http://bugs.winehq.org/show_bug.cgi?id=25207
Summary: SHFileOperation does not create new directory on
FO_MOVE
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard(a)rtrussell.co.uk
Created an attachment (id=32007)
--> (http://bugs.winehq.org/attachment.cgi?id=32007)
C program to demonstrate the problem
SHFileOperation should create the destination directory on an FO_MOVE
operation, if it does not already exist, but fails to do so. See:
http://msdn.microsoft.com/en-us/library/bb759795.aspx
"Copy and Move operations can specify destination directories that do not
exist. In those cases, the system attempts to create them and normally displays
a dialog box to ask the user if they want to create the new directory. To
suppress this dialog box and have the directories created silently, set the
FOF_NOCONFIRMMKDIR flag in fFlags".
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https://bugs.winehq.org/show_bug.cgi?id=46070
Bug ID: 46070
Summary: Basemark Web 3.0 Desktop Launcher crashes
Product: Wine
Version: 3.19
Hardware: x86
URL: http://web.basemark.com/downloads/Basemark_web_30_laun
cher.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 62675
--> https://bugs.winehq.org/attachment.cgi?id=62675
crash log
Fatal Python error: Py_Initialize: can't initialize sys standard streams
OSError: [WinError 6] Invalid handle
sha1sum Basemark_web_30_launcher.exe
c92f5548c62f43353f2dea743854d7edb0f45d70 Basemark_web_30_launcher.exe
du -sh Basemark_web_30_launcher.exe
9.6M Basemark_web_30_launcher.exe
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https://bugs.winehq.org/show_bug.cgi?id=46074
Bug ID: 46074
Summary: Visio 2013 crashes with unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@
@QAE@XZ
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 41419
wine: Call from 0x7b43d18b to unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@@QAE@XZ
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https://bugs.winehq.org/show_bug.cgi?id=44863
Bug ID: 44863
Summary: Performance regression in Prince of Persia 3D
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Prince of Persia 3D's performance went from perfectly smooth to about 0.5 fps.
I suspect 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce is to blame, but I have not
run a regression test yet.
The problem is that the game creates a rather large (2MB)
D3DVBCAPS_SYSTEMMEMORY, maps it (the entire buffer due to API limitations),
writes a handful of vertices and draws a handful of vertices. Currently wined3d
uploads the entire 2MB, evicts the sysmem copy and downloads it from the GPU
every map / unmap / draw cycle.
The most obvious performance fix is not to create a VBO. Doing this restores
the performance, but questions remain.
On startup, the game writes "NetImmerse D3DDriver Info: Hardware supports
system memory textures" and "NetImmerse D3DDriver Info: No AGP support
detected". The first info seems wrong, so it is possible that the game enters a
codepath it does not choose on Windows.
Not creating a VBO is not an option on Core Contexts, so I investigated what's
going wrong with the PBO codepath on. First of all, evicting the sysmem copy
seems like a bad choice. It happens because ddraw buffers are not marked
dynamic. We may want to chance this. The game uses d3d3, so there's no
DDLOCK_DISCARDCONTENTS. The game passes DDLOCK_WAIT | DDLOCK_WRITEONLY to
IDirect3DVertexBuffer::Lock.
Commenting out the eviction call improves performance quite a bit, but it is
still noticeably slow. wined3d_buffer_map maps through heap_memory instead of
glMapBuffer because of the "(flags & WINED3D_MAP_WRITE) && !(flags &
(WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD))" condition.
Removing this condition uses glMapBuffer, but does not improve performance. It
seems the large glMapBuffer is still slow, at least on OSX with legacy
contexts.
So there are a few questions that need to be answered:
*) Is the game using a broken codepath?
*) Write tests for sysmem buffers
*) Consider making all d3d3 buffers dynamic
*) Test if the glMapBuffer path is fast on Linux
*) Investigate if Core Contexts + GL_ARB_buffer_storage help on OSX.
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https://bugs.winehq.org/show_bug.cgi?id=37676
Bug ID: 37676
Summary: The Settlers II: 10th Anniversary 2.0 (GOG.com)
doesn't work out of the box
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bog_dan_ro(a)yahoo.com
Distribution: ---
GOG.com version http://www.gog.com/game/the_settlers_2_10th_anniversary it
needs directx9 to be installed, otherwise S2DNG.exe it just exits and
S2DNGEditor.exe crashed with the attached backtrace.
