https://bugs.winehq.org/show_bug.cgi?id=47545
Bug ID: 47545
Summary: Tree of Savior: Freezes when Esync is enabled.
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
The game "Tree of savior" freezes when you zone to a different map. Also when
you exit the game.
Disabling Esync fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46440
Bug ID: 46440
Summary: error when installs Scratch 3 for PC
Product: Wine-staging
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulo_fg(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
software link:
https://scratch.mit.edu/download/
error:
015e:err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 0
015e:err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
015e:err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 1
015e:err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
0166:err:ole:CoGetClassObject class {b8da6310-e19b-11d0-933c-00a0c90dcaa9} not
registered
0166:err:ole:CoGetClassObject no class object
{b8da6310-e19b-11d0-933c-00a0c90dcaa9} could be created for context 0x80000001
0166:err:ole:proxy_manager_create_ifproxy Could not get IPSFactoryBuffer for
interface {6d5140c1-7436-11ce-8034-00aa006009fa}, error 0x80040154
0166:err:ole:CoUnmarshalInterface IMarshal::UnmarshalInterface failed,
0x80040154
wine: Unhandled page fault on read access to 0x00000000 at address 0x7f3a0f81
(thread 0166), starting debugger...
0166:err:seh:start_debugger Couldn't start debugger ("winedbg --auto 340 132")
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
0165:err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 0
0165:err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
0165:err:menubuilder:convert_to_native_icon error 0x80004005 getting frame 1
0165:err:menubuilder:convert_to_native_icon error 0x88982F04 committing encoder
winecfg: Windows 10
Tested on Linux Mint Tessa
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https://bugs.winehq.org/show_bug.cgi?id=47665
Bug ID: 47665
Summary: (add option to) always show taskbar for the virtual
desktop
Product: Wine
Version: 4.11
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Please always show the virtual desktop taskbar. (or add an option to do so)
Currently the taskbar only seems to show up if it's needed to display tray
icons.
Workaround: Run a program which shows a tray icon. E.g. VLC.
Beside some people might like the startmenu in the taskbar, the taskbar is
useful for switching windows inside the virtual desktop.
(as far as I know there's no ALT-TAB for windows inside the virtual desktop)
And the taskbar is especially useful if minimized windows disappear completely.
Because some windows doesn't minimize to "MS Windows 3.1" style minimized
windows, like most "standard windows" do. I observed windows completely
disappearing on minimize with some games. Mostly fullscreen game windows and
launchers without normal window borders. E.g. Elite Dangerous and it's
launcher.
https://appdb.winehq.org/objectManager.php?sClass=application&iId=16405
(I'm sure the game is actually minimized and not crashed, because I can hear
ingame music, see the process in "ps" and restore the game window if there's a
taskbar)
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https://bugs.winehq.org/show_bug.cgi?id=47797
Bug ID: 47797
Summary: installing a specific version of wine
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
While I am able to install latest wine successfully:
> apt-get install -y winehq-stable
I'd like to be able to pin the version in my setup scripts. For example, this
used to work:
> apt-get install -y winehq-stable=4.0~xenial
but recently it stopped working with
> The following packages have unmet dependencies:
> winehq-stable : Depends: wine-stable (= 4.0~xenial)
While I can update my pin to 4.0.2, I think it will just break again when the
next version comes out.
The other versions seem to be available, although none of them work except the
latest:
> apt-cache madison winehq-stable
> winehq-stable | 4.0.2~xenial | https://dl.winehq.org/wine-builds/ubuntu xenial/main amd64 Packages
> winehq-stable | 4.0.1~xenial | https://dl.winehq.org/wine-builds/ubuntu xenial/main amd64 Packages
> winehq-stable | 4.0~xenial | https://dl.winehq.org/wine-builds/ubuntu xenial/main amd64 Packages
> ...
We should really be able to install any of the versions that are in the repo.
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https://bugs.winehq.org/show_bug.cgi?id=47381
Bug ID: 47381
Summary: After update regression
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
Created attachment 64717
--> https://bugs.winehq.org/attachment.cgi?id=64717
vkd3d trace log
After updating from wine-git and to more recent VKD3D World of Warcraft no
longer starts rendering when executing executable. Trace log shows that it
fails to detect the Nvidia GPU even when vulkan libraries are detected
normally. When in integrated GPU mode, GPU info gets printed, but rendering
doesn't work even then.
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https://bugs.winehq.org/show_bug.cgi?id=39252
Bug ID: 39252
Summary: Heart of Darkness: Crashes on start
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: groovy354(a)gmail.com
Distribution: ---
I've installed Heart of Darkness with no problem, but when I try to run the
game (the `HODWin32.exe`file from Program Files), it crashes with no error
message or anything. If I run the `HeartOfDarkness_En.EXE`, a welcome popup
show up, and if I press "Start Game", the game crashes just the same.
The free demo available on the Internet (`hod_demo-weben1_2.exe`) works fine,
but the full version just crashes on start.
