http://bugs.winehq.org/show_bug.cgi?id=33065
Bug #: 33065
Summary: Make it possible to build a winetest executable with a
single test
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Currently WineTestBot runs individual tests through TestLauncher (see
testbot/src/TestLauncher). TestLauncher is responsible for checking for
potential issues like missing dlls that could cause the test to hang on an
error dialog. However that means duplicating a lot of WineTest's code and also
that TestLauncher tends to be out of date (see bug 31609 for instance).
Building the regular winetest.exe (with all the tests) and just running one
test would result in a lot of wasted disk space and bandwidth.
So the idea would be to make it possible to build winetest.exe and to only
include the one test we want to run in the resources.
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https://bugs.winehq.org/show_bug.cgi?id=44684
Bug ID: 44684
Summary: Shaders fail to compile in Roblox Studio (white
window)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 60693
--> https://bugs.winehq.org/attachment.cgi?id=60693
Roblox Studio run log
The application displays splash screen correctly. Next, the main window is
showed which is "empty" (the window is white). The cursor changes its shape in
some places so probably it's just a display case. Wine returns a lot of errors:
007d: err: d3dcompiler: compile_shader HLSL shader parsing failed.
007d: fixme: hlsl_parser: declare_vars Complex initializers are not supported
yet.
Hardware: Geforce GTX 1060 (proprietary linux driver).
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http://bugs.winehq.org/show_bug.cgi?id=19329
Summary: Program installs but client fails to connect to server
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.livezilla.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)mandd.com
Using Wine 1.1.25 and a clean ~/.wine, I had to install dotnet20 and ie6 (I
used winetricks) before the installer would complete. After that the Livezilla
client will run. But when I try to connect to a Livezilla server, an error
window pops up stating:
--------------------------------------------------------------------
The underlying connection was closed: The connection was closed unexpectedly.
Further information:
The underlying connection was closed: The connection was closed unexpectedly.
--------------------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=34865
Bug #: 34865
Summary: Can't execute mingw toolchain provided by Rtools
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)kirill-mueller.de
Classification: Unclassified
I can't execute "R CMD INSTALL" on an installation of R + Rtools in Wine
(latest version from PPA "ppa:ubuntu-wine/ppa"). A reproducible script and
console output can be found here: https://gist.github.com/krlmlr/7333242 . The
script will set and write to $WINEPREFIX and download to $DOWNLOAD_DIR.
Unfortunately, the logs do not show enough detail. After the line `about to run
R CMD SHLIB -o kimisc.dll rcpp_hello_world.cpp RcppExports.cpp --debug`, a call
to `gcc` is made. (I have added the output of the same call on my Linux system
to the Gist.) To me, it seems that the calling process is not notified when the
child process has completed, and it stops after a timeout. My hope is that this
has been seen before and that there's an easy fix. I'm really new to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35344
Bug ID: 35344
Summary: Cygwin's post-install scripts fail on fork errors
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Classification: Unclassified
Executing 'wine setup-x86.exe' seems to work quite well (you can step through
the wizard, packages are downloaded and extracted) until the post-installation
bash scripts are executed.
Then I get for each script a message like:
running: C:\cygwin\bin\bash.exe --norc --noprofile
"/etc/postinstall/glib2.0.sh"
[..]
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xec: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (34)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf4: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (8)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xfc: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x100: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0x124: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x128: faking attribute info
[..]
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: Resource temporarily unavailable
abnormal exit: exit code=254
The fork error message are always displayed after some kind of timeout.
Where to get the setup-x86.exe:
http://cygwin.com/setup-x86.exe
$ md5sum setup-x86.exe
c9818d3500e42fd9eb755d424450871a setup-x86.exe
Executing Cygwin's setup exe inside wine looks a little bit silly, but I want
to create a reference cygwin installation for deployment purposes.
see also: http://wiki.winehq.org/CygwinSupport
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https://bugs.winehq.org/show_bug.cgi?id=46508
Bug ID: 46508
Summary: wine uninstaller crashes when attempting to remove
apps/games installed through NSIS installer
Product: Wine-staging
Version: 4.0
Hardware: x86
URL: https://sourceforge.net/projects/apexdc/files/ApexDC%2
B%2B/1.2.1/ApexDC%2B%2B_1.2.1_setup.exe/download
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 63358
--> https://bugs.winehq.org/attachment.cgi?id=63358
backtrace
I came across this problem when I was trying to uninstall some of my games
which were obtained from DotEmu. Apparently, their games was using an older
version of the NSIS (Nullsoft Scriptable Install System) installer (v2.37).
