https://bugs.winehq.org/show_bug.cgi?id=47725
Bug ID: 47725
Summary: DirectX End-User Runtimes (June 2010) install fail
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65201
--> https://bugs.winehq.org/attachment.cgi?id=65201
LOG FAIL
Wine 4.15 DirectX End-User Runtimes (June 2010) install fail
VIDEO BELOW
https://youtu.be/pziw0eQrOws
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https://bugs.winehq.org/show_bug.cgi?id=47636
Bug ID: 47636
Summary: Wizard101 text is upside down
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: hverbeet(a)gmail.com
Regression SHA1: e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Distribution: SUSE
Created attachment 65069
--> https://bugs.winehq.org/attachment.cgi?id=65069
Wizard101 with upside down text
I'm attaching a screenshot that shows the problem. The launcher is not
affected; the problems starts at the KingsIsle splash screen. Also note that
besides the text being upside down, the text boxes are also in the wrong
positions; the row of controls should be at the bottom of the screen, the
avatar name at the top.
Regression test results:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47654
Bug ID: 47654
Summary: NFSU2 crashes in menu
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rehutsi(a)gmail.com
Distribution: ---
Created attachment 65097
--> https://bugs.winehq.org/attachment.cgi?id=65097
Backtrace file
I experienced crashes during gameplay after playing for several minutes in the
recent development versions (4.11 and 4.12), but now it happens already while
being still in the menu after starting the application.
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https://bugs.winehq.org/show_bug.cgi?id=47590
Bug ID: 47590
Summary: Bug when playing BFME 2 ROTWK
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 64997
--> https://bugs.winehq.org/attachment.cgi?id=64997
The terminal log file.
In the application base its written the game would work fine. It usually does,
but when I play the war of the ring mode I have a problem. Every time a battle
occurs, and I click on the land where the battle is located, a square yellow
window opens and a few seconds nothing happens. Then a new window opens which
says Wine C++ runtime library error. When I start wine debugger he tells about
Critical error in GameEngine::update(). The game crashes. I tried every
faction. I tried Windows XP, 7, 10.
My terminal log is attached. I am using 32bit Wineprefix but tried 64 as well.
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https://bugs.winehq.org/show_bug.cgi?id=46531
Bug ID: 46531
Summary: Regression in Spellforce 2: textures flickering to
darker/lighter ones
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 63385
--> https://bugs.winehq.org/attachment.cgi?id=63385
screenshots-collage.jpeg
When playing first mission of Spellforce 2 Shadow Wars, I've noticed screen
flickering. On further inspection I noticed that when you move screen to
different locations on map using mouse at screen border or arrow keys,
sometimes objects on screen go darker, sometimes they go back to original
colours or something close to them, and on some other locations it switches
between dark and usual colours few times a second. This colour switching during
move of screen camera looks like some annoying screen flickering. Effect is
especially noticeable if there are a lot of trees on screen.
Due to bug #34323 I was using a prefix with directx9, directplay and
d3dcompiler_43 installed via winetricks.
I've tried a clean prefix with wine 3.0.3 with and without winetricks stuff,
and it worked fine. After that I've switched to wine 4.0, and both with and
without winetricks stuff issue appears.
After that I've tried bisecting and testing using prefix with winetricks stuff,
and I've found first commit which causes issue to me. I wasn't able to revert
it for wine 4.0 and test without that change.
3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5 is the first bad commit
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 85b2524db3e32e37bf00a4cc87c0c1b63b68a6be
0fc10fb629b23703e3aa087b45b3b3960e6b5956 M dlls
Screenshots collage is in attachment. It contains two locations from first map
of campaign, taken with wine 3.0.3, wine 4.0 and wine 4.0 at a bit different
location (causing objects to be coloured darker). It demonstrates difference
between usual screen and darker screen, and when camera is moving the change
between two of them causes effect similar to flickering.
OS: Gentoo Linux x86_64 (amd64)
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https://bugs.winehq.org/show_bug.cgi?id=47772
Bug ID: 47772
Summary: Origin: Legacy installer client won't open on
winvista+ environment
Product: Wine-staging
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65253
--> https://bugs.winehq.org/attachment.cgi?id=65253
wine_output.txt
Legacy installer of Origin (Digital Distribution Platform) from
https://origin-a.akamaihd.net/Origin-Client-Download/origin/legacy/OriginTh…
won't open on winvista+ environment.