*The terminal output is empty*, and so is debug info (called with
`WINEDEBUG=+relay,+seh,+tid wine HODWin32.exe >> ~/temp/hod_output.txt 2>&1`
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https://bugs.winehq.org/show_bug.cgi?id=47540
Bug ID: 47540
Summary: Official Windows Build
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorendias(a)gmail.com
Distribution: ---
I think WINE could really benefit from doing an Official Windows Version.
In many cases, WINE delivers a superior experience to that of Windows in
running Legacy Apps, for example older versions of StarCraft on Windows have
color problems and don't play right. On WINE this is not a problem.
>From a technical perspective, WINE could have a Official WSL2 installer or this
could be achieved in various ways.
>From a financial perspective, I think consumers and businesses would be
interested even in purchasing a official CrossOver version in cases where their
business software doesn't function right on Windows natively.
>From a developer perspective, Xenia is a Xbox Emulator built on Windows and
integrating directly with Direct X. I think such a version could easily attract
Windows developer talent to improve WINE and also could provide benefits
developing and debugging WINE on a Windows OS.
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https://bugs.winehq.org/show_bug.cgi?id=47777
Bug ID: 47777
Summary: PRO/Desktop - i386-(32-bit) no longer works
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 65261
--> https://bugs.winehq.org/attachment.cgi?id=65261
error message 01
in the past it used to work,
months ago thus not sure exact cause maybe distro-update,
both wine staging and stable don't work
4.16 & 4.02 but result in same error
/OpenGL/GLtest.exe also gives error
btw, i can't install recommended wine:i386 apt-packages ("unmet dependencies")
libvdpau-va-gl1:i386 libgl1-mesa-glx:i386 libgl1:i386 libglx-mesa0:i386
libglx0:i386 libglx-mesa0:i386 libgl1-mesa-dri:i386 libllvm8:i386
they used to work, instead error dialog, appears when about to enter 3D-view
and then occasional hangs(wine4.02) crashes(wine4.16) on subsequent attempts
Ubuntu LTS 18.04 , intel graphics
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https://bugs.winehq.org/show_bug.cgi?id=47773
Bug ID: 47773
Summary: Origin: Legacy fails to open with DXVK when
d3d10,d3d10_1 dxd10core, d3d11 and dxgi libraries are
not disabled for OriginClientService.exe
Product: Wine-staging
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65256
--> https://bugs.winehq.org/attachment.cgi?id=65256
wine-output
Origin-legacy fails to open with DXVK when d3d10,d3d10_1 dxd10core, d3d11 and
dxgi libraries are not disabled for OriginClientService.exe
If said libraries are disabled alike
https://github.com/Winetricks/winetricks/pull/1318
```bash
if [ -n "$WINETRICKS_USE_LEGACY_ORIGIN" ]; then
w_override_app_dlls 'OriginClientService.exe' 'disabled' 'd3d10'
w_override_app_dlls 'OriginClientService.exe' 'disabled' 'd3d10_1'
w_override_app_dlls 'OriginClientService.exe' 'disabled' 'd3d10core'
w_override_app_dlls 'OriginClientService.exe' 'disabled' 'd3d11'
w_override_app_dlls 'OriginClientService.exe' 'disabled' 'dxgi'
fi
```
Then client works no issues.
---
Based on output:
00c4:err:module:import_dll Library Qt5Svg.dll (which is needed by L"C:\\Program
Files (x86)\\Origin\\imageformats\\qsvg.dll") not found
00e8:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
00e8:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
00e8:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
00e8:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
wine: Call from 0x7bc913c1 to unimplemented function
vulkan-1.dll.vkGetInstanceProcAddr, aborting
wine: Unimplemented function vulkan-1.dll.vkGetInstanceProcAddr called at
address 7BC913C1 (thread 00e8), starting debugger...
And assuming that DXVK wasn't initialized i deduced this being winebug.
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https://bugs.winehq.org/show_bug.cgi?id=47282
Bug ID: 47282
Summary: Gaea missing dll
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Free download here:
https://quadspinner.com/Gaea/Download
Does not run on wine. I get the mscoree.dll not found issue bellow....
$ ./Gaea.exe
002c:err:module:fixup_imports_ilonly mscoree.dll not found, IL-only binary
L"Gaea.exe" cannot be loaded
002c:err:module:LdrInitializeThunk Importing dlls for L"C:\\Gaea\\Gaea.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=47775
Bug ID: 47775
Summary: Wine `start` doesn't support launching files with a
full UNIX path specified
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Download any MSI file
2) Run it this way:
$ wine start /full/path/to/app.msi
Get this error
0009:err:start:wmain Unknown option 'L"/full/path/to/app.msi"'
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https://bugs.winehq.org/show_bug.cgi?id=47539
Bug ID: 47539
Summary: Consider switching from Bugzilla to Gitlab
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorendias(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Other open source projects such-as Gnome, GIMP, etc... have benefited from
switching to Gitlab -- a more modernized collaborative self hosted tool.
