https://bugs.winehq.org/show_bug.cgi?id=47634
Bug ID: 47634
Summary: TaxAct 2017 crashes on startup
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: thispc342wde(a)outlook.com
Distribution: ---
Created attachment 65066
--> https://bugs.winehq.org/attachment.cgi?id=65066
Wine 4.14 Backtrace
TaxACT installs on Wine 4.14 (using WineHQ install instructions for Debian
Testing), but when running it, it crashes shortly after the startup screen.
There is lots of black space in the main window. Winetricks was not used.
I had previously tested on Wine 4.0 (Debian packaged version). I don't have it
installed now, but TaxACT exhibited the same behavior without crashing. I then
used Winetricks to install gdiplus, msls31, msxml3, and riched20 to allow usage
of TaxAct, although I don't exactly know which ones were needed, and albeit
still with some rendering problems-- the Window had to be constantly resized to
update each page.
I only have the 4.14 backtrace... I don't know if I'll have to install Wine 4
again.
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https://bugs.winehq.org/show_bug.cgi?id=47315
Bug ID: 47315
Summary: Pixel Game Maker MV doesn't start.
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.9 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001c:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0021:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"gupdate"
failed to start: 2
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:dwmapi:DwmIsCompositionEnabled 0x33fa70
0009:fixme:dwmapi:DwmEnableBlurBehindWindow 0x20078 0x33fa74
0009:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
0009:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10080,
filter=0x33fda0,flags=0x00000000) returns a fake device notification handle!
0009:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x97078301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97f0f301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97af7301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x979bb301) stub
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x967c3301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96576301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96292301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x9603e301) stub
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a4a0 -1
0x33a4a8 0x33a498 0x33a49c)
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a6a0 -1
0x33a6a8 0x33a698 0x33a69c)
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F9D8 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F7E8 1 C) semi-stub
0009:fixme:advapi:OpenEventLogW ((null),L"System") stub
0009:fixme:advapi:ReadEventLogA
(0xcafe4242,0x00000009,0x00000000,0x7101860,0x00010000,0x33fba8,0x33fbac) stub
0009:fixme:advapi:CloseEventLog (0xcafe4242) stub
0034:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:font:RemoveFontMemResourceEx (0x8e929301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d4f8301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d3a0301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8df14301) stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:process:SetProcessDEPPolicy (3): stub
0034:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x11fffb0, 0x39c8158, 0x3a4f9c8) stub.
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, (nil) 0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 (nil) 0x32f74c)
returning a dummy value (current locale)
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, 0x5bddf60
0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 0x5bddf60
0x32f74c) returning a dummy value (current locale)
0034:fixme:winsock:WSALookupServiceBeginW (0x32f444 0x00000ff0 0x32f484) Stub!
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F1B8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032EFC8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032ED18 1 C) semi-stub
[51:52:0603/184400.268:ERROR:network_change_notifier_win.cc(156)]
WSALookupServiceBegin failed with: 8
0034:fixme:iphlpapi:NotifyAddrChange (Handle 0x32f5c0, overlapped 0x5bde62c):
stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0045:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
[psicopompo@ ~]$ 004f:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found
or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
004f:fixme:process:SetProcessDEPPolicy (3): stub
004f:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x106dffb0, 0x12ea8158, 0x12f2f9c8) stub.
004f:fixme:file:FindFirstFileExW flags not implemented 0x00000002
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032FAB8 1 C) semi-stub
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8C8 1 C) semi-stub
004f:fixme:gdi:GdiInitializeLanguagePack stub
004f:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
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https://bugs.winehq.org/show_bug.cgi?id=45319
Bug ID: 45319
Summary: wine kindle for pc 1.11, some books picture is blank
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I wine kindle for pc 1.11, almost perfect.But when I open my python book, all
picture in it is blank. There are some error msgs print out(show below).
widon@widon-desktop:~/.wine/drive_c/Program Files (x86)/Amazon/Kindle$ wine
Kindle.exe
--- no context for glyph 67
--- no context for glyph 72
--- no context for glyph 65
--- no context for glyph 74
--- no context for glyph 5f
--- no context for glyph 75
--- no context for glyph 73
--- no context for glyph 28
......
The problem python book is:
https://www.amazon.cn/dp/B0719GSVJB/ref=tmm_kin_swatch_0?_encoding=UTF8&qid…
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https://bugs.winehq.org/show_bug.cgi?id=47128
Bug ID: 47128
Summary: Heroes of the Storm: Unreasonable I/O disk usage on
leading to stuttering during game gameplay
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukycrociato(a)gmail.com
Distribution: ---
This was experienced from me and a few people I play with on Linux + Wine
Distribution: Ubuntu 19.04
Hardware: 19.04, the machine has an AMD Ryzen 5 1600 CPU, GTX NVIDIA 1060 3GB,
2x4GB dual channel DDR4 HyperX RAM, Crucial MX 500 SSD, MSI b350m mortar
motherboard, nvidia driver 430.09
Wine version: Tested 4.6, and a couple of others leading pretty much the same
results.
What was tested:
-Playing from an ntfs-3g partition on an HDD (Seagate 5200RPM)
-Playing from an ntfs-3g partition on an SSD (Crucial MX500)
-Playing from an ext4 partition on an SSD and HDD (the same as above)
No matter what configuration, graphics driver, DXVK, wine d3d11 or not, using
disk monitoring software like iotop clearly shows unreasonable I/O usage (close
to 100%) when those stutters happen for small reads (less than 1 Megabyte)
leading the game to be mostly unplayable thanks to those, which for example do
not happen on other wine games with the same specs/config even more
graphics-demanding.
This happens during the normal gameplay, not during the loading.
This is obviously worse when the game is run from an HDD, slightly better but
still present on an SSD. Of course the I/O usage is different from the one
Windows has in this game.
I am obviously available for further testing if you tell me what to do to
better diagnose that.
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=36184
Bug ID: 36184
Summary: valgrind shows a potential leaks in
avifil32/tests/api.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2113== 8 bytes in 1 blocks are possibly lost in loss record 35 of 677
==2113== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2113== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2113== by 0x7B8457FF: HeapAlloc (heap.c:271)
==2113== by 0x7B845AD4: GlobalAlloc (heap.c:376)
==2113== by 0x5852357: OLEClipbrd_Initialize (clipboard.c:1732)
==2113== by 0x588B6C6: OleInitialize (ole2.c:215)
==2113== by 0x4F95DE3: AVIFileInit (api.c:177)
==2113== by 0x4E6D3D2: func_api (api.c:716)
==2113== by 0x4E6E1F6: run_test (test.h:584)
==2113== by 0x4E6E5E4: main (test.h:654)
==2113==
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https://bugs.winehq.org/show_bug.cgi?id=44087
Bug ID: 44087
Summary: GLRAGE - TombATI - Tomb Raider 1 - can not play avi
video (and others videos formats than RPL)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
With GLRage you can play Tomb Raider 1 with high quality 3D graphic on modern
computer. Glrage will ask for the game media (CD,Gog or Steam install...)
because it uses most of the original game files.
It works great on Linux with Wine after some little tweaks.
Original Tomb Raider videos are in RPL format.
GLRage know how to plays them and you can even replace original videos by new
higher quality video in others formats (avi, mkv...).
The bug here is about GLRage wich can not play other videos formats than RPL
with Wine.
How to reproduce:
- configure wine: activate virtual desktop mode, install vc_redist.x86.exe,
override winmm.dll and ddraw.dll
- install GLRage, you can download it here:
https://github.com/ata4/glrage/releases
- install it, during installation it will ask you for your Tomb Raider 1 CD or
installation folder (Gog, STeam...)
- Launch GLRage, videos played normally
- download "Tomb Raider 1 higher quality cinematics" from here:
http://download.glidos.net/TombATI
- replace the RPL videos located here: drive_c/tombati/fmv by the ones from the
"Tomb Raider 1 higher quality cinematics" package. This videos are in avi
format.
- launch GLRage: it can not play video, you have this error message:
movie playback 0x800401f0
This is the wine terminal log:
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:vcruntime:__telemetry_main_invoke_trigger (0x10000000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e894, 0x32e8a4 0x32e898
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e894 0x32e8a4 0x32e898)
returning a dummy value (current locale)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e9dc 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e76c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e83c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e59c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e66c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e49c 1 C) semi-stub
err:ole:CoCreateInstanceEx apartment not initialised
the last line "err:ole:CoCreateInstanceEx apartment not initialised" appear
each time GLRage can not play a video (avi videos).
I think GLRage play RPL by his own .
But for others formats it uses Windows components?
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https://bugs.winehq.org/show_bug.cgi?id=36182
Bug ID: 36182
Summary: valgrind shows a potential leaks in
atl/tests/registrar.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13481== 28 bytes in 1 blocks are possibly lost in loss record 161 of 562
==13481== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13481== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13481== by 0x529E83E: COMPOBJ_DllList_Add (compobj.c:526)
==13481== by 0x52A0B7A: apartment_getclassobject (compobj.c:1335)
==13481== by 0x52A42C4: get_inproc_class_object (compobj.c:2894)
==13481== by 0x52A4783: CoGetClassObject (compobj.c:3032)
==13481== by 0x52A4D45: CoCreateInstance (compobj.c:3197)
==13481== by 0x4C9A026: test_registrar (registrar.c:68)
==13481== by 0x4C9A8A7: func_registrar (registrar.c:159)
==13481== by 0x4C9B6A7: run_test (test.h:584)
==13481== by 0x4C9BA96: main (test.h:654)
==13481==
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http://bugs.winehq.org/show_bug.cgi?id=26108
Summary: ole32/defaulthandlers tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at StorageImpl_CreateDirEntry (storage32.c:1251)
by StorageBaseImpl_CreateDirEntry (storage32.h:272)
by StorageBaseImpl_CreateStream (storage32.c:985)
by init_ole_stream (defaulthandler.c:1619)
by DefaultHandler_IPersistStorage_InitNew (defaulthandler.c:1685)
by test_olestream (defaulthandler.c:81)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlReAllocateHeap (heap.c:1897)
by HeapReAlloc (heap.c:277)
by GlobalReAlloc (heap.c:676)
by HGLOBALLockBytesImpl_SetSize (memlockbytes.c:518)
by StorageImpl_Construct (storage32.c:2740)
by Storage_Construct (storage32.c:5131)
by StgCreateDocfileOnILockBytes (storage32.c:7709)
by create_storage (defaulthandler.c:41)
by test_olestream (defaulthandler.c:69)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26049
Summary: ws2_32/sock tests shows some leaks in AcceptEx?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33221)
--> (http://bugs.winehq.org/attachment.cgi?id=33221)
valgrind log
Several leaks like:
36 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WS2_AcceptEx (socket.c:1991)
by test_AcceptEx (sock.c:4464)
by func_sock (sock.c:4703)
by run_test (test.h:556)
by main (test.h:624)
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https://bugs.winehq.org/show_bug.cgi?id=36326
Bug ID: 36326
Summary: valgrind shows a leak in rpcrt4/tests/rpc_protoseq.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13435== 68 bytes in 1 blocks are possibly lost in loss record 143 of 282
==13435== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13435== by 0x5BB4B33: rpcrt4_protseq_sock_alloc (rpc_transport.c:1554)
==13435== by 0x5BAFAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13435== by 0x5BB1D62: RpcServerUseProtseqA (rpc_server.c:1041)
==13435== by 0x4D7A5B0: func_rpc_protseq (rpc_protseq.c:71)
==13435== by 0x4D9AC78: run_test (test.h:584)
==13435== by 0x4D9B067: main (test.h:654)
==13435==
==13580== 64 bytes in 1 blocks are possibly lost in loss record 140 of 282
==13580== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13580== by 0x5B94EC7: rpcrt4_protseq_np_alloc (rpc_transport.c:642)
==13580== by 0x5B8FAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13580== by 0x5B919A1: RpcServerUseProtseqEpExA (rpc_server.c:997)
==13580== by 0x5B91B08: RpcServerUseProtseqEpA (rpc_server.c:892)
==13580== by 0x4D5A4F6: func_rpc_protseq (rpc_protseq.c:58)
==13580== by 0x4D7AC78: run_test (test.h:584)
==13580== by 0x4D7B067: main (test.h:654)
==13580==
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http://bugs.winehq.org/show_bug.cgi?id=32126
Bug #: 32126
Summary: Mathcad 14 ends up in a loop
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)uukgoblin.net
Classification: Unclassified
Running Mathcad 14 (Academic Version from Open University) on wine 1.5.16.
When opening specific files or when displaying some of the tips of the day,
Mathcad 14 freezes up, and there's lots of lines like these displayed in the
console:
fixme:mlang:fnIMLangLineBreakConsole_BreakLineW (0x361f760)->1024 L"Find out
what's new in Mathcad 14 under New Features." 53 -17197070 0xede79c 0xede768
The third number from the right decreases by 1 with each line printed, and
everything else stays the same.
Austin English suggested using "native mlang/usp10" (in bug 32091). I've
installed usp10 with winetricks and it's set to use native first in winecfg,
but it didn't help.
I'm not sure how to get native mlang, winetricks doesn't seem to know what it
is - any help on that would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=35736
Bug ID: 35736
Summary: Citavi 4.3 is installed but can not be started
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jules(a)habmalnefrage.de
I tried to install Citavi 4.3 in Wine 1.7.13 (OS: Ubuntu 13.10).
First, I created a Prefix with win32 Architecture
rm -rf .wine
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
Then I successfully installed .NET 4.5 as described here:
https://appdb.winehq.org/objectManag…sion&iId=25478
Furthermore I installed Internet Explorer 7 for Windows Server 2003 32-bit
(https://www.microsoft.com/en-us/down….aspx?id=24802) with wine and
gdiplus, corefonts, vcrun2008, vcrun2010, vb6run, mdac28 and jet40 with
winetricks.
Then I was not sure: According to the description
(https://appdb.winehq.org/objectManag…sion&iId=25478) I should have changed the
windows version of the Wine-Prefix to Windows 2003 after installing .NET 4.5.
But Citavi 4.3 requires Windows 7. So I carried on with Windows 7 and installed
Citavi 4.3 (Download: http://www.citavi.de/de/download.html). The Installation
ran without problems. But Citavi could not be started afterwards. When starting
it from bash I just got the attached feedback.
