http://bugs.winehq.org/show_bug.cgi?id=16397
Summary: Megaman X4 can't be played
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The Game (MMX4) can't be played:
In Windowed Mode (800X600), the game is executed, but it get out at the same
time.
In Fullscreen occur the same problem.
I used a portable version
My Distro is Ubuntu 8.04 GNOME 2.22
GBU
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http://bugs.winehq.org/show_bug.cgi?id=10440
Summary: Lego Island 2 hangs at startup with Quartz errors
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9142)
--> (http://bugs.winehq.org/attachment.cgi?id=9142)
error log
Lego Island 2 hangs at startup with what appear to be Quartz errors. It seems
to be hanging at one of the intro movies. Error log attached.
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https://bugs.winehq.org/show_bug.cgi?id=38652
Bug ID: 38652
Summary: VMR9 Owner and Clipping hwnd
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
VMR9 - Windows quartz seems to set Owner (I.E. put_Owner) if not already set
when SetVideoClippingWindow is called.
Wine creates a window at monitor position 0,0 (top, left) outside the
application if this isn't explicitly done.
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http://bugs.winehq.org/show_bug.cgi?id=31651
Bug #: 31651
Summary: SlingPlayer 1.5 crashes when streaming
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41612
--> http://bugs.winehq.org/attachment.cgi?id=41612
wine-1.5.12-157-gbdf9a9f console output
SlingPlayer 1.5 crashes when streaming.
Workaround is native quartz from DX9 (winetricks - the Win7 quartz has its own
problems).
Native qcap needed to get around Bug 30904, and optionally gdiplus for Bug
30899.
Native quartz is also needed for the installer (Bug 13371).
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http://bugs.winehq.org/show_bug.cgi?id=36992
Bug ID: 36992
Summary: PlayonLinux-wine1.4 Kindle error
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: webbs83(a)msn.com
Created attachment 49135
--> http://bugs.winehq.org/attachment.cgi?id=49135
Kindle error backtrace.txt
Installed Amazon Kindle from Playonlinux site using the install button. It also
installed wine 1.4 to run it on. When I try to run Kindle I get An error( The
program Kindle.exe encountered a serious problem and needs to close.We are
sorry for any inconvenience.) Attached is the backtrace.txt file.
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https://bugs.winehq.org/show_bug.cgi?id=45889
Bug ID: 45889
Summary: Age Of Empire III Steam french version: tutorial crash
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 62400
--> https://bugs.winehq.org/attachment.cgi?id=62400
AOE III french Steam version WIne 3.16 log
Hello,
I can reproduce this bug everytime with the french Steam version of AOEIII:
- install AOEIII french from Steam
- don't forget to set OS to XP and install corefonts mfc42 l3codecx with
winetricks
- launch the game and go start the tutorial
- when you have to select and move three soldiers the audio does not respond or
become unstable
- quit the tuorial, the audio is buggy
- try to quit the game, you can't, you have to kill the game process.
I joined you the terminal log.
I can not reproduce this bug with the Steam english version.
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https://bugs.winehq.org/show_bug.cgi?id=44548
Bug ID: 44548
Summary: Imperium GBR doesn't reproduce audio associated with
videos when native dsound.dll is loaded
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 60508
--> https://bugs.winehq.org/attachment.cgi?id=60508
WIne log with native dsound (and other directmusic dlls as builtin)
Hi again
Imperium GBR need the directmusic components to be able to play in-game
(menu,game) audio (music, voices, UI effects). However the audio associated
with the videos is reproduced correctly with all builtin.
To be able to play in game sound the game need these dlls setted to
native:dsound,dmime,dmsynth,dmusic,dswave
However when setting dsound as native the audio of the videos (as the intro
video) is not played anymore (the video component of the video is still played
perfectly).
To experience this issue you need to set as native dsound.dll only.
If I also activate native quartz with native dsound the audio in videos is
reproduced correctly, but the game will terminate before entering the main menu
(Bug 44540)
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https://bugs.winehq.org/show_bug.cgi?id=46788
Bug ID: 46788
Summary: RtlIpv6AddressToStringA is not supported
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g.rodola(a)gmail.com
Distribution: ---
See:
https://github.com/giampaolo/psutil/issues/1448
Somewhat related to:
https://bugs.winehq.org/show_bug.cgi?id=46149
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http://bugs.winehq.org/show_bug.cgi?id=26489
Summary: GetKeyState does not work correctly with toggle keys
(VK_CAPITAL, VK_NUMLOCK, VK_SCROLL)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: melekor(a)projectmagma.net
Created an attachment (id=33725)
--> (http://bugs.winehq.org/attachment.cgi?id=33725)
Tiny test program which demonstrates the problem (exe and C++ source)
The WINE implementation of GetKeyState does not follow the spec regarding
"toggle keys" such as caps lock, num lock and scroll lock.
The documentation states: (about the return value) "If the low-order bit is 1,
the key is toggled. A key, such as the CAPS LOCK key, is toggled if it is
turned on. The key is off and untoggled if the low-order bit is 0. A toggle
key's indicator light (if any) on the keyboard will be on when the key is
toggled, and off when the key is untoggled."
Instead, what WINE appears to do, is flip the low-order bit when a toggle-key
is "un-toggled" (on=>off). When it is toggled (off=>on), the low order bit
remains unaffected. This is obviously completely incorrect.
I have attached a demo app (zip file with exe with C++ source code) which shows
the problem. When run on windows, it displays "CAPS ON" or "CAPS OFF" in sync
with the little light on the keyboard. When run on WINE it does not stay in
sync.
Tested on 1.2.2 and 1.3.16 on Ubuntu 10.10 Maverick Meerkat running in
VirtualBox, host OS is Win7.
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https://bugs.winehq.org/show_bug.cgi?id=38587
Bug ID: 38587
Summary: RF:G is Incredibly Laggy, Then Crashes
Product: Wine
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superrobowizard(a)gmail.com
Distribution: ---
When trying to run Red Faction: Guerrilla on Wine, the introduction credits
audio constantly loops the most recent second over the current audio, making it
sound really glitchy. When it gets to the loading screen everything is fine
again, and it loads the main menu. The menu works fine at full speed for less
than half a second, then my framerate tanks to about 1-2 FPS. After a few
seconds of this (the game works fine, it's just incredibly laggy) the window
locks up entirely. I can't do anything after that except mash ctrl+alt+delete
until I log off. I have used apt-get purge as well as apt-get uninstall and
then re-installing multiple times, and it doesn't help. (I launch it using
"wine /directory/Steam.exe -no-dwrite")
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https://bugs.winehq.org/show_bug.cgi?id=44115
Bug ID: 44115
Summary: vcrun2012's vcredist_arm.exe crashes in
riched20::isurlneutral()
Product: Wine
Version: 2.21
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Crashes on start, in riched20:
Backtrace:
=>0 0xad0b7c40 isurlneutral+0x14() in riched20 (0x00000000)
1 0xad0b7c38 isurlneutral+0xb() in riched20 (0x00000000)
2 0xad0baec4 ME_UpdateLinkAttribute+0x12b(editor=(nil), start=<is not
available>, nChars=0xad0fa000)
[/home/austin/wine-git/dlls/riched20/editor.c:5296] in riched20 (0x00000000)
3 0x00000002 (0x00000000)
0xad0b7c40 isurlneutral+0x14 in riched20:
ldrh ip, [r2, r3]
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http://bugs.winehq.org/show_bug.cgi?id=34842
Bug #: 34842
Summary: Garmin BaseCamp 4.1.2 sometimes fails to run when
late-bound riched20.dll preferred load base address is
already occupied and PE mapped into >2 GiB address
range
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Garmin BaseCamp 4.1.2 runs pretty good with MS .NET Framework 3.5 installed.
There are (albeit rare) cases of startup failures when Wine loader fails to map
builtin RichEd20.dll to its preferred load base address because it is already
taken by another module.
RichEd20 needs a load address in lower 2 GiB virtual address space.
See bug 22551 "Multiple .NET apps fail to load riched20.dll into memory (.NET
Framework/Windows Forms wants riched20.dll loaded into lower 2GiB address space
range)" for info.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Garmin/BaseCamp
...
$ wine ./BaseCamp.exe
...
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"basecamp.exe"
err:eventlog:ReportEventW L"4.1.2.0"
err:eventlog:ReportEventW L"5134f30b"
err:eventlog:ReportEventW L"system.windows.forms"
err:eventlog:ReportEventW L"2.0.0.0"
err:eventlog:ReportEventW L"471ebf68"
err:eventlog:ReportEventW L"4ecd"
err:eventlog:ReportEventW L"5b"
err:eventlog:ReportEventW L"system.componentmodel.win32"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.ComponentModel.Win32Exception: Cannot load the
"RichEd20.DLL" DLL into memory.
at System.Windows.Forms.RichTextBox.get_CreateParams()
at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)
at System.Windows.Forms.TextBoxBase..ctor()
at System.Windows.Forms.RichTextBox..ctor()
at bc.FatalErrorDialog_t.InitializeComponent()
at
bc.FatalErrorDialog_t..ctor(basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>* aAppName)
at bc.FatalError_t.Display(SByte* aFilename, UInt16 aLineNumber,
basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >*
aWhat, basic_string<char\,std::char_traits<char>\,std::allocator<char> >*
aSubId,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at bc.FatalError_t..ctor(Exception aException,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at main(String[] aArgs)
at mainCRTStartupStrArray(String[] arguments)
wine: Unhandled exception 0xe0434f4d in thread 33 at address 0x7b83a8bf (thread
0033), starting debugger...
--- snip ---
RichEd20.dll has a preferred load address:
--- snip ---
EXTRADLLFLAGS = -Wl,--image-base,0x7ac00000
--- snip ---
Address space layout in case of collision:
--- snip ---
Module Address Debug info Name (139 modules)
PE 340000- 362000 Deferred zlibwapi
PE 400000- 25a7000 Deferred basecamp
PE 25b0000- 278d000 Deferred xerceslib
PE 2790000- 2bc6000 Deferred ogckml
PE 2df0000- 337f000 Export mscorwks
PE e610000- e6ae000 Deferred system.drawing
PE e9c0000- ecb2000 Deferred system
PE f270000- f73a000 Deferred system.windows.forms
PE 10000000-100e5000 Deferred exiv2
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-6399c000 Deferred system.xml
PE 64020000-64033000 Deferred mscorsec
PE 64890000-648fc000 Deferred system.configuration
PE 67510000-6756e000 Deferred system.management
PE 6a310000-6a31a000 Deferred wminet_utils
PE 74e60000-74e79000 Deferred wmiutils
PE 78130000-781cb000 Deferred msvcr80
PE 783f0000-78433000 Deferred msvcm90
PE 79000000-79046000 Export mscoree
PE 79060000-790b6000 Deferred mscorjit
PE 790c0000-79500000 Deferred mscorlib
ELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.108
ELF 7b800000-7ba60000 Dwarf kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
...
ELF f6a22000-f6a89000 Deferred riched20<elf>
\-PE f6a30000-f6a89000 \ riched20
--- snip ---
"libnvidia-glcore.so.304.108" took the place earlier and "riched20.dll" was
mapped into > 2 GiB address space which .NET runtime doesn't like.
Maybe Wine loader could try to map dlls which have requirements of preferred
load address always in < 2 GiB address range for Windows compatiblity.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32483
Bug #: 32483
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Video driver" info due to missing registry device hw
class {4D36E968-E325-11CE-BFC1-08002BE10318}
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Video driver".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log for failing registry queries (0-9):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0000",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
0024:Call KERNEL32.GetLastError() ret=0040d8f2
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=0040d8f2
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0009",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
--- snip ---
4D36E968-E325-11CE-BFC1-08002BE10318 -> Display class GUID
There are already a couple of hardware device class GUIDs in Wine registry:
--- snip ---
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class]
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}]
@="Disk drives"
"Class"="DiskDrive"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e978-e325-11ce-bfc1-08002be10318}]
@="Ports (COM & LPT)"
"Class"="Ports"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{6bdd1fc6-810f-11d0-bec7-08002be2092f}]
@="Imaging devices"
"Class"="Image"
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44346
Bug ID: 44346
Summary: Worms Armageddon Cannot Click the menu button in
Frotnend
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colinjinwk00(a)gmail.com
I installed Worms Armageddon from GOG.com, and ran the wine using both
Crossover and Wine macOS official pkg by WineHQ. Menu launches successfully,
and intros were successful for skipping by clicking left click. However, after
4 menu buttons appear, I cannot click anything, even Quit button (although I
can quit the game by escape).
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https://bugs.winehq.org/show_bug.cgi?id=41145
Bug ID: 41145
Summary: Civilization IV - Previously working normally now
crashes mid game
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Tropicalhero(a)hotmail.com
Distribution: ---
Created attachment 55351
--> https://bugs.winehq.org/attachment.cgi?id=55351
crash report / back trace
Game crashes out to bug reporter in early to mid game. Crash report attached.
It was not a major game event that caused crash, just a unit move or possibly
an end of turn.
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http://bugs.winehq.org/show_bug.cgi?id=19618
Summary: X-Change 3 crashes randomly
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gollos(a)gmail.com
Created an attachment (id=22889)
--> (http://bugs.winehq.org/attachment.cgi?id=22889)
X-Change3 terminal output
Some times when loading a saved game, some times when starting a new game, some
times when changing the game settings, but not every time, a window pops
telling there was a problem and the program is going to be stoped.
When that happens, some times the game continue running without sound, and some
times it closes for real.
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https://bugs.winehq.org/show_bug.cgi?id=41577
Bug ID: 41577
Summary: Ragnarok Online (iRO): Crashes when attempting to run
the patcher.
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proveit(a)tutamail.com
Distribution: ---
Created attachment 55912
--> https://bugs.winehq.org/attachment.cgi?id=55912
This is the entire output that Wine spit out after erroring.
I'm attempting to run Ragnarok Online on Linux Mint 18, Mate, 32-bit. Here's
the app's page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=928
I've already exhausted everything in the page, so it's most likely not an
existing bug or a problem others have run into. I got the game to work on the
same system using Wine 1.6, which was in my official repository, but I hesitate
to call this a regression because a tester got the game to work with Wine
version 1.9.18, which is very close to mine.
If it IS a regression, doing regression testing is beyond my abilities, but
based on the latest test results, we can narrow the problem down to somewhere
between the tester's version of Wine (1.9.18), which the tester reported as
platinum, and my version of Wine, which is 1.9.21.
I'm using Wine HQ's official development branch, version 1.9.21.
To reproduce the problem, just:
1. Run the RO installer
2. Run "Ragnarok Online" shortcut on desktop
Here's the exact installer I used:
File name: Ragnarok_Installer-09272013.exe
MD5: 81D59BEE0621A858428E1CF76843BCF7
SHA1: A2795AA047F29A2547365AC7D4246F7B8F133899
However, I don't think the installer you use matters too much because the bug
I'm reporting happens after the game itself is installed.
If you do have my exact installer, however, the installer will hang at "Status:
Moving files". To work around the error, follow Richard Graham's comment here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=928
Specifically, first extract the real installer from the .exe file:
$ wine Ragnarok_Installer-09272013.exe /extract "$(winepath -w "$(pwd)")"
Then run the installer itself:
$ wine msiexec /i Ragnarok_Installer.msi
After the installer finishes, run the "Ragnarok Online" shortcut from the
desktop. The patcher will open and it will start downloading updates, but after
less than 30 seconds, you'll get this error:
------------------------------
Window title: Program Error
The program Ragnarok.exe has encountered a serious problem and needs to close.
We are very sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this application.
------------------------------
I saved and attached the program error details, including the backtrace. Please
forgive any mistakes/omissions; I'm new to Wine HQ bug reporting. Let me know
if there's anything else I can do to help.
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https://bugs.winehq.org/show_bug.cgi?id=44781
Bug ID: 44781
Summary: Unhandled exception: unimplemented function
typelib.dll16.LOADREGTYPELIB called in 32-bit code
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hannes(a)kroegeronline.net
Distribution: ---
Created attachment 60811
--> https://bugs.winehq.org/attachment.cgi?id=60811
Error and Stack Trace
When launching an application created through "TestPoint TM" the error above
occurs. Please see the attached trace for details.
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https://bugs.winehq.org/show_bug.cgi?id=46735
Bug ID: 46735
Summary: The Sims 2 demo needs Direct3DShaderValidatorCreate9()
implementation
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051. To summarize, the game calls
d3d9.Direct3DShaderValidatorCreate9(), which is a completely undocumented
internal function that returns an an unknown interface. It expects a valid
interface pointer to be returned, and expects certain calls on unknown methods
to succeed.
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https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42038
Bug ID: 42038
Summary: Cannot scroll documents being compared in winmerge
(Followup to bug 20695)
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Bug #20695 got closed with wine-1.9.7.
It really fixes the problem when opening two existing files.
(e.g. by menu File - Open)
But if one opens just a new empty file comparison and pastes
the two file contents there the scrollbars do not work.
(e.g. by menu File - New)
(Even without pasting the scrollbars should be moveable a little bit.)
This started like the original bug between 1.1.16-pol and 1.1.17-pol
Version 1.9.7-pol shows also the problem as does 2.0-rc2-winehq.
Can this someone confirm?
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https://bugs.winehq.org/show_bug.cgi?id=45481
Bug ID: 45481
Summary: Spintires: MudRunner crashes at launch
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes without native d3dx9_43
> 011d:fixme:d3dx:D3DXCreateKeyframedAnimationSet name "waving__loop", ticks_per_second 4.8000000000000000e+03, playback_type 0, animation_count 27, callback_key_count 0, callback_keys (nil), animation_set 0xe48f970 stub.
> 011d:fixme:d3dx:d3dx9_animation_controller_RegisterAnimationOutput iface 0x7e05ed8, name "BonePole", matrix 0x5f22c930, scale (nil), rotation (nil), translation (nil) stub.
wine-3.12-206-gbb264a0ac6
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http://bugs.winehq.org/show_bug.cgi?id=29633
Bug #: 29633
Summary: Richedit hyperlinks limited to first line
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdh_luc(a)hotmail.com
Classification: Unclassified
Created attachment 38396
--> http://bugs.winehq.org/attachment.cgi?id=38396
A broken location name with its last word repeated
When hyperlinks in StarEdit's trigger sentences (as discussed in #4547) extend
over multiple lines (either due to wrapping or because the linked text contains
newlines), only the first is active. The others have the correct appearance
and cursor but do nothing. (This is unfortunate if the first character is a
newline!) Presumably related is that editing the multiline text replaces only
the first line (see screenshots).
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https://bugs.winehq.org/show_bug.cgi?id=47357
Bug ID: 47357
Summary: Wine gets black screen when entering
Product: Wine
Version: 4.9
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiuryson(a)gmail.com
When entering the wine by my smartphone, Moto G5s with Android 8.1, appears a
frame of the cmd and soon it is only a black screen.
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https://bugs.winehq.org/show_bug.cgi?id=44047
Bug ID: 44047
Summary: GetKeyState returns wrong state for numlock key
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: plasil.tomas(a)seznam.cz
Distribution: ---
GetKeyState always returns 0 for numlock key.
Example
[DllImport("user32.dll")]
private static extern short GetKeyState(int nVirtKey);
const int NUMLOCK = 0x90;
private static void GetNumLockState()
{
short keystate = GetKeyState(NUMLOCK); //always 0
}
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http://bugs.winehq.org/show_bug.cgi?id=32479
Bug #: 32479
Summary: page fault on read access to 0x00000005
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozalp.aral(a)hotmail.com
Classification: Unclassified
Created attachment 42841
--> http://bugs.winehq.org/attachment.cgi?id=42841
backtrace file
receive this error about 5 seconds after the program launches. The program is
Navi Toolbox from IGo navigation software.
