https://bugs.winehq.org/show_bug.cgi?id=39633
Bug ID: 39633
Summary: Shadow Company: Left for Dead fails to install
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sano80(a)hotmail.com
Created attachment 52817
--> https://bugs.winehq.org/…
[View More]attachment.cgi?id=52817
Backtrace Output after trying to install Shadow Company: Left for dead
On Mac OS X El Capitan we used the Wineskin Winery App to install and play
Warcraft 3 TFT (with Battle.net) and it worked like a charm.
Unfortunately, when trying to install "Shadow Company: Left for dead" the app
crashed instantly after selecting the "Setup.exe", with the attached backtrace.
How big is the chance to get it to work on Mac?
Do you need any other information?
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https://bugs.winehq.org/show_bug.cgi?id=39223
Bug ID: 39223
Summary: Warcraft 3: Game conflicts with other started
applications
Product: Wine
Version: 1.5.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
…
[View More]The bug was already found in another ticket (
https://bugs.winehq.org/show_bug.cgi?id=32959 ) but it seems they are not
related so I'm creating a new ticket (this issue was also tested with Wine
1.7.50). There are 2 behaviors:
- Initially after starting Warcraft 3: If the game gets minimized, another
application gets started and then closed (for example winecfg) the window of
Warcraft 3 does automatically recover.
- After some time of playing Warcraft 3 (~1 hour): If the game gets minimized
and another application gets started it fails. Here is an example output from
winecfg:
sworddragon@ubuntu:~$ winecfg
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
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https://bugs.winehq.org/show_bug.cgi?id=42805
Bug ID: 42805
Summary: World of Warcrafft 64 bit client freezes or glitches
after some time
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
…
[View More] Distribution: ---
The issue is that the 64bit client of World of Warcraft (not the 32bit client)
freezes after some time or result in glitches like this [1].
Another glichtes is red shade over the screen with other colors changed.
I tried a more recent version of wine with direct3d11 and the glitch occurred
to.
The bug trigger totally random sometimes it happens minutes after login,
sometimes after hours.
After a new patch bug don't occurs for a time.
For more reports of this bug just look at the application page of the app there
are more users reporting this issue.
No dll overrides used, Windows Version is either XP or Windows 7 but it makes
no difference (Blizzard detecs Linux anyway ;) )
https://dl.dropboxusercontent.com/u/172590784/wow/screenshots/WoWScrnShot_0…
(look at the yellow tint of the scene)
The bug initially happened since the 1.9.x series as far as I remember and is
some kind of an issue between a change of Blizzard and wine.
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http://bugs.winehq.org/show_bug.cgi?id=30967
Bug #: 30967
Summary: Diablo III: Resolution problems without virtual
desktop
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: …
[View More]Unclassified
If the resolution of the game is lower than the resolution of the system (for
example my system resolution is 1680x1050 and the resolution of Diablo III is
800x600) only a part of the ingame window will be drawn. If I touch the borders
of the ingame window with the mouse it is scrolling then. I can't even click on
the menu entries (they will get the white fonts but the menus doesn't open).
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http://bugs.winehq.org/show_bug.cgi?id=23745
Summary: warcraft 3 freeze when desktop switching/minimize
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Warcraft 3 starting to freeze when you move to another workspace. It crash when
…
[View More]you move, not when you return. I try to minimize the game and that happen
again. I see that it doesn't make this when you are in window mode.
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http://bugs.winehq.org/show_bug.cgi?id=17199
Summary: Warcraft 3 World Editor: 3D View gets drawn incorrectly
when the window has the wrong with to hight ratio.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
…
[View More]
This Bug is not over the fact that some UI components get overdrawn(That is bug
11718).
It is about the fact that the content gets drawn at the wrong position,
if the window has the wrong (not initial) width to height ratio.
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http://bugs.winehq.org/show_bug.cgi?id=29494
Bug #: 29494
Summary: Occasional wineserver crashes when playing Warcraft 3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
During a recent …
[View More]LAN-Party with friends I experienced occasional wineserver
crashes when playing Warcraft 3: The Frozen Throne. The crashes mostly occurred
when a new Local Network game was started(Not Battle.net), but I've also seen
one crash during a running game.
The problem cannot be reproduced easily. It seems to be tied to my friend's
network or one of the participating computers. I've also seen them a year ago
with then-current wine versions. Unfortunately I could not reproduce the
crashes with my own home network, and I played WC3 multiple times without any
issues over the year.
I've been able to generate a core dump, which I'm attaching to the bug.
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https://bugs.winehq.org/show_bug.cgi?id=40979
Bug ID: 40979
Summary: Starcraft 2 crashes in online game.
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vet.roland(a)gmail.com
Distribution: ---
When plaing starcraft, attempting to play a …
[View More]multiplayer game (i.e. 1v1
(un)ranked) the game freezes, needing a kill command (sigterm).
Also mentioned in this thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27111
Attached is the log with a few amendments to indicate ingame moments.
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http://bugs.winehq.org/show_bug.cgi?id=10459
Summary: Crash in G-Nome which uses Smacker Video Codec (smackw32
+ render.r32)
Product: Wine
Version: 0.9.39.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legolas558(a)email.it
G-Nome is a game developed by …
[View More]7thlevel. It is a quite old game (1998).
The game uses the Smacker Video Codec, which seems to be the faulty one.
The crash happens in the render.r32 (exact filename) DLL; there is to say that
a similar crash happens on Windows XP when exiting the game.
The initial video is played correctly, although when ending the "Loading
mission" stage the game cannot be played.
If Wine will be fixed for this Smacker Video Codec bug, many other games will
get the enhancement.
I am available for further testing, debugging or assembly inspection.
