https://bugs.winehq.org/show_bug.cgi?id=47782
Bug ID: 47782
Summary: Segmentation fault and exceptions using
ManagementClass
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dridi.boukelmoune(a)gmail.com
Distribution: ---
Originally reported on Fedora's bugzilla for Wine 4.12 (Fedora includes
wine-staging) and still happening with Wine 4.15, I'm now throwing the towel as
I failed to debug this by myself. I'm interested in commit hashes if a fix is
merged, and general pointers on how to deal with this in the future. For
example I couldn't get a full back trace when building the master branch and
never managed to print arguments up the stack with WineDbg.
https://bugzilla.redhat.com/show_bug.cgi?id=1734794
I can reliably reproduce the C# exceptions and the segfault on my system
(either using Fedora packages or building the master branch with or without
wine-staging):
$ cat test.cs
using System;
using System.Management;
class Test {
static void Main(string[] args) {
ManagementClass mc = new ManagementClass(args[0]);
ManagementObjectCollection moc = mc.GetInstances();
foreach (ManagementObject mo in moc) {
Console.Write("{0}\n", mo);
foreach (PropertyData pd in mo.Properties)
Console.Write("\t{0} => {1}\n", pd.Name,
pd.Value);
}
moc.Dispose();
mc.Dispose();
}
}
$ mcs /reference:System.Management.dll test.cs
$ ./test.exe Win32_OperatingSystem # OK
$ ./test.exe Win32_PhysicalMemory # OK
$ ./test.exe Win32_SoundDevice # OK
$ ./test.exe Win32_Processor # System.InvalidCastException
$ ./test.exe Win32_VideoController # System.InvalidCastException
$ ./test.exe Win32_DesktopMonitor # System.InvalidCastException
$ ./test.exe Win32_DisplayControllerConfiguration # SIGSEGV
The problem on the current master branch is the same as when I first reported
the segfault to Fedora, except that things moved around a bit:
0x0000000067753b3e build_relpath+0x37 [dlls\wbemprox\query.c:866] in wbemprox:
movq (%rax),%rax
866 struct table *table = view->table[table_index];
Again, view->table is null when test.exe is run with
Win32_DisplayControllerConfiguration, and for other paths the results are the
same (no regression nor improvement).
Obviously my testing is not comprehensive, there may be other problematic
management paths but those are the ones I came across. I will happily test
patches if requested.
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https://bugs.winehq.org/show_bug.cgi?id=47813
Bug ID: 47813
Summary: Itch.io: Warning or error when launching a game
(GetFileInformationByHandleEx for FileAttributeTagInfo
unimplemented)
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: theristhewolf(a)gmail.com
Distribution: ---
The Windows version of the Itch.io desktop app (which can be downloaded as
itch-windows-amd64.zip from https://fasterthanlime.itch.io/itch ) generates a
warning message such as the following when launching most titles:
"An error occurred while launching [APP]. The message we got was: While doing
auto prereqs: GetFileInformationByHandleEx
[BINARY_LOCATION_IN_VIRTUAL_C_DRIVE]: Call not implemented."
With these titles, the game can be launched normally by clicking the "Continue"
button. However, with at least one Itch game (and, presumably, any Itch game
that only works if launched via the Itch client), the error message instead
reads as follows:
"An error occurred while launching [APP]. GetFileInformationByHandleEx
[BINARY_LOCATION_IN_VIRTUAL_C_DRIVE]: Call not implemented."
In this case, there is no "Continue" button to click (the bottom right corner
of the window instead has an "OK" button, which dismisses the message and
proceeds to a Itch bug submission window if a checkbox is enabled, as well as
an "Open folder in explorer" button).
This issue was originally reported as a bug for the Itch desktop client (see
https://github.com/itchio/itch/issues/2324 ), and a developer for that project
has stated that the described behavior occurs due to Wine's partial
implementation of the GetFileInformationByHandleEx function (specifically, for
the case when the class passed into the function is FileAttributeTagInfo).
Since this is the function call that Go generates when compiling an os.Stat
function call performed on a file returned by os.Open, the responding Itch
developer expressed a preference for the missing functionality in Wine to be
implemented due to this issue's potential impact on other Windows applications
that were written in Go. To that end, said developer has generated a short Go
code snippet (viewable at
https://gist.github.com/fasterthanlime/ec8177b114fa9f711d90b95b49a0e236 ) that
tests the os.Stat and os.Open functions.
This issue has been originally produced in Lutris's variant of Wine version
4.12.1-x86_64. I have attempted to reproduce the issue on a system-wide
install of Wine 4.16 (as installed on Linux Mint 19.1 via the winehq-devel
package), but I have not been able to get the Itch client's window to display
anything other than a blank black box when running Itch this way (presumably,
there's either a mistake that I've been overlooking, a setup step that Lutris
does that I'm missing, a workaround that Lutris does that I'm not aware of, or
a bugfix in Lutris's flavor of Wine that isn't mainlined).
I'm hoping, due to the specificity of the bug's identification and the
verification of the fact that GetFileInformationByHandle remains a stub in the
main Wine project's master branch, that the lack of reproduction in the
development version of vanilla Wine will be tolerated for this report. If not,
I can continue trying to flail at my efforts to reproduce the bug without the
use of Lutris.
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http://bugs.winehq.org/show_bug.cgi?id=35585
Bug ID: 35585
Summary: Castlevania: Lords of Shadow 2 demo endless loading
screen without native d3dx9_36
Product: Wine
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/239250
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 47513
--> http://bugs.winehq.org/attachment.cgi?id=47513
+d3dx+seh+tid
Without native d3dx9_36 game shows endless loading screen with hourglass.
