https://bugs.winehq.org/show_bug.cgi?id=43923
Bug ID: 43923
Summary: Alice: Madness Returns immediately crashes with Page
Fault
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59551
--> https://bugs.winehq.org/attachment.cgi?id=59551
backtrace
Alice: Madness Returns doesn't run. Installed with Steam, using a serial
purchased through Steam. I've played with it a bit trying to get it working,
and at best it crashes with a page fault immediately.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
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https://bugs.winehq.org/show_bug.cgi?id=40958
Bug ID: 40958
Summary: Toontown Rewritten has major lag on wine-staging on
FreeBSD and GNOME 3
Product: Wine-staging
Version: 1.9.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Toontown Rewritten (http://toontownrewritten.com/) has major lag with
keystrokes on wine-staging when I use FreeBSD and GNOME 3. TTR is a online
game, and using keyboard controls often results in the display lagging by a few
seconds. Other desktop environments don't have this lag to as great of an
extent (I also tested TTR on Mate and Fluxbox).
Is there a reason for this?
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https://bugs.winehq.org/show_bug.cgi?id=45437
Bug ID: 45437
Summary: Readme's installation instructions link leads to
winehq page with no installation instructions
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: root(a)swooshalicio.us
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The readme in the wine-staging repository links to
https://wine-staging.com/installation.html which redirects to
https://wiki.winehq.org/Wine-Staging which contains no information for
installing wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46047
Bug ID: 46047
Summary: Multiple applications want Windows 8+ futex-like
operations kernel32.dll.WaitOnAddress,
kernel32.dll.WakeByAddress{All,Single} (VLC)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
* https://www.winehq.org/pipermail/wine-devel/2018-October/134085.html
* https://www.winehq.org/pipermail/wine-devel/2018-October/134086.html
There is a series of articles on the background/inner workings of this Windows
8+ futex-like operations by Raymond Chen on Microsoft developer blog "The Old
New Thing":
(1) https://blogs.msdn.microsoft.com/oldnewthing/20160823-00/?p=94145
("WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte")
(2) https://blogs.msdn.microsoft.com/oldnewthing/20160824-00/?p=94155
("Implementing a synchronization barrier in terms of WaitOnAddress")
(3) https://blogs.msdn.microsoft.com/oldnewthing/20160825-00/?p=94165
("Implementing a critical section in terms of WaitOnAddress")
(4) https://blogs.msdn.microsoft.com/oldnewthing/20160826-00/?p=94185
("Spurious wakes, race conditions, and bogus FIFO claims: A peek behind the
curtain of WaitOnAddress")
Alternative overview to the blog using Github-based WIKI:
https://github.com/mity/mctrl/wiki/Old-New-Win32API (click the sections to get
to blog entries)
WaitOnAddress()
* WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte
* Implementing a synchronization barrier in terms of WaitOnAddress
* Implementing a critical section in terms of WaitOnAddress
* Extending our critical section based on WaitOnAddress to support timeouts
* Comparing WaitOnAddress with futexes (futexi? futexen?)
* Creating a semaphore from WaitOnAddress
* Creating a semaphore with a maximum count from WaitOnAddress
* Creating a manual-reset event from WaitOnAddress
* Creating an automatic-reset event from WaitOnAddress
Related: bug 45524 ("Add a futex-based implementation of condition variables")
I found multiple applications which make use of this Windows 8+ API.
Example: VLC
https://github.com/videolan/vlc/blob/master/src/win32/thread.c
Most of them have fallback implementations if the API is not available so it's
not critical to the functionality. But it's still good to have real world tests
:-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33317
Bug #: 33317
Summary: Python error Fatal Python error: buffer overflow in
getpathp.c's joinpath() when executing.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas(a)hpcwales.co.uk
Classification: Unclassified
Created attachment 44067
--> http://bugs.winehq.org/attachment.cgi?id=44067
Lwsn output from running under wine
Wine Version : wine64 --version
wine-1.5.25
(64 Bit version)
GCC Version : gcc --version
gcc (GCC) 4.6.2
Python Version : python --version
Python 2.7.3
Operating Systems Used:
cat /etc/redhat-release
Red Hat Enterprise Linux Server release 5.5 (Tikanga)
I have also tried on :
cat /etc/redhat-release
CentOS release 5.5 (Final)
Program trying to run lwsn.exe (network render module part of Lightwave :
https://www.lightwave3d.com/ ). 30 Day trial available.
Command used:
wine lwsn.exe -3 -cLWEXT11-64.CFG -d"z:\home\andy.thomas\Atticus"
Scenes\black.lws 1 1
Problem,
I compiled wine and setup lwsn.exe in accordance with this article:
http://lordtangent.blogspot.co.uk/2007/01/running-lightwave-screamernet-lws…
Initially it worked fine when running from the command line. I then wrapped it
up in a batch script to be sent to our Linux cluster but got a Python error
message :
Fatal Python error: buffer overflow in getpathp.c's joinpath()
I tried to execute interactively on the cluster and this worked fine but when
executed from a script it gives the above error.
