https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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https://bugs.winehq.org/show_bug.cgi?id=41120
Bug ID: 41120
Summary: Shadow Vault does not start a new game with
EZeroDivide message box
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 55327
--> https://bugs.winehq.org/attachment.cgi?id=55327
relay log
When attempting to start a new game there is a message box, dismissing it leads
to a hang and this message in the console:
err:ntdll:RtlpWaitForCriticalSection section 0x7de64ac0
"../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in
thread 0043, blocked by 0037, retrying (60 sec)
Relay log attached with 198Mb uncompressed. The thread that displays the
problem is 0028, a thread only trimmed version (around 1000 last lines) of the
log is at http://pastebin.com/qXHmQkgv
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=41915
Bug ID: 41915
Summary: Crimzon Clover WORLD IGNITION - No music playback,
sound effects missing
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrenhaus3(a)gmail.com
Distribution: ---
Created attachment 56296
--> https://bugs.winehq.org/attachment.cgi?id=56296
wine output, up until the game shows its loading screen
The Steam version of Yotsubane's shooting game "Crimzon Clover WORLD IGNITION"
doesn't play any background music, misses most of its sound effects and the few
effects it does play are not mixed properly (most of the time they are too
loud).
I believe this bug to be OpenAL-related due to this specific line in the log:
err:winediag:IXAudio2Impl_CreateSourceVoice OpenAL ran out of sources, consider
increasing its source limit.
This bug still prevails in 1.9.23, but it has been present for roughly 2 or 3
earlier releases in the winehq-repository.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=43677
Bug ID: 43677
Summary: Act of Aggression - Stuck on loading screen
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Running from steam, it first tries to install some of the usual libs that steam
does and then run the game:
https://pastebin.com/fkwYwgK5
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https://bugs.winehq.org/show_bug.cgi?id=38780
Bug ID: 38780
Summary: AArch64 platforms: register X18 must remain reserved
for Wine to run 64-bit ARM Windows applications
(Distro aarch64 toolchains need '-ffixed-x18' default,
loader/libc/userland)
Product: Wine
Version: 1.7.45
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 38719 ("64-bit ARM Windows applications from Windows SDK for
Windows 10 crash when accessing TEB/PEB members (AArch64 platform specific
register X18 must be reserved for TEB)")
Resolution is 'upstream' here, the Wine part is bug 38719
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.…
Chapter 5 "THE BASE PROCEDURE CALL STANDARD"
--- quote ---
The role of register r18 is platform specific.
If a platform ABI has need of a dedicated general purpose register to carry
interprocedural state (for example, the thread context) then it should use this
register for that purpose. If the platform ABI has no such requirements, then
it should use r18 as an additional temporary register.
The platform ABI specification must document the usage for this register.
Note
Software developers creating platform independent code are advised to avoid
using r18 if at all possible. Most compilers provide a mechanism to prevent
specific registers from being used for general allocation; portable hand-coded
assembler should avoid it entirely. It should not be assumed that treating the
register as callee saved will be sufficient to satisfy the requirements of the
platform. Virtualization code must, of course, treat the register as they would
any other resource provided to the virtual machine.
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47406
Bug ID: 47406
Summary: add support for debug symbols is separate files
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
<will be a bit ranty>
One on the "installation options" on Gentoo is 'splitdebug'.
It allows to keep debug symbols in separate files (and potentially keep them
compressed). gdb supports it (AFAICT) seamlessly. While addr2line doesn't seem
to supports it, the one from elfutils does.
I don't know where Gentoo got the idea, but given gdb and elfutils, it's likely
more wide-spread than Gentoo family.
So, would you consider adding support for it in winedbg ?
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https://bugs.winehq.org/show_bug.cgi?id=46777
Bug ID: 46777
Summary: Two Worlds 2 crashing on start [REGRESSION]
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Created attachment 63791
--> https://bugs.winehq.org/attachment.cgi?id=63791
Two Worlds 2 crash. Console out.
Two Worlds 2 crashing on start. In older wine (4.0) on load screen.
On old wine 1.1.39 everything was OK
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http://bugs.winehq.org/show_bug.cgi?id=13685
Summary: Anarchy Online is very slow in certain areas (< 3fps or
0)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause.marcel(a)gmx.net
It's something that's bugging me for a good while, and is also being mentioned
in the AppDB article for the game. As I said there it can be "worked around" by
using the commercial cedega software, which has other minor problems too, but
nothing compared to the slowness under wine.