Tested on Wine 1.7.12-57-gf4985e4
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https://bugs.winehq.org/show_bug.cgi?id=47192
Bug ID: 47192
Summary: Halo 2: PS4 controller no longer registers inputs
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbr(a)live.no
I have previously used Wine staging 4.6 and 4.7 with Halo 2. With the latest
4.8 update i can no longer use the controllers buttons, which works flawlessly
in Dolphin and Retroarch anymore. I have not configured the controller in any
way, just connecting it by bluetooth or wired as always.
This occurs on Macos 10.14.4.
Halo 2 can be freely installed here: https://www.cartographer.online/
Wine also cuts off sound after the intro which hopefully someone can look into.
I have Halo installed as a 64 bit app.
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http://bugs.winehq.org/show_bug.cgi?id=33848
Bug #: 33848
Summary: InstallShield fails to install any files on NTFS /
FAT32 partitions, while others can...
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tesfabpel(a)gmail.com
Classification: Unclassified
When you install a software that uses InstallShield (like Crysis, No One Lives
Forever 2, Myth 3 :P) on a NTFS / FAT32 partition, it fails the installation
right away with this error:
Access Denied
Other setup software like NSIS are able to install on those partitions (like
Notepad++)...
This bug is veeeery old (bug [17776])
---
Quote from bug [17776]:
Specfically -- and this is a guess -- I think stat() is returning different
values for files not yet committed to disk. IShield sees this, and assumes it's
being silently denied access to certain features when in fact what it wanted
actually happened, it's just being hidden due to this bug.
---
The solution then should be (IMHO) to implement a wrapper for the equivalent of
stat() in Windows that takes into account these differences and returns what
Windows' apps expect to get...
I set the bug's severity as major and not normal because it makes Wine fail
at "Emulating" Windows (yeah, I know, WINE Is not an Emulator :P) with a so
important setup software like InstallShield...
BTW shouldn't then the bug be related to IS?
Maybe, but anyway this denotes a difference in behaviour with Windows that I
think should be solved...
Anyway these are only my opinions... :)
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http://bugs.winehq.org/show_bug.cgi?id=35223
Bug ID: 35223
Summary: King's Bounty Crossworlds crashes in the new campaign
when entering the sea tower on the first island
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Classification: Unclassified
As in the title. The error window it presents is:
".\BMRender\rmode.cpp(4050): DirectX call failed: 1, 1, D3ERR_INVALIDCALL (The
method call is invalid. For example, a method's parameter may not be a valid
pointer)"
This game already had crashes when loading levels or combat (probably) due to
the implemented messages wine emits with it:
"fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for
compressed pixel formats is not implemented yet"
These could be worked around by setting texture quality to minimum (on the
Gallium 0.4 radeon driver). This error can't be worked around with that as far
as i can tell. A similar, but different (different line number, -1 instead of
1) error on windows, apparently has a workaround of disabling vsync but that
doesn't work in this case.
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https://bugs.winehq.org/show_bug.cgi?id=44540
Bug ID: 44540
Summary: Imperium GBR terminate unexpectly when using native
quartz.dll
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 60497
--> https://bugs.winehq.org/attachment.cgi?id=60497
log with dsound setted as native
Imperium GBR terminate unexpectly (without crash), with exit code -127 when
using native quartz.dll (from directmusic winetricks component)
The beheviour change if I have dsound setted as builtin or native.
If dsound is setted as builtin the game exit after the resolution change,
before playing the videos.
If dsound is setted as native the game play the videos and then terminate
before entering the main menu.
For playing music in the game it need dsound,dmime,dmsynth,dmusic,dswave as
native (this issue happens in the described ways if the mentioned dll (other
then dsound) are setted as builtin or native)
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https://bugs.winehq.org/show_bug.cgi?id=39013
Bug ID: 39013
Summary: Cannot change the location of the folder put in
/tmp/.wine-uid
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sstewartgallus00(a)mylangara.bc.ca
Distribution: ---
I want to set /tmp on my machine to be only readable and writeable by root and
I cannot use Wine with that configuration unless I can change that folder.
Also, only allowing the static folder in /tmp opens up a denial-of-service
attack against other users. A user can be a jerk and create /tmp/.wine-uid
directories to block other users.
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http://bugs.winehq.org/show_bug.cgi?id=35522
Bug ID: 35522
Summary: Send a test to testbot using 1 page instead of 3
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently it is:
1. Select a file to send
2. Select the VMs
3. Select additional flags (command line arguments, whether to run 64-bit
tests, debug level, report successful tests)
One option would be to merge all 3 pages into 1. Another possibility is to
add option "Use defaults" and activate it by default to skip 2 and 3 pages
using default settings (which in most cases nobody cares about).
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http://bugs.winehq.org/show_bug.cgi?id=31788
Bug #: 31788
Summary: Run the tests in Wine on Mac OS X
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Just like it would be useful to run the test in Wine on Linux and FreeBSD (see
bug 31787), it would be useful to run them on Mac OS X.
However whereas setting up a Linux VM is easy, doing so with Mac OS X seems to
be much trickier, both technically and due to the EULA. In particular it may
require running the VM on real Apple hardware (so no rack mounting for this
one?). There's also the question about whether this would make for a meaningful
test system.
So if we exclude VMs, this bring us back to getting tests to run on real
hardware (bug 31786).
