https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
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https://bugs.winehq.org/show_bug.cgi?id=40958
Bug ID: 40958
Summary: Toontown Rewritten has major lag on wine-staging on
FreeBSD and GNOME 3
Product: Wine-staging
Version: 1.9.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Toontown Rewritten (http://toontownrewritten.com/) has major lag with
keystrokes on wine-staging when I use FreeBSD and GNOME 3. TTR is a online
game, and using keyboard controls often results in the display lagging by a few
seconds. Other desktop environments don't have this lag to as great of an
extent (I also tested TTR on Mate and Fluxbox).
Is there a reason for this?
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https://bugs.winehq.org/show_bug.cgi?id=45437
Bug ID: 45437
Summary: Readme's installation instructions link leads to
winehq page with no installation instructions
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: root(a)swooshalicio.us
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The readme in the wine-staging repository links to
https://wine-staging.com/installation.html which redirects to
https://wiki.winehq.org/Wine-Staging which contains no information for
installing wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46047
Bug ID: 46047
Summary: Multiple applications want Windows 8+ futex-like
operations kernel32.dll.WaitOnAddress,
kernel32.dll.WakeByAddress{All,Single} (VLC)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
* https://www.winehq.org/pipermail/wine-devel/2018-October/134085.html
* https://www.winehq.org/pipermail/wine-devel/2018-October/134086.html
There is a series of articles on the background/inner workings of this Windows
8+ futex-like operations by Raymond Chen on Microsoft developer blog "The Old
New Thing":
(1) https://blogs.msdn.microsoft.com/oldnewthing/20160823-00/?p=94145
("WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte")
(2) https://blogs.msdn.microsoft.com/oldnewthing/20160824-00/?p=94155
("Implementing a synchronization barrier in terms of WaitOnAddress")
(3) https://blogs.msdn.microsoft.com/oldnewthing/20160825-00/?p=94165
("Implementing a critical section in terms of WaitOnAddress")
(4) https://blogs.msdn.microsoft.com/oldnewthing/20160826-00/?p=94185
("Spurious wakes, race conditions, and bogus FIFO claims: A peek behind the
curtain of WaitOnAddress")
Alternative overview to the blog using Github-based WIKI:
https://github.com/mity/mctrl/wiki/Old-New-Win32API (click the sections to get
to blog entries)
WaitOnAddress()
* WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte
* Implementing a synchronization barrier in terms of WaitOnAddress
* Implementing a critical section in terms of WaitOnAddress
* Extending our critical section based on WaitOnAddress to support timeouts
* Comparing WaitOnAddress with futexes (futexi? futexen?)
* Creating a semaphore from WaitOnAddress
* Creating a semaphore with a maximum count from WaitOnAddress
* Creating a manual-reset event from WaitOnAddress
* Creating an automatic-reset event from WaitOnAddress
Related: bug 45524 ("Add a futex-based implementation of condition variables")
I found multiple applications which make use of this Windows 8+ API.
Example: VLC
https://github.com/videolan/vlc/blob/master/src/win32/thread.c
Most of them have fallback implementations if the API is not available so it's
not critical to the functionality. But it's still good to have real world tests
:-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33317
Bug #: 33317
Summary: Python error Fatal Python error: buffer overflow in
getpathp.c's joinpath() when executing.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas(a)hpcwales.co.uk
Classification: Unclassified
Created attachment 44067
--> http://bugs.winehq.org/attachment.cgi?id=44067
Lwsn output from running under wine
Wine Version : wine64 --version
wine-1.5.25
(64 Bit version)
GCC Version : gcc --version
gcc (GCC) 4.6.2
Python Version : python --version
Python 2.7.3
Operating Systems Used:
cat /etc/redhat-release
Red Hat Enterprise Linux Server release 5.5 (Tikanga)
I have also tried on :
cat /etc/redhat-release
CentOS release 5.5 (Final)
Program trying to run lwsn.exe (network render module part of Lightwave :
https://www.lightwave3d.com/ ). 30 Day trial available.
Command used:
wine lwsn.exe -3 -cLWEXT11-64.CFG -d"z:\home\andy.thomas\Atticus"
Scenes\black.lws 1 1
Problem,
I compiled wine and setup lwsn.exe in accordance with this article:
http://lordtangent.blogspot.co.uk/2007/01/running-lightwave-screamernet-lws…
Initially it worked fine when running from the command line. I then wrapped it
up in a batch script to be sent to our Linux cluster but got a Python error
message :
Fatal Python error: buffer overflow in getpathp.c's joinpath()
I tried to execute interactively on the cluster and this worked fine but when
executed from a script it gives the above error.
I launched a forum post (as I a haven't done much troubleshooting with wine) :
http://forum.winehq.org/viewtopic.php?f=8&t=18632
I have tried the recommendations but had no success.
I re-compiled wine with the above gcc compiler and a more up to date version of
Python but I can no longer execute on the command line. I now get the Python
error regardless of how I execute the command.
Any help would be greatly appreciated. If you need any further debugging please
let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42474
Bug ID: 42474
Summary: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
python 3.6 (32- and 64-bit) needs the unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
URL:
https://www.python.org/ftp/python/3.6.0/python-3.6.0-embed-amd64.zip
$ du -b python-3.6.0-embed-amd64.zip
6925798 python-3.6.0-embed-amd64.zip
$ shasum python-3.6.0-embed-amd64.zip
37bf20dcf39dfca096b11d29865202229a8fcb42 python-3.6.0-embed-amd64.zip
$ wine --version
wine-2.0 (Staging)
Running Fedora 24
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https://bugs.winehq.org/show_bug.cgi?id=46099
Bug ID: 46099
Summary: Star Citizen not loading after implementation of
WaitOnAddress() in wine
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Since commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa introduced
RtlWaitOnAddress(), the Star Citizen game gets stuck loading early.
https://github.com/wine-mirror/wine/commit/25acfbb40b5316a8c87989d4e61ce9ed…
Stubbing out the function makes the game load again under all following wine
commits up to current.
Here is a patch to make the game loading again
https://pastebin.com/9zNBB83T
Logfile (+timestamp,+tid,+kernelbase) of a fresh compiled and unmodified
wine-3.19 (vanilla):
https://pastebin.com/es6sr6Dg
The launcher loads ok, starting the game, but its not opening the very first
loading window, gets just stuck.
Same logfile after stub out WaitOnAddress():
https://pastebin.com/e3797VAA
Ive cut the logfile, it goes on for some time with the tons of stubbed
RtlCaptureStackBackTrace but the game was loading, is playable and quitable as
well.
Commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa broke that ability and needs
this patch to prevent the loading get stuck.
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