1. download the free client using bittorrent:
http://torrent.funcom.com/torrents/AnarchyOnline_17.6.1_EP0.exe.torrent
2. register a free account: http://register.funcom.com/
3. Start the game, talk to the neutral recruiter at the island and take the
Wompah (teleporter) to Borealis, which will leave you in complete graphical
laggyness.
You can also notice the laggyness at the Unicorn Outpost (needs paid expansion
content), playershops in the guild cities (paid content too), and a few more
places. All of these places are frequently used by the players and visiting
them is a major pain of course, but as they're the central places in game, you
can't really get around on the long run.
It's not my system causing the lag though, as it works fine with the cedega
software.
Specs are:
Athlon X2 5000+
2Gb Ram
GeForce 8600GT@256MB
400GB WD harddisk
16MBit/s internet connection
Regards,
Marcel Krause
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https://bugs.winehq.org/show_bug.cgi?id=46658
Bug ID: 46658
Summary: Far Cry configurator: reduced height of comboboxes
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dark.shadow4(a)web.de
Regression SHA1: 3d0be0bad8eca72e67199ebfb451150d58494ba3
Distribution: ---
Created attachment 63591
--> https://bugs.winehq.org/attachment.cgi?id=63591
screenshot showing the difference
Far Cry configuration tool allows to tweak certain game settings. When I open
any of the comboboxes, the drop-down list shows only 2 items. It should display
more items as it is the case after reverting commit
3d0be0bad8eca72e67199ebfb451150d58494ba3. See attached screenshot for
comparison.
Plain terminal output yields nothing and the free demo doesn't include the
configurator tool. Please let me know if you need debug logs.
Tested in Wine 4.2 with the GOG.com version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=42208
Bug ID: 42208
Summary: Error when compiling winhlp32.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
While trying to compile wine with mingw and cygwin as shell, I got this error:
../.././../w/tools/winegcc/winegcc.exe -o winhlp32.exe
-B../.././../w/tools/winebuild --sysroot=../.. -b \
i686-w64-mingw32 -fasynchronous-unwind-tables -mwindows callback.o hlpfile.o
macro.o string.o \
winhelp.o macro.lex.yy.o winhlp32.res ../../dlls/shell32/libshell32.a \
../../dlls/comctl32/libcomctl32.a ../../dlls/comdlg32/libcomdlg32.a
../../dlls/user32/libuser32.a \
../../dlls/gdi32/libgdi32.a ../../libs/port/libwine_port.a -lwine
macro.lex.yy.o: nella funzione "yylex":
/home/Carlo/w2/programs/winhlp32/macro.lex.yy.c:1032: riferimento non definito
a "yywrap"
collect2: error: ld returned 1 exit status
winegcc: i686-w64-mingw32-gcc failed
make: *** [Makefile:322: winhlp32.exe] Error 2
It says that "yywrap" is an undefined reference.
This probably happens because the macro.lex.l is not aware of the fact that is
can be also cross compiled, which is the thing you have to do when you want to
run wine natively on Windows, for example.
At the end of the file there is an #ifndef yywrap ... #endif: I replaced it
with an #if 1 and the program has been compiled correctly. But I guess it has
to be fixed correctly.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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https://bugs.winehq.org/show_bug.cgi?id=40011
Bug ID: 40011
Summary: Git Bash Program error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vk.kulk(a)gmail.com
Distribution: ---
Created attachment 53457
--> https://bugs.winehq.org/attachment.cgi?id=53457
error report
I am trying to open Git-Gui from wine. Its not working. Also attached error
log. Please look into it.
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https://bugs.winehq.org/show_bug.cgi?id=45242
Bug ID: 45242
Summary: winedbg Internal crash when debugging win32
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Hello,
I cannot launch winedbg to any win32 exe:
$ winedbg Downloads/andale32.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1cb182
$ winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1db182
For win64, it simply works.
$ winedbg Downloads/PsExec64.exe
WineDbg starting on pid 0031
Process of pid=0031 has terminated
I was originally using wine-64bit but even installing wine.i586 and using a
clean prefix, I get the same result.