I'm pretty sure that GOG will give any developer a copy of the game, if not
please mail me and I'll buy one for you (or share my own one).
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http://bugs.winehq.org/show_bug.cgi?id=11673
Summary: WiX cannot validate created .msi, due to lacking
MsiMergeDatabase
Product: Wine
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/show_bug.cgi?id=11414#c10
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdahlin(a)async.com.br
Finally, using latest GIT it is possible to generate .msi using WiX, however to
be able to do so one I have to pass in the -sval parameter.
See the instructions in bug 11414, comment 10 for information on how to
reproduce.
Obviously, stubbing out MsiMergeDatabase to always succeed is not enough for
the validation to work properly.
I sent a patch to wine-patches which adds the stub, Adding the stub merely
prevents wine from crashing, but the validation does not succeed.
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https://bugs.winehq.org/show_bug.cgi?id=40167
Bug ID: 40167
Summary: theWord: popup doesn't work correctly after first
Shift-MouseOver
Product: Wine
Version: unspecified
Hardware: x86-64
URL: http://www.theword.net/files/setup/getmulti.php/en-sma
ll
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: therapon(a)roadrunner.com
Distribution: Ubuntu
bug is present in all versions of wine 1.1.14 through 1.9.3
MouseOver a hyperlink (cross-reference, commentary, etc.) displays a popup up
with the content of whatever is linked. Instruction at bottom of popup says:
Press SHIFT key and move mouse over popup to keep visible. Works properly the
first time only. The only way to keep subsequent popups visible is to press
SHIFT before MouseOver.
To reproduce:
1. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
2. MouseOver a hyperlink, press SHIFT and move the mouse over the popup. Popup
displays with blue gradient background until the mouse is moved off the popup.
3. MouseOver a hyperlink. Popup flashes with blue gradient background and
disappears unless it has a vertical scrollbar. If it has a scrollbar, the popup
displays and functions as if SHIFT had been pressed.
Expected behavior:
1. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
2. MouseOver a hyperlink, press SHIFT and move the mouse over the popup. Popup
displays with blue gradient background until the mouse is moved off the popup.
3. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
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https://bugs.winehq.org/show_bug.cgi?id=45503
Bug ID: 45503
Summary: msiexec crashes during Office 2000 setup
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 61877
--> https://bugs.winehq.org/attachment.cgi?id=61877
Backtrace produced after msiexec crashes.
While Office 2000 installation is completing, msiexec crashes, producing the
attached backtrace. However, the installation itself is successful and all the
applications are fully functional.
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https://bugs.winehq.org/show_bug.cgi?id=45166
Bug ID: 45166
Summary: Mafia III has messed and very dark graphics
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 61366
--> https://bugs.winehq.org/attachment.cgi?id=61366
Wine log
Mafia III has messed and very dark graphics and it cannot be played. I can't
get apitrace for the game doesn't start with it. I try it on Nvidia GTX 1080 Ti
and I tried a a couple of versions past 11-12 months, all with the same effect.
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https://bugs.winehq.org/show_bug.cgi?id=38104
Bug ID: 38104
Summary: 7k2: Game screen don't repaint
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Created attachment 50772
--> https://bugs.winehq.org/attachment.cgi?id=50772
Output from console
Once game is started 7k2 don't repaint screen. It only repaint screen on mouse
position(small rectangle - possible with size of cursor size).
In menu screen was repainted normally.
I submited many years ago path for it, but it wasn't applied. I submited it to
wine-hackers mailing list. The response was: Microsoft never released dx6 for
Windows - it was only version for Sega Dreamcast.
In these moment menu don't show - there was only displayed error message "Wine
cann't attach flipping surface". The error don't appears now, the menu is
correctly draw, but no screen in game is repainted.
But this is another error. Now only screen don't repaint. As I remeber, this is
possible bug with locks.
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https://bugs.winehq.org/show_bug.cgi?id=42236
Bug ID: 42236
Summary: Error running CintaNotes 3.5
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz.b(a)mailhero.io
Distribution: ---
Created attachment 56893
--> https://bugs.winehq.org/attachment.cgi?id=56893
first log file
I downloaded CintaNotes (the portable version, from http://cintanotes.com/) and
it seems to run, but any note insertion results in errors. I've attached the
logs.
