using cp866.
There is well-known Windows problem with Ukrainian letters 'I' and 'i'. They
are displayed as question mark ('?') in console applications. But the most
annoying thing is that these files cannot be copied with console File Managers,
like Far. Proposed patch fixes it.
OEM cp966 characters 0xf6 (I ukr) and 0xf7 (i ukr) should be mapped to unicode
0x0406 and 0x0456
Since Wine uses statically compited NLS translation, it is not possible to just
fix NLS file like under Windows (http://alter.org.ua/en/soft/win/cp866u/)
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https://bugs.winehq.org/show_bug.cgi?id=39298
Bug ID: 39298
Summary: kernel32 does not support custom nls installation.
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
This is a somewhat related bug to 39297 - wine seems to use built-in code page
tables ( wine/libs/wine/c_*.c ) . On newer windows, code page 708 is shipped
with the OS; FontVal also bundle
CPinstall
CPinstall/i386
CPinstall/i386/c_852.nls
CPinstall/i386/c_1361.nls
CPinstall/i386/c_708.nls
CPinstall/i386/c_862.nls
CPinstall/i386/c_775.nls
CPinstall/i386/c_857.nls
CPinstall/i386/c_737.nls
CPinstall/i386/c_864.nls
CPinstall/i386/c_869.nls
CPinstall/CPinstall.inf
CPinstall.dll
for older windows which does not have them. However, I tried installing them
(via setupdll), it seems to popular the registry, and copy the nls files, but
does not seem to have any effect on wine's behavior at all.
FWIW, there seems to be only one nls file shipped with wine, l_intl.nls, that
if I remember correctly is required by dotnet; I don't seem to be able to find
any code which read nls files in wine at all.
+++ This bug was initially created as a clone of Bug #39297 +++
Microsoft's FontValidator
(https://www.microsoft.com/typography/FontValidator.mspx)
when processing certain fonts, try to access code page 708,
which is not available under wine.
FYI, mono has support for code page 708 - c.f. mcs/class/I18N/Rare/CP708.cs .
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http://bugs.winehq.org/show_bug.cgi?id=35027
Bug #: 35027
Summary: unimplemented function
KERNEL32.dll.CreateProcessInternalW
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 46688
--> http://bugs.winehq.org/attachment.cgi?id=46688
log
the CreateProcessInternalW in kernel32.dll seems not implemented.
cause a execution file crash.
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http://bugs.winehq.org/show_bug.cgi?id=33381
Bug #: 33381
Summary: Mayhem Triple renders too small
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.sniperdiplomat.com/MayhemTriple.rar
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Output only occupies about a third of the window. Mouse behaves as if it were
scaled to fit.
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https://bugs.winehq.org/show_bug.cgi?id=39144
Bug ID: 39144
Summary: SpinTires tech demo wrong rendering after changing
screen resolution
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52170
--> https://bugs.winehq.org/attachment.cgi?id=52170
screenshot
Steps to reproduce:
1. Set screen resolution in winecfg to 800x600
2. Use a native d3dx9_36
3. Run tech demo and set screen resolution to 1024x768
4. You should get the result as on screenshot
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https://bugs.winehq.org/show_bug.cgi?id=45634
Bug ID: 45634
Summary: enabling CSMT ruins performance for rFactor 1.255
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jose1711(a)gmail.com
Distribution: ---
ever since the commit "dd0ea0a61463db83c - wined3d: Enable the multi-threaded
command stream by default" the performance of wine running rFactor is severely
degraded making the game unplayable - intro movie plays fine but then even the
menu navigation stutters. could be one of the cases where CSMT actually hurts
rather than helps. the same performance degradation can be observed on
pre-dd0ae wine when enabling CSMT via registry key.
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http://bugs.winehq.org/show_bug.cgi?id=36720
Bug ID: 36720
Summary: LCMapString with the parameter NORM_IGNORENONSPACE
does not remove diacritics
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 48766
--> http://bugs.winehq.org/attachment.cgi?id=48766
Source and binary to reproduce a bug in Wine implementation of LCMapString
Hello,
Working on Windows I use LCMapString with the parameter NORM_IGNORENONSPACE to
remove diacritics (e.g. accents) from a string and it works fine.