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https://bugs.winehq.org/show_bug.cgi?id=47291
Bug ID: 47291
Summary: Cherry Player 2.5.6 can't play local media files
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.dubinskij2013(a)yandex.ua
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Ubuntu
Created attachment 64589
--> https://bugs.winehq.org/attachment.cgi?id=64589
Terminal output when trying to play files via Cherry Player
Cherry Player 2.5.6 does nothing after adding any local media (audio/video)
files (for example, I tested it with mp4 and wav) via "Open" dialog into
playlist and then trying to play them by clicking "Play" button. After
clicking, it becomes "Pause" button for the moment and then restores to "Play"
again. However, online streams which are inbuilt in this player, are played
correctly.
Download: http://download.cherryplayer.com/2.5.6/CherryPlayer-2.5.6-setup.exe
sha1sum CherryPlayer-2.5.6-setup.exe
cdaa69a7666072fd2a84832bd46dec81dcf5f227 CherryPlayer-2.5.6-setup.exe
In the terminal, it spams about something unimplemented in quartz/vmr9 when I
click "Play".
Note: This program also installs Microsoft Visual C++ 2013 Redistributable x86
together with itself.
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https://bugs.winehq.org/show_bug.cgi?id=47543
Bug ID: 47543
Summary: Wine crashes when I click on the
InstaladorMultiSync.exe file
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diggersone(a)gmail.com
Distribution: ---
Created attachment 64936
--> https://bugs.winehq.org/attachment.cgi?id=64936
error message
Wine crashes when I click on the InstaladorMultiSync.exe file
Linux darwin 4.15.0-54-generic #58-Ubuntu SMP Mon Jun 24 10:55:24 UTC 2019
x86_64 x86_64 x86_64 GNU/Linux
link to download: http://suporte.multilaser.com.br/suporte/downloads
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https://bugs.winehq.org/show_bug.cgi?id=46132
Bug ID: 46132
Summary: Multiple Windows 10 ARM64 apps crash with illegal
instruction fault due to access of ARMv8 PMU cycle
counter via 'PMCCNTR_EL0' register in EL0 (Linux
kernel disallows access by default)
Product: Wine
Version: 3.20
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
just for documentation ...
--- snip ---
$ WINEDEBUG=+seh,+loaddll,+process,+relay,+msvcrt wine64 ./gatherosstate.exe
>>log.txt 2>&1
...
0009:trace:msvcrt:DllMain finished process init
0009:Ret PE DLL (proc=0x7fae7e3b04,module=0x7fae730000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
0009:Call PE DLL (proc=0x7fae5fd5d8,module=0x7fae580000
L"advapi32.dll",reason=PROCESS_ATTACH,res=0x22fc48)
0009:Ret PE DLL (proc=0x7fae5fd5d8,module=0x7fae580000
L"advapi32.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
0009:Starting process
L"Z:\\home\\focht\\Downloads\\ARM64-win10-apps\\gatherosstate.exe"
(entryproc=0x14002fd80)
0009:trace:process:NtQueryInformationProcess
(0xffffffffffffffff,0x00000007,0x22f988,0x00000008,(nil))
0009:trace:seh:call_stack_handlers calling handler at 0x7b4d6330 code=c000001d
flags=0
wine: Unhandled illegal instruction at address 0x14002fc0c (thread 0009),
starting debugger...
0009:trace:seh:start_debugger Starting debugger "winedbg --auto 8 32"
--- snip ---
strace:
--- snip ---
2752 [000000014002fc0c] --- SIGILL {si_signo=SIGILL, si_code=ILL_ILLOPC,
si_addr=0x14002fc0c} ---
--- snip ---
Disassembly around faulting instruction:
--- snip ---
start:
000000014002FD80 F3 53 BE A9 STP X19, X20, [SP,#-0x20+var_s0]!
000000014002FD84 F5 0B 00 F9 STR X21, [SP,#var_s10]
000000014002FD88 FD 7B BF A9 STP X29, X30, [SP,#var_10]!
000000014002FD8C FD 03 00 91 MOV X29, SP
000000014002FD90 13 00 80 52 MOV W19, #0
000000014002FD94 9B FF FF 97 BL sub_14002FC00
000000014002FD98 F5 03 00 2A MOV W21, W0
...
sub_14002FC00:
000000014002FC00 F3 0F 1F F8 STR X19, [SP,#-0x10+var_s0]!
000000014002FC04 FD 7B BF A9 STP X29, X30, [SP,#var_10]!
000000014002FC08 FD 03 00 91 MOV X29, SP
000000014002FC0C 08 9D 3B D5 MRS X8, #3, c9, c13, #0 ; *boom*
000000014002FC10 0A 03 00 B0 ADRP X10, #qword_140090670@PAGE
000000014002FC14 53 C1 19 91 ADD X19, X10, #qword_140090670@PAGEOFF
000000014002FC18 08 79 40 92 AND X8, X8, #0x7FFFFFFF
--- snip ---
Decoding the sysreg using ARM's ARMv8 Processor Technical Reference Manual:
MRS <Xt>, (<systemreg>|S<op0>_<op1>_<Cn>_<Cm>_<op2>)
08 9D 3B D5 -> D5 3B 9D 08
| D5 | 3B | 9D | 08 |
|11010101|00 1 11 011|1001 1101|000 01000|
| OPCode |L|o0|op1|CRn |CRm |op2| Rt |
op0 = 3
op1 = 3
op2 = 0
CRn = 9
CRm = 13
Rt = 8
0x08,0x9d,0x3b,0xd5 = 'MRS X8, PMCCNTR_EL0'
Microsoft docs:
https://docs.microsoft.com/en-us/cpp/build/arm64-windows-abi-conventions?vi…
--- quote ---
Cycle counter
All ARMv8 CPUs are required to support a cycle counter register. This is a
64-bit register that Windows configures
to be readable at any exception level (including user mode). It can be accessed
via the special PMCCNTR_EL0
register, using the MSR opcode in assembly code, or the _ReadStatusReg
intrinsic in C/C++ code.
Note that the cycle counter here is a true cycle counter, not a wall clock, and
thus the counting frequency
will vary with the processor frequency. If you feel you must know the frequency
of the cycle counter,
you should not be using the cycle counter. Instead, you want to measure wall
clock time, for which you
should use QueryPerformanceCounter.
--- quote ---
Defined as 'ReadTimeStampCounter()' in Windows 10 SDK header 'winnt.h'.
Current QEMU for ARM64 supports it (if not run under real hardware):
https://github.com/qemu/qemu/blob/master/target/arm/helper.c#L1410
--- snip ---
#ifndef CONFIG_USER_ONLY
...
{ .name = "PMCCNTR_EL0", .state = ARM_CP_STATE_AA64,
.opc0 = 3, .opc1 = 3, .crn = 9, .crm = 13, .opc2 = 0,
.access = PL0_RW, .accessfn = pmreg_access_ccntr,
.type = ARM_CP_IO,
.readfn = pmccntr_read, .writefn = pmccntr_write, },
#endif
--- snip ---
The relevant piece of Linux kernel code:
https://github.com/torvalds/linux/commit/60792ad349f3c6dc5735aafefe5dc9121c…
--- quote ---
arm64: kernel: enforce pmuserenr_el0 initialization and restore
The pmuserenr_el0 register value is architecturally UNKNOWN on reset.
Current kernel code resets that register value iff the core pmu device is
correctly probed in the kernel. On platforms with missing DT pmu nodes (or
disabled perf events in the kernel), the pmu is not probed, therefore the
pmuserenr_el0 register is not reset in the kernel, which means that its
value retains the reset value that is architecturally UNKNOWN (system
may run with eg pmuserenr_el0 == 0x1, which means that PMU counters access
is available at EL0, which must be disallowed).
This patch adds code that resets pmuserenr_el0 on cold boot and restores
it on core resume from shutdown, so that the pmuserenr_el0 setup is
always enforced in the kernel.
--- quote ---
Since the Linux kernel maintainers disallow PMU counter access in EL0 by
default, one has to patch the Linux kernel or use a helper kernel module.
Windows 10 ARM64 likely has PMU counter access in EL0 enabled by default.
There were some attempts in the past, but they never made it in.
https://patchwork.kernel.org/patch/5217341/https://github.com/zhiyisun/enable_arm_pmu/tree/dev
Anyway, nothing to fix in Wine here. Upstream (if at all).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44915
Bug ID: 44915
Summary: Metal Gear Solid V: The Phantom Pain - SP crashes
silently
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61002
--> https://bugs.winehq.org/attachment.cgi?id=61002
logfile
It silently exits or doesn't launch, I don't know which one.
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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https://bugs.winehq.org/show_bug.cgi?id=43962
Bug ID: 43962
Summary: msvcrt/string tests fail
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
string.c:2799: Test failed: errno = -559038737
string.c:2809: Test failed: ret = d0
string.c:1878: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
string.c:2710: Test failed: ret = ffffff81
string.c:2713: Test failed: ret = ffffff9f
string.c:2716: Test failed: ret = ffffffe0
string.c:2877: Test failed: d.x = 0.000000e+000, expected 0
string.c:2880: Test failed: d.x = 0.000000e+000, expected 0
there's a lot of:
fixme:msvcrt:_control87 not implemented
fixme:msvcrt:_control87 not implemented
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=43960
Bug ID: 43960
Summary: rpcrt4/cstub tests fail on arm
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
(stretch)austin@localhost:~/wine-git/dlls/rpcrt4/tests$ make test
../../../tools/runtest -q -P wine -T ../../.. -M rpcrt4.dll -p
rpcrt4_test.exe.so cstub && touch cstub.ok
cstub.c:1123: Test failed: ret c0000005
Makefile:185: recipe for target 'cstub.ok' failed
make: *** [cstub.ok] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=45426
Bug ID: 45426
Summary: no puedo abrir las aplicaciones porque me sale este
error "error del programa"
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfoncrak2004(a)gmail.com
Distribution: ---
desde que instale el wine 1.4.1 me sale un "error del programa" cuando abro
las aplicaciones
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https://bugs.winehq.org/show_bug.cgi?id=42268
Bug ID: 42268
Summary: Sea Dogs to Each His Own crashes on entering maritime
mode
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: artem(a)vorotnikov.me
Distribution: ---
Created attachment 56968
--> https://bugs.winehq.org/attachment.cgi?id=56968
Backtrace
Attempting to either enter sea or load a game in maritime mode often leads to a
crash.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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https://bugs.winehq.org/show_bug.cgi?id=45479
Bug ID: 45479
Summary: ida always crash when i try to change the fonts and
when display emoji strings
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nine.twelve(a)foxmail.com
Distribution: ---
Created attachment 61833
--> https://bugs.winehq.org/attachment.cgi?id=61833
backtrace
ida7.0 always crash when i try to change the fonts and when display emoji
strings.
It always crash when I click Options->Font->Noto Color Emoji
then it crashes.
I think this is due to the emoji display things...
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https://bugs.winehq.org/show_bug.cgi?id=46045
Bug ID: 46045
Summary: Frozen throne no cd error
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: organicchemistry_01(a)yahoo.com.ph
Distribution: ---
As the title says I get NO CD error on trying to run Frozen Throne v. 1.27 and
1.26.
When I searched on the net it says that I can run war3.exe but then I get a
segmentation fault with no other error given.
My system is on
CentOS 7.2 x86_64 & Wine 3.2 x86 Nvidia gtx 1060
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https://bugs.winehq.org/show_bug.cgi?id=46657
Bug ID: 46657
Summary: unable to launch tally application using wine
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akkiraw1117(a)gmail.com
Distribution: ---
Created attachment 63590
--> https://bugs.winehq.org/attachment.cgi?id=63590
report
i'm not able to launch tally, it shows error that winedbg is unable to attach
process to backtrace
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https://bugs.winehq.org/show_bug.cgi?id=43944
Bug ID: 43944
Summary: msi/action tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: hans(a)meelstraat.net, julliard(a)winehq.org
Distribution: Debian
Created attachment 59583
--> https://bugs.winehq.org/attachment.cgi?id=59583
failing tests
chronos@localhost ~/Downloads $ grep -c 'Test failed' msi.txt
165
E.g.,:
action.c:2903: Test failed: File not installed
action.c:2904: Test failed: Directory not created
action.c:3014: Test failed: File not installed
action.c:3015: Test failed: Directory not created
action.c:3185: Test failed: File not installed
action.c:3186: Test failed: Directory not created
action.c:3282: Test failed: File not installed
action.c:3283: Test failed: Directory not created
action.c:3418: Test failed: File not installed
action.c:3419: Test failed: Directory not created
action.c:3455: Test failed: File not installed
action.c:3456: Test failed: Directory not created
I'll attach the full output.
wine-2.19-154-g17d43ef54e
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https://bugs.winehq.org/show_bug.cgi?id=42066
Bug ID: 42066
Summary: ROBLOX Player: Game boots player from server returning
"This game has shutdown."
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: KrystianoXPL(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Debian
Created attachment 56558
--> https://bugs.winehq.org/attachment.cgi?id=56558
Log from RobloxPlayerBeta.exe ran with default debug options. It looks like it
doesn't say much about why the client is being booted from server.
ROBLOX Player boots the client with message "This game has shutdown." Probably
since September 2015. And is probably effect of anti-cheat system that ROBLOX
Player detects when ran through Wine.
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https://bugs.winehq.org/show_bug.cgi?id=45405
Bug ID: 45405
Summary: ClassicStartMenu Settings from Classic Shell 4.3.1
crashes (Win10)
Product: Wine
Version: 3.11
Hardware: x86
URL: http://www.classicshell.net/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Further Classic Shell testing, all other supported Windows versions crash with
the unimplemented function dwmapi.dll.127 (DwmpGetColorizationParameters). Ref
bug 43177.
winecfg # Windows 10.
ClassicStartMenu.exe -Settings
005b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7f5f55e067a0,(nil): stub
005b:fixme:heap:RtlSetHeapInformation 0x370000 0 0x22e830 4 stub
005b:fixme:heap:RtlSetHeapInformation 0x590000 0 0x22fd30 4 stub
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f844 0x57f870 0x57f840)
returning a dummy value (current locale)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f214 0x57f220 0x57f210)
returning a dummy value (current locale)
sha1sum ClassicShellSetup_4_3_1.exe
3c02ad8db1b5ee6bc085588b89e8845c53387b15 ClassicShellSetup_4_3_1.exe
du -sh ClassicShellSetup_4_3_1.exe
6.9M ClassicShellSetup_4_3_1.exe
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https://bugs.winehq.org/show_bug.cgi?id=43945
Bug ID: 43945
Summary: d3dx9_36/mesh tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: Debian
Created attachment 59584
--> https://bugs.winehq.org/attachment.cgi?id=59584
backtrace
Matteo looked at this a bit at wineconf, but it wasn't immediately obvious:
Unhandled exception: illegal instruction in 32-bit code (0xb1e0d010).
Backtrace:
=>0 0xb1e0d010 check_generated_effects_+0x210(line=0x9e8, materials=0xb1e61890,
num_materials=0, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1761] in d3dx9_36_test
(0xb1e60bfc)
1 0xb1e0cfa8 check_generated_effects_+0x1a7(line=0xb1e5f800, materials=0x1,
num_materials=0xb234fd50, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1754] in d3dx9_36_test
(0xb1e60394)
2 0xb1e1d710 test_LoadMeshFromX_.constprop+0x21f() in d3dx9_36_test
(0xc0400000)
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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https://bugs.winehq.org/show_bug.cgi?id=41165
Bug ID: 41165
Summary: unimplemented function wlanapi.dll.WlanCloseHandle
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
1.) http://www.mitec.cz/msi.html
2.) Download 32bit version.
3.) Launch wine MSIX.exe
Console is spammed with unimplemented wlanapi.dll.WlanCloseHandle
https://msdn.microsoft.com/en-us/library/windows/desktop/ms706610(v=vs.85).…
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https://bugs.winehq.org/show_bug.cgi?id=46031
Bug ID: 46031
Summary: Ace money is not opening properly, when it does, the
windows are compressed. I could not go to tech
support under help, it crashed.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tincher.bob(a)gmail.com
Created attachment 62608
--> https://bugs.winehq.org/attachment.cgi?id=62608
File provided by the program
Had difficulty starting AceMoney. Had to go into wine first
Then, when I got it open, the windows do not display properly. They come in
smaller and have to be manipulated. When I tried to access tech support
through Help, the program crashed and gave me the attached file
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https://bugs.winehq.org/show_bug.cgi?id=41918
Bug ID: 41918
Summary: PLEASE HELP ME DOMINATOR V2
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damienravel(a)yahoo.fr
Created attachment 56297
--> https://bugs.winehq.org/attachment.cgi?id=56297
backtrace dominator2
PLEASE HELP ME
I can not run this game, i do not have the skills to...
Thank you very much !!!
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http://bugs.winehq.org/show_bug.cgi?id=33538
Bug #: 33538
Summary: rewind-plush 64K demo crashes in wine
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 44386
--> http://bugs.winehq.org/attachment.cgi?id=44386
Demo
Backtrace:
=>0 0x7e3ac27c glGenTextures+0x7c() in opengl32 (0x00cde9e0)
1 0x004082a0 in rewind-plush (+0x829f) (0x00cde9fc)
0x7e3ac27c glGenTextures+0x7c in opengl32: call *0x1b0(%edx)
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https://bugs.winehq.org/show_bug.cgi?id=41012
Bug ID: 41012
Summary: Qt version 4.8.6 "System restore disabled, system
restore point not created"
Product: Wine-staging
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
[0027:0028][2016-07-25T14:59:48]: Plan complete, result: 0x0
[0027:0028][2016-07-25T14:59:48]: Apply begin
[0008:0009][2016-07-25T14:59:48]: Creating a system restore point.
[0008:0009][2016-07-25T14:59:48]: System restore disabled, system restore point
not created.
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to create cache
directory: C:\users\Public\Application Data\Package
Cache\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to create completed
cache path for bundle.
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to cache bundle from
path:
C:\users\steve\Temp\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}\.be\vcredist_x64.exe
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to begin
registration session.
[0027:0028][2016-07-25T14:59:48]: Error 0x80070005: Failed to begin
registration session in per-machine process.
[0027:0028][2016-07-25T14:59:48]: Error 0x80070005: Failed to register bundle.
[0027:0028][2016-07-25T14:59:48]: Apply complete, result: 0x80070005, restart:
None, ba requested restart: No
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http://bugs.winehq.org/show_bug.cgi?id=16850
Summary: Oovoo can't connect
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://oovoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Reported initially in wine-users. Gave it a try in git, fails to connect:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
GNUTLS ERROR: GnuTLS internal error.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
Does this when trying to register, or even if you just put gibberish in the
login.
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http://bugs.winehq.org/show_bug.cgi?id=15265
Summary: mdcrack no longer works under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bofh1234(a)hotmail.com
I used to be able run mdcrack under wine 0.9.45. I had a hard drive crash and
was forced to reinstall. After that I am unable to run mdcrack using wine. I
am running slackware 12.1. I have tried every single version of wine
(removepkg wine, rm -rf .wine0, rm -rf /tmp/.wine0, installpkg wine) and
mdcrack always gives the same error
Error: Unable to allocate enough memory
I am using mdcrack 1.8(3) from http://c3rb3r.openwall.net/mdcrack/
MDCrack-sse.exe --charset=tesTES --algorithm=NTLM1 --minsize=8 --maxsize=8
D280553F0103F2E643406517296E7582
The funny thing is if I remove the --algorithm=NTLM1 option, mdcrack runs but
does not return the correct value. The problem isn't with mdcrack as it worked
great BEFORE the hard drive crash.
I have also tried booting a Fedora 9 Live cd, did a yum install wine, and ran
mdcrack and I get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=33509
Bug #: 33509
Summary: kioslave.exe crashes on KDE Dolphin exit
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 44354
--> http://bugs.winehq.org/attachment.cgi?id=44354
Backtrace
How to reproduce:
1. Have Windows-KDE's Dolphin (kde-baseapps) package installed
2. wineserver -k
3. Launch Dolphin
4. Close its window
5. Get the crash dialog
Here's console output: http://pastebin.com/xrWyBe0L
Note that if you close the window before
"fixme:toolhelp:CreateToolhelp32Snapshot flags 0 not implemented" appears,
crash doesn't occur.