This is a pretty awesome app, any help in running it appreciated!
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http://bugs.winehq.org/show_bug.cgi?id=27122
Summary: NotaBene initial installer window has wrong title:
(null)
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=34589)
--> (http://bugs.winehq.org/attachment.cgi?id=34589)
Screenshot in w2k
...instead of "Nota Bene Trial Version - Welcome".
Additionally, "Nota Bene Trial Version" in the text box should be in bold.
See screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=35685
Bug ID: 35685
Summary: can't read DivX 10.1.1 license agreement
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://dist.divx.com/divx/DivXInstaller.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 47651
--> https://bugs.winehq.org/attachment.cgi?id=47651
tid,richedit
Similar to bug 22986, however that bug is fixed for Divx 7 in wine-1.7.13
(sometime before 1.6).
10.1.1, however, does not show its license agreement.
austin@aw25 ~ $ sha1sum DivXInstaller.exe
baeab7938aecf58ca1a9668ff72e72ffa87e7795 DivXInstaller.exe
austin@aw25 ~ $ du -h DivXInstaller.exe
976K DivXInstaller.exe
austin@aw25 ~ $ wine --version
wine-1.7.13-53-g37e0a1a
winetricks riched20 works around the bug.
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http://bugs.winehq.org/show_bug.cgi?id=21661
Summary: RichEdit: Wrong behaviour when formating an empty
selection
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
In our Software TeamViewer, a Richedit control is used to display chat
messages.
The nick names are colored green or blue, the text should remain black.
This works in general...
But if one side sends several chat messages in row, the nick name is omitted
(by TeamViewer).
And then, an empty selection (where the nickname would be) is formated green or
blue.
It seems, that if this happens the second time, something is screwed up and the
color becomes the default color...
Of course TeamViewer could just NOT format the empty selection with
EM_SETCHARFORMAT, (and this will be done in an upcoming release), but still
this is a wine bug, I think.
To reproduce, start a remote support session in TeamViewer from your Linux-box
to a different TeamViewer, then click on Audio/Video/Chat and type three or
more messages.
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http://bugs.winehq.org/show_bug.cgi?id=34875
Bug #: 34875
Summary: WordFlood 2.0 Program Error Won't Launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gowtham.pro(a)gmail.com
Classification: Unclassified
Created attachment 46479
--> http://bugs.winehq.org/attachment.cgi?id=46479
The dump created
I am trying to run this software to run on my Linux destro (Ubuntu 12.04). It's
called WordFlood 2.0. Not a popular software but quintessential for me.
Anyways installed this software with Wine and installation went without any
problem. But when I launch the application I get an error.
I am attaching the dump here just in case you people need to take a look.
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https://bugs.winehq.org/show_bug.cgi?id=38688
Bug ID: 38688
Summary: Icon overlays not drawn in some cases
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
ImageList_DrawIndirect does not draw overlay icons in three cases where the
function is taking a shortcut with "goto end;".
This was tested with ReactOS\base\applications\mscutils\devmgmt_new on ReactOS
which is using comctl32 from wine.
Test results:
in 32bit color no overlay icons are not shown at all.
if (!bMask && (has_alpha || (fState & ILS_ALPHA)))
...
if (bIsTransparent)
bResult = alpha_blend_image ...
goto end;
in 16bit Color mode the overlay icons are drawn, but only the part on which the
underlying icon is not transparent (wrong ROP code?)
I don't think this application will work on wine because it relies on setupapi
code which wine will probably does not have.
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http://bugs.winehq.org/show_bug.cgi?id=18382
Summary: SubEdit fails to start
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://matinf.pcz.pl/~subedit/download/subedit_b4072_ins
tall.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20962)
--> (http://bugs.winehq.org/attachment.cgi?id=20962)
Fatal error
I'm using Wine 1.1.20 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that SubEdit fails to start and shows fatal error.
