https://bugs.winehq.org/show_bug.cgi?id=47569
Bug ID: 47569
Summary: Excel on Office365 won't start
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inugami.mamoru(a)gmail.com
Distribution: ---
Created attachment 64970
--> https://bugs.winehq.org/attachment.cgi?id=64970
Output of backtrace
I used Office365 Japanese edition.
(Setup.X86.ja-jp_O365ProPlusRetail_07877447-2609-4615-aaaa-2f663a8f314a_TX_PR_b_32_.exe)
Followed latest WineHQ instruction
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=35527)
Installation seems to success.
When starting EXECL.EXE, Dialog says "Invalid IOPL" and stop to working.
Xubuntu 19.04 amd64
terminal output(Extracted)
wine: Unhandled page fault on read access to 0xffffffff at address 0xa2204d
(thread 0009), starting debugger...
0033:fixme:win:RegisterPowerSettingNotification
(0x10054,{245d8541-3943-4422-b025-13a784f679b7},0): stub
0033:fixme:win:RegisterPowerSettingNotification
(0x10054,{5d3e9a59-e9d5-4b00-a6bd-ff34ff516548},0): stub
0033:fixme:win:RegisterPowerSettingNotification
(0x10054,{a7ad8041-b45a-4cae-87a3-eecbb468a9e1},0): stub
0033:fixme:win:RegisterPowerSettingNotification
(0x10054,{98a7f580-01f7-48aa-9c0f-44352c29e5c0},0): stub
0033:fixme:win:RegisterPowerSettingNotification
(0x10054,{02731015-4510-4526-99e6-e5a17ebd1aea},0): stub
0033:fixme:win:RegisterPowerSettingNotification
(0x10054,{3c0f4548-c03f-4c4d-b9f2-237ede686376},0): stub
0063:fixme:combase:RoGetActivationFactory
(L"Windows.Networking.Connectivity.NetworkInformation",
{5074f851-950d-4165-9c15-365619481eea}, 00C9797C): semi-stub
0063:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Networking.Connectivity.NetworkInformation"
0032:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (01B3F5F4 1 C) semi-stub
0032:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (01B3F654 1 C) semi-stub
0032:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (01B3F4E4 1 C) semi-stub
0032:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0032:fixme:combase:RoGetActivationFactory
(L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator",
{85047792-f634-41e3-96a4-5164e902c740}, 01B3F9CC): semi-stub
0032:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator"
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https://bugs.winehq.org/show_bug.cgi?id=47276
Bug ID: 47276
Summary: NotImplementedException: The method or operation is
not implemented. Source: System.Windows.Forms at
System.Windows.Forms.UnsafeNativeMethods.IHTMLDocument
2.GetMimeType()
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ukyo_kuonji_uchan(a)hotmail.com
Distribution: ---
Created attachment 64571
--> https://bugs.winehq.org/attachment.cgi?id=64571
Wine Output Log
Hi.
I installed the .net frameworks up to version 4.6.1,
Microsoft Visual C ++ 2010 x86, Microsoft Visual Studio 2010 Tools for Office
Runtime x86, MSXML 4.0 and 6.0, Oracle ADF 11g Desktop Integration Add-In for
Excel and previously Wine Gecko x86.
Windows 7 platform with the following DLL overwrites
crypt32.dll n, b
mfc42 n
mfc42u n
msasn1 n
mscoree n
msvcr100 n, b
msvcr80 n, b
msvcr90 n, b
msxml3 n
msxml4 n
riched20 n, b
When I try to connect to the servlet by the login from the excel. The .NET log
returns the error "NotImplementedException: The method or operation is not
implemented. Source: System.Windows.Forms at
System.Windows.Forms.UnsafeNativeMethods.IHTMLDocument2.GetMimeType()" followed
by the browser error window with unsuccessful login attempt.
I tried to login from the wine browser but I got the same error window from
failed attempt; this does not happen when I login from the Firefox browser
installed in wine.
¿Do you know any workaround for this?
I tried the version of wine 4.8 but the window for login no longer appears, it
is directly going to error "it can not connect to the server".