# To reproduce
- Download
https://origin-a.akamaihd.net/Origin-Client-Download/origin/legacy/OriginTh…
- Execute with wine <4.16 in winvista+ environment
- Expect failure like 'wine_output.txt'
# Workaround
Workaround is to use winxp environment for the installation and then switch to
default environment with overwrites alike:
```bash
# Set environment on winxp for required apps
## Using winvista is mandatory
https://github.com/Winetricks/winetricks/pull/1318#issuecomment-531562386
if [ "$(uname)" = 'FreeBSD' ]; then w_set_app_winver 'Origin.exe' 'winxp';
else w_set_app_winver 'Origin.exe' 'winvista' ; fi
w_set_app_winver 'OriginClientService.exe' 'winxp'
w_set_app_winver 'Setup.exe' 'winvista'
w_set_app_winver 'UpdateTool.exe' 'winvista'
w_set_app_winver 'OriginUninstall.exe' 'winvista'
w_set_app_winver 'OriginCrashReporter.exe' 'winvista'
w_set_app_winver 'OriginClient.exe' 'winvista'
w_set_app_winver 'IGOProxy.exe' 'winvista'
w_set_app_winver 'IGOProxy64.exe' 'winvista'
w_set_app_winver 'OriginFR.exe' 'winvista'
w_set_app_winver 'GetGameToken32.exe' 'winvista'
w_set_app_winver 'GetGameToken64.exe' 'winvista'
w_set_app_winver 'EAProxyInstaller.exe' 'winvista'
# winxp is required for the installation
w_set_winver 'winxp'
w_warn "You should *uncheck* sharing hardware info"
# Installer
w_try "$WINE" "${W_CACHE}/origin/OriginThinSetup.exe"
# Switch back to default environment
w_unset_winver
```
Referencing winetricks merge request:
https://github.com/Winetricks/winetricks/pull/1318
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https://bugs.winehq.org/show_bug.cgi?id=42298
Bug ID: 42298
Summary: err:clipboard:convert_selection Timed out waiting for
SelectionNotify event
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Although I'm a fan of the "console messages are not bugs" this is a little
annoying, it can repeat several times. Happens under heavy CPU/IO usage and
will repeat until CPU/IO goes back to "normal", this is the impression I have,
it could be something else.
It is sort of easy to reproduce and it is NOT present since the patch that
moved stuff ( http://source.winehq.org/git/wine.git/commitdiff/7d0ddff2 ), it
was something that was changed later I believe started less than 2 months ago.
I can try bisecting but it will take some time so if anybody (Julliard) has a
hint it will be better.
Am I the only affected?
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https://bugs.winehq.org/show_bug.cgi?id=47774
Bug ID: 47774
Summary: OST PST Viewer fails to launch in Wine
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sendtojimmy(a)yahoo.com
Distribution: ---
Created attachment 65259
--> https://bugs.winehq.org/attachment.cgi?id=65259
error and backtraces
OST PST Viewer v. 1.01.104
(http://try.ostpstviewer.com/free-ost-pst-files-viewer/) installs in Wine 4.0.2
on Linux Mint 19 Tara but fails to launch.
OST PST Viewer (free version) works OK in Windows 8.
ZIP attachments:
Program error from Wine when trying to launch OST PST Viewer:
OSTPSTViewer-Wine_Program_Error.png
Wine backtrace with app settings for Windows 8:Â OSTPSTViewer-backtrace-Win8.txt
Wine backtrace with app settings for Windows 10:
OSTPSTViewer-backtrace-Win10.txt
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https://bugs.winehq.org/show_bug.cgi?id=47762
Bug ID: 47762
Summary: LoadStringA fails instead of returning const pointer
to string if buffer length is zero
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tsmx(a)tut.by
Distribution: ---
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-loads…
According to MSDN doc, LoadStringA should be able to return const pointer
without using allocated buffer if the buffer size is set to zero.
Here we see that Wine just returns -1 in that case:
https://source.winehq.org/git/wine.git/blob/refs/heads/master:/dlls/user32/…
Since there is something that looks legit in the LoadStringW just above, it
shouldn't be too hard to fix, amirite?
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