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http://bugs.winehq.org/show_bug.cgi?id=31785
Bug #: 31785
Summary: Add more languages and locales to the core tests
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
With recent versions of Windows there is:
* The Display Language which decides what language the GUI is in.
* The Locale which decides most everything else: date and number format,
sorting, etc.
Wine's conformance tests are impacted by both of these settings and it's often
interesting to have non-matching settings to spot issues: tests impacted by the
locale must be skipped based on the locale, not on the display language.
The old Wine TestBot ran the tests on VMs with a couple of different languages
and locales but there's a desire to expand this list. In particular testing
some right-to-left and non-latin languages and with some indic scripts would be
useful.
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http://bugs.winehq.org/show_bug.cgi?id=35312
Bug ID: 35312
Summary: "Toggle All" currently means "Inverse Selection"
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
When selecting VMs the button "Toggle All" actually inverses the current
selection.
function ToggleAll()
{
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked =
!(document.forms[0].elements[i].checked);
}
}
A possible solution:
var toggledstate = true;
function ToggleAll()
{
toggledstate = !toggledstate;
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked = toggledstate;
}
}
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https://bugs.winehq.org/show_bug.cgi?id=45519
Bug ID: 45519
Summary: PLAYKEY: unexpectedly terminated when I try switch
client to full screen mode by Alt + Enter
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
PLAYKEY: unexpectedly terminated when I try switch client to full screen mode
by Alt - Enter
This I see in terminal output:
failed to create drawable
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 402
Current serial number in output stream: 422
X Error of failed request: GLXBadWindow
Major opcode of failed request: 150 (GLX)
Minor opcode of failed request: 32 (X_GLXDestroyWindow)
Serial number of failed request: 2520
Current serial number in output stream: 2520
How reproduce:
1) Download playkey client:
https://static.playkey.net/clientdownload.aspx?file=windows-desktop/Release…
2) Launch playkey client:
$ .wine/drive_c/Program\ Files\ \(x86\)/Playkey/Playkey.exe
"playkey:///?host=mgm.playkey.net&port=13000&token=MDI0QzlEQ0Q2MkE3N0Q0NUFDREMzOEE4OUY1QkUyQzdGQ0Y2M0YwMTI3REQyOTQ4QkMzM0I5MjA1Qjk4QTUxQUVBOUJDQTRGQzNFOUJBNDVBMTVGRkEzOTI0MDIwQ0Y4&language=ru&session-id=T23668568&gatid=UA-52416734-1&cid=841521404.1532440982&fps=33&resolution=1920x1080&device[]=gamepad&device[]=keyboard_and_mouse"
3) Try switch to full screen mode. Press Alt + Enter
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https://bugs.winehq.org/show_bug.cgi?id=47573
Bug ID: 47573
Summary: "BT Cloud" app silently fails on startup
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
I've installed the "BT Cloud" app under Wine (currently version 4.12.1). On
double-clicking the desktop icon, I get the hourglass for a few seconds, but
that's all - no further action. The Ubuntu desktop continues to function as
normal.
Bearing in mind the criticism I've had on another bug I reported recently, I
have a problem. I cannot find a link the the app that is available to people
who are not BT subscribers. All I can do is send a copy of the software in
question to anyone who needs it for the purposes of this investigation.
Alternatively, if there is any debug information I can get, you'll have to tell
me how to get it.
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https://bugs.winehq.org/show_bug.cgi?id=47707
Bug ID: 47707
Summary: wine4.14 MakaronEXv4.1 Install
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65179
--> https://bugs.winehq.org/attachment.cgi?id=65179
wine4.14 MakaronEXv4.1 Install
it installs just puts out error possibly thought may be of some use
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https://bugs.winehq.org/show_bug.cgi?id=47673
Bug ID: 47673
Summary: GeForce NOW: Unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o__seh_filter_dll
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Like in title
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https://bugs.winehq.org/show_bug.cgi?id=47646
Bug ID: 47646
Summary: Laragon can't start Apache server: httpd is not
recognized as an internal or external command
Product: Wine
Version: 4.14
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/4
.0.15/laragon-full.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 laragon-full.exe
SHA256(laragon-full.exe)=
55f1c421a6631755da5de30dcdc72c361b8dbf688fc8b773bdd5a10f36dd2f73
When trying to start the server in Laragon, it yields the following error
message:
Steps to reproduce:
1. Download and install Laragon from the provided URL.
2. Start the program from the default location (mine was C:/laragon)
3. Click the "Start all" button in the bottom left hand corner.
Error message:
---------------------------
Service Apache can not start. Reason:
----------------------------------------
'C:\laragon\bin\apache\httpd-2.4.35-win64-VC15\bin\httpd ' is not recognized as
an internal or external command, operable program or batch file
Expected results: Apache starts.
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https://bugs.winehq.org/show_bug.cgi?id=47585
Bug ID: 47585
Summary: GetProcessWorkingSetSizeEx function break Splinter
Cell : Conviction
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Hello,
i report the bug even if i use Wine-Staging 4.13 because the issue is caused by
a function implemented in Wine Vanilla source.
When i launch the game from UPlay, the game hangs at launch. I have the game's
window, the game's process exist but nothing else.
I launch UPlay and launch the game in a separate console and this is the result
when the game hangs :
"odelpasso@gentoo-desktop ~/.wine/drive_c/Program Files (x86)/Ubisoft/Ubisoft
Game Launcher/games/Splinter Cell Conviction/src/system $ wine
Conviction_game.exe
0104:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
0104:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0107:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
0108:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0125:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
[...]