I launched a forum post (as I a haven't done much troubleshooting with wine) :
http://forum.winehq.org/viewtopic.php?f=8&t=18632
I have tried the recommendations but had no success.
I re-compiled wine with the above gcc compiler and a more up to date version of
Python but I can no longer execute on the command line. I now get the Python
error regardless of how I execute the command.
Any help would be greatly appreciated. If you need any further debugging please
let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42474
Bug ID: 42474
Summary: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
python 3.6 (32- and 64-bit) needs the unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
URL:
https://www.python.org/ftp/python/3.6.0/python-3.6.0-embed-amd64.zip
$ du -b python-3.6.0-embed-amd64.zip
6925798 python-3.6.0-embed-amd64.zip
$ shasum python-3.6.0-embed-amd64.zip
37bf20dcf39dfca096b11d29865202229a8fcb42 python-3.6.0-embed-amd64.zip
$ wine --version
wine-2.0 (Staging)
Running Fedora 24
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https://bugs.winehq.org/show_bug.cgi?id=47649
Bug ID: 47649
Summary: Wavelab 6 Installs but cannot launch
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65087
--> https://bugs.winehq.org/attachment.cgi?id=65087
wavelab 6 error report
Program installs but upon launch throws out an error, also produces a report to
submit with bug report which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46099
Bug ID: 46099
Summary: Star Citizen not loading after implementation of
WaitOnAddress() in wine
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Since commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa introduced
RtlWaitOnAddress(), the Star Citizen game gets stuck loading early.
https://github.com/wine-mirror/wine/commit/25acfbb40b5316a8c87989d4e61ce9ed…
Stubbing out the function makes the game load again under all following wine
commits up to current.
Here is a patch to make the game loading again
https://pastebin.com/9zNBB83T
Logfile (+timestamp,+tid,+kernelbase) of a fresh compiled and unmodified
wine-3.19 (vanilla):
https://pastebin.com/es6sr6Dg
The launcher loads ok, starting the game, but its not opening the very first
loading window, gets just stuck.
Same logfile after stub out WaitOnAddress():
https://pastebin.com/e3797VAA
Ive cut the logfile, it goes on for some time with the tons of stubbed
RtlCaptureStackBackTrace but the game was loading, is playable and quitable as
well.
Commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa broke that ability and needs
this patch to prevent the loading get stuck.
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https://bugs.winehq.org/show_bug.cgi?id=42700
Bug ID: 42700
Summary: Mafia III stops after launching (needs
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b77c to unimplemented function
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3, aborting
wine-2.4-123-gec8485e
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https://bugs.winehq.org/show_bug.cgi?id=46222
Bug ID: 46222
Summary: Star Citizen hang on splash screen
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62908
--> https://bugs.winehq.org/attachment.cgi?id=62908
Full CLI output with winedebug enabled
Every time I attempt to start Star Citizen, the launcher works but the game
itself goes defunct almost instantly (<1s CPU time) at the splash screen. This
happens with and without esync/dxvk and against a non-Staging build with the
patches included in bug #46099.
This is possibly a duplicate of #46099, but my symptoms are a bit different as
even older versions of wine predating WaitOnAddress() are having the same
issue.
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https://bugs.winehq.org/show_bug.cgi?id=44508
Bug ID: 44508
Summary: Mouse stutter and skipping in Warhammer: End Times
Vermintide
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Warhammer: End Times Vermintide suffers from horrible skipping, stuttering and
varying acceleration.
The game seems to be running smooth, just the mouse input seems pretty janky.
Ive played with the vsync and frame limiting settings and that has a minimal
impact on the problem.
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https://bugs.winehq.org/show_bug.cgi?id=38767
Bug ID: 38767
Summary: Naturosoft Pro fails on startup with 'Run-time error
445: Object doesn't support this action' (needs
richedit:ITextRange::Paste method implementation)
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
With bug 37502 fixed next problem is missing Paste() method implementation.
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http://bugs.winehq.org/show_bug.cgi?id=11955
Summary: NoteTab Pro 5.5 Cursor Display Issue
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When the cursor is at the last line of a file and the user presses ENTER to
create a new line, it adds the line, but the cursor does not move. If the user
starts typing, the text and cursor does go on the last line of the file.
I used to have this issue on any file, but for the last several Wine releases,
it has only affected outline files. Outlines are just text files with the
extension otl. If you open the file in a text editor the topic for each outline
starts with H=". I use Slackware 12.0 and Debian.
Other users on the Yahoo Group for NoteTab on Linux are using Ubuntu and have
the display issue at the top and bottom of the file. I have never had it at the
top no matter what I have tried.
Following is a text representation of the problem I have, numbers used for
lines in the file, and a vertical bar "|" used to show the cursor position
after pressing enter to get a new line.
1|Text on line one.
2Line added when press enter.
3Line added when press enter. If you start typing the cursor acts normally and
starts adding text at the beginning of the last line added by pressing enter.
In this example the text is added after "3".
