http://bugs.winehq.org/show_bug.cgi?id=11132
Summary: Picasa order prints signin dialog, clicking register
does nothing
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.52, Ubuntu 7.10, nVidia FX 5200
Picasa 2.2.0
When trying to use the order prints function, after clicking on a print
provider, the sign-in dialog has a 'Register'/'Create an Account', clicking on
this appears to do nothing.
Not sure which component this is, leaving as -unknown.
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https://bugs.winehq.org/show_bug.cgi?id=46535
Bug ID: 46535
Summary: Exception FindFirstFileExW_rep in Mod Manager (Skyrim)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla(a)kevindegeling.nl
Distribution: ---
Created attachment 63388
--> https://bugs.winehq.org/attachment.cgi?id=63388
Log of Mod Organizer (see last three lines)
There is an application called Mod Organizer
(https://www.nexusmods.com/skyrim/mods/1334/) for Skyrim (Videogame, Bethesda,
2011) which allows you to mod Skyrim. It does so by creating a virtual
directory with all mods, and then by launching Skyrim in that virtual
directory. This way, Skyrim thinks it's using different files then which are
actually in it's root directory. It's a smart way of modding because it's easy
to change load orders and such.
This worked in 3.0.4 but since version 4.0, this functionality fails with a
silent crash and a stacktrace that reveals its origin: ntdll
INFO (18:23:40.0479): Windows Exception (c0000005). Origin:
"C:\windows\system32\ntdll.dll" (7bc40e49). Last hooked call: void *__stdcall
FindFirstFileExW_rep(const wchar_t *,enum _FINDEX_INFO_LEVELS,void *,enum
_FINDEX_SEARCH_OPS,void *,unsigned long)
How to reproduce...
Well, this is the point that you'll better create your own testcase, or else
you must install Skyrim and Mod Organizer. Keep in mind that this only relates
to Version 1 (Mod Organizer 2 also didn't work before).
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https://bugs.winehq.org/show_bug.cgi?id=46842
Bug ID: 46842
Summary: c# On Wine double.TryParse successfully converts empty
string to a double. But double is corrupt.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
I'm a c#/.net developer.
Testing my windows application and modifying source so that it works reliably
on Wine.
Testing on Linux/Mint 19
c# has a function that parses a string and converts, if possible, to a number.
[Code begins]
double d = 0;
string s = ""; // Create an empty string.
if(double.TryParse(s, out d) == true)
Messagebox.Show( d.ToString() );
[Code end]
The above tryParse should fail, return false, because the string s is empty.
But on Wine it returns true and the double d is now corrupt. It appears to be
empty. The Messagebox displays an empty string.
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42051
Bug ID: 42051
Summary: Costume Quest 2 crashes when using DX11 renderer
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://store.steampowered.com/app/275180/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56533
--> https://bugs.winehq.org/attachment.cgi?id=56533
terminal output
The DX9 renderer works fairly well in Wine, but when starting the game with the
DX11 renderer the game crashes after showing the splash screens.
The crash doesn't occur when CSMT is enabled in Staging (it's just that the
screen remains black when the game loads to the menu so it's still unplayable
with CSMT).
The generated backtrace shows:
...
Backtrace:
=>0 0x7e1b4d75 wined3d_rendertarget_view_get_drawable_size+0x15(view=(nil),
context=0x13fcab68, width=0x1fffdcac, height=0x1fffdca8)
[/home/gyebro/sources/wine-git/dlls/wined3d/view.c:199] in wined3d (0x1fffdc78)
1 0x7e1838a5 scissorrect+0x84(context=0x13fcab68, state=0x16b33c,
state_id=0x390) [/home/gyebro/sources/wine-git/dlls/wined3d/state.c:4856] in
wined3d (0x1fffdcc8)
2 0x7e1299dd context_apply_draw_state+0x47c(context=<is not available>,
device=<is not available>, state=<is not available>)
[/home/gyebro/sources/wine-git/dlls/wined3d/context.c:3519] in wined3d
(0x1fffdd48)
...
wine-2.0-rc2-31-gf7cc41d
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=44456
Bug ID: 44456
Summary: i cant launch the game
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zulmenkibo(a)gmail.com
Distribution: ---
Created attachment 60396
--> https://bugs.winehq.org/attachment.cgi?id=60396
i cant launch the game
i cant launch the game
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https://bugs.winehq.org/show_bug.cgi?id=46262
Bug ID: 46262
Summary: Beat Hazard 2: Small window size after minimizing
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
URL: https://store.steampowered.com/app/618080/Martial_Arts
_Brutality/
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ArchLinux
Created attachment 62964
--> https://bugs.winehq.org/attachment.cgi?id=62964
Log snippet
When minimizing and restoring, the window becomes very small (46×70), and
resizing is disallowed.