But I tested on Wine (1.6.2, Ubuntu) and it does not remove the diacritics from
the string (the string is unchanged).
This bug impacts this software
http://appdb.winehq.org/objectManager.php?sClass=application&iId=6654
On the next version of the product, a client running on Wine cannot connect to
a server running on Windows if the login contains diacritics.
I attach a small project to reproduce the problem. It is written in Pascal
(Delphi) but can be easily converted to another language.
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http://bugs.winehq.org/show_bug.cgi?id=33383
Bug #: 33383
Summary: Hiding application to Mac OS X Dock causes crash.
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eliturner(a)me.com
Classification: Unclassified
Now that the Mac OS X driver is implemented when hiding any application to the
Dock (via command+h) it crashes Wine. I'm using the latest "wine-revel" package
from Macports.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=34176
Bug #: 34176
Summary: Kernel32:CompareStringW strange behavior ?
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.manette(a)manette.be
Classification: Unclassified
Created attachment 45460
--> http://bugs.winehq.org/attachment.cgi?id=45460
Sorce and compiled executable for wineTest.exe + winedbg log.txt
Hi all, I'm running wine 1.6 (i386) under Debian 7.1 (x86_64).
When running a console program of mine (Delphi XE2 compiled under Windows
Vista) I'm observing an important behavior difference under wine than
nativevely.
I narrowed down the symptom to a string comparison of some sort.
Source file below is a code snippet to reproduce the problem (source is UTF-8,
Delphi is utf-8 / WideString, WideChar aware).
Here is the (correct/expected) result when program is run natively under
Windows Vista:
G:\__Project-2\Code\wineTest>wineTest
* TEST-001: TRUE
* TEST-002: TRUE
* TEST-003: TRUE
* TEST-004: TRUE TRUE
* TEST-005: TRUE TRUE
* TEST-003: TRUE TRUE
Here is the same program output when run from Wine:
root@Bilbo-100:~# wine wineTest.exe
Wine cannot find the ncurses library (libncurses.so.5).
fixme:thread:GetThreadUILanguage : stub, returning default language.
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d8f8, (nil) 0x33d920
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d8f8, (nil) 0x33d920
* TEST-001: TRUE
* TEST-002: TRUE
* TEST-003: TRUE
* TEST-004: TRUE FALSE
* TEST-005: TRUE FALSE
* TEST-003: TRUE FALSE
For what I understood the TStringList IndexOf method may use Windows API's
CompareStringW function (http://source.winehq.org/WineAPI/CompareStringW.html)
Is this a configuration problem (locale ?)
May this be a bug or implementation problem ?
I can provide the corrsponding binary wineTest.exe
//////////////////////////////////////////////////
Using winedbg I could crosscheck that CompareStringW for two different strings
result in equality (CSTR_LESS_THAN = 1, CSTR_EQUAL = 2, CSTR_GREATER_THAN = 3).
Maybe this is because of locale setting or flags setup ?
root@Bilbo-100:~# WINEDEBUG=+relay,+snoop wine wineTest.exe &> log.txt
root@Bilbo-100:~# grep CompareStringW log.txt
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b2",00000002,00449890 L"m\00b2",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b2",00000002,004498bc L"m2",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b3",00000002,004498f8 L"m\00b3",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"m\00b3",00000002,0044990c L"m3",00000002) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"\00e9\00e9\00e9",00000003,00449920 L"\00e9\00e9\00e9",00000003) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
0009:Call KERNEL32.CompareStringW(00000400,00000001,00549cac
L"\00e9\00e9\00e9",00000003,00449934 L"eee",00000003) ret=004187d0
0009:Ret KERNEL32.CompareStringW() retval=00000002 ret=004187d0
///////////////////////////////////////////////////
program wineTest;
{$APPTYPE CONSOLE}
Uses Classes;
var
sl : TStringList;
begin
Write(ErrOutput, '* TEST-001: ');
if not('m²'='m2') then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-002: ');
if not('m³'='m3') then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-003: ');
if not('ééé'='eee') then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
sl := TStringList.Create;
Write(ErrOutput, '* TEST-004: ');
sl.Clear;
sl.Add('m²');
if not(sl.IndexOf('m²')<0) then Write(ErrOutput, 'TRUE') else
Write(ErrOutput, 'FALSE');
Write(ErrOutput, ' ');
if sl.IndexOf('m2')<0 then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-005: ');
sl.Clear;
sl.Add('m³');
if not(sl.IndexOf('m³')<0) then Write(ErrOutput, 'TRUE') else
Write(ErrOutput, 'FALSE');
Write(ErrOutput, ' ');
if sl.IndexOf('m3')<0 then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
Write(ErrOutput, '* TEST-003: ');
sl.Clear;
sl.Add('ééé');
if not(sl.IndexOf('ééé')<0) then Write(ErrOutput, 'TRUE') else
Write(ErrOutput, 'FALSE');
Write(ErrOutput, ' ');
if sl.IndexOf('eee')<0 then Writeln(ErrOutput, 'TRUE') else
Writeln(ErrOutput, 'FALSE');
end.