I attach the excel and wine plugin logs.
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https://bugs.winehq.org/show_bug.cgi?id=47575
Bug ID: 47575
Summary: Office 365 Excel: DDE Failure on close
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akash888usa(a)gmail.com
Distribution: ArchLinux
Created attachment 64979
--> https://bugs.winehq.org/attachment.cgi?id=64979
Terminal output (stdout)
Following the latest instructions on AppDB with the latest wine version
(4.11-1), everything runs beautifully. Word and Powerpoint run flawlessly so
far, but whenever I close a file in Excel, I get a small error window that says
"DDE failure." And then, Excel sequentially tries to open my file with a number
of different extensions tacked on. For example, "test.xlsx.COM" then
"test.xlsx.EXE" then ".BAT", ".CMD", ".JS", ".JSE", ".WSF" etc. And of course,
since none of those files exist, Excel just opens with an error each time. This
only occurs when I launch Excel by double-clicking a .xlsx file in the GNOME
file browser. This seems to suggest it's something related to the MIME entry
wine creates for it.
Here is the relevant line from
~/.local/share/applications/wine-extension-xlsx.desktop :
Exec=env WINEPREFIX="/home/akash/.msoffice" wine start /ProgIDOpen
Excel.Sheet.12 %f
Workaround is to remove "/ProgIDOpen Excel.Sheet.12" from this line.
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https://bugs.winehq.org/show_bug.cgi?id=46653
Bug ID: 46653
Summary: Vampyr: hair and beard are partly or fully transparent
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63576
--> https://bugs.winehq.org/attachment.cgi?id=63576
screenshot
Default output:
fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled interpolation
mode 0x3.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
wine-4.1-236-g3fc1180623
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https://bugs.winehq.org/show_bug.cgi?id=37659
Bug ID: 37659
Summary: A Vampyre Story: videos go into infinite loop
Product: Wine
Version: 1.7.31
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=14604
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domen.vrankar(a)gmail.com
Distribution: Ubuntu
Wine version: wine-1.7.31
WineHQ url: https://appdb.winehq.org/objectManager.php?sClass=version&iId=14604
OS: Gnome Ubuntu 14.10
I'm running the game in emulated desktop mode (800x600). Game starts normally
but you have to exit videos by pressing space bar or they go into an infinite
loop. Intro video can be stopped even if it goes into repetition while on the
other hand in-game videos must be terminated before they start repeating
otherwise the game starts running in the background and space bar is no longer
able to terminate the video (probably due to loosing focus).
If video is interrupted soon enough the game works without errors.
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https://bugs.winehq.org/show_bug.cgi?id=45138
Bug ID: 45138
Summary: Wolfenstein (2009) crashes in "Officer's House"
mission
Product: Wine
Version: 3.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 61325
--> https://bugs.winehq.org/attachment.cgi?id=61325
Output of Wine
FreeBSD/amd64 (-current 12.0)
Wine i386 3.7
nvidia-driver-390.48 (GTX 765m)
xorg-server-1.18.4
i3-4.15
12G RAM
1920x1080
===><===
During my hours playing the game, it had no problem at all, could even be rated
platinium if there wasn't that sudden crash in "Officer's House" mission which
completely block me from finishing the game.
I haven't much clue about what is causing that crash but I know that it always
happen in the same part of the mission, just happens randomly (mostly when
starting to kill guards).
I tried to lower the graphics to their minimum, windowed in 640x480 but the
crash isn't longer to arrive.
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https://bugs.winehq.org/show_bug.cgi?id=46847
Bug ID: 46847
Summary: Installed game, game open first few times, but
suddenly it stopped working
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josefsfagernes(a)protonmail.ch
Distribution: ---
Created attachment 63894
--> https://bugs.winehq.org/attachment.cgi?id=63894
ran the game in term, this is the log
Installed a game (osu!) which uses .NET framework. Used winetricks to install
dotnet462. prefix was win32. It opened the first few times, but when i tried it
again, without having changed anything, it refused to open and only spat out
something about "fixme"
"wine --version" outputs "wine-4.3 (Staging)
OS is Fedora 29, CPU is amd64
debug log attached
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https://bugs.winehq.org/show_bug.cgi?id=44686
Bug ID: 44686
Summary: osu!: audio really freaks out on a couple of beatmaps
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
There's a collection of osu! beatmaps https://osu.ppy.sh/b/1316677&m=3 where
the sound completely freaks out and starts playing garbled mess.