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https://bugs.winehq.org/show_bug.cgi?id=42171
Bug ID: 42171
Summary: IrfanView's 4.44 Help -> About window has wrong
placement for textboxes
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56775
--> https://bugs.winehq.org/attachment.cgi?id=56775
Wrong placement of labels
Note: Split of and blocked by 6682, only works with patches not yet in wine.
https://source.winehq.org/patches/data/128612https://source.winehq.org/patches/data/128613
The textboxes in irfanviews about dialog overlap the image.
The issue is somehow related to Bug 41639.
If my lib32-freetype2 is up to date with version 2.7, the font is ugly, but it
renders fine. If downgraded, the font is fine, but the placement is wrong.
I can submit a testcase for that, but which font can I rely on? Wine doesn't
have all fonts after all. Tahoma maybe?
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http://bugs.winehq.org/show_bug.cgi?id=35756
Bug ID: 35756
Summary: Bugzilla robots.txt prevents google indexing
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
https://bugs.winehq.org/robots.txt
This is annoying as bugs cant be found through google.
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http://bugs.winehq.org/show_bug.cgi?id=28674
Bug #: 28674
Summary: using OpenID login is a necessity
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Pirard(a)ulg.ac.be
Classification: Unclassified
>We are sorry to report that recently our login database for the
>WineHQ Bugzilla Database was compromised.
>To prevent further damage we have reset your password to what is shown
>below. We strongly suggest that if you shared your WineHQ bugs
>password on any other sites that you change that password as soon
>as possible.
How is it possible to manage passwords on 200 sites if they don't use OpenID?
Is it so hard to understand?
PLEASE USE OPENID LOGIN !!!!!!
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https://bugs.winehq.org/show_bug.cgi?id=46552
Bug ID: 46552
Summary: Crossfire doesn't install
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://crossfire.z8games.com/download.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63423
--> https://bugs.winehq.org/attachment.cgi?id=63423
console output
I already reported a bug about Crossfire EU (you can find it here
https://bugs.winehq.org/show_bug.cgi?id=45920), but now it merged with
Crossfire NA and the new link for download is
http://crossfire.z8games.com/download.html
The .exe file is different than before, but it doesn't install yet; I don't
know if the problem is the same or not. I attached my console output. You can
reproduce the bug just by downloading the file and trying to install.
I kept my terminal open for more than 3 hours beacuse the process is "running"
and if I close the terminal it says that a process is still running and closing
the terminal will kill it. Therefore I don't know if my console output is
complete or not. If I can help in some way, just tell me! :)
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http://bugs.winehq.org/show_bug.cgi?id=36917
Bug ID: 36917
Summary: Synthmasters fails to draw correctly
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Created attachment 49028
--> http://bugs.winehq.org/attachment.cgi?id=49028
Screenshot
Synthmaster is a Windows VST (synthesizer).
I use it along with vst-bridge and renoise.
https://github.com/abique/vst-bridgehttp://renoise.com/
It fails to render correctly, and I think that it is related to the following
lines:
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
Is it an issue coming from wine or SynthMaster?
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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https://bugs.winehq.org/show_bug.cgi?id=45873
Bug ID: 45873
Summary: EVE Online: Starting a client sometimes errors
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yomoejoe(a)gmail.com
Distribution: ---
Created attachment 62378
--> https://bugs.winehq.org/attachment.cgi?id=62378
Eve Error Log
When starting a client from the windows launcher using wine, it will
occasionally error; while other times it starts just fine the first time.
Usually after a few attempts the client starts successfully and runs fine after
that initial hurdle.
Linux 4.9.0-8-amd64 #1 SMP Debian 4.9.110-3+deb9u4 (2018-08-21) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45818
Bug ID: 45818
Summary: Eve Online loader works, Eve Online client crashes
upon launch
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stacy(a)guppylog.com
Distribution: ---
Created attachment 62279
--> https://bugs.winehq.org/attachment.cgi?id=62279
The backtrace wine generated and told me to attach to the bug
Eve Online loader works, Eve Online client crashes upon launch
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https://bugs.winehq.org/show_bug.cgi?id=43646
Bug ID: 43646
Summary: Wine Viewer keeps freezing up
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: synctuarie(a)protonmail.com
Created attachment 59071
--> https://bugs.winehq.org/attachment.cgi?id=59071
Freeze Bug
Viewer keeps freezing up.