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http://bugs.winehq.org/show_bug.cgi?id=26226
Summary: msxml3 emits too much xmlns attributes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
When using www.wiso-kassenbuch.de initial registration checking fails
(free download:
http://update.…
[View More]buhl-finance.com/ESD/EUER%20und%20Kasse/WISO%20EUER%20und%20K…
trial code is: EUR2011TRY
)
reproduce:
Start the installer, enter EUR2011TRY in the field below "Ihr AKtions-Code) and
press "Weiter".
It will then report a "400" error in a messagebox.
The program sends a SOAP request to the on4u3.buhl.de server which is not
accepted by the server (likely not validating against a stylesheet).
I debugged this and using native MSXML3 it works, just our msxml3 will not.
I tooked a debug dump of the XML sent of both, will attach both versions.
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http://bugs.winehq.org/show_bug.cgi?id=30850
Bug #: 30850
Summary: use-after-free error when running Gigasoft
ProEssentials graph component?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: …
[View More]Unclassified
A real app that uses gigasoft's graphing component is having
a strange clipping problem when using gigasoft's "scientific graph"
component. Their canned demo doesn't run well enough to test that component
(see bug 30826), so I extracted just the part that displays
a "scientific" graph. It seems to run fine, but valgrind complains
about some use-after-free problems:
Invalid read of size 4
at HEAP_FindFreeBlock (heap.c:1003)
by RtlAllocateHeap (heap.c:1688)
by init_region (region.c:485)
by REGION_RegionOp (region.c:1742)
by REGION_UnionRegion (region.c:2170)
by CombineRgn (region.c:1366)
by add_cap.isra.7 (objects.c:1227)
by wide_line_segments (objects.c:1470)
by wide_pen_lines (objects.c:1526)
by dibdrv_LineTo (graphics.c:891)
by LineTo (painting.c:242)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
by EnumMetaFile (metafile.c:537)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
This looks a lot like the warn+heap crash in bug 30826.
Right-clicking on the demo and exporting it as a .wmf,
then loading it in to a simple app that plays back
metafiles with PlayMetaFile under valgrind shows no warnings in playback.
Source, executable, and a script to install visual C++ and compile
the executable are attached.
To reproduce: see last few lines of demo.sh in the attached archive.
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https://bugs.winehq.org/show_bug.cgi?id=39069
Bug ID: 39069
Summary: Battle.net launcher requires multiple click to focus
tabs in Openbox
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://eu.battle.net/en/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: …
[View More]jerome(a)leclan.ch
Distribution: ArchLinux
The various game tabs of the Battle.net launcher need to be clicked twice to
activate, but only in openbox. This works fine with one click in kwin.
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https://bugs.winehq.org/show_bug.cgi?id=45345
Bug ID: 45345
Summary: The game runs and you can hear the sound but it shows
a blank screen.
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
…
[View More]Distribution: ---
Created attachment 61633
--> https://bugs.winehq.org/attachment.cgi?id=61633
Console Logs
OS: Linux Mint 18.3 x64 KDE/ Wine 3.10 / Using recommended Graphics Drivers
CPU: AMD
VideoCard: GeForce GTX 750
RAM: 8GB
The game runs with sound, but you get a blank screen
https://www.pastiebin.com/5b269712b01a0
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https://bugs.winehq.org/show_bug.cgi?id=39492
Bug ID: 39492
Summary: Hello! I'm a noob in linux and i'm having trouble
opening a .exe file,i don't know the error cause,but
in the end it sa
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-…
[View More]bugs(a)winehq.org
Reporter: rodrigobidarra(a)hotmail.com
Distribution: ---
Created attachment 52631
--> https://bugs.winehq.org/attachment.cgi?id=52631
Openned SongIllustrator and wine did this "backtrace" file.
i don't know the error cause,but in the end it says something about the
.networkframe,wine did a "scan" and did an back trace.The program is Song
Illustrator and can be found here:
"http://www.sebastianlawe.com/apps/si/Song%20Illustrator.zip",i just want to
open it,im using ZorinOS on 32bit Computer.
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http://bugs.winehq.org/show_bug.cgi?id=11959
Summary: Legacy 5 - copy/paste do nothing
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
While checking out functionality of Legacy 5, found that copy and paste do not
do …
[View More]anything - apart from the first time I tried, when they caused the
window/app. to freeze.
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https://bugs.winehq.org/show_bug.cgi?id=46471
Bug ID: 46471
Summary: amd k10 keepass2 dotnet472 divide by zero in
encryption
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created …
[View More]attachment 63291
--> https://bugs.winehq.org/attachment.cgi?id=63291
divide by zero 64-bit .wine prefix
AMD K10 class processor lacks AES/AVX/SSE4.1 instructions:
64-bit .wine prefix, winetricks dotnet472
32-bit .wine32 prefix, winetricks dotnet472
Keepass2 2.41 exe install in both prefix
Of 8 computers with installed Ubuntu 18.04, only K10 class exhibit this
failure.
Either prefix running winehq stable 3.0.4 has no problem with Keepass2.
Either prefix running winehq devel or staging 4.0rc6 exhibits divide by zero.
All 6 computers with AES/AVX/SSE4.1 have no issue running Keepass2 in any
environmental combination.
This is clearly an issue with decryption mechanisms that touch nettle/gnutls
and the internal wine bcrypt implementation. Although I cannot prove it, the
indication is that recent changes require a processor with SSE4.1 instruction
set.
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http://bugs.winehq.org/show_bug.cgi?id=20244
Summary: chromeframe for IE doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://code.google.com/p/chromium/issues/detail?id=231
68
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: …
[View More]lkcl(a)lkcl.net
chrome team tried reasonably-latest git (oct 1) and there were too many issues
to report. but - they tried!
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http://bugs.winehq.org/show_bug.cgi?id=31898
Bug #: 31898
Summary: Netgear Powerline Utility cannot detect HomePlug
devices
Product: Wine
Version: 1.5.14
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity:…
[View More] normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41987
--> http://bugs.winehq.org/attachment.cgi?id=41987
wine-1.5.14-184-ga4ea28f console output
Netgear Powerline Utility cannot detect HomePlug devices.