Example: https://streamable.com/oaxi9
Note that it actually sounds much worse than on this video because OBS (the
recording software) happens to drop most of the broken audio.
I suspect this has something to do with the map having unusually long hitsound
samples (that is, sounds that play on each key press) because this doesn't seem
to occur on any other beatmap.
This happens with both sound=alsa and sound=pulse. In the attached log (with
lots of WINEDEBUG flags) I'm using sound=alsa. Log (19M, gzipped, too large to
attach): https://drive.google.com/open?id=1jZHPj9xAcDvW82VnJwky_vXL4ZyCU5vq
It's not a recent regression, it's been happening for a while.
Arch Linux x64
32-bit wineprefix
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https://bugs.winehq.org/show_bug.cgi?id=46753
Bug ID: 46753
Summary: osu! icon has black borders around
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelito.13.pintos(a)gmail.com
Distribution: ---
Hi! i have see some issues in the videogame osu!. When the game is starting the
logo has black borders around, and when you're in the game some configurations
are completely in black. It's not an important problem, but is annoying anyway.
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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https://bugs.winehq.org/show_bug.cgi?id=43769
Bug ID: 43769
Summary: Regression, osu!.exe freezes a few seconds after you
start it, probably a critical zone inter thread
deadlock
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias291999(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-staging 2.17
causes my game called "osu!" to enter deadlock shortly after the audio starts
playing.
Works fine in wine-staging 2.16
Someone do a git blame on the audio system, could be it, don't know, all i know
is that it works fine in wine-staging 2.16. If you have any tests that may give
you more info, go ahead.
I can not get out of borderless fullscreen, dont know why, dont care to report
a 2'nd bug, as it works fine, and i can deal with it.
I have CSMT enabled. If i have to disable CSMT, that is just a temporary fix, I
am not at all satisfied if you seguest i disable it, go test it yourself, if
you can actually reproduce my bug with CSMT enabled, go ahead and prove i could
run it wo CSMT enabled with a video recording...
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https://bugs.winehq.org/show_bug.cgi?id=45402
Bug ID: 45402
Summary: Sniper Elite V2 benchmark tool: white texture glitch
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61715
--> https://bugs.winehq.org/attachment.cgi?id=61715
Sniper Elite V2 benchmark tool - white textures glitch
You can download the free benchmark tool from here:
http://www.guru3d.com/files-details/sniper-elite-v2-benchmark-tool.html
The benchmark installs, runs and exits fine under wine.
Yet, there are some white "glitched" textures here and there while the camera
flies in the scene (see attached screenshoot).
Here is how a normal run should look:
https://www.youtube.com/watch?v=WNs3mnKAdRQ (without the glitched textures)
System: Arch Linux fully updated with wine-3.11 and Radeon HD6870 GPU.
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https://bugs.winehq.org/show_bug.cgi?id=43637
Bug ID: 43637
Summary: Fallout New Vegas: Crash on launch using 64-bit prefix
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iamtimscampi(a)gmail.com
Distribution: ---
Upon launching Fallout New Vegas (With or without New Vegas Script Extender) on
a 64-bit prefix, the game crashes after the initial splash screen.
On a 32-bit prefix, the game works as intended, without a crash.
This was tested both with Staging and regular versions of Wine, with and
without the "New Vegas Script Extender" addon.
While not necessary to play the game, a 64bit prefix is necessary for the new
version of Mod Organizer, a third party utility for the game that handles mod
loading. This crash prevents users from using the latest version of it
alongside the game.
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https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=45575
Bug ID: 45575
Summary: Skyrim: No controller input when multiple controllers
are connected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Skyrim works fine when I have one wired Xbox 360 controller plugged in but when
I have another one also plugged into my machine that I am not using neither
controller works with the game.