$ file /usr/bin/wine
/usr/bin/wine: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.0,
BuildID[sha1]=37bf33eb8ca1b2a498fc9998fac1753ac70399a8, stripped
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1c6182
When I try to attach from winedbg, it does not crash, but it returns the
'Unhandled attribute' and raises an exception:
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg
Wine-dbg>info process
pid threads executable (all id:s are in hex)
0000000e 8 'services.exe'
00000020 6 \_ 'winedevice.exe'
0000001b 3 \_ 'plugplay.exe'
00000011 6 \_ 'winedevice.exe'
Wine-dbg>attach 0x11
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
Exception c0000005
Wine-dbg>
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https://bugs.winehq.org/show_bug.cgi?id=39785
Bug ID: 39785
Summary: Animation bink videos from Star Trek Armada show
graphic issues in the Bink Player
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
When installing the demo of Star Trek Armada there are bink videos installed in
the "animations" subfolder. Now when trying to play these videos with the bink
player from RAD Game Tools they show graphic issues like wrong colours and
flickering.
Ubuntu 15.10 amd64
wine-1.8-rc3 (not staging)
wine-devel:
Installed: 1.8~rc3~ubuntu15.10.1
Candidate: 1.8~rc3~ubuntu15.10.1
Version table:
*** 1.8~rc3~ubuntu15.10.1 0
500 http://ppa.launchpad.net/wine/wine-builds/ubuntu/ wily/main amd64
Ingame those videos are not played at all. But this is a different bug (bug
5977).
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https://bugs.winehq.org/show_bug.cgi?id=44936
Bug ID: 44936
Summary: winedbg + gdb (remote) interaction broken due to
recent commits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
I'm using OpenSUSE 42.3. I start winedbg as follows:
winedbg --gdb --no-start path/to/smth.exe
Then I use Eclipse to connect to the remote port that is shown.
This results in:
- ../../gdb/infrun.c:5585: internal-error: int
finish_step_over(execution_control_state*): Assertion
`ecs->event_thread->control.trap_expected' failed.
A problem internal to GDB has been detected, further debugging may prove
unreliable.
- Text I enter in the Debugger Console (in Eclipse) is invisible
- Things crash
When I revert back to 77d65c39486ffc2b4c17aec958e361b180a029a1 these problems
disappear.
Please let me know if I should do more analysis.
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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https://bugs.winehq.org/show_bug.cgi?id=43119
Bug ID: 43119
Summary: SORCERY JOKERS (Trial) doesn't run (due to lack of
virtual memory)
Product: Wine
Version: 2.8
Hardware: x86-64
URL: http://trial.getchu.com/836703/sjs_trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SORCERY JOKERS (Trial) is a demo version of Japanese visual novel game. It
doesn't run due to lack of virtual memory.
When I start the application, it shows "DirectDraw Error".
Console output shows:
wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object
file: No such file or directory
Of course, I have libGL.so.1 in /usr/lib/i386-linux-gnu/mesa.
strace(1) give me a hint:
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 16
fstat64(16, {st_mode=S_IFREG|0644, st_size=151363, ...}) = 0
mmap2(NULL, 151363, PROT_READ, MAP_PRIVATE, 16, 0) = -1 ENOMEM (Cannot allocate
memory)
Therefore, the process can't find out libGL.so.1.
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http://bugs.winehq.org/show_bug.cgi?id=33307
Bug #: 33307
Summary: heap corruption with gcc 4.8.0
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
Classification: Unclassified
Fresh wine compiled with gcc 4.8.0 is quite unusable. Likely, gcc is a culprit.
But nevertheless it might indicate to some very sophisticated hidden bug in
wine64, so I post a bug here.
Compilation:
$ cd wine
$ mkdir build64
$ cd build64
$ ../configure --enable-win64 --prefix=/opt/wine64 --without-xinput2
--disable-tests
$ sudo make install
$ wine64 notepad
Bus error
Further investigation has led to the following:
$ WINEDEBUG=file,ntdll,heap wine64 notepad
...
err:heap:HEAP_ValidateInUseArena Heap 0x10000: block 0x106c0 tail overwritten
at 0x106e8 (byte 0/32 == 0x5c)
.....
wine64: ../../../dlls/ntdll/heap.c:455: HEAP_GetPtr: Assertion `0' failed.
