https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=43398
Bug ID: 43398
Summary: Dark Souls: Prepare to Die crashes
Product: Wine
Version: 1.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecangnr(a)hotmail.com
Created attachment 58741
--> https://bugs.winehq.org/attachment.cgi?id=58741
backtrace
When I launch the game everything looks fine. For example, I can get into
settings and change them but it crashes when I apply the settings. And
additionally game crashes when I start the game (after character creation, I
can perfectly create a character).
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=47656
Bug ID: 47656
Summary: Crysis 1: game in DX10 cannot be started (also causing
Very High graphical setting not available) in Vista
and up
Product: Wine-staging
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As per my understanding, the system spec of mine and current wine capability
should allow me to run game in Very High graphic setting, yet the choice is
greyed out (with Default OS set to Vista and newer and running 32bit
executable). As of now, this is what I see when I try to run game w/o DX10,
with DX10, and then also with DX11 installed via winetricks. Winetricks output
before adding DX10/11 libraries:
$ Lejupielādes/winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20190615-next - sha256sum:
2d3311f8cc0783b747c4e074008e701f2ce844765ba53d2fd4d27126d1df2383 with wine-4.13
(Staging) and WINEARCH=win64
w_workaround_wine_bug-30713
vcrun2005
w_workaround_wine_bug-30713
vcrun2008
w_workaround_wine_bug-30713
vcrun2010
With DX10 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D298, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D298, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
With DX11 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D2D8, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D2D8, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
System spec by 'inxi -G':
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.32.0
5.2.8-200.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.4
Game is patched to latest available version with all needful texture assets.
64bit tests are blocked due to https://bugs.winehq.org/show_bug.cgi?id=47606
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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https://bugs.winehq.org/show_bug.cgi?id=39502
Bug ID: 39502
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateTextureFromMemory
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39501
Distribution: ---
With d3dcompiler_43
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory called
at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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https://bugs.winehq.org/show_bug.cgi?id=39501
Bug ID: 39501
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DXCpuOptimizations
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Also needs native d3dx9_36 due to bug 24754.
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DXCpuOptimizations, aborting
wine: Unimplemented function d3dx10_43.dll.D3DXCpuOptimizations called at
address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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https://bugs.winehq.org/show_bug.cgi?id=44544
Bug ID: 44544
Summary: LOTRO: stuck with
d3d10_shader_reflection_GetInputParameterDesc log spam
on startup with D3D10 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60505
--> https://bugs.winehq.org/attachment.cgi?id=60505
continuously repeated error message when using D3D10 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D10 (or D3D11 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D10 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game does not start properly, instead the
console is being spammed with the attached message (with index NNNNNN
continuously increasing) over and over
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https://bugs.winehq.org/show_bug.cgi?id=43483
Bug ID: 43483
Summary: Medusa Demo crashes with unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/medusa-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43badc to unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
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https://bugs.winehq.org/show_bug.cgi?id=39834
Bug ID: 39834
Summary: Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
Product: Wine
Version: 1.8
Hardware: x86
URL: http://store.steampowered.com/app/8190/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53175
--> https://bugs.winehq.org/attachment.cgi?id=53175
terminal output
With built-in d3dx10* the game crashes on start:
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateDevice called at address
0x7b839f0c (thread 0031), starting debugger...
When native d3dx10* is installed, the game still fails to start (displays a
different error message related to Directx).
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40310
Bug ID: 40310
Summary: Elder Scrolls Online D3D11 failure
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 53950
--> https://bugs.winehq.org/attachment.cgi?id=53950
backtrace
The latest update to Elder Scrolls Online, the Thieves Guild DLC, has removed
the OpenGL and D3D9 renderers leaving only the D3D11 renderer available. With
this latest update and Wine-staging 1.9.5, the game crashes almost immediately
after clicking the play button in the launcher program.
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https://bugs.winehq.org/show_bug.cgi?id=44804
Bug ID: 44804
Summary: PCWeb crashes: Call to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromFileW
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says.
For info to see the crash follow recipe in:
https://bugs.winehq.org/show_bug.cgi?id=39775#c9
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https://bugs.winehq.org/show_bug.cgi?id=41167
Bug ID: 41167
Summary: HLSL shader parsing failed
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55396
--> https://bugs.winehq.org/attachment.cgi?id=55396
ESO log with +hlsl_parser,+d3dcompiler,+d3d11
After adding MaxVersionGL=40004 to HKCU\Software\Wine\Direct3D, I was finally
able to get past an issue with Wine trying to use a compatibility profile with
Mesa [1]. Now, I'm greeted with a black screen after clicking play in the Elder
Scrolls Online launcher program. I have attached a log file with +hlsl_parser,
+d3dcompiler, and +d3d11 debug channels enabled.
