https://bugs.winehq.org/show_bug.cgi?id=46466
Bug ID: 46466
Summary: Accessing 32-bit DLLs from 64-bit code through COM as
an IPC mechanism
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
For more than 10 years a brilliant blog exists how to start a 32-bit DLL from
an x64 application. This sound weird but in case a DLL cannot be converted to
64-bit for whatever reason such a solution is very helpful. In the blog there
is a method described how to do this. The blog is very sophistcated. Please see
https://blog.mattmags.com/2007/06/30/accessing-32-bit-dlls-from-64-bit-code/
On Windows accessing a DLL through the COM IPC mechanism works like a charm. On
Wine64 a 32-bit DLL can only be accessed and executed from a 32-bit app through
a COM IPC mechanism (btw. works great). But accessing the 32-bit DLL through a
COM IPC mechanism from the same x64 version of such an app fails.
Of course, such a capability is beyond Wine-4.0. But it would be great if a fix
could be addressed in the scope of Wine-5.0.
I try to provide a sample which demonstrate the issue.
May be somebody familiar with the COM IPC mechnism may help to address the
right component. Thx.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=42566
Bug ID: 42566
Summary: Edit control uses WM_PAINT instead of WM_ERASEBKGND
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 57478
--> https://bugs.winehq.org/attachment.cgi?id=57478
Test Program
In Windows, the edit control uses the WM_ERASEBKGND message to erase the
background but the Wine edit control uses the WM_PAINT message. Test app
included..
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http://bugs.winehq.org/show_bug.cgi?id=9850
Summary: win16 test suite multiple failures
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Jennifer Lai put together a win16 test suite
as her intern project this summer, with a little
guidance from me. The code is a combination
of win16 tests that had been posted in the past,
and backports of 32 bit wine tests.
Jennifer says the tests pass on Windows XP.
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
There are four or five crash failures and several lesser failures.
She has proposed patches to fix most of these at
http://win16test.googlecode.com/svn/trunk/src/patches/
I think there are mistakes in at least one of her patches,
but they're still a good starting point
We would have liked to commit the win16 tests as part
of the wine source tree, but Alexandre didn't want us to,
so we created a project at googlecode.com to host them.
I'll gladly give committer status to any serious wine
developer who wants to work on them.
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http://bugs.winehq.org/show_bug.cgi?id=34859
Bug #: 34859
Summary: Serious Sam Classic: the game's world is closed in a
giant cube (Mac OS X only bug)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46460
--> http://bugs.winehq.org/attachment.cgi?id=46460
Serious Sam Classic Log
You can see this especially when looking at the sky, there are also some lines
visible in the ground. I've attatched a screenshot. The bug seems to be GPU
independent.
On Ubuntu everything looks fine.
The problem can be reproduced in the demo (check out the link).
Tested with:
Mac OS X 10.7 and 10.9, ATI HD 2600 Pro, ATI HD 6970M, Geforce 320M, Mac
Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=47596
Bug ID: 47596
Summary: Invision Studio installer don't work
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 65010
--> https://bugs.winehq.org/attachment.cgi?id=65010
Log
The app launch but due to a bug in wine with the ieframe.dll and tzres.dll, the
app make an error
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https://bugs.winehq.org/show_bug.cgi?id=38921
Bug ID: 38921
Summary: Bionare XT GPUs incorrectly recognized
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Recently I had seen this bug in these Applications:
- Crysis 2 ( Non-supported VGA Error on launching )
- Counter-Strike Global Offense ( Engine error on launching )
All these games recognize my Radeon 7790 as Radeon 8770.
I guess this could be somewhat related / duped to this report:
https://bugs.winehq.org/show_bug.cgi?id=33364
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https://bugs.winehq.org/show_bug.cgi?id=46100
Bug ID: 46100
Summary: GRLevel3 2.52 radar refresh timer is obscenely long
Product: Wine
Version: 3.19
Hardware: x86-64
URL: http://grlevelx.com/downloads/grlevel3_2_setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazecraze96(a)gmail.com
Distribution: ---
"winetricks windowscodecs" is required to start the application.