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http://bugs.winehq.org/show_bug.cgi?id=32224
Bug #: 32224
Summary: LTspice: selected text/component after Ctrl+F not
highlighted
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and place
it twice by clicking. There should be R1 and R2 on the schematic.
4) Press Ctrl+F and search for "r2", no quotes, it should be highlighted in
yellow, but they're not.
Side note:
- create a new schematic, press F2 to bring up the device list.
- select current, place it on the schematic
- right-click on it and type '1', no quotes, then OK
- press 'R', place it next to the current source, in parallel
- right click on it and replace "R" with '1', no quotes, then OK
- press 'G' and place ground on the lower pins of both components
- press F3 and draw a net by clicking on the unconnected current source's pin,
then on the resistor's
- press 'S' and write ".tran 1", no quotes, don't forget the dot, place it on
the schematic
- in the toolbar, press the 'running man' button, or right-click on the
schematic and choose "run"
- it should be almost instant, a new empty window will pop up, above
- move the mouse cursor over the resistor until the cursor changes into a
current-clamp (something black with a red arrow), then click once to display
the current through the resistor
- in the newly created window, there will be a trace displayed and a label at
the top, reading I(R1)
Alt+left-clicking on the label will highlight the resistor. That's how it
should look like after Ctrl+F. Alternatively, you can just run "wine
scad3.exe", no "-nowine" switch, and repeat the 4 steps in the beginning.
No screenshot as it doesn't make sense to show what doesn't happen...
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http://bugs.winehq.org/show_bug.cgi?id=28282
Summary: Sound constantly crackling in StarCraft II
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Sound is crackling since 1.3.26 (and still does in 27) and console is spammed
with "err:alsa:wine_snd_pcm_recover underrun occurred".
Using ALSA in Wine (PulseAudio in Ubuntu 11.04), full acceleration (changing to
emulation doesn't fix it), 48 kHz (my SoundBlaster can handle it, and again,
change makes no difference), 16 bps. Using OSS and padsp results in no sound at
all.
But it's still better than no sound in 1.3.25 after mmdevapi
rewrite/implementation. ;)
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https://bugs.winehq.org/show_bug.cgi?id=46609
Bug ID: 46609
Summary: openbor: executable freezes while loading game (Marvel
Infinity War)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cardogar(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Created attachment 63509
--> https://bugs.winehq.org/attachment.cgi?id=63509
Log file
When running the openbor game Marvel Infinity War the wine-preloder freezes
(not responding).
Game can be downloaded here http://www.zvitor.com.br/Downloads/miw_v1.2.rar
Attached console output.
Games constructed with different openbor engine versions work.
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https://bugs.winehq.org/show_bug.cgi?id=41163
Bug ID: 41163
Summary: Minimum memory for Nvidia GTX 1060 should be 3GB
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
In dlls/wined3d/directx.c a comment says
"The amount of video memory stored in the gpu description table is the minimum
amount of video memory "found on a board containing a specific GPU."
The line for Nvidia GTX 1060:
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX
1060", DRIVER_NVIDIA_GEFORCE8, 6144},
6144 should probably be changed to 3072, since a 3GB version of the GTX 1060
(with slightly cut-down GPU) has been announced:
http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia-unveils-cut-do…
Either that, or a separate entry for the 3GB model should be added.