I searched a bit and was surprised that I couldn't find a similar discussion
for WineHQ.
I suggest doing some research and considering the benefits of switching --
easier identification of bugs via screenshots or screen-casts can be included
on inline posts. Communications have better Text Markup and can be upvoted or
have reactions. Version control and patches are really straight forward.
I feel that Gnome is a good example of a project benefited as it really it made
it easier for the larger community to coordinate, communicate, and participate.
I think that Gitlab's style is average of what current day developers
expectation as it mirrors tooling already commonly in use -- GitHub in many
ways.
https://gitlab.gnome.org/explore/projects/starred
And now that GitHub is owned by Microsoft and built into VS Code and Microsoft
Coding tooling I think it would be easier to encourage developers to
participate by having familiar tools.
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https://bugs.winehq.org/show_bug.cgi?id=47643
Bug ID: 47643
Summary: Windows Registry no longer supporting Path Key
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Certainly, 1 year ago modifying HKEY_CURRENT_USER>Environment by adding a Path
key caused Wine to follow that path when looking for a exe file. It appears
this is no longer the case as the exact same modification to the Windows
registry results in a file not found message.
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https://bugs.winehq.org/show_bug.cgi?id=47461
Bug ID: 47461
Summary: XInput: XBox 360 gamepads no longer detected (since
wine 4.7)
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Since Wine 4.7, all my applications which use the XInput API for accessing
gamepads cannot find my Xbox 360 Wireless Controllers any more.
Checked with the following applications:
* Blur
* Cemu - http://cemu.info/
* XInputTest - https://github.com/chrizonix/XInputTest
Messages in wine-4.7 with XInputTest (very similar with other applications):
WINEDEBUG=+xinput wine XInputTest_1000_Samples.exe
001f:fixme:setupapi:SetupDiBuildDriverInfoList : stub 0x113b18, 0xc7f4c8, 2
001f:err:plugplay:install_device_driver Failed to build compatible driver list,
error 0x78.
0009:trace:xinput:XInputGetState (index 0, state 00641A08)!
0009:trace:xinput:XInputGetState (index 0, state 00641A08)!
Error! Player 1 - XBOX 360 Controller Not Found!
And in wine-4.11:
WINEDEBUG=+xinput,+setuapi wine XInputTest_1000_Samples.exe
001e:err:setupapi:open_driver_key Failed to open driver key, error 2.
001e:err:setupapi:open_driver_key Failed to open driver key, error 2.
001f:err:setupapi:SetupDiSelectBestCompatDrv No compatible drivers were
enumerated for device
L"SDLJOY\\VID_045E&PID_02A1&IG_0\\256&030000005E040000A102000000010000&0&0".
001f:err:plugplay:install_device_driver Install function 0x17 failed, error
0xe0000228.
0009:trace:xinput:XInputGetState (index 0, state 00641A08)!
0009:trace:xinput:XInputGetState (index 0, state 00641A08)!
Error! Player 1 - XBOX 360 Controller Not Found!
Press Enter Key To Exit
And in wine-4.6 (which works fine):
WINEDEBUG=+xinput,+setuapi wine XInputTest_1000_Samples.exe
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:HID_find_gamepads Found gamepad 0
L"\\\\?\\HID#VID_045E&PID_02A1&IG_1#256&030000005E040000A102000000010000&0#{4D1E55B2-F16F-11CF-88CB-001111000030}"
Ready! Waiting for 0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032FC8C 1
C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032FA7C 1 C) semi-stub
1000 Samples (Move Left Stick)0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr
(0032FC6C 1 C) semi-stub
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
0009:trace:xinput:XInputGetState (index 0, state 0x531a08)!
...
Tested with unmodified Wine builds.
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https://bugs.winehq.org/show_bug.cgi?id=47695
Bug ID: 47695
Summary: Colony prospector (Steam) need unimplemented function
msvcrt.dll._ftol2_sse
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mc2374(a)mclink.it
Distribution: Other
PC System with Rosa Linux Fresh 2016.1 x86_64, wine 32bit 4.14 (+ Staging &
latest dxvk), mesa 19.1.4
The game Colony prospector, available on Steam, won't run; it starts and near
immediately closes, while in the error output the two lines reported below
appear a few times:
*************
wine: Call from 0x7bc8f9f9 to unimplemented function msvcrt.dll._ftol2_sse,
aborting
************
I cannot say for sure that this is the only reason for the game starting
failure, but it is involved...
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https://bugs.winehq.org/show_bug.cgi?id=47388
Bug ID: 47388
Summary: “Page fault on read access to 0x00000000 in 32-bit
code” in multiple games
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BabylonAS(a)yandex.ru
Distribution: ---
Created attachment 64723
--> https://bugs.winehq.org/attachment.cgi?id=64723
Wing Commander: Prophecy crash backtrace
Hello everyone.