I have tested what the behavior is on Windows and Skyrim works fine when
multiple Xbox controllers are connected. When running through Wine none of the
controllers give any input.
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https://bugs.winehq.org/show_bug.cgi?id=46151
Bug ID: 46151
Summary: XInput support doesn't support rumble on the DS4 (at
least)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
That would be a neat feature and it's lacking right now. All Xbox Controllers
support two motors on the device. It appears that currently Wine doesn't
provide that data to applications. I was interested in the DS4 specifically out
of the box but I support the feature may be missing on the actual Xbox
controllers as well.
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https://bugs.winehq.org/show_bug.cgi?id=45688
Bug ID: 45688
Summary: Gamepad appears both as dinput and xinput (eg.
Valkyria Chronicles)
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
AFAIU, on Windows a gamepad appears either on DirectInput or on XInput.
Some games are helpful and automatically work with both. For example, Valkyria
Chronicles apparently automatically switches between DirectInput and Xinput
based on the latests input.
On Wine >= 3.3, every gamepad appears both on DirecrInput and XInput. This is
useful because the gamepad can work both on DirectInput and XInput gamed.
However, on Valkyria Chronicles (for example) the effect is that the game
switches randomly between the two modes because it apparently sees the same
gamepad from both APIs. This can be seen because the buttons displayes on
screen change from numbered key labels ("1", "2", "3", etc.) and XInput based
key labels ("A", "B", "C", "D").
In order to sucessfully run the game, I has to disable the gamepad from
DirectInput (using "wine control"). This works, but prevents running
DirectInput only games without reconfiguration.
A possible workaround would be to have an option to disable DirectInput
gamepads if both libraries are mapped in the same process.
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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https://bugs.winehq.org/show_bug.cgi?id=38749
Bug ID: 38749
Summary: Left 4 Dead: text in terminal is unreadable
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
Distribution: ---
Created attachment 51666
--> https://bugs.winehq.org/attachment.cgi?id=51666
Log
When I call terminal (`), I cant read some text (see screenshot). Font tips
from here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
doesnt help.
Tried wine 1.6.2, 1.7.42 and 1.7.44. Debian 8. 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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https://bugs.winehq.org/show_bug.cgi?id=37158
Bug ID: 37158
Summary: Left 4 Dead pressing tab crashes the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nothingmuchheretosay(a)gmail.com
Pressing tab in a game, whether in Single or Multiplayer mode, the game will
crash.
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http://bugs.winehq.org/show_bug.cgi?id=23832
Summary: Mass Effect 2 stutter on initial rotation after
awakening
Product: Wine
Version: 1.2
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Using the saved game from bug 23684, restart the mission;
when you start waking up, press escape twice to skip the
movies. Now sweep the mouse to rotate yourself to look around.
On Windows, this is very smooth.
On Wine, there is a noticeable amount of stuttering.
The problem stops as soon as you've looked at enough of the room
to have it in cache, or something like that.
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https://bugs.winehq.org/show_bug.cgi?id=47792
Bug ID: 47792
Summary: master wine doenst detect my clang on configure
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salva.liebana(a)gmail.com
Distribution: ---
[pi@pi wine]$ ./configure
checking build system type... aarch64-unknown-linux-gnu
checking host system type... aarch64-unknown-linux-gnu
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for cpp... cpp
checking for ld... ld
checking whether gcc supports __builtin_ms_va_list... no
configure: error: You need clang >= 5.0 to build Wine for arm64.
[pi@pi wine]$ clang --version
clang version 8.0.1 (tags/RELEASE_801/final)
Target: aarch64-unknown-linux-gnu
Thread model: posix
InstalledDir: /usr/bin
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http://bugs.winehq.org/show_bug.cgi?id=16692
Summary: Morrowind Construction Set Crashes on Saving New Plugin
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aestrivex(a)gmail.com
Created an attachment (id=18347)
--> (http://bugs.winehq.org/attachment.cgi?id=18347)
ASCII text file of error output
TES III: Morrowind's Construction Set does not allow the creation of new plugin
files (mods) and causes a crash to desktop upon saving a new plugin file.