Also, in dlls/wined3d/wined3d_private.h is the PCI ID for the GTX 1060:
CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
Nvidia uses 0x1C02 for the 3GB GTX 1060, according to the Windows driver INF
file:
NVIDIA_DEV.1C02.8438.19DA = "NVIDIA GeForce GTX 1060 3GB"
NVIDIA_DEV.1C03.9438.19DA = "NVIDIA GeForce GTX 1060 6GB"
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https://bugs.winehq.org/show_bug.cgi?id=44728
Bug ID: 44728
Summary: Bad windows version detection with python module
"platform"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If you use a python script (for exemple built-in into an installer) wich use
native module "platform" to detect OS platform and version, you could have a
bad version number regarding your wine config.
Here, an extract of native "platform.py" file (python 3.5), and the line wich
cause this issue + a test to patch it temporarly.
def win32_ver(release='', version='', csd='', ptype=''):
try:
from sys import getwindowsversion
except ImportError:
return release, version, csd, ptype
try:
from winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
except ImportError:
from _winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
winver = getwindowsversion()
maj, min, build = winver._platform_version or winver[:3]
########## Begin PATCH for WineHQ ############
maj, min, build = winver[:3]
########## End PATCH for WineHQ ############
version = '{0}.{1}.{2}'.format(maj, min, build)
release = (_WIN32_CLIENT_RELEASES.get((maj, min)) or
_WIN32_CLIENT_RELEASES.get((maj, None)) or
release)
For a win10 configured, see dumps below :
winver._platform_version => (5, 1, 2600)
winver[:3] => (10, 0, 15063)
I don't know exactly why, but somwhere in windows confs or dlls something is
wrong.
For information, getwindowsversion() seems to be a wrapper of Win function
GetVersionEx()
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http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
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https://bugs.winehq.org/show_bug.cgi?id=41464
Bug ID: 41464
Summary: Quake live sound latency
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: cosiekvfj(a)o2.pl
Distribution: ---
Hi. I measured sound latency(from fire button to gauntlet noise)(audacity) and
it's about >160ms. For that fast paced game it's to much. Even after tweaking
s_mixprestep and alsa buffer it's still to much.
Soundbackend Alsa
Linux GA-MA790X-DS4 4.6.7-1-MANJARO #1 SMP PREEMPT Tue Aug 16 19:20:55 UTC 2016
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
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https://bugs.winehq.org/show_bug.cgi?id=43706
Bug ID: 43706
Summary: Age of Mythology demo has graphics issues
Product: Wine
Version: 2.16
Hardware: x86-64
URL: http://www.nvidia.com/object/dl_aom.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59173
--> https://bugs.winehq.org/attachment.cgi?id=59173
comparison
Launching with integrated HD 3000 shows graphics issues.
Works normally with Nvidia.
wine-2.16-162-g218286bb87
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https://bugs.winehq.org/show_bug.cgi?id=43906
Bug ID: 43906
Summary: GRID 2 (Demo) almost completely black
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It seems like the lighting is not working correctly. The log spams:
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d:wined3d_device_copy_sub_resource_region Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
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https://bugs.winehq.org/show_bug.cgi?id=44308
Bug ID: 44308
Summary: Flight Simulator 98 instrument panel glitches
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: caiot5(a)gmail.com
Created attachment 60145
--> https://bugs.winehq.org/attachment.cgi?id=60145
ddraw errors
There is a glitch making it impossible to render the Instrument Panel textures,
as well making the game to be slow when looking at the panel.
The problem seems to affect FS 95/98/2004/X versions aswell.
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https://bugs.winehq.org/show_bug.cgi?id=46026
Bug ID: 46026
Summary: Microsoft DirectX SDK DX11 Demo
"AdaptiveTessellationCS40" fails to create Direct3D
device
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
AdaptiveTessellationCS40.exe - failed to create Direct3D device
DirectX SDK download:
https://www.microsoft.com/en-us/download/details.aspx?id=6812
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https://bugs.winehq.org/show_bug.cgi?id=46011
Bug ID: 46011
Summary: [DX11] Trials Fusion demo freezes while loading
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When you run Trials Fusion demo on WineD3D the game freezes while loading.