Tried running as root in case it was a raw socket problem but it made no
difference.
NEVER RUN WINE AS ROOT.
This may be related (from the log):
Installing PcaSp50 Protocol Driver...
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http://bugs.winehq.org/show_bug.cgi?id=10497
Summary: Simple GLUT example refuses to do anything via Wine
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://will.kassah.net/debug/cube.tgz
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
This is a simple …
[View More]modified version of O'Reilly's OpenGL cube demo ported to
Windows. When run, it exits with no output (normally it should open a full
screen, one screen rotating cube with some debug output).
It compiles and runs natively to Linux, however the compiled win32 exe does not
run via Wine. All source is included.
The README current README from the tar.gz contains the following:
On linux, any glut should suffice. It was compiled/tested with FreeGLUT.
On Windows to compile you need:
- Dev-C++ 5
- MinGW
- FreeGLUT DevPack
=Known Problems=
Compiled win32 exec will not run on wine... why?
=Log=
Worked with oiaohm
Tested cube.exe on ReactOS (to test mesa3d)
Tested cube.exe on Windows (with included mesa3d libs in the same dir)
Continues to be broken on Wine.
oiaohm> stefand in #winehackers when he is around might be able to suggest
problem. He is one of the lead developers in graphical.
Bugs need to be filed in wine and ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=14428
Summary: On "Show Apps affected by this bug", also consider
duplicates of the bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/viewbugs.php?bug_id=657
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-…
[View More]bugs(a)winehq.org
ReportedBy: Sebastian.Leske(a)sleske.name
It would be nice if "Show Apps affected by this bug" also considered apps
affected by duplicates of the current bug.
Example:
Bug #657, "MFC42.dll is not implemented" has several duplicates, which affect
many applications. These however are not listed by "Show Apps affected by this
bug". It would be nice if they were, to make the impact of a bug clearer.
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https://bugs.winehq.org/show_bug.cgi?id=35182
Bug ID: 35182
Summary: War Thunder: Minor graphics glitches around cockpit
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
This is most prominent in cockpit …
[View More]view. Screen attached.
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https://bugs.winehq.org/show_bug.cgi?id=36234
Bug ID: 36234
Summary: gdi32/tests/font.c test fails with mathematica fonts
installed
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: …
[View More]austinenglish(a)gmail.com
Created attachment 48374
--> https://bugs.winehq.org/attachment.cgi?id=48374
WINEDEBUG=font
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica1
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica1Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica2
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica2Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica3
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica3Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica4
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica4Mono got 00 expected 00
media-fonts/mathematica-fonts-7.0
wine-1.7.18
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https://bugs.winehq.org/show_bug.cgi?id=43773
Bug ID: 43773
Summary: grandma2 onpc screen flickering and
d3d:context_reacquire errors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xhpohanka(a)gmail.com
…
[View More]Distribution: ---
Created attachment 59277
--> https://bugs.winehq.org/attachment.cgi?id=59277
log with errors
Opening external screen in grandma2 onpc application causes screen flickering
and a lot of errors like err:d3d:context_reacquire Acquired context 0x1846e840
instead of 0x88760
I have tested wine 2.13 - 2.17 including staging and all behaves same way. I
also tested it on integrated intel gpu (i915 driver) and on nvidia card (940MX
with nvidia driver)
To reproduce this issue it is enough to click Extern 1 or Screen 2 button to
open external window.
Log is attached
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https://bugs.winehq.org/show_bug.cgi?id=39409
Bug ID: 39409
Summary: Garritan CFX Grand piano samples install fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.denison(a)gmail.com
Distribution: ---
Created attachment …
[View More]52527
--> https://bugs.winehq.org/attachment.cgi?id=52527
text of terminal output
Trying to install Garritan CFX Grand piano samples, install fails. CentOS,
installed wine 1.7.22 via yum.
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http://bugs.winehq.org/show_bug.cgi?id=30208
Bug #: 30208
Summary: NKSetup (Shan Xun 802.1x client) infinite loop while
installing
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: …
[View More]Unclassified
Created attachment 39434
--> http://bugs.winehq.org/attachment.cgi?id=39434
Log: shanxun infinite loop
1. Download NKSetup
ftp://220.191.135.253:10021/download/NKSetup2.5.0062.rar
2. unpack
3. install with wine:
$ wine NKSetup2.5.0062.exe
Expect result:
Installation complete without error.
Actual result:
The installer fall into a infinite loop:
--- snip ---
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=31154
Bug #: 31154
Summary: Microsoft SQL Server Management Studio Express 2008
installer refuses to start with wine mono
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
…
[View More] Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
The setup process unpacks all files and then exits without further notice. With
winetricks dotnet35sp1 the installer fails a little later with bug 30681.
To reproduce this bug:
winetricks mspatcha (required to work around bug 12501)
wine SQLManagementStudio_x86_ENU.exe
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http://bugs.winehq.org/show_bug.cgi?id=13063
Summary: Serif Photoplus 6 trial activation window blank
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/275347
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In
http://…
[View More]www.flickr.com/groups/serifusers/discuss/72157604856282444/#comment7…
a user wished Wine would support Serif products, so I tried
looking around for trial versions. The first one I found was
a rather aged trial of PhotoPlus 6 at Tucows.
It installs fine with current wine. When you start it,
it puts up a registration window -- but under Wine,
that window is blank, and you can't get past it to use the app.