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https://bugs.winehq.org/show_bug.cgi?id=43634
Bug ID: 43634
Summary: Eve Online weird mouse behavior
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidan(a)jmad.org
Distribution: ---
I have i3 configured so that the top bar appears when the super key is held,
and so that I can scroll on the bar to change workspaces. For some reason,
this very often does not work in Eve Online, and instead the bar will appear,
but scrolling on it has no effect, and the mouse pointer keeps the Eve style,
instead of returning to the default as it is supposed to. Other windows allow
me to use the bar to change workspaces, including other fullscreen games
(native (I haven't tried any other wine games)).
This may be an issue with grabbing in fullscreen, as although I have the eve
options set to stay in window mode, pressing the i3 key combination to toggle
fullscreen causes the issue to disappear temporarily. The issue also appears
to occur much less often when I have two monitors enabled.
I filed a bug in i3 here that got closed as working-as-intended:
https://github.com/i3/i3/issues/2774
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https://bugs.winehq.org/show_bug.cgi?id=41440
Bug ID: 41440
Summary: EVE Online: CTRL-key stuck when switching between
windows (multiple accounts)
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nt(a)divzero.at
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When playing EVE Online with multiple accounts the CTRL-key will be
(constantly) activated when switching between windows. One can "unstuck" the
key by repeatedly clicking CTRL + mouse key somewhere in the window. I can and
will provide any DEBUG logs just someone please tell me the required flags.
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https://bugs.winehq.org/show_bug.cgi?id=42258
Bug ID: 42258
Summary: Error when in Eve causes game to crash when using
Razor Kraken USB Headset
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrfleming82(a)gmail.com
Created attachment 56950
--> https://bugs.winehq.org/attachment.cgi?id=56950
Bug file
Bug happens as you load into eve. Say wine.exe has encountered an error and
game freezes,
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https://bugs.winehq.org/show_bug.cgi?id=43288
Bug ID: 43288
Summary: Eve online opengl crash on mac OS X in library
libGPUSupportMercury.dylib at function
gpusSubmitDataBuffers()
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58632
--> https://bugs.winehq.org/attachment.cgi?id=58632
eve_online_openg_crash_lldb_backtrace
Eve online crashes on mac OS X in library libGPUSupportMercury.dylib at
function gpusSubmitDataBuffers(). The crashes occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=44875
Bug ID: 44875
Summary: Eve Online crash: Program error and trace files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enslinpj(a)gmail.com
Distribution: ---
Created attachment 60942
--> https://bugs.winehq.org/attachment.cgi?id=60942
Program Error reported initially
Eve Online crashes with program error on my 2017 iMac which is running MacOS
High Sierra. I have included a screen capture of the error as well as the
error log.
I am using the software as downloaded from the Eve Online site - and have made
no amendments to the Wine software
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https://bugs.winehq.org/show_bug.cgi?id=37948
Bug ID: 37948
Summary: EVE Launcher crashes when importing/exporting patches
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
Created attachment 50555
--> https://bugs.winehq.org/attachment.cgi?id=50555
Wine backtrace
Steps to reproduce:
Step 1: wine eve.exe
Step 2: Press gear icon, go to Patches.
Step 3: Press Import or Export.
Expected results:
Dialog opens.
Actual results:
Launcher crashes.
The bug can be reproduced after installing EVE without a subscription
(http://www.eveonline.com/), but it is quite a large download (~5 GB).
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https://bugs.winehq.org/show_bug.cgi?id=42721
Bug ID: 42721
Summary: Freezing
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marshall.lee.feather(a)gmail.com
Created attachment 57701
--> https://bugs.winehq.org/attachment.cgi?id=57701
the log it gives displays to me when it freezes up
about on average it freezes up 4 or five times a day during a 10 hr play. and
then this box pops up giving me info which i uploaded below. This started just
in the last week. have been playing for a year on same systems. Thanks guys
for all the hard work you put into this game for us. just hope i can play more
without more problems.
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https://bugs.winehq.org/show_bug.cgi?id=42610
Bug ID: 42610
Summary: EVE-Online crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4xch3(a)gmail.com
Created attachment 57555
--> https://bugs.winehq.org/attachment.cgi?id=57555
This is bureport from the game
Periodically, during the game, the client falls. This often happens when
loading a large number of ships and departing from the station or with the
rapid opening of gaming windows.