0125:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0108:fixme:sync:NtQueryInformationJobObject stub: 0xc8 9 0x9df904 112 (nil)
0125:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0125:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0125:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0125:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0125:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0125:fixme:process:GetProcessWorkingSetSizeEx
(0xffffffff,0x17ae3e4,0x17ae3f0,(nil)): stub"
The last test for this game on Appdb is very old and it's impossible to test
because Uplay requires a recent version of Wine.
Thanks by advance for your help :-)
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https://bugs.winehq.org/show_bug.cgi?id=47482
Bug ID: 47482
Summary: Regression - Legend of Grimrock 2: undefined symbol:
FAudio_CommitOperationSet
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tbl0605(a)gmail.com
Distribution: ---
Hi,
since at least wine 4.11 (and probably earlier, I haven't used the game
awhile), Legend of Grimrock 2 doesn't work anymore.
Shortly after starting the game, I get a popup telling me "The following error
occurred while starting up the game: XAudio2 error in XAudio2Create" and game
ends.
And I get following error logged:
0009:err:module:load_so_dll failed to load .so lib
"/opt/wine-devel/bin/../lib/wine/xaudio2_7.dll.so":
/opt/wine-devel/bin/../lib/wine/xaudio2_7.dll.so: undefined symbol:
FAudio_CommitOperationSet
0009:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\xaudio2_7.dll"
Googling a bit points me to patch d341efeff071532801fdc224062eb9e60dc5aea0
[xaudio2: Use new features from FAudio 19.06 (but keep compatibility for
<=19.05).]
I really don't know if its the culprit, just tell me how I could help :)
Thank you!
Thierry.
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https://bugs.winehq.org/show_bug.cgi?id=47393
Bug ID: 47393
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf774ec89).
Product: Wine
Version: 1.6-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 64740
--> https://bugs.winehq.org/attachment.cgi?id=64740
Unhandled exception: assertion Wine 1.6.2 Linux mint 18.2
Running a windows program that use to work? maybe I had a newer release of wine
at that time.
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https://bugs.winehq.org/show_bug.cgi?id=47351
Bug ID: 47351
Summary: World of Warcraft still crashes at launch
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Regression SHA1: 13e11d3fcbcf8790e031c4bc52f5f550b1377b3b
Distribution: Gentoo
Created attachment 64686
--> https://bugs.winehq.org/attachment.cgi?id=64686
GetTickCount hack for WoW ... again
Hello,
I still have a crash at launch with World of Warcraft (i did not try with
others Blizzard games). When i launch the game, it crash with a Blizzard error
138 like this :
"ACCESS_VIOLATION : error 138: ERROR #138 (0x8510008a) Fatal exception!
The instruction at "0x0000000000000000" referenced memory at
"0x0000000000000000".
The memory could not be "executed".
With the attached hack, the game launches correctly without crash.
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https://bugs.winehq.org/show_bug.cgi?id=47292
Bug ID: 47292
Summary: vs 2010 unimplemented function
MSVCR100_CLR0400.dll._initterm_e,
MSVCR100_CLR0400.dll._except_handler4_common
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Using visual studio 2010 express (Microsoft Visual Studio 10.0), targetting
Debug|Win32 mode, to build portaudio ( http://www.portaudio.com/ )
, aborts with:
...
Creating library Win32\Debug\portaudio_x86.lib and object Win32\Debug\port
audio_x86.exp
...
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._initterm_e, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
012d:err:seh:setup_exception_record stack overflow 824 bytes in thread 012d eip
f7b3c61e esp 00230ff8 stack 0x230000-0x231000-0x330000
...
C:\users\hin-tak\Temp\lnk981d.tmp : fatal error LNK1136: invalid or corrupt fil
e [Z:\home\hin-tak\git-others\portaudio\build\msvc\portaudio.vcxproj]
Release|Win32 mode works, so this is a Debug|Win32 specific requirement.
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https://bugs.winehq.org/show_bug.cgi?id=47212
Bug ID: 47212
Summary: Add a configure flag to disable the installation of
include/* and bin/widl
Product: Wine
Version: 4.8
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
A lot of Wine users prefer to compile Wine for sources, yet they are not
interested in developing Windows software under Wine. Currently Wine already
includes 959 header files.
It would be great to have a configure option, say
--disable-devel
which disables the installation of Wine headers and widl.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=47144
Bug ID: 47144
Summary: HANG on wineboot -u
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
$ wine --version
wine-3.0.3 (Ubuntu 3.0.3-2)
$ wineboot -u
0014:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
000d:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
003b:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0039:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
(HANG)
Popup error:
Title: rundll32.exe
Message: This application could not be started. Do you want to view information
about this issue?
When clicked yes, I've been redirected to
https://docs.microsoft.com/es-es/dotnet/framework/deployment/initialization…
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https://bugs.winehq.org/show_bug.cgi?id=47125
Bug ID: 47125
Summary: Preloader fails to reserve a memory range when running
under valgrind.
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64340
--> https://bugs.winehq.org/attachment.cgi?id=64340
Valgrind output
Exact steps to reproduce:
$ git clone git://source.winehq.org/git/wine.git
$ mkdir wine_build && cd wine_build
$ ../wine/configure --enable-win64 CFLAGS="-Og -g"
$ make
$ cd ..