Regards,
Jules
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http://bugs.winehq.org/show_bug.cgi?id=20951
Summary: Wine cannot be compiled with -pg GCC option
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
make[1]: Entering directory `/tmp/wine-1.1.34/loader'
gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c000000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `__bb_init_func':
/tmp/wine-1.1.34/loader/preloader.c:162: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail_local':
/tmp/wine-1.1.34/loader/preloader.c:166: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail':
/tmp/wine-1.1.34/loader/preloader.c:167: undefined reference to `mcount'
preloader.o: In function `wld_mmap':
/tmp/wine-1.1.34/loader/preloader.c:276: undefined reference to `mcount'
preloader.o: In function `wld_strcmp':
/tmp/wine-1.1.34/loader/preloader.c:340: undefined reference to `mcount'
preloader.o:/tmp/wine-1.1.34/loader/preloader.c:367: more undefined references
to `mcount' follow
collect2: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=32215
Bug #: 32215
Summary: wine 11game.exe run error after installed by wine
5211setup.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning1141(a)gmail.com
Classification: Unclassified
Created attachment 42489
--> http://bugs.winehq.org/attachment.cgi?id=42489
wine 11game.exe
1. Download 5211Game.exe from http://www.5211game.com/down.aspx
2. install with wine
$wine 5211setup.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/11game/11Game.exe &>
wine-11game.log
11game.exe will not start, with such output:
wine: Unhandled page fault on read access to 0x7a2b0000 at address 0x78aa1f77
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7a2b0000 in 32-bit code
(0x78aa1f77).
A full log is attached.
The software 5211setup.exe updates frequently.
$sha1sum 5211setup.exe
fff5d91fcd4cde99b42a77a435435d2baf8c44b3 5211setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=13046
Summary: Intermittent audio looping in Beyond Good and Evil
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben-dev(a)gmx.net
Created an attachment (id=12801)
--> (http://bugs.winehq.org/attachment.cgi?id=12801)
dsound trace
The sound in Beyond Good and Evil is badly broken. Around half of the audio
clips (whether they're music, voice or effects) start playing but get stuck in
a ~2 second continuous loop (i.e. the first ~2 seconds of the clip play over
and over again) and this continues until a scene change.
I've tested this on Ubuntu 7.10 and 8.04 with alsa, oss and jack and nothing
helped.
In the trace, I can't see anything obvious. It looks a bit like the
application stops responding to SetEvent()s. In the attached file, the only
sound you can hear is looping for the last half of the trace.
The problems vary from run to run - pretty much any of the audio clips might
break on any given run. I searched bugzilla but couldn't see any bugs for this
problem.
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https://bugs.winehq.org/show_bug.cgi?id=45690
Bug ID: 45690
Summary: Wine does not respect window managers that don't
support iconic state
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: streetwalkermc(a)gmail.com
Distribution: ---
Several window managers, such as i3, do not support iconized windows by design.
However, Wine does not respect those window managers, and will internally go
into iconic state despite the WM not granting its request. This results in
unusable applications until the WM asks Wine to go back to its normal state
again.
An easy way to reproduce this is to launch a game that uses exclusive
full-screen. When the game loses focus (e.g., by switching to another
workspace), it will request iconization. Wine will then call XIconizeWindow,
and immediately assume that the window has been minimized, instead of waiting
for the WM to update the WM_STATE atom and then considering itself minimized.
This will make the game unplayable until it is terminated externally, unless
the WM implements a hack to get it out of that state.
Related thread: https://github.com/i3/i3/pull/3370
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https://bugs.winehq.org/show_bug.cgi?id=42874
Bug ID: 42874
Summary: Battle.net App is unable to update games
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57992
--> https://bugs.winehq.org/attachment.cgi?id=57992
Console output
Any game requiring an update will cause a loop and not finish updating.
Overwatch, Hearthstone, World of Warcraft or whatever other Game you have will
announce a possible update is ready.
If it is started, it will never finish and you will be notified of a possible
update again.
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http://bugs.winehq.org/show_bug.cgi?id=28109
Summary: winmm capture tests fail on some machines
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Asus G60JX laptop, with Ubuntu 11.04, winmm's capture tests fail with
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50000(CALLBACK_EVENT) rc=MMSYSERR_ERROR(Undefined external error.)
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50008(CALLBACK_EVENT|WAVE_FORMAT_DIRECT) rc=MMSYSERR_ERROR(Undefined
external error.)
This is a bit like bug 27895.
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https://bugs.winehq.org/show_bug.cgi?id=45876
Bug ID: 45876
Summary: Call of Duty Black Ops III no mouse input
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 62382
--> https://bugs.winehq.org/attachment.cgi?id=62382
Call of Duty Black Ops III wine log
Hello,
I managed to install Windows Media Foundation dlls and regs and the game
finally started. It wotks very well with DXVK and has a good framerate.
Unfortunately there's no mouse click input in the main menu. Actually there is
a cursor but you don't click nowhere hence I started a new game via the
keyboard. After the game starts it runs with high FPS but there isn't mouse and
you can't navigate (turn right, left, up, down, etc). In the mean time right
click works and it triggers the weapon's scope. Installing dx and xact doesn't
help. Forced MouseWarpOverride and "Automatically capture the mouse in
full-screen windows" doesn't help too. Please, tell me what log flags do you
need and I'll provide them. The provided log is from begining of the game to
the first level when the actual gameplay begins.
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http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no
matter what video settings are selected. Lowering resolution or settings (even
at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550
GTX 460
2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High
(according to benchmarks and user feedback about the game on Windows) even at a
1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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https://bugs.winehq.org/show_bug.cgi?id=45701
Bug ID: 45701
Summary: Warframe: Launcher.exe does not update, keeps
relaunching itself
Product: Wine
Version: 3.12
Hardware: x86
URL: http://content.warframe.com/dl/Warframe.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: Debian
Created attachment 62127
--> https://bugs.winehq.org/attachment.cgi?id=62127
Warframe Launcher loop log
When a new version of Warframe Launcher is released, the Launcher downloads a
tmp file and moves it to Launcher.exe.cpy .
Then, a new process is called "Launcher.exe -relaunched", but as the Launcher
is not updated (keeps the old version), this process is repeated infinitely
until I manually move Launcher.exe.cpy and replace Launcher.exe.
sha1sum / size / name:
fa13c8d7e41d2d3db1b3c3ce4a1de67c70e9b992 1319104 Launcher.exe.cpy (new)
6b7b651df12daa68538c13bf6ddf4bae421e7efd 1307328 Launcher.exe (old)
Log attached +relay, loop done 3 times.
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http://bugs.winehq.org/show_bug.cgi?id=18072
Summary: Core Media Player throws an exception on launch
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
Problem 2: on launch, throws exception and refuses to launch.
Exception EExternalException in module ntdll.dll at 0002B168.
External exception C0000025.
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http://bugs.winehq.org/show_bug.cgi?id=31023
Bug #: 31023
Summary: CuteFTP 8.3.4 - "Encountered an improper argument."
Error boxes after most actions.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicekiwi(a)gmail.com
Classification: Unclassified
Created attachment 40721
--> http://bugs.winehq.org/attachment.cgi?id=40721
debug logfile
Interacting with most buttons and will cause at least one popup box with the
text "Encountered an improper argument.".
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http://bugs.winehq.org/show_bug.cgi?id=36546
Bug ID: 36546
Summary: Please remove `tmpfs` special treatment in ntdll
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I do love running Wine in /tmp which is mounted as `tmpfs` in my Linux.
However every other application installer whines that disk C: is not local so I
have to use tricks to force applications to install in a WINEPREFIX which is
located in RAM.
Please, remove the special treatment of tmpfs mount points.
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https://bugs.winehq.org/show_bug.cgi?id=47409
Bug ID: 47409
Summary: odd behavior in several apps changing resolution after
a crash
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
To make a thing clear: this isn't a GPU driver problem, over the years, I've
seen this happen with a few different graphic cards using different drivers;
also, while I'm opening this only now, the problem might be already over a
decade old, just hard to trigger/notice, unless you're looking for it.
If an app that changes resolution crashes during resolution change, *some* of
the time it leaves xserver in an inconsistent state, where despite running
'xrandr -s <foo>', the app that crashed can't be started again until xserver
restart (as simply shutting down whole wine doesn't work).
If I start a second instance of the server, the app will start there without a
problem there (that is, if no other problem occurs), but that leads to a
different problem: if there are other wine apps running on the first display,
another xerror triggered crash might happen.
Due to excessive randomness involved (and the need to trigger a crash in the
first place), this is hard to reproduce *exactly*, yet in the past years I've
seen it quite a few times. Also, to make it clear, I've seen this in many
unrelated apps, their only common theme was changing resolution (and perhaps
using directdraw, but I'm not sure about this part).
Also, while not sure about it, IIRC, all of those apps didn't change the res
back upon Alt-Tab - for some reason, I think this might be important.
xerror in the first case:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 139 (RANDR)
Minor opcode of failed request: 7 (RRSetScreenSize)
Value in failed request: 0x0
Serial number of failed request: 438
Current serial number in output stream: 439
xerror in the second case:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4c00003
Serial number of failed request: 322
Current serial number in output stream: 325
In the second case, it might simply be that wine caches DISPLAY value somewhere
in the driver and tries to access first display with the resolution change, but
no idea what's the first case, if xrandr is insufficient for a reset.
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http://bugs.winehq.org/show_bug.cgi?id=22564
Summary: Maxthon 2.5.12 can't render web pages and eventually
crashes
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.maxthon.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
The browser's graphical front-end opens just fine but it's not possible to
actually load any web pages (nothing renders). Messing around with the various
options under the program's various menus generally results in no obvious
change in Maxthon's functionality (example: changing font size). Any extended
time trying to load web pages or change options in Maxthon will cause its
built-in crash report window to appear; at this point the program must be
killed via Control-C at the terminal or using a similar method.
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http://bugs.winehq.org/show_bug.cgi?id=32100
Bug #: 32100
Summary: KwSing: error cause the installing interrupt
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42319
--> http://bugs.winehq.org/attachment.cgi?id=42319
the log
I tried to install KwSing(酷我K歌) in wine, but there is a error(a error window)
and cause the installing interrupt(just like the picture 'error.png' in
attachment). And I only could chose 'cancel' the installing.(picture
'cancel.png')
My test environment:
- Ubuntu 12.04.1 32bit
- Wine 1.5.16
- KwSing: https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
You can reproduce follow this:
0. download it in:https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
1. 'winetrick wmp10' to get a workaround;
2. 'wine Kwsing.exe' begian installing it.
Attachment:
'error.png' what the error window look like;
'cancel.png' only can cancel the installing after the error window;
'kwsing.log' the output information in console.
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http://bugs.winehq.org/show_bug.cgi?id=32136
Bug #: 32136
Summary: Kugou: some text didn't display normally
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42400
--> http://bugs.winehq.org/attachment.cgi?id=42400
'kugou.txt' is the log
When installed Kugou(酷狗音乐) I found that was some chinese text can't be
displayed normally.
And there is a workaround:
add a key in [HKEY_CURRENT_USER\Software\\Wine\\Fonts\\Replacements] name "宋体"
with value 'WenQuanYi Micro Hei'
my test environment:
- Ubuntu 12.04.1
- Wine 1.1.16
- Kugou:http://www.kugou.com/topic/download.php
reproduce follow:
0. download it
1. 'wine kugouxxxx.exe'
attachments:
wine.png is what it look like in wine;
windows.png is what it look like in windows;
kugou.txt is the log.
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http://bugs.winehq.org/show_bug.cgi?id=35843
Bug ID: 35843
Summary: bgb: IME breaks game input on OS X
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anders1(a)gmail.com
While using a Japanese IME (Kotoeri, Google IME) on OS X, input doesn't work in
bgb 1.4.3[0]. To be specific, it doesn't work in the game window but does work
in the input options dialog.
The author told me that both the game window and settings dialog are using the
same API for input.
To reproduce:
- run wine using the OS X Cocoa driver (built using Homebrew, brew install
wine --devel)
- use Kotoeri alphanumeric input as your keyboard layout (listed under
Japanese)
- try to play a game, default keys are: A, S, enter, shift and the arrow
keys.
[0] http://bgb.bircd.org/bgb.zip
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http://bugs.winehq.org/show_bug.cgi?id=35995
Bug ID: 35995
Summary: Buttons are not clickable
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: lara(a)craft.net.br
When I click on the button, nothing happens. Log show this (when I click on
button):
fixme:mshtml:HTMLImgElement_get_align (0x3357b88)->(0x33e090)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x28e6388)->(0x33eb7b)
fixme:ieframe:ControlSite_OnFocus (0x133e68)->(1)
fixme:imm:ImmGetOpenStatus (0x1d2b178): semi-stub
Can be reproduced by running the Legend Online Launcher with wine-gecko and
flash installed. This works with IE8 installed, I believe it is a problem of
javascript.
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https://bugs.winehq.org/show_bug.cgi?id=46978
Bug ID: 46978
Summary: World of Warcraft shows ghost images when turning
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 64138
--> https://bugs.winehq.org/attachment.cgi?id=64138
Sample Shot
When i use my mouse to turn the camera around with 8.1.5 , i get artefacts and
a kind of blur as if you look into a bright light and close your eyes, you get
ghost images. This seems to happen only in dx11 legacy mode and correct itself
after a while.
I have to use legacy mode because the dx11 normal mode breaks down to 1fps on
my amd480 and is unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=42069
Bug ID: 42069
Summary: Alice in Wonderland crashes just when the first video
begins to play (Staging with EAX enabled works)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/316030/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56568
--> https://bugs.winehq.org/attachment.cgi?id=56568
terminal output
The game begins to play the first intro video, but crashes after 1-2 seconds.
The crash occurs with Pulseaudio and Alsa as well.
When EAX support is enabled in Staging the game plays the videos properly and
gets to the title screen. Eventually, it hangs in the main menu when the new
game, load game, options screen appears.
Native dsound.dll doesn't help. Tried in Windows XP and Windows 7 profiles. No
demo version available.
The same crash happens with older Wine versions as well.
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https://bugs.winehq.org/show_bug.cgi?id=46526
Bug ID: 46526
Summary: Captain Morgane: character models rendered incorrectly
in OpenGL core contexts
Product: Wine
Version: 4.0
Hardware: x86
URL: https://store.steampowered.com/app/264320/Captain_Morg
ane_and_the_Golden_Turtle/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63381
--> https://bugs.winehq.org/attachment.cgi?id=63381
short video to demonstrate the problem
In 'Captain Morgane and the Golden Turtle' adventure game animated characters'
body is rendered with lots of small, flickering dots on them making them
semi-transparent.
I reproduced the problem with Nvidia binary drivers (410.93, 415.22.05 and
415.27) and with nouveau/mesa.
Workaround: disabling the use of OpenGL core contexts by setting OpenGL version
to 3.1 or below:
MaxVersionGL="30001"
Plain terminal output doesn't yield anything useful:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f9c4,0x00000000), stub!
0009:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
002e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x126fe20): stub
002e:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
002b:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
002e:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
0009:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
Native d3dx9_41.dll and Xaudio2 were used to start the game.
wine-4.0-139-g699eb8cdba
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854
Summary: Divinity Original Sin Gog version does not display
graphics after patch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.