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http://bugs.winehq.org/show_bug.cgi?id=28050
Summary: llvm-gcc-4.5 fails to compile loader/preloader.c with
optimizations enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=63718
2
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@debian:~/wine-git/loader$ make
llvm-gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `set_process_name':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
preloader.o: In function `map_so_lib':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
make -k lets it compile and wine runs. Alternatively, you can disable
optimization in loader/Makefile, and it will compile.
I tried a simple patch:
diff --git a/loader/preloader.c b/loader/preloader.c
index a94c52c..2e55d2a 100644
--- a/loader/preloader.c
+++ b/loader/preloader.c
@@ -173,6 +173,9 @@ void *__stack_chk_guard = 0;
void __stack_chk_fail_local(void) { return; }
void __stack_chk_fail(void) { return; }
+/* for dragonegg */
+void *memset(void *s, int c, size_t n) { return s; }
+
#ifdef __i386__
/* data for setting up the glibc-style thread-local storage in %gs */
but then wine segfaults :/. Additionally, using a simple implementation:
(from http://clc-wiki.net/wiki/C_standard_library:string.h:memset)
void *memset(void *s, int c, size_t n)
{
unsigned char* p=s;
while(n--)
*p++ = (unsigned char)c;
return s;
}
fails in the same way.
This is the only failure with llvm-gcc-4.5 (aka dragonegg), after that, at
least noteapd runs. Haven't checked what tests fail yet though :)..
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http://bugs.winehq.org/show_bug.cgi?id=33521
Bug #: 33521
Summary: Compilation fails with GCC 4.8 -O3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
WINE compilation fails with ArchLinux's GCC 4.8.0-4 (currently in testing).
preloader.o: In function `map_so_lib':
preloader.c:(.text+0x9e8): undefined reference to `memset'
preloader.o: In function `wld_start':
preloader.c:(.text+0x28d9): undefined reference to `memset'
collect2: error: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
The distro-specific package is relevant because the codebase used is actually a
snapshot of version control taken on 2013 May 2, which includes the patch
discussed in bug #33307.
Compare bug #28050, regarding the same error, manifest in LLVM w/ dragonegg and
GCC 4.5. See http://llvm.org/bugs/show_bug.cgi?id=11173 for information on
that. Don't see an appropriate bug on GCC's tracker at the moment, not likely
to have time to create it.
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http://bugs.winehq.org/show_bug.cgi?id=33455
Bug #: 33455
Summary: Tomb Raider (2013): Flickering Bushes with NVIDIA GPU
/ driver
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
In a few forst game scenes, bushes with flickering leaves can be found.
I tested it on two computers with the following GPUs / drivers:
* NVIDIA GTX 560 Ti with proprietary driver 313.30 - Bug always reproducible
* Intel HD 3000 and driver version 2.21.6 - Bug NOT reproducible
What makes no difference:
* All effects on or off
* Lowest / highest deatil levels
* UseGLSL enabled disabled or
* StrictDrawOrdering enabled or disabled
I made a video of it here
http://youtu.be/9DONLEMEV3w
Unfortunately the video quality is not ideal and has a few distortions which
are caused by the record (used recordmydesktop), but the flickering should be
clearly visible.
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http://bugs.winehq.org/show_bug.cgi?id=31053
Bug #: 31053
Summary: impossible executer programme installé voir descriptif
bug en pièce jointe
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malfre.daniel(a)sfr.fr
Classification: Unclassified
Created attachment 40765
--> http://bugs.winehq.org/attachment.cgi?id=40765
détail ano à l'ouverture
Programme comptes et budget V 6
programme installé correctement
Problème à l'ouverture ;
erreur execution 97;
erreur interne paramètres invalides reçus
détail fichier comptes.txt joint
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http://bugs.winehq.org/show_bug.cgi?id=12504
Summary: TextOut shows only black rectangles and probably slows
down programme
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.makakgames.wz.cz
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvonlostice(a)seznam.cz
Game, which i have programmed uses function TextOut, but in wine there are only
black rectangles without text, and this game runs too slow. Its programmed by
using DirectDraw, so I use GetDC method. You can download it from
http://www.makakgames.wz.cz/static_objects/robo_bob%20install.exe
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https://bugs.winehq.org/show_bug.cgi?id=46635
Bug ID: 46635
Summary: git for windows works or crashes depending on how its
invoked
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63547
--> https://bugs.winehq.org/attachment.cgi?id=63547
wine git bug project
Git for Windows seems to work properly with Wine:
> ➜ wine git --version
> git version 2.20.1.windows.1
However, if its invoked via some other tool (such as CMake or Java) it will
crash. Perhaps it has to do with the particular API being used (evecvp, etc)?