I’ve attempted to install some Windows-only games on my ThinkPad X31 (32-bit)
running Debian 10 (while technically it is not released yet, I’ve switched to
use the “testing” repositories, which are used to prepare the tenth version’s
release) using Wine 4.0. So far I tried the first Galactic Civilizations (with
the expansion, Altarian Prophecy), Civilization III (with both expansions, Play
the World and Conquests), Sid Meier’s Alpha Centauri (with the expansion, Alien
Crossfire) and Wing Commander: Prophecy. All games (except Alpha Centauri,
which has been bought digitally on GOG.com which only provides a Windows
version) have been installed from compact discs, and might not be the latest
versions.
All of them succumbed to a “Page fault on read access to 0x00000000 in 32-bit
code” or similar error upon launching. GalCiv’s map editor (introduced with
Altarian Prophecy) also did crash, and Alpha Centauri’s GOG installer did
trigger the error as well (but it didn’t led to fatal consequences). Wherever I
took a look at the backtrace, I saw a failure of the assembler instruction
“movl 0x0(%eax),%ecx” (the registers and the 0x0 part can vary). By this point
I’ve only saved backtraces for two of the crashes, specifically of Wing
Commander: Prophecy and Alpha Centauri (with Alien Crossfire).
I’ve seen a bunch of other bug reports involving “movl 0x0(%eax),%ecx” or
similar cases, but they appear to refer to old versions of Wine and not be
updated in a long time. Only https://bugs.winehq.org/show_bug.cgi?id=40334 with
a similar “page fault on read access to 0x00000000” seems to be recent, but it
is a crash of 64-bit code and doesn’t disclose the exact failing instruction.
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https://bugs.winehq.org/show_bug.cgi?id=47348
Bug ID: 47348
Summary: Winecfg doesn't work after update from 4.9 to 4.10
Product: Wine-staging
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chillabis(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64683
--> https://bugs.winehq.org/attachment.cgi?id=64683
Winecfg_paste_from_terminal
I'm using Ubuntu 18.04 LTS and just updated from wine 4.9 to 4.10 and now
winecfg doesn't work..
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https://bugs.winehq.org/show_bug.cgi?id=47829
Bug ID: 47829
Summary: taxpool book-keeping software crashes when trying to
create eür-anlage
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: murxs(a)web.de
Distribution: ---
Created attachment 65335
--> https://bugs.winehq.org/attachment.cgi?id=65335
Im Programm tp-buchhalter.exe traten schwerwiegende Fehler auf...
Wine version: wine-3.0 (Ubuntu 3.0-1ubuntu1)
The software im working with is tp-buchhalter, recently installed with pol.
Most functions seem to work as usual but if i try to create the eür-Anlage i
get the error notice in the attachement. There used to be a free version but i
cant find it anymore (https://www.taxpool.net/bestellen.html, its the version
Taxpool-Buchhalter EÜR) Thanks for help
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https://bugs.winehq.org/show_bug.cgi?id=47504
Bug ID: 47504
Summary: vkd3d-git + vulkan-headers >= 1.1.113
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello Josef,
I updated vulkan-loaders on Gentoo to vulkan 1.1.114 and vkd3d-git still
crashes during compilation because headers is too old.
----
checking whether VK_HEADER_VERSION >= 113... no
configure: error: Vulkan headers are too old, 1.1.113 is required.
----
when i check headers version on my system :
----
odelpasso@gentoo-desktop ~/Bureau $ ls /usr/share/doc/vulkan*
/usr/share/doc/vulkan-headers-1.1.114:
README.md.bz2
/usr/share/doc/vulkan-loader-1.1.114:
README.md.bz2
----
How vulkan headers version is checked ?
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https://bugs.winehq.org/show_bug.cgi?id=46628
Bug ID: 46628
Summary: Resident Evil 2 crash at loading
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63527
--> https://bugs.winehq.org/attachment.cgi?id=63527
Resident Evil 2.log
Resident Evil 2 crashes at loading. This problem is not related to mfplat.dll,
because mfplat issue happens after starting the game, and I already fixed the
same issue with Resident Evil 7 Biohazard, and it runs well.
System info:
Manjaro Linux 18.02
Kernel 4.19.20-1
Mesa-git 19.1
Wine-staging 4.1.1
DXVK 0.96
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https://bugs.winehq.org/show_bug.cgi?id=47449
Bug ID: 47449
Summary: Nin Online: Black Textures
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dx8vb
Assignee: wine-bugs(a)winehq.org
Reporter: hellator(a)gmail.com
Distribution: ---
This bug happens in multiple distributions and versions of Wine.
1. Install GDIPlus (Windows 7+)
2. Install Dx8vb DirectX8.1
3. Install DotNet40
4. Install CoreFonts
https://www.ninonline.org/index.php
This game has black texture bugs. It also does not transfer DirectX8 API calls
to DirectX9 the same way it does in Windows.
https://github.com/crosire/d3d8to9/https://i.imgur.com/QXcMtzv.png
The texture bugs are black and do not use transparency (opacity) in some
sprites and tiles on game map. It does not affect the GUI I think.
