https://bugs.winehq.org/show_bug.cgi?id=45323
Bug ID: 45323
Summary: Rayman Origins, UPlay: Sound effects don't work but
music and ambience do
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: otaviomad(a)gmail.com
Distribution: ---
Created attachment 61608
--> https://bugs.winehq.org/attachment.cgi?id=61608
Terminal Log
Distribution: Arch Linux
Arch: x86_64
Wine Version: 3.9-staging
WINEARCH: win32
Audio Backend: pulseaudio
Rayman Origins boots up and plays fine, but sound effects for walking, jumping
and anything else not ambience-related does not play. That includes the menu
buttons sound effects, too. Music plays fine. Changing the SFX volume in the
options work for the ambience but nothing else happens.
I've attached the terminal log but there doesn't seem to be anything out of the
ordinary.
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https://bugs.winehq.org/show_bug.cgi?id=42558
Bug ID: 42558
Summary: The Old City: Leviathan sound periodically has crackle
effect
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 57468
--> https://bugs.winehq.org/attachment.cgi?id=57468
log
warn:pulse:pulse_underflow_callback Underflow
wine-2.2-229-gb47487a
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http://bugs.winehq.org/show_bug.cgi?id=35194
Bug ID: 35194
Summary: Emperor: Battle for Dune does not show compressed
textures
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 46945
--> http://bugs.winehq.org/attachment.cgi?id=46945
dune log (tar.gz)
Without running the emperor.exe with the "-C" command line argument the
textures are not shown (they are just black).
According to AppDB "-C" disables the compressed textures. Then the textures are
shown normally.
Attached you find the wine log without the "-C" command line argument.
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https://bugs.winehq.org/show_bug.cgi?id=40720
Bug ID: 40720
Summary: Splinter Cell: Blacklist changing sound level has no
effect
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54622
--> https://bugs.winehq.org/attachment.cgi?id=54622
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=47410
Bug ID: 47410
Summary: Regression in 4.10, Dune 2000 installer crashes in
winevdm
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64759
--> https://bugs.winehq.org/attachment.cgi?id=64759
Dune 2000 installer crashes early in winevdm (wine 4.11 output)
Hello,
I get a crash when starting the installer from the Dune 2000 retail CD.
Regression test revealed that reverting the following commit on top of wine
4.11 works around the regression:
Module: wine
Branch: master
Commit: ded2e82f16fb142c8056ba7833d139a1acc94e22
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ded2e82f16fb142c8056ba78…
Author: Alexandre Julliard <julliard at winehq.org>
Date: Tue Jun 4 12:38:43 2019 +0200
winebuild: Don't even try to resolve imports for PE builds.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=40782
Bug ID: 40782
Summary: beatmania IIDX INFINITAS has frozen graphics if a
OpenGL-powered Desktop Environment is running in
background
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
The game beatmania IIDX INFINITAS if it is started from a OpenGL-powered DE,
like KDE, GNOME or Unity, has frozen graphics after the loading screen is
passed but the menu navigation still works, aswell as the sound.
The workaround is simple: start it from a plain standalone X server as I
described it in my test results at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33674
The terminal output says something about OpenGL backbuffe, but I have no idea
what this means. A other problem also could be that the game changes the
resolution to 480p (xrandr).
It's just a trivial bug, since the workaround is quite simple.
I don't know if this even has something todo with wine. Could be a bug in the
game itself too.
ALSO:
the OpenGL backbuffer message doesn't appear when the game is started from a
plain standalone X server
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https://bugs.winehq.org/show_bug.cgi?id=40298
Bug ID: 40298
Summary: Caverns of Xaskazien 2 crashes when loading
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 53939
--> https://bugs.winehq.org/attachment.cgi?id=53939
backtrace of the crash
I have a clean 32-bit prefix in Wine 1.9.5 installed from the Arch repos.
I have a debug log here:
https://www.dropbox.com/s/kgfkv8k5t80avj3/caverns_debug_outputlog.txt.tar.g…
I can't attach it as uncompressed it weighs in at almost 60 MB.
I've used the following debug channels for debugging purposes:
WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
Steps to reproduce:
1. Run "wine Caverns of Xaskazien 2.exe"
2. Select "Enter the Caverns" and create a character.
3. After naming your character hit Enter and wait for the game to load. It
should crash as soon as the loading indicator gets to about a quarter of the
way in.
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http://bugs.winehq.org/show_bug.cgi?id=13569
Summary: Directory Opus: Installer hangs near the end of file
copy procedure
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Created an attachment (id=13512)
--> (http://bugs.winehq.org/attachment.cgi?id=13512)
Output from wine during the install of DOpus
When installing Directory Opus, the installer works up until the point where it
starts copying the files to the hard drive. The progress bar moves to about
90% and then the installer hangs.
I received an error like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0021, blocked by 0009, retrying (60 sec)
It did wait 60 seconds, then it output another line like the one above. After
that I waited for 10 minutes but there was no more output. I had to kill the
process to get back to the shell.