The demo is available on Steam:
https://store.steampowered.com/app/294260/Trials_Fusion_Demo/
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https://bugs.winehq.org/show_bug.cgi?id=46604
Bug ID: 46604
Summary: Internal crash at 0x7b423e20 Unhandled exception: page
fault on read access to 0x6f57abe7 in 64-bit code
(0x00007fb11815596f).
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: szima1996(a)interia.pl
Distribution: ---
Created attachment 63502
--> https://bugs.winehq.org/attachment.cgi?id=63502
I don't understand a word
APEX Legends doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=46603
Bug ID: 46603
Summary: Metro 2033 crashes on exit
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63501
--> https://bugs.winehq.org/attachment.cgi?id=63501
backtrace
Game crashes on exit.
wine-4.1-85-g957a1f0216
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https://bugs.winehq.org/show_bug.cgi?id=37627
Bug ID: 37627
Summary: NFS Porsche Unleashed: Geometry is not visible when
using dx7z renderer
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
Created attachment 50074
--> https://bugs.winehq.org/attachment.cgi?id=50074
a screenshot of the bug
in wine 1.7.31, if i run the game with this command:
wine porsche driver=dx7z
and start a race, all i see is the HUD and skybox... no geometry is rendered.
this happens with both the nvidia blob and nouveau.
however, if i install the nglade wrapper and choose the voodoo2z renderer
instead , like this:
wine porsche driver=voodoo2z
then the game renders everything normally, even the intro videos that are never
rendered with dx7z driver.
btw, can someone reopen bug 25065 for me please ?
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https://bugs.winehq.org/show_bug.cgi?id=37568
Bug ID: 37568
Summary: Dark Omen fails to render 3D graphics
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jcarthew(a)gmail.com
Distribution: ---
Created attachment 49985
--> https://bugs.winehq.org/attachment.cgi?id=49985
Log of errors
Warhammer: Dark Omen fails to render 3D Geometry and sprites.
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https://bugs.winehq.org/show_bug.cgi?id=42168
Bug ID: 42168
Summary: Crash when loading DayZ at menu
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sage.kiln(a)gmail.com
Distribution: ---
Created attachment 56765
--> https://bugs.winehq.org/attachment.cgi?id=56765
crash report
Crash when loading into menu of DayZ shortly after the first few sounds play.
(birds) The canvas looks blank like nothing is loading. If I launch with
-world=empty, game will allow me to load into a server, but graphics never show
up... so worthless. Attached is the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=36076
Bug ID: 36076
Summary: Storm crashes during startup
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://store.steampowered.com/app/231020/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
While loading the title screen, Storm crashes with the following output:
s (x86)\Steam\steamapps\common\Storm\StormExe\StormTheGame.exe:
../../../dlls/d3d9/vertexdeclaration.c:306:
unsafe_impl_from_IDirect3DVertexDeclaration9: Assertion `iface->lpVtbl ==
&d3d9_vertex_declaration_vtbl' failed.
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http://bugs.winehq.org/show_bug.cgi?id=11558
Summary: Problem setting resolution in Neverwinter Nights 2
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torbm(a)yahoo.com
When starting Neverwinter Nights 2 in fullscreen in-game settings for
resolution is ignored and always defaults to 1400x1050 (witch is not a valid
resolution in x-org.conf but happens anyway). There is no in-game way of
changing this resolution either.
I have found that I can change the games resolution by alt-tab out of the game
and set the desired resolution in nvidia x server configuration tool and then
alt-tab back into the game. I use Kubuntu (Kde) and this way of fixing the
problem has been reported by another user not to work with his gnome desktop.
We are both at version 7.10 of (K)Ubuntu.
Neverwinter Nights 2 w/Mask of the Betrayer expansion, patched to version
1.11.1152
Bug has been evident since I strated fiddling with this in version .52 of wine
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https://bugs.winehq.org/show_bug.cgi?id=41709
Bug ID: 41709
Summary: Waves² launches with no video, only solid color screen
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56118
--> https://bugs.winehq.org/attachment.cgi?id=56118
startup log
Seems to be d3d/d3d11 related so I'm marking it as d3d11.