$ mkdir test_program && cd test_program
$ echo 'int main() { return 0; }' > main.c
$ x86_64-w64-mingw32-gcc main.c -o main.exe
$ valgrind --trace-children=yes ../wine_build/loader/wine64 main.exe
...
preloader: Warning: failed to reserve range 0000000000110000-0000000068000000
...
When running under valgrind, the preloader fails to reserve the memory range
and prints this warning. When not running under valgrind, no such warning is
printed.
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https://bugs.winehq.org/show_bug.cgi?id=44487
Bug ID: 44487
Summary: Epic Game Launcher flashes and quits with the amdgpu
driver
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60435
--> https://bugs.winehq.org/attachment.cgi?id=60435
Epic Game launcher wine log
Download the launcher:
https://www.epicgames.com/unrealtournament/download
I have done as nvidia users have done to setup the launcher:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35809
The launcher starts but is visible about 100 milliseconds. Then it quits. Log
attached.
Setting the MaxVersionGL registry value to 0x30002 or 0x40005 does not help.
Using MESA_GL_VERSION_OVERRIDE in the command line causes a segmentation fault
in libc.so.6.
=>0 0x00007f018f704866 in libc.so.6 (+0x95866) (0x000000000060e7b0)
1 0x00007f018276111f in winex11 (+0x3111e) (0x000000000060e7b0)
2 0x000000007bcbe659 RtlRunOnceExecuteOnce+0x38() in ntdll
(0x000000000060e800)
3 0x000000007b491d11 InitOnceExecuteOnce+0x10() in kernel32
(0x000000000060e830)
4 0x00007f0182764085 in winex11 (+0x34084) (0x0000000005e50df0)
5 0x00007f0182753552 in winex11 (+0x23551) (0x0000000005e50df0)
6 0x00007f018d2d5748 __wine_get_wgl_driver+0x97() in gdi32
(0x000000000060e950)
7 0x00007f01871a2d21 in wined3d-csmt<elf> (+0x76d20) (0x0000000000006000)
8 0x00007f01871a87ef in wined3d-csmt<elf> (+0x7c7ee) (0x0000000000006000)
My system:
xfce@ryzen5pc:~$ inxi -bM
System: Host: ryzen5pc Kernel: 4.15.0-rc8+ x86_64 bits: 64
Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid
Machine: Device: desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: N/A
UEFI [Legacy]: American Megatrends v: 3401 date: 12/04/2017
CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-)
speed/max: 2715/3372 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Baffin [Polaris11]
Display Server: x11 (X.Org 1.19.6 )
drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: 1920x1080(a)60.00hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 / DRM 3.25.0 /
4.15.0-rc8+, LLVM 5.0.1)
version: 4.5 Mesa 17.3.3
Network: Card: Realtek RTL8111/8168/8411 PCIE Gigabit Ethernet Controller
driver: r8169
Drives: HDD Total Size: 256.1GB (60.0% used)
Info: Processes: 256 Uptime: 7:03 Memory: 1300.9/7976.9MB
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http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
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http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
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https://bugs.winehq.org/show_bug.cgi?id=47859
Bug ID: 47859
Summary: Ragnarok Online (iRO): Updater crashes, possibly
because of Gecko - backtrace included
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proveit(a)tutamail.com
Distribution: ---
Created attachment 65362
--> https://bugs.winehq.org/attachment.cgi?id=65362
Terminal output AND backtrace from the crash
I produced this bug on a 64-bit version of Mint 19.1 (Mate).
I want to note that Wine Gecko (32-bit) version 2.47, Wine Mono Runtime 4.9.3,
and Wine Mono Windows Support 4.9.3 are installed. Wine itself prompted me to
install them; the packages are not from my operating system's repository. I
initially had Wine stable installed when Gecko and Mono were installed.
However, I upgraded to Wine development branch before doing this test, wiping
out all my Wine bottles in the process. The only caveat is that I don't know if
Wine development would have upgraded the packages if I had started with it.
Although my specific problem is with a game, I believe there is a larger
problem with Gecko being unable to simulate the functionality of Internet
Explorer or whatever browser the updater invokes to display its content.
To replicate the problem:
1. Download the installer by clicking "Ragnarok Download" here:
http://www.playragnarok.com/downloads/clientdownload.aspx
2. You get a file called Ragnarok-DLM.exe. This is a download manager. There is
no known way to run the download manager under Linux. However, you can run the
download manager in Windows, then move the 3 files it downloads to Linux. The 3
files are:
Media1.cab: SHA256 hash is
9e910ac06534197bb378a23eaf0165c96f527b8d7ee3a9a11b08fd16301b8a66
Media2.cab: SHA256 hash is
f469e34f999653a143d53c696649b45bdc44847b547da9631ac4f274179d0738
Ragnarok_Installer.msi: SHA256 hash is
8d10a9175da618574c4130f2398d5a2b83af516ac6fae7c6d98e7f240d4f6288
3. Install vcrun2008 using winetricks:
./winetricks vcrun2008
4. Install the game itself:
wine start Ragnarok_Installer.msi
5. The game successfully installs. Launch the game itself with the checkbox or
using the shortcut on your desktop; doesn't matter which.
6. The game tries to update itself. The result is a wine crash either
instantly, or within 60 seconds. I've attached a crash log.
7. After the installer crashes, the terminal doesn't show a $ sign, so I killed
the process with Ctrl + C. Terminal output is also attached as
terminaloutput.txt.