Changes to old plugin files suffer no such crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43943
Bug ID: 43943
Summary: Morrowind randomly crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ggldkm(a)gmail.com
Distribution: ---
Morrowind randomly crashes in 3-120 seconds after the start
I tried wine 2.0.3 and 2.19
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http://bugs.winehq.org/show_bug.cgi?id=35858
Bug ID: 35858
Summary: Morrowind Overhaul 3.0 installer doesn't work
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Created attachment 47876
--> http://bugs.winehq.org/attachment.cgi?id=47876
MO3 error message
I've attached a screenshot of the error message that shows up.
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https://bugs.winehq.org/show_bug.cgi?id=39199
Bug ID: 39199
Summary: Morrowind Graphics Extender (MGE): distant land
generator does not see any files
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuupic(a)gmail.com
Distribution: ---
Created attachment 52255
--> https://bugs.winehq.org/attachment.cgi?id=52255
MGE wizard window
Distant land wizard does not see any files to generate textures.
In windows virtualbox VM with shared dir all works
Same problem with another morrowind graphic extender: MGE XE
I can produce more information if needed.
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https://bugs.winehq.org/show_bug.cgi?id=39196
Bug ID: 39196
Summary: Morrowind and Morrowind Graphics Extender (MGE):
shader problem
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tuupic(a)gmail.com
Distribution: ---
When I use third person view in game(and sometimes in first person too) if "HDR
shader" or "distand land" is enable picture will corrupted (see attached
screenshots)
Same problem with another graphic extender for morrowind: MGE XE
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https://bugs.winehq.org/show_bug.cgi?id=43970
Bug ID: 43970
Summary: Mouse is constrained to the borders of the screen when
looking around ingame.
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: libcg(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I've been using wine-staging 2.19 with DOOM 2016 and GTA 5. In both of those
games, looking around using the mouse will sometimes get stuck until I move the
mouse faster out. When going to the game menu, I can see that the cursor is
positioned at one end of the screen. When I place the cursor in the middle of
the screen and go back ingame, the mouse will move freely until I hit one
border of the screen with the cursor again.
It happens with both of these games. I tried DOOM with wine-staging 2.3 and hit
the same issue. Switching between GNOME and Xfce doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=42765
Bug ID: 42765
Summary: Doom (2016) Sound suddenly shut down
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.nivoliez(a)laposte.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Sounds does not appear in game or in the menu but it does at the start of
loading screens before being quickly shut down.
Could be link to this issue:
https://steamcommunity.com/app/353380/discussions/0/357287304417743078/
Pulseaudio already set on 48000 Mhz
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https://bugs.winehq.org/show_bug.cgi?id=38748
Bug ID: 38748
Summary: (dogfood) Chocolate Doom full screen does not always
work properly
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 51661
--> https://bugs.winehq.org/attachment.cgi?id=51661
Screenshot of broken full screen
The full screen setting of Chocolate Doom (which is default) will sometimes
display the screen offset, showing a part of my GNOME desktop and making the
game rather unusable for play. It seems to work correctly the most frequently
if the game is launched from the setup program, but that still doesn't always
work.
I've tested this with the 2.2.0 release, both with the official binaries
(http://www.chocolate-doom.org/downloads/2.2.0/) and my own 64-bit build with
x86_64-w64-mingw32; no difference between the two.
To Wine maintainers, for testing this bug, you can use the FreeDM IWAD so that
Chocolate Doom has a game to run: https://freedoom.github.io/download.html
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http://bugs.winehq.org/show_bug.cgi?id=13460
Summary: ZDoom: distorted graphics rendering
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.zdoom.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeichhorst(a)gmail.com
Created an attachment (id=13376)
--> (http://bugs.winehq.org/attachment.cgi?id=13376)
Hall of Mirrors effect on textures
When running ZDoom, the graphics rendering produces a "hall of mirrors" effect
on textures. This has no effect on gameplay, but is a big eyesore. Another
graphical problem that occurs is a "pixel coloration-distortion" that imposes
colors from one texture onto another. An example of this is when firing the
BFG9000 in Doom the walls will retain pixels of the BFG's green energy ball
color. This can be seen when pulling up the menu (hitting the Esc key) during
gameplay. The menu's yellowish background-shade produces the effect quite well.