Using Wine 1.0-rc3 on Ubuntu 8.04
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https://bugs.winehq.org/show_bug.cgi?id=45842
Bug ID: 45842
Summary: Can't use Dragknife Gadget in Vectric Aspire 9.0
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: jonahnaylor(a)gmail.com
Distribution: ---
Hi I'm having problems with the dragknife gadget on the gadgets menu.
When it comes up I can input the measurements but I can't click to "Select
Tool" or "OK" to make the cut path.
In the terminal I just get:
0068:fixme:font:get_nearest_charset TCI failing on 20000000
0068:fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0]
= 20000000 file =
L"/usr/share/fonts/truetype/fonts-gujr-extra/aakar-medium.ttf"
002e:fixme:msctf:SetInputScopes STUB: 0x102c6 ... (null) (null)
If anyone can please help to fix it :)
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http://bugs.winehq.org/show_bug.cgi?id=23166
Summary: X-Blade's launcher does not display background, button
images and cannot be closed.
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://games.on.net/file/25712/X-Blades_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The launcher does not display
*the background instead it displays gray background
*the images for the buttons instead it displays generic Window's buttons
plus you cannot close the launcher eg "Exit" or "Run Game".
Both appear to be in a launcher.dat file
body.bmp (background)
/img/*.png (button images)
Installing Internet Explorer 6 allows the images to displayed and you can close
the launcher
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http://bugs.winehq.org/show_bug.cgi?id=34022
Bug #: 34022
Summary: Unimplemented function urlmon.dll.414
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
IE8 calls to urlmon.dll.414 when using native wininet to work around Bug 34021.
The supplied native urlmon.dll works around this.
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http://bugs.winehq.org/show_bug.cgi?id=9685
Summary: Punkbuster removes me from game for UNKNOWN WINDOWS API
FUNCTION [131124]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.evenbalance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8104)
--> (http://bugs.winehq.org/attachment.cgi?id=8104)
punkbuster kick log
When playing America's Army with punkbuster enabled I am removed from the
server for UNKNOWN WINDOWS API FUNCTION [131124].
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http://bugs.winehq.org/show_bug.cgi?id=10859
Summary: access violation in mshtml.dll since 0.9.48 / Heredis 9
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lebon.sylvain(a)gmail.com
Created an attachment (id=9751)
--> (http://bugs.winehq.org/attachment.cgi?id=9751)
Wine output when the bug occurs
Since version 0.9.48, with Heredis 9, an error occurs when trying to display
html content with the gecko module.
An error window pops up : "Access violation at address 7DDXXXXX in module
'mshtml.dll' Read of address 000000XX", where X is a random number. The message
is sometimes followed by "Abnormal program termination" killing the program.
This error occurs with versions 0.9.48, 0.9.49, 0.9.50 and 0.9.51, but not with
previous versions. The tests were made using Ubuntu 7.10.
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https://bugs.winehq.org/show_bug.cgi?id=37716
Bug ID: 37716
Summary: GTAVC in virtual desktop starts minimized
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
After wine upgrade launching GTAVC in wine virtual desktop doesn't show
anything on screen of the virtual desktop. I can hear sound from intro video
though. In fact, I can click on the GTAVC icon at the bottom-left, then a menu
appears, selecting "Restore" in which gives me the game window and allows
playing.
Here's the git-bisect result
45d530461bf29c953f5f4532cc0e917b4c4fc296 is the first bad commit
commit 45d530461bf29c953f5f4532cc0e917b4c4fc296
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 13 20:39:25 2014 +0100
wined3d: Minimize device windows on focus loss.
:040000 040000 7711e853d780f4c05cc8ae578ff45462fb9ec7f7
63f0b55f65e85a8895ac0d1ef0ee94dbb5595db6 M dlls
PS: I'm using glib-2.30 with wine, so I can watch/hear the intro videos. I
think similar problem would be for those with new glib and disabled wine-gst.
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https://bugs.winehq.org/show_bug.cgi?id=47617
Bug ID: 47617
Summary: Visual C++ 2017 runtime version 14.11.25325 no longer
installs in 32-bit-only Wine bottles
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 65046
--> https://bugs.winehq.org/attachment.cgi?id=65046
Console output
Steps to reproduce:
1. Delete ~/.wine
2. Download VC_redist.x86.exe from
https://go.microsoft.com/fwlink/?LinkId=746571
3. Run `WINEARCH=win32 VC_redist.x86.exe`
The program simply exits without showing any GUI. Console output is attached.
Strangely, if WINEARCH=win64, the installer works fine. A regression test said:
948fc851867da01f09c84ad83df6f4eddc74fdf3 is the first bad commit
commit 948fc851867da01f09c84ad83df6f4eddc74fdf3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 22 11:36:54 2019 +0200
ntdll: Add support for loading PE builtin dlls.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/loader.c | 231 ++++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 208 insertions(+), 23 deletions(-)
Runtime version 14.16.27033 works fine on 32-bit-only Wine 4.13.