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https://bugs.winehq.org/show_bug.cgi?id=46710
Bug ID: 46710
Summary: Warcraft III does not install
Product: Wine-staging
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63677
--> https://bugs.winehq.org/attachment.cgi?id=63677
Warcraft III error BLZBNTBTS0000005C during install
Hello,
I can no more install Warcraft III digital edition, Reign of Chaos or Frozen
Throne, downloaded directly from Blizzard site, with Wine staging.
When I launch the setup executable, program began install then gave me error
message BLZBNTBTS0000005C:
https://eu.battle.net/support/fr/article/19031
I joined you the terminal log.
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http://bugs.winehq.org/show_bug.cgi?id=36949
Bug ID: 36949
Summary: Sql Native Clent 2005 Can't authenticate
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: chepaika(a)gmail.com
Created attachment 49059
--> http://bugs.winehq.org/attachment.cgi?id=49059
secur32 DEBUG log file
On Ubuntu 14.04 x86 with samba 4.1.6 and Wine 1.7.21-22
On Debian 7.5 x64 with samba 3.6.6 and Wine 1.7.15, 21-22
1. Install Sql Native Client 2005
(http://www.microsoft.com/en-us/download/details.aspx?id=24793)
2. Start odbcad32.exe
3. Try add new system DSN with SQL Native Client as driver
4. On authentication step get Microsoft SQL Server Login error (on screenshot
http://prntscr.com/44id7y)
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https://bugs.winehq.org/show_bug.cgi?id=39420
Bug ID: 39420
Summary: cant play lineage e global
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geckagm(a)gmail.com
Distribution: ---
Created attachment 52534
--> https://bugs.winehq.org/attachment.cgi?id=52534
i cant play lineage :(
what is the problem?
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https://bugs.winehq.org/show_bug.cgi?id=42717
Bug ID: 42717
Summary: Mouse drift in My Summer Car
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: znggurj+wine(a)gmail.com
Distribution: ---
Hi all, I am using wine 2.4 staging to try and play the game My Summer
Car on Steam. It was built with the Unity engine.
Whenever I use the mouse buttons or scroll wheel, the mouse seems to
move to the bottom right of the screen.
I don't think that the problem is specific to My Summer Car, this
StackOverflow user has the same issue with another unity game:
http://stackoverflow.com/questions/37181093/moving-mouse-in-unity3d-games-s…
I thought that maybe my mouse or keyboard was accidentally being
picked up as a joystick but this is not the case:
$ ls /dev/js*
ls: cannot access '/dev/js*': No such file or directory
ls /dev/input/js*
ls: cannot access '/dev/input/js*': No such file or directory
Not sure where to start with fixing this, any help would be appreciated :)
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https://bugs.winehq.org/show_bug.cgi?id=43454
Bug ID: 43454
Summary: Finereader 12 Professional crashes at start
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sanya-0996(a)yandex.by
Distribution: ---
Created attachment 58821
--> https://bugs.winehq.org/attachment.cgi?id=58821
backtrace
Finereader 12 Professional crashes at start with wine 1.6, 2.0.2 and 2.13.
Installed by:
wine msiexec /i ABBYY\ FineReader\ 12\ Professional.msi DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=43765
Bug ID: 43765
Summary: RSpec-Explorer windows are sometimes unresponsive to
keyboard and mouse input
Product: Wine
Version: 2.17
Hardware: x86
URL: https://www.rspec-astro.com/setupdownload/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Under some conditions, the application will refuse to respond to mouse and
keyboard input. The windows can be minimized, closed, focused, etc; and edit
controls will blink the caret, but buttons won't be clicked and other controls
similarly won't update. This affects not only the main window but also the
common open-file dialog.
I can pretty reliably trigger this by starting the main application, ensuring
that it is not maximized, then clicking the folder icon in the upper left to
trigger the open-file dialog. Said dialog will in most cases not respond to
input as described above; and, when it is closed, the main window will
sometimes similarly stop responding to input. I can also see this behaviour,
though less consistently, with the first window that shows up (warning you that
this program is a free trial); this window sometimes fails to respond to input,
and usually the main window will fail to respond after it is closed.
This state of unresponsiveness can in fact be undone. If the main window is
unresponsive, minimizing and restoring it will cause it to again be responsive.
More bizarrely, if one of the dialog windows is unresponsive, moving the main
window below the dialog (or nearly below it) will cause it to be responsive;
additionally, any keyboard or mouse events will be processed.
Adding some traces to DIALOG_DoDialogBox() shows that there are clearly mouse
events in the queue, but they seem to be ignored by PeekMessage(). I have no
idea why this would happen.
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https://bugs.winehq.org/show_bug.cgi?id=42555
Bug ID: 42555
Summary: Units are invisible in Shogun: Total War battle map
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 57460
--> https://bugs.winehq.org/attachment.cgi?id=57460
wine log
Units that should appear on the battle map are invisible. They are still there,
you can see them moving around on the minimap and you can select them and give
orders, but they aren't visible.
Shogun is known to not work well with modern Windows, so I've tried with both
Windows 7 and Windows 98 on a clean prefix, but I get the same issue.
>From the logs, this appears to be a d3d issue. Shogun uses DirectX 8, if it
helps.
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https://bugs.winehq.org/show_bug.cgi?id=47690
Bug ID: 47690
Summary: When DirectWrite rendering is enabled in Notepad++
there are still no ligatures.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
A byproduct of enebling DirectWrite rendering is ligatures support on fonts
having them, like Fira Code. In fact it is the main reason to enable
DirectWrite in NPP.
In Windows >7 everything works fine.
In Wine there are no ligatures (and some other issues).
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https://bugs.winehq.org/show_bug.cgi?id=45774
Bug ID: 45774
Summary: Black screen (Ragnarok Online kRO)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vectorfish(a)gmail.com
Distribution: ---
Since Wine 3.13, you get black screen in Ragnarok Online from the very
beginning.
I went through regression test and it turned out that the issue started with
commit 6ccb94392a8ef4bca701ae2a560f4ea1da677edd ("server: Clip visible region
to the surface rectangle instead of the desktop.").
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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https://bugs.winehq.org/show_bug.cgi?id=40311
Bug ID: 40311
Summary: Processing of 'DeviceIoControl' calls doesn't
corresponds to specification
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: ugnenko(a)mail.ru
Distribution: ---
As described in specification 'Buffer Descriptions for I/O Control Codes' for
'METHOD_IN_DIRECT' or 'METHOD_OUT_DIRECT' transfer types the data buffer, to
which points the pointer passed as 'lpOutputBuffer' argument into
'DeviceIoControl', must be accessible from driver. In other words, when in
control code is specified 'METHOD_IN_DIRECT' tranfer type, the 'lpOutputBuffer'
buffer may be used as the additional buffer of data that driver may transfer to
device. This feature is used in software and drivers for Hantek Oscilloscopes.
The pointer 'lpOutputBuffer' and argument 'nOutBufferSize', which are passed to
'DeviceIoControl' function, must are used as corresponding values for fields
'StartVa', 'ByteOffset' and 'ByteCount' in 'irp->MdlAddress' structure.
But Wine allocates new output buffer that are passed to
'IoBuildDeviceIoControlRequest' (see function 'dispatch_ioctl' in source file
'dlls/ntoskrnl.exe/ntoskrnl.c'). Thus data stored in output buffer aren't
available for driver.
Specification:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff540663(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40894
Bug ID: 40894
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54985
--> https://bugs.winehq.org/attachment.cgi?id=54985
Terminal output
A few days before I was still able to start Warcraft 3 (not sure if it was with
Wine 1.9.12 or already Wine 1.9.13) and now after using a clean profile
Warcraft 3 crashes on starting it. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=46377
Bug ID: 46377
Summary: The Bat!: weird behaviour of program icon on the KDE
taskbar
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 63123
--> https://bugs.winehq.org/attachment.cgi?id=63123
Weird icon changes
The program icon shown on the taskbar changes during the program is active und
also when it closes.
Also the label on taskbar is changing.
This is Debian buster with Plasma (KDE) desktop.
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https://bugs.winehq.org/show_bug.cgi?id=42313
Bug ID: 42313
Summary: Process Hacker 2.39.124 crashes when attempting to
inspect any process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hakusdream(a)gmail.com
Distribution: ---
Created attachment 57053
--> https://bugs.winehq.org/attachment.cgi?id=57053
Relevant backtrace
Release version of Process Hacker faults when attempting to inspect a process
through its GUI.
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https://bugs.winehq.org/show_bug.cgi?id=44216
Bug ID: 44216
Summary: Game crach
Product: Wine
Version: 2.21
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otisdave(a)protonmail.com
Created attachment 60000
--> https://bugs.winehq.org/attachment.cgi?id=60000
Trace log
the game crash when loading the game The 4Th coming. I remember that I was able
to run this game with an older version of wine, (around 1.3 and 1.5 if I
remember correcly) Back in the day
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https://bugs.winehq.org/show_bug.cgi?id=38495
Bug ID: 38495
Summary: Origin crashes when launching a game
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51342
--> https://bugs.winehq.org/attachment.cgi?id=51342
Origin backtrace - Slackware 14.1 - wine 1.7.41
Hello everyone,
I compiled "wine 1.7.41" from source and bought the "Humble Bundle Origin 2"
today. Registering games works fine but when I tried to launch the "Syndicate"
game I ran into a crash. Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39649
Bug ID: 39649
Summary: Anno 1701 doesn't show images in ANNOpedia when
anti-aliasing enabled
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.gamershell.com/download_16068.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52851
--> https://bugs.winehq.org/attachment.cgi?id=52851
screenshot
Pictures are missing from the ANNOpedia (in-built guide) when anti-aliasing is
enabled in Anno 1701.There's only an empty rectangle where images should
appear. These lines are spamming the console when I open the Annopedia:
err:d3d:wined3d_debug_callback 0x18fadaf8: "GL_INVALID_OPERATION error
generated. Source and destination dimensions must be identical with the current
filtering modes.".
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 985
Those messages look similar to the ones in bug #37175.
To reproduce the problem in the demo:
1. Install and start Anno 1701 demo (game startup may take a while).
2. In the main menu go to <Options> -> <Graphics> and set up anti-aliasing, go
back to the main menu.
3. Start <Singleplayer> -> <Continuous play> and launch the game.
4. When the game is loaded press <Esc> and select <ANNOpedia> from the menu:
you should see that images are missing from ANNOpedia.
Tested with Nvidia binary drivers 340.96 and with Nouveau/Mesa git.
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https://bugs.winehq.org/show_bug.cgi?id=47623
Bug ID: 47623
Summary: Acronis Disk Director 12 fails to install
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
Same file as here:
https://bugs.winehq.org/show_bug.cgi?id=40285
fails to complete installation.
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https://bugs.winehq.org/show_bug.cgi?id=42326
Bug ID: 42326
Summary: Darsksiders Warmastered Edition crashes on startup
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57074
--> https://bugs.winehq.org/attachment.cgi?id=57074
Terminal output from Wine 2.0-160-g152b240153
When attempting to run Darksiders Warmastered Edition, the game opens up to a
black screen, pops up a crash dialog that asks me if I want to create a crash
dump, and then exits to desktop with Wine 2.0 or Wine 2.0 Staging.
Please note that Darksiders Warmastered Edition is a DirectX11 game and,
therefore, there is no way to switch it to a DX9 mode.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=32337
Bug #: 32337
Summary: FineReader 11 trial version crash when trying to
activate the production
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32336
Classification: Unclassified
Created attachment 42680
--> http://bugs.winehq.org/attachment.cgi?id=42680
Log: FineReader crashes
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer and extract the inner installer
$ ABBYY_FineReader_11_Chinese.exe
3. run the inner installer with DISABLEROLLBACK=1 (work around Bug 32336)
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
4. start FineReader:
$ cd ~/.wine/drive_c/Program\ Files/ABBYY\ FineReader\ 11
$ wine FineReader.exe
There will be an activation wizard, the program crashes when clicking on the
'next' button of the wizard.
Workaround by `winetricks -q riched20`
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http://bugs.winehq.org/show_bug.cgi?id=34495
Bug #: 34495
Summary: Total War: Shogun 2 character models are fixed
sideways
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebenj88(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
All the in-game character (Advisers, generals, agents, in-battle units) models
are fixed sideways. I've uploaded several screenshots of the issue here:
http://imgur.com/a/RQnRM
I'm currently using a NVIDIA GTX 660ti with the 325.15 driver, and wine 1.7.1,
though I have tried other wine versions with no success (1.4, 1.5.28, 1.6rc3,
1.6).
Several other users have also reported this same issue, though all have
reported using NVIDIA cards. I've not heard from any AMD users about this
issue.
Aside from that, suspect that this issue may be a regression, as previous test
data from NVIDIA users did not mention this bug.
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https://bugs.winehq.org/show_bug.cgi?id=37388
Bug ID: 37388
Summary: GTA IV fails to launch under Wine 1.7.28
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lynx.light0(a)gmail.com
Created attachment 49720
--> https://bugs.winehq.org/attachment.cgi?id=49720
terminal output
Attempting to launch GTA IV fails under Wine 1.7.28 with the error message:
wine: Unhandled page fault on write access to 0x00000000 at address 0x5a9346
(thread 002c), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x005a9346).
0046:Call user32.MessageBoxW(00000000,0033ec78 L"GTA IV FATAL ERROR: Invalid
resource detected - Please re-install the game",0033ea78 L"GTA IV FATAL ERROR:
VDS100",00040010) ret=005a9346
I attach plain text terminal output.
Here is a google drive link to the debug output (it is bzip2 compressed):
https://drive.google.com/file/d/0B8rj1_DmnmmrcnhiQ3R4NURkZDA/view
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http://bugs.winehq.org/show_bug.cgi?id=12845
Summary: Mono 1.9.1 installer EULA is not rendered due to
richedit regression
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ftp.novell.com/pub/mono/archive/1.9.1/windows-
installer/2/mono-1.9.1-gtksharp-2.10.4-win32-2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
CC: a_villacis(a)palosanto.com
When running the Mono 1.9.1 installer with today's Git
(wine-0.9.60-354-g4055751), the EULA text box is rendered blank. Regression
testing showed the bad commit in question to be:
4f95cf707254653a3199caff3553fd0f732f23df is first bad commit
commit 4f95cf707254653a3199caff3553fd0f732f23df
Author: Alex Villacís Lasso <a_villacis(a)palosanto.com>
Date: Thu Apr 24 10:07:12 2008 -0500
riched20: Reject RTF that is recognized as invalid.
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https://bugs.winehq.org/show_bug.cgi?id=47019
Bug ID: 47019
Summary: LMMS/VESTIGE crash Unhandled exception: divide by zero
in 32-bit code (0x10108835)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anto777dago(a)gmail.com
Distribution: ---
System:
Lubuntu 18.04.1
LMMS 1.2.0rc8 AppImage (https://lmms.io/download/#linux)
Wine-Stable 4.0
This version of LMMS used to work flawlessly in the previous version of Wine
but now I get the error attached (see file) whenever I attempt to use Vsts via
Vestige.
The same version of LMMS and wine, works perfectly fine in Linux Mint 18.3
Cinnamon (64).
I tested a game with the current version of Wine Stable and the game works fine
(https://www.bigfishgames.com/games/15123/fright-chasers-directors-cut-ce/?pc).
It's a free demo if you need to test it.
LMMS is an App Image so there are no possible missing libraries or dependency
conflicts. I tried changing the configuration of Wine (XP, 7, 10) to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=47020
Bug ID: 47020
Summary: LMMS/Vestige App Image crashes since upgrade Wine 4.0
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anto777dago(a)gmail.com
Distribution: ---
Created attachment 64178
--> https://bugs.winehq.org/attachment.cgi?id=64178
Unhandled exception: divide by zero in 32-bit code (0x10108835
System: Lubuntu 18.04.1
Software: LMMS 1,2,0 rc8 AppImage (https://lmms.io/download/#linux)
Wine-Stable 4.0
This particular version of LMMS used to work flawlessly with the previous
version of Wine. However, it crashes with wine 4.0 when attempting to load
Windows VSTs 32 bit via Vestige.
I have another laptop with Linux Mint Cinnamon 18.3 (64) and the same version
of LMMS and Wine both work perfectly fine.
I tested a game on Lubuntu with Wine 4.0 to see if it was a general problem
with Wine but the game works fine
(https://www.bigfishgames.com/games/15123/fright-chasers-directors-cut-ce/?pc).
I tried to change the settings in winecfg with different Windows versions (XP,
7, 10)but to no avail.
I exclude that is a problem with LMMS because it's an appImage which doesn't
rely on external libraries or dependencies.
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http://bugs.winehq.org/show_bug.cgi?id=31095
Bug #: 31095
Summary: When I load Team Fortress 2 the opening credits go by
fine...then the screen turns black my mouse appears
and this error message pops up. It happens if i run it
through steam or through the command line. Anyone help
me please?
Product: Wine
Version: 1.3.28
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headshot9557(a)yahoo.com
Classification: Unclassified
Happens everytime i load up the game
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http://bugs.winehq.org/show_bug.cgi?id=27332
Summary: richedit EM_STREAMIN handler needs to return the
number of characters read (Dirt3 installer shows error
instead of EULA text)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
another bug while looking at "Dirt 3" game installer ...
When the installer is about to display the EULA, the whole EULA text can be
seen a very short time only to be immediately replaced by the message "Could
not read the EULA file <path>\\EULA\\English\\EULA.txt."
The EULA is a plain text file.
--- snip ---
0009:Call KERNEL32.CreateFileW(004bfa40
L"Z:\\mnt\\iso\\EULA\\English\\EULA.txt",80000000,00000001,00000000,00000003,00000000,00000000)
ret=00403177
0009:Ret KERNEL32.CreateFileW() retval=00000078 ret=00403177
...
0009:Call user32.SendMessageW(0003006a,00000449,00000001,0032f90c) ret=004031b9
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1
...
0009:trace:richedit:ME_StreamIn stream==0x32f90c editor==0x5ca8e8 format==0x1
0009:trace:richedit:ME_StreamInText 00000001 0x32e0a0
0009:Call KERNEL32.ReadFile(00000078,0032e0ac,00001000,0032e0a4,00000000)
ret=0040225c
0009:Ret KERNEL32.ReadFile() retval=00000001 ret=0040225c
0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0032e0ac "THE
CODEMASTERS SOFTWARE COMPANY LIMITED SOFTWARE LICENSE
AGREEMENT\r\n\r\nIMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH
INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION IN
PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW,
WHICH CONSTIT"...,00001000,00329c8e,00001000) ret=2001ba68
0009:Ret KERNEL32.MultiByteToWideChar() retval=00001000 ret=2001ba68
...
0009:trace:richedit:RichEditWndProc_common exit hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1 -> 0
0009:Ret window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=004031b9
...
0009:Call user32.SetWindowTextW(0003006a,004bfaf0 L"Could not read the EULA
file Z:\\mnt\\iso\\EULA\\English\\EULA.txt.") ret=00403219
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_SETTEXT,wp=00000000,lp=004bfaf0)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 000c () 0
4bfaf0, unicode 1
...
--- snip ---
Upon return of EM_STREAMIN message handler, the installer checks the return
value and if zero it assumes the text file (EULA) wasn't properly read.
http://msdn.microsoft.com/en-us/library/bb774302.aspx
--- quote ---
Return Value
This message returns the number of characters read.
--- quote ---
If this is done, the EULA is correctly displayed in richedit control.