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http://bugs.winehq.org/show_bug.cgi?id=21253
Summary: Armed Assault 2 does not render graphics correctly.
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor(a)bespin.net.ru
Created an attachment (id=25549)
--> (http://bugs.winehq.org/attachment.cgi?id=25549)
armed assault 2 log
Armed Assault 2 does not render graphics correct. Many graphical bugs and
artifacts appear on screen. Textures does not render at all.
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https://bugs.winehq.org/show_bug.cgi?id=42181
Bug ID: 42181
Summary: Tropico 5 shadows are broken in medium graphics
settings
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56805
--> https://bugs.winehq.org/attachment.cgi?id=56805
broken shadows
When you set "Medium" graphics setting in Tropico 5 for Windows you see
visually broken shadows when running game on WineD3D 2.0-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=36077
Bug ID: 36077
Summary: Roogoo fails to show guide circles
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://store.steampowered.com/app/38210/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On Windows, Roogoo displays a ring of yellow.. glowy things showing where the
current blocks will fall, as in this screenshot:
http://cdn.akamai.steamstatic.com/steam/apps/38210/ss_ef3369cea683d8b181b8b…
On Wine, that ring does not appear.
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http://bugs.winehq.org/show_bug.cgi?id=23483
Summary: Singularity: zooming with sniper rifle hangs for a
couple seconds
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29306)
--> (http://bugs.winehq.org/attachment.cgi?id=29306)
save game in front of sniper
I'll attach a save game that puts you right in front of a sniper. Simply walk
forward, swap weapons with 'R', then zoom by holding right mouse button. The
scope will take over the screen, but hangs for a second or two before the scope
fills your screen.
Terminal shows:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x19c25628: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
(which are there when running the game anyway), but canceling the game right
after the slowdown shows:
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a0a8268) : pBox=(nil) stub
which stands out from the rest...
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http://bugs.winehq.org/show_bug.cgi?id=22303
Summary: Fallen Earth MMO : GL_APPLE_flush_buffer_range causes
performance drop on OSX
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
CC: stefan(a)codeweavers.com
This commit:
http://source.winehq.org/git/wine.git/?a=commit;h=a756caac0ca3dcd80019b5642…
Causes a performance drop in the Fallen Earth MMO under these conditions:
1. Macbook, Macbook Pro, IMac with ATI/NVIDIA, OSX 10.5.8 -> 10.6.3
2. Scaleform is rendering a swf element on the screen
OpenGl profiler shows that while scaleform is rendering a swf to the screen 65%
of OpenGL is spent in MapBufferRange. As soon as the scaleform rendering is
canceled performance returns to normal.
This is easy to reproduce in Fallen Earth which uses scaleform to render the
help UI. When that UI is open fps is 10-12 when that UI is closed fps is
20-30.
Reverting that commit causes performance to remain constant when scaleform is
rendering.
In Wine version 1.1.41 and 1.1.42 the performance drop is not quite as
noticeable but it is still present and performance is still better without this
commit.
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https://bugs.winehq.org/show_bug.cgi?id=39126
Bug ID: 39126
Summary: Tomb Raider 2013 crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rcaridade145(a)gmail.com
Distribution: ---
Sometimes while playing Tomb Raider the game will freeze up.
This is what appears on the console.
: stub
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xa21e9cc): stub
fixme:advapi:RegisterTraceGuidsW (0xd7c24d0, 0xd7cd6e8,
{7c830ece-5fb3-417a-a1bd-508f45277356}, 1, 0x33e4c4, (null), (null),
0xd7cd6f0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{7c830ece-5fb3-417a-a1bd-508f45277356}
fixme:d3d_texture:texture2d_prepare_texture No GL internal format for format
WINED3DFMT_NULL.
err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_ENUM error generated.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ texture.c / 1013
err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_VALUE error generated.
Invalid texture format.".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ surface.c / 1732
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https://bugs.winehq.org/show_bug.cgi?id=37316
Bug ID: 37316
Summary: Tomb Raider (2013): Crashes after enough playing time.
Deputy info error message log and capture.