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https://bugs.winehq.org/show_bug.cgi?id=42492
Bug ID: 42492
Summary: EVE Online cannot be started
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomsk.slovak(a)gmail.com
Distribution: ---
Created attachment 57358
--> https://bugs.winehq.org/attachment.cgi?id=57358
Crash log from EVE Online
After start EVE Online launcher, it crash.
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https://bugs.winehq.org/show_bug.cgi?id=39652
Bug ID: 39652
Summary: Battlefield 2142 Demo fails to start - full DirectX
9.0c installer resolves problem
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52853
--> https://bugs.winehq.org/attachment.cgi?id=52853
battlefield_2142_demo_backtrace
Download from:
http://www.gamershell.com/download_15855.shtml
Installation of the Battlefield 2142 Demo (aka training video simulator 2015)
in clean 32-bit Wineprefix.
Launching game without any winetricks verbs, etc. results in the attached
backtrace and console logs.
Executing:
winetricks directx9
and removing all the Wine library overrides allows the game demo to
successfully launch, display a training video and reach the main login screen
(as it can get - due to the shutdown, last year, of the Gamespy Master
Servers).
I haven't been able to successfully launch the game by installing the
individual components of the DirectX9 installer. I did attempt to do this in a
clean 32-bit Wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41157
Bug ID: 41157
Summary: DX11 game "Heretics" crashes with an error message
after game menu is loaded
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55378
--> https://bugs.winehq.org/attachment.cgi?id=55378
Heretics crash screenshot
When you run "Heretics" using WineD3D on Windows you recieve an error message.
Here is a link where you can find Heretics binaries and sources.
https://zachhoefler.com/portfolio/heretics/
Can somebody test it on Linux?
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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http://bugs.winehq.org/show_bug.cgi?id=34004
Bug #: 34004
Summary: Broken Sword: The Angel of Death demo needs native
d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45184
--> http://bugs.winehq.org/attachment.cgi?id=45184
log+d3dx
Without native d3dx9_36 shows a grey screen.
43e497c98f638e3b572b81d77a089bf6a03c3327 broken_sword_4-demo.zip
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http://bugs.winehq.org/show_bug.cgi?id=33770
Bug #: 33770
Summary: Strong Bad's Cool Game for Attractive People Demo has
interesting rendering glitches on initial menu screen
without native d3dx_36 (purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First, go purist with 'winetricks alldlls=builtin', then
work around bug 33769 with 'winetricks d3dcompiler_43'.
The game seems to start ok, but the initial menu screen
(where Strong Bad speaks the left-hand menu items as you
mouse over them) shows ghosts of Strong Bad and his sidekick
when they move.
'winetricks d3dx9_36' works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26673
Summary: wine start foo.url does not open the url
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
An application I installed provides a nice little .url file:
-----------
[InternetShortcut]
URL=http://www.winehq.org/
-----------
on windows, double clicking that opens up my default browser and gives me the
webpage. Running 'cygstart foo.url' in windows does the same (wrapper around
windows start.exe).
On wine, however, I get:
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
and I don't get a nice wine gecko window :(.
perhaps it only needs to be added to tools/wine.inf?
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http://bugs.winehq.org/show_bug.cgi?id=30984
Bug #: 30984
Summary: Some keys do not work in Trine and Skyrim
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yves.embil(a)orange.fr
Classification: Unclassified
Regression SHA1: 43984f355a2905e16075a9df3d7fbe463761e853
Created attachment 40666
--> http://bugs.winehq.org/attachment.cgi?id=40666
result of the regression test
In Trine the key to select the thief and Skyrim the key to open the console
does not work,with wine-1.5.5 it works.
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https://bugs.winehq.org/show_bug.cgi?id=45605
Bug ID: 45605
Summary: Letter keys doesn't work in DirectX aplications
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilya77105(a)gmail.com
Distribution: ---
Created attachment 62035
--> https://bugs.winehq.org/attachment.cgi?id=62035
Screenshot without keys
I will use Far Cry 3 for demonstration, but all applications, that i tested
shows the same behavior.
When English layout is not selected as default in keyboard settings (in OS
settings, not Wine) games doesn't recognize keys at all (screenshot). When i
select English layout as default, all is ok. Console output have no information
about it.