Currently ME_StreamIn -> ME_StreamInText unconditionally return zero, relying
on the caller to look at inStream.editstream->dwError value.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29669
Bug #: 29669
Summary: Dragon Age: Origins DVD authenticity checks fail
(descriptor structures returned by DVD_READ_STRUCT
need a descriptor header prepended)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 29667
Now that DVD_LAYER_DESCRIPTOR data is properly verified, the game loader
retrieves DvdManufacturerDescriptor using IOCTL_DVD_READ_STRUCTURE.
The interesting part is that the game loader copies the returned buffer bytes
starting from offset 4 (throwing the first _four_ bytes away).
Remembering these four bytes, I went back here:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
--- quote ---
/* The documented format of DVD_LAYER_DESCRIPTOR is wrong. Even the format in
the
* DDK's header is wrong. There are four bytes at the start defined by
* MMC-5. The first two are the size of the structure in big-endian order as
* defined by MMC-5. The other two are reserved.
*/
--- quote ---
Actually all descriptor structures handled by DVD_READ_STRUCTURE have a
DVD_DESCRIPTOR_HEADER prepended - not just DVD_LAYER_DESCRIPTOR.
This forum posts give some useful information:
http://forums.techguy.org/software-development/812384-scsi-read-disc-struct…
--- snip ---
typedef struct
{
USHORT Length; /* bigEndian */
UCHAR Reserved[2];
} DVD_DESCRIPTOR_HEADER, *PDVD_DESCRIPTOR_HEADER;
--- snip ---
Because of the missing DVD_DESCRIPTOR_HEADER, the first four bytes get lost
hence the extraction of specific fields from manufacturer buffer gives wrong
values.
With the DVD_DESCRIPTOR_HEADER in place, all DVD authenticity checks pass and
the game successfully runs using original media.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32854
Bug #: 32854
Summary: Winedbg on ARM: gdb proxy mode lacks support for
reading CPSR
Product: Wine
Version: 1.5.22
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Any command will show the problem:
--- snip ---
$ winedbg --gdb ./foo-arm.exe
...
Wine-gdb> bt
#0 0x4025202c in kill () from /lib/arm-linux-gnueabi/libc.so.6
Register 25 is not available
--- snip ---
Making winedbg more verbose yields:
--- snip ---
...
Packet: g
Reply :
000000000500000000c00840103e00003c969f40300002408988000025000000000000000000000000000840fcfdcf408cc13e40f4fdcf4054a83a402c202540
Packet: p19
Register out of bounds 19
Reply :
...
--- snip ---
GDB reads standard registers using the "g" command ('get all registers').
Special purpose registers like CPSR are read using "p" command ('get individual
register').
This is currently not supported by winedbg but essential when running proxy
mode.
Source:
http://source.winehq.org/git/wine.git/blob/d62d7474d43949d71ac34e2157c2fdb8…
--- snip ---
372 #elif defined(__arm__)
373 static struct cpu_register cpu_register_map[] = {
374 REG(R0, 4),
375 REG(R1, 4),
376 REG(R2, 4),
377 REG(R3, 4),
378 REG(R4, 4),
379 REG(R5, 4),
380 REG(R6, 4),
381 REG(R7, 4),
382 REG(R8, 4),
383 REG(R9, 4),
384 REG(R10, 4),
385 REG(Fp, 4),
386 REG(Ip, 4),
387 REG(Sp, 4),
388 REG(Lr, 4),
389 REG(Pc, 4),
390 };
--- snip ---
Side note: For future it might be useful to add support for XML register set
definitions (newer GDB versions are XML-aware = more flexible).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32990
Bug #: 32990
Summary: Wine on ARM: relay tracing is broken with entry points
having an odd number of arguments, calling into glibc
code that makes use of alloca()
Product: Wine
Version: 1.5.24
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
relay tracing doesn't work properly on ARM :(
Example app (others have similar problem):
WINEDEBUG=+tid,+seh,+relay,+time,+file
--- snip ---
...
002e:Call KERNEL32.LZOpenFileW(408baf68
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",40d1fb8c,00000000)
ret=40f17cec
002e:trace:file:LZOpenFileA
(Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe,0x40d1fb8c,0)
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe OF_READ
OF_SHARE_COMPAT
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe 0000
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b8 (nil))
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f740,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f4c0 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b4 (nil))
002e:trace:file:OpenFile found
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
002e:trace:file:_lopen
("Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0000)
002e:trace:file:CreateFileW
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f900,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f670 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:CreateFileW returning 0x2c
002e:trace:seh:raise_exception info[0]=00000000
002e:trace:seh:raise_exception info[1]=30435454
002e:trace:seh:raise_exception Pc:30435454 Sp:40d1f884 Lr:0a30 Cpsr:600f0030
r0:0004 r1:401f3005 r2:0000 r3:168f8
002e:trace:seh:raise_exception r4:0004 r5:40d1f880 r6:168f8 r7:40d1f894
r8:0004 r9:81a3f10 r10:0000 Fp:4033a950 Ip:0000
002e:trace:seh:call_stack_handlers calling handler at 0x403f487c code=c0000005
flags=0
002e:Call KERNEL32.UnhandledExceptionFilter(40d1f6d8) ret=403f48e0
wine: Unhandled page fault on read access to 0x30435454 at address 0x30435454
(thread 002e), starting debugger...
002e:trace:seh:start_debugger Starting debugger "winedbg --auto 45 48"
--- snip ---
First approach was using winedbg with Cpsr-fixed (=usable) gdbstub:
--- snip ---
Wine-gdb> b FileTimeToDosDateTime
...
Wine-gdb> bt
#0 FileTimeToDosDateTime (ft=0x40d5fac8, fatdate=0x40d5fad0,
fattime=0x40d5fad2) at /home/linaro/wine/wine-git/dlls/kernel32/time.c:1053
#1 0x40a5f378 in OpenFile (name=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/file.c:2596
#2 0x40a785a8 in LZOpenFileA (fn=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:540
#3 0x40a7871c in LZOpenFileW (fn=0x40901598, ofs=0x40d5fbe4, mode=0) at
/home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:566
#4 0x4046bcec in GetFileVersionInfoSizeW (filename=0x40901598,
handle=0x40d5fc8c) at /home/linaro/wine/wine-git/dlls/version/version.c:590
#5 0x0041cd82 in ?? ()
#6 0x0041cd82 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)
--- snip ---
--- snip ---
1052 unixtime = t;
>1053 tm = gmtime( &unixtime );
1054 if (fattime)
=> 0x40aa363c <+144>: sub r3, r11, #12
0x40aa3640 <+148>: mov r0, r3
0x40aa3644 <+152>: bl 0x40a1f1dc
0x40aa3648 <+156>: str r0, [r11, #-8]
0x40aa364c <+160>: ldr r3, [r11, #-40] ; 0x28
0x40aa3650 <+164>: cmp r3, #0
0x40aa3654 <+168>: beq 0x40aa36b0 <FileTimeToDosDateTime+260>
--- snip ---
Thumb veneer to glibc code because my userland is thumb2:
--- snip ---
0x40a1f1dc add r12, pc, #0, 12
0x40a1f1e0 add r12, r12, #729088 ; 0xb2000
0x40a1f1e4 ldr pc, [r12, #3932]! ; 0xf5c
--- snip ---
Arriving at gmtime() code (in thumb mode):
--- snip ---
0x402b60bc <gmtime> ldr r2, [pc, #8] ; (0x402b60c8 <gmtime+12>)
0x402b60be <gmtime+2> movs r1, #0
0x402b60c0 <gmtime+4> add r2, pc
0x402b60c2 <gmtime+6> b.w 0x402b7210
0x402b60c6 <gmtime+10> nop
0x402b60c8 <gmtime+12> b.n 0x402b64ac
0x402b60ca <gmtime+14> movs r7, r0
--- snip ---
Unfortunately winedbg crashed all time while trying to dig deeper into glibc
code.
So I switched over to a commercial JTAG debugger solution - not these toys ;-)
After some hours of debugging I finally nailed it ...
The problem appears here:
gmtime() -> __tz_convert() -> tzset_internal() -> __tzfile_read()
http://www.eglibc.org/cgi-bin/viewvc.cgi/trunk/libc/time/tzfile.c?revision=…
--- snip ---
void
__tzfile_read (const char *file, size_t extra, char **extrap)
{
static const char default_tzdir[] = TZDIR;
size_t num_isstd, num_isgmt;
register FILE *f;
...
/* Read the POSIX TZ-style information if possible. */
if (sizeof (time_t) == 8 && tzspec != NULL)
{
/* Skip over the newline first. */
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzspec, 1, tzspec_len - 1, f)
!= tzspec_len - 1))
tzspec = NULL;
else
tzspec[tzspec_len - 1] = '\0';
}
else if (sizeof (time_t) == 4 && tzhead.tzh_version[0] != '\0')
{
/* Get the TZ string. */
...
tzspec_len = st.st_size - off - 1;
char *tzstr = alloca (tzspec_len);
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzstr, 1, tzspec_len - 1, f) != tzspec_len - 1))
goto lose;
tzstr[tzspec_len - 1] = '\0';
tzspec = __tzstring (tzstr);
}
...
--- snip ---
"fread_unlocked (tzstr, 1, tzspec_len - 1, f)" didn't come back, as it
overwrote parts of the stack in fread_unlocked() -> _IO_sgetn().
The interesting part is the call to alloca() which looks like gcc builtin
alloca code used to get a stack-based buffer for "tzstr" argument.
It seems that alloca() depends on proper stack alignment in caller.
In relay case it always resulted in less than stack pointer during aligning of
buffer.
= Without relay:
tz_convert entry: r13 = 0x409CFA58
__tzfile_read+0x714: r13 = 0x409CF938 -> r5 = 0x409CF938 (tzstr aligned)
= With relay:
tz_convert entry: r13 = 0x40A3F9A4
__tzfile_read+0x714: r13 = 0x40A3F884 -> r5 = 0x40A3F880 (tzstr aligned)
The ARM ABI requires that the stack be aligned to 8 bytes as it is noted in
Procedure Call Standard for the ARM Architecture:
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042d/index.html
"SP must be 8-byte aligned on entry to AAPCS-conforming functions"
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0046b/IHI0046B_ABI_Advi…
The origin of the problem (misaligned stack) can be traced back to Wine's relay
debugging, specifically the "call_entry_point" function for ARM.
Source:
http://source.winehq.org/git/wine.git/blob/1ceec8c78982d7ef5124e86a8da53166…
--- snip ---
358 #elif defined(__arm__)
359 __ASM_GLOBAL_FUNC( call_entry_point,
360 "push {r4, r5, LR}\n\t"
361 "mov r4, r0\n\t"
362 "mov r5, SP\n\t"
363 "lsl r3, r1, #2\n\t"
364 "cmp r3, #0\n\t"
365 "beq 5f\n\t"
366 "sub SP, SP, r3\n\t"
367 "bic SP, SP, #15\n\t"
368 "1:\tsub r3, r3, #4\n\t"
369 "ldr r0, [r2, r3]\n\t"
370 "str r0, [SP, r3]\n\t"
371 "cmp r3, #0\n\t"
372 "bgt 1b\n\t"
373 "cmp r1, #1\n\t"
374 "bgt 2f\n\t"
375 "pop {r0}\n\t"
376 "b 5f\n\t"
377 "2:\tcmp r1, #2\n\t"
378 "bgt 3f\n\t"
379 "pop {r0-r1}\n\t"
380 "b 5f\n\t"
381 "3:\tcmp r1, #3\n\t"
382 "bgt 4f\n\t"
383 "pop {r0-r2}\n\t"
384 "b 5f\n\t"
385 "4:\tpop {r0-r3}\n\t"
386 "5:\tblx r4\n\t"
387 "mov SP, r5\n\t"
388 "pop {r4, r5, PC}" )
--- snip ---
After the stack area for entry point register arguments has been reserved, the
stack is aligned to 16 bytes (why here?).
The entry point r0-rN values get written to the stack.
Finally these values are put into r0-rN through "pop" instructions before
calling the real entry point.
Unfortunately if the entry point has an odd number of arguments the "pop"
instructions cause a misalignment of the stack.
While this is not a problem for "pure" Wine code this is bad for glibc.
If you make sure that the stack is at least 8-byte aligned before "blx" then
relay tracing works properly for ARM.
Already tested ;-)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46812
Bug ID: 46812
Summary: PS4 Remote Play installer 2.8.x fails, claims 'You
need the Media Feature Pack' (MsiGetDatabaseState is
called from a custom action)
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
stumbled across this while looking at bug 46809
The installer works with Wine-Staging 4.3 but not with plain Wine 4.3
Prerequisite: WinVer set to 'Windows 8.1' or higher (launch condition).
--- snip ---
$ WINEDEBUG=+seh,+relay,+msi,+wmp,+wmvcore wine ./RemotePlayInstaller.exe
>>log.txt 2>&1
...
003f:Ret KERNEL32.LoadLibraryW() retval=10000000 ret=7e90cf1d
003f:Call KERNEL32.GetProcAddress(10000000,00162238 "DoAppSearchEx")
ret=7e90cfca
003f:Ret KERNEL32.GetProcAddress() retval=10010e52 ret=7e90cfca
003f:Call KERNEL32.GetEnvironmentVariableA(7e98d055
"MsiBreak",0055fba0,00000104) ret=7e90cc78
003f:Ret KERNEL32.GetEnvironmentVariableA() retval=00000000 ret=7e90cc78
...
003f:Call msi.MsiGetDatabaseState(00000001) ret=1001bd46
003f:trace:msi:MsiGetDatabaseState 1
003f:warn:msi:MsiGetDatabaseState MsiGetDatabaseState not allowed during a
custom action!
003f:Ret msi.MsiGetDatabaseState() retval=00000000 ret=1001bd46
...
003f:Call msi.MsiDatabaseOpenViewW(00000001,001707f0 L"SELECT
`Description`,`Template` FROM `ActionText` WHERE `Action` = 'AppSearch'
",0055fa68) ret=1001c4bf
003f:trace:msi:MsiDatabaseOpenViewW L"SELECT `Description`,`Template` FROM
`ActionText` WHERE `Action` = 'AppSearch' " 0x55fa68
...
003f:Call msi.MsiGetDatabaseState(00000001) ret=1001bd46
003f:trace:msi:MsiGetDatabaseState 1
003f:warn:msi:MsiGetDatabaseState MsiGetDatabaseState not allowed during a
custom action!
003f:Ret msi.MsiGetDatabaseState() retval=00000000 ret=1001bd46
...
002f:Call KERNEL32.WideCharToMultiByte(00000000,00000000,003af710 L"Action
ended 12:47:48: AI_AppSearchEx. Return value
1.",ffffffff,003b0320,00000037,00000000,00000000) ret=7f29e5f7e516
002f:Ret KERNEL32.WideCharToMultiByte() retval=00000037 ret=7f29e5f7e516
...
002f:trace:msi:MSI_DatabaseOpenViewW L"SELECT * FROM ControlEvent WHERE
`Dialog_` = 'WelcomeDlg' AND `Control_` = 'Next' ORDER BY `Ordering`" 0x22e2f0
...
002f:trace:msi:MSI_EvaluateConditionW L"AI_INSTALL AND ( (IS_INSTALL_WMP64 <> 1
AND IS_INSTALL_WMP7 <> 1) )"
...
002f:trace:msi:MSI_EvaluateConditionW 1 <- L"AI_INSTALL AND ( (IS_INSTALL_WMP64
<> 1 AND IS_INSTALL_WMP7 <> 1) )"
...
002f:trace:msi:dialog_event_handler handling event L"DoAction"
002f:trace:msi:ACTION_PerformAction Performing action (L"AI_DATA_SETTER_3")
...
002f:trace:msi:ACTION_CustomAction Handling custom action L"AI_DATA_SETTER_3"
(33 L"CustomActionData"
L"[SCE.MsgTxtMfpErr]\r\\n\r\\nhttps://remoteplay.dl.playstation.net/remoteplay…
|[ProductName]
|MB_OKCANCEL,MB_ICONINFORMATION,MB_DEFBUTTON1|BTN_PRESSED|[CLIENTPROCESSID]")
...
002f:trace:msi:MSI_EvaluateConditionW L"AI_INSTALL AND ( (IS_INSTALL_WMP64 <> 1
AND IS_INSTALL_WMP7 <> 1) )"
...
002f:trace:msi:MSI_EvaluateConditionW 1 <- L"AI_INSTALL AND ( (IS_INSTALL_WMP64
<> 1 AND IS_INSTALL_WMP7 <> 1) )"
002f:trace:msi:msi_dialog_send_event Sending control event L"DoAction"
L"MsgBoxMfpWin"
...
002f:trace:msi:ACTION_CustomAction Handling custom action L"MsgBoxMfpWin" (1
L"aicustact.dll" L"MsgBox")
002f:trace:msi:HANDLE_CustomType1 Calling function L"MsgBox" from
L"C:\\users\\focht\\Temp\\msic7ec.tmp"
...
0043:Call user32.MessageBoxW(00000000,00171980 L"You need the Media Feature
Pack from Microsoft(R) to use PS4 Remote Play.\nClick [OK] to open your web
browser and download the Media Feature Pack from the
website.\r\n\r\nhttps://remoteplay.dl.playstation.net/remoteplay/mediaFeatu…
",00171e90 L"PS4 Remote Play ",00000041) ret=10007c7e
...
--- snip ---
The 'IS_INSTALL_WMP64' and 'IS_INSTALL_WMP7' properties ought to be set by
'AI_AppSearchEx' custom action.
Extracted 'RemotePlayInstaller_2.8.0.03041_Win32.msi' and export of
'AI_AppSearchEx' table via ORCA:
--- snip ---
Property Type SearchString Order Condition VerMin VerMax
Platform RefContent
s72 I4 s0 i4 S0 S0 S0 I2 S0
AI_AppSearchEx Property Type SearchString
PreReqSearch_D564007E3BBE4F85950A09B470A7CA65 2
HKLM\SOFTWARE\Microsoft\DevDiv\VC\Servicing\12.0\RuntimeMinimum\Version 1
12.0.21005 0
IS_INSTALL_WMP64 9 HKLM\SOFTWARE\Microsoft\Active Setup\Installed
Components\{22d6f312-b0f6-11d0-94ab-0080c74c7e95}\IsInstalled 2
0 M1
IS_INSTALL_WMP7 9 HKLM\SOFTWARE\Microsoft\Active Setup\Installed
Components\{6BF52A52-394A-11d3-B153-00C04F79FAA6}\IsInstalled 3
0 M1
--- snip ---
'ControlEvent' table:
--- snip ---
Dialog_ Control_ Event Argument Condition Ordering
s72 s50 s50 s255 S255 I2
ControlEvent Dialog_ Control_ Event Argument Condition
...
WelcomeDlg Cancel SpawnDialog CancelDlg 1 100
WelcomeDlg Next EndDialog Exit AI_INSTALL AND ( IS_INSTALL_WMP64 <>
1 AND IS_INSTALL_WMP7 <> 1 ) 14
WelcomeDlg Next NewDialog LicenseAgreementDlg AI_INSTALL AND (
IS_INSTALL_WMP64 = 1 OR IS_INSTALL_WMP7 = 1 ) 15
WelcomeDlg Next DoAction MsgBoxMfpWin AI_INSTALL AND (
(IS_INSTALL_WMP64 <> 1 AND IS_INSTALL_WMP7 <> 1) ) 5
WelcomeDlg Next DoAction AI_DATA_SETTER_3 AI_INSTALL AND (
(IS_INSTALL_WMP64 <> 1 AND IS_INSTALL_WMP7 <> 1) ) 4
WelcomeDlg Next DoAction OpenUrlMfpWin AI_INSTALL AND (
(IS_INSTALL_WMP64 <> 1 AND IS_INSTALL_WMP7 <> 1) AND (BTN_PRESSED = "IDOK") )
11
--- snip ---
https://github.com/wine-staging/wine-staging/tree/master/patches/msi-MsiGet…
Which points to bug 43093 which was closed as dupe of bug 34989
https://bugs.winehq.org/show_bug.cgi?id=43093#c6
--- quote ---
Since the presence or absence of the associated staging patch does not actually
affect this bug anymore, and since it is likely that none of the problems
specific to this installer were blocking, I have marked this as a duplicate of
#34989.