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https://bugs.winehq.org/show_bug.cgi?id=47443
Bug ID: 47443
Summary: compile error: undefined reference to `clock_gettime'
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
compiling error in wine-4.10
undefined reference to `clock_gettime'
---------
distro 1:
kernel release 2.6.30.5
# uname --kernel-release
compiler version 4.2.2
# gcc --version
glibc 2.6.1
# ldd --version
---------
distro 2:
kernel release 3.0.66
# uname --kernel-release
compiler version 4.3.4
# gcc --version
glibc 2.10.1
# ldd --version
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http://bugs.winehq.org/show_bug.cgi?id=36696
Bug ID: 36696
Summary: Grandia 2 - "err:ddraw:d3d_device3_GetRenderState
Unexpected texture stage state setup, returning
D3DTBLEND_MODULATE - likely erroneous."
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)gmx.com
Created attachment 48738
--> http://bugs.winehq.org/attachment.cgi?id=48738
Error output
After loading a save game, the textures are strangely rendered.
Immediately after loading, the output to terminal is
"err:ddraw:d3d_device3_GetRenderState Unexpected texture stage state setup,
returning D3DTBLEND_MODULATE - likely erroneous."
repeated thousands of times per second (or something to that effect).
My hardware is:
CPU - Intel Core i7-3537 Quad-core
My GPU specs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=45053
Bug ID: 45053
Summary: Gradual corruption of textures in Black and White 1
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: linus(a)folkdatorn.se
Created attachment 61182
--> https://bugs.winehq.org/attachment.cgi?id=61182
Before and after restarting the game
While playing Black and White 1.20, the textures are gradually becoming either
black or in some cases, wrong/corrupted. Restarting the game makes everything
look good again, but slowly the textures will become corrupted again.
This makes it quite hard to play the game without constantly restarting.
The game uses DirectX 7.0a.
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http://bugs.winehq.org/show_bug.cgi?id=31431
Bug #: 31431
Summary: Anno 1701: Crash on startup
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
Anno1701 crashes at startup, unclear why (i tested 12 different wine versions,
all affected), bt attached.
linux: Linux 2.6.32-41-generic SMP Fri Jul 6 18:00:34 UTC 2012 x86_64 GNU/Linux
nvidia: 295
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http://bugs.winehq.org/show_bug.cgi?id=25189
Summary: Visual C++ 2010 Express Installer Fails
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariel.byd(a)gmail.com
Wine Git:
Visual C++ 2010 Express Installer (vc_web.exe, SHA256
9CF657B2A8E4A3DEEC1AA820DD60540D000BF1E6A5AE84920E93D698C293B2FC, downloaded
from http://www.microsoft.com/express/Downloads/), fails with the following
message a few seconds after I run it:
^ Setup has encountered a problem while trying to copy:
/!\ C:/{128-bit hex}/$shtdwn$.req
----- Press Retry to attempt the copy again. Press Cancel to cancel setup.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37252
Bug ID: 37252
Summary: EstimateS 9.10 crashes on startup via wine 1.7.25
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jason(a)joines.org
Created attachment 49542
--> https://bugs.winehq.org/attachment.cgi?id=49542
backtrace for EstimateS 9.10 crashes on startup via wine 1.7.25
I'm running wine 1.7.25 on 64 bit Kubuntu 14.0.4.1 with a fresh .wine
directory. When I try to run EstimateS version 9.1.0 via "wine
drive_c/EstimateS\ 9\ Windows/EstimateSWin910/EstimateSWin910.exe" it crashes
with "wine: Unhandled page fault on read access to 0x00000024 at address
0xdf9149 (thread 0009), starting debugger..."
I have these wine packages installed via the Ubuntu PPA:
wine-gecko2.24:amd64 - 2.24-0ubuntu1~ppa1
wine-gecko2.24:i386 - 2.24-0ubuntu1~ppa1
wine-mono4.5.2 - 4.5.2-0ubuntu1~ppa1
wine1.7 - 1:1.7.25-0ubuntu1~ppa4
wine1.7-amd64 - 1:1.7.25-0ubuntu1~ppa4
wine1.7-i386 - 1:1.7.25-0ubuntu1~ppa4
winetricks - 0.0+20140302-0ubuntu2
The backtrace is attached.
The application is freeware and can be downloaded from
http://viceroy.eeb.uconn.edu/estimates/EstimateSDownload/EstimateS_910_Wind….
There does not seem to be an installer, just unzip and run the executable.
sha1sums:
f899630eed59aa03827748d358a85ee71c039ca1
/home/jason/tmp/EstimateS_910_Windows.zip
2055e834072f72c3f35c91a1fe0861a79506c859 drive_c/EstimateS 9
Windows/EstimateSWin910/EstimateSWin910.exe
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https://bugs.winehq.org/show_bug.cgi?id=35967
Bug ID: 35967
Summary: postgresql 9.3.4-3 fails to install (needs to be a
non-administrator)
Product: Wine
Version: 1.7.16
Hardware: x86
URL: http://www.postgresql.org/download/windows/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 35966
Created attachment 48074
--> https://bugs.winehq.org/attachment.cgi?id=48074
report non-admin privileges
Background: a user asked about how to get wine to report not running as admin
in #winehackers, for postgresql
After winetricks wsh57 to work around bug 35966, the installer mostly works. At
the end the install, it tells you there was a problem starting the database.