FYI - NoteTab Pro uses a different input control than NoteTab Light or
Standard. Light and Standard use richedit. NoteTab is developed in Delphi. I
have been a NoteTab user for ten years and beta tester for as long. The
anti-cracker controls in NoteTab's trial version may prevent it from working in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=37973
Bug ID: 37973
Summary: mz800 emulator no screen refresh when switching apps
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Distribution: ---
Created attachment 50594
--> https://bugs.winehq.org/attachment.cgi?id=50594
Blank screen when switching to the mz800 application
When I start the mz800 emulator and switch to a different application and back,
the screen is black.
This is a very old bug (years).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
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https://bugs.winehq.org/show_bug.cgi?id=45700
Bug ID: 45700
Summary: Call of Duty WWII sound issues
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game starts fine with DXVK and runs well but have sound issues.
There is no sound in gameplay itself. There is sound only in videos. There
isn't sound in main menu also.
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https://bugs.winehq.org/show_bug.cgi?id=40163
Bug ID: 40163
Summary: Racedriver GRID: freeze in the menu
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.marcin.m(a)gmail.com
Distribution: ---
Created attachment 53664
--> https://bugs.winehq.org/attachment.cgi?id=53664
log
When trying to enter the graphics settings, the game froze and had to be
killed.
Using GRID 1.3 with a NoCD patch.
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https://bugs.winehq.org/show_bug.cgi?id=41738
Bug ID: 41738
Summary: Cloning and releasing an IStream frees the HGLOBAL
memory
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
I have been experiencing crashes (using Wine 1.9.23, 32-bit, on 32-bit Arch
Linux with Linux kernel 4.8.8) in some of my apps. I have pinpointed the cause.
The issue can be reproduced this way:
1. Create a stream using CreateStreamOnHGlobal().
2. Make a clone of it using IStream::Clone() (HGLOBALStreamImpl_Clone).
3. Release the original stream.
4. Unfortunately, the global memory (HGLOBAL) is freed when just one stream is
released.
5. Trying to read the cloned stream via HGLOBALStreamImpl_Read fails, because
the memory has been already freed.
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https://bugs.winehq.org/show_bug.cgi?id=41045
Bug ID: 41045
Summary: Captain Morgane crashes on start: needs clsid
'{0977d092-2d95-4e43-8d42-9ddcc2545ed5}'
xactengine3_4.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/264320
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55217
--> https://bugs.winehq.org/attachment.cgi?id=55217
terminal output
Captain Morgane and the Golden Turtle adventure game (Steam) crashes on start
with built-in xaudio libraries.
In the terminal:
err:ole:CoGetClassObject class {0977d092-2d95-4e43-8d42-9ddcc2545ed5} not
registered
err:ole:CoGetClassObject no class object {0977d092-2d95-4e43-8d42-9ddcc2545ed5}
could be created for context 0x1
This class ID belongs to xactengine3_4.dll:
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}\InProcServer32]
@="C:\\Windows\\system32\\xactengine3_4.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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https://bugs.winehq.org/show_bug.cgi?id=41030
Bug ID: 41030
Summary: Pac-Man Museum (Steam) crashes on start, needs
'{bcc782bc-6492-4c22-8c35-f5d72fe73c6e}'
xactengine3_7.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/255760/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55203
--> https://bugs.winehq.org/attachment.cgi?id=55203
terminal output
Prerequisite to start the game: native d3dcompiler_43.dll
The game crashes on start with built-in XAudio2 libraries.
In the terminal:
err:ole:CoGetClassObject class {bcc782bc-6492-4c22-8c35-f5d72fe73c6e} not
registered
err:ole:CoGetClassObject no class object {bcc782bc-6492-4c22-8c35-f5d72fe73c6e}
could be created for context 0x1
After placing native xactengine3_7.dll into /system32 and registering it with
regsvr32, the game starts, but audio works only when native xaudio2_7 is also
installed.
'winetricks xact_jun2010' is a workaround.
Demo version is available on Steam (remove DX9 redist package before launching
the game the first time).
wine-1.9.15-132-g0f2a776
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http://bugs.winehq.org/show_bug.cgi?id=34263
Bug #: 34263
Summary: Framebuffer read-before-write causes graphical
glitches
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45608
--> http://bugs.winehq.org/attachment.cgi?id=45608
Suboptimal but functional patch
In at least the Final Fantasy XIV: A Realm Reborn character creation benchmark
(http://na.finalfantasyxiv.com/benchmark/index.html), framebuffer
read-before-write results in graphical glitches such as the entire display or
UI overlays flickering or incorrect textures being drawn. This program uses
multithreaded rendering (though I don't know whether that's relevant), and in
some cases, Direct3D calls which get translated to glBlitFramebuffer() attempt
to read from a framebuffer before the GPU has finished rendering to it.
The cause was found by dumping OpenGL calls using apitrace
(https://github.com/apitrace/apitrace) and observing that replaying the same
frame sporadically caused the same sort of glitches as observed in Wine, but
the glitches went away when a glFinish() call was inserted at each thread
switch.
The attached patch fixes these glitches by inserting a glFinish() call before
each glBlitFramebuffer() call. This is almost certainly suboptimal, and in my
case it causes the benchmark result to drop from ~3500 to ~3000, but it fixes
all graphical glitches aside from black squares seen in some cases when the HDR
option is enabled in rendering settings.
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