$ sha256sum VC_redist.x86.exe
2da11e22a276be85970eaed255daf3d92af84e94142ec04252326a882e57303e
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http://bugs.winehq.org/show_bug.cgi?id=35141
Bug ID: 35141
Summary: Insecticide Part 1 runs but shows only black screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46877
--> http://bugs.winehq.org/attachment.cgi?id=46877
terminal output (built-in d3dx)
Upon starting the game the screen turns black and stays that way. The sound
from the intro video can be heard, then probably the main menu is displayed
because I can hear clicking sounds as the mouse pointer hits various menu
items, but nothing can be seen.
The same problem with Wine 1.4.1, 1.5.x, 1.7.x
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=16540
Summary: Sanity: Aiken's Artifact demo launcher bitmap is not
initially drawn
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://cdn.gamezone.com/pub/gamezone/12/7/20/SanityDemoS
etup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=18007)
--> (http://bugs.winehq.org/attachment.cgi?id=18007)
Sanity: Aiken's Artifact demo launcher screenshot
With today's Git (wine-1.1.10-371-g2aa7a7f), when launching the Sanity: Aiken's
Artifact demo, the demo launcher bitmap is not drawn and appears to be filled
in by the application background. Moving the window permits the graphic to be
drawn. There were no particular standard error traces of interest. Screenshot
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35130
Bug ID: 35130
Summary: Confrontation: grass is red
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46861
--> http://bugs.winehq.org/attachment.cgi?id=46861
terminal output
Grass is red in the game (both in the cutscenes and in the main game) when
<video quality> option is set to either low, medium, high or very high. If I
select <very low> quality preset then grass is rendered correctly.
Native d3dx9_36 is needed to start the game.
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=44766
Bug ID: 44766
Summary: American McGee's Alice - Doesn't start (Probably due
to Copy-Protection)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44765
Distribution: ---
The game can be installed (working around bug 44765), but it can't be started.
When running "alice.exe" nothing happens and the process just terminates.
When copying the installed game's contents into a Win7 VM, and then running it
there, it complains about a missing CD (as expected). Bu under wine, this check
doesn't seem to happen, the program just closes. I guess it can't load the copy
protection properly.
When using a no-CD patch, the game starts up fine and can be played. But that's
hardly a solution.
ProtectionID says the game uses Safedisc v2.05.030. Debugger won't work
properly due to the nature of the games copy protection.
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https://bugs.winehq.org/show_bug.cgi?id=45236
Bug ID: 45236
Summary: Rosetta Stone 5.x installer is broken in wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiwetakobu(a)bitwhites.top
Distribution: ---
Logs and long discussion:
https://www.reddit.com/r/winehq/comments/8kkefg/rosetta_stone/
I can reproduce this bug.
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https://bugs.winehq.org/show_bug.cgi?id=46774
Bug ID: 46774
Summary: DDS compression tools crash, possibly due to creating
a DirectX context without a window
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Both DDSopt ( https://www.nexusmods.com/skyrim/mods/5755/ ) and Oredenator (
https://www.nexusmods.com/skyrim/mods/12801/ ) are unable to be used. DDSopt
soft-crashes before startup, and Ordenator cannot compress textures, both for
the same reason.
This might be because they create a DirectX 9 context without a window attached
to it.
Testing with DDSopt, as it is the simpler of the two, it seems to fail when it
creates the device at this line:
https://github.com/Ethatron/ddsopt/blob/d969a2c6d9f10500c0adfe83ad034a7d41f…
Changing from D3DDEVTYPE_NULLREF to D3DDEVTYPE_HAL doesn't help either.
The error before crashing is this, repeated 5 times (with different values for
the context):
003b:err:d3d:wined3d_adapter_gl_create_context Failed to set pixel format 27 on
device context 0x1f0050.
This is also the error shown with Ordenator as well.
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https://bugs.winehq.org/show_bug.cgi?id=44994
Bug ID: 44994
Summary: Wine has encountered "a serious problem" upon opening
(pokemon) reborn.exe
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decisaysrayner(a)gmail.com
Created attachment 61125
--> https://bugs.winehq.org/attachment.cgi?id=61125
backup trace wine deficiency error
The game starts up successfully, but after the title screen, the same thing
occurs at the specific time every time I try restarting the app: I get a
message saying "Wine has a serious problem. There may be a deficiency in the
program"
I'll add an attachment on this that I saved
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http://bugs.winehq.org/show_bug.cgi?id=33068
Bug #: 33068
Summary: PDFXCHANGEVIEWER build 206.0 crashed when I try save a
flie
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: test(a)fondtol.org
Classification: Unclassified
PDFXCHANGEVIEWER build 206.0 crashed when I try save a flie
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https://bugs.winehq.org/show_bug.cgi?id=44026
Bug ID: 44026
Summary: Content Manager crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lushu21_2005(a)yahoo.com
Distribution: ---
Created attachment 59692
--> https://bugs.winehq.org/attachment.cgi?id=59692
program error
Content Manager crashes
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