There are multiple errors reported, and I am unsure of which is the cause of
the black screen.
The following two seem to be important:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
However, there also seems to be an issue with the HLSL compiler:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Let me know if there is anything I can do to help debug this. Thanks.
[1]
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL core profile version string: 4.4 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL core profile shading language version string: 4.40
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=42078
Bug ID: 42078
Summary: Dungeons & Dragons: Chronicles of Mystara needs
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/229480/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56580
--> https://bugs.winehq.org/attachment.cgi?id=56580
terminal output
Found this while looking into bug #34288.
I removed the Directx redist package before launching the game.
Using built-in d3dx the game crashes early with
wine: Call from 0x7b43b6ac to unimplemented function
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory, aborting
Demo is available on Steam.
Wine 2.0-rc3
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=40806
Bug ID: 40806
Summary: AMD TressFX11 demo crashes with unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geeks3d.com/20131122/amd-tressfx11-v2-0-dem
o-direct3d-11-sources-binaries/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b25c to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11GetImageInfoFromMemory called
at address 0x7b43b25c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory called in 32-bit code (0x7b43b25c).
d3dcompiler_43 installed
wine-1.9.12-80-g7cb3b72
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https://bugs.winehq.org/show_bug.cgi?id=42655
Bug ID: 42655
Summary: Aliens vs. Predator (2010) needs
d3dx11_42.dll.D3DX11FilterTexture
Product: Wine
Version: 2.3
Hardware: x86
URL: http://store.steampowered.com/app/10680/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 57591
--> https://bugs.winehq.org/attachment.cgi?id=57591
terminal output
The game crashes early after starting when using the DX11 renderer:
...
wine: Call from 0x7b43b75c to unimplemented function
d3dx11_42.dll.D3DX11FilterTexture, aborting
wine: Unimplemented function d3dx11_42.dll.D3DX11FilterTexture called at
address 0x7b43b75c (thread 006e), starting debugger...
...
Native d3dx11_42.dll is a workaround, but the game crashes later because of
some other lacking feature or bug in Wine's d3d11 implementation. Fortunately
the game offers DX9 mode which runs properly.
wine-2.3-229-g2cc730b
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https://bugs.winehq.org/show_bug.cgi?id=40420
Bug ID: 40420
Summary: ArcheAge Black Screen.
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54160
--> https://bugs.winehq.org/attachment.cgi?id=54160
log file
When i want to start Archeage i become only an black screen.
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https://bugs.winehq.org/show_bug.cgi?id=45031
Bug ID: 45031
Summary: HotS - taking screenshot causes client crash.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 61156
--> https://bugs.winehq.org/attachment.cgi?id=61156
WINEDEBUG=+loaddll
Selecting Screenshot in the game client causes crashing. This is using the
default (PrintScreen) or alternative key combinations.
Attached: output of WINEDEBUG=+loaddll WINEPREFIX="~/.HotS/" wine '.../Heroes
of the Storm/Support64/HeroesSwitcher_x64.exe' -dx11
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=46720
Bug ID: 46720
Summary: Assassins Creed III / IV startup with builtin
d3dcompiler_43 only show up a black window
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
wine4.0 + dxvk + native d3dcompiler_43 works very well, just a little
renderring problem in a few scenes. with builtin d3dcompiler_43 only starup a
black window, i cut some output info as below:
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0009:fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x72e57bc, flags 0,
context 0xa7bef48 stub!
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x80000202.
002e:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5.
0009:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xd9d5970, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x32faac, desc (nil) partial
stub!
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc (nil)
partial stub!
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc 0xf287d60
partial stub!
it seems d3dcompiler hlsl error is common for some dx11/dx9 games from wine
bugzilla, for Assassins Creed III / IV must switch to native d3dcompiler_43 to
avoid startup black window and must work with dxvk to avoid startup crash.
dxvk work almost perfect for most games i tested, with buildin dx11
implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will
natural avoid many crashing, unimplementation, is it?
regards.