For example, if CMake invokes it with
> execute_process(
> COMMAND git --version
> OUTPUT_VARIABLE VERSION
> OUTPUT_STRIP_TRAILING_WHITESPACE
> )
then we see:
> ➜ wine cmake .. -G "Unix Makefiles"
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>wine: Unhandled page fault on write access to 0x00000000 at address 0x5db52b (thread 0045), starting debugger...
I've attached a project that allows you to reproduce this issue:
1) Make sure you have zip and p7zip-full installed
2) Setup wine with "wineboot"
3) Unzip the project and cd into it
4) Run ./setup.sh to download git, cmake, etc
5) Run ./test.sh to exercise the bug
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https://bugs.winehq.org/show_bug.cgi?id=46541
Bug ID: 46541
Summary: WinToUSB Free latest version 64bit application error
message when starting
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63402
--> https://bugs.winehq.org/attachment.cgi?id=63402
terminal log
Attaching screenshot of the error and the terminal log.
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https://bugs.winehq.org/show_bug.cgi?id=38061
Bug ID: 38061
Summary: Nitro Family displays only a blank screen in full
screen
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/137999/download/Nitro-Family
-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 50702
--> https://bugs.winehq.org/attachment.cgi?id=50702
console output of Nitro Family demo full screen, blank screen
Hello,
Nitro Family displays only a blank screen in full screen.
Piotr Caban gave in bug 38050 the workaround of going into window mode by
pression Alt+Enter.
This allows to play the game.
So this is continuation of bug 38050, if you want the game not to crash you
need to be at least at commit b02934096d36a3c1e7f79fa73071b44e6bbb2c26 which is
post wine-1.7.36.
But the 7ac8ad4492eeaacca6909d2d96eb84aff05ca79c (also post wine-1.7.36) is
enough to show the issue.
I couldn't find this bug already reported, but I may have missed it.
All the bugs I found were about ddraw, and if I'm not mistaken this game
doesn't use it.
--- snip ---
> WINEDEBUG=+relay,+tid,+seh ~/wine-git/wine NitroFamily.exe >> log 2>&1
> grep ddraw log
>
> grep PE\ DLL log | cut -f2 -d, |cut -f2 -d\ |sort -u
L"advapi32.dll"
L"amx32.dll"
L"avifil32.dll"
L"comctl32.dll"
L"comdlg32.dll"
L"CrashRpt.dll"
L"crtdll.dll"
L"d3d8.dll"
L"dbghelp.dll"
L"dsound.dll"
L"Engine.dll"
L"Entities.dll"
L"Game.dll"
L"gdi32.dll"
L"ijl15.dll"
L"imm32.dll"
L"iphlpapi.dll"
L"KERNEL32.dll"
L"mmdevapi.dll"
L"msacm32.dll"
L"msvcp70.dll"
L"msvcr70.dll"
L"msvcrt.dll"
L"msvfw32.dll"
L"ntdll.dll"
L"ntoskrnl.exe"
L"ogg.dll"
L"ole32.dll"
L"oleaut32.dll"
L"opengl32.dll"
L"psapi.dll"
L"rpcrt4.dll"
L"Shaders.dll"
L"shell32.dll"
L"shlwapi.dll"
L"user32.dll"
L"userenv.dll"
L"uxtheme.dll"
L"version.dll"
L"vorbis.dll"
L"vorbisfile.dll"
L"windowscodecs.dll"
L"winealsa.drv"
L"wined3d.dll"
L"winejoystick.drv"
L"winex11.drv"
L"winmm.dll"
L"winspool.drv"
L"ws2_32.dll"
L"wsock32.dll"
--- snip ---
> sha1sum NitroFamily.exe
70144d05b75354f5f892f3afc760d991f69ef973 NitroFamily.exe
> du -hs NitroFamily.exe
1000K NitroFamily.exe
>
> ~/wine-git/wine --version
wine-1.7.36-15-g7ac8ad4
I'm attaching the command line output at
7ac8ad4492eeaacca6909d2d96eb84aff05ca79c because it is short
but I don't personally find anything suspicious.