Looking at its log, I see:
creating template1 database in C:/Program Files/PostgreSQL/9.3/data/base/1 ...
Execution of PostgreSQL by a user with administrative permissions is not
permitted.
The server must be started under an unprivileged user ID to prevent
possible system security compromises. See the documentation for
more information on how to properly start the server.
child process exited with exit code 1
initdb: removing contents of data directory "C:/Program
Files/PostgreSQL/9.3/data"
Called Die(Failed to initialise the database cluster with initdb)...
Failed to initialise the database cluster with initdb
Vincent offered the user a suggestion on how to avoid it, I'll attach that
patch. With that patch, the non-admin error goes away, and I get a cmd problem.
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http://bugs.winehq.org/show_bug.cgi?id=30672
Bug #: 30672
Summary: QIP Infium: incorrect blending at the edges
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Classification: Unclassified
This is continuation of bug 22902, which was about icon transparency problem.
Icons in connection setting have black shadows as shown on the following link:
http://bugs.winehq.org/attachment.cgi?id=38155
Problem is still present in wine-1.5.4 & QiP Infium build9032.
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http://bugs.winehq.org/show_bug.cgi?id=29604
Bug #: 29604
Summary: Hanacaraka v.1.0: Crashes when open the application .
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th31syn(a)gmail.com
Classification: Unclassified
Created attachment 38353
--> http://bugs.winehq.org/attachment.cgi?id=38353
this is the picture when i open the Hanacaraka .
Hanacaraka crashes when i open it .
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http://bugs.winehq.org/show_bug.cgi?id=25681
Summary: wine iexplore.exe cannot open png files directly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I noticed this while looking at bug 4122. If I put a jpeg and a png in
~/.wine/drive_c, then do:
austin@aw21 ~/.wine/drive_c $ wine iexplore.exe "C:\\test.jpeg"
it works fine. Doing the same with a png file, however, fails:
austin@aw21 ~/.wine/drive_c $ wine iexplore.exe "C:\\test.png"
fixme:ole:CoResumeClassObjects stub
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:BindStatusCallback_OnProgress status code 14
fixme:urlmon:create_object Could not find object for MIME L"image/png"
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https://bugs.winehq.org/show_bug.cgi?id=38201
Bug ID: 38201
Summary: Newly displayed dialogs have inactive-looking
decorations although are actually active
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 50980
--> https://bugs.winehq.org/attachment.cgi?id=50980
Screenshot of Windows (left) and Wine (right) MessageBox
If I uncheck "Allow the window manager to decorate the windows" in Graphics tab
of winecfg, or just set wine to show all its windows in a virtual desktop or
launch the apps like `wine explorer /desktop=a,1152x864 appname.exe`, their
windows often look as inactive (gray title bar) while they are actually active.
This is visible in particular in winecfg dialog, Mono/Gecko downloaders dialogs
on wine prefix update, as well as with a simple program like this:
#include <windows.h>
int main() { MessageBox(0,"Hello","Message",MB_OK); }
I've tested the code above in Wine and Windows XP, and in Windows it has
correct active title (blue-lightBlue gradient), while in wine it has inactive
title (gray-lightGray gradient).
If I make any other window active, then switch back to this one, it'll then
show the correct title colors.
The attachment compares Windows' MessageBox with that of Wine, both untouched
at the moment of screenshooting.
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https://bugs.winehq.org/show_bug.cgi?id=41215
Bug ID: 41215
Summary: Necromancer's Dos Navigator (NDN) fails to run
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
I'm trying to run the W32 version of NDN from http://ndn.muxe.com/download/
because the GNU version fails pretty miserably on current *nixes. The W32
version works great on Windows 7 in XP compatibility mode, but when I run it in
Wine, I get the exact error I get in Windows 7 without XP compatibility turned
on:
$ wine ndn.exe
fixme:process:SetProcessShutdownParameters (00000280, 00000001): partial stub.
Not enough memory available for Necromancer's Dos Navigator .
Please check if at least 400kb memory is available...
$ wineconsole ndn.exe
fixme:process:SetProcessShutdownParameters (00000280, 00000001): partial stub.
dosbbox doesn't work because the program must be run in Win32.
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https://bugs.winehq.org/show_bug.cgi?id=47380
Bug ID: 47380
Summary: GT Legends: Slow graphics and 100% CPU usage
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: timschumi(a)gmx.de
Distribution: ---
GT Legends does have a significant graphics slowdown when running in wine,
while a single CPU thread is locked at 100%.