--- quote ---
Well, this patch seems still relevant. If it's no longer relevant for bug 43093
the reference in description shall be removed or updated to this bug.
With
https://github.com/wine-staging/wine-staging/blob/master/patches/msi-MsiGet…
applied, the installer detects WMP6/7 properly via registry.
I've created a snapshot via Internet archive to preserve the exact version in
case it gets updated:
https://web.archive.org/web/20190310123055/https://remoteplay.dl.playstatio…
$ sha1sum RemotePlayInstaller.exe
d7e56a826e82689383687dfc63fe2a035b987604 RemotePlayInstaller.exe
$ du -sh RemotePlayInstaller.exe
19M RemotePlayInstaller.exe
$ wine --version
wine-4.3-229-g6d82b2f1ad
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45855
Bug ID: 45855
Summary: Dishonored: Death of the Outsider needs
d3d11_device_CreateDeferredContext1
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes right after splash screen.
fixme:d3d11:d3d11_device_CreateDeferredContext1 iface 0x12945ba0, flags 0,
context 0x145d97c0 stub!
wine-3.16-37-g8a985174eb
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https://bugs.winehq.org/show_bug.cgi?id=47700
Bug ID: 47700
Summary: Function RtlQueryRegistryValuesEx not implemented
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: pesekradim(a)seznam.cz
Distribution: ---
Created attachment 65166
--> https://bugs.winehq.org/attachment.cgi?id=65166
Required function not yet implemeted
Running wine-4.14-staging ARCHICAD Starter.exe (Working directory :
/home/radim/.PlayOnLinux/wineprefix/ArchiCAD22/drive_c/Program
Files/GRAPHISOFT/ARCHICAD 22)
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.14 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0019:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:ntoskrnl:MmGetSystemRoutineAddress L"RtlQueryRegistryValuesEx" not
found
001b:fixme:ntoskrnl:MmGetSystemRoutineAddress L"RtlQueryRegistryValuesEx" not
found
001b:fixme:ntoskrnl:MmGetSystemRoutineAddress L"RtlQueryRegistryValuesEx" not
found
001b:fixme:ntoskrnl:MmGetSystemRoutineAddress L"RtlQueryRegistryValuesEx" not
found
001b:fixme:ntoskrnl:MmGetSystemRoutineAddress L"RtlQueryRegistryValuesEx" not
found
001b:fixme:ntoskrnl:MmGetSystemRoutineAddress L"RtlQueryRegistryValuesEx" not
found
001e:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
002a:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
002f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
002f:fixme:msvcrt:_configure_wide_argv (1) stub
002f:fixme:msvcrt:_initialize_wide_environment stub
0031:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0035:err:service:process_send_command service protocol error - failed to read
pipe r = 0 count = 0!
003b:fixme:rpc:handle_bind_error unexpected status value 1765
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https://bugs.winehq.org/show_bug.cgi?id=47419
Bug ID: 47419
Summary: Regression in 4.11, Dune 2000 crashes on mission start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64765
--> https://bugs.winehq.org/attachment.cgi?id=64765
Dune 2000 crash at mission start, wine 4.11 terminal output
Hello,
Dune 2000 crashes when starting a mission since wine 4.11.
Regression test revealed that reverting the following commit on top of wine
4.11 works around the regression:
Module: wine
Branch: master
Commit: 50dfd232a4f2052b767a96e7dd8ec186d15fbe69
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=50dfd232a4f2052b767a96e7…
Author: Michael Muller <michael at fds-team.de>
Date: Mon Jun 10 23:54:22 2019 +0430
ddraw: Properly set DDCAPS.ddsOldCaps in ddraw7_GetCaps().
Signed-off-by: David Adam <david.adam.cnrs at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
Notes:
- Virtual desktop is enabled to 640x400 (retail game resolution is fixed).
- DirectDrawRenderer is set to "gdi" in registry.
- Game is patched to version 1.06.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=21924
Summary: Unhandled privileged instruction at address 0x49acb7
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)raccoonfink.com
Created an attachment (id=26605)
--> (http://bugs.winehq.org/attachment.cgi?id=26605)
crash log
Interstate '76 Arsenal (from GOG:
http://www.gog.com/en/gamecard/interstate_’76_arsenal/) fails with an unhandled
privileged instruction.
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https://bugs.winehq.org/show_bug.cgi?id=42139
Bug ID: 42139
Summary: Alignment issue in mobaxterm on ubuntu 16.04
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ravi.gajjar(a)nexuslinkservices.in
Distribution: ---
Created attachment 56700
--> https://bugs.winehq.org/attachment.cgi?id=56700
In this screenshot right to left alignment
I have install Wine-1.8.0 on Ubuntu 16.04. Issue is that, On mobaxterm showing
RTL alignment but If should be Left to right.
Other .exe files working fine using wine.
How to change Left alignment on mobaxterm ?
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https://bugs.winehq.org/show_bug.cgi?id=40356
Bug ID: 40356
Summary: Space Engineers: Scenario load fail due to
GL_INVALID_FRAMEBUFFER_OPERATION
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: logger89(a)web.de
Distribution: ---
Created attachment 54042
--> https://bugs.winehq.org/attachment.cgi?id=54042
Repeating console output
After launching Space Engineers, when trying to load a Scenario (or load a new
world), the game will proceed normally through the loading screen.
After some time, this loading screen will hang and stop, sometimes with
stuttering music playing in the background, and the game will freeze.
During this time, the console is flooded with a repeating error message (view
attachment).
The game has to be forced to close after this point.
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https://bugs.winehq.org/show_bug.cgi?id=38200
Bug ID: 38200
Summary: Space Engineers 01.072: Save crashes game with
err:d3d:resource_init Failed to allocate system
memory.
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jordan.scott737(a)icloud.com
Distribution: ---
Created attachment 50978
--> https://bugs.winehq.org/attachment.cgi?id=50978
Game log showing crash.
Eventualy with autosave turned on, or when manually saving, game will crash to
desktop giving:
"err:d3d:resource_init Failed to allocate system memory"
in terminal.
This happens more frequently when the graphics settings are set to extreme or
high and I believe resolution plays a part, but it's very inconsistant when it
does crash. It seems to depend on gpu load or if your doing something gpu
intensive when the autosave occurs. This happens over multiple wine versions.
I have a Nvidia GTX 760 2GB and have set winetricks videomemorysize=2048.
Nvidia-settings shows never more than 600MB in use.
Does system memory usage play a part in this? We have to run this game in
32-bit mode because of dotnet4 and I've read some programs are limited to 2GB
of memory.
I've included the game log as an attachment. The texture errors are not
nessasarly there when this happens and don't seem to cause a crash on their
own.
NVIDIA-SMI 346.47 Driver Version: 346.47
GPU 0: GeForce GTX 760
3.19.1-gentoo Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
8GB RAM
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https://bugs.winehq.org/show_bug.cgi?id=43582
Bug ID: 43582
Summary: Space Engineers FirstRelease does not launch:
System.TypeInitializationException: The type
initializer for 'System.Uri' threw an exception.
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58991
--> https://bugs.winehq.org/attachment.cgi?id=58991
Crash log in Terminal
Space Engineers FirstRelease does not launch:
Unhandled Exception:
System.TypeInitializationException: The type initializer for 'System.Uri' threw
an exception. ---> System.TypeInitializationException: The type initializer for
'System.UriParser' threw an exception. ---> System.MissingMethodException:
Method
'System.Runtime.Versioning.BinaryCompatibility.get_TargetsAtLeast_Desktop_V4_5'
not found.
The full Terminal crash log is posted as an attachment.
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http://bugs.winehq.org/show_bug.cgi?id=20345
Summary: 13103
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24082)
--> (http://bugs.winehq.org/attachment.cgi?id=24082)
13103
13103
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http://bugs.winehq.org/show_bug.cgi?id=20346
Summary: 13104
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13104
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http://bugs.winehq.org/show_bug.cgi?id=20347
Summary: 13107
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24088)
--> (http://bugs.winehq.org/attachment.cgi?id=24088)
13107
13107
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http://bugs.winehq.org/show_bug.cgi?id=20556
Summary: What do I write in here?
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordronin(a)vcsweb.com
Ah sorry for this being so disjointed and such. I am a real newbie lamer to
the world of linux, and did not come from a windrone background but Commodore
128 has been my PC of choice till just recently. Saying that to explain that I
don't know the what to look for here, or the how to present the information
with the above click on things.
Situation is this, I googeld for adult rpg with linux. Got a place called Red
l.ight Center. Looks good to me. Did the DL, wine started operating and doing a
collection of long drawn out things. Which defy description as I don't follow
the entire spectrum of the terms presented as the wine thing dissolved and
stored the files.
Anyway, all is fine till I try to enter the game. Hmm, get a DB {Dialog Box}
About a critical error in operations with the file "Utherverse.exe" That DB
gave two places to report this bug. OK it didn't tell me what was the problem.
Just to contact you guys. Sorry I am a real lamer at this, and the first time
that I have even used wine. Any direction or help that can be directed to/for
me?
BCNU
Lord Ronin from Q-Link
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http://bugs.winehq.org/show_bug.cgi?id=20344
Summary: 13102
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13102
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http://bugs.winehq.org/show_bug.cgi?id=34246
Bug #: 34246
Summary: @@
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwangtw(a)kimo.com
Classification: Unclassified
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https://bugs.winehq.org/show_bug.cgi?id=47553
Bug ID: 47553
Summary: Telecommunications engineer
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: fieldengineer89(a)gmail.com
Distribution: ---
I am a Telecommunications engineer. Telecom Engineering is probably one of
those fields that has witnessed rapid advancement in recent years. It comes as
no surprise that it is among the most pursued careers today. Whether or not you
are a full time employee, or you are a self employed engineer, simply trying to
get your business up and running, there is a lot of scope in freelance telecom
engineer. Field Engineer is at the internet marketplace that connects companies
with the global field engineers who have the skills and availability to
complete them. With more than 15,000 skilled field engineers in 147 countries,
Field Engineer has helped 45 service providers get jobs done.
https://www.fieldengineer.com/skills/aws-certified-solutions-architect
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http://bugs.winehq.org/show_bug.cgi?id=23451
Summary: VMWare Thinapps (packaged with version >4.5) don't run
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://rapidshare.com/files/393576825/notepad__.exe.ht
ml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug #22429
Uli created a VMWare thinapped version of notepad++ here:
http://rapidshare.com/files/393576825/notepad__.exe.html.
He used Thinapp trial version 4.5. Apps created with thinapp versions below
4.5 seem to work fine now in current git, but this one doesn't:
It aborts with :
fixme:advapi:LookupAccountNameW (null) L"louis" 0x32c46c 0x32c264 0x32c86c
0x32c25c 0x32c268 - stub
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDefaultHardErrorMode
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was 40000015
(Juan added some patches for the Unimplemented information class:
ProcessDefaultHardErrorMode here:
http://bugs.winehq.org/show_bug.cgi?id=22429#c25
but they don't fix this bug)
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https://bugs.winehq.org/show_bug.cgi?id=40224
Bug ID: 40224
Summary: unimplemented function
ADVAPI32.dll.CreatePrivateObjectSecurityEx
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
Created attachment 53742
--> https://bugs.winehq.org/attachment.cgi?id=53742
console output
Web Skype plugin for Firefox (SkypeWebPlugin.msi) will not install on any
currently available wine version.
Beginning of console output:
wine: Call from 0x7bc55a50 to unimplemented function
ADVAPI32.dll.CreatePrivateObjectSecurityEx, aborting
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https://bugs.winehq.org/show_bug.cgi?id=37972
Bug ID: 37972
Summary: MSI installer (made by Wise) won't complete
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
Distribution: ---
Installer:
http://appupdates.yourservices.co.uk/internetcentral/receptionist.exe
Althought it doesn't look like it's an MSI, it is - you can extract it with
7zip and find setup.exe, setup.ini and the MSI within.
The installation program will let you pick a destination folder, whether you
want Complete/Custom install, but then you'll get...
'Installation ended prematurely because of an error'.
On the console all you see is below (ask me which debug options you'd like on
and I'll attach to this bug a proper log).
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msi:event_spawn_wait_dialog doing nothing
err:msi:msi_dialog_create_controls no handler for element type L"Billboard"
fixme:vbscript:parse_script parser failed around L"objSID =
objWbem.Get(\"Win32_SID.SID='\" & strKey & \"'\")\r\n\t\t\t\t'WScript.Echo
\"SID: \" & strKey & vbCrLf & Space(3) & \"Name: \" & objSid.AccountName & \"
-- In Domain: \" & objSID.ReferencedDomainName \r\n\t\t\t\r\n\t\t\t\t'miPA Corp
installed\r\n\t\t\t\tCORP_userName = read_reg(\"U\",\"strin"...
err:msi:ITERATE_Actions Execution halted, action L"getOldInstallDir" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=40779
Bug ID: 40779
Summary: Error in Copy/Past to Registration bar of PDF Eraser
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Hi. I install wine 1.9.12, then winetricks, then mfc42 & finally install PDF
Eraser.
When I try to register program by copy/past serial number into registration
bar, then I will recive error message say some thing like "do you like to exit
from program?" So, I can not enter serial number by copy/past!
I have to enter serial menually. I can enter serial number in registration bar
menually without problem. I can switch CAPS lock on/of without any problem in
shifting from capital to small.
Program site is:
http://www.pdferaser.net/
Please your kind fix.
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https://bugs.winehq.org/show_bug.cgi?id=39428
Bug ID: 39428
Summary: Failing owner SID test in advapi32:security
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following test fails on many Windows 7+ machines:
security.c:3738: Test failed: MACHINE\Software owner SID != Administrators SID.
On Windows 7 it's clearly dependent on having elevated privileges since it
succeeds in all of the fg-win7u64 configurations except the one running as
administrator without elevated privileges, fg-win7u64-1spie9adm, and the one
running in a regular user account, fg-win7u64-1spie9usr.
On Windows 8+ it only succeeds when run with the same bitness as Windows:
* On w8, the 32 bit Windows 8.1 TestBot machine, it succeeds.
* On w864, the 64 bit Windows 8.1 TestBot machine, it fails in 32 bit, succeeds
in 64 bits.
* On w1064, the 64 bit Windows 10 TestBot machine, it fails in 32 bit, succeeds
in 64 bits.
* On cw1-hd6800 and cw2-gtx560 the hardware GPU test machines, it fails in 32
bit, succeeds in 64 bits.
* On fg-acer64, my 64 bit Windows 8 laptop, it fails in 32 bit, succeeds in 64
bits.
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Bug ID: 39429
Summary: Failing ACE flag tests in advapi32:security
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On Windows 8 the advapi32:security test has the following failures when not run
with the same bitness as Windows:
security.c:3778: Test failed: Builtin Users ACE has unexpected flags (0x12 !=
0xa)
security.c:3782: Test failed: Builtin Users ACE has unexpected mask (0x20019 !=
0x80000000)
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0x12 !=
0x0)
I short this means these failures only happen in the 32 bit test running on a
64 bit Windows such as on the w864 TestBot VM, but not on the w8 TestBot VM.
The cw1-hd6800 and cw2-gtx560 64 Windows 10 machines follow the same pattern
but with just one failure in the 32 bit tests:
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0xa !=
0x0)
(and fg-acer64 too probably but the 64 bit results are missing due to too many
failures)
But for some reason the w1064 64 bit Windows 10 TestBot VM has more failures
and both with the 32 and 64 bit tests:
32 bit:
security.c:3778: Test failed: Builtin Users ACE has unexpected flags (0x12 !=
0xa)
security.c:3782: Test failed: Builtin Users ACE has unexpected mask (0x20019 !=
0x80000000)
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0x12 !=
0x0)
64 bit:
security.c:3778: Test failed: Builtin Users ACE has unexpected flags (0x2 !=
0xa)
security.c:3782: Test failed: Builtin Users ACE has unexpected mask (0x20019 !=
0x80000000)
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0x2 !=
0x0)
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https://bugs.winehq.org/show_bug.cgi?id=47383
Bug ID: 47383
Summary: wine crashes with err:ntoskrnl:get_device_manager
failed to create the device manager
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Clean prefix, wine-4.10-204-g4aa7fbe0561, I get a crash when Wine starts:
meh@vincent:~/work/wine$ wine notepad
001c:err:ntoskrnl:get_device_manager failed to create the device manager
001c:err:ntoskrnl:get_device_manager failed to create the device manager
001c:err:seh:setup_exception stack overflow 1616 bytes in thread 001c eip
000000007bc69609 esp 0000000000790fc0 stack 0x790000-0x791000-0x990000
0023:err:ntoskrnl:get_device_manager failed to create the device manager
0023:err:ntoskrnl:get_device_manager failed to create the device manager
wine: Unhandled page fault on read access to 0x00000004 at address 0x7bca7888
(thread 0022), starting debugger...
0023:err:seh:setup_exception stack overflow 1616 bytes in thread 0023 eip
000000007bc69609 esp 0000000000790fc0 stack 0x790000-0x791000-0x990000
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https://bugs.winehq.org/show_bug.cgi?id=45326
Bug ID: 45326
Summary: unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
wine: Call from 0x7bc5b99c to unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
wine: Call from 0x7bc5b99c to unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
wine: Call from 0x7bc5b99c to unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
The entry point method could not be loaded due to Could not load file or
assembly 'PresentationFramework, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=41472
Bug ID: 41472
Summary: errors data base
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
URL: https://yadi.sk/d/UEjUzLAkuYJdq
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agus.susanto558(a)yahoo.co.id
Regression SHA1: errors data base
Distribution: Ubuntu
Created attachment 55857
--> https://bugs.winehq.org/attachment.cgi?id=55857
errors data base
kolotibablo worker application can not be opened, because there are errors in
the data base
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http://bugs.winehq.org/show_bug.cgi?id=34624
Bug #: 34624
Summary: [dogfood] Qt Creator online setup aborts downloading
packages
Product: Wine
Version: 1.7.3
Platform: x86-64
URL: http://download.qt-project.org/official_releases/onlin
e_installers/1.4/qt-windows-opensource-1.4.0-2-x86-onl
ine.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
Classification: Unclassified
Created attachment 46140
--> http://bugs.winehq.org/attachment.cgi?id=46140
screenshot
When running Qt Creator online setup some files abort to download at nearly 96%
no matter how I retry, cleanup temp files etc. I've tried changing Windows
version on winecfg but no configuration solves the problem.
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https://bugs.winehq.org/show_bug.cgi?id=46314
Bug ID: 46314
Summary: Arturia Pigments synthesizer crashes when attempting
to move any on screen controls via mouse
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skosecki(a)gmail.com
Distribution: ---
Created attachment 63048
--> https://bugs.winehq.org/attachment.cgi?id=63048
Crash backtrace attached.
Arturia Pigments Synthesizer
(https://www.arturia.com/products/analog-classics/pigments/overview#en)
installs fine in 64-bit wine prefix (it is a 64-bit only app).
In order to install one has to first install Arturia Software Center - then
install the demo of the product (free trial is available until 10th Jan 2019
but regular demo will be available afterwards).
The Syth installs fine. You can play it via midi when running standalone or via
vst bridges. You can even change the presets.
However upon trying to move any of the user interface sliders or switches, the
application crashes instantly.
I have tried various overrides and wine settings and have tried other wine
versions up to 4.0-rc2 staging and the result is always the same. Crash when
using any of the app gui movable controls.
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https://bugs.winehq.org/show_bug.cgi?id=46631
Bug ID: 46631
Summary: winecfg fails to load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
CC: julliard(a)winehq.org
Regression SHA1: 9839bb7691a1b1c57a4ca501d03825420c1609d7
Distribution: ---
Created attachment 63532
--> https://bugs.winehq.org/attachment.cgi?id=63532
Output of WINEDEBUG=+module
When running winecfg with the latest git commit (currently
d0727decdedb5aba250038458e0a28dec5687e50) - winecfg fails to load.
