https://bugs.winehq.org/show_bug.cgi?id=46953
Bug ID: 46953
Summary: Watch_Dogs crashes after intro
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: c1f851179ea7faa3c0eb113fb9f067e8628d283c
Distribution: ---
Backtrace:
=>0 0x00007f03d2f17967 wined3d_cs_emit_present+0x27(cs=0x1b6b0030,
swapchain=0x11a9c660, src_rect=0x1d79f730, dst_rect=0x1d79f740,
dst_window_override=(nil), swap_interval=0)
[/wine64/dlls/wined3d/../../../grape/dlls/wined3d/cs.c:450] in wined3d
(0x0000000000000000)
1 0x00007f03d2f88a67 wined3d_swapchain_present+0x176(swapchain=0x11a9c660,
src_rect=0x1d79f730, dst_rect=0x1d79f740, dst_window_override=(nil))
[/wine64/dlls/wined3d/../../../grape/dlls/wined3d/swapchain.c:189] in wined3d
(0x000000001d79f830)
2 0x00007f03d304dc6f d3d11_swapchain_present.isra+0x7e() in dxgi
(0x0000000000000000)
3 0x00007f03d304dece d3d11_swapchain_Present+0x7d(iface=0x11b05590,
sync_interval=0, flags=0)
[/wine64/dlls/dxgi/../../../grape/dlls/dxgi/swapchain.c:326] in dxgi
(0x000000001d79f970)
4 0x0000000010e5934d EntryPoint+0x5dcc6() in overlay64 (0x0000000000000002)
5 0x00000001808944bf EntryPoint+0xf8c0b9c0() in disrupt_b64
(0x0000000000000002)
0x00007f03d2f17967 wined3d_cs_emit_present+0x27
[/wine64/dlls/wined3d/../../../grape/dlls/wined3d/cs.c:450] in wined3d: movq
(%rdi),%rax
450 return cs->ops->require_space(cs, size, queue_id);
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46928
Bug ID: 46928
Summary: Atelier Firis config tool doesn't show up when
launched through Steam
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 64032
--> https://bugs.winehq.org/attachment.cgi?id=64032
Logs with the __crtGetShowWindowMode call data
The config tool window doesn't show up when launched through Steam (windows
version, not proton) with builtin msvcr110, but with native msvcr110 it shows
up just fine. When launching it without steam it shows up with both native and
builtin.
The reason for this seems to be that the config tool calls
__crtGetShowWindowMode and uses the return value in a call to ShowWindow.
Wine's implementation of __crtGetShowWindowMode seems to differ from the native
dll.
Steam + builtin: window doesn't show up, __crtGetShowWindowMode returns 0.
Steam + native: window does show up, __crtGetShowWindowMode returns ?. (steam
crashes with +snoop)
Without steam + builtin: window shows up, __crtGetShowWindowMode returns 1.
Without steam + native: window shows up, __crtGetShowWindowMode returns 10.
Steam + builtin dll with __crtGetShowWindowMode hardcoded to return 10: window
shows up, __crtGetShowWindowMode returns 10.
I haven't done much investigating with proton, but the window shows up without
any tweaks on proton.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43356
Bug ID: 43356
Summary: Mass Effect (1) Steam freezes since Steam Update from
8th of July 2017
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi(a)angewandte-lebenskunst.ch
Used 2.12 Devel until the steam update broke the installation. Moved to 2.12
Staging and Steam could be started again. The problem now is, that Mass Effect
1, which worked fine so far, now freezes after a few minutes.
Wine reports:
err:ntdll:RtlpWaitForCriticalSection section 0xa2e65c
"../../../wine/dlls/dinput/mouse.c: SysMouseImpl*->base.crit" wait timed out in
thread 008b, blocked by 0080, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x21fce33c
"../../../wine/dlls/dinput/dinput_main.c: dinput_hook_crit" wait timed out in
thread 0080, blocked by 008b, retrying (60 sec)
Game hangs and no way to get it out of the loop. Only by killing the process.
Tried several settings (catch/catch not mouse), reduced graphics to low level,
disabled overlay in steam, tried disabling gameoverlayrenderer.dll, tried XP as
well as Windows 7 and Windows 10. Same result everywhere.