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http://bugs.winehq.org/show_bug.cgi?id=26063
Summary: Sail simulator 5 fails in-game
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=33240)
--> (http://bugs.winehq.org/attachment.cgi?id=33240)
wine …
[View More]output
I am using the game demo from the website
The game starts fine
I can select options, such as boat, conditions etc
Game dies when actually trying to play
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https://bugs.winehq.org/show_bug.cgi?id=42388
Bug ID: 42388
Summary: Firefox doesn't work properly with windows version >=
vista
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
…
[View More]Created attachment 57190
--> https://bugs.winehq.org/attachment.cgi?id=57190
wine log
Tested with firefox 51.0.1 and a clean 32bit wineprefix.
You can open new tabs, and menus work fine, but it won't connect.
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https://bugs.winehq.org/show_bug.cgi?id=45125
Bug ID: 45125
Summary: Crysis SP Demo: hangs on blackscreen on launch
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment …
[View More]61308
--> https://bugs.winehq.org/attachment.cgi?id=61308
terminal output/error log
The demo boots to a blackscreen. Then nothing happens. Does not crash or
anything. I have to kill the demo from another tty via kill command.
The demo can be launched and is fully playable if launched with -dx9 argument
though(hence the minor Severity of the bug).
e.g from bin64 directory of the game: wine crysis.exe -dx9
using Arch Linux (fully updated) and wine-3.7 from repositories.
GPU is Radeon HD6870 (using open-source drivers).
Also tested on fresh install of Ubuntu 18.04 LTS using wine-development(3.6)
prebuilt package.
You can download the single player demo to test for yourself from the nvidia
website here:
http://download.nvidia.com/downloads/nZone/demos/nzd_crysis_spdemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=23628
Summary: RealPlayer SP reports that you are not in
administrator mode when you try to update.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esd45(a)earthlink.net
If you have wine set to …
[View More]report itself as any Windows version newer than Windows
XP, RealPlayer SP will report that you are not in administrator mode any time
you attempt to update it's components.
You can work around this by setting Wine to report itself as Windows XP by
using the configuration program for Wine.
This is a very minor bug, and does not interfere with the use of the
application, however it may give some insight into similar bugs with other
applications.
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https://bugs.winehq.org/show_bug.cgi?id=37708
Bug ID: 37708
Summary: Only audio from the intro video plays in American
Girls Premiere
Product: Wine
Version: 1.7.32
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
…
[View More]Distribution: ---
Title says all. It used to work with versions circa 1.3x, but for some reason
it is broken in 1.7 and up.
I couldn't get any clues as to the cause of the bug, as Wine didn't seem to
produce any log entries related to it; the only logs I got from the game are as
follows:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=25419
Summary: Badly broken textures in XIII Century: Death or Glory
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32349)
--> (http://bugs.winehq.org/attachment.cgi?…
[View More]id=32349)
terminal output
Most of the textures are rendered incorrectly in the game (no demo available).
It can be observed in the main menu and in the main game, too.
'winetricks d3dx9' or playing with the registry keys
(ORM=backbuffer/DDR=opengl) doesn't improve the situation.
Lowering the details/effects/shader version to the minimum in the game doesn't
help either.
I'm experiencing the same issue using Wine-0.9.46, 1.0.1 and so on.
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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https://bugs.winehq.org/show_bug.cgi?id=44374
Bug ID: 44374
Summary: Sacred Gold Edition: Cannot play cinemetics.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zethan191(a)yahoo.com
Distribution: ---
Created attachment 60283
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=60283
First Screenshot
Hi there,
I can't play cinemetics for the game Sacred Gold. Please also see my
attachment, as they would give you much more information.
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https://bugs.winehq.org/show_bug.cgi?id=36978
Bug ID: 36978
Summary: Age of empires 3 - cd key cant writed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.toplak(a)gmail.com
The installer starts without any problem.
But i run into …
[View More]trouble to handle the AOE-Keyinput in the window where you get
asked for the 25-letter serial of the game.
I was not able to type 5 letters in the first of the five boxes. The box only
allowed 4 letters to type.
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https://bugs.winehq.org/show_bug.cgi?id=45376
Bug ID: 45376
Summary: Halo Online: Certain textures don't render correctly.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Certain textures do not …
[View More]render correctly in Halo Online. From what digging I
have done, they seem to be ATI2 textures. They are meant to be a distortion
effect.
Example here: https://imgur.com/a/GFZKggX
Seems like they don't handle transparency correctly. Lights show through
properly, but not other things like objects.
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https://bugs.winehq.org/show_bug.cgi?id=40977
Bug ID: 40977
Summary: BioShock 1.1 crashes when D3D10 is used
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55133
--> https:…
[View More]//bugs.winehq.org/attachment.cgi?id=55133
Bioshock_exe_d3d10.log
Tested the Steam version of Bioshock 1 (version 1.1) with:
wine-1.9.14-112-gfec0b69 (Staging)
export WINEDEBUG=fixme+all,err+all,+d3d10,+d3d11,+dxgi
This game supports some limited DirectX 10.x functionality.
The game will currently only launch successfully with the DirectX Graphics
Infrastructure (dxgi) disabled.
Console log and backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=43979
Bug ID: 43979
Summary: adding clip to video track crashes Mixcraft 8
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
Created attachment 59634
--…
[View More]> https://bugs.winehq.org/attachment.cgi?id=59634
backtrace from crash and video file for bug repro
Steps to reproduce:
1. Start a blank session in Mixcraft 8.
2. Add a video track (Go to "Track" -> "Add Track" -> "Video Track")
3. Add a video clip to the track (Go to "Video" -> "Add a Video File..."). You
can use the video included in the attached .zip file.
Result: Mixcraft crashes. Backtrace and Mixcraft log file are included in the
attached zip file.
This crash happens in Wine 2.19 and 2.20, both regular and staging versions.