I get the following:
$ winecfg
002d:err:module:import_dll Loading library comctl32.dll (which is needed by
L"C:\\windows\\system32\\comdlg32.dll") failed (error c000007b).
002d:err:module:import_dll Library comdlg32.dll (which is needed by
L"C:\\windows\\system32\\winecfg.exe") not found
002d:err:module:import_dll Loading library comctl32.dll (which is needed by
L"C:\\windows\\system32\\winecfg.exe") failed (error c000007b).
002d:err:module:attach_dlls Importing dlls for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000135
When reverting commit 9839bb7691a1b1c57a4ca501d03825420c1609d7, winecfg loads
correctly again.
I've attached the output of WINEDEBUG=+module.
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http://bugs.winehq.org/show_bug.cgi?id=10048
Summary: unimplemented function imm32.dll.ImmDisableIme
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan.oshea(a)minacs.com
Created an attachment (id=8595)
--> (http://bugs.winehq.org/attachment.cgi?id=8595)
Splashscreen
Trying to run program call iHEAT 8.37 client.
This is a trouble ticket system client by Frontrange solutions
(http://www.frontrage.com).
The client uses an embedded program call GoGlobal by
Graphon(http://www.graphon.com) to connect to some type of terminal server
application running on a designated server.
When i run the client i can get as far as the splash screen and then it stops
with call to unimplemented function imm32.dll.ImmDisableIme.
wine: Call from 0x7ee15c70 to unimplemented function imm32.dll.ImmDisableIme,
aborting
See attachment for screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31438
Bug #: 31438
Summary: [EA Origin]Unable to download game since the new
version
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41324
--> http://bugs.winehq.org/attachment.cgi?id=41324
Output console EA Origin
Since few days, EA Origin had an update to pass to the version 9.0.2.2064 -
185387. With this new version, it's impossible to download a game to install
and play.
Actually, i have 2 games (Battlefield 2 / Bad Company 2) bought only on Origin
store so i have not the DVD. With Origin v8.*, i haven't this problem but now,
i can't download the game with Wine.
I add the output console when i launch Origin and try to download a game.
You could see an error with "{dcb00c01-570f-4a9b-8d69-199fdba5723b}".
On Windows 7 regedit, this class object is for "netprofm" dll but this dll does
not exist in Win XP.
I already tried to add this class object in wine regedit but i have always this
message so i don't know if this error is the cause of my problem.
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https://bugs.winehq.org/show_bug.cgi?id=40177
Bug ID: 40177
Summary: multicharacter constant warning in wineqtdecoder
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
gcc-4.8.4 shows me a warning
~~~
dlls/wineqtdecoder/qtsplitter.c:1049:187: warning: multi-character character
constant [-Wmultichar]
err = NewMovieFromDataRef(&filter->pQTMovie,
newMovieActive|newMovieDontInteractWithUser|newMovieDontAutoUpdateClock|newMovieDontAskUnresolvedDataRefs|newMovieAsyncOK,
&id, dataRef, 'WINE');
~~~~
Should it be "WINE" or some other idea?
According to spec it must be (file, URL, pointer, or handle), not a character
and moreover not a multicharacter.
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https://bugs.winehq.org/show_bug.cgi?id=44054
Bug ID: 44054
Summary: Wine-mono download dialog should say wine-mono, not
Mono
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
https://forum.winehq.org/viewtopic.php?f=8&t=29760 is just the most recent
example of a user confused by the wording of the dialog, but it's a fairly
common mistake. Instead of "Wine could not find a Mono package..." the dialog
should say "Wine could not find a wine-mono package..." so users don't think
they are being prompted to install a native Mono package.
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https://bugs.winehq.org/show_bug.cgi?id=45088
Bug ID: 45088
Summary: unimplemented function
msvcp140.dll.?GetCurrentThreadId@platform@details@Conc
urrency@@YAJXZ
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 61251
--> https://bugs.winehq.org/attachment.cgi?id=61251
Wine crash log
Application crashed on exit (application Traktor 2.11.1, see
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36122).
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https://bugs.winehq.org/show_bug.cgi?id=43935
Bug ID: 43935
Summary: Wolfenstein 2: The new Colossus does not start,
requires VK_KHR_get_physical_device_properties2
Product: Wine-staging
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philip.rebohle(a)tu-dortmund.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59575
--> https://bugs.winehq.org/attachment.cgi?id=59575
vkGetPhysicalDeviceProperties2KHR hack
The game crashes on startup, with wine complaining that
vkGetPhysicalDeviceProperties2KHR (from the
VK_KHR_get_physical_device_properties2 extension) is not implemented.
I'm using wine-staging 2.19 and the RADV driver, which supports the extension.
The attached patch provides a dummy implementation of this function that falls
back to calling vkGetPhysicalDeviceProperties, which allows the game to start.
I apologize that I have no idea how to properly implement Vulkan functions in
wine, it's just a very dirty hack.
Note that even with the patch the game doesn't even render the menu on my
system, but that might be due to driver issues.
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https://bugs.winehq.org/show_bug.cgi?id=44883
Bug ID: 44883
Summary: Commit b747d6f6ccdf1699a9242a570d681fa246de592e causes
warframe to crash. resolved via overrides
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
As mentioned in summary, after doing a bisect, I found commit
b747d6f6ccdf1699a9242a570d681fa246de592e makes wine prefer builtin over native
for xaudio2. This causes warframe to crash. I was able to get around it by
setting all xaudio2_* overrides to native,builtin in winecfg, but I don't think
this is ideal for other games that may have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=38322
Bug ID: 38322
Summary: Call of Duty 4 Modern Warfare 3: Wine crashes when
Steam is starting the game
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timsta2000(a)googlemail.com
Distribution: ---
Created attachment 51163
--> https://bugs.winehq.org/attachment.cgi?id=51163
backtrace.txt, the wine "error box" has given me
I've installed PlayOnLinux and downloaded the game over Steam and if I try to
start it, Wine crashes when Steam is starting MW3. I've changed the Windows
version from Windows XP to Windows 8 and now Steam is showing me a small empty
black box before starting the game and then it crashes.
I have a Dualboot-System with Ubuntu 14.10 and Windows 8.
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https://bugs.winehq.org/show_bug.cgi?id=47481
Bug ID: 47481
Summary: Regression: Spire and Xfer (Serum, OTT, etc.) VST
plugins don't render
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Since Wine 4.12 plugins like Spire and Xfer plugins (e.g. Serum, OTT, Dimension
Expander) don't render anything and instead leave an empty IE6-like effect in
the window the GUI would show. In Wine 4.11 it was rendering correctly.
This is a short excerpt of the sort of thing output in journalctl logs (this is
for Spire):
002e:fixme:d2d:d2d_factory_init Ignoring factory type 0x1.
002e:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
(repeats loads of times)...
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
(repeats loads of times)...
This is the sort of thing OTT puts out:
...
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 34E1BD68.
002e:fixme:d2d:d2d_geometry_sink_AddArc iface 35B572B8, arc 0033F5C8 stub!
...
As you can see from the output it's related to d2d. It's also mentioned in bug
#44243 about these plugins using Direct2D.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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https://bugs.winehq.org/show_bug.cgi?id=46163
Bug ID: 46163
Summary: Regression - Windows Media Player 10 (& DirectSong) -
MP3 Playback Is Busted
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwbussard(a)gmail.com
Distribution: ---
FORMERLY it was possible to get mp3 playback working in wine with the following
procedure:
1. Create win32 prefix.
2. Install WMP10.
3. Change l3codeca from "native" to "built-in."
(At this point MP3s can be played, but will experience the "too fast playback"
bug noted in https://bugs.winehq.org/show_bug.cgi?id=38421 ).
4. Install quartz and devenum and set to "native."
As best I can tell, the last version where MP3 playback worked was 3.11.
Beginning with 3.12 through 3.20 (current as of this writing), the above does
NOT work. WMP acts as if it is playing the MP3, but no sound is emitted.
This bug also affects programs that rely on wmvcore for playback, such as
DirectSong, which is used to supply bonus music in games such as Guild Wars.
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https://bugs.winehq.org/show_bug.cgi?id=40291
Bug ID: 40291
Summary: Borderlands crashes when forced DirectX 9 using -DX9
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 53931
--> https://bugs.winehq.org/attachment.cgi?id=53931
backtrace from commandline, lsusb, lspci
Borderlands runs decent on my Fedora/MacBook Pro/Intel 3000 without any
arguments (~20fps). However, I read online that one could achieve significantly
faster frame-rates by forcing Borderlands to only use DirectX 9 with "-DX9"
"wine Borderlands.exe -DX9"
This, however causes the game to crash
I thought this might be interesting, valuable information, or perhaps even
fixable.
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https://bugs.winehq.org/show_bug.cgi?id=47538
Bug ID: 47538
Summary: osu! web installer 20190716.5: Crashes when running
after downloading and installation
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)yahoo.com.vn
Distribution: ---
Created attachment 64931
--> https://bugs.winehq.org/attachment.cgi?id=64931
Terminal output
Download osu! at: https://m1.ppy.sh/r/osu!install.exe
Run the installer (Default installation path)
After done downloading, it runs.
A logo appears, then the application crashes.
---
SHA1 of osu!install.exe version 20190716.5:
36d7474406f9809a410f8b3efa25fe9b1f7c5a69
GGDrive URL for exact version download:
https://drive.google.com/open?id=19I4TXVfZKHWobxhXqbyjSU_rRolo6fFf
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https://bugs.winehq.org/show_bug.cgi?id=44784
Bug ID: 44784
Summary: Lingvo x6 portable does not start
Product: Wine
Version: 3.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maksim.andronenkov(a)rovaniemi.uz
Created attachment 60812
--> https://bugs.winehq.org/attachment.cgi?id=60812
logs
Recently installed wine 3.4 on MacOS High Sierra and tried to run Lingvo X6
portable www.lingvo.ru but did not happen. Logs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=41564
Bug ID: 41564
Summary: Google Nik Collection: Top menu bar gone and cursor
gone
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.Tableau(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello, I just want to report that using wine 1.9.21 (staging) with the Google
Nik Collection creates the following issues:
Top menu bar gone, cursor gone (while inside the window).
After switching to winehq-devel, as suggest in the IRC (Thanks, slackner), the
problem was gone. Both times the version used was: 1.9.21
Let me know if more info is needed. Thank for doing all this and keeping it up
and running!
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https://bugs.winehq.org/show_bug.cgi?id=47408
Bug ID: 47408
Summary: Katamari Damacy: AppData\Local mismatch causes Steam
Cloud to be ignored
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Hi,
This game seems to have hardcoded the directories for the AppData\Local and
AppData\LocalLow folders, and that means the game isn't syncing with Steam
Cloud, because Steam is a good program and knows where to store the files
correctly and this game doesn't.
Specifically, Steam saves in the right directory ("%LocalAppData%" ->
"%USERPROFILE%\Local Settings\Application Data\"), and the game is looking for
"%USERPROFILE%\AppData\Local\"; thus, Steam can't see the files that the game
writes and vice-versa. Note that the game loads and saves correctly; it just
does it in the wrong directory.
There is also the issue of LocalLow being missing entirely.
Now, obviously, this bug sits entirely with the game; but there seems to be
more reports about games missing these specific folders (see bug #45713). And
this bug is very easily fixable, too, by creating symlinks.
That said, the AppData directories are standard since Windows Vista, and Wine
is using the very old, XP-style Application Data structure.
I propose that we create symlinks from AppData\Local and AppData\Romaing
pointing to the correct directories, and create AppData\LocalLow on prefix
creation. Hopefully that would be simple to do, and it'd fix every bug of this
kind.
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https://bugs.winehq.org/show_bug.cgi?id=40403
Bug ID: 40403
Summary: WARCRAFT III NO VIDEO
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I just installed Warcraft III and tested it with wine 1.9.7, the videos are not
played, just skipped.
I joined you the wine log.
The videos played well with Wine 1.7.12, is it a regression?
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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https://bugs.winehq.org/show_bug.cgi?id=44076
Bug ID: 44076
Summary: LA NOIRESteam Version crash at startup
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59792
--> https://bugs.winehq.org/attachment.cgi?id=59792
LA NOIRE Wine 2.21-staging terminal log
Hello,
I installed LA NOIRE Steam version, it crashed at start.
I joined you terminal log and backtrace.
nota: I installed Dotnet 3.5, directx9 and vcredist.
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=46545
Bug ID: 46545
Summary: WINEPREFIX doesn't work when ends with "windows"
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63407
--> https://bugs.winehq.org/attachment.cgi?id=63407
wine default prefix
Setting WINEPREFIX to something that ends with "windows" (e.g., $HOME/windows)
causes wineboot to create a broken wine instance.
In particular, C:\ won't exist, for example:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> File not found.
whereas with the default prefix C:\ is fine:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> 1/28/2019 11:31 AM <DIR> Program Files
> 1/28/2019 11:31 AM <DIR> Program Files (x86)
> 1/28/2019 11:31 AM <DIR> ProgramData
> 1/28/2019 11:31 AM <DIR> users
> 1/28/2019 11:31 AM <DIR> windows
> 0 files 0 bytes
> 5 directories 90,299,498,496 bytes free
Setting WINEPREFIX to other values seems to work fine (e.g., $HOME/win). Why
is "windows" special? Are there any other special values that WINEPREFIX
shouldn't use?
See the attached console log for more details.
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https://bugs.winehq.org/show_bug.cgi?id=39807
Bug ID: 39807
Summary: Cannot install a programm
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53142
--> https://bugs.winehq.org/attachment.cgi?id=53142
log
Cannot install the ABBYY Aligner
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https://bugs.winehq.org/show_bug.cgi?id=39224
Bug ID: 39224
Summary: Warcraft 3: Sound rustles without -opengl
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If Warcraft 3 is started without the -opengl option I'm hearing at the
startscreen besides the normal music a quiet rustle.
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https://bugs.winehq.org/show_bug.cgi?id=39570
Bug ID: 39570
Summary: Multiple application crash handlers fail to load
symbol information using 'dbghelp.SymLoadModule64',
reporting 'dbghelp:validate_addr64 Unsupported address
0xfffffffffxxxxxxx'
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
the issue/question was raised in
https://bugs.winehq.org/show_bug.cgi?id=32237#c15
--- quote ---
I did try 2012 this time and I end up crashing
fixme:dbghelp:validate_addr64 Unsupported address fffffffff33a0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3db51
What's wrong with the address?
--- quote ---
Searching the Internet reveals this pattern/message many times - also in Wine
Bugzilla - but no or even incorrect explanation - until now ;-)
On 64-bit Linux machines, the Wine loader allows 32-bit dlls being mapped at
high >2GB, >3GB address ranges in 32-bit processes, not having certain (design)
restrictions of 32-bit process address space layout on 64-bit Windows machines
(even with /LARGEADDRESSWARE).
Good case, 32-bit Wine builtin dll mapped < 2 GiB virtual address space range:
--- snip ---
...
0009:Call PE DLL (proc=0x7e1b6838,module=0x7e1b0000
L"wsock32.dll",reason=PROCESS_ATTACH,res=0x1)
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\wsock32.dll",0b36a988
"wsock32.dll",7e1b0000,00000000,0000e000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\wsock32.dll" "wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\wsock32.dll" L"wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:elf_load_file Processing elf file
'L"/home/focht/projects/wine/wine.repo/install/bin/../lib/wine/wsock32.dll.so"'
at 7e1a2000
...
0027:Ret dbghelp.SymLoadModule64() retval=7e1b0000 ret=005eff32
--- snip ---
Bad case, 32-bit Wine builtin dll mapped near end of 4 GiB virtual address
space range:
--- snip ---
...
0009:Call PE DLL (proc=0xf734e3fc,module=0xf72f0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\winex11.drv",0b36a988
"winex11.drv",f72f0000,ffffffff,00090000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\winex11.drv" "winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
"winex11.drv",ffffffff,2d053b40,0000000c) ret=edbc2fa6
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\winex11.drv" L"winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
0027:fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
...
0027:Ret dbghelp.SymLoadModule64() retval=00000000 ret=005eff32
--- snip ---
In this specific case, the game registered an own crash handler which dumps
various debugging information in case of a crash.
'dbghelp.SymLoadModule64' is called by the custom crash handler.
Source:
https://source.winehq.org/git/wine.git/blob/1fa7710ff92dd9555b2b4753e22ce5f…
--- snip ---
656 DWORD64 WINAPI SymLoadModule64(HANDLE hProcess, HANDLE hFile, PCSTR
ImageName,
657 PCSTR ModuleName, DWORD64 BaseOfDll, DWORD
SizeOfDll)
658 {
659 return SymLoadModuleEx(hProcess, hFile, ImageName, ModuleName,
BaseOfDll, SizeOfDll,
660 NULL, 0);
661 }
--- snip ---
So how does high DWORD of 'BaseOfDll' parameter get the 0xffffffff value?
A few caller frames up in the app crash handler:
--- snip ---
...
005F06D6 8B55 D0 MOV EDX,DWORD PTR SS:[EBP-30]
005F06D9 8B45 CC MOV EAX,DWORD PTR SS:[EBP-34]
005F06DC 8B4D F8 MOV ECX,DWORD PTR SS:[EBP-8]
005F06DF 52 PUSH EDX
005F06E0 99 CDQ
005F06E1 52 PUSH EDX ; high DWORD BaseOfDll
005F06E2 50 PUSH EAX ; low DWORD BaseOfDll
005F06E3 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4]
005F06E6 50 PUSH EAX
005F06E7 51 PUSH ECX
005F06E8 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
005F06EB 56 PUSH ESI
005F06EC E8 EFF7FFFF CALL A_Slower.005EFEE0
...
--- snip ---
'winex11.drv' -> 0xf72f0000
Since the highest bit in low 32-bit 'BaseOfDll' DWORD is set, the 'CDQ'
instruction copies the sign (bit 31) of the value in the EAX register into
every bit position in the EDX register.
Voila - you get the 0xffffffff EDX value which is then propagated through the
caller chain as high 32-bit 'BaseOfDll' DWORD to 'dbghelp.SymLoadModule64',
leading to symbol load failure and fixme/warning messages.
This should be fixed, allowing symbol information even for dlls mapped in high
address range to be loaded.
$ wine --version
wine-1.7.54-261-g61c49bd
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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https://bugs.winehq.org/show_bug.cgi?id=47404
Bug ID: 47404
Summary: Across Freelance Translation Software shows
splashscreen but doesn't install
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64752
--> https://bugs.winehq.org/attachment.cgi?id=64752
Console output - wine 4.10 (staging)
Hello everyone,
I am trying to get a translation software called Across to run which can be
downloaded for free from:
https://www.my-across.net/en/download
sha256sum Across_v7.0_09618_TranslatorEdition.zip
2272f93d7dc17af660bbf3133a7c9
The application shows a splashscreen but installation does not start.
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https://bugs.winehq.org/show_bug.cgi?id=46616
Bug ID: 46616
Summary: ABBYY FineReader 14 crashes during installation
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinywrkbee(a)gmail.com
Distribution: ---
Created attachment 63517
--> https://bugs.winehq.org/attachment.cgi?id=63517
ABBYY FineReader 14 default output
App: ABBYY FineReader 14, trial version, can be dowloaded freely from
https://www.abbyy.com/en-ee/lp/ee-finereader14-download-free-trial/
Wine: Wine: 4.1, WINEARCH=win32, Window 7, winetricks riched20.
Behavior: Crashing during installation.
Steps to reproduce:
Maybe not necessary but I chose the custom installation and disabled everything
except the base application.
Also, I unchecked the option to download updates and every other option in the
same screen.
Logs:
I'm attaching two logs. One with the default output and the second with
WINEDEBUG=+winspool,+localspl,+ntdll,+msi.