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http://bugs.winehq.org/show_bug.cgi?id=16147
Summary: MSN Messenger 7.0: Webcam doesn't work
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to use the webcam through MSN Messenger, you will just see a weird
image. The webcam works perfectly in Cheese, so the webcam is working fine.
I'm using Ubuntu 8.10 and Wine 1.1.9.
I think this lines are related:
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f278/0x1a7f278)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f290/0x1a7f290)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:AMStreamConfig_GetNumberOfCapabilities 0x1a81e64: 0x32ebd0 0x32ebdc
- stub, intentional
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 7
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 5
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
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https://bugs.winehq.org/show_bug.cgi?id=40597
Bug ID: 40597
Summary: Caesar IV Demo: can't confirm license agreement during
the installation
Product: Wine
Version: 1.3.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installer of Caesar IV Demo wants to confirm license agreement on the second
"next" step. You need to scroll to the bottom (100%) of the agreement to
continue. Than radio button "I accept..." becomes active and can be selected.
Everything worked fine until wine-1.3.29-240.
Actually there are two regression. Since wine-1.3.29-241-g17e72c8 the agreement
letters are replaced by mathematical symbols. It is enough, if you reach cca
95% of "agreement" and radio button "I accept..." becomes active.
Since wine-1.3.30-58-g3b96690, the agreement turns into proper letters, but
even if you reach 100% of the license agreement, the radio button "I accept..."
is still grayed out and you can't continue.
And this is still broken in wine-1.9.9.
wine-1.3.29-241-g17e72c8
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
wine-1.3.30-58-g3b96690
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
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http://bugs.winehq.org/show_bug.cgi?id=24505
Summary: Plants vs Zombies: Low FPS on seeds menu
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The seeds menu (presented at the start of each game) in Plants vs Zombies GOTY
edition (Steam) makes the game lag noticeably.
nvidia 9800gtx+ / 260.xx drivers (official binaries) / xorg 1.9
Happens both on fullscreen and windowed, only tested in virtual desktop. No
relevant console output.
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http://bugs.winehq.org/show_bug.cgi?id=25426
Summary: King's Quest Collection Series (1997): KQ7, MGDX, and
King's Questions crash winevdm.exe
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tristan_schmelcher(a)alumni.uwaterloo.ca
Created an attachment (id=32360)
--> (http://bugs.winehq.org/attachment.cgi?id=32360)
Backtrace of the King's Quest 7 crash
After installing the game King's Quest Collection Series (the 1997 edition),
attempting to start the games King's Quest 7 or Mixed-Up Mother Goose Deluxe or
the bonus app King's Questions results in a winevdm.exe crash. The backtrace
for all three games is very similar so I'm filing a single bug for the crashes.
Note that you need a WINE version from commit
8fb6b02d946d751a9c26c20d94c71a83e1088349 or later in order for installation to
succeed.
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https://bugs.winehq.org/show_bug.cgi?id=44272
Bug ID: 44272
Summary: PlayVig: can't watch video (not playing)
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakadu.hafanana(a)gmail.com
Distribution: ---
Created attachment 60085
--> https://bugs.winehq.org/attachment.cgi?id=60085
Full log with WINEDEBUG=warn+all
After starting a video I see in the log messages like this, they look
suspicious (Yes, the file exists).
warn:ntdll:FILE_CreateFile L"\\??\\C:\\PlayVig\\VRBridge.dll.config" not found
c0000034)
warn:file:CreateFileW Unable to create file L"C:\\PlayVig\\VRBridge.dll.config"
(status c0000034)
The full log is in an attachment.
P.S. The application changes advertisement videos into in-game good, so it is
critical.
The application uses .NET and issue might be related to it.
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https://bugs.winehq.org/show_bug.cgi?id=46878
Bug ID: 46878
Summary: Everquest has huge lag issue. Makes game unplayable.
Using wine 4.0 on Solus bungie.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: birdseth(a)gmail.com
Distribution: ---
I am on Solus Bungie trying to play EverQuest 1 through lutris. I can log in
and it takes forever to load. Once loaded to character page. It starts lagging.
When you enter the world. It lags so bad that the game is unplayable.
My system is ryzen5 2600, 16gb ram, gtx 1080ti
my connection speed is 50 mbps.
Any help would be awesome.
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https://bugs.winehq.org/show_bug.cgi?id=40560
Bug ID: 40560
Summary: Its take a long time to exit game while using some
addons
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mad_sam(a)bk.ru
Distribution: ---
Created attachment 54400
--> https://bugs.winehq.org/attachment.cgi?id=54400
Console output after exiting game
Its take a long time to exit game while using addons that are saving
information.
For example: GearScore, Getherer, Recount.
It was tested on two computers.
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https://bugs.winehq.org/show_bug.cgi?id=45397
Bug ID: 45397
Summary: WSAStringToAddressA recognizes "255.255.255" as a
valid IP
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ansasaki(a)redhat.com
Distribution: ---
Created attachment 61709
--> https://bugs.winehq.org/attachment.cgi?id=61709
Reproducer
When WSAStringToAddressA is called passing "255.255.255" as the input string to
be converted, it is successful and returns zero.
Running on Windows instead of wine, it returns an error code, as expected.
This was tested using version wine-3.10 (Staging), packaged on Fedora.
Follows attached a reproducer.
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https://bugs.winehq.org/show_bug.cgi?id=41654
Bug ID: 41654
Summary: Pokerstars crashes "pokerstarsbr.exe"
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkfh6rztwq(a)upfid.anonbox.net
Distribution: ---
Created attachment 56041
--> https://bugs.winehq.org/attachment.cgi?id=56041
pokerstarsbr.exe
Linux Mint 18 Cinnamon
Lenovo T61 (Grafik: Nvidia Quadro NVS 140M), usin recommended proprietary
driver 340.98
All up to date incl. Kernel
Hello,
pokerstars shows "pokerstarsbr.exe doesnt work and has to be ended" at start of
pokerstars or when i want to pay in instead of payment-window. I cant pay in or
play. Look at attachment pls.
When i type winecfg it shows 3 times
"err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead"
before winecfg starts.
Install winetricks and run winetricks orm=backbuffer glsl=disable doesnt work
for me.
How can i fix this? Thx for your help
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https://bugs.winehq.org/show_bug.cgi?id=44865
Bug ID: 44865
Summary: Software wich used "Direct Manipulation" causes a
crash
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
Usage of "Direct Manipulation" introduced in Windows 8
(https://msdn.microsoft.com/en-us/library/windows/desktop/hh446969(v=vs.85).…),
in a software, trigger an unexpected exception and cause a crash.
Some GUID libs are not registered :
https://msdn.microsoft.com/en-us/library/windows/desktop/dn466705(v=vs.85).…
Sample error :
0035:fixme:wtsapi:WTSRegisterSessionNotification Stub 0x100ec 0x00000000
0035:err:ole:CoGetClassObject class {54e211b6-3650-4f75-8334-fa359598e1c5} not
registered
0035:err:ole:CoGetClassObject no class object
{54e211b6-3650-4f75-8334-fa359598e1c5} could be created for context 0x1
wine: Unhandled exception 0x80000003 in thread 35 at address 0x2ed8609 (thread
0035), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=43034
Bug ID: 43034
Summary: Starcraft 2 Legacy of the Void crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielexy01(a)gmail.com
Distribution: ---
Created attachment 58187
--> https://bugs.winehq.org/attachment.cgi?id=58187
A window which says that cannot run Battlenet.exe (which is to start starcraft
2)
Starcraft 2 Legacy of the Void (the videogame) crashes even before it starts
(look at attachments, but they are in italian).
Some people on a website about Ubuntu told me that I need Windows 7 at least to
run Starcraft 2, but maybe you have a better solution, you, who know about the
program wine.
Ps: I've always played Starcraft 2 but on Wings of liberty and heart of the
swarm even if it sometimes crashed, but now I can't even run the Battlenet
program (which needs to run Starcraft 2).
And I can't even search for the error because when I press "mostra i dettagli"
(show details), it doesn't "upload" anything.
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https://bugs.winehq.org/show_bug.cgi?id=46289
Bug ID: 46289
Summary: Movies in emergency 3 are upside-down with native I420
codecs
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-71446/Emergency-3
-Demo-German
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 63006
--> https://bugs.winehq.org/attachment.cgi?id=63006
Console output
With the demo of emergency 3, without native I420 codecs, the movies do not
show. So I installed the Helix version of this codec:
http://www.free-codecs.com/download/helix_yuv_codecs.htm
unzip the file and in the directory Ver 13 do in a wine cmd console
rundll32 setupapi.dll,InstallHinfSection DefaultInstall 128 ./helix13.inf
then launch the emergency 3 demo. The movies will be upside down.
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https://bugs.winehq.org/show_bug.cgi?id=37630
Bug ID: 37630
Summary: Very fast audio & crackly (underruns) with PulseAudio
5, not with 4
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
In Wine, audio played at what seemed like triple speed, and it had horrible
quality to it. When I went to winecfg > Audio and did the test, it just sounded
as if I blew into a cheap microphone. I tried many things to fix it, but
nothing worked until I downgraded from PulseAudio 5 to 4.
I'm using Arch Linux. Sound was tested in foobar2000 (music was unintelligible)
and World of Warcraft (opening cutscene was intolerable).
Here's the error that occured with foobar2000, for example:
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
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https://bugs.winehq.org/show_bug.cgi?id=45191
Bug ID: 45191
Summary: winedbg: Internal crash at 0x7f1e5ee35587
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
~$ winecfg
err:process:__wine_kernel_init boot event wait timed out
wine: Unhandled page fault on read access to 0x00000008 at address
0x7fc46f8d0587 (thread 0039), starting debugger...
winedbg: Internal crash at 0x7f1e5ee35587
~$ dpkg -l | grep wine
ii wine-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-amd64 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-i386:i386 2.4.0~ubuntu16.10.1
i386 official WineHQ build of the popular Wine software
ii winehq-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
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http://bugs.winehq.org/show_bug.cgi?id=19439
Summary: Windows Media Player 9 works good only with native
jscript.dll
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=22567)
--> (http://bugs.winehq.org/attachment.cgi?id=22567)
WMP9 jscript bug
Some time ago Wine can't start Windows Media Player 9 without native
jscript.dll. Not it works. Bad. Watch screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=30366
Bug #: 30366
Summary: Wing Commander 4 game doesn't run
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
I believe it to be video related due to the error message I get;
"DXMCI ERROR - Error loading video".
The +quartz log is thus;
http://pastebin.com/k9YP66tX
The video is a vob and mplayer reports the following;
http://pastebin.com/SESSUvNp
I have tried native for the following dll's (that in windows help the game work
in windows2000+;)
mpeg2.dll
dxmci.dll
As a side note, this is the GoG edition.
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https://bugs.winehq.org/show_bug.cgi?id=37892
Bug ID: 37892
Summary: GOTHIC 2 GOLD: Vdfs32e.exe crashes at startup
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Regression SHA1: ca51e113e4820f8b11016c13732b1a971d2b0054
Distribution: ---
Created attachment 50471
--> https://bugs.winehq.org/attachment.cgi?id=50471
Vdfs32e.exe crash backtrace
Follow up bug 7425 which is a mixture of several issues about Gothic2 Gold
(Night of the Raver extension).
In bug 7425, it seems that most people were using the German version and
Vdfs32g.exe was crashing.
Here I'm using the French version in one DVD and Vdfs32e.exe crashes at startup
(backtrace in attachment). So it might not be a true follow up.
In both case the crash doesn't prevent the game from starting if following
workaround is done:
set musicEnabled=0 in Gothic.ini
In bug 7425, many users used a no-CD fix, I didn't have to, the game
protections work fine.
I'll attach the ProtectionID.exe result for reference.
There is not much in the command line:
> wine drive_c/Program\ Files\ \(x86\)/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
fixme:service:scmdatabase_autostart_services Auto-start service L"SVKP" failed
to start: 2
wine: Unhandled page fault on read access to 0x00340000 at address 0x4016bf
(thread 0024), starting debugger...
If the prefix is a 32-bit one, then Vdfs32e.exe worked during a short while
after commit:
commit f87767bc35b0da4df7c7104c04943ed67e06ea78
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Nov 28 08:01:26 2014 +0100
ntdll: Handle ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID flag when opening
manifest in RtlCreateActivationContext.
:040000 040000 72593ce2fdd2dfd6686cf7fd00436040eea8688c
8c3259784fdda6821620cb1e6284feb8a4daf23d M dlls
And then it failed again after:
Auteur: Erich E. Hoover <erich.e.hoover(a)gmail.com> 2014-08-20 04:31:00
Auteur du commit: Alexandre Julliard <julliard(a)winehq.org> 2014-12-17 19:42:23
Parent: 1f7683777babab98197c39e5965ba6f70c01c8d0 (quartz: Implement
IFilterGraph2::AddSourceFilterForMoniker.)
Enfant: cbc8f3c81148079a17f4062fb9bad6569107fb34 (winemenubuilder: Eliminate
an unused variable.)
Branche: master, remotes/origin/master
Suit: wine-1.7.33
Précède: wine-1.7.34
ntdll: Unify retrieving the attributes of a file.
Running several regression tests (each time reverting the previously found bad
commit(s) before compilation, and resetting the state with git reset --hard
HEAD^ for each reverted commit before running the git bisect bad/good) gave me
the following ntdll commits.
If I revert them, Vdfs32e.exe works again in wine-1.7.34:
commit c2d303c54bc07ba642c96b661b7ea1fe7546931e
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:50 2015 +0100
Revert "ntdll: Fix 'description' element parsing to allow empty elements."
This reverts commit c134466224d0e709ab7ffc206013f79d70fe27d4.
commit 7e0388006d315bf6d04c2f4912f945e45cae4273
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:00 2015 +0100
Revert "ntdll: Accept asm.v2 as default namespace."
This reverts commit 37c179794e35bfe4283edfa425efc4e499cc652e.
commit 893d01c18263bd98e6952e95cd521d6808671695
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:48 2015 +0100
Revert "ntdll: Unify retrieving the attributes of a file."
This reverts commit ca51e113e4820f8b11016c13732b1a971d2b0054.
commit 13b3156035d9dc2f90c16497fb32255c16bca28f
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:40 2015 +0100
Revert "ntdll: Add stub for RtlSetHeapInformation."
This reverts commit 7eed378f5dc907e9733124727bcd03aacebbd3b6.
So I believe I can tag this bug as a regression. This can be removed if more
experience people think it is not.