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https://bugs.winehq.org/show_bug.cgi?id=44266
Bug ID: 44266
Summary: Seek bar does not respond correctly to adjustment in
Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
…
[View More]Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60077
--> https://bugs.winehq.org/attachment.cgi?id=60077
Log during seek bar adjustment
In Windows Media Player 6.4 adjusting the seek bar when a media file is playing
resets playback to the beginning instead of the desired seek position. Occurs
with multiple file formats (wav, mp3, etc.) Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=41794
Bug ID: 41794
Summary: Media Player Classic Home Cinema 1.7.10 uses too much
CPU time.
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
…
[View More]
I have built WINE myself, but I think that it is not a problem of my build.
MPC-HC does not seem to work very well: it uses so much CPU time, if compared
with other players. When I launch a playback, the console is filled at high
speed with this message:
fixme:quartz:MediaSeeking_IsFormatSupported Unhandled time format
{7b785570-8c82-11cf-bc0c-00aa00ac74f6}
I have no idea about this message, but perhaps the slowdown is caused by that
huge amount of prints on the console, you can even ear some sound breaks when
you switch between applications.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=39897
Bug ID: 39897
Summary: webcamXP 5 can't show video sources (webcam, internet
camera, local video files)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.webcamxp.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
I wasn't able to connect to a webcam with Adobe Flash 20 but since that
involves Firefox I decided to find a simpler test app. This is a
freeware/trialware multi-webcam and network camera viewer with a built-in web
server. It installs and executes without problems, and can see at least one
USB camera device, but fails with "An error occurred while connecting the video
source". Wine messages during source selection:
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e69730)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3dc09e0)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e60450)->(0x33f8dc): stub
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000003-0000-0000-c000-000000000046}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000019-0000-0000-c000-000000000046}
fixme:win:WINNLSEnableIME hwnd 0x304ce enable 0: stub!
fixme:win:WINNLSEnableIME hwnd 0x304ce enable -1: stub!
Steps to reproduce:
1. Install wxpfree590.exe
2. Connect webcam and verify it works with native apps (xawtv, vlc)
3. Start webcamXP.
4. Right-click in box 1 in "Source selection" and select camera or video file.
5. Should show camera video feed or play video file.
Tested:
Edimax IC-700PTn V2 internet camera (direct and network file)
Logitech QuickCam Pro 4000
Logitech Quickcam Orbit/Sphere MP (2006)
Local MPEG and AVI (Indeo) file.
Web server is functional but can't do much without a video stream.
Developer indicates that Visual C++ 2013 Redistributable (32-bit) is a
requirement for using RTSP sources but using winetricks to install vcrun2013
has no effect on behavior.
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https://bugs.winehq.org/show_bug.cgi?id=45572
Bug ID: 45572
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtContinue)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
…
[View More]Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game hooks NtContinue and expects it to be used to restore the thread
context after an exception handler returns EXCEPTION_CONTINUE_EXECUTION.
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http://bugs.winehq.org/show_bug.cgi?id=28203
Summary: Warrior Kings can't play music without native quartz
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/85861/80000/fileinfo/Warrior
-Kings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: …
[View More]gyebro69(a)gmail.com
Created an attachment (id=36120)
--> (http://bugs.winehq.org/attachment.cgi?id=36120)
terminal output
Music doesn't play in Warrior Kings and in WK:Battles. Only sound effects and
the units' speech can be heard.
I've no idea what format the music is in...game resources are stored in a
single (probably compressed) file.
Workaround: native quartz and devenum dlls.
Fedora 15 x86
Alsa 1.0.24
Gstreamer 0.10.34 + plugins (ffmpeg, bad-free, base, good, ugly) installed
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http://bugs.winehq.org/show_bug.cgi?id=26258
Summary: Light of Altair demo crashes in-game when shaders
enabled (built-in d3dx9_30)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/19261
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: …
[View More]gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33465)
--> (http://bugs.winehq.org/attachment.cgi?id=33465)
terminal output
The game crashes when I start a new game and shaders are turned on in the
options menu.
How to reproduce:
1. Install the demo, skip the Directx installation step.
2. winetricks d3dx9_36 is needed to workaround bug #24899.
3. Launch the game, make sure shaders are on in the options menu, start a new
game, skip intro >> the game crashes.
Workaround: native d3dx9_30.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=40986
Bug ID: 40986
Summary: DirectX11 application fails with error message "Failed
to create IDXGIFactory2"
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
…
[View More]DirectX 11 application "Texture and Lighting" fails to create IDXGIFactory2
after start up.
The application is available here:
http://www.3dgep.com/texturing-lighting-directx-11/
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=41972
Bug ID: 41972
Summary: "Elite: Dangerous" client crashes when starting
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 56374
--…
[View More]> https://bugs.winehq.org/attachment.cgi?id=56374
Wine debug log of launching ED client
Setup: Fedora 25, Nvidia binary drivers 375.20, Wine 32-bit prefix, winetricks
installed net40, Wine 1.9.23
Note: "Elite: Dangerous" is DirectX 11 game. It doesn't have free trial, but I
can arrange copy if there's interest.
Steps:
#1 Installing ED Launcher
#2 Login using ED Launcher, installing regular ED client
#3 After installation launching ED client
#4 Screen turns black, changes resolution
#5 Crashes back to desktop, offers to report issue to Frontier Developments
with crash dump upload
Note: this most likely happens in a step where ED client tries to compile
shaders prior launch of main menu.
Log with ED client launch part attached.
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=28850
Bug #: 28850
Summary: Airstrike (Eagles of WWII): choppy music playback
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: …
[View More]wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37060
--> http://bugs.winehq.org/attachment.cgi?id=37060
terminal output
Airstrike: Eagles of World War II is an arcade flight combat game.
Music playback is very choppy, distorted in the game.
Sound effects work fine.
Prior to Wine-1.3.24 there was no music at all.
Workaround: winetricks wmp9 quartz devenum
There are lots of
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
messages in the log.
Music files are stored in wma format, they have the following properties:
WMA v2/WMA 9, CBR 128 kbps, stereo, 44.1 kHz, 16 bits
The audio files are playing properly e.g. in Totem.