I managed to get a screenshot of the "hall of mirrors" effect and is attached
to this report.
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https://bugs.winehq.org/show_bug.cgi?id=38415
Bug ID: 38415
Summary: Switching weapons does not work after dying
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher(a)thielen.co
Distribution: ---
Here's a strange one:
Deus Ex works beautifully in Wine but I noticed after I die, beginning a new
game and pressing one of the keyboard buttons to switch weapons no longer works
as it did.
Wine/Deus Ex registers the key press because the Doom-style weapon switcher at
the bottom of the screen registers the new weapon but the game does not
actually switch weapons.
Using the same 1.112fm Deus Ex "Game of the Year" edition installer on Windows
XP and Windows 8, this bug does not occur, implying there's something fishy
with Wine instead.
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https://bugs.winehq.org/show_bug.cgi?id=42061
Bug ID: 42061
Summary: DOOM(2016) has issues with multiple monitors - crashes
too
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
pacman -Q wine-staging-git
wine-staging-git atest.release.r0.ge05b5bf8+wine.2.0.rc2.r0.g56040acaa3-1
I have 2 monitors, both 1920x1080, one 144Hz(left,primary) and second one
60Hz(right,secondary).
Upon launching the game, my left monitor turns off and the game is launched on
the wrong monitor(right).
After messing around with the monitors(turning them back on and going into game
settings), trying to make DOOM run on the other monitor, the game crashes.
Crash error: http://pastebin.com/efU7w1An
I guess the crashing wouldn't be an issue if the game launched on the correct
monitor without turning anything off.
I'll attach full output soon.
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https://bugs.winehq.org/show_bug.cgi?id=45766
Bug ID: 45766
Summary: Doom 3: BFG hangs during launch
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 62220
--> https://bugs.winehq.org/attachment.cgi?id=62220
backtrace from gdb
I'm getting a reproducible hang each time I start Doom 3: BFG, GOG version.
(Yes, I know there's a native port!)
The hang happens after the intro videos are played, during the id/Bethesda
logos.
This title seems to require a compatibility context which Mesa just recently
started to support. Still, the game uses some none-spec OpenGL and requires
force_glsl_extensions_warn=true and
allow_glsl_builtin_variable_redeclaration=true to start.
An uneducated guess is something to do with audio? Those are the files the
process keeps open, but might just be a coincidence. (Audio is played during
the intro videos).
Native xact doesn't make a difference, disabling audio in Wine casues the game
to refuse to run.
Doesn't seem to be a regression, it is there as far back as 1.9.10 (the last
version with Platinum rating in AppDB)
Full backtrace from gdb is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43984
Bug ID: 43984
Summary: Doom (2016) sometimes hangs upon exit
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: laci(a)monda.hu
Distribution: ---
Generally speaking, Doom (2016) runs flawlessly, but sometimes when I quit it
hangs.
I can see the following in the console:
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
AL lib: (WW) ReleaseThreadCtx: 0x7f46405e8e10 current for thread being
destroyed
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https://bugs.winehq.org/show_bug.cgi?id=44246
Bug ID: 44246
Summary: Call of Duty 4: GL_INVALID_OPERATION &
GL_OUT_OF_MEMORY
Product: Wine
Version: 2.21
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 60041
--> https://bugs.winehq.org/attachment.cgi?id=60041
Call of Duty 4: console log
When starting "Call of Duty 4" several warn messages can be seen on console.
Shortly after game mode has been entered, warnings from shader can be seen,
followed by message:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
After several seconds, this message is printed to console:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
And finally the game and wine instance are crashing.
I'm using FreeBSD-11.1-p3 on AMD64.
Wine is from port emulators/i386-wine-devel v2.21.
PC is running with NVIDIA driver 340.104.
Port graphics/mesa-dri is on v17.3.1.
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http://bugs.winehq.org/show_bug.cgi?id=34798
Bug #: 34798
Summary: Silent Hill Homecoming is incredibly SLOW.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
It works fine on my comp under Windows 7 or 8, so it's characteristics (2,13
GGh x 2 core, 8 Gb RAM) are all ok.