> wine --version
wine-1.7.34
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
92K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.dll
8,0K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
222ff8219abb2e8a05604b7caaad8e8470a2e689 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.dll
6595c674fe3efb8ed1cfc082d88e3a124b6938a2 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.exe
guest@linux-87nj:~/wine-git>
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
8,7M drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Gothic2.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
118e4d156ad9b9124c4f376365c2b16e1f65920c drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Gothic2.exe
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http://bugs.winehq.org/show_bug.cgi?id=33134
Bug #: 33134
Summary: Windows Media Player 9 can't play winecfg's test sound
(idw_testsound.wav)
Product: Wine
Version: 20031212
Platform: x86
URL: http://download.cnet.com/Windows-Media-Player-Windows-
XP/3000-2139_4-10180881.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43827
--> http://bugs.winehq.org/attachment.cgi?id=43827
backtrace
fixme:quartz:DSoundRender_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{0bb53976-978f-41f9-a66b-a29cc318a817}!
wine: Unhandled page fault on write access to 0x78a06e1c at address 0xfff0e483
(thread 0009), starting debugger...
...
Backtrace:
=>0 0xfff0e483 (0x0032cb48)
1 0x0777034b in wmp (+0xf034a) (0x0032cce0)
2 0x077701b2 in wmp (+0xf01b1) (0x0032cd14)
3 0x07770031 in wmp (+0xf0030) (0x0032cf34)
4 0x0032cf78 (0x0776e2d3)
5 0xc33bf445 (0x8bf05d89)
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https://bugs.winehq.org/show_bug.cgi?id=40643
Bug ID: 40643
Summary: Xanadu-next: Multicolored rainbow textures
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
Created attachment 54514
--> https://bugs.winehq.org/attachment.cgi?id=54514
Image of the wrongly colored textures.
I am using:
mesa-compat32-8d63913_2016.05.09_master-x86_64-1_gitcompat32
xf86-video-nouveau-b824d36_2016.01.13_master-x86_64-1_git
Playing the game Xanadu-next with wine, wine-staging and wine-d3d9 all the
textures look wrong and are highly colored. Please see the attached image
showing the issue.
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http://bugs.winehq.org/show_bug.cgi?id=10825
Summary: Photoshop 7 "Save File" dialog contents shifted to left
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Photoshop 7, if you click "New" and "Save As"
even right after starting, you will see that
the items on the lower half of the dialog are
shifted to the left by about one em.
The text "Save Options" shows up as "ave Options";
the text "Save:" and the text "Color:" have most of
their first letter chopped off.
Likewise, the checkbox for "Thumbnail" is slightly
clipped.
Gee, we're getting down to cosmetic bugs.
This is progress!
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https://bugs.winehq.org/show_bug.cgi?id=37721
Bug ID: 37721
Summary: Notepad2 sometimes does not properly switch out of
Transparent mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ngupta(a)umiacs.umd.edu
Distribution: ---
Created attachment 50216
--> https://bugs.winehq.org/attachment.cgi?id=50216
Screenshot of the display problem.
The 64-bit of Notepad2 from
http://www.flos-freeware.ch/zip/notepad2_4.2.25_x86.zip has a display problem
on Wine 1.7.33. Steps to produce bug:
1) Create a window that is maximized.
2) Change view to transparent
3) Reduce the size of window and move it
4) Change view back to opaque from transparent
At this point, many of the icons on the toolbar are completely blacked out as
shown in the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=35170
Bug ID: 35170
Summary: Unable to install Adobe Shockwave Player on Firefox
for windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)tommasoangelini.tk
Classification: Unclassified
Created attachment 46918
--> http://bugs.winehq.org/attachment.cgi?id=46918
error log
Hi guys,
I got a problem on wine. In fact, I installed the Windows 7 version of Firefox
on Ubuntu 13.04 using wine
That was fine.
Unfortunately, when I try to install the Shockwave plugin on the browser, I get
an error message from wine. The error log is attached to this report.
Wine is currently configured to work as Windows 7 64 bit on my computer.
Could you give ideas to solve?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=44017
Bug ID: 44017
Summary: Battle.net fails launch with windows 7, but works
normally when windows xp (Ubuntu 17.10)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paul.d.underhill(a)gmail.com
Distribution: ---
Nov. 12, 2017 -- 13:41 CST
Ubuntu 17.10
Wine 2.0.3
Battle.net launches without a hitch and I'm able to log in when (in winecfg)
"Default Settings", "Battle.net.exe", and "Battle.net Launcher.exe" are using
Windows Version: Windows XP.
When I switch the three to Windows 7 (needed for Diablo 3 installation and
play), launching returns a "Blizzard Error" window stating: "The application
encountered an unexpected error."
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https://bugs.winehq.org/show_bug.cgi?id=43118
Bug ID: 43118
Summary: Absurdly high shader_arb_select runtime usage in WoW
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mine809(a)gmail.com
Distribution: ---
Created attachment 58320
--> https://bugs.winehq.org/attachment.cgi?id=58320
Symbol annotated profiling report from OProfile
When running World of Warcraft: Legion (Version 7.2.0.24015) using the D3D11
renderer, framerates are severly limited by the time taken in
shader_arb_select.
I am using a GTX970 with the proprietary NVidia drivers.
Below I have attached the symbol annotated samples produces by oprofile, along
with annotated source of arb_program_shader.c showing that fragment shader
binding seems to be the core issue.
Please do not hesistate to ask for any other information, I'll gladly help out.
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https://bugs.winehq.org/show_bug.cgi?id=45101
Bug ID: 45101
Summary: Mouse cursor not displaying correctly in Hearthstone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noe.le.cam.nlc(a)gmail.com
Distribution: ---
Created attachment 61272
--> https://bugs.winehq.org/attachment.cgi?id=61272
The cursor
The mouse cursor is not displaying correctly in Hearthstone(see attachment)
after updating to Ubuntu 18.04.
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https://bugs.winehq.org/show_bug.cgi?id=39633
Bug ID: 39633
Summary: Shadow Company: Left for Dead fails to install
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sano80(a)hotmail.com
Created attachment 52817
--> https://bugs.winehq.org/attachment.cgi?id=52817
Backtrace Output after trying to install Shadow Company: Left for dead
On Mac OS X El Capitan we used the Wineskin Winery App to install and play
Warcraft 3 TFT (with Battle.net) and it worked like a charm.
Unfortunately, when trying to install "Shadow Company: Left for dead" the app
crashed instantly after selecting the "Setup.exe", with the attached backtrace.
How big is the chance to get it to work on Mac?
Do you need any other information?
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https://bugs.winehq.org/show_bug.cgi?id=39223
Bug ID: 39223
Summary: Warcraft 3: Game conflicts with other started
applications
Product: Wine
Version: 1.5.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
The bug was already found in another ticket (
https://bugs.winehq.org/show_bug.cgi?id=32959 ) but it seems they are not
related so I'm creating a new ticket (this issue was also tested with Wine
1.7.50). There are 2 behaviors:
- Initially after starting Warcraft 3: If the game gets minimized, another
application gets started and then closed (for example winecfg) the window of
Warcraft 3 does automatically recover.
- After some time of playing Warcraft 3 (~1 hour): If the game gets minimized
and another application gets started it fails. Here is an example output from
winecfg:
sworddragon@ubuntu:~$ winecfg
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
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https://bugs.winehq.org/show_bug.cgi?id=42805
Bug ID: 42805
Summary: World of Warcrafft 64 bit client freezes or glitches
after some time
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
The issue is that the 64bit client of World of Warcraft (not the 32bit client)
freezes after some time or result in glitches like this [1].
Another glichtes is red shade over the screen with other colors changed.
I tried a more recent version of wine with direct3d11 and the glitch occurred
to.
The bug trigger totally random sometimes it happens minutes after login,
sometimes after hours.
After a new patch bug don't occurs for a time.
For more reports of this bug just look at the application page of the app there
are more users reporting this issue.
No dll overrides used, Windows Version is either XP or Windows 7 but it makes
no difference (Blizzard detecs Linux anyway ;) )
https://dl.dropboxusercontent.com/u/172590784/wow/screenshots/WoWScrnShot_0…
(look at the yellow tint of the scene)
The bug initially happened since the 1.9.x series as far as I remember and is
some kind of an issue between a change of Blizzard and wine.
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http://bugs.winehq.org/show_bug.cgi?id=30967
Bug #: 30967
Summary: Diablo III: Resolution problems without virtual
desktop
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If the resolution of the game is lower than the resolution of the system (for
example my system resolution is 1680x1050 and the resolution of Diablo III is
800x600) only a part of the ingame window will be drawn. If I touch the borders
of the ingame window with the mouse it is scrolling then. I can't even click on
the menu entries (they will get the white fonts but the menus doesn't open).
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http://bugs.winehq.org/show_bug.cgi?id=23745
Summary: warcraft 3 freeze when desktop switching/minimize
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Warcraft 3 starting to freeze when you move to another workspace. It crash when
you move, not when you return. I try to minimize the game and that happen
again. I see that it doesn't make this when you are in window mode.
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http://bugs.winehq.org/show_bug.cgi?id=17199
Summary: Warcraft 3 World Editor: 3D View gets drawn incorrectly
when the window has the wrong with to hight ratio.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This Bug is not over the fact that some UI components get overdrawn(That is bug
11718).
It is about the fact that the content gets drawn at the wrong position,
if the window has the wrong (not initial) width to height ratio.
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http://bugs.winehq.org/show_bug.cgi?id=29494
Bug #: 29494
Summary: Occasional wineserver crashes when playing Warcraft 3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
During a recent LAN-Party with friends I experienced occasional wineserver
crashes when playing Warcraft 3: The Frozen Throne. The crashes mostly occurred
when a new Local Network game was started(Not Battle.net), but I've also seen
one crash during a running game.
The problem cannot be reproduced easily. It seems to be tied to my friend's
network or one of the participating computers. I've also seen them a year ago
with then-current wine versions. Unfortunately I could not reproduce the
crashes with my own home network, and I played WC3 multiple times without any
issues over the year.
I've been able to generate a core dump, which I'm attaching to the bug.
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https://bugs.winehq.org/show_bug.cgi?id=40979
Bug ID: 40979
Summary: Starcraft 2 crashes in online game.
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vet.roland(a)gmail.com
Distribution: ---
When plaing starcraft, attempting to play a multiplayer game (i.e. 1v1
(un)ranked) the game freezes, needing a kill command (sigterm).
Also mentioned in this thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27111
Attached is the log with a few amendments to indicate ingame moments.
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http://bugs.winehq.org/show_bug.cgi?id=10459
Summary: Crash in G-Nome which uses Smacker Video Codec (smackw32
+ render.r32)
Product: Wine
Version: 0.9.39.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legolas558(a)email.it
G-Nome is a game developed by 7thlevel. It is a quite old game (1998).
The game uses the Smacker Video Codec, which seems to be the faulty one.
The crash happens in the render.r32 (exact filename) DLL; there is to say that
a similar crash happens on Windows XP when exiting the game.
The initial video is played correctly, although when ending the "Loading
mission" stage the game cannot be played.
If Wine will be fixed for this Smacker Video Codec bug, many other games will
get the enhancement.
I am available for further testing, debugging or assembly inspection.
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http://bugs.winehq.org/show_bug.cgi?id=26226
Summary: msxml3 emits too much xmlns attributes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
When using www.wiso-kassenbuch.de initial registration checking fails
(free download:
http://update.buhl-finance.com/ESD/EUER%20und%20Kasse/WISO%20EUER%20und%20K…
trial code is: EUR2011TRY
)
reproduce:
Start the installer, enter EUR2011TRY in the field below "Ihr AKtions-Code) and
press "Weiter".
It will then report a "400" error in a messagebox.
The program sends a SOAP request to the on4u3.buhl.de server which is not
accepted by the server (likely not validating against a stylesheet).
I debugged this and using native MSXML3 it works, just our msxml3 will not.
I tooked a debug dump of the XML sent of both, will attach both versions.
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http://bugs.winehq.org/show_bug.cgi?id=30850
Bug #: 30850
Summary: use-after-free error when running Gigasoft
ProEssentials graph component?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A real app that uses gigasoft's graphing component is having
a strange clipping problem when using gigasoft's "scientific graph"
component. Their canned demo doesn't run well enough to test that component
(see bug 30826), so I extracted just the part that displays
a "scientific" graph. It seems to run fine, but valgrind complains
about some use-after-free problems:
Invalid read of size 4
at HEAP_FindFreeBlock (heap.c:1003)
by RtlAllocateHeap (heap.c:1688)
by init_region (region.c:485)
by REGION_RegionOp (region.c:1742)
by REGION_UnionRegion (region.c:2170)
by CombineRgn (region.c:1366)
by add_cap.isra.7 (objects.c:1227)
by wide_line_segments (objects.c:1470)
by wide_pen_lines (objects.c:1526)
by dibdrv_LineTo (graphics.c:891)
by LineTo (painting.c:242)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
by EnumMetaFile (metafile.c:537)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
This looks a lot like the warn+heap crash in bug 30826.
Right-clicking on the demo and exporting it as a .wmf,
then loading it in to a simple app that plays back
metafiles with PlayMetaFile under valgrind shows no warnings in playback.
Source, executable, and a script to install visual C++ and compile
the executable are attached.
To reproduce: see last few lines of demo.sh in the attached archive.
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https://bugs.winehq.org/show_bug.cgi?id=39069
Bug ID: 39069
Summary: Battle.net launcher requires multiple click to focus
tabs in Openbox
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://eu.battle.net/en/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jerome(a)leclan.ch
Distribution: ArchLinux
The various game tabs of the Battle.net launcher need to be clicked twice to
activate, but only in openbox. This works fine with one click in kwin.
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https://bugs.winehq.org/show_bug.cgi?id=45345
Bug ID: 45345
Summary: The game runs and you can hear the sound but it shows
a blank screen.
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
Created attachment 61633
--> https://bugs.winehq.org/attachment.cgi?id=61633
Console Logs
OS: Linux Mint 18.3 x64 KDE/ Wine 3.10 / Using recommended Graphics Drivers
CPU: AMD
VideoCard: GeForce GTX 750
RAM: 8GB
The game runs with sound, but you get a blank screen
https://www.pastiebin.com/5b269712b01a0
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https://bugs.winehq.org/show_bug.cgi?id=47688
Bug ID: 47688
Summary: SmartDVB does not run
Product: Wine-staging
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Website:
http://www.smartdvb.net/
Tested file: 0.5.1.38 win 32 portable release
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https://bugs.winehq.org/show_bug.cgi?id=39492
Bug ID: 39492
Summary: Hello! I'm a noob in linux and i'm having trouble
opening a .exe file,i don't know the error cause,but
in the end it sa
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigobidarra(a)hotmail.com
Distribution: ---
Created attachment 52631
--> https://bugs.winehq.org/attachment.cgi?id=52631
Openned SongIllustrator and wine did this "backtrace" file.
i don't know the error cause,but in the end it says something about the
.networkframe,wine did a "scan" and did an back trace.The program is Song
Illustrator and can be found here:
"http://www.sebastianlawe.com/apps/si/Song%20Illustrator.zip",i just want to
open it,im using ZorinOS on 32bit Computer.