This also happens with the demo
http://www.fileplanet.com/137999/download/Nitro-Family-Demo
> du -hs nitrofamilyoffdemo.exe
212M nitrofamilyoffdemo.exe
> sha1sum nitrofamilyoffdemo.exe
46082852a40592bf744778fd7212d79862900dd4 nitrofamilyoffdemo.exe
Cheers,
Marc
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https://bugs.winehq.org/show_bug.cgi?id=42664
Bug ID: 42664
Summary: XCOM 2 graphic issues in menu and during campaign
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57611
--> https://bugs.winehq.org/attachment.cgi?id=57611
Game menu with broken background
If you start Firaxis XCOM2 and get to the main menu, the background is barely
visible as it is rather dark. Some objects have red and green borders on
occasion or completely colored.
Same is true for anything else but the buttons during the intro level.
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http://bugs.winehq.org/show_bug.cgi?id=29678
Bug #: 29678
Summary: ER Viewer 11: does not install, "requires Windows 2000
or later"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p155off(a)gmail.com
Classification: Unclassified
The installer fails with the error: "ERDAS ER Viewer 2011 & Microsoft Office
Plugin requires Windows 2000 or later."
No console output.
Free download:
http://www.erdas.com/products/ERDASERMapper/ERDASERViewer/Details.aspx
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http://bugs.winehq.org/show_bug.cgi?id=28842
Bug #: 28842
Summary: Dungeon Defenders configurator renders slowly
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Demo available on Steam
Must be installed in 1.3.26 (requires installing .net 3.5 even if already
installed, regression in bug 28401)
To reproduce:
Launch the game from Steam
Select configure
Configurator app will be slow
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https://bugs.winehq.org/show_bug.cgi?id=45305
Bug ID: 45305
Summary: [AZERTY Keyboard]Certains special keys are not
correctly recognized.
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I have a problem when i want to use special character with my French Keyboard.
If i use "é", "è", "ç" and "à" keys in winecfg, regedit or notepad, these
symbols are correctly write.
But in game/all games, if i use these keys, the game does not recognize it.
Example for Vampyr, "é" symbol is used by default for an action. If i want to
use "é" for an other action, when i press the key on my keybaord, there is no
effect, the key is not recognized.
I have this problem even if i export LC_ALL=fr_FR before to launch Steam.
If someone had this issue in the past and fix this problem, i'll say him thanks
you.
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https://bugs.winehq.org/show_bug.cgi?id=40236
Bug ID: 40236
Summary: winetricks ie6: buttons are missing
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Regression SHA1: 6e638d824b80e8a02cb830cd6bc25a7ef8507849
Distribution: Fedora
Created attachment 53780
--> https://bugs.winehq.org/attachment.cgi?id=53780
screenshot
Regression, introduced by:
commit 6e638d824b80e8a02cb830cd6bc25a7ef8507849
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Mar 23 10:20:59 2015 +0800
shell32: Update version information to match XP values.
To reproduce:
$ rm -rf ~/.wine
$ winetricks -q ie6
$ cd ~/.wine/drive_c/Program\ Files/Internet\ Explorer/
$ wine "C:\\program files\\internet explorer\\iexplore.exe"
see screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=40712
Bug ID: 40712
Summary: blueMSX hangs at start
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Lauching the msx emulator blueMSX makes it hang: here is the short console
output
wine blueMSX.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6d88c758
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69e94b5e, context
0x8bd300, init_notify 0, handle 0x127e1b0): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0a6836, context
0x93dd98, init_notify 0, handle 0x124e7a4): stub
wine: configuration in '/home/david/.wine' has been updated.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec64,0x00000000), stub!
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission non
accordée
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 1.
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 2.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission non
accordée
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea54,0x00000000), stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:d3d:wined3d_surface_blt Can't handle WINED3D_BLT_DO_NOT_WAIT flag.