The game menu and first videoscene fine too, but after that (when we should
start to control personage) it's slow as hell.
I see that game is fully playable, so is it a some kind of regression?
Also - i don't install any components via winetricks. Maybe all that happens
because of it?
I created a *really* gigantic log.
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https://bugs.winehq.org/show_bug.cgi?id=45762
Bug ID: 45762
Summary: Metal Gear Solid 2 Movies No Longer Play.
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 the movies don't play any more. In wine-1.9.10 the
movies play. I have not tested to see exactly to see where the bug
was introduced. I will try and go that later on.
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http://bugs.winehq.org/show_bug.cgi?id=18391
Summary: Postal 2 - Brightness settings apply themselves to the
Desktop.
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.gopostal.com/freestp.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pvtpuddin(a)gmail.com
I have the Gog.com version of Postal 2, so I don't have the native Linux
version. But when I run Postal 2 in either a virtual desktop, or fullscreen,
the game's brightness settings apply themselves to the rest of the desktop.
The default brightness settings washed everything out. And changing the
brightness in game, you could see the desktop getting brighter or darker.
If you don't have Postal 2, you could test this with the free demo of the
Multiplayer part. You don't have to play the game to see this bug, it'll
happen at the menu.
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https://bugs.winehq.org/show_bug.cgi?id=41749
Bug ID: 41749
Summary: Cannot change volume in Ether One Redux
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It is possible to move the sliders, however this does not seem to have any
effect on the actual volume. Especially the environment sounds do not seem to
be affected at all. Therefore it is quite hard (sometimes even impossible) to
understand the dialogs.
I tried pulse and alsa.
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https://bugs.winehq.org/show_bug.cgi?id=41798
Bug ID: 41798
Summary: The Solus Project crashes while loading with a "Fatal
Error" message
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56226
--> https://bugs.winehq.org/attachment.cgi?id=56226
Wine 1.9.23-141-g1e78138 terminal output
Wine version:
1.9.23-141-g1e78138
Windows 7 prefix.
When I attempt to run The Solus Project, it crashes with an error message
"Fatal Error".
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https://bugs.winehq.org/show_bug.cgi?id=46250
Bug ID: 46250
Summary: UT4 based games have performance issues (Hellblade:
Senua's Sacrifice, Conarium, Hatred, Observer)
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance, win64
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Listed games have a heavy stuttering. Disabling gameoverlayrenderer64 is a
workaround.
wine-3.21-313-gcda846b8cb
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https://bugs.winehq.org/show_bug.cgi?id=42728
Bug ID: 42728
Summary: Error: GL_INVALID_OPERATION error generated. Query
object not found. (Affects GRIP)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57715
--> https://bugs.winehq.org/attachment.cgi?id=57715
Grip.exe launched - console output before spam of GL_INVALID_OPERATION messages
As I start GRIP (Unreal Engine 4/DX11 racing game available on Steam), the game
gets easily stuck at in-game loading splash screen. As I check the console
output, I get *massive spam* of the following message:
err:d3d:wined3d_debug_callback 0x8aea440: "GL_INVALID_OPERATION error
generated. Query object not found.".
It repeats over and over again until I need to kill the executable.
The latest log file I saved, I counted that this error message was repeated
over 18.3 MILLION times (yes, you read it right), making the log file itself
almost 2GB at size. Only, and only this single message was repeated, nothing
else.
Console output before the spam was as showed in the attachment. I'm sorry I
don't provide the full log, since it contains over 20 000 lines of text. If
someone sees that important, please let me know. Basically, the lines showed in
the attachment were repeated over and over again from the very beginning, until
the massive spam of that 'GL_INVALID_OPERATION' error appeared just before the
game were accessing in-game menu which contains DX11 graphics.
Used configuration:
Wine 2.4 git + Wine-staging-git, no dll overrides, clean 64-bit prefix. No CSMT
or any other Staging related stuff enabled in winecfg. The game launched via
Windows version of Steam client.
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