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http://bugs.winehq.org/show_bug.cgi?id=11959
Summary: Legacy 5 - copy/paste do nothing
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
While checking out functionality of Legacy 5, found that copy and paste do not
do anything - apart from the first time I tried, when they caused the
window/app. to freeze.
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https://bugs.winehq.org/show_bug.cgi?id=46471
Bug ID: 46471
Summary: amd k10 keepass2 dotnet472 divide by zero in
encryption
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created attachment 63291
--> https://bugs.winehq.org/attachment.cgi?id=63291
divide by zero 64-bit .wine prefix
AMD K10 class processor lacks AES/AVX/SSE4.1 instructions:
64-bit .wine prefix, winetricks dotnet472
32-bit .wine32 prefix, winetricks dotnet472
Keepass2 2.41 exe install in both prefix
Of 8 computers with installed Ubuntu 18.04, only K10 class exhibit this
failure.
Either prefix running winehq stable 3.0.4 has no problem with Keepass2.
Either prefix running winehq devel or staging 4.0rc6 exhibits divide by zero.
All 6 computers with AES/AVX/SSE4.1 have no issue running Keepass2 in any
environmental combination.
This is clearly an issue with decryption mechanisms that touch nettle/gnutls
and the internal wine bcrypt implementation. Although I cannot prove it, the
indication is that recent changes require a processor with SSE4.1 instruction
set.
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http://bugs.winehq.org/show_bug.cgi?id=20244
Summary: chromeframe for IE doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://code.google.com/p/chromium/issues/detail?id=231
68
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
chrome team tried reasonably-latest git (oct 1) and there were too many issues
to report. but - they tried!
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http://bugs.winehq.org/show_bug.cgi?id=31898
Bug #: 31898
Summary: Netgear Powerline Utility cannot detect HomePlug
devices
Product: Wine
Version: 1.5.14
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41987
--> http://bugs.winehq.org/attachment.cgi?id=41987
wine-1.5.14-184-ga4ea28f console output
Netgear Powerline Utility cannot detect HomePlug devices.
Tried running as root in case it was a raw socket problem but it made no
difference.
NEVER RUN WINE AS ROOT.
This may be related (from the log):
Installing PcaSp50 Protocol Driver...
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http://bugs.winehq.org/show_bug.cgi?id=10497
Summary: Simple GLUT example refuses to do anything via Wine
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://will.kassah.net/debug/cube.tgz
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
This is a simple modified version of O'Reilly's OpenGL cube demo ported to
Windows. When run, it exits with no output (normally it should open a full
screen, one screen rotating cube with some debug output).
It compiles and runs natively to Linux, however the compiled win32 exe does not
run via Wine. All source is included.
The README current README from the tar.gz contains the following:
On linux, any glut should suffice. It was compiled/tested with FreeGLUT.
On Windows to compile you need:
- Dev-C++ 5
- MinGW
- FreeGLUT DevPack
=Known Problems=
Compiled win32 exec will not run on wine... why?
=Log=
Worked with oiaohm
Tested cube.exe on ReactOS (to test mesa3d)
Tested cube.exe on Windows (with included mesa3d libs in the same dir)
Continues to be broken on Wine.
oiaohm> stefand in #winehackers when he is around might be able to suggest
problem. He is one of the lead developers in graphical.
Bugs need to be filed in wine and ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=14428
Summary: On "Show Apps affected by this bug", also consider
duplicates of the bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/viewbugs.php?bug_id=657
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sebastian.Leske(a)sleske.name
It would be nice if "Show Apps affected by this bug" also considered apps
affected by duplicates of the current bug.
Example:
Bug #657, "MFC42.dll is not implemented" has several duplicates, which affect
many applications. These however are not listed by "Show Apps affected by this
bug". It would be nice if they were, to make the impact of a bug clearer.
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https://bugs.winehq.org/show_bug.cgi?id=35182
Bug ID: 35182
Summary: War Thunder: Minor graphics glitches around cockpit
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
This is most prominent in cockpit view. Screen attached.
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https://bugs.winehq.org/show_bug.cgi?id=36234
Bug ID: 36234
Summary: gdi32/tests/font.c test fails with mathematica fonts
installed
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48374
--> https://bugs.winehq.org/attachment.cgi?id=48374
WINEDEBUG=font
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica1
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica1Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica2
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica2Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica3
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica3Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica4
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica4Mono got 00 expected 00
media-fonts/mathematica-fonts-7.0
wine-1.7.18
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http://bugs.winehq.org/show_bug.cgi?id=12340
Summary: Winambulancia -DB defragmentation crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database defragmentation function dosen't work properly. In the app, please
go to "Nástroje > Defragmentácia" and the app will crash.
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https://bugs.winehq.org/show_bug.cgi?id=43773
Bug ID: 43773
Summary: grandma2 onpc screen flickering and
d3d:context_reacquire errors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xhpohanka(a)gmail.com
Distribution: ---
Created attachment 59277
--> https://bugs.winehq.org/attachment.cgi?id=59277
log with errors
Opening external screen in grandma2 onpc application causes screen flickering
and a lot of errors like err:d3d:context_reacquire Acquired context 0x1846e840
instead of 0x88760
I have tested wine 2.13 - 2.17 including staging and all behaves same way. I
also tested it on integrated intel gpu (i915 driver) and on nvidia card (940MX
with nvidia driver)
To reproduce this issue it is enough to click Extern 1 or Screen 2 button to
open external window.
Log is attached
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https://bugs.winehq.org/show_bug.cgi?id=39409
Bug ID: 39409
Summary: Garritan CFX Grand piano samples install fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.denison(a)gmail.com
Distribution: ---
Created attachment 52527
--> https://bugs.winehq.org/attachment.cgi?id=52527
text of terminal output
Trying to install Garritan CFX Grand piano samples, install fails. CentOS,
installed wine 1.7.22 via yum.
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http://bugs.winehq.org/show_bug.cgi?id=30208
Bug #: 30208
Summary: NKSetup (Shan Xun 802.1x client) infinite loop while
installing
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39434
--> http://bugs.winehq.org/attachment.cgi?id=39434
Log: shanxun infinite loop
1. Download NKSetup
ftp://220.191.135.253:10021/download/NKSetup2.5.0062.rar
2. unpack
3. install with wine:
$ wine NKSetup2.5.0062.exe
Expect result:
Installation complete without error.
Actual result:
The installer fall into a infinite loop:
--- snip ---
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=31154
Bug #: 31154
Summary: Microsoft SQL Server Management Studio Express 2008
installer refuses to start with wine mono
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
The setup process unpacks all files and then exits without further notice. With
winetricks dotnet35sp1 the installer fails a little later with bug 30681.
To reproduce this bug:
winetricks mspatcha (required to work around bug 12501)
wine SQLManagementStudio_x86_ENU.exe
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http://bugs.winehq.org/show_bug.cgi?id=13063
Summary: Serif Photoplus 6 trial activation window blank
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/275347
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In
http://www.flickr.com/groups/serifusers/discuss/72157604856282444/#comment7…
a user wished Wine would support Serif products, so I tried
looking around for trial versions. The first one I found was
a rather aged trial of PhotoPlus 6 at Tucows.
It installs fine with current wine. When you start it,
it puts up a registration window -- but under Wine,
that window is blank, and you can't get past it to use the app.
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http://bugs.winehq.org/show_bug.cgi?id=26063
Summary: Sail simulator 5 fails in-game
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=33240)
--> (http://bugs.winehq.org/attachment.cgi?id=33240)
wine output
I am using the game demo from the website
The game starts fine
I can select options, such as boat, conditions etc
Game dies when actually trying to play
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https://bugs.winehq.org/show_bug.cgi?id=42388
Bug ID: 42388
Summary: Firefox doesn't work properly with windows version >=
vista
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57190
--> https://bugs.winehq.org/attachment.cgi?id=57190
wine log
Tested with firefox 51.0.1 and a clean 32bit wineprefix.
You can open new tabs, and menus work fine, but it won't connect.
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https://bugs.winehq.org/show_bug.cgi?id=45125
Bug ID: 45125
Summary: Crysis SP Demo: hangs on blackscreen on launch
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61308
--> https://bugs.winehq.org/attachment.cgi?id=61308
terminal output/error log
The demo boots to a blackscreen. Then nothing happens. Does not crash or
anything. I have to kill the demo from another tty via kill command.
The demo can be launched and is fully playable if launched with -dx9 argument
though(hence the minor Severity of the bug).
e.g from bin64 directory of the game: wine crysis.exe -dx9
using Arch Linux (fully updated) and wine-3.7 from repositories.
GPU is Radeon HD6870 (using open-source drivers).
Also tested on fresh install of Ubuntu 18.04 LTS using wine-development(3.6)
prebuilt package.
You can download the single player demo to test for yourself from the nvidia
website here:
http://download.nvidia.com/downloads/nZone/demos/nzd_crysis_spdemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=23628
Summary: RealPlayer SP reports that you are not in
administrator mode when you try to update.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esd45(a)earthlink.net
If you have wine set to report itself as any Windows version newer than Windows
XP, RealPlayer SP will report that you are not in administrator mode any time
you attempt to update it's components.
You can work around this by setting Wine to report itself as Windows XP by
using the configuration program for Wine.
This is a very minor bug, and does not interfere with the use of the
application, however it may give some insight into similar bugs with other
applications.
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https://bugs.winehq.org/show_bug.cgi?id=37708
Bug ID: 37708
Summary: Only audio from the intro video plays in American
Girls Premiere
Product: Wine
Version: 1.7.32
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Distribution: ---
Title says all. It used to work with versions circa 1.3x, but for some reason
it is broken in 1.7 and up.
I couldn't get any clues as to the cause of the bug, as Wine didn't seem to
produce any log entries related to it; the only logs I got from the game are as
follows:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=25419
Summary: Badly broken textures in XIII Century: Death or Glory
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32349)
--> (http://bugs.winehq.org/attachment.cgi?id=32349)
terminal output
Most of the textures are rendered incorrectly in the game (no demo available).
It can be observed in the main menu and in the main game, too.
'winetricks d3dx9' or playing with the registry keys
(ORM=backbuffer/DDR=opengl) doesn't improve the situation.
Lowering the details/effects/shader version to the minimum in the game doesn't
help either.
I'm experiencing the same issue using Wine-0.9.46, 1.0.1 and so on.
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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https://bugs.winehq.org/show_bug.cgi?id=44374
Bug ID: 44374
Summary: Sacred Gold Edition: Cannot play cinemetics.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zethan191(a)yahoo.com
Distribution: ---
Created attachment 60283
--> https://bugs.winehq.org/attachment.cgi?id=60283
First Screenshot
Hi there,
I can't play cinemetics for the game Sacred Gold. Please also see my
attachment, as they would give you much more information.
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https://bugs.winehq.org/show_bug.cgi?id=36978
Bug ID: 36978
Summary: Age of empires 3 - cd key cant writed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.toplak(a)gmail.com
The installer starts without any problem.
But i run into trouble to handle the AOE-Keyinput in the window where you get
asked for the 25-letter serial of the game.
I was not able to type 5 letters in the first of the five boxes. The box only
allowed 4 letters to type.
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https://bugs.winehq.org/show_bug.cgi?id=45376
Bug ID: 45376
Summary: Halo Online: Certain textures don't render correctly.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Certain textures do not render correctly in Halo Online. From what digging I
have done, they seem to be ATI2 textures. They are meant to be a distortion
effect.
Example here: https://imgur.com/a/GFZKggX
Seems like they don't handle transparency correctly. Lights show through
properly, but not other things like objects.
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https://bugs.winehq.org/show_bug.cgi?id=40977
Bug ID: 40977
Summary: BioShock 1.1 crashes when D3D10 is used
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55133
--> https://bugs.winehq.org/attachment.cgi?id=55133
Bioshock_exe_d3d10.log
Tested the Steam version of Bioshock 1 (version 1.1) with:
wine-1.9.14-112-gfec0b69 (Staging)
export WINEDEBUG=fixme+all,err+all,+d3d10,+d3d11,+dxgi
This game supports some limited DirectX 10.x functionality.
The game will currently only launch successfully with the DirectX Graphics
Infrastructure (dxgi) disabled.
Console log and backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=43979
Bug ID: 43979
Summary: adding clip to video track crashes Mixcraft 8
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
Created attachment 59634
--> https://bugs.winehq.org/attachment.cgi?id=59634
backtrace from crash and video file for bug repro
Steps to reproduce:
1. Start a blank session in Mixcraft 8.
2. Add a video track (Go to "Track" -> "Add Track" -> "Video Track")
3. Add a video clip to the track (Go to "Video" -> "Add a Video File..."). You
can use the video included in the attached .zip file.
Result: Mixcraft crashes. Backtrace and Mixcraft log file are included in the
attached zip file.
This crash happens in Wine 2.19 and 2.20, both regular and staging versions.
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https://bugs.winehq.org/show_bug.cgi?id=47400
Bug ID: 47400
Summary: RPG Maker
Product: Wine
Version: 4.0.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phorcys19(a)gmail.com
Created attachment 64747
--> https://bugs.winehq.org/attachment.cgi?id=64747
Crash report
Certain RPG Maker games crash during specific sequences, making it impossible
to progress. An example is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=44266
Bug ID: 44266
Summary: Seek bar does not respond correctly to adjustment in
Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60077
--> https://bugs.winehq.org/attachment.cgi?id=60077
Log during seek bar adjustment
In Windows Media Player 6.4 adjusting the seek bar when a media file is playing
resets playback to the beginning instead of the desired seek position. Occurs
with multiple file formats (wav, mp3, etc.) Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=41794
Bug ID: 41794
Summary: Media Player Classic Home Cinema 1.7.10 uses too much
CPU time.
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I have built WINE myself, but I think that it is not a problem of my build.
MPC-HC does not seem to work very well: it uses so much CPU time, if compared
with other players. When I launch a playback, the console is filled at high
speed with this message:
fixme:quartz:MediaSeeking_IsFormatSupported Unhandled time format
{7b785570-8c82-11cf-bc0c-00aa00ac74f6}
I have no idea about this message, but perhaps the slowdown is caused by that
huge amount of prints on the console, you can even ear some sound breaks when
you switch between applications.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=39897
Bug ID: 39897
Summary: webcamXP 5 can't show video sources (webcam, internet
camera, local video files)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.webcamxp.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
I wasn't able to connect to a webcam with Adobe Flash 20 but since that
involves Firefox I decided to find a simpler test app. This is a
freeware/trialware multi-webcam and network camera viewer with a built-in web
server. It installs and executes without problems, and can see at least one
USB camera device, but fails with "An error occurred while connecting the video
source". Wine messages during source selection:
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e69730)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3dc09e0)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e60450)->(0x33f8dc): stub
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000003-0000-0000-c000-000000000046}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000019-0000-0000-c000-000000000046}
fixme:win:WINNLSEnableIME hwnd 0x304ce enable 0: stub!
fixme:win:WINNLSEnableIME hwnd 0x304ce enable -1: stub!