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory (the launcher
needs it). The game requires native d3dx9_36.dll to start.
2. Start the launcher by AS_launcher.exe, go to <Options> and make sure that
music is enabled. Click on <Save and Play>. You can hear the distorted music
playback in the menu of the game.
Fedora 15 x86
Gstreamer 0.10.34 + additional plugins
Alsa 1.0.24
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=46396
Bug ID: 46396
Summary: valgrind shows an invalid free in
devenum/tests/devenum.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: …
[View More]austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M devenum.dll -p
devenum_test.exe.so devenum && touch devenum.ok
==23444== Invalid free() / delete / delete[] / realloc()
==23444== at 0x7BC483FF: notify_free (heap.c:268)
==23444== by 0x7BC4AF9E: RtlFreeHeap (heap.c:1772)
==23444== by 0x4C780E9: IMalloc_fnFree (ifs.c:269)
==23444== by 0x4C78765: IMalloc_Free (objidl.h:1420)
==23444== by 0x4C78765: CoTaskMemFree (???:0)
==23444== by 0x62672E8: DEVENUM_IMediaCatMoniker_Release
(mediacatenum.c:422)
==23444== by 0x4227F45: IMoniker_Release (objidl.h:3204)
==23444== by 0x4227F45: find_moniker (???:0)
==23444== by 0x422A03C: test_dmo (devenum.c:520)
==23444== by 0x422BBF0: func_devenum (devenum.c:1037)
==23444== by 0x422BF94: run_test (test.h:617)
==23444== by 0x422C9D2: main (test.h:701)
==23444== Address 0xdeadbeef is on thread 1's stack
==23444==
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http://bugs.winehq.org/show_bug.cgi?id=35215
Bug ID: 35215
Summary: Age of empires II HD Steam version: no video at start
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I launch …
[View More]Age of empires II HD Steam version, I have no video at start.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31910
Bug #: 31910
Summary: KiUserExceptionDispatcher stub crashes Battleye >
1.176
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgg+winehqbugzilla(a)nobodymuch.org
Classification: …
[View More]Unclassified
Created attachment 42011
--> http://bugs.winehq.org/attachment.cgi?id=42011
Backtrace of crash on 1.5.13 (can create later ones if needed)
DayZ on Arma2 ran well (with graphical glitches) until ~1/Oct/2012, when a new
release (1.176) of the anti-cheat software Battleye (http://battleye.com/) came
out. Previously, Battleye ran perfectly under wine. Apparently, this new
version hooks into the scripting engine functions of Arma2 to monitor for
illegitimate use of script calls. This hooking appears to be implemented by
the insertion of breakpoints/exceptions.
I contacted Battleye about this and related issues, and Bastian Suter was kind
enough to reply with:
"yes, this problem is related to new BE features and I'm afraid I can't do
anything about it when it comes to Wine. Maybe you could report this as a
bug/problem to the Wine devs? Let them know that the KiUserExceptionDispatcher
function is not called in Wine when exceptions happen, which it is on Windows."
I've confirmed that this function is a stub according to the documentation at
http://source.winehq.org/WineAPI/ntdll.html
Reproduction steps:
0. Get a running version of DayZ on Wine (see AppDB)
-
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26387&iTesting…
1. connect to a server with BE enabled (non-BE servers work fine, confirming
this is related to BE)
2. (optional) wait in the lobby for BE to reply with the GUUID message,
indicating BE is fully initialised and the engine is hooked
3. join the game
4. at 80% on the loading bar, presumably when the first scripts run, arma2
crashes with "wine: Unhandled exception 0x80000003 at address 0x6b88dd (thread
0009), starting debugger..." on the instruction "0x006b88dd: int $3"
(breakpoint)
Presumably, this crash occurs because BE's exception handler is not being
called when the exception occurs.
Tested versions:
- wine 1.5.9+raw - 1.5.14
- Battleye 1.176 - 1.179
- Arma2 1.62.97771, DayZ 1.7.2.6
Impact:
Arma2 and DayZ just reached runnable status in 1.5.13 with the inclusion of the
raw input patches (runnable previously by building these patches in). This
issue prevents playing on BE-enabled servers (probably >95% of servers). Other
Battleye games are certain to be affected, if they run on wine. Battleye prior
to 1.176 was working fine, but this is a new BE development so cannot be
counted as a regression.
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https://bugs.winehq.org/show_bug.cgi?id=45571
Bug ID: 45571
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtCreateThread/Ex)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
…
[View More]Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects either NtCreateThread or NtCreateThreadEx (depending on the
reported version) to be called whenever a new thread is created. Wine's
implementation of RtlCreateUserThread does not go through either of these
functions.
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https://bugs.winehq.org/show_bug.cgi?id=43232
Bug ID: 43232
Summary: Test drive 6 problem with OpenGL 3.2 and wined3d.dll
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, …
[View More]michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
------ Program TD6.exe ------
err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to
3.2.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=45093
Bug ID: 45093
Summary: mpc play videos no voice
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
I installed mpc-hc in a clean wine bottle(wineprefix) but …
[View More]playing videos i
can't hear any voice. Installing quartz component with winetricks correct this.
Sorry for my poor English.
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http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted …
[View More]this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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https://bugs.winehq.org/show_bug.cgi?id=41101
Bug ID: 41101
Summary: Her Story: crash on playing video clip
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dap56(a)cornell.edu
Distribution: ---
Created attachment 55306
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=55306
Backtrace generated on crash
The game is unplayable as it crashes immediately when trying to play the first
video clip. The opening screen displays and the "search" function and selecting
a clip to play works, but as soon as the play button is clicked, wine pops up a
dialog saying it has crashed and offers to show/save the backtrace (attached).