When looking at the process in a profiler, most of the time is spent in the
function wined3d_cs_mt_finish() (and I guess the wined3d_pause() function
within, which doesn't show up in a profiler due to being inline).
This seems to be a regression as well, since there are videos (for Wine 1.9.10,
[1]) and AppDB entries (latest entry for Wine 1.7.0, [2]) that claim that the
game was running fine on earlier releases of Wine, but I wasn't able to find
the exact commit that introduced the regression so far.
Patches from wine-staging don't help either. Please let me know what type of
logs would be the most suitable ones to debug this, since a normal +d3d log
seems impractical with over 13MB in size.
[1] https://www.youtube.com/watch?v=L80NsdNcVgI
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=28706
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https://bugs.winehq.org/show_bug.cgi?id=47733
Bug ID: 47733
Summary: Project Reality BF2 PRLauncher.exe doesn't start with
Wine-Mono.
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apq49584(a)tuofs.com
Distribution: ---
Created attachment 65209
--> https://bugs.winehq.org/attachment.cgi?id=65209
What you see if it works (obtained wth native dotNetFx40_Client)
Debian 10 buster with winehq packaged wine-devel and libfaudio from OBS.
wine-mono-4.9.2.msi downloaded and installed by wine on first run.
Download link:
https://www.realitymod.com/downloads
$ wine start PRLauncher.exe
The entry point method could not be loaded due to Could not load file or
assembly 'PresentationFramework, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
(The PRLauncher.exe does work if wine-mono is removed and
dotNetFx40_Client_x86_x64.exe is installed with wine uninstaller.
This is again just background information and was NOT done for the bug report.)
I am reporting the bugs with PRBF2.exe and PRLauncher.exe seperately, because
they happen in very different parts of wine and can be tested for
independently.
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https://bugs.winehq.org/show_bug.cgi?id=47814
Bug ID: 47814
Summary: Continuous message closing down Sims 4
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sophiepark139(a)yahoo.com
Distribution: ---
It closes down my sims 4 game without saving and says it is a, “serious”
problem. I have to remember to keep saving...it’s really irritating. Please
tell me how to stop it, I looked but it doesn’t give me an option to not do
that again (closing down my game). I haven’t got an attachment since when my
game closes the message pops up and then goes again, hardly giving me time to
read it.
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https://bugs.winehq.org/show_bug.cgi?id=47769
Bug ID: 47769
Summary: Royal Quest: fails to start with LdrInitializeThunk
"gaxomofy.dll" failed to initialize, aborting
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
wine 4.16 clicking "play" in the launcher nothing happens other than this
error:
006c:err:module:LdrInitializeThunk "gaxomofy.dll" failed to initialize,
aborting
006c:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\1C\\Royal Quest\\rqmain.exe" failed, status c0000005
regression test flags this:
58139dcb125390b9a2bcd79869d571337d8ab3d8 is the first bad commit
commit 58139dcb125390b9a2bcd79869d571337d8ab3d8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 12 20:00:48 2019 +0200
ntdll: Handle invalid %gs fault in signal handler on i386.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 548954322ce3d9671b57c059b76b4ce117f5862a
4e9d605e406359211a8e1bdf9af87f4484c9aa62 M dlls
also 'file' says dll is UPX compressed which may be relevant
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http://bugs.winehq.org/show_bug.cgi?id=35420
Bug ID: 35420
Summary: Stronghold Kingdoms crashes due to ID3DXFont
PreloadCharacters being a stub.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Use patch from http://bugs.winehq.org/show_bug.cgi?id=23934 to work around
update issue.
winetricks dotnet2
Install Stronghold Kingdoms
Uncheck "Installed DirectX runtime"
Run Stronghold Kingdoms
Now a exception dialogs appears, which is caused by the following stub
fixme:d3dx:ID3DXFontImpl_PreloadCharacters iface 0x6132088, first 0, last 255
stub
workaround.
winetricks d3dx9_36
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https://bugs.winehq.org/show_bug.cgi?id=46225
Bug ID: 46225
Summary: Act Cadenza Strife (A Fighter Maker 2knd game): Uses
60%+ of the CPU
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: Zero3K(a)teknik.io
Distribution: ---
Created attachment 62912
--> https://bugs.winehq.org/attachment.cgi?id=62912
Stack Trace of ACS.exe
I've noticed the issue occurring in ReactOS (which uses the code that WINE has
for the drawing of graphics when it comes to DirectDraw). I am using the latest
stable version of VirtualBox with 32 MB of Video Memory set and running WINE
via Slax 9.5.0. An image of the terminal output, stack trace made using a MSVC
build of ReactOS with the PDBs made when compiling it, and an image of the
reported CPU usage when its running are all attached.