Steps to reproduce:
1. Install wxpfree590.exe
2. Connect webcam and verify it works with native apps (xawtv, vlc)
3. Start webcamXP.
4. Right-click in box 1 in "Source selection" and select camera or video file.
5. Should show camera video feed or play video file.
Tested:
Edimax IC-700PTn V2 internet camera (direct and network file)
Logitech QuickCam Pro 4000
Logitech Quickcam Orbit/Sphere MP (2006)
Local MPEG and AVI (Indeo) file.
Web server is functional but can't do much without a video stream.
Developer indicates that Visual C++ 2013 Redistributable (32-bit) is a
requirement for using RTSP sources but using winetricks to install vcrun2013
has no effect on behavior.
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https://bugs.winehq.org/show_bug.cgi?id=46955
Bug ID: 46955
Summary: Performance regression after 3.20 in Assetto Corsa
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sambazley(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64083
--> https://bugs.winehq.org/attachment.cgi?id=64083
Wine Staging 3.20 (~25fps)
Since wine-staging v3.20, I get ~25 fps in Assetto Corsa, where as with
previous versions, I get ~120 fps.
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https://bugs.winehq.org/show_bug.cgi?id=45572
Bug ID: 45572
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtContinue)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game hooks NtContinue and expects it to be used to restore the thread
context after an exception handler returns EXCEPTION_CONTINUE_EXECUTION.
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http://bugs.winehq.org/show_bug.cgi?id=28203
Summary: Warrior Kings can't play music without native quartz
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/85861/80000/fileinfo/Warrior
-Kings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36120)
--> (http://bugs.winehq.org/attachment.cgi?id=36120)
terminal output
Music doesn't play in Warrior Kings and in WK:Battles. Only sound effects and
the units' speech can be heard.
I've no idea what format the music is in...game resources are stored in a
single (probably compressed) file.
Workaround: native quartz and devenum dlls.
Fedora 15 x86
Alsa 1.0.24
Gstreamer 0.10.34 + plugins (ffmpeg, bad-free, base, good, ugly) installed
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http://bugs.winehq.org/show_bug.cgi?id=26258
Summary: Light of Altair demo crashes in-game when shaders
enabled (built-in d3dx9_30)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/19261
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33465)
--> (http://bugs.winehq.org/attachment.cgi?id=33465)
terminal output
The game crashes when I start a new game and shaders are turned on in the
options menu.
How to reproduce:
1. Install the demo, skip the Directx installation step.
2. winetricks d3dx9_36 is needed to workaround bug #24899.
3. Launch the game, make sure shaders are on in the options menu, start a new
game, skip intro >> the game crashes.
Workaround: native d3dx9_30.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=40986
Bug ID: 40986
Summary: DirectX11 application fails with error message "Failed
to create IDXGIFactory2"
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
DirectX 11 application "Texture and Lighting" fails to create IDXGIFactory2
after start up.
The application is available here:
http://www.3dgep.com/texturing-lighting-directx-11/
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https://bugs.winehq.org/show_bug.cgi?id=41972
Bug ID: 41972
Summary: "Elite: Dangerous" client crashes when starting
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 56374
--> https://bugs.winehq.org/attachment.cgi?id=56374
Wine debug log of launching ED client
Setup: Fedora 25, Nvidia binary drivers 375.20, Wine 32-bit prefix, winetricks
installed net40, Wine 1.9.23
Note: "Elite: Dangerous" is DirectX 11 game. It doesn't have free trial, but I
can arrange copy if there's interest.
Steps:
#1 Installing ED Launcher
#2 Login using ED Launcher, installing regular ED client
#3 After installation launching ED client
#4 Screen turns black, changes resolution
#5 Crashes back to desktop, offers to report issue to Frontier Developments
with crash dump upload
Note: this most likely happens in a step where ED client tries to compile
shaders prior launch of main menu.
Log with ED client launch part attached.
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http://bugs.winehq.org/show_bug.cgi?id=28850
Bug #: 28850
Summary: Airstrike (Eagles of WWII): choppy music playback
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37060
--> http://bugs.winehq.org/attachment.cgi?id=37060
terminal output
Airstrike: Eagles of World War II is an arcade flight combat game.
Music playback is very choppy, distorted in the game.
Sound effects work fine.
Prior to Wine-1.3.24 there was no music at all.
Workaround: winetricks wmp9 quartz devenum
There are lots of
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
messages in the log.
Music files are stored in wma format, they have the following properties:
WMA v2/WMA 9, CBR 128 kbps, stereo, 44.1 kHz, 16 bits
The audio files are playing properly e.g. in Totem.
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory (the launcher
needs it). The game requires native d3dx9_36.dll to start.
2. Start the launcher by AS_launcher.exe, go to <Options> and make sure that
music is enabled. Click on <Save and Play>. You can hear the distorted music
playback in the menu of the game.
Fedora 15 x86
Gstreamer 0.10.34 + additional plugins
Alsa 1.0.24
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https://bugs.winehq.org/show_bug.cgi?id=46396
Bug ID: 46396
Summary: valgrind shows an invalid free in
devenum/tests/devenum.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M devenum.dll -p
devenum_test.exe.so devenum && touch devenum.ok
==23444== Invalid free() / delete / delete[] / realloc()
==23444== at 0x7BC483FF: notify_free (heap.c:268)
==23444== by 0x7BC4AF9E: RtlFreeHeap (heap.c:1772)
==23444== by 0x4C780E9: IMalloc_fnFree (ifs.c:269)
==23444== by 0x4C78765: IMalloc_Free (objidl.h:1420)
==23444== by 0x4C78765: CoTaskMemFree (???:0)
==23444== by 0x62672E8: DEVENUM_IMediaCatMoniker_Release
(mediacatenum.c:422)
==23444== by 0x4227F45: IMoniker_Release (objidl.h:3204)
==23444== by 0x4227F45: find_moniker (???:0)
==23444== by 0x422A03C: test_dmo (devenum.c:520)
==23444== by 0x422BBF0: func_devenum (devenum.c:1037)
==23444== by 0x422BF94: run_test (test.h:617)
==23444== by 0x422C9D2: main (test.h:701)
==23444== Address 0xdeadbeef is on thread 1's stack
==23444==
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http://bugs.winehq.org/show_bug.cgi?id=35215
Bug ID: 35215
Summary: Age of empires II HD Steam version: no video at start
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I launch Age of empires II HD Steam version, I have no video at start.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31910
Bug #: 31910
Summary: KiUserExceptionDispatcher stub crashes Battleye >
1.176
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgg+winehqbugzilla(a)nobodymuch.org
Classification: Unclassified
Created attachment 42011
--> http://bugs.winehq.org/attachment.cgi?id=42011
Backtrace of crash on 1.5.13 (can create later ones if needed)
DayZ on Arma2 ran well (with graphical glitches) until ~1/Oct/2012, when a new
release (1.176) of the anti-cheat software Battleye (http://battleye.com/) came
out. Previously, Battleye ran perfectly under wine. Apparently, this new
version hooks into the scripting engine functions of Arma2 to monitor for
illegitimate use of script calls. This hooking appears to be implemented by
the insertion of breakpoints/exceptions.
I contacted Battleye about this and related issues, and Bastian Suter was kind
enough to reply with:
"yes, this problem is related to new BE features and I'm afraid I can't do
anything about it when it comes to Wine. Maybe you could report this as a
bug/problem to the Wine devs? Let them know that the KiUserExceptionDispatcher
function is not called in Wine when exceptions happen, which it is on Windows."
I've confirmed that this function is a stub according to the documentation at
http://source.winehq.org/WineAPI/ntdll.html
Reproduction steps:
0. Get a running version of DayZ on Wine (see AppDB)
-
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26387&iTesting…
1. connect to a server with BE enabled (non-BE servers work fine, confirming
this is related to BE)
2. (optional) wait in the lobby for BE to reply with the GUUID message,
indicating BE is fully initialised and the engine is hooked
3. join the game
4. at 80% on the loading bar, presumably when the first scripts run, arma2
crashes with "wine: Unhandled exception 0x80000003 at address 0x6b88dd (thread
0009), starting debugger..." on the instruction "0x006b88dd: int $3"
(breakpoint)
Presumably, this crash occurs because BE's exception handler is not being
called when the exception occurs.
Tested versions:
- wine 1.5.9+raw - 1.5.14
- Battleye 1.176 - 1.179
- Arma2 1.62.97771, DayZ 1.7.2.6
Impact:
Arma2 and DayZ just reached runnable status in 1.5.13 with the inclusion of the
raw input patches (runnable previously by building these patches in). This
issue prevents playing on BE-enabled servers (probably >95% of servers). Other
Battleye games are certain to be affected, if they run on wine. Battleye prior
to 1.176 was working fine, but this is a new BE development so cannot be
counted as a regression.
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https://bugs.winehq.org/show_bug.cgi?id=45571
Bug ID: 45571
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtCreateThread/Ex)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects either NtCreateThread or NtCreateThreadEx (depending on the
reported version) to be called whenever a new thread is created. Wine's
implementation of RtlCreateUserThread does not go through either of these
functions.
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https://bugs.winehq.org/show_bug.cgi?id=43232
Bug ID: 43232
Summary: Test drive 6 problem with OpenGL 3.2 and wined3d.dll
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
------ Program TD6.exe ------
err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to
3.2.
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https://bugs.winehq.org/show_bug.cgi?id=45093
Bug ID: 45093
Summary: mpc play videos no voice
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
I installed mpc-hc in a clean wine bottle(wineprefix) but playing videos i
can't hear any voice. Installing quartz component with winetricks correct this.
Sorry for my poor English.
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http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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https://bugs.winehq.org/show_bug.cgi?id=41101
Bug ID: 41101
Summary: Her Story: crash on playing video clip
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dap56(a)cornell.edu
Distribution: ---
Created attachment 55306
--> https://bugs.winehq.org/attachment.cgi?id=55306
Backtrace generated on crash
The game is unplayable as it crashes immediately when trying to play the first
video clip. The opening screen displays and the "search" function and selecting
a clip to play works, but as soon as the play button is clicked, wine pops up a
dialog saying it has crashed and offers to show/save the backtrace (attached).
Note that originally, the game crashed with a message in console saying that
gstreamer was not installed; this is the behavior after installing the i386
gstreamer packages.
Looking into the game's data folder, the video clips are identified by the file
command as "RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video: FFMpeg
MPEG-4, audio: MPEG-1 Layer 3 (stereo, 48000 Hz)".
I am running Debian Sid (x86-64) with Wine 1.9.16 from the winehq.org Debian
package.
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https://bugs.winehq.org/show_bug.cgi?id=41207
Bug ID: 41207
Summary: DX11 Demo "AMD Ladybug" freezes on the splash screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55460
--> https://bugs.winehq.org/attachment.cgi?id=55460
Application's log file
When you run AMD Ladybug Demo (DX11) with WineD3D, the application freezes on a
splash screen.
Demo download link:
http://www.ngohq.com/?page=Files&go=giveme&dwn_id=932
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https://bugs.winehq.org/show_bug.cgi?id=45667
Bug ID: 45667
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQueryVirtualMemory(MemoryWorkingSetExInformation)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62094
--> https://bugs.winehq.org/attachment.cgi?id=62094
stub implementation
NtQueryVirtualMemory(MemoryWorkingSetExInformation) is used by League of
Legends on Vista+. The current staging implementation is a stub that returns an
error, which is insufficient.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for MemoryWorkingSetExInformation
that marks every passed in address as invalid. This appears to be sufficient
for the stub, but is obviously not correct.
I am not sure how to implement MemoryWorkingSetExInformation perfectly and
efficiently, because it requires knowing whether a page has ever been accessed
or not. I don't believe that Linux provides this information, so we would
probably need to mark _all_ pages as NOACCESS, handle the fault when accessed,
and mark the page as accessed.
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=44957
Bug ID: 44957
Summary: Kea Colorinbook crashes:
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_
GetFormat (0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
A user reported trouble with this program in the forum.
It crashes right away, onlu output is
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
winetricks amstream quartz && wine regsvr32 amstream works around the bug
This might be related to bug 30364, but it`s not a duplicate AFAICT
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment 41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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https://bugs.winehq.org/show_bug.cgi?id=38035
Bug ID: 38035
Summary: GSpot doesn't find Cinepak codec
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
When a video with Cinepak compression is loaded by GSpot (clean $WINEPREFIX
directory), it reports the video status as "Codec(s) are NOT Installed".
Workaround:
wine reg add "HKLM\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\drivers.desc" /v "iccvid.dll" /t REG_SZ /d "Cinepak Codec
by Radius Inc." /f
wine reg add "HKLM\\Software\\Microsoft\\Windows NT\\CurrentVersion\\Drivers32"
/v "vidc.cvid" /t REG_SZ /d "iccvid.dll" /f
winetricks -q devenum quartz
Note that the registry keys are that of the native 32-bit iccvid.dll (from
http://www.probo.com/cinepak.php) but the dll itself is not required, although
it doesn't cause problems if installed and an override is set.
Cinepak video sample:
http://samples.mplayerhq.hu/V-codecs/CVID/2k_hockenheim%20_rajt.avi
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https://bugs.winehq.org/show_bug.cgi?id=44498
Bug ID: 44498
Summary: Legend of Kay anniversary not playing wmv cutscene
because "fixme:mfplat:MFStartup (65648, 0): stub"
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hello. Legend of Kay anniversary non playing wmv cutscene, crash or skip it.
In a backtrace just before crash wine print:
fixme:mfplat:MFStartup (65648, 0): stub
and, in case of crash:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc7495e
I try with native mfplat.dll for seeing the difference, nothing differences
apart other fixme/trace errors.
ps: i use wine-staging with csmt patch.
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=43398
Bug ID: 43398
Summary: Dark Souls: Prepare to Die crashes
Product: Wine
Version: 1.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecangnr(a)hotmail.com
Created attachment 58741
--> https://bugs.winehq.org/attachment.cgi?id=58741
backtrace
When I launch the game everything looks fine. For example, I can get into
settings and change them but it crashes when I apply the settings. And
additionally game crashes when I start the game (after character creation, I
can perfectly create a character).