Workaround: The updater on the game does not crash if "winetricks vcrun2008
ie8" is used. Because ie8 solves the problem, Gecko is a possible cause of the
crash. However, installing ie8 is not the best long-term solution. Gecko would
be preferable.
Another observation is that ie8 is not ALWAYS required. For example, when I
tested the same version of Linux on a VirtualBox virtual machine, ie8 was NOT
required. This indicates that the crash may be dependent on hardware to some
extent.
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https://bugs.winehq.org/show_bug.cgi?id=47038
Bug ID: 47038
Summary: Zero Time Dilemma crashes with unhandled page fault on
read access in CryptGenRandom
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
The game crashes instantly after launching, before even opening a window.
The game makes a call to CryptAcquireContextA which fails because the game
doesn't set the CRYPT_NEWKEYSET flag and wine assumes the existence of a
certain registry key. The registry key doesn't exist, wine returns an error and
the game calls CryptGenRandom with the value it received from
CryptAcquireContextA without checking for an error.
Relevant log lines:
0288:Call
advapi32.CryptAcquireContextA(0032fc08,00000000,00000000,00000001,00000000)
ret=004087cc
0288:Call rsaenh.CPAcquireContext(063a5e80,00000000,00000000,063a09e8)
ret=7e93ce36
0288:Call advapi32.GetUserNameA(0032f78c,0032f788) ret=7b9e46b0
0288:Ret advapi32.GetUserNameA() retval=00000001 ret=7b9e46b0
0288:Call advapi32.RegOpenKeyExA(80000001,0032f5cc
"Software\\Wine\\Crypto\\RSA\\thijs",00000000,00020019,0032f730) ret=7b9dcb6e
0288:Ret advapi32.RegOpenKeyExA() retval=00000002 ret=7b9dcb6e
0288:Ret rsaenh.CPAcquireContext() retval=00000000 ret=7e93ce36
0288:Ret advapi32.CryptAcquireContextA() retval=00000000 ret=004087cc
0288:Call advapi32.CryptGenRandom(00000004,00000004,0032fc04) ret=004087db
...
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e93d3f3
(thread 0288), starting debugger...
I patched CryptAcquireContextA with "*phProv = 0;" before returning. This fixes
the crash and the game runs fine at first glance, so it seems the game does not
rely on a correct implementation. The link below contains the full
+relay,+crypt log (includes a lot of output from Steam).
https://mega.nz/#!TAVWWKIZ!Z2W5IquxzNEOkR-DxkWAyPwTRz8ZlHjWK9CvQkQUCmc
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http://bugs.winehq.org/show_bug.cgi?id=23635
Summary: Absolute Blue: 'Memory access violation' while loading
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.intermediaware.de/index.php?id=119
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29565)
--> (http://bugs.winehq.org/attachment.cgi?id=29565)
plain console output
Absolute Blue (a small, freeware arcade game) crashes with a memory access
violation while loading.
Tested with several Wine versions back until 1.0.1, the same crash happens in
each version for me.
I have no Windows installed, so can't test how the game behaves under Windows.
How to reproduce the issue:
Start the game, when the loading bar almost reaches 100%, an error dialog is
shown and the game quits.
Note: due to bug #23173 the game's screen is flipped upside-down. As a
workaround you can change ORM to 'backbuffer' in the registry.
Fedora 13 (Selinux is enabled but doesn't interfere with Wine)
Kernel 2.6.34.1
Wine-1.2-rc7
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https://bugs.winehq.org/show_bug.cgi?id=47803
Bug ID: 47803
Summary: call :routine || exit produces different results from
Windows command prompt
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
The following batch code produces different results on wine cmd and windows
cmd:
call :subroutine || exit /B 0
echo "after subroutine call"
:subroutine
goto :EOF
Expected output: "after subroutine call"
Actual output:
- Wine cmd: nothing
- Windows cmd: "after subroutine call"
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https://bugs.winehq.org/show_bug.cgi?id=38699
Bug ID: 38699
Summary: Consortium Master Edition: intro scene
empty/flickering
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://store.steampowered.com/app/264240
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51624
--> https://bugs.winehq.org/attachment.cgi?id=51624
terminal output
I tested this bug with the GOG.com version of the game.
When starting a new game from the main menu, the game begins with an intro
sequence, but only the HUD can be seen, the screen is filled with solid color
and it's flickering. I can't get past the intro due to this bug.
Tried with native d3dx9*, disabled GLSL and with the CSMT patchset, but none of
them helped.
The game developers are aware of the problem when running the game under Wine,
one of them submitted a test result on Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32193
According to him it's a problem on Wine side that it can't handle properly the
shaders used by the game. He even posted a workaround to the problem: adding
r_signal_fx "0" variable to the config file. To tell the truth it changed
nothing for me... the screen is blank for me in the intro whether that variable
is 1 or 0.
wine-1.7.44-117-gb2aa984
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=47780
Bug ID: 47780
Summary: Error after opening WinAmp
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emilyschulteslifkin(a)gmail.com
Created attachment 65269
--> https://bugs.winehq.org/attachment.cgi?id=65269
Downloaded after error with winamp
I open Winamp Installer for installation, and it goes to the first screen.
After going forward to the next step, it goes to a blank window and then it
says a serious error occurred
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https://bugs.winehq.org/show_bug.cgi?id=47744
Bug ID: 47744
Summary: Low FPS on few Games with a 16+ cores CPU
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
On few games (GTAV, Star Citizen, ...) with DXVK. Games run with a low FPS. To
resolve it, i must disable 48 cores on my CPU to keep only 16 cores active.