This bug has been present in Wine 3.21, as well as Wine-staging 3.18 and up.
According to the log, the window actually restores correctly to its intended
size (1286×750) before being immediately resized to 46×70.
Window position seems to be preserved correctly.
This same bug also happens with a free game by the same developer, Martial Arts
Brutality, which is available on Steam.
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https://bugs.winehq.org/show_bug.cgi?id=37793
Bug ID: 37793
Summary: crash FO3launcher.exe wine 1.7
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: laborde_stephane(a)yahoo.fr
Distribution: ---
Created attachment 50337
--> https://bugs.winehq.org/attachment.cgi?id=50337
crash FO3launcher.exe
Installed OK : FIFA online 3 (FO3 installer) :
http://fo3.garena.com/download/installer
When launching fo3launcher.exe it crashes whit report attached bellow.
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https://bugs.winehq.org/show_bug.cgi?id=46196
Bug ID: 46196
Summary: Beat Hazard 2: Missing country code and flag
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Created attachment 62856
--> https://bugs.winehq.org/attachment.cgi?id=62856
Wine log (snippet)
The user's country flag is replaced with an "Unknown" icon. This happens
because the game fails to get the two-digit country code from Wine. The game
runs well otherwise; this is merely a UI issue.
The game calls GetUserGeoID, but this returns -1 instead of a valid GeoID. The
game never calls SetUserGeoID as far as I can tell!
Wine log snippet generated with +nls,+timestamp,+debugstr,+trace,+relay.
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https://bugs.winehq.org/show_bug.cgi?id=39643
Bug ID: 39643
Summary: DM Genie 2.x fails on startup with 'Automation error.
... Check the Scripting function Skill Bonus'
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 9095
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/DM Genie
$ WINEDEBUG=+tid,+seh,+loaddll,+process,+vbscript,+ole,+variant wine
./DMGenie.exe >>log.txt 2>&1
...
0027:trace:ole:SysAllocStringLen L"executing the general script 'SkillBonus'"
0027:trace:ole:ITypeInfo_fnAddRef (0x23bda60)->ref is 2
0027:trace:ole:SetErrorInfo (0, (nil))
0027:trace:ole:ITypeInfo_fnInvoke
(0x23bda60)(0x23acaf8,id=2000,flags=0x00000001,0x33c814,(nil),0x33c7f4,0x33c824)
0027:trace:ole:dump_DispParms args=1 named args=0
0027:trace:ole:dump_DispParms args:
0027:trace:ole:dump_DispParms [0] 0x33c858 {VT_BSTR: L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace the
0027:trace:ole:ITypeInfo_fnInvoke invoking:
L"AddCode"(1)
parm0: L"Code"
memid is 000007d0
Param 0:
tdesc.vartype 8 (VT_BSTR)
u.paramdesc.wParamFlags PARAMFLAG_FIN
u.paramdesc.lpex (nil)
funckind: 1 (pure virtual)
invkind: 1 (func)
callconv: 4 (stdcall)
oVft: 104
cParamsOpt: 0
wFlags: 0
elemdescFunc (return value type):
tdesc.vartype 25 (VT_HRESULT)
u.paramdesc.wParamFlags PARAMFLAGS_NONE
u.paramdesc.lpex (nil)
helpstring: L"Add code to the global module"
entry: (null)
0027:trace:ole:ITypeInfo_fnInvoke changing args
0027:trace:ole:ITypeInfo_fnInvoke 0x33c858 {VT_BSTR: L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace the
0027:trace:ole:DispCallFunc (0x23acaf8, 104, 4, 10, 1, 0x4f18264, 0x4f18260,
0x33c480 (vt=10))
0027:trace:ole:DispCallFunc arg 0: type VT_BSTR 0x33c858 {VT_BSTR: L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace the
0027:trace:vbscript:VBScript_SetScriptState (0x23acbe0)->(1)
0027:trace:vbscript:VBScriptParse_ParseScriptText (0x23acbe0)->(L"Public Sub
SkillBonus(FinalCheck)\r\nn = func.GetSkillNum(\"SWIM\")\r\nif n > 0 then\r\n
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck\r\nend if\r\n\r\n'if
cRace.PCRace then\r\n'n = func.GetSkillNum(\"JUMP\")\r\n'if n > 0 then\r\n'
sp = cr.Speed\r\n' modifier_to_jump = 0\r\n' if sp <= "... (null) (nil)
(null) 0 1 2 (nil) 0x33c2fc)
0027:trace:ole:SysAllocStringLen L"func"
0027:trace:ole:SysAllocStringLen L"GetSkillNum"
0027:trace:ole:SysAllocStringLen L"n"
0027:trace:ole:SysAllocStringLen L"n"