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=47656
Bug ID: 47656
Summary: Crysis 1: game in DX10 cannot be started (also causing
Very High graphical setting not available) in Vista
and up
Product: Wine-staging
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As per my understanding, the system spec of mine and current wine capability
should allow me to run game in Very High graphic setting, yet the choice is
greyed out (with Default OS set to Vista and newer and running 32bit
executable). As of now, this is what I see when I try to run game w/o DX10,
with DX10, and then also with DX11 installed via winetricks. Winetricks output
before adding DX10/11 libraries:
$ Lejupielādes/winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20190615-next - sha256sum:
2d3311f8cc0783b747c4e074008e701f2ce844765ba53d2fd4d27126d1df2383 with wine-4.13
(Staging) and WINEARCH=win64
w_workaround_wine_bug-30713
vcrun2005
w_workaround_wine_bug-30713
vcrun2008
w_workaround_wine_bug-30713
vcrun2010
With DX10 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D298, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D298, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
With DX11 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D2D8, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D2D8, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
System spec by 'inxi -G':
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.32.0
5.2.8-200.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.4
Game is patched to latest available version with all needful texture assets.
64bit tests are blocked due to https://bugs.winehq.org/show_bug.cgi?id=47606
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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https://bugs.winehq.org/show_bug.cgi?id=39502
Bug ID: 39502
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateTextureFromMemory
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39501
Distribution: ---
With d3dcompiler_43
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory called
at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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https://bugs.winehq.org/show_bug.cgi?id=39501
Bug ID: 39501
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DXCpuOptimizations
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Also needs native d3dx9_36 due to bug 24754.
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DXCpuOptimizations, aborting
wine: Unimplemented function d3dx10_43.dll.D3DXCpuOptimizations called at
address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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https://bugs.winehq.org/show_bug.cgi?id=44544
Bug ID: 44544
Summary: LOTRO: stuck with
d3d10_shader_reflection_GetInputParameterDesc log spam
on startup with D3D10 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60505
--> https://bugs.winehq.org/attachment.cgi?id=60505
continuously repeated error message when using D3D10 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D10 (or D3D11 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D10 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game does not start properly, instead the
console is being spammed with the attached message (with index NNNNNN
continuously increasing) over and over
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https://bugs.winehq.org/show_bug.cgi?id=43483
Bug ID: 43483
Summary: Medusa Demo crashes with unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/medusa-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43badc to unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
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https://bugs.winehq.org/show_bug.cgi?id=39834
Bug ID: 39834
Summary: Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
Product: Wine
Version: 1.8
Hardware: x86
URL: http://store.steampowered.com/app/8190/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53175
--> https://bugs.winehq.org/attachment.cgi?id=53175
terminal output
With built-in d3dx10* the game crashes on start:
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateDevice called at address
0x7b839f0c (thread 0031), starting debugger...
When native d3dx10* is installed, the game still fails to start (displays a
different error message related to Directx).
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40310
Bug ID: 40310
Summary: Elder Scrolls Online D3D11 failure
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 53950
--> https://bugs.winehq.org/attachment.cgi?id=53950
backtrace
The latest update to Elder Scrolls Online, the Thieves Guild DLC, has removed
the OpenGL and D3D9 renderers leaving only the D3D11 renderer available. With
this latest update and Wine-staging 1.9.5, the game crashes almost immediately
after clicking the play button in the launcher program.
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https://bugs.winehq.org/show_bug.cgi?id=44804
Bug ID: 44804
Summary: PCWeb crashes: Call to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromFileW
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says.
For info to see the crash follow recipe in:
https://bugs.winehq.org/show_bug.cgi?id=39775#c9
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https://bugs.winehq.org/show_bug.cgi?id=41167
Bug ID: 41167
Summary: HLSL shader parsing failed
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55396
--> https://bugs.winehq.org/attachment.cgi?id=55396
ESO log with +hlsl_parser,+d3dcompiler,+d3d11
After adding MaxVersionGL=40004 to HKCU\Software\Wine\Direct3D, I was finally
able to get past an issue with Wine trying to use a compatibility profile with
Mesa [1]. Now, I'm greeted with a black screen after clicking play in the Elder
Scrolls Online launcher program. I have attached a log file with +hlsl_parser,
+d3dcompiler, and +d3d11 debug channels enabled.
There are multiple errors reported, and I am unsure of which is the cause of
the black screen.
The following two seem to be important:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
However, there also seems to be an issue with the HLSL compiler:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Let me know if there is anything I can do to help debug this. Thanks.
[1]
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL core profile version string: 4.4 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL core profile shading language version string: 4.40
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=42078
Bug ID: 42078
Summary: Dungeons & Dragons: Chronicles of Mystara needs
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/229480/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56580
--> https://bugs.winehq.org/attachment.cgi?id=56580
terminal output
Found this while looking into bug #34288.
I removed the Directx redist package before launching the game.
Using built-in d3dx the game crashes early with
wine: Call from 0x7b43b6ac to unimplemented function
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory, aborting
Demo is available on Steam.
Wine 2.0-rc3
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=40806
Bug ID: 40806
Summary: AMD TressFX11 demo crashes with unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geeks3d.com/20131122/amd-tressfx11-v2-0-dem
o-direct3d-11-sources-binaries/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b25c to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11GetImageInfoFromMemory called
at address 0x7b43b25c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory called in 32-bit code (0x7b43b25c).
d3dcompiler_43 installed
wine-1.9.12-80-g7cb3b72
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https://bugs.winehq.org/show_bug.cgi?id=42655
Bug ID: 42655
Summary: Aliens vs. Predator (2010) needs
d3dx11_42.dll.D3DX11FilterTexture
Product: Wine
Version: 2.3
Hardware: x86
URL: http://store.steampowered.com/app/10680/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 57591
--> https://bugs.winehq.org/attachment.cgi?id=57591
terminal output
The game crashes early after starting when using the DX11 renderer:
...
wine: Call from 0x7b43b75c to unimplemented function
d3dx11_42.dll.D3DX11FilterTexture, aborting
wine: Unimplemented function d3dx11_42.dll.D3DX11FilterTexture called at
address 0x7b43b75c (thread 006e), starting debugger...
...
Native d3dx11_42.dll is a workaround, but the game crashes later because of
some other lacking feature or bug in Wine's d3d11 implementation. Fortunately
the game offers DX9 mode which runs properly.
wine-2.3-229-g2cc730b
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https://bugs.winehq.org/show_bug.cgi?id=40420
Bug ID: 40420
Summary: ArcheAge Black Screen.
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54160
--> https://bugs.winehq.org/attachment.cgi?id=54160
log file
When i want to start Archeage i become only an black screen.
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https://bugs.winehq.org/show_bug.cgi?id=45031
Bug ID: 45031
Summary: HotS - taking screenshot causes client crash.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 61156
--> https://bugs.winehq.org/attachment.cgi?id=61156
WINEDEBUG=+loaddll
Selecting Screenshot in the game client causes crashing. This is using the
default (PrintScreen) or alternative key combinations.
Attached: output of WINEDEBUG=+loaddll WINEPREFIX="~/.HotS/" wine '.../Heroes
of the Storm/Support64/HeroesSwitcher_x64.exe' -dx11
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=46720
Bug ID: 46720
Summary: Assassins Creed III / IV startup with builtin
d3dcompiler_43 only show up a black window
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
wine4.0 + dxvk + native d3dcompiler_43 works very well, just a little
renderring problem in a few scenes. with builtin d3dcompiler_43 only starup a
black window, i cut some output info as below:
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0009:fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x72e57bc, flags 0,
context 0xa7bef48 stub!
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x80000202.
002e:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5.
0009:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xd9d5970, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x32faac, desc (nil) partial
stub!
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc (nil)
partial stub!
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc 0xf287d60
partial stub!
it seems d3dcompiler hlsl error is common for some dx11/dx9 games from wine
bugzilla, for Assassins Creed III / IV must switch to native d3dcompiler_43 to
avoid startup black window and must work with dxvk to avoid startup crash.
dxvk work almost perfect for most games i tested, with buildin dx11
implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will
natural avoid many crashing, unimplementation, is it?
regards.
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https://bugs.winehq.org/show_bug.cgi?id=37769
Bug ID: 37769
Summary: Alien Isolation Unhandled exception: unimplemented
function d3d11.dll.D3D11CreateDeviceAndSwapChain
called in 32-bit code (0x7b83a9fc)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: winedb(a)bazzawill.info
Distribution: ---
Created attachment 50305
--> https://bugs.winehq.org/attachment.cgi?id=50305
Alien isolation backtrace
Error launching Alien: Isolation
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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https://bugs.winehq.org/show_bug.cgi?id=44940
Bug ID: 44940
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61045
--> https://bugs.winehq.org/attachment.cgi?id=61045
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=44683
Bug ID: 44683
Summary: Kingdom Come: Deliverance: Torch doesn't work properly
(no illumination)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Created attachment 60692
--> https://bugs.winehq.org/attachment.cgi?id=60692
+d3d_shader log of the suspected cause
This is on nvidia proprietary driver (although it seems to be replicated by
other users based on
[this](https://forum.kingdomcomerpg.com/t/linux-running-kc-d-with-wine/41173)
topic in the official games forum and is likely not hardware-dependent).
The bug occurs on 3.3, 3.3-staging (the new 3.x rebased fork), and
2.21-staging.
Basically, when the main character (and only him - NPCs with torches do not
seem to be affected) pulls out his torch from the inventory, no illumination is
produced. To be more precise, the illumination effect appears to be there but
blocked by something in front of the character; moving the point of view from
left to right very quickly shows the effect I'm talking about - the
illumination will briefly appear on the left/right but disappears as soon as
the movement stops.
I - perhaps mistakenly - assumed it may be a shader issue because the only
relevant log output when it occurs is a series of shader fixmes; the lines in
question only appear when the torch is enabled. I've attached a log of the
relevant section of the output with +d3d_shader to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=44667
Bug ID: 44667
Summary: Outlast 2 gets foggy really fast and has lighting
issues
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: alexandre9099(a)gmail.com
Distribution: ---
After the initial scene on the school the game gets really foggy and
unplayable,
I get this on the console almost every frame(?):
0087:fixme:d3d:wined3d_device_clear_rendertarget_view Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
0087:err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear
view, hr 0x8876086c.
0087:fixme:dxgi:dxgi_swapchain_Present1 Unimplemented sync interval 1.
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https://bugs.winehq.org/show_bug.cgi?id=44810
Bug ID: 44810
Summary: Tanki X the tank model is not displayed
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: dimay95-95(a)yandex.ru
Distribution: ---
The tank model is not displayed in Tanki X. The Wine development release 3.4.
The game download at
http://static.tankix.com/app/StandaloneWindows/hydra1-15154/TankiXSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=44665
Bug ID: 44665
Summary: gamma settings in game are not honored, and the screen
is much darker.
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
In game gamma settings are not having any affect on the game, and the gamma
reverts to 1.0 at all times, no matter what adjustments are set. I also ran
xrandr to preset the gamma, before launching wine 3.3 staging, and noticed that
it dropped the gamma back to 1.0 and would never change, even when the gamma
slider on the advanced settings tab in game was adjusted. since stable wine can
not launch WoW, I can not explicitly say if the problem is a patch, or the main
branch of wine.
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https://bugs.winehq.org/show_bug.cgi?id=41776
Bug ID: 41776
Summary: Genital Jousting - no video, only black screen
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
The console is consistently spammed with these four lines
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_ResolveSubresource iface 0x13b59c,
dst_resource 0x89e07d0, dst_subresource_idx 0, src_resource 0x8a22590,
src_subresource_idx 0, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB stub!
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https://bugs.winehq.org/show_bug.cgi?id=41179
Bug ID: 41179
Summary: Need For Speed Most Wanted 2012 Creates Window but
Crashes with Unhandled page fault on read access.
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 55410
--> https://bugs.winehq.org/attachment.cgi?id=55410
Need For Speed Most Wanted 2012 Debug Log File
With version wine 1.9.17 The game creates a window but crashes immediately with
nhandled page fault on read access to 0x00000000 at address 0x7e8aa38e (thread
0009)
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https://bugs.winehq.org/show_bug.cgi?id=40307
Bug ID: 40307
Summary: Lightning Returns - Final Fantasy XIII display is
black with lots of WaitForVBlank errors
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Audio works, game appears to work, but it doesn't display anything, lots of
this in terminal:
fixme:d3d9:d3d9_device_WaitForVBlank iface 0x1740a0, swapchain_idx 0 stub!
On Nvidia 361.
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https://bugs.winehq.org/show_bug.cgi?id=43162
Bug ID: 43162
Summary: Elite Dangerous: broken rendering after starting a new
game
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 58416
--> https://bugs.winehq.org/attachment.cgi?id=58416
terminal output
Videos and menus works ok, but everything in-game is black and white, with
"fog" covering everything. Sometimes it shows just a black screen.
32-bit prefix with winetricks dotnet452 corefonts quartz vcrun2012
wine-2.10-dev, GTX 980 (375.66 blob), Ubuntu 16.04.2
Game version 2.3.02 r143095
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http://bugs.winehq.org/show_bug.cgi?id=34565
Bug #: 34565
Summary: Setting shadows detail to medium or higher in Age Of
Empires III creates a lot of colorfull artifacts
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
I'm attaching a screenshot of the issue. This is wine-1.7.2-126-g2c9774f and
Ubuntu 13.10. I'm using the Mesa drivers 9.2 and a Mobility Radeon HD 5730 /
6570M.
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https://bugs.winehq.org/show_bug.cgi?id=38784
Bug ID: 38784
Summary: Age of Empires II: wine 1.7.x series do not work with
the external monitor as the primary output
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander.sayenko(a)gmail.com
Distribution: ---
Hi
I had pretty old Fedora 18 om my laptop with wine 1.6.x, where I was able to
launch successfully Age of Empires II: Forgotten Empires. Furthermore, I was
able to launch it in such a way that I used my external monitor as the primary
output i.e. the game was on the external monitor.
I upgraded recently to Fedora 22, which comes with wine 1.7.44, and (at least)
Age of Empires II does not launch anymore on the external monitor. Wine crashes
with the "page fault" error (see more comments below). Interestingly enough, if
I use laptop screen as the primary output, it works without problems.
I downgraded wine to 1.7.5, same issue. However, once I installed wine 1.6.1,
it started to work on the external monitor without any problem! So, I heavily
suspect that this is 1.7.x series issue. I ufortunately cannot say whether it
is somehow specific to Age of Empires II and/or my video card. If needed, I can
try other games.
Coming back to the "page fault" error itself.. Based on my personal programming
experience, it looks like some uninitialized pointer because there were a few
rare cases when wine 1.7.x actually started on the external monitor!! The
success rate was however quite low, maybe 1 out of 20. What I noticed is that
the first launch after reboot has a high probability of succeeding, but all the
next runs always fail.
With best regards,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=40437
Bug ID: 40437
Summary: Smartdraw 2013 won't run, crashes.
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbaker6212(a)gmail.com
Distribution: ---
Created attachment 54188
--> https://bugs.winehq.org/attachment.cgi?id=54188
wine crash dump file
Nothing to say really. Trying to run it and it crashes right away.