Be aware the second log size when extracted is 65MB.
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https://bugs.winehq.org/show_bug.cgi?id=46863
Bug ID: 46863
Summary: If prefix contains "windows" drive information not
available in 64-bit prefix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: darktjm(a)gmail.com
Distribution: ---
All of my wine prefixes contain a path element called "windows" (actually, I
use c:\windows, always). When I try to run installers or anything else that
wants drive information, I get weird errors, starting with "Could not find DOS
drive for current working directory" and usually ending with installer failures
such as "The drive or UNC share you selected does not exist or is not
accessible". Usually 64-bit games work fine once I figure out a way to install
them anyway, such as direct extraction or 32-bit installs moved over.
I think I have traced it to dlls/ntdll/directory.c:lookup_unix_name. If the
full unix path has "windows" in it, and redirects are possible (true for
64-bit), the stat is skipped. However, if name_len is 0, it assumes
immediately after that the stat took place, and exits with an error ("drive
root doesn't exist"). To fix, I changed the redirect test to add !name_len
(line 2641 in 4.4):
if(!redirect || !name_len || (!strstr(....
A better fix might be to ignore "windows" if it's part of WINEPREFIX, so that
the longer version of the search isn't always necessary. Since I don't know
the code, I don't know how to skip over WINEPREFIX easily. With this fix, I
can finally run installers in 64-bit prefixes, at least.
This bug has plagued me since I first got 64-bit prefixes working at all for
myself, so around 2.0 or earlier. I only now got around to looking into it
because a particular game requires a particular 3rd party installer to work in
64-bit mode, so my usual tricks don't cut it any more.
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https://bugs.winehq.org/show_bug.cgi?id=39847
Bug ID: 39847
Summary: Installation ABBYY Aligner2
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53196
--> https://bugs.winehq.org/attachment.cgi?id=53196
log
Cannot install application ABBYY Aligner2
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https://bugs.winehq.org/show_bug.cgi?id=44077
Bug ID: 44077
Summary: Overwatch: Within the first minute of game play the
entire OS stops rendering (requires hard reboot)
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sander.smid(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-2.21 (Staging)
Linux oribi 4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64
GNU/Linux
Graphics: Card: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX
470/480/570/580]
Display Server: x11 (X.Org 1.19.5 ) drivers: nvidia (unloaded:
modesetting,fbdev,nv,vesa,nouveau)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM
3.18.0 / 4.13.12-1-ARCH, LLVM 5.0.0)
version: 4.5 Mesa 17.2.5
env WINEPREFIX="/games/BattleNet" /usr/bin/wine
/games/BattleNet/drive_c/Program\ Files\ \(x86\)/Overwatch/Overwatch.exe
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https://bugs.winehq.org/show_bug.cgi?id=45899
Bug ID: 45899
Summary: Tray icons don't react when you left click or right
click on them
Product: Wine-staging
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
All programs with a tray icon that I've tested so far with Wine Staging 3.16
don't work when you try to interact with it, by trying to left or right
clicking on it.
This is not reproducible with Vanilla Wine however.
There's a small program called TurnFlash
(https://www.nirsoft.net/utils/tflash2.html) that can be used to observe this
behavior:
Download link: https://www.nirsoft.net/utils/tflash210.zip
SHA-1 sum for tflash.exe: 15f877867b45d51a2a8257494bb3128f1b0d087f
After you run it, you should get no output from wine, but you'll see a blue
icon added to the system tray of your Desktop Environment (in my case, it's KDE
Plasma 5.13.5).
The first thing I tried was checking checked my journal using `journalctl -f`,
this is the message I got:
Sep 27 03:22:06 arch plasmashell[970]: QQuickItem::stackAfter: Cannot stack
StatusNotifierItem_QMLTYPE_345(0x558c6fb48b50, parent=0x558c6caa47b0,
geometry=0,0 0x0) after StatusNotifierItem_QMLTYPE_345(0x558c6f972d20), which
must be a sibling
After that, I tried left clicking the tray icon -- it did nothing at all, and
no logs. But right clicking it made the following message show up in the
journal:
Sep 27 03:24:36 arch plasmashell[970]: Could not find DBusMenu interface,
falling back to calling ContextMenu()
I should mention that I get the exact same messages using Vanilla Wine, the
only difference is that interacting with the tray icon works perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=45291
Bug ID: 45291
Summary: Dauntless Open Beta : Cant play Intro Video resulting
in not responding black screen
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: asembus(a)gmail.com
Distribution: ---
Tried to test the open beta version for dauntless with addtional dotnet
installation. the launcher works fine but when the game start it doesnt show
intro video and ends up with black screen.
i've read the log and it seems the error is caused when the video cannot be
shown
[2018-06-02T11:11:33,434][ 0][LogMediaUtils][Error]Cannot play
file://../../../Archon/Content/MoviesPackaged/MediaExample.mp4, because none of
the enabled media player plug-ins support it:
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https://bugs.winehq.org/show_bug.cgi?id=44089
Bug ID: 44089
Summary: Strider crashes after loading screen
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: strider(a)strycore.com
Distribution: ---
Created attachment 59805
--> https://bugs.winehq.org/attachment.cgi?id=59805
backtrace of the crash
While the main menu works fine, when starting a game, the game crashes. This is
a regression that started in Wine Staging 2.16, when the deferred context patch
(https://dev.wine-staging.com/patches/181/) was introduced. I had a build of
Wine Staging 2.15 with that patch enabled and I noticed crashes starting with
that build and onward until the latest tested, Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=46790
Bug ID: 46790
Summary: Witcher 3 hangs shortly after launch; may show 'press
space to skip'
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riddervancocagne(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63809
--> https://bugs.winehq.org/attachment.cgi?id=63809
Zip file containing api trace, partial console output and Witcher 3 crash
report.
If The Witcher 3 is launched using Wine 4.3 Staging, it will grind to a halt
almost immediately.
This is no ordinary black screen, as the game often does display the text
'Press space to skip'. Pressing space has no effect, however.
I have also tried running the game on Wine 3.03 Stable, Wine 4.0 Stable and
Wine 4.3 Devel. All three variants launch and run the game.
Attached: partial console output, api trace and Witcher 3 crash report
generated by the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365
Summary: jittering caused by mouse input in vkquake
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
Created attachment 64704
--> https://bugs.winehq.org/attachment.cgi?id=64704
wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via
"host_maxfps" command if your using a refreshrate of greater than 60Hz, as the
game caps to 72fps by default), start a new game and pan the camera via the
keyboard's arrow keys. It should be absolutely smooth.
Now, pan the camera by moving the mouse instead -> there is jitter.
After alt + Tab to the desktop and back into the game, this jitter usually is
gone. Still, it shouldn't occur in the first place, as it doesn't happen on
Windows.
I made sure this isn't a driver issue by checking with both modesetting and
xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less
distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not
yet in Arch repository).
Get vkquake here:
https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_wi…
You also need the game's free demo content, copy the "id1" folder into the main
folder. Since the official servers usually are a mess, you can get it from here
as well:
https://bugs.freedesktop.org/attachment.cgi?id=143128
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https://bugs.winehq.org/show_bug.cgi?id=46633
Bug ID: 46633
Summary: unimplemented function: kernel32.dll.startthreadpoolio
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mushipao(a)gmail.com
Distribution: ---
Created attachment 63542
--> https://bugs.winehq.org/attachment.cgi?id=63542
backtrace of exception
3rd party, proprietary software errors out in Wine.
0157:fixme:thread:CreateThreadpoolIo (0x64, 0x42fca0, 0x5fc2a0, (nil)): stub
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Unimplemented function KERNEL32.dll.StartThreadpoolIo called at address
0x7bc51e39 (thread 0157), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=42136
Bug ID: 42136
Summary: switching tab in sapi.cpl crashes control
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Created attachment 56693
--> https://bugs.winehq.org/attachment.cgi?id=56693
console log
sapi.cpl is installed by the Microsoft Speech SDK installer from
https://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4C…
(or via winetricks)
$ wine control '.wine/drive_c/Program Files (x86)/Common Files/Microsoft
Shared/Speech/sapi.cpl'
brings up the Speech Properties control panel.
Choosing the tab labeled "Text To Speech" crashes the control. Console log
attached.
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https://bugs.winehq.org/show_bug.cgi?id=45111
Bug ID: 45111
Summary: Winamp - Milkdrop complains
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Clicking the visualisation tab displays a dialog:
MILKDROP ERROR
Error compiling ps_2_0 warp shader
:127:8:error: syntax error, unexpected KW_TEXTURE
Then you click OK and get another dialog
MILKDROP ERROR
Your hardware says that it supports shader model
3.0 [PSVersion==0x300],
but it doesn't seem to do it properly -
maybe your display is just buggy.
You might want to try updating your display driver
to the latest WHQL driver from the chipset
manufacturer
(NVIDIA, ATI, etc)
Googling for
wine winamp "ps_2_0 warp shader"
Shows the issue going back to at least 2010
Tested on AMD Radeon Vega 8 - on wine 3.7-staging
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https://bugs.winehq.org/show_bug.cgi?id=40502
Bug ID: 40502
Summary: Global objects constructors fail when invoking
standard libs
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mirko.ortensi(a)gmail.com
Distribution: ---
I managed to recompile and link my win32 application but at execution time, it
crashes because of a segmentation fault where memset (or the bare
printf("HELLO")) is invoked in the global object constructor (any call to
standard C library is enough to trigger the crash).
The global object is built in the stack, then it seems that at launch time my
object constructor is called before C Standard Library is ready.
Now, as a workaround I can declare a pointer to global object and instantiate
it in the main (tested, it works)...though...this is something I'd like to
avoid to keep the code as original as possible. Removing the global objects,
everything works like a charm.
As far as I understand, global object constructors are called after Wine
infrastructure is ready to go, though I have doubts now regarding C Standard
Library.
(Please check 8.3.3. Starting a Winelib process
https://www.winehq.org/docs/winedev-guide/x3172)
This code reproduces the error:
#include <stdio.h>
class Printer
{
public:
Printer(){printf("HI\n");}
};
Printer p;
int main(void)
{
return 0;
}
The issue is reproduced by this code linking to msvcrt:
wineg++ -mno-cygwin issue.cpp -o issue
Linking to system libs, this code does not reproduce the issue.
wineg++ issue.cpp -o issue
Now, in my code (pretty big software I am porting to Linux) I still need to
isolate root cause, issue is reproduced even linking against system libraries
(not Wine's msvcrt, then). Anyway, I think there's a bug somewhere when linking
to msvcrt even in this silly piece of code.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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https://bugs.winehq.org/show_bug.cgi?id=38776
Bug ID: 38776
Summary: Readplease/SAPI 4.0 wont load non US Engels Voice
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.p.r.anceaux(a)gmail.com
Distribution: ---
After update to wine 1.7.44 i have the problem that the all non Engels Voice
that readplese2003 wont load.
And i get this when i start ReadPlease in site the terminal:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Test case:
1. download readplease from the website:
https://sites.google.com/a/readerpal.com/readplease/
(licens code is in clude on the website)
2. download one of all of the fowling files (Microsoft Agent Speech Components)
from: http://htmlbible.com/MicrosoftSpeechComponents/index.htm
lhttsdun.exe
lhttseng.exe
lhttsfrf.exe
lhttsged.exe
lhttsiti.exe
lhttsptb.exe
lhttsspe.exe
3. install ReadPlease
4. one of the all Microsoft Agent Speech Components
5. open ReadPlease Free or ReadPlease Pro
6. if there a flag right under a a pitcher than load the add on voice correct
else you see a rectangle of dots.
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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https://bugs.winehq.org/show_bug.cgi?id=38214
Bug ID: 38214
Summary: Load Game function of Airport Tycoon 3 is broken.
Product: Wine
Version: 0.9.4.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2001kraft(a)gmail.com
Created attachment 51005
--> https://bugs.winehq.org/attachment.cgi?id=51005
at3 bug report
Was using Airport Tycoon 3 and running directly using Wine. Then clicked
"Load". Then clicked on one of my saves, the app crashed. Same happens with any
save, meaning that the "Load" function is broken.
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https://bugs.winehq.org/show_bug.cgi?id=41644
Bug ID: 41644
Summary: Civilization v1.2: crashes on startup
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: K_ThaaL(a)bk.ru
Distribution: ---
Created attachment 56018
--> https://bugs.winehq.org/attachment.cgi?id=56018
trace generated by wine
Wine crashes right after the first frame of game intro is shown.
Created a new 32bit wine prefix for this game.
Tried windows versions XP and 3.1 - behavior is the same in both cases.
Using virtual desktop and disallowing window decorations did not help.
No other options tried.
Ubuntu 16.04 LTS is used with Wine installed from winehq repository.
Problem is detected on 1.9.21 and 1.9.22.
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https://bugs.winehq.org/show_bug.cgi?id=45391
Bug ID: 45391
Summary: winehq.org is distributing compiled LGPL code packages
but withholding their sources
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The source code tarballs and package build scripts for winehq's ubuntu and
debian packages are not published. They are not where they are supposed to be
according to the official debian/ubuntu sources.list file (the deb-src entry
that gets created when someone follows the official apt-add-repository
instructions), they don't seem to be referenced anywhere else obvious, and
nobody at the wine project has been forthcoming about how to get them.
[1][2][3]
So, winehq.org is distributing binary packages without making their sources
available. This makes it impossible for the people using those packages to
audit the code, reproduce the packages, test patches on known-good packaged
versions, or port them to different OS releases (the latter leading to issues
like bug 45085).
>From what I can tell, this is also likely an LGPL violation:
"4. You may copy and distribute the Library (or a portion or derivative of it,
under Section 2) in object code or executable form under the terms of Sections
1 and 2 above provided that you accompany it with the complete corresponding
machine-readable source code"
What will it take to remedy this situation?
[1] Notice the absence of an answer in this thread:
https://www.winehq.org/pipermail/wine-devel/2018-May/127507.html
[2] Nobody had an answer for me on the two occasions when I asked on
#winehackers irc this week.
[3] Nobody responded when I emailed the package maintainers listed at
https://wiki.winehq.org/Download
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https://bugs.winehq.org/show_bug.cgi?id=42908
Bug ID: 42908
Summary: Monopoly (2000) crashes on launch
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 58049
--> https://bugs.winehq.org/attachment.cgi?id=58049
backtrace
Crashes trying to read 0x0000000. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=45936
Bug ID: 45936
Summary: IW4x crashes on keyboard input
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62464
--> https://bugs.winehq.org/attachment.cgi?id=62464
Log
Upon pressing a key in IW4x (A Call of Duty: Modern Warfare 2 client), the
program crashes. Full log below.
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https://bugs.winehq.org/show_bug.cgi?id=39415
Bug ID: 39415
Summary: Make configuration settings accessible through the
website
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the way to change a configuration setting is to send a patch to
wine-patches and have Alexandre apply it. This is the case for instance for all
the VM host configuration settings ($MaxRevertingVMs,
$MaxRevertsWhileRunningVMs, etc.), but also $JobPurgeDays, $RegistrationQ, etc.
This is not very practical and prevents experimentation or quickly adjusting
the settings when a problem arises.
Instead these should be stored in a Parameters table and be accessible through
an administrator-only section of the website.
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https://bugs.winehq.org/show_bug.cgi?id=39416
Bug ID: 39416
Summary: Many settings should be per VM host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following global settings should in fact be customizable on a per VM host
basis:
* $MaxRevertingVMs - Hosts with SSDs may be able to handle multiple reverts in
parallel.
* $MaxRevertsWhileRunningVMs - Again this may depend on disk speed and QEmu
version.
* $MaxActiveVMs - Depends on disk and CPU speed, number of cores, etc.
* $SuiteTimeout & $SingleTimeout - Might need to be adjusted based on the CPU
speed.
* $BuildTimeout & $ReconfigTimeout - Might need to be adjusted based on the CPU
speed. Fortunately we can currently only have one build VM so that's not too
much of an issue.
One way to do so would be to introduce a VMHosts table storing the settings for
each VM host (see the schema attachment of bug 39412). VMs (VMInstances really)
would then be linked to the relevant VM host so to indicate which set of
constraints apply.
Note that this would be different from the handling of the truly global
settings described in bug 39415.
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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http://bugs.winehq.org/show_bug.cgi?id=30506
Bug #: 30506
Summary: Text misrendered in Brain Workshop
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The free matching game Brain Workshop
http://sourceforge.net/projects/brainworkshop/
downloadable from
http://downloads.sourceforge.net/project/brainworkshop/brainworkshop/Brain%…
renders all its "menu" text illegibly.
'winetricks corefonts' doesn't help.
(Yes, there's a Linux version, but that doesn't work on my machine,
so I thought I'd try the Windows version under Wine.)
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https://bugs.winehq.org/show_bug.cgi?id=41936
Bug ID: 41936
Summary: Regression in The Witcher 2: Assassins of Kings
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 56320
--> https://bugs.winehq.org/attachment.cgi?id=56320
Witcher2: Welcome screen - garbled text in menu
Found a possible regression in The Witcher 2: Assassins of Kings game under
Wine: the text is rendered incorrectly in the menus, subtitles, etc. A
screenshot (1920x1080 downscaled 50%) is attached.
Tracked the breakage between 1.9.13 and 1.9.14 (tested a few of 1.9.x series,
the bug is reproduced up to version 1.9.23) and used git bisect to track the
commit which introduced the regression:
beccd5a2e53927137de031c1976e66d35b08afeb is the first bad commit
commit beccd5a2e53927137de031c1976e66d35b08afeb
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Wed Jun 22 06:00:55 2016 +0000
d3dx9_39: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 bfecf0f484447414e0b927c99d73c24cf4f695c9
4fbc2c7f69c3217284b8be7ebddad88ed1fdf094 M dlls
:040000 040000 d2bc5924fd8102f1a1aff298f4426050db271fd5
60184108c62c5437f2724096b1cd43f14083eaba M tools
No idea what the exact problem is, I see a batch of commits with the same
description around this one.
The system is Slackware64-14.2+multilib, hardware is Intel Core i7-6700/ASUS
Q170M-C/NVIDIA GeForce GT 730 (with NVIDIA proprietary driver 370.23).
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http://bugs.winehq.org/show_bug.cgi?id=25264
Summary: ExamXML crashes when opening an XML file
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
There is a 30-day evaluation edition of ExamXML at
http://www.a7soft.com/examxml.html
While the installation and the program start-up went fine, the program
immediately crashes after selecting an XML file for comparison.
The output from the start-up to the crash is:
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033f9d8
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033fd20
err:rebar:REBAR_MoveChildWindows EndDeferWindowPos returned NULL
fixme:font:WineEngCreateFontInstance Untranslated charset 255
wine: Unhandled page fault on write access to 0x20202024 at address 0x7ef927d9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef927d9
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https://bugs.winehq.org/show_bug.cgi?id=47615
Bug ID: 47615
Summary: _putws outputs NULs, other wchar.h functions don't
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dmo2118(a)gmail.com
Distribution: ---
Created attachment 65041
--> https://bugs.winehq.org/attachment.cgi?id=65041
Test program
This seems inconsistent:
$ i686-w64-mingw32-gcc -Wall -municode -mconsole putws-test.c
$ wine a.exe | hexdump -C
00000000 70 00 75 00 74 00 77 00 73 00 0d 0a 00 66 70 75 |p.u.t.w.s....fpu|
00000010 74 77 73 0d 0a 77 70 72 69 6e 74 66 0d 0a 77 66 |tws..wprintf..wf|
00000020 70 72 69 6e 74 66 0d 0a 63 0d 0a |printf..c..|
0000002b
Expected behavior: "putws" outputs as 70 75 74 77 73, without the 00s in
between.
I concede I am not running up-to-date development Wine. I'm having trouble
installing it, and I don't know how long that would take to fix. Given the
source code I've looked at, I have reason to believe that this still affects
current Wine.