Radar refresh timer (lower right corner) is obscenely long. Normally about 1-5
minutes (depending on weather in the area), it seems to be offset by the
timezone. It's 300 minutes in UTC-5 but the timer is normal with UTC/GMT.
Looks like GRLevel3 is getting time from two different sources that disagree
with each other, for its countdown, and the time it's counting down to. I
haven't tested UTC+ timezones.
Windows does not keep the RTC in UTC.
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http://bugs.winehq.org/show_bug.cgi?id=27036
Summary: League of Legends store crashes with an assertion
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mm-meissner(a)gmx.de
Created an attachment (id=34474)
--> (http://bugs.winehq.org/attachment.cgi?id=34474)
libgcrypt threading patch for schannel_gnutls.c
The League of Legends client crashes when one tries to open the store, the
assertion printed to the console is:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Zusicherung »*lock == ath_mutex_t)
0)« nicht erfüllt.
Translated to english:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Assurance of »*lock == ath_mutex_t)
0)« not fulfilled.
I'd attach a backtrace if anyone could tell me how to actually create one, but
it's highly possible that this crash is caused by the lack of threading support
in the schannel implementation of wine.
libgcrypt.so.11.5.3
Using the attached patch somehow seems to make these crashes more rare, however
they still occur and the shop is incredible slow.
I'm using libgnutls-26.14.12 and libgcrypt-11.5.3
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https://bugs.winehq.org/show_bug.cgi?id=47795
Bug ID: 47795
Summary: Gamersclub Anticheat on Kali GNU Linux Rolling
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignaciocorball(a)gmail.com
Distribution: ---
Created attachment 65283
--> https://bugs.winehq.org/attachment.cgi?id=65283
Final step to install GC error
I trying to install Gamersclub Anticheat on Kali Linux GNU Rolling
but i can't provide the environment on wine to do this app succesfully run.
So much people on Sudamerica want play Counter Strike Global Offensive on linux
but they can't play Gamersclub. (GamersClub is like Faceit, Esea or Esportal
but is sudamerican plataform)
[WINE CONFIG]
Version 4.16-staging
Platform x86
[Components]
POL_Function_OverrideDLL
POL_Function_SetNativeExtension
POL_Function_simplecdscript
POL_Function_simplescript
POL_GetTool_samba3
POL_Gamefront_Download
POL_install_atmlib
POL_install_corefont
POL_install_crypt32
POL_install_d3dx10
POL_install_d3dx9
POL_install_d3dx11
POL_install_directx9
POL_install_dotnet20
POL_install_dotnet30
POL_install_dotnet35
POL_install_dotnet45
POL_install_dotnet461
POL_install_dxfullsetup
POL_install_dxdiag
POL_install_FontsSmoothRGB
POL_install_HackSteam
POL_install_ie8
POL_install_Linuxtrack-wine
POL_install_LunaTheme
POL_install_msvc100
POL_install_msvc90
POL_install_msvc80
POL_install_tahoma
POL_install_tahoma2
POL_install_vcrun2019
POL_install_VideoDriver
POL_install_winhhtp
POL_install_wininet
I 'll be add an attachment with the error.
Wine create shortcut on my desktop. (In linux)
If someone can run Gamersclub app on Kali Linux GNU ROLLING please reply me.
I have a lot of people who's want install Gamersclub Anticheat on Linux.
Here's the Gamersclub official link:
[Main Page Download link]
https://anticheat.gamersclub.com.br/
[Direct Download]
http://acupdate.gamersclub.com.br/download
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https://bugs.winehq.org/show_bug.cgi?id=45526
Bug ID: 45526
Summary: Powerslide has graphical distortions during the race
Product: Wine
Version: 3.13
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Created attachment 61917
--> https://bugs.winehq.org/attachment.cgi?id=61917
Screenshot of in-race graphics not rendered correctly
During the race it looks like the geometry is wrong 99% of the time.
Occasionally the geometry will be correct and one sees a glimpse of the
racetrack and car rendered correctly.
Retina 15-inch Late 2013
Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, Intel®Iris™ Pro Graphics 5200.
MacOS High Sierra 10.13.4
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