Note that originally, the game crashed with a message in console saying that
gstreamer was not installed; this is the behavior after installing the i386
gstreamer packages.
Looking into the game's data folder, the video clips are identified by the file
command as "RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video: FFMpeg
MPEG-4, audio: MPEG-1 Layer 3 (stereo, 48000 Hz)".
I am running Debian Sid (x86-64) with Wine 1.9.16 from the winehq.org Debian
package.
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https://bugs.winehq.org/show_bug.cgi?id=41207
Bug ID: 41207
Summary: DX11 Demo "AMD Ladybug" freezes on the splash screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55460
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=55460
Application's log file
When you run AMD Ladybug Demo (DX11) with WineD3D, the application freezes on a
splash screen.
Demo download link:
http://www.ngohq.com/?page=Files&go=giveme&dwn_id=932
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https://bugs.winehq.org/show_bug.cgi?id=45667
Bug ID: 45667
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQueryVirtualMemory(MemoryWorkingSetExInformation)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)…
[View More]winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62094
--> https://bugs.winehq.org/attachment.cgi?id=62094
stub implementation
NtQueryVirtualMemory(MemoryWorkingSetExInformation) is used by League of
Legends on Vista+. The current staging implementation is a stub that returns an
error, which is insufficient.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for MemoryWorkingSetExInformation
that marks every passed in address as invalid. This appears to be sufficient
for the stub, but is obviously not correct.
I am not sure how to implement MemoryWorkingSetExInformation perfectly and
efficiently, because it requires knowing whether a page has ever been accessed
or not. I don't believe that Linux provides this information, so we would
probably need to mark _all_ pages as NOACCESS, handle the fault when accessed,
and mark the page as accessed.
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:…
[View More]Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: …
[View More]Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
…
[View More]Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=44957
Bug ID: 44957
Summary: Kea Colorinbook crashes:
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_
GetFormat (0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)…
[View More]winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
A user reported trouble with this program in the forum.
It crashes right away, onlu output is
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
winetricks amstream quartz && wine regsvr32 amstream works around the bug
This might be related to bug 30364, but it`s not a duplicate AFAICT
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)…
[View More]gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
…
[View More]Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment …
[View More]41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=38035
Bug ID: 38035
Summary: GSpot doesn't find Cinepak codec
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
When a video with Cinepak compression is loaded …
[View More]by GSpot (clean $WINEPREFIX
directory), it reports the video status as "Codec(s) are NOT Installed".
Workaround:
wine reg add "HKLM\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\drivers.desc" /v "iccvid.dll" /t REG_SZ /d "Cinepak Codec
by Radius Inc." /f
wine reg add "HKLM\\Software\\Microsoft\\Windows NT\\CurrentVersion\\Drivers32"
/v "vidc.cvid" /t REG_SZ /d "iccvid.dll" /f
winetricks -q devenum quartz
Note that the registry keys are that of the native 32-bit iccvid.dll (from
http://www.probo.com/cinepak.php) but the dll itself is not required, although
it doesn't cause problems if installed and an override is set.
Cinepak video sample:
http://samples.mplayerhq.hu/V-codecs/CVID/2k_hockenheim%20_rajt.avi
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https://bugs.winehq.org/show_bug.cgi?id=44498
Bug ID: 44498
Summary: Legend of Kay anniversary not playing wmv cutscene
because "fixme:mfplat:MFStartup (65648, 0): stub"
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)…
[View More]fastwebnet.it
Distribution: ---
Hello. Legend of Kay anniversary non playing wmv cutscene, crash or skip it.
In a backtrace just before crash wine print:
fixme:mfplat:MFStartup (65648, 0): stub
and, in case of crash:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc7495e
I try with native mfplat.dll for seeing the difference, nothing differences
apart other fixme/trace errors.
ps: i use wine-staging with csmt patch.
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a …
[View More]free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
…
[View More]Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
…
[View More] CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=…
[View More]21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=43398
Bug ID: 43398
Summary: Dark Souls: Prepare to Die crashes
Product: Wine
Version: 1.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecangnr(a)hotmail.com
Created attachment 58741
--> https://bugs.winehq.org/attachment.cgi?…
[View More]id=58741
backtrace
When I launch the game everything looks fine. For example, I can get into
settings and change them but it crashes when I apply the settings. And
additionally game crashes when I start the game (after character creation, I
can perfectly create a character).
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
…
[View More] Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
…
[View More] Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: …
[View More]bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
…
[View More]Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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https://bugs.winehq.org/show_bug.cgi?id=39502
Bug ID: 39502
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateTextureFromMemory
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
…
[View More] Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39501
Distribution: ---
With d3dcompiler_43
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory called
at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: …
[View More]Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
…
[View More]AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=39501
Bug ID: 39501
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DXCpuOptimizations
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
…
[View More]Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Also needs native d3dx9_36 due to bug 24754.
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DXCpuOptimizations, aborting
wine: Unimplemented function d3dx10_43.dll.D3DXCpuOptimizations called at
address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\…
[View More]Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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https://bugs.winehq.org/show_bug.cgi?id=44544
Bug ID: 44544
Summary: LOTRO: stuck with
d3d10_shader_reflection_GetInputParameterDesc log spam
on startup with D3D10 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60505
--> https://bugs.winehq.org/attachment.cgi?id=60505
continuously repeated error message when using D3D10 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D10 (or D3D11 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D10 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game does not start properly, instead the
console is being spammed with the attached message (with index NNNNNN
continuously increasing) over and over
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https://bugs.winehq.org/show_bug.cgi?id=43483
Bug ID: 43483
Summary: Medusa Demo crashes with unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/medusa-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
…
[View More]Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43badc to unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
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https://bugs.winehq.org/show_bug.cgi?id=39834
Bug ID: 39834
Summary: Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
Product: Wine
Version: 1.8
Hardware: x86
URL: http://store.steampowered.com/app/8190/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
…
[View More] Distribution: ---
Created attachment 53175
--> https://bugs.winehq.org/attachment.cgi?id=53175
terminal output
With built-in d3dx10* the game crashes on start:
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateDevice called at address
0x7b839f0c (thread 0031), starting debugger...