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http://bugs.winehq.org/show_bug.cgi?id=34433
Bug #: 34433
Summary: D&C Scheme Editor 5: Crash after drawing onto sheet
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45841
--> http://bugs.winehq.org/attachment.cgi?id=45841
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) start D&C Scheme Editor 5
5) try to draw e.g. rectangle onto sheet
Behaviour:
Program crash.
Expected behaviour:
No program crash.
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https://bugs.winehq.org/show_bug.cgi?id=42382
Bug ID: 42382
Summary: Adam Standalone demo doesn't progress past the initial
loading screen
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When attempting to run the Adam Standalone demo from Unity3D, the demo never
makes it past the initial "Loading" screen. It doesn't freeze because there is
continuous terminal output in the background but it doesn't go any further than
the loading screen.
Steps to reproduce:
1. Download the demo.
2. Run "wine Adam.exe"
3. Wait and see the demo not make it past the "Loading" screen.
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https://bugs.winehq.org/show_bug.cgi?id=39816
Bug ID: 39816
Summary: Crash related to dxgi
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially
implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to
start (for example BioShock 2) silently. This still happens in 1.8.
This is fixed by disabling dxgi in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=44982
Bug ID: 44982
Summary: GTA San Andreas text is garbled if antialiasing is
enabled
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
Created attachment 61115
--> https://bugs.winehq.org/attachment.cgi?id=61115
gtasa.jpg
See screenshot. Gallium Nine doesn't have this problem.
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http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=31504
Bug #: 31504
Summary: Videos in Galactic Civilization 1 can crash game
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 41419
--> http://bugs.winehq.org/attachment.cgi?id=41419
Basic error log
Whilst playing Galactic Civilizations 1, the game has a tendency to crash after
a video plays. It's seemingly random. You can trigger the same video on restart
and the game will continue. Attached log shows console output.
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https://bugs.winehq.org/show_bug.cgi?id=43686
Bug ID: 43686
Summary: Fallout New Vegas not starting on Fedora
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: delentef(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59138
--> https://bugs.winehq.org/attachment.cgi?id=59138
Trace of Fallout NV (fdelente)
Hello,
I'm on Fedora 26 64 bits, with wine staging 2.15 in a 32-bit prefix, I
installed Fallout New Vegas through Steam but it doesn't start: the launcher
shows up, I click play, I have the splash screen (the game is in windowed mode)
showing the copyrights text but it closes and Fallout NV stops here. I have
installed d3dx9 and quartz with winetricks though, as suggested on d3dx9, and
have plenty of other games working correctly (Dark Souls I, II and II Scholar,
Bioshock 2, Dishonored, Borderlands...)
A trace with WINEDEBUG=+d3d doesn't show any error, I only have fixmes for
gstreamer:
fixme:gstreamer:unknown_type Could not find a filter for caps:
application/x-id3
I installed all i686 versions of the gstreamer plugins, I tried disabling the
gstreamer library in winecfg, but no luck, the game won't start.
I attach the log I have obtained in the console.
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https://bugs.winehq.org/show_bug.cgi?id=44696
Bug ID: 44696
Summary: Dark Souls: Prepare to Die Edition 2.0 - Crash When
Returning to the Title Screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60703
--> https://bugs.winehq.org/attachment.cgi?id=60703
Terminal Output with Backtrace
Sometimes, not always, the game crashes when returning to the title screen
(either via the in-game quit option, or by backing out after selecting 'New
Game', which sometimes seems to trigger the crash more often-like).
The game has been also seen to crash every time when entering the title screen,
after it had crashed once before, but this was 'fixed' by making sure the Wine
processes were terminated ('wineserver -k' for example), although that may have
been experienced in a not-so-clean Wine prefix.
Both bug 38490 and bug 43398 seem different enough (and somewhat abandoned) for
this to be a separate issue (though they are very similar; perhaps the root
cause is not very different).
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https://bugs.winehq.org/show_bug.cgi?id=38765
Bug ID: 38765
Summary: VMR9 steals focus from within Wine
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
When a graph transitions from pause to run with a VMR9 video window present
(which has been owned by another window with put_Owner) the Wine window
implementing VMR9 is incorrectly given focus. This will steal focus from an
active window in a different process, and because the actual owner wasn't
active, all focus is lost within the Wine subsystem.
I.E. Task bar says original app is focused, but that window title has gone
grey, the VRM9 window title goes blue but nothing actually has focus.
Note, if the graph is run when the app owning the VMR9 is focused, everything
works as normal including the Message-Drain API in VMR9, although focus is
still lost from the app owner window. This possibly obscures this bug.
Note also, I think "other things" like altering mouse pointer visibility with
mouse-move messages also cause the Wine window implementing VMR9 to gain focus,
so simply moving the mouse over video output can steal focus from a different
active application within Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43110
Bug ID: 43110
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf76fec79) when running Indycar Series
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: opnoack(a)icloud.com
Distribution: ---
Created attachment 58307
--> https://bugs.winehq.org/attachment.cgi?id=58307
Screenshot
OS: Antergos/Arch Linux
Kernel: Linux version 4.11.2-1-ARCH (builduser@tobias) (gcc version 7.1.1
20170516 (GCC) ) #1 SMP PREEMPT Mon May 22 06:53:49 CEST 2017
I followed the guide on
https://appdb.winehq.org/objectManager.php?sClass=version&iId=28433:
- Copied files from Program Files to home folder
- Installed dinput8 with winetricks
- Started game and received a backtrace
I attached a screenshot, the stdout and stderr logs and the backtrace itself.
Stdout and stderr: https://pastebin.com/tVJsqsXF
Backtrace: https://pastebin.com/6ETbyyQz
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https://bugs.winehq.org/show_bug.cgi?id=38668
Bug ID: 38668
Summary: wolfestein the new blood
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: inkobj
Assignee: wine-bugs(a)winehq.org
Reporter: pinturiano(a)gmail.com
Distribution: ---
Created attachment 51595
--> https://bugs.winehq.org/attachment.cgi?id=51595
wolfestein the new blood issue
Installed Wolfestein, the old blood via Steam and all works fine.
Played the game, also worked fine.
I got crash after restarting the game, after loading the saved games.
The bug issue is on xaudio2_7 i think.
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http://bugs.winehq.org/show_bug.cgi?id=19496
Summary: Irfanview in Wine: Invalid MCI Device ID
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray_woodcock(a)hotmail.com
I'm using Ubuntu 9.04 (Jaunty). I have installed Wine 1.1.26 and IrfanView
4.25. The installation is partially successful. I can open Irfanview, for
example, and change its Preferences.
I have set IrfanView to be the default program for .wav files by right-clicking
on a .wav file and selecting Properties > Open With > IrfanView. When I
double-click on a .wav, I get this error message:
"Error: Windows can't play this file! Windows error text: Invalid MCI device
ID. Use the ID returned when opening the MCI device.. You can try to install
additional video/audio codecs from this site: www.fourcc.org/indexcod.htm or
try the DirectShow option in Properties->Video."
The DirectShow option does not fix the problem. After I click OK on this error
message, it repeats. I click OK again. This happens a total of four times. Then
IrfanView plays the audio file, with a little window that says "No Device." If
I click the arrow in IrfanView, to move on to the next audio file, the same
routine repeats.
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https://bugs.winehq.org/show_bug.cgi?id=44122
Bug ID: 44122
Summary: Tomb Raider VI can not play video or crash if quarkz
is enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59852
--> https://bugs.winehq.org/attachment.cgi?id=59852
TRAOD wine 2.21 terminal log
Hello,
I installed Tomb Raider VI from Steam and when I launched the game, only a
black screen instead of video.
It's a known problem (see winehq tests).
I installed quartz with winetricks, the first video played correctly (EIDOS
logo) and then the game crashed.
Terminal log joined.
error message from TRAOD launcher:
Build Sep 17 2003 15:53:15
The Following Error has occured
GAME_ERROR_STRUCTURED_EXCEPTION_HANDLE
TRAOD_P4.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at
0023:7D652705
0023:7D652705 <UNKNOWN>
0023:35542138 quartz.dll
0023:3553C1C2 quartz.dll
0023:3553C9FA quartz.dll
0023:3553862A quartz.dll
0023:3553840B quartz.dll
0023:35538358 quartz.dll
0023:3557170F quartz.dll
0023:3556BB66 quartz.dll
0023:00418F0A TRAOD_P4.exe
0023:00418061 TRAOD_P4.exe
0023:0041A520 TRAOD_P4.exe
0023:005344D8 TRAOD_P4.exe
0023:00000000 <UNKNOWN>
The game ran well months ago.
I reinstalled it on a new wineprefix, same result.
workaround: disable quartz override and type enter or esc to bypass the black
screen.
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https://bugs.winehq.org/show_bug.cgi?id=43210
Bug ID: 43210
Summary: GTA San Andreas takes off
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
GTA San Andreas first starts, but then collapses, after which an error occurs
(a serious error was found, we apologize for the inconvenience), while the
screen resolution is reduced to 800x600
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https://bugs.winehq.org/show_bug.cgi?id=38087
Bug ID: 38087
Summary: Settlers III: mouse not working on start screen and
menu (after fixing raw input bug 33479)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://www.fileplanet.com/27965/20000/fileinfo/The-Set
tlers-III:-Quest-of-the-Amazons-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
CC: gyebro69(a)gmail.com, stefan(a)codeweavers.com
Depends on: 33479
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ArchLinux
Originally reported here:
https://bugs.wine-staging.com/show_bug.cgi?id=95
The problem doesn't occur with plain Wine, because the incorrect commit from
bug 33479 somehow magically "works around" this regression. I am opening this
bug anyway because sooner or later a proper fix will get upstream.
To reproduce this issue, you have to revert
76bbf106a28c4caa82873e8450bde7d4adc765bf, or alternatively apply the staging
fix for bug 33479. See here for more details
https://bugs.winehq.org/show_bug.cgi?id=33479#c45 .
When starting Settlers 3 as fullscreen, before the bad commit was introduced
the mouse cursor appears and works properly on the start screen and in the
menu. After the bad commit the mouse cursor doesn't show up anymore. This makes
it impossible to enter the game.
Patch http://source.winehq.org/patches/data/108577 does not help in this case,
and the issue is still present in latest upstream Wine
(wine-1.7.36-83-gf75d1b0).
Desktop environment: XFCE 4.1
md5sum(S3_A_Demo.exe): f8f8214bed453cde3c7b2a1fe80f947a
The regression test was performed by reverting
76bbf106a28c4caa82873e8450bde7d4adc765bf at each step.
$ git bisect good
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
:040000 040000 aa87fc202d416bf38b92925b0040cbdbcc9e3a84
23850dec1d6e575a9050437206d54d48db834005 M dlls
:040000 040000 0e90d026408ce1c052257f931536dd23c1e53a6f
5e45b170033d4faab106d4de13292c70ce3cbed4 M include
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http://bugs.winehq.org/show_bug.cgi?id=29576
Bug #: 29576
Summary: ImgBurn fails to get duration of FLAC files via
DC-Bass Source
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.imgburn.com/SetupImgBurn_2.5.6.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38308
--> http://bugs.winehq.org/attachment.cgi?id=38308
Terminal output
ImgBurn supports burning audio CDs from a few types of audio files out of the
box, but additional formats, including FLAC, can be supported by installing
DirectShow filers. DC-Bass Source provides support for various codecs,
including FLAC:
http://www.dsp-worx.de/?n=15
Unfortunately, this doesn't actually work with Wine; trying to add a FLAC file
to the compilation after installing DC-Bass Source produces an error:
GetDuration failed!
File Name: <file path>
Reason: Error: 0x80004001
The file is added to the list of tracks anyway, but attempting to create a CUE
sheet for burning will fail with the same message until the offending file(s)
are removed. Using native qedit.dll makes that error go away, and a CUE sheet
is created successfully.
AAC files fail with the same error initially, but native qedit only changes the
error code for those files...
Steps to reproduce:
1. Install ImgBurn
2. Download and extract DC-Bass Source:
http://download.dsp-worx.de/?f=DCBassSource_v1.30_Binary.zip
3. From the DC-Bass Source directory, run register.bat
4. Start ImgBurn and go to tools -> create CUE file
5. Try to add a FLAC file
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https://bugs.winehq.org/show_bug.cgi?id=41701
Bug ID: 41701
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf7762be9).
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 56105
--> https://bugs.winehq.org/attachment.cgi?id=56105
Back Trace Dump from Wine
Unhandled exception: assertion failed in 32-bit code (0xf7762be9).
windows application CrazyTalk 7
from reallusion
Installed OK but got error after running it and it displayed 1st menu OK
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https://bugs.winehq.org/show_bug.cgi?id=44268
Bug ID: 44268
Summary: Volume control non-functional in Windows Media Player
6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60079
--> https://bugs.winehq.org/attachment.cgi?id=60079
Log during volume control adjustment attempt
Attempting to adjust the volume control in Windows Media Player 6.4 has no
effect. The button doesn't move and audio volume does not change. Mute button
works normally. Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44271
Bug ID: 44271
Summary: MMS streams do not play in Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60083
--> https://bugs.winehq.org/attachment.cgi?id=60083
Log from sait.ca mms stream play attempt
In Windows Media Player 6.4 attempting to play an MMS stream results in a "File
not found" error. Stream plays with same app version in Win98SE and with
gst-play-1.0 on the same system.
Stream tested:
mms://stream1.sait.ca/SAITRADIO
Note that MMS streams are becoming rare.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44432
Bug ID: 44432
Summary: AArch64: assertion fail in alloc_pages_vprot
Product: Wine
Version: 3.0
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Wine sometimes fail to start in qemu_aarch64 + ubuntu16.04 because of assertion
fail in alloc_pages_vprot function.
It looks like it's related to address space limit being set incorrectly in
virtual_init:
#ifdef _WIN64
address_space_limit = (void *)(((1UL << 47) - 1) & ~page_mask);
After changing it to:
address_space_limit = (void*)(((1UL << 48) - 1) & ~page_mask);
wine starts successfully. According to arm8 documentation 48-bit virtual memory
addressing is used.
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https://bugs.winehq.org/show_bug.cgi?id=39324
Bug ID: 39324
Summary: Runtime error abnormal program termination
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a_platzer(a)arcor.de
Distribution: ---
Created attachment 52403
--> https://bugs.winehq.org/attachment.cgi?id=52403
Error report received during installment process.
As quoted in the Summary, that's the window which pops up when I try to start
the newly installed program ArcSoft PhotoImpression 6.0 for a slide/photo
negative scanner. During the installing process, I've received the error
message "backtrace" which I have included.
Is there anything to be done? Only SANE as well as simpleScan do not recognize
the scanner.
Thank you very much in advance
Alice
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