The problem: I'm starting with 'wine uninstaller' and select the game to be
removed. I click on the <Modify/Repair> button which launches the NSIS
uninstaller program. At this point Wine's uninstaller process crashes leaving
the NSIS uninstaller still running and functioning. Despite of the crash
removing of the selected program was successful.
The bug is not present in vanilla Wine, only in Staging.
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/user32-msg…
To reproduce the problem I dug up an old version of ApexDC++ . The installer is
NSIS v2.45, but the same problem is present.
https://sourceforge.net/projects/apexdc/files/ApexDC%2B%2B/1.2.1/ApexDC%2B%…
ApexDC++_1.2.1_setup.exe
mdsum: 5867d2696df30a27f7d533caffd12af0
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=47417
Bug ID: 47417
Summary: Overwatch doesn't capture mouse movement to croshairs
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)junaru.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As of wine-staging 4.10 mouse movement is no longer captured to the crosshairs
while in game.
Mouse works as expected in main menu and up to the point where you enter game
world. When the map loads mouse cursor is still present on screen and
horizontal or vertical movement moves the cursor instead of the croshairs. Left
and right mouse button clicks work as expected.
Once every 10 or so game launches the mouse IS captured to the crosshairs and
everything works as expected. (some race condition?)
This issue is not present in wine-staging 4.8. (archlinux packaged wine-staging
4.9 has different issues that prevent testing)
GPU: RX580 (amdgpu) DXVK 1.2.2
# pacman -Q|grep 'vulkan\|mesa\|linux\|xorg-server\|wine'
lib32-mesa 19.1.0-2
lib32-vulkan-icd-loader 1.1.107-1
lib32-vulkan-radeon 19.1.0-2
linux 5.1.14.arch1-1
linux-api-headers 5.1-1
linux-firmware 20190618.acb56f2-1
linux-headers 5.1.14.arch1-1
mesa 19.1.0-3
vulkan-extra-layers 1.1.97.0+10340+118b2f331-1
vulkan-headers 1:1.1.111-1
vulkan-html-docs 1:1.1.111-1
vulkan-icd-loader 1.1.108-1
vulkan-radeon 19.1.0-3
vulkan-trace 1.1.97.0+10340+118b2f331-1
vulkan-validation-layers 1.1.107-1
wine-mono 4.9.0-1
wine-staging 4.11-1
wine_gecko 2.47-2
winetricks 20190615-1
xorg-server 1.20.5-1
xorg-server-common 1.20.5-1
xorg-server-devel 1.20.5-1
xorg-server-xdmx 1.20.5-1
xorg-server-xephyr 1.20.5-1
xorg-server-xnest 1.20.5-1
xorg-server-xvfb 1.20.5-1
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https://bugs.winehq.org/show_bug.cgi?id=42988
Bug ID: 42988
Summary: Pocket Mirror causes heavy flickering in fullscreen
mode on wine-staging
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://astralshiftpro.tumblr.com/pocket-mirror
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 58125
--> https://bugs.winehq.org/attachment.cgi?id=58125
short video of the issue
Running the game Pocket Mirror in fullscreen leads on wine-staging to heavy
flickering. About once or twice each second the desktop or some other image
from the game is partially visible through the game. However, the issue does
not appear in vanilla wine 2.7
I tried to make an apitrace, but it only shows a single frame, so there's
something wrong there, too.
If you need more info please tell me, I'd make a bisect but I don't know how to
apply the staging patches partially since a lot of them depend on each other.
Using Arch Linux with KDE 5.9.5-1, running 32bit wine program on 64bit OS.
Game URL: http://astralshiftpro.tumblr.com/pocket-mirror
Direct download:
http://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%214YBSWIKb%21nbjS…
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