Using macOS 10.12.5 on MacBook Pro (Retina, 15-inch, Mid 2015), 2.8 GHz Intel
Core i7, 16 GB 1600 MHz DDR3, AMD Radeon R9 M370X 2048 MB Intel Iris Pro 1536
MB
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46811
Bug ID: 46811
Summary: Inquisitor: black screen after start in fullscreen
mode
Product: Wine
Version: 4.3
Hardware: x86
URL: https://www.gog.com/game/inquisitor
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: ff92a993ad63f6ed94cd1dd873aa578ba46c5979
Distribution: ---
Created attachment 63836
--> https://bugs.winehq.org/attachment.cgi?id=63836
plain terminal output
Inquisitor shows only a black screen with lots of red artifacts when the game
is started in fullscreen mode.
Reverting commit ff92a993ad63f6ed94cd1dd873aa578ba46c5979 fixes the black
screen issue.
The problem doesn't occur when the game is launched in windowed mode (in the
configuration file 'd3dparams.ini' the option 'StartWindowed' must be set to
1.)
No demo version is available. Let me know if you need debug logs.
wine-4.3-229-g6d82b2f1ad
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21403
Summary: Shiva editor refuse to run.
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://stonetrip.com/start-download/shiva/1-shiva-ple.
html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.livet(a)gmail.com
Created an attachment (id=25775)
--> (http://bugs.winehq.org/attachment.cgi?id=25775)
Here is the trace I have when I launch Shiva from the terminal.
Shiva is a indie game editor.
I was never be able to launch it (older version to).
There are some fixme in win and xrender (see log.txt), I assume the problem
come frome things unimplemented.
Test with lastest shiva PLE 1.8.1
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23455
Summary: Using Filealyzer with wine o DLLs or EXE files causes
an application error
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.safer-networking.org/en/filealyzer/index.ht
ml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
Created an attachment (id=29272)
--> (http://bugs.winehq.org/attachment.cgi?id=29272)
Console output
Using Filealyzer with wine on DLLs or EXE Files causes an internal application
error (see screenshot) in Filealyzer.
This happens with any DLL or EXE File.
It doesn't happen on Windows XP (SP2), though.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46939
Bug ID: 46939
Summary: propvarutil.h: missing extern "C"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadko4u(a)gmail.com
Distribution: ---
This header is a part of MinGW-W64 compiler.
When trying to #include <propvarutil.h> and use the 'PropVariantToInt64'
function, we get a linker error.
Looking for the latest master branch:
https://github.com/wine-mirror/wine/blob/master/include/propvarutil.h
Seems that there is no extern "C" around function prototypes.
Such workaround fixes the problem:
#include <shtypes.h>
#include <shlwapi.h>
#if defined(__cplusplus)
extern "C" {
#endif
#include <propvarutil.h>
#if defined(__cplusplus)
}
#endif
Fixes the problem
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46909
Bug ID: 46909
Summary: Missing (black) textures in Black & White
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 961a94ac046644004718c56bfeeb81740cb73793
Distribution: ---
Created attachment 63986
--> https://bugs.winehq.org/attachment.cgi?id=63986
plain terminal output
Most objects (trees, buildings, people) are pitch black in Black & White and in
the Creature Isle expansion.
Changing graphical details in the setup menu or disabling GLSL, CSMT don't make
a difference.
Reproduced the problem with nouveau/Mesa 19.0.0. and with Nvidia binary drivers
418.49.04.
There is no demo version available. Please let me know if you need debug logs.
I found that the problem is present since commit
961a94ac046644004718c56bfeeb81740cb73793.
I couldn't revert the commit on current git, but I verified that textures are
rendered properly with the previous commit.
Still present in wine-4.4-188-gc988910cae (also in Staging).
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.49.04
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36764
Bug ID: 36764
Summary: Rogue Squadron 3D 1.3: Unable to setup controller
in-game
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)xod.me
Created attachment 48822
--> http://bugs.winehq.org/attachment.cgi?id=48822
Console output, doesn't output anything when the issue happens, though.
When trying to setup controller buttons in the Joystick settings panel in game,
all buttons get mapped to BUTTON 1.
Even though the joystick calibration tool in the game's launcher correctly
recognizes the gamepad (an Xbox 360 wireless controller using the xpad driver
from Steam).
It could be a problem with auto-fire.
I'm leaving the severity to normal since it's a kind of game meant to be played
with a joystick or pad. Mouse or keyboard control of the ship are quite aweful.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.