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Created attachment 49627
--> https://bugs.winehq.org/attachment.cgi?id=49627
tomb raider log
Fatal error: ERROR: Out of memory. Often caused by out-of-date content
(rebuild!), or due to heap fragmentation!), "Misc" requested 3971772 bytes
(3878.7 kB 3.8 MB) (268303008 total free (262014.7 kB 255.9 MB))
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https://bugs.winehq.org/show_bug.cgi?id=45363
Bug ID: 45363
Summary: CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, 0) return
empty snapshot
Product: Wine-staging
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
function CreateToolhelp32Snapshot sometimes returns an empty snapshot, while in
Windows this function works correctly
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https://bugs.winehq.org/show_bug.cgi?id=40794
Bug ID: 40794
Summary: PlayOnline Viewer crashes when using a game
controller.
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: valkerie.asura(a)icloud.com
Created attachment 54707
--> https://bugs.winehq.org/attachment.cgi?id=54707
PlayOnline Viewer Backtrace
PlayOnline Viewer randomly crash when using gamepad input.
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https://bugs.winehq.org/show_bug.cgi?id=38015
Bug ID: 38015
Summary: El Matador: problem with rendering shadows
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://www.gamershell.com/download_15089.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50655
--> https://bugs.winehq.org/attachment.cgi?id=50655
terminal output
Both indoor and outdoor shadows are rendered incorrectly in the game as you can
see on the attached screenshot or you can reproduce the problem in the demo
version.
The game uses cascaded shadow maps..if that helps anything for the d3d gurus.
After some googling I found that old Nvidia Windows drivers had problems with
rendering shadows in the game, but Nvidia fixed the issue in their Windows
drivers ages ago:
https://forums.geforce.com/default/topic/365860/pc-games/el-matador-gf8800-…
Without going into speculation, shadows are rendered in a similar way in Two
Worlds 2 and in Ghost Recon: Advanced Warfighter 1 & 2 on my system.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=43937
Bug ID: 43937
Summary: wine-mono does not have an arm build
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
This is blocked until mingw64 supports arm targets in a release, but for now,
dlls/mscoree/tests/* fails, due to missing mono.
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http://bugs.winehq.org/show_bug.cgi?id=33967
Bug #: 33967
Summary: Mavis Beacon 8: Page fault on all typing lessons/games
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Classification: Unclassified
Created attachment 45118
--> http://bugs.winehq.org/attachment.cgi?id=45118
Wine 1.6-rc4 crash log
This is version 8 of Mavis Beacon Teaches Typing and it has a pagefault on all
lessons and games. Attached is the log running first in WinXP mode and then in
Win98 with backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=44172
Bug ID: 44172
Summary: Side scrolling via trackpad in foobar2000 skips tracks
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: de.wood(a)gmail.com
Distribution: ---
Created attachment 59937
--> https://bugs.winehq.org/attachment.cgi?id=59937
WINEDEBUG=trace+cursor log observing the behaviour
Scrolling to the left or right in foobar2000 will skip to the previous/next
track in the playlist (it doesn't do this in windows). I can isolate up/down
scrolling specifically by using edge scrolling (trackpad) or connecting a
mouse, and the skipping doesn't occur.
Attached is a log running the program and observing the skipping with
WINEDEBUG=trace+cursor; button 4 is either up or down while button 6 is either
left or right.
Machine is a laptop running fedora 27. Program is the latest version 1.3.17
final.
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http://bugs.winehq.org/show_bug.cgi?id=34025
Bug #: 34025
Summary: IE8 help exits silently
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45214
--> http://bugs.winehq.org/attachment.cgi?id=45214
wine-1.6-rc5 console output
The Help file in IE8 for XP opens the window but exits silently.
The same can be achieved once IE8 is installed by running:
wine hh c:\\windows\\help\\iexplore.chm
fixme:urlmon:CreateUri Ignoring unsupported flag(s) 2000
fixme:shdocvw:IEParseDisplayNameWithBCW stub: 0x0
L"mk:@MSITStore:C:\\windows\\help\\iexplore.chm::/iegetsrt.htm" 0x1a6ba8
0x32e800
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_END_BROWSER_SESSION:
STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_RESET_URLCACHE_SESSION:
STUB
err:htmlhelp:doWinMain Failed to open HTML Help file
'c:\windows\help\iexplore.chm'.
Workaround is the supplied native urlmon.
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