$ wine --version
wine-3.0 (Ubuntu 3.0-1ubuntu1)
$ lsb_release -d
Description: Ubuntu 18.04.3 LTS
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https://bugs.winehq.org/show_bug.cgi?id=46578
Bug ID: 46578
Summary: IVMU Social Network Client crashes when selecting menu
/ settings
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Tested with:
export WINEDEBUG=+wgl,+d3d,+x11drv,+timestamp,+tid
wine IMVUClient.exe &>~/Logs/wine-vanilla-4.0_IVMU_d3d_wgl_x11drv_log.txt
The IMVU Client starts up OK, but crashes immediately the "settings" menu entry
is clicked on. Briefly a settings pane header tab, is seen in the main window.
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http://bugs.winehq.org/show_bug.cgi?id=16808
Summary: Password Safe crashes with page fault when renaming
entries
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Created an attachment (id=18496)
--> (http://bugs.winehq.org/attachment.cgi?id=18496)
Backtrace of the page fault
Most of the time (not always) Password Safe will crash with a page fault when I
press enter after entering renaming mode. The error seems to happen only if I
enter renaming (Right Click->Rename Entry) without actually changing the name,
and then pressing Enter to confirm. This is where the app crashes. It happens
in almost all cases. Once in a while it doesn't crash though seldom.
If you cannot reproduce the error try restarting Password Safe and enter
renaming mode again. Password Safe was installed with default settings. Here is
the database hierarchy I used (passwords are just random as with name):
Random
- fdf (asds)
- tster1 (asds)
The version I tested is 3.15.01 (newest as of writing).
Backtrace is attached.
Running Ubuntu 8.10 (x64) w. wine32
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https://bugs.winehq.org/show_bug.cgi?id=45732
Bug ID: 45732
Summary: Far Cry 5 Cannot Steer Land Vehicles
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airetamstrm(a)gmail.com
Distribution: ---
Created attachment 62170
--> https://bugs.winehq.org/attachment.cgi?id=62170
Screenshots of reports of this issue
Environment:
Arch Linux.
64-bit Wine Prefix, Wine-Staging 3.14, DXVK 0.70.
winetricks: xact, xaudio, xinput, dxvk
Hardware:
Acer Predator Helios 500 (new laptop), i7-8750H, GTX-1070.
Installation:
I purchased the Steam version, that has yet to even start. DRM seems to be the
culprit but I am still unsure. I got as far as UPlay displaying properly but
the game will not start yet. Still working on that in a different wine prefix,
I've worked around with a crack.
Description:
Graphics are perfect, everything seems to work. Get into land vehicles (haven't
tested flying vehicles, water vehicles) and steering left or right doesn't
work.
Steering left/right in vehciles is by default bound to A (left) and D (right)
respectively. Strafe (on foot) is the same, but it works. A strafes left, D
strafes right. In the vehicle, nothing. Hop out, works.
Attaching screenshots of several places this issue has been reported /
"resolved". None of the listed resolutions seem to have any effect, and those
reporting the issue on Wine/Linux do not list a resolution.
Sites in that screencap in order:
overclock.netgamingonlinux.comreddit.com/linux-gaming
ubisoft forums
Two of the screenshots are of the problem in Far Cry 4. Same engine FWIW, just
another data point.
Solutions presented:
-Some people report this problem when they leave their game controllers plugged
in before starting the game. I'm not sure what Far Cry 5 sees in terms of
attached controllers under WINE. One of my thoughts was that WINE may be
emulating something that reproduces this behavior.
I tried attaching a gamepad, configured it under wine control. Nonresponsive.
Lots of people complaining on the Ubi forums about that.
-One individual said driving forward first allowed them to steer, not the case
here.
-Another said adjusting the "steering sensitivity" fixed the issue. Have messed
with this extensively, no resolution.
-I've also tried remapping keys, holding alt/ctrl/shift to see if something is
amiss with the modifiers... nothing.
WINEDEBUG="+dinput" was my first go at trying to track this down... I haven't
seen useful console output yet.
First bug I've filed, if I need to provide additional information I'm willing
to learn.
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http://bugs.winehq.org/show_bug.cgi?id=34041
Bug #: 34041
Summary: Skyrim (Steam) hangup on quit
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 45238
--> http://bugs.winehq.org/attachment.cgi?id=45238
The end of the log is where the wine process hangs
Environment: MacPorts wine-devel, OSX 10.8
Everytime quitting Skyrim the Wine process does not end itself and hangs
indefinitely. Only force quit does stop this Wine process.
You can quit Skyrim directly after starting it without even loading or starting
a game.
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https://bugs.winehq.org/show_bug.cgi?id=47075
Bug ID: 47075
Summary: Cannot install LAVFilters, fails at registering DLLs
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 64262
--> https://bugs.winehq.org/attachment.cgi?id=64262
Terminal output from Wine running the installer.
It fails at the point of registering files:
> C:\Program Files (x86)\LAV Filters\x64/LAVAudio.ax
>
> Unable to register the DLL/OCX: RegSvr32 failed with exit code 0x3.
>
> Click Retry to try again, Ignore to proceed anyway (not recommended), or Abort to cancel installation.
Terminal output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47049
Bug ID: 47049
Summary: boolean type defined as 'unsigned char' rather than
'char'
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Probably not the end of the world, but still a difference between latest widl
and midl.
min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/boolean_bug
Includes tlb generated by widl 4.5 and midl 8.01.0622
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https://bugs.winehq.org/show_bug.cgi?id=46983
Bug ID: 46983
Summary: type command in cmd.exe with two files and stdout
redirect, behavior is different
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: davidglanzman(a)yahoo.com
Distribution: ---
The type command in cmd.exe, when used with two file arguments as inputs and
stdout is redirected to a file, write the filenames to the file in wine, but
print the filenames to the terminal in windows.
To reproduce:
1. Create a file "test.txt" with some content
2. Launch cmd.exe
3. Run the command "type test.txt test.txt > out.txt"
4. Observe that in wine, the filename "test.txt" is printed in the output file,
while on Windows it appears in the terminal instead of the file
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https://bugs.winehq.org/show_bug.cgi?id=46421
Bug ID: 46421
Summary: μTorrent has squares in it's update-dialog - most
likely taskdialog
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
See title.
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https://bugs.winehq.org/show_bug.cgi?id=47693
Bug ID: 47693
Summary: ExHIBIT (Sample Project): Can't select menu item in
the title screen
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://retouch.xsrv.jp/retouch/archives/sampleProject.
zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
ExHIBIT[1] is a Japanese visual novel engine used by a commercial product over
a decade. In the title screen of the sample project, nothing happens when
clicking in-game menu item.
[1] http://www.retouch.info/retouch/overview.html
Steps to reproduce:
1. Download sampleProject.zip (SHA1:8F3CD01822029F441DBE609F22D1624CFA784A8A)
from http://www.retouch.info/retouch/sampleProject.html
2. Unzip it and change working directory to sampleProject/game.
3. Launch ExHIBIT.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine
ExHIBIT.exe
Title screen will be shown.
4. Click メッセージ表示 (Displaying Message) on the left column.
Expected behavior:
* Starts a demonstration of displaying message.
Actual behavior:
* Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=47101
Bug ID: 47101
Summary: Multiple 64-bit game and application crash reporting
tools need x86_64 'ntdll.RtlCaptureStackBackTrace'
implementation
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Application generated backtraces for x86_64 are currently crash
site only which is not that useful (no call chain context). Many games/apps
install their own top level UnhandledExceptionFilter hence winedbg is not in
the picture here.
Compare the crash report with 64-bit client from bug 47096 ("World of Warships
0.8.3.x client (DirectX 11) crashes when post-battle results screen is about to
be displayed"):
--- snip ---
Application C:/Games/World_of_Warships/bin64/WorldOfWarships64.exe crashed
04.29.2019 at 23:02:02
Message:
Unhandled exception
Hash: 0
EIP: 0x0000000040B3B3B5
Current thread #89 native trace:
(0) : WorldOfWarships64.exe!0x0000000140B3B3B5
System info:
OS Name: Windows 7
OS Version: 6.6 SP1
OS Architecture: x86_64
Memory info:
Virtual memory: 64Kb/137438953343Kb (1%)
Working set (process physical memory): 3638796Kb/16302720Kb (22%)
Commit charge (working set + process page file usage): 3508232Kb/24527484Kb
(14%)
Global physical memory: 6681344Kb/16302720Kb (40%)
Global commitable memory (physical + pagefile): 6806272Kb/24527484Kb (28%)
System info:
APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, X11 Windowing System,
PCI\VEN_0000&DEV_0000
--- snip ---
vs. the 32-bit client:
--- snip ---
Application C:/Games/World_of_Warships/bin32/WorldOfWarships32.exe crashed
04.29.2019 at 12:47:21
Message:
Unhandled exception
Hash: 11898
EIP: 0x0000000000C70127
Current thread #9 native trace:
(0) : WorldOfWarships32.exe!0x00C70127
(0) : WorldOfWarships32.exe!0x00D925A3
(0) : WorldOfWarships32.exe!0x00D9270D
(0) : WorldOfWarships32.exe!0x00D8A018
(0) : WorldOfWarships32.exe!0x00A8C40E
(0) : WorldOfWarships32.exe!0x00B14B79
(0) : WorldOfWarships32.exe!0x00B14B79
(0) : WorldOfWarships32.exe!0x00A83853
(0) : WorldOfWarships32.exe!0x00A7EC11
(0) : WorldOfWarships32.exe!0x00A7C173
(0) : WorldOfWarships32.exe!0x00A127FB
(0) : KERNEL32.dll!call_process_entry
System info:
OS Name: Windows 7
OS Version: 6.6 SP1
OS Architecture: x86_64
Memory info:
Virtual memory: 64Kb/4194175Kb (1%)
Working set (process physical memory): 1802200Kb/4194175Kb (42%)
Commit charge (working set + process page file usage): 1648804Kb/4194175Kb
(39%)
Global physical memory: 5635652Kb/16302720Kb (34%)
Global commitable memory (physical + pagefile): 5702212Kb/24527484Kb (24%)
System info:
APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, X11 Windowing System,
PCI\VEN_0000&DEV_0000
--- snip ---
NOTE: There is bug 40868 ("World of Warcraft 7 (Legion expansion beta realm
version) client causes a lot of seh:RtlCaptureStackBackTrace stub noise in
console") with Wine-Staging patch but that one is of cosmetic nature.
Wine source:
https://source.winehq.org/git/wine.git/blob/5bd1b2652c844a2522131bd26feb952…
--- snip ---
4436 /*************************************************************************
4437 * RtlCaptureStackBackTrace (NTDLL.@)
4438 */
4439 USHORT WINAPI RtlCaptureStackBackTrace( ULONG skip, ULONG count, PVOID
*buffer, ULONG *hash )
4440 {
4441 FIXME( "(%d, %d, %p, %p) stub!\n", skip, count, buffer, hash );
4442 return 0;
4443 }
--- snip ---
There is already an implementation for x86_64 'ntdll.RtlVirtualUnwind' which
can be utilized for implementing stackwalks with unwind metadata.
$ wine --version
wine-4.7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46560
Bug ID: 46560
Summary: Smoke not rendering properly in Castlevania: Lords of
Shadow 2
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63432
--> https://bugs.winehq.org/attachment.cgi?id=63432
screenshot
There were a couple of reports about a regression with
8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 which is also causes this issue.
Probably it's just a trigger to another bug.
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated.
Invalid VAO/VBO/pointer usage.".
wine-4.0-276-g84459ba94b
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http://bugs.winehq.org/show_bug.cgi?id=25728
Summary: UFO Extraterrestrials Gold crashes at start if wine's
builtin dsound and dmusic are being used
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=32774)
--> (http://bugs.winehq.org/attachment.cgi?id=32774)
WINEDEBUG="+all,err+all,warn+all,trace-all" output
Game crashes at start with "Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x0050403c)".
Installing Direct Music and Direct Sound using winetricks fixes the issue: game
starts up normally and have no problems playing music or sound effects.
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https://bugs.winehq.org/show_bug.cgi?id=46981
Bug ID: 46981
Summary: winetricks -q --verify dotnet461 crashes under win64
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64146
--> https://bugs.winehq.org/attachment.cgi?id=64146
backtrace
To reproduce:
wineserver -k ; rm -rf ~/.wine ; WINE=/opt/oldwow64/wine-4.5/bin/wine
WINEARCH=win64 winetricks -q --verify dotnet461
--verify will invoke the .Net verifier. This works for all .Net versions on
32-bit. With 64-bit, dotnet461/dotnet462/dotnet472 are crashing for me.
It doesn't always show a backtrace, I've only gotten one 2 out of ~10 times.
Executing /opt/oldwow64/wine-4.5/bin/wine y:\ahk\AutoHotkey.exe
C:\windows\Temp\_dotnet461\tmp.ahk
Unhandled exception: 0xe0434352 in 64-bit code (0x000000007b451986).
Register dump:
rip:000000007b451986 rsp:000000000022c060 rbp:000000000022c1d0 eflags:00000206
( - -- I - -P- )
rax:000000000022c080 rbx:0000000000000001 rcx:000000000022c080
rdx:000000000022c0a0
rsi:000000000022c2a0 rdi:000000000022c0c8 r8:0000000000000005
r9:000000000022c278 r10:0000000000000006
r11:000000000022c278 r12:0000000000004000 r13:0000000000000000
r14:00000000e0434352 r15:0000000000000001
Stack dump:
0x000000000022c060: 000000000022c080 000000000022c1d0
0x000000000022c070: 0000000000000014 000000001a0ff248
0x000000000022c080: 00000001e0434352 0000000000000000
0x000000000022c090: 000000007b451986 0000000000000005
0x000000000022c0a0: ffffffff80070020 0000000000000000
0x000000000022c0b0: 0000000000000000 0000000000000000
0x000000000022c0c0: 0000000000520000 0000000000004000
0x000000000022c0d0: 00000000013f6300 0000000000000000
0x000000000022c0e0: 000000000022c5a0 0000000000541832
0x000000000022c0f0: 000000000004c310 000000000022c5a0
0x000000000022c100: 0000000000000000 000000000004c310
0x000000000022c110: 0000000000000001 95941aab1f4dee00
Backtrace:
=>0 0x000000007b451986 in kernel32 (+0x31986) (0x000000000022c1d0)
0x000000007b451986: movq 0x00000000000000b8(%rsp),%rax
Modules:
Module Address Debug info Name (31
modules)
PE 3b0000- 3c6000 Deferred nlssorting
PE 400000- 408000 Deferred
netfx40testapplication
PE 520000- e7c000 Deferred clr
PE e80000- f77000 Deferred
msvcr120_clr0400
PE 19f90000- 1a095000 Deferred clrjit
PE 1b020000- 1b137000 Deferred diasymreader
PE 7b420000- 7b5d1000 Export kernel32
PE 7bc20000- 7bc24000 Deferred ntdll
PE 180000000- 180098000 Deferred mscoreei
PE 6427ee50000- 6427eebf000 Deferred mscoree
PE 7f2ab7ae0000- 7f2ab7ae3000 Deferred shcore
PE 7f2ab7b20000- 7f2ab83f3000 Deferred shell32
I'll attach a (different, full backtrace) that I got from a crash dialog.
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https://bugs.winehq.org/show_bug.cgi?id=42046
Bug ID: 42046
Summary: VSDC Video Editor. Crashes at "Initializing Templates"
when opening.
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56529
--> https://bugs.winehq.org/attachment.cgi?id=56529
Backtrace of bug
Running the program for the first time and it does not want to work. It has
installed fine, but every time I try to run it crashes as soon as "Initializing
Templates" appears on the loading tile.
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https://bugs.winehq.org/show_bug.cgi?id=40740
Bug ID: 40740
Summary: Broken Sword: The Angel of Death demo needs
IDirectSoundFXI3DL2Reverb interface
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
dsound:PrimaryBufferImpl_QueryInterface Unknown IID
{4b166a6a-0d66-43f3-80e3-ee6280dee1a4}
wine-1.9.11-137-g9cc95e5
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http://bugs.winehq.org/show_bug.cgi?id=36388
Bug ID: 36388
Summary: error in russian localization
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimon_ukr(a)mail.ru
Error in russian localization
"right" against "top"
Вместо "Справа" должно быть "Верхняя",
ну и остальные хорошо было бы просклонять соответственно слову "Границы"
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https://bugs.winehq.org/show_bug.cgi?id=38300
Bug ID: 38300
Summary: using winegcc with stdin passes arguments in the wrong
position to gcc
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: leonbogaert+winehq(a)gmail.com
Distribution: ---
Created attachment 51131
--> https://bugs.winehq.org/attachment.cgi?id=51131
output with -v flag
When using winegcc with stdin it throws an error:
$ cat test.c | winegcc -xc -c
gcc: warning: ‘-x c’ after last input file has no effect
gcc: fatal error: no input files
compilation terminated.
winegcc: gcc failed
When compiling the file as an argument it works.
I'm wanting to use stdin because that's what cgo (https://golang.org/cmd/cgo/)
uses so I can integrate winelib with my golang program.
The test.c is:
#include <stdio.h>
int main()
{
printf("Hello World!\n");
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38817
Bug ID: 38817
Summary: OLE error upon initialization attempt from wine
install.
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.palos(a)mail.com
Distribution: ---
No back trace available since it seems to be an application error instead of a
wine install error, specifically.
I am able to duplicate OLE error 80004001 from wine install.
The application does not seem to launch after initial install attempt, in my
experience, from manual application execution.
The application should require communication to price and authentication
servers upon initialization.
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https://bugs.winehq.org/show_bug.cgi?id=46417
Bug ID: 46417
Summary: Abiword 2.6.8 comboboxes should have a white
background color
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
As the title says, for images see linked ReactOS bugreport.
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https://bugs.winehq.org/show_bug.cgi?id=43817
Bug ID: 43817
Summary: Chime (.Net application) installer crashes
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
The installer crashes with the attached crash log.
The problem seems to be RegisterApplicationRecoveryCallback stub returning a
failure.
Returning S_OK make the installer succeed. At first sight I would guess it
would not hurt to return S_OK (the function only takes [in] parameters).
Maybe it could be tested in Staging?
However one needs to be careful, all Office apps (Word, Excel etc) seem to call
this function as well and no-one would want to cause a regression in those
apps;)
(maybe i can test that later)
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https://bugs.winehq.org/show_bug.cgi?id=40777
Bug ID: 40777
Summary: The Moment of Silence launcher unusable (displays only
black)
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.fileplanet.com/147177/140000/fileinfo/The-M
oment-of-Silence-Demo-[English]
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
moslaunch.exe must be the configuration tool/launcher for the game Moment of
Silence, but it never worked for me: music begins to play when I start it and a
black rectangle appears in the middle of the screen,but nothing can be seen or
done (except pressing Alt-F4 to close the launcher).
Seems to be a long-standing problem as Appdb contains test results with Wine
1.x describing the same problem.
There is no terminal output at all.
Can be reproduced with the demo: the launcher will start automatically when
installation of the demo is finished.
mos_english_demo.exe (295M)
sha1: 4e29a69d14e66fce9de4bd74cdb4786a043217ba
Fedora 23
Nvidia binary drivers 364.19 (the same problem with nouveau)
XFCE 4.12 (compositor disabled)
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https://bugs.winehq.org/show_bug.cgi?id=46404
Bug ID: 46404
Summary: Text overflow in browse-for-folder dialog
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The text in the browse-for-folder dialog is cut-off, just run the installer and
click "Browse".
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http://bugs.winehq.org/show_bug.cgi?id=22030
Summary: LegoLand: Page fault on read access.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26791)
--> (http://bugs.winehq.org/attachment.cgi?id=26791)
wine: Unhandled page fault on read access to 0x00000000 at address 0x492ecc
(thread 002a), starting debugger...
On game launch, the indeo codecs fail to work - avi is scrambled - followed by
a page fault at main menu.
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