https://bugs.winehq.org/show_bug.cgi?id=46911
Bug ID: 46911
Summary: Acrobat Reader v9.5 Installer fails
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 63993
--> https://bugs.winehq.org/attachment.cgi?id=63993
Failed installer message
The installer for Acrobat 9.5 fails to install on Wine 4.4
The installer nearly gets to the end and fails with the message:
"Setup Was interrupted before Adobe Reader 9.5.0 could be completely
installed."
See attached capture.
Attached the console output.
The application can be downloaded from:
http://ardownload.adobe.com/pub/adobe/reader/win/9.x/9.5.0/en_US/AdbeRdr950…
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https://bugs.winehq.org/show_bug.cgi?id=46919
Bug ID: 46919
Summary: unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: barafu(a)albino.email
Distribution: ---
Created attachment 64011
--> https://bugs.winehq.org/attachment.cgi?id=64011
Full backtrace
Following non-gaming applications do not work:
Spectrasonics Keyscape
Spectrasonics Omnisphere
Also somebody told me that this application does not work for the same reason,
but I do not have it:
Xojo IDE
Affected applications do not start at all, they immediately abort with the
following error:
002a:fixme:d2d:d2d_d3d_create_render_target Ignoring render target usage 0x2.
wine: Call from 0x7bc5ed2c to unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll, aborting
wine: Unimplemented function d3d10_1.dll.D3D10StateBlockMaskEnableAll called at
address 0x7bc5ed2c (thread 002a), starting debugger...
I tried winetrics d3dx10 and dxva, but it did not change anything.
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https://bugs.winehq.org/show_bug.cgi?id=46987
Bug ID: 46987
Summary: Wine 4.* high cpu usage in comparison with wine 3.*
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vi(a)teknik.io
Distribution: ---
After updating to 4.0 almost all my games have 140-170% CPU usage:
Fallout 2 (map patch doesn't work)
Diablo 2 (with glade-wrapper instead directX works good)
Touhou Project
Environmental Station Alpha
Wine 4.5-staging have the same problem.
I'm back to 3.0.5 and I have 20-90% CPU usage in these games.
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https://bugs.winehq.org/show_bug.cgi?id=42109
Bug ID: 42109
Summary: Hydrophobia prophecy crash or freeze with few second
from start
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hydrophobia prophecy crash with compiled version of wine, with and without csmt
patch.
See this thread for info: https://forum.winehq.org/viewtopic.php?f=8&t=28249
Because bug is probably time dependant, i can't get the complet log with crash.
When wine is in log mode game is slowdown/unplayable and... do not crash.
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https://bugs.winehq.org/show_bug.cgi?id=36096
Bug ID: 36096
Summary: valgrind shows leaks in d3d9/visual tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: stefan(a)codeweavers.com
Created attachment 48284
--> https://bugs.winehq.org/attachment.cgi?id=48284
valgrind log
==11646== 67 bytes in 4 blocks are definitely lost in loss record 412 of 1,049
==11646== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==11646== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==11646== by 0x65D6C36: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65DFCD0: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65E932F: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x6476729: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x61EAC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==11646== by 0x4EB2AD5: shader_glsl_compile (glsl_shader.c:330)
==11646== by 0x4EBF8F2: shader_glsl_generate_pshader (glsl_shader.c:4515)
==11646== by 0x4EC0087: find_glsl_pshader (glsl_shader.c:4694)
==11646== by 0x4EC39F4: set_glsl_shader_program (glsl_shader.c:5823)
==11646== by 0x4EC5096: shader_glsl_select (glsl_shader.c:6149)
==11646== by 0x4E85F12: context_apply_draw_state (context.c:2997)
==11646== by 0x4EAF1D6: draw_primitive (drawprim.c:664)
==11646== by 0x4E86685: wined3d_cs_exec_draw (cs.c:291)
==11646== by 0x4E87A33: wined3d_cs_st_submit (cs.c:893)
==11646== by 0x4E866F2: wined3d_cs_emit_draw (cs.c:308)
==11646== by 0x4E95FC3: wined3d_device_draw_primitive (device.c:3265)
==11646== by 0x4E1BB32: d3d8_device_DrawPrimitiveUP (device.c:2021)
==11646== by 0x4984BB2: cnd_test (visual.c:1482)
==11646==
among plenty of others.
I had to rebuild my libdrm with valgrind support for this to work, see
https://bugs.freedesktop.org/show_bug.cgi?id=77863. After that, I can run
glxgears with no valgrind issues in mesa itself (though glxgears leaks..).
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http://bugs.winehq.org/show_bug.cgi?id=35913
Bug ID: 35913
Summary: Meo Music only shows a white screen
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: filas.f(a)hotmail.com
Well, after installing the app, it only shows a white screen/white window,
nothing more.
Intel i5 2.4
Hd 5650
4 GB ram
Although hardware is not a problem, since this is a music streamer / player.
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http://bugs.winehq.org/show_bug.cgi?id=33819
Bug #: 33819
Summary: Majesty display only refreshes when mouse moves
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rohan.hart17(a)gmail.com
Classification: Unclassified
Majesty was running fine using Intel integrated graphics however after
installing a Radeon card the display will not refresh unless the mouse is
moving. I'm using the open source radeon r600 driver 6.14.4, Xorg 7.7, Mesa
9.1.3. Same behaviour using wine-1.4.1
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https://bugs.winehq.org/show_bug.cgi?id=46590
Bug ID: 46590
Summary: Wine works only on Android 7+
Product: Wine
Version: 4.0
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: vi_2001(a)ukr.net
I'm reporting not an error, but a statement of fact:
Wine does not work on smartphones with Android versions: 4.4.3, 5.0.1, 6.0.
But works on 7.2.1. Sadly but it is so.
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http://bugs.winehq.org/show_bug.cgi?id=15931
Summary: Photoshop CS4 Crashes while launching
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=17105)
--> (http://bugs.winehq.org/attachment.cgi?id=17105)
WINEDEBUG=trace wine Photoshop.exe
While launching Photoshop CS4 it crashes with an unexpected error
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https://bugs.winehq.org/show_bug.cgi?id=44585
Bug ID: 44585
Summary: Diablo III doesn't launch, stops at
"setup_exception_record stack overflow ..."
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Distribution: ArchLinux
Created attachment 60565
--> https://bugs.winehq.org/attachment.cgi?id=60565
Standard log, without custom WINEDEBUG
Since the last Diablo III update (to version 2.6.1.49286), launching the game
(both directly and through Battle.net app) doesn't work, stopping at message
mentioned in the title.
Note that this happens only on vanilla Wine (I tested versions 3.2, 3.0 and
2.21, on clean 32- and 64-bit prefixes). Staging (both 2.21 and rev 84fb9656
from new GitHub repo) work without any problems.
To reproduce, run the following command from the game's directory:
$ wine 'Diablo III.exe' -launch
Related Reddit thread:
https://www.reddit.com/r/wine_gaming/comments/7zh4sg/diablo_3_update/
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