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https://bugs.winehq.org/show_bug.cgi?id=43585
Bug ID: 43585
Summary: Calling PageSetupDlgA with invalid default printer
leads to an unhandled exception
Product: Wine
Version: 2.15
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Created attachment 58997
--> https://bugs.winehq.org/attachment.cgi?id=58997
possible solution
This was tested in Windows XP with Wine's comdlg32.dll.
Steps to reproduce:
1. set Software\Microsoft\Windows NT\CurrentVersion\Windows\Device to a
non-existent printer
2. run comdlg32 printdlg test
Expected result:
PageSetupDlgA should fail with PDERR_NODEFAULTPRN
Acutal result:
test_PageSetupDlgA crashes after null pointer dereference in
GdiConvertToDevmodeW
Remarks:
If the value of the system default printer stored in Software\Microsoft\Windows
NT\CurrentVersion\Windows\Device gets corrupted or is not properly set upon
printer
removal, PageSetupDlgA called with the PSD_RETURNDEFAULT flag will cause an
unhandled exception in gdi32:GdiConvertToDevmodeW after calling it with a null
devmode.
At comdlg32:pagesetup_common@3862 get_default_printer will succeed but the
returned printer will be bogus. Then pagesetup_change_printer will fail trying
to get the default driver. When pagesetup_update_papersize is called few lines
below the devmode stored in the pagesetup_data struct passed to it will be
null, which will lead to the crash.
Solution:
Function comdlg32:pagesetup_common needs to check the return value of
comdlg32:pagesetup_change_printer and return if it fails. Attached is a
possible solution to this bug.
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https://bugs.winehq.org/show_bug.cgi?id=46012
Bug ID: 46012
Summary: Command & Conquer 3: Kane's Wrath (1.03) Invisible
units and tiberium
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62582
--> https://bugs.winehq.org/attachment.cgi?id=62582
Log file
When loading in Command and Conquer 3: Kane's Wrath (Unofficial patch 1.03, but
from Origin), every unit, tiberium, as well as some of the scenery, are
invisible.
Changing the graphics settings didn't change anything, attached is the log with
tons of d3d9 errors.
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http://bugs.winehq.org/show_bug.cgi?id=33943
Bug #: 33943
Summary: Battle.net client region dropdown does not appear
until you hover its options
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
When opening the Battle.net client (currently in closed beta), the region
dropdown is invisible until the cursor actually goes over its options.
No relevant console output.
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https://bugs.winehq.org/show_bug.cgi?id=44795
Bug ID: 44795
Summary: Need for Speed: Shift demo needs
ID3DXEffectImpl_SetRawValue
Product: Wine
Version: 3.4
Hardware: x86-64
URL: http://www.fileplanet.com/205212/200000/fileinfo/Need-
For-Speed:-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8ca8, data 0x8f4a2b0, byte_offset 0, bytes 256 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d18, data 0x8f4a3b0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d88, data 0x8f4a3c0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8df8, data 0x8f4a3d0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8e68, data 0x8f4a3f0, byte_offset 0, bytes 64 stub!
Car textures are dark. During a race road almost black.
wine-3.4-120-gafef57f872
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https://bugs.winehq.org/show_bug.cgi?id=42117
Bug ID: 42117
Summary: Chessmaster 9000 windows with double caption/title
bars
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkbk9(a)yahoo.ca
Distribution: ---
Created attachment 56643
--> https://bugs.winehq.org/attachment.cgi?id=56643
Screenshot, windows with double captions, wine 2.0-rc3
Chessmaster 9000 window and child windows have 2 title bars/captions.
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https://bugs.winehq.org/show_bug.cgi?id=46662
Bug ID: 46662
Summary: absolute value of unsigned type 'unsigned int' has no
effect
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
I compiled in macOS with clang and see numerous messages like this
~~~~
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
warning:
taking the absolute value of unsigned type 'unsigned int' has no effect
[-Wabsolute-value]
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
note: remove
the call to 'abs' since unsigned values cannot be negative
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^~~
~~~
Let me explain it is not negligible. It is error.
For example c2 = 8, c1 = 7
abs(c1 - c2) = 0xFFFFFFFF > max_diff
The condition is TRUE!!!
There is other places, not only in tests, for example
dlls/gdiplus/image.c
and hundreds such mistakes.
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