When native d3dx10* is installed, the game still fails to start (displays a
different error message related to Directx).
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
…
[View More]Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40310
Bug ID: 40310
Summary: Elder Scrolls Online D3D11 failure
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 53950
--> https://…
[View More]bugs.winehq.org/attachment.cgi?id=53950
backtrace
The latest update to Elder Scrolls Online, the Thieves Guild DLC, has removed
the OpenGL and D3D9 renderers leaving only the D3D11 renderer available. With
this latest update and Wine-staging 1.9.5, the game crashes almost immediately
after clicking the play button in the launcher program.
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https://bugs.winehq.org/show_bug.cgi?id=44804
Bug ID: 44804
Summary: PCWeb crashes: Call to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromFileW
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.…
[View More]com
Distribution: ---
As the title says.
For info to see the crash follow recipe in:
https://bugs.winehq.org/show_bug.cgi?id=39775#c9
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https://bugs.winehq.org/show_bug.cgi?id=41167
Bug ID: 41167
Summary: HLSL shader parsing failed
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55396
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=55396
ESO log with +hlsl_parser,+d3dcompiler,+d3d11
After adding MaxVersionGL=40004 to HKCU\Software\Wine\Direct3D, I was finally
able to get past an issue with Wine trying to use a compatibility profile with
Mesa [1]. Now, I'm greeted with a black screen after clicking play in the Elder
Scrolls Online launcher program. I have attached a log file with +hlsl_parser,
+d3dcompiler, and +d3d11 debug channels enabled.
There are multiple errors reported, and I am unsure of which is the cause of
the black screen.
The following two seem to be important:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
However, there also seems to be an issue with the HLSL compiler:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Let me know if there is anything I can do to help debug this. Thanks.
[1]
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL core profile version string: 4.4 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL core profile shading language version string: 4.40
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=42078
Bug ID: 42078
Summary: Dungeons & Dragons: Chronicles of Mystara needs
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/229480/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
…
[View More]Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56580
--> https://bugs.winehq.org/attachment.cgi?id=56580
terminal output
Found this while looking into bug #34288.
I removed the Directx redist package before launching the game.
Using built-in d3dx the game crashes early with
wine: Call from 0x7b43b6ac to unimplemented function
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory, aborting
Demo is available on Steam.
Wine 2.0-rc3
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=40806
Bug ID: 40806
Summary: AMD TressFX11 demo crashes with unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geeks3d.com/20131122/amd-tressfx11-v2-0-dem
o-direct3d-11-sources-binaries/
OS: Linux
Status: NEW
Keywords: download
…
[View More] Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b25c to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11GetImageInfoFromMemory called
at address 0x7b43b25c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory called in 32-bit code (0x7b43b25c).
d3dcompiler_43 installed
wine-1.9.12-80-g7cb3b72
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https://bugs.winehq.org/show_bug.cgi?id=42655
Bug ID: 42655
Summary: Aliens vs. Predator (2010) needs
d3dx11_42.dll.D3DX11FilterTexture
Product: Wine
Version: 2.3
Hardware: x86
URL: http://store.steampowered.com/app/10680/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 57591
--> https://bugs.winehq.org/attachment.cgi?id=57591
terminal output
The game crashes early after starting when using the DX11 renderer:
...
wine: Call from 0x7b43b75c to unimplemented function
d3dx11_42.dll.D3DX11FilterTexture, aborting
wine: Unimplemented function d3dx11_42.dll.D3DX11FilterTexture called at
address 0x7b43b75c (thread 006e), starting debugger...
...
Native d3dx11_42.dll is a workaround, but the game crashes later because of
some other lacking feature or bug in Wine's d3d11 implementation. Fortunately
the game offers DX9 mode which runs properly.
wine-2.3-229-g2cc730b
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https://bugs.winehq.org/show_bug.cgi?id=40420
Bug ID: 40420
Summary: ArcheAge Black Screen.
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.…
[View More]de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54160
--> https://bugs.winehq.org/attachment.cgi?id=54160
log file
When i want to start Archeage i become only an black screen.
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https://bugs.winehq.org/show_bug.cgi?id=45031
Bug ID: 45031
Summary: HotS - taking screenshot causes client crash.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 61156
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=61156
WINEDEBUG=+loaddll
Selecting Screenshot in the game client causes crashing. This is using the
default (PrintScreen) or alternative key combinations.
Attached: output of WINEDEBUG=+loaddll WINEPREFIX="~/.HotS/" wine '.../Heroes
of the Storm/Support64/HeroesSwitcher_x64.exe' -dx11
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: …
[View More]andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=46720
Bug ID: 46720
Summary: Assassins Creed III / IV startup with builtin
d3dcompiler_43 only show up a black window
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.…
[View More]com
Distribution: ---
wine4.0 + dxvk + native d3dcompiler_43 works very well, just a little
renderring problem in a few scenes. with builtin d3dcompiler_43 only starup a
black window, i cut some output info as below:
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0009:fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x72e57bc, flags 0,
context 0xa7bef48 stub!
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x80000202.
002e:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5.
0009:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xd9d5970, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x32faac, desc (nil) partial
stub!
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc (nil)
partial stub!
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc 0xf287d60
partial stub!
it seems d3dcompiler hlsl error is common for some dx11/dx9 games from wine
bugzilla, for Assassins Creed III / IV must switch to native d3dcompiler_43 to
avoid startup black window and must work with dxvk to avoid startup crash.
dxvk work almost perfect for most games i tested, with buildin dx11
implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will
natural avoid many crashing, unimplementation, is it?
regards.
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