Download URL:
https://mega.nz/#!JoJ0RaTY!cwVHOQbDDyrkpQlPNbDvkPwNsa3H0fYksx4ApNb9jQI
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https://bugs.winehq.org/show_bug.cgi?id=42812
Bug ID: 42812
Summary: LiquidSky crash
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jey.and.key(a)gmail.com
Distribution: ---
Created attachment 57871
--> https://bugs.winehq.org/attachment.cgi?id=57871
all deffered but the 3 exported
My settings are suppose to be good, although apparently I'm unique with these
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47295
Bug ID: 47295
Summary: Halo 2: Game freezes during startup
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbr(a)live.no
When starting the game after installing it from
https://www.cartographer.online/ it freezes on the Halo screen. This does not
happen in Wine 4.7, and 4.8.
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https://bugs.winehq.org/show_bug.cgi?id=47822
Bug ID: 47822
Summary: In the game Transcendence the music stopped working
after upgrading wine to 4.17
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: ferdi(a)sttc-nlp.nl
Distribution: ---
When upgrading from Wine 4.16 to 4.17 the music in Transcendence no longer
works. Other sounds in the game work normal as intended.
This is on Ubuntu Linux 19.04
Reverting back to Wine 4.16 the music works as intended.
Transcendence is a free game available here:
https://transcendence.kronosaur.com/
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https://bugs.winehq.org/show_bug.cgi?id=38940
Bug ID: 38940
Summary: Rebelbetting crash on exit
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51881
--> https://bugs.winehq.org/attachment.cgi?id=51881
wine-1.7.47-118-ga90592c console output
When exiting Rebelbetting, Wine reports a crash. Unfortunately the debugger is
not more specific than that.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in.
3. Right-click system-try icon and select exit.
4. Crash.
I believe a log-in is required to get this far.
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=37883
Bug ID: 37883
Summary: RebelBetting fails to load
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50453
--> https://bugs.winehq.org/attachment.cgi?id=50453
Wine 1.7.33 console output
After a successful install, RebelBetting runs at 100% CPU for around 20
seconds, the memory balloons, and then it fails with a dotnet-related error
message. Screenshot attached. Same in both a 32-bit and 64-bit WINEPREFIX.
$ sha1sum RebelBettingSetup.exe
d5a5f8677e321acf3cae728232cad598ed84f093 RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=42979
Bug ID: 42979
Summary: Age of Empires hangs for several seconds between
screens when CSMT is enabled
Product: Wine
Version: 2.7
Hardware: x86-64
URL: https://web.archive.org/web/20011206135758/http://mssj
us.www.conxion.com:80/download/aoe/trial/1.0/win98/en-
us/msaoe.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58110
--> https://bugs.winehq.org/attachment.cgi?id=58110
good log
To reproduce create a new Windows 98 prefix and install and run the game. There
are 2 company logo screens and then there is the menu, when CSMT=1 each logo
screen takes seconds and before the menu is clickable there are several seconds
too.
I'm attaching 2 logs for the same operations (skip the company logos, click
single player and random map). The good log is 8Mb uncompressed, the bad log is
around 250mb. The logs were collected with
+d3d7,+d3d8,+d3d9,+d3d,+timestamp,+tid, if such logs are pointless I can take
any other by request.
Tested on Intel HD graphics 520 with mesa 13.0.5.
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https://bugs.winehq.org/show_bug.cgi?id=43497
Bug ID: 43497
Summary: Grandia II Anniversary Edition - Black screen
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 58877
--> https://bugs.winehq.org/attachment.cgi?id=58877
terminal output
Intro movies are not played and when i press Enter to skip them, game shows
only black screen, though i can hear menu sounds.
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http://bugs.winehq.org/show_bug.cgi?id=32174
Bug #: 32174
Summary: Applicaton crashes after paste of the clipboard
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: development+wine(a)decotrain.homedns.org
Classification: Unclassified
Created attachment 42448
--> http://bugs.winehq.org/attachment.cgi?id=42448
Backtrace of the crash.
This seems to be a special problem with a special content in the clipboard.
The crash can be invoked with this steps:
1. Look at an jpg with Irfanview 4.33 that has EXIF-Data.
2. Type I for Info of the picture.
3. Then click on Exif-Data.
4. Now click on "copy to clipboard" - that's working.
5. Go into the text of a new mail in Thunderbird in Linux.
6. Press CTRL-V for paste and Irfanview crashes!
When you are doing this with the Kate Text-Editor it will not crash but has no
content, but with another Text-Editor like geany it also crashes.
Interesting is to paste in Free-Office, then it takes some time and then you
get after the crash the message that the wanted format for the clipboard is not
available.
There are really strange things with the clipboard ...
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https://bugs.winehq.org/show_bug.cgi?id=47395
Bug ID: 47395
Summary: bug 44255 revisited: app fall into critical section
lock upon quiting
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not quite sure when it happened, but I think it was between 4.8 and 4.10.
The symptoms are pretty much the same as in bug 44255: start the app, try to
quit the app, get a perma-lock.
Yet, this time it doesn't seem to be quartz, as native override doesn't help.
Also, while I've tried to follow Focht's procedure from the former bug, I
couldn't get a thread calling to RtlpWaitForCriticalSection...
Though that might be just a shortcoming of winedbg - not supporting separate
compressed debug sections.
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