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https://bugs.winehq.org/show_bug.cgi?id=37769
Bug ID: 37769
Summary: Alien Isolation Unhandled exception: unimplemented
function d3d11.dll.D3D11CreateDeviceAndSwapChain
called in 32-bit code (0x7b83a9fc)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: winedb(a)bazzawill.info
Distribution: ---
Created attachment 50305
--> https://bugs.winehq.org/attachment.cgi?id=50305
Alien isolation backtrace
Error launching Alien: Isolation
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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https://bugs.winehq.org/show_bug.cgi?id=44940
Bug ID: 44940
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61045
--> https://bugs.winehq.org/attachment.cgi?id=61045
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=44683
Bug ID: 44683
Summary: Kingdom Come: Deliverance: Torch doesn't work properly
(no illumination)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Created attachment 60692
--> https://bugs.winehq.org/attachment.cgi?id=60692
+d3d_shader log of the suspected cause
This is on nvidia proprietary driver (although it seems to be replicated by
other users based on
[this](https://forum.kingdomcomerpg.com/t/linux-running-kc-d-with-wine/41173)
topic in the official games forum and is likely not hardware-dependent).
The bug occurs on 3.3, 3.3-staging (the new 3.x rebased fork), and
2.21-staging.
Basically, when the main character (and only him - NPCs with torches do not
seem to be affected) pulls out his torch from the inventory, no illumination is
produced. To be more precise, the illumination effect appears to be there but
blocked by something in front of the character; moving the point of view from
left to right very quickly shows the effect I'm talking about - the
illumination will briefly appear on the left/right but disappears as soon as
the movement stops.
I - perhaps mistakenly - assumed it may be a shader issue because the only
relevant log output when it occurs is a series of shader fixmes; the lines in
question only appear when the torch is enabled. I've attached a log of the
relevant section of the output with +d3d_shader to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=44667
Bug ID: 44667
Summary: Outlast 2 gets foggy really fast and has lighting
issues
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: alexandre9099(a)gmail.com
Distribution: ---
After the initial scene on the school the game gets really foggy and
unplayable,
I get this on the console almost every frame(?):
0087:fixme:d3d:wined3d_device_clear_rendertarget_view Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
0087:err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear
view, hr 0x8876086c.
0087:fixme:dxgi:dxgi_swapchain_Present1 Unimplemented sync interval 1.
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https://bugs.winehq.org/show_bug.cgi?id=44810
Bug ID: 44810
Summary: Tanki X the tank model is not displayed
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: dimay95-95(a)yandex.ru
Distribution: ---
The tank model is not displayed in Tanki X. The Wine development release 3.4.
The game download at
http://static.tankix.com/app/StandaloneWindows/hydra1-15154/TankiXSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=44665
Bug ID: 44665
Summary: gamma settings in game are not honored, and the screen
is much darker.
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
In game gamma settings are not having any affect on the game, and the gamma
reverts to 1.0 at all times, no matter what adjustments are set. I also ran
xrandr to preset the gamma, before launching wine 3.3 staging, and noticed that
it dropped the gamma back to 1.0 and would never change, even when the gamma
slider on the advanced settings tab in game was adjusted. since stable wine can
not launch WoW, I can not explicitly say if the problem is a patch, or the main
branch of wine.
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https://bugs.winehq.org/show_bug.cgi?id=41776
Bug ID: 41776
Summary: Genital Jousting - no video, only black screen
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
The console is consistently spammed with these four lines
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_ResolveSubresource iface 0x13b59c,
dst_resource 0x89e07d0, dst_subresource_idx 0, src_resource 0x8a22590,
src_subresource_idx 0, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB stub!
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https://bugs.winehq.org/show_bug.cgi?id=41179
Bug ID: 41179
Summary: Need For Speed Most Wanted 2012 Creates Window but
Crashes with Unhandled page fault on read access.
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 55410
--> https://bugs.winehq.org/attachment.cgi?id=55410
Need For Speed Most Wanted 2012 Debug Log File
With version wine 1.9.17 The game creates a window but crashes immediately with
nhandled page fault on read access to 0x00000000 at address 0x7e8aa38e (thread
0009)
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https://bugs.winehq.org/show_bug.cgi?id=40307
Bug ID: 40307
Summary: Lightning Returns - Final Fantasy XIII display is
black with lots of WaitForVBlank errors
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Audio works, game appears to work, but it doesn't display anything, lots of
this in terminal:
fixme:d3d9:d3d9_device_WaitForVBlank iface 0x1740a0, swapchain_idx 0 stub!