0027:warn:vbscript:compile_call_statement converting call expr to assign expr
0027:trace:ole:SysAllocStringLen L"cr"
0027:trace:ole:SysAllocStringLen L"n"
0027:trace:ole:SysAllocStringLen L"cr"
0027:trace:ole:SysAllocStringLen L"SkillTotal"
0027:trace:ole:SysAllocStringLen L"FinalCheck"
0027:trace:ole:SysAllocStringLen L"n"
0027:trace:ole:SysAllocStringLen L"SkillTotal"
0027:fixme:vbscript:check_script_collisions L"SkillBonus": redefined
0027:trace:ole:DispCallFunc retval: 0x33c480 {VT_ERROR: 80004005}
0027:trace:variant:VariantClear (0x4f18240 {VT_EMPTY})
0027:trace:variant:VariantClear (0x4f18250 {VT_EMPTY})
0027:warn:ole:ITypeInfo_fnInvoke invoked function failed with error 0x80004005
0027:trace:ole:GetErrorInfo (0, 0x33c440, (nil))
0027:trace:ole:ITypeInfo_fnInvoke -- 0x80020009
0027:trace:ole:ITypeInfo_fnRelease (0x23bda60)->(1)
0027:trace:seh:raise_exception code=c000008f flags=1 addr=0x7b8461c9
ip=7b8461c9 tid=0027
0027:trace:seh:raise_exception info[0]=deadcafe
0027:trace:seh:raise_exception info[1]=deadcafe
0027:trace:seh:raise_exception eax=7b832d3d ebx=00134230 ecx=00000008
edx=0033c704 esi=0033c814 edi=0033c814
0027:trace:seh:raise_exception ebp=0033c748 esp=0033c6e4 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000202
0027:trace:seh:call_stack_handlers calling handler at 0x4419a6 code=c000008f
flags=1
...
0027:trace:variant:VarBstrCat L"Error -2147467259: 'Automation
error'.\r\nRaised while calculating all skill bonuses. Check the Scripting
function Skill Bonus.\r\n\r\nPress Ignore to continue.\r\nIf you press Abort,
the program will end and you will lose any unsaved data.\r\nIf this error
occurs again, try reinstalling DM Genie.\r\n"
--- snip ---
Corresponding VBScript code, extracted from:
--- snip ---
$ readlink -f Script.dmscr
/home/focht/.wine/drive_c/Program Files/DM Genie/CoreRules/Data/Script.dmscr
--- snip ---
--- snip ---
##### START SCRIPTFUNC #####
2
26
350
0
3
SkillBonus
False
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#####START#####
{\rtf1\ansi\ansicpg1252\deff0{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
\viewkind4\uc1\pard\lang3084\f0\fs17 This function is called \b before \b0
calculating the total skill bonuses for all skills, through the normal
calculation. Do NOT modifiy cr.SkillTemp- only cr.SkillTotal.
\par
\par \b FinalCheck\b0 is the total armor check penalty (and is <= 0).
\par
\par Notably, this function doubles the armor check penalty for Swim.
Adjustment for Jump for the current speed can also be performed - uncomment the
code and check the Get Race box.
\par
\par \b This code is called very frequently. Limit the amount of code here.\b0
\par }
#####END#####
#####START#####
Public Sub SkillBonus(FinalCheck)
n = func.GetSkillNum("SWIM")
if n > 0 then
cr.SkillTotal(n) = cr.SkillTotal(n) + FinalCheck
end if
'if cRace.PCRace then
'n = func.GetSkillNum("JUMP")
'if n > 0 then
' sp = cr.Speed
' modifier_to_jump = 0
' if sp <= 20 then
' modifier_to_jump = int((30-sp)/10) * -6
' elseif sp >= 40 then
' modifier_to_jump = int((sp-30)/10) * +4
' end if
' cr.SkillTotal(n) = cr.SkillTotal(n) + modifier_to_jump
'end if
'end if
End Sub
#####END#####
##### END SCRIPTFUNC #####
--- snip ---
$ sha1sum DMGenie_Setup.exe
a637a4e98fa09b9311f8cd78be6c9e7ff8bdbd2e DMGenie_Setup.exe
$ du -sh DMGenie_Setup.exe
8.0M DMGenie_Setup.exe
$ wine --version
wine-1.8-rc1
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21249
Summary: Midtown Madness 2 (v1.1NoCD):
memMemoryAllocator::FindHeap failed on ptr 2056d18
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25543)
--> (http://bugs.winehq.org/attachment.cgi?id=25543)
Game start and crash at race loading log.
This is the retail version of Midtown Madness 2 with a v1.1NoCD patch applied.
It dies at start of quick race (and all other race menu items for that matter)
with a memMemoryAllocator issue. Log attached, debug failed to run and process
had to be terminated after waiting several minutes.
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