I have already contacted DXVK for this bug but is not a bug on their sides but
it's a bug caused either by wine or by the kernel.
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https://bugs.winehq.org/show_bug.cgi?id=39808
Bug ID: 39808
Summary: either cmd || operator fails to evaluate exit codes or
exit codes are incorrect
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
seen:
echo 0 || echo fail
0
fail
It should not be printing fail. It should only print 0.
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https://bugs.winehq.org/show_bug.cgi?id=40531
Bug ID: 40531
Summary: Max Payne 3 : Smoke, plants, blood rendered
incorrectly
Product: Wine-staging
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54354
--> https://bugs.winehq.org/attachment.cgi?id=54354
Smoke gun renderer black
Hi,
I create this bug report to wine-staging because the game runs only with this
version of Wine. With the Vanilla version it crashes at launch.
You can see on the differents screenshot, Smoke, plants, blood rendered
incorrectly in-game. Smoke and blood rendered black while plants rendered
white
In the terminal output, the console shows continually this line :
fixme:d3d:wined3d_texture_generate_mipmaps texture 0x4ee90140 stub!
I uploaded to mediafire the +d3d WINEDEBUG :
http://www.mediafire.com/download/64drxlxx8i3irxs/d3d_MaxPayne3.txt.tar.xz
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https://bugs.winehq.org/show_bug.cgi?id=47696
Bug ID: 47696
Summary: EverQuest Started Appearing Upside-Down After Working
Fine for years
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.machg(a)spamgourmet.com
Distribution: ---
The game EverQuest used to work great for me on Linux (for years I had no
issue). Ever since my last system update however, the game's visuals appear
inverted/flipped.
What's interesting is that the game still behaves as if the video wasn't
flipped: if I click where a button *should* be, it works. So it seems like the
mouse input layer is working normally, and it's only the video output that has
broken.
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http://bugs.winehq.org/show_bug.cgi?id=35876
Bug ID: 35876
Summary: Hard Reset renders incorrectly with GLSL enabled
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kmaterka(a)wp.pl
Game renders incorrectly with GLSL enabled. Disabling GLSL lowers amount of
video defects considerably, unfortunately it is not fixing all of them.
Take a look at screenshots submitted here:
http://appdb.winehq.org/screenshots.php?iAppId=13518&iVersionId=25131
Whatever GLSL is enabled or disabled in log you can find a LOT of such errors
(this pack of messages in loop):
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
You can download demo using Steam:
http://store.steampowered.com/app/98400/
or from:
http://video.cloudfront.bit-tech.net/bitgamer-demo/hardresetdemo_en.exe
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https://bugs.winehq.org/show_bug.cgi?id=47789
Bug ID: 47789
Summary: Gameforge Client: Initialization fails due to
SparkWebHelper.exe crashing
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65278
--> https://bugs.winehq.org/attachment.cgi?id=65278
Wine's terminal output
Hello everyone,
as in the summary stated the Gameforge Client fails to initialize due to
SparkWebHelper.exe crashing. I can click a "retry" symbol in the launcher
afterwards, but it keeps failing again and again. You can find a terminal
output and a backtrace in the attachments.
My system:
OS: Gentoo
uname -a: Linux gen2 5.2.16-gentoo #1 SMP Sat Sep 21 14:14:44 CEST 2019 x86_64
AMD Ryzen 7 1800X Eight-Core Processor AuthenticAMD GNU/Linux
GPU: AMD Vega 56
Window server: xorg-server-1.20.5
Window manager: i3-4.17.1
Mesa: mesa-19.2.0_rc4
LLVM: llvm-9.0.0
Download to the Gameforge Client: https://gameforge.com/en-US/download
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https://bugs.winehq.org/show_bug.cgi?id=47503
Bug ID: 47503
Summary: Problems with CreateProcess(CREATE_SUSPENDED) and
later ResumeThread
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
I'm trying to port DxWnd ( https://sourceforge.net/p/dxwnd ) on Wine and it
runs
pretty out of the box for injection based on SetWindowsHook calls, but in many
cases it is necessary to use code injection based on thread suspension /
resume.
An injection mode uses CreateProcess(CREATE_SUSPENDED) and some later
ResumeThread
call, but the result is an alive process (I can list it with Linux ps command)
that is probably still suspended and can't take control of the desktop.
If anyone may want to replicate the test, he/she may contact me on SourceForge
DxWnd dedicated forum or write me at ghotik2002(a)yahoo.com.
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https://bugs.winehq.org/show_bug.cgi?id=45702
Bug ID: 45702
Summary: World of Final Fantasy crashes with page fault on read
access to 0x0 at address (0x1409b111f)
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/552700/WORLD_OF_FIN
AL_FANTASY/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: Debian
Created attachment 62129
--> https://bugs.winehq.org/attachment.cgi?id=62129
Backtrace
When starting World of Final Fantasy, it crashes with:
wine: Unhandled page fault on read access to 0x00000000 at address 0x1409b111f
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https://bugs.winehq.org/show_bug.cgi?id=47750
Bug ID: 47750
Summary: Linker complaining about multiple logf_finite
definitions
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
Created attachment 65231
--> https://bugs.winehq.org/attachment.cgi?id=65231
compilation log
When compiling 4.15 with patches from staging repository linker fails to
assemble libmvec_nonshared.a.
Same problem aried with 4.14. Partial log attached.
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https://bugs.winehq.org/show_bug.cgi?id=47104
Bug ID: 47104
Summary: Cannot click anywhere on VST plugins
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulalbertdev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi !
Just wanted you to know that 10mins ago everything was working fine but then I
upgraded the staging version of wine and, since that, when I'm using windows
VSTs plugins through vst-bridge and wine, clicks on the interface are not taken
into account... So I cannot use no win VST anymore.
Gonna downgrade to dev version but got other problems (less disturbing) with
it.
Good luck for fixing the bug !
Cheers
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https://bugs.winehq.org/show_bug.cgi?id=40378
Bug ID: 40378
Summary: Monitor AOC I-menu not running
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fatihfawaz(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 54084
--> https://bugs.winehq.org/attachment.cgi?id=54084
Program error
i can't running application from AOC, I-menu becouse i have a bug, a bug i
attach the file. thank you...
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https://bugs.winehq.org/show_bug.cgi?id=47835
Bug ID: 47835
Summary: `-funroll-loops` breaks wine, "wine: Unhandled page
fault on write access to 0x00000000 at address ..."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zegentzy(a)protonmail.com
Distribution: ---
As the name implies, compiling with `-funroll-loops` breaks wine. Every part of
it, from winedbg, to wine, to wineboot. Tested against both the latest wine on
git, wine 4.15, and wine 4.15. GCC 9.1.0. Arch Linux.
This is `winedbg`, for example:
```
wine: created the configuration directory '/home/gentz/.wine'
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0010:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
wine: Unhandled page fault on write access to 0x00000000 at address
00006BB2783C2DB9 (thread 0014), starting debugger...
0014:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 19 80" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0x00000000 at address
0000634EEE5AADB9 (thread 0012), starting debugger...
0012:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 17 88" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0x00000000 at address
000062C321ACADB9 (thread 0010), starting debugger...
0010:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 15 84" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
^C0009:err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xea872929
```
Here is `winecfg`:
```
winecfg
wine: created the configuration directory '/home/gentz/.wine'
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0010:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
wine: Unhandled page fault on write access to 0x00000000 at address
000060CC8A44ADB9 (thread 0012), starting debugger...
0012:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 17 80" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0x00000000 at address
00006628B5FD2DB9 (thread 0014), starting debugger...
0014:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 19 88" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
^C0009:err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xe16b1929
```
I'm marking this as minor, as the workaround is trivial: just don't build with
`funroll-loops`, but hopefully someone looks into it. I did some searching, and
couldn't find this already reported, but feel free to close if it's a dupe,
sorry!
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https://bugs.winehq.org/show_bug.cgi?id=46102
Bug ID: 46102
Summary: Wine cannot recognize Turkish keyboard layout
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
I noticed that in some games , both on plain Wine ( i'm using staging ) and
both on Proton.
On Fallout: New Vegas , you can't type "i" when Turkish keyboard layout
selected. Game ( or Wine probably , since game doesn't know about it ) just
shows it as " when you pressed "i" button. Same behaviour is also going on with
Skyrim.
When i set my keyboard layout to English thorugh my system , "i" starts to work
again.
Another example is Deus EX: Human Revolution - Director's Cut on Proton. I
realized i can't open up tab menu ( tab key ) when my keyboard set to Turkish.
If i set my keyboard English again , it starts to work.
My keyboard layout is Turkish Q keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=47830
Bug ID: 47830
Summary: Exact Audio Copy (EAC) does not run with latest
development release
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)konink.de
Distribution: ---
Created attachment 65336
--> https://bugs.winehq.org/attachment.cgi?id=65336
Problem running EAC with mono-only installation
I ran Exact Audio Copy using a stock Ubuntu wine package, from the 4.0.x
branch. In this installation I stumbled on the issue that the EAC plugins were
not recognized. This issue is said to be fixed in #43270. I have manually
compiled Wine 4.17 for 32bit, which let to the output in the attachment.
After winetricks dotnet20 I was able to run EAC.exe, including the plugins that
were previously missing, this resulted in not able to retrieve information
about CDs. But this seems to be a side effect of the plugins "working". When
selecting Build-in freedb engine under Metadata options, information was
retrieved. The second attachment shows the problem using the CUETools plugin.
I have reproduced the steps with winehq-devel (4.17~disco):
Download: https://www.fosshub.com/Exact-Audio-Copy-DE.html?dwl=eac-1.3.exe
Run: wine eac-1.3.exe
Validate the output in output.txt after starting the application.
Run: winetricks dotnet2
Run: cd ~/.wine/drive_c/Program\ Files\ \(x86\)/Exact\ Audio\ Copy/
Run: wine EAC.exe
Cancel the CD-rom detection. Insert a common audio CD. Alt-G, specify e-mail.
Another Alt-G. Validate the output in output-networking.txt after starting the
application.
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https://bugs.winehq.org/show_bug.cgi?id=45508
Bug ID: 45508
Summary: wine staging and gallium patches
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: https://github.com/sarnex/wine-d3d9-patches
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hasculdr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello. It's possible to add this patches:
https://github.com/sarnex/wine-d3d9-patches
to wine-staging project? Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=47845
Bug ID: 47845
Summary: Bug to x86_64
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haasesaah(a)gmail.com
Distribution: ---
My original architecture was x64 but as I like play some games in x86 I did
convert with add-apt-repository ppa: architecture i386 to turn over x86_64 and
after that I had trouble within ever runnig up the games at x86 architecture.
Well, I thought the x86_64 architecture would support both. As x86 and x64.
Sorry about my barely english typewriting. Thank you so very much.
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