On Nvidia 361.
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https://bugs.winehq.org/show_bug.cgi?id=43162
Bug ID: 43162
Summary: Elite Dangerous: broken rendering after starting a new
game
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 58416
--> https://bugs.winehq.org/attachment.cgi?id=58416
terminal output
Videos and menus works ok, but everything in-game is black and white, with
"fog" covering everything. Sometimes it shows just a black screen.
32-bit prefix with winetricks dotnet452 corefonts quartz vcrun2012
wine-2.10-dev, GTX 980 (375.66 blob), Ubuntu 16.04.2
Game version 2.3.02 r143095
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http://bugs.winehq.org/show_bug.cgi?id=34565
Bug #: 34565
Summary: Setting shadows detail to medium or higher in Age Of
Empires III creates a lot of colorfull artifacts
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
I'm attaching a screenshot of the issue. This is wine-1.7.2-126-g2c9774f and
Ubuntu 13.10. I'm using the Mesa drivers 9.2 and a Mobility Radeon HD 5730 /
6570M.
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https://bugs.winehq.org/show_bug.cgi?id=38784
Bug ID: 38784
Summary: Age of Empires II: wine 1.7.x series do not work with
the external monitor as the primary output
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander.sayenko(a)gmail.com
Distribution: ---
Hi
I had pretty old Fedora 18 om my laptop with wine 1.6.x, where I was able to
launch successfully Age of Empires II: Forgotten Empires. Furthermore, I was
able to launch it in such a way that I used my external monitor as the primary
output i.e. the game was on the external monitor.
I upgraded recently to Fedora 22, which comes with wine 1.7.44, and (at least)
Age of Empires II does not launch anymore on the external monitor. Wine crashes
with the "page fault" error (see more comments below). Interestingly enough, if
I use laptop screen as the primary output, it works without problems.
I downgraded wine to 1.7.5, same issue. However, once I installed wine 1.6.1,
it started to work on the external monitor without any problem! So, I heavily
suspect that this is 1.7.x series issue. I ufortunately cannot say whether it
is somehow specific to Age of Empires II and/or my video card. If needed, I can
try other games.
Coming back to the "page fault" error itself.. Based on my personal programming
experience, it looks like some uninitialized pointer because there were a few
rare cases when wine 1.7.x actually started on the external monitor!! The
success rate was however quite low, maybe 1 out of 20. What I noticed is that
the first launch after reboot has a high probability of succeeding, but all the
next runs always fail.
With best regards,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=40437
Bug ID: 40437
Summary: Smartdraw 2013 won't run, crashes.
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbaker6212(a)gmail.com
Distribution: ---
Created attachment 54188
--> https://bugs.winehq.org/attachment.cgi?id=54188
wine crash dump file
Nothing to say really. Trying to run it and it crashes right away.
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http://bugs.winehq.org/show_bug.cgi?id=34433
Bug #: 34433
Summary: D&C Scheme Editor 5: Crash after drawing onto sheet
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45841
--> http://bugs.winehq.org/attachment.cgi?id=45841
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) start D&C Scheme Editor 5
5) try to draw e.g. rectangle onto sheet
Behaviour:
Program crash.
Expected behaviour:
No program crash.
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https://bugs.winehq.org/show_bug.cgi?id=42382
Bug ID: 42382
Summary: Adam Standalone demo doesn't progress past the initial
loading screen
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When attempting to run the Adam Standalone demo from Unity3D, the demo never
makes it past the initial "Loading" screen. It doesn't freeze because there is
continuous terminal output in the background but it doesn't go any further than
the loading screen.
Steps to reproduce:
1. Download the demo.
2. Run "wine Adam.exe"
3. Wait and see the demo not make it past the "Loading" screen.
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https://bugs.winehq.org/show_bug.cgi?id=39816
Bug ID: 39816
Summary: Crash related to dxgi
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially
implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to
start (for example BioShock 2) silently. This still happens in 1.8.
This is fixed by disabling dxgi in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=44982
Bug ID: 44982
Summary: GTA San Andreas text is garbled if antialiasing is
enabled
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
Created attachment 61115
--> https://bugs.winehq.org/attachment.cgi?id=61115
gtasa.jpg
See screenshot. Gallium Nine doesn't have this problem.
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http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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