http://bugs.winehq.org/show_bug.cgi?id=20374
Summary: KeePass 1.09 crashes opening password database
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svjugs(a)gmail.com
Created an attachment (id=24144)
--> (http://bugs.winehq.org/attachment.cgi?id=24144)
Wine crash output
Hello,
Whilst trying to open a 1.x password database using KeePass 1.09 (current
version) which is verified to work with the same version natively, wine crashes
out completely.
Please see attached log for two attempted runs, and their backtrace/errors.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=47389
Bug ID: 47389
Summary: Sid Meier’s Alpha Centauri Planetary Pack (GOG
version) ddraw crash
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: BabylonAS(a)yandex.ru
Distribution: ---
Created attachment 64728
--> https://bugs.winehq.org/attachment.cgi?id=64728
Terminal output of an attempt to execute Alpha Centaurl with the expansion
This is a direct continuation of my ill-fated attempt at a bug report:
https://bugs.winehq.org/show_bug.cgi?id=47388
Sid Meier’s Alpha Centauri (with Alien Crossfire expansion pack) crashes when
trying to run with Wine 4.10 on a 32-bit Debian Testing distribution. Judging
by the backtrace (see the attachment), the problem is related to the DirectDraw
implementation. If that matters, I’m using a museum exhibition grade ATI
Mobility Radeon 7000 IGP with just 16 MB of RAM (and a mostly open-source Linux
driver, with proprietary microcode; compatible with OpenGL 1.3), but I suppose
that SMAC might work even with 4 MB.
Trying to add DirectDraw=0 to Alpha Centauri.Ini didn’t fix the issue, the only
practical difference was the appearance of Firaxis Games logo followed by the
crash. Running the Alpha Centauri itself (without Alien Crossfire) didn’t work
either.
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https://bugs.winehq.org/show_bug.cgi?id=36018
Bug ID: 36018
Summary: Heroes of Might & Magic 2: on the screen where you
build new buildings there's no animation unless the
cursor is moving
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Mind you that I'm not talking about the town screen, but the screen that
appears if you click on your castle, and where you build new stuff. You can
look for instance at the building called "moat", the water should be flowing
constantly, but it is not. There is an animation only if you're moving the
mouse.
This bug affects the GOG.com Gold Windows version as well as the standard demo
version.
There's nothing in the logs.
TESTED ON:
Windows Vista (here the game works fine)
Mac OS X 10.9.2, ATI HD 2600 Pro, the Mac Driver and X11
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https://bugs.winehq.org/show_bug.cgi?id=47444
Bug ID: 47444
Summary: Themeing wine using Desktop Intergration looks broken
after 4.11
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aligamerh47(a)gmail.com
Distribution: ---
Created attachment 64799
--> https://bugs.winehq.org/attachment.cgi?id=64799
screenshots and theme file
it was working fine on wine 4.10 but now it looks like crap
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https://bugs.winehq.org/show_bug.cgi?id=47440
Bug ID: 47440
Summary: Terrarria: Crashes on startup
Product: Wine-staging
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1onyxshade(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64794
--> https://bugs.winehq.org/attachment.cgi?id=64794
Wine error log
I'm using a standalone Terraria version, and when I try to startup the game, it
just crashes.
Only thing apart from the standard wine-staging version I have installed, is
the DXVK packages for running DX11 games faster. Pretty sure Terraria does not
use DX11, however I suspect it uses an earlier version.
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http://bugs.winehq.org/show_bug.cgi?id=14113
Summary: Some fonts displayed with incorrect background color
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=14332)
--> (http://bugs.winehq.org/attachment.cgi?id=14332)
screenshot
Some fonts displayed with incorrect background color (white instead of
transparent). See the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=47447
Bug ID: 47447
Summary: APB Reloaded fails with an error dialog when
connecting to the world server after character
selection.
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64802
--> https://bugs.winehq.org/attachment.cgi?id=64802
WINEDEBUG=+tid,+wbemprox,+seh wine-staging 4.11 terminal output
Hello,
Using a workaround to bypass bug 47421, I can start the game and login, but
after character selection, the game tries to connect to the 'world server' and
opens an error dialog instead and terminates.
There is no indication of the issue in the normal terminal output, but the
error dialog and log files in the game directory says:
--- error dialog quote ---
General protection fault!
Script call stack:
Function APBUserInterface.cUIDataStore_Chat|OnPlayerProfileChanged
--- end error dialog quote ---
Searching the web for that function I found a trace of a topic on the
developer's forum about that issue. That website is down, there is no cached
version on google and no copy of that page on the web archive, but some google
query trick gave me an indication that the issue might be related to wbem:
https://www.google.be/search?q=repository+site%3Aforums-old.gamersfirst.com…
--- google quote ---
Anybody who gets this problem should check and if neccessary reset the
Repository, located at C:\Windows\System32\wbem\repository.
--- end google quote ---
I attached a WINEDEBUG=+tid,+wbemprox,+seh terminal output in case it is
helpful in any way.
The issue happens with both Steam and GamersFirst versions, with and without
wine-staging.
My wineprefix is 64-bit. I didn't test with a 32-bit wineprefix.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=47446
Bug ID: 47446
Summary: Icarus Online Launcher not starting
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
Created attachment 64801
--> https://bugs.winehq.org/attachment.cgi?id=64801
Icarus Online with WINEDEBUG=1
The game launcher does not go to the Download part after logging in and
clicking "Start".
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