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https://bugs.winehq.org/show_bug.cgi?id=45268
Bug ID: 45268
Summary: Logicly 1.9 (Adobe AIR app) windows do not resize
correctly when screen resolution is set to non-default
value
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61511
--> https://bugs.winehq.org/attachment.cgi?id=61511
Start log for logicly 1.8
Logicly 1.9 (Adobe AIR application) installs and works perfect when the screen
resolution is left at the default (96 dpi). When changing the screen resolution
to a higher value (which is necessary for newer displays) Logicly shows its
windows minimized. This prevents installing because (i.e.) the License accept
dialog can not be confirmed.
To reproduce
- Download logicly 1.9 (see download link)
- change the screen resolution with winecfg to (i.e.) 168 dpi
- Install Logicly by calling the installer, start it after installation
The shown windows are minimized and not resizable.
When installing with the default screen resolution and running Logicly later,
its windows are minimized and can be resized. so the app is usable in
principle.
It may be of interest, that the previous release (Logicly 1.8) does not have
this problem (download from http://logic.ly/updates/Logicly-1.8.0.exe).
The log files from the start of both releases are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23921
Summary: LBA2 doesnt refresh its screen
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vleon1(a)gmail.com
Little big adventure 2 rarely refresh its screen, rendering the game
unplayable. the bug didnt exist in the 1.2 branch.
You can hear the games music from the next screen (for example from the ingame)
while having a picture of the games menu.
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https://bugs.winehq.org/show_bug.cgi?id=45123
Bug ID: 45123
Summary: gdiplus/graphicspath test crashes under clang-5.0.1
but not gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:grap
hicspath.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7eca42d9 widen_joint+0x139(p1=<is not available>, p2=<is not available>,
p3=<is not available>, pen=<is not available>, last_point=<has been optimized
away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus (0x0033fc38)
1 0x7eca2ac1 GdipWidenPath+0x3a0(path=<is not available>, pen=<is not
available>, matrix=<is not available>, flatness=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:2029]
in gdiplus (0x0033fca8)
2 0x7ed36262 func_graphicspath+0x3331() in gdiplus_test (0x0033fe08)
3 0x7ed74968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed74caa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed74f7a, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7eca42d9 widen_joint+0x139
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus: divps %xmm5,%xmm0
1849 float dx0 = distance * (p2->X - p1->X) / length_0;
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http://bugs.winehq.org/show_bug.cgi?id=27916
Summary: Ferro CCTV: Fails to start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35713)
--> (http://bugs.winehq.org/attachment.cgi?id=35713)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks wmp9
3) install Ferro CCTV
4) wine FerroCCTV.exe
Behaviour:
Error message (see attachment).
Expected behaviour:
No error message.
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https://bugs.winehq.org/show_bug.cgi?id=45122
Bug ID: 45122
Summary: gdiplus/font test crashes under clang-5.0.1 but not
gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:font
.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7ec9e635 GdipMeasureString+0x1e5(graphics=<is not available>, string=<is
not available>, length=<has been optimized away by compiler>, font=<has been
optimized away by compiler>, rect=<has been optimized away by compiler>,
format=<is not available>, bounds=<has been optimized away by compiler>,
codepointsfitted=<has been optimized away by compiler>, linesfilled=<has been
optimized away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphics.c:5427] in
gdiplus (0x0033f958)
1 0x7ed1385d in gdiplus_test (+0x2485c) (0x0033fac8)
2 0x7ed0f1c7 func_font+0x486() in gdiplus_test (0x0033fe08)
3 0x7ed7e968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed7ecaa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed7f5cb, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7ec9e635 GdipMeasureString+0x1e5
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphics.c:5427] in
gdiplus: mulps %xmm1,%xmm1
5427 (pt[2].X-pt[0].X)*(pt[2].X-pt[0].X));
lmk what other logs/tests would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=21550
Summary: Winedbg's disassembler doesn't support SSE2
instructions
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Winedbg doesn't support SSE2 instructions while gdb does.
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https://bugs.winehq.org/show_bug.cgi?id=37517
Bug ID: 37517
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR9
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49929
--> https://bugs.winehq.org/attachment.cgi?id=49929
backtrace saved from crash
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR9 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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