https://bugs.winehq.org/show_bug.cgi?id=46823
Bug ID: 46823
Summary: in wcmd.exe, trailing slash in "if exist SomeDir/"
cause always false
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: ---
Created attachment 63849
--> https://bugs.winehq.org/attachment.cgi?id=63849
fix issue with instant false due to trailing slash in 'if exist SomeDir/'
if exist SomeDir