https://bugs.winehq.org/show_bug.cgi?id=42930
Bug ID: 42930
Summary: Graphical glitches in "Giants Citizen Kabuto"
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jnvsor(a)gmail.com
Distribution: ---
Created attachment 58080
--> https://bugs.winehq.org/attachment.cgi?id=58080
Graphical glitches
There's a fairly heavy graphical bug in my GOG version of "Giants Citizen
Kabuto" - this occurs in both normal and staging all the way down to 1.6 and
probably further.
While this happens the game spams this error message: "Zero length vector"
It makes sense. You can't see in the screenshot but it looks more like random
vertices are being randomly moved and the triangles are dragged all over the
place.
Strangely, this is related to another issue. People seem to have issues with
mouse responsiveness in GCK. I've experienced this too. Whenever I start the
game I have a random chance of getting either the graphical glitches or the
mouse issues, but both don't occur at the same time.
While wine complains about the game wanting a double backbuffer, using a
patched wine with double backbuffer enabled doesn't fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40721
Bug ID: 40721
Summary: Splinter Cell: Blacklist some voices/sounds overlap
each other
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54623
--> https://bugs.winehq.org/attachment.cgi?id=54623
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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http://bugs.winehq.org/show_bug.cgi?id=34379
Bug #: 34379
Summary: Splinter Cell: Blacklist voice stuttering
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Have a voice stuttering on WinXP and nothing in a terminal. When I switch to
WinVista all is fine, but has
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xbfe4f80)->(0xef7f55c) - stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xa268a18)->(0x69b38358) - stub
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https://bugs.winehq.org/show_bug.cgi?id=45396
Bug ID: 45396
Summary: The Evil Within: no audio in game
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: domenico.iezzi.201(a)gmail.com
Distribution: ---
Created attachment 61708
--> https://bugs.winehq.org/attachment.cgi?id=61708
gzipped log
Running Evil Within with DXVK (without dxvk game starts with very bad
performance). I can hear audio during initial videos, but as soon as the game
menu appears, no audio can be heard.
Tried the following things:
* wine and wine-staging
* clean prefix
* installing xact engine (for xaudio2) through winetricks
* using alsa backend
but nothing works. I attached a log as described in the Audio page of the wiki.
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https://bugs.winehq.org/show_bug.cgi?id=45323
Bug ID: 45323
Summary: Rayman Origins, UPlay: Sound effects don't work but
music and ambience do
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: otaviomad(a)gmail.com
Distribution: ---
Created attachment 61608
--> https://bugs.winehq.org/attachment.cgi?id=61608
Terminal Log
Distribution: Arch Linux
Arch: x86_64
Wine Version: 3.9-staging
WINEARCH: win32
Audio Backend: pulseaudio
Rayman Origins boots up and plays fine, but sound effects for walking, jumping
and anything else not ambience-related does not play. That includes the menu
buttons sound effects, too. Music plays fine. Changing the SFX volume in the
options work for the ambience but nothing else happens.
I've attached the terminal log but there doesn't seem to be anything out of the
ordinary.
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https://bugs.winehq.org/show_bug.cgi?id=42558
Bug ID: 42558
Summary: The Old City: Leviathan sound periodically has crackle
effect
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 57468
--> https://bugs.winehq.org/attachment.cgi?id=57468
log
warn:pulse:pulse_underflow_callback Underflow
wine-2.2-229-gb47487a
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http://bugs.winehq.org/show_bug.cgi?id=35194
Bug ID: 35194
Summary: Emperor: Battle for Dune does not show compressed
textures
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 46945
--> http://bugs.winehq.org/attachment.cgi?id=46945
dune log (tar.gz)
Without running the emperor.exe with the "-C" command line argument the
textures are not shown (they are just black).
According to AppDB "-C" disables the compressed textures. Then the textures are
shown normally.
Attached you find the wine log without the "-C" command line argument.
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https://bugs.winehq.org/show_bug.cgi?id=40720
Bug ID: 40720
Summary: Splinter Cell: Blacklist changing sound level has no
effect
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54622
--> https://bugs.winehq.org/attachment.cgi?id=54622
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=47410
Bug ID: 47410
Summary: Regression in 4.10, Dune 2000 installer crashes in
winevdm
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64759
--> https://bugs.winehq.org/attachment.cgi?id=64759
Dune 2000 installer crashes early in winevdm (wine 4.11 output)
Hello,
I get a crash when starting the installer from the Dune 2000 retail CD.
Regression test revealed that reverting the following commit on top of wine
4.11 works around the regression:
Module: wine
Branch: master
Commit: ded2e82f16fb142c8056ba7833d139a1acc94e22
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ded2e82f16fb142c8056ba78…
Author: Alexandre Julliard <julliard at winehq.org>
Date: Tue Jun 4 12:38:43 2019 +0200
winebuild: Don't even try to resolve imports for PE builds.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
Regards.
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