https://bugs.winehq.org/show_bug.cgi?id=46582
Bug ID: 46582
Summary: Catia DS License Server Crashes on start
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pashashocky(a)gmail.com
Distribution: ---
Created attachment 63463
--> https://bugs.winehq.org/attachment.cgi?id=63463
Terminal output
Trying to install CATIA DS License Server for version P3 V5-6R2015, it crashes
at the end of the installation and when trying to start the DS License
Server.exe
Complaining about unimplemented information class from ntdll
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https://bugs.winehq.org/show_bug.cgi?id=42491
Bug ID: 42491
Summary: wine builds are not reproducible (widl needs
initializization of datatype2 in add_typedef_typeinfo)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57357
--> https://bugs.winehq.org/attachment.cgi?id=57357
two builds produce different content
Per:
https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/ht…
"...two builds of the same program on the same host to always produce
consistent build-ids and binary content."
This consistent "binary content" does not happen right now. There is also bug
41342. But this one should about uninitialized variable in WIDL.
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https://bugs.winehq.org/show_bug.cgi?id=46489
Bug ID: 46489
Summary: ClrMamePro crashes on update attempt
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63326
--> https://bugs.winehq.org/attachment.cgi?id=63326
patch
It needs FindResourceW from api-ms-win-core-libraryloader-l1-2-1.dll.
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https://bugs.winehq.org/show_bug.cgi?id=43252
Bug ID: 43252
Summary: IcmpSendEcho doesn't work with a ReplySize<56
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: slouslai(a)wegwerfemail.info
Distribution: ---
Created attachment 58564
--> https://bugs.winehq.org/attachment.cgi?id=58564
IcmpSendEcho trace
IcmpSendEcho of icmp.c doesn't work with a ReplySize<56. If ReplySize<56 the
function returns with IP_REQ_TIMED_OUT. In windows the function returns
properly. This has been tested with ubuntu 16 and CentOs 7 (both x86-64) with
wine 1.8.5(32 and 64bit prefix) and wine staging 2.1(32bit prefix).
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https://bugs.winehq.org/show_bug.cgi?id=43322
Bug ID: 43322
Summary: Regression in Test Drive Unlimited 2, visual artifacts
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Has been happening for some time now, probably coincidental with when the
active work on DirectX 10+ began. The game previously rendered normally, at
least without visible artifacts. Now there are visual artifacts in the form of
random polygons popping from the horizon to the camera. If you need a visual
reference, here's a video. https://youtu.be/75Gd9iHFPWI Here is a single
screenshot. https://i.imgur.com/FHPchhb.png
Changing graphics quality settings doesn't affect it. CSMT doesn't affect it
either.
I'm using Arch Linux, an NVidia GPU with proprietary drivers. The prefix is 32
bit with .NET 2.0, 3.5 and 4.0 installed (3.5 is required to run the game).
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https://bugs.winehq.org/show_bug.cgi?id=46479
Bug ID: 46479
Summary: 64-bit mono crashes in RtlAddGrowableFunctionTable
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, win64
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 63305
--> https://bugs.winehq.org/attachment.cgi?id=63305
log of crash
Running a .NET executable with 64-bit Mono version 5.18.0 from
https://www.mono-project.com/download/stable/#download-win crashes when
attempting to start any executable. Earlier versions of Mono have worked.
The easiest way to reproduce this is to run the mcs.bat file included in the
distribution. No source code is needed, it's enough to run the file with no
arguments.
This bug blocks upstream merges into Wine Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46137
Bug ID: 46137
Summary: NI Kontakt 5 needs
msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_itera
tor@_WU?$char_traits
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.bugs(a)alexanderbothe.com
Distribution: ---
Created attachment 62782
--> https://bugs.winehq.org/attachment.cgi?id=62782
Stacktrace backtrace
Hi there,
I just tried to ran Native Instruments Kontakt 5 and received a crash message.
As a workaround, I added msvcp140 "native, builtin" loader priority, then it
took the provided dll and Kontakt works now.
Still, there seems one Getcat method overload to be unimplemented.
Thanks for the great project and the endless efforts! :-)
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https://bugs.winehq.org/show_bug.cgi?id=46488
Bug ID: 46488
Summary: Diablo 2 LoD: Direct3D regression: Unhandled
exception: Access_violation (c0000005)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Regression in D2 LoD v1.13. After some wine upgrades I've tried running D2 LoD
and received "Access_violation (c0000005)" error.
I've checked few different wine versions and got following results:
wine-vanilla-3.0.3 - ok
wine-vanilla-3.18 - Unhandled exception: Access_violation (c0000005)
wine-vanilla-3.21 - Unhandled exception: Access_violation (c0000005)
I've tried using clear wine prefix and error was gone. But after that I ran
D2VidTst.exe, chose "Direct3D" instead of "DirectDraw (2D)" there, and issue
reappeared.
I ran git bisect and got following result:
8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 is the first bad commit
commit 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 8 21:55:37 2018 +0330
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 f793a5e30dba78e432da637ef542c688a25f8edb
c76eb08adf609008ab23ea7506a7d87fca0af245 M dlls
Reverting this commit fixes issue for me and enables me to run D2 LoD with
"Direct3D", both on wine 3.18 and wine 3.21.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-415.25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 750/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 415.25
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https://bugs.winehq.org/show_bug.cgi?id=44941
Bug ID: 44941
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61046
--> https://bugs.winehq.org/attachment.cgi?id=61046
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=46469
Bug ID: 46469
Summary: Only the first XInput controller is detected in wine
4.0
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: cleberdemattoscasali-wine(a)yahoo.com.br
Distribution: ---
Created attachment 63283
--> https://bugs.winehq.org/attachment.cgi?id=63283
XInputTest.exe fails to detect the second controller
Tested with XInputTest.exe and Gauntlet Slayer Edition.
It used to work up until around 3.19, but now xinput will only see the very
first gamepad.
The other controllers will display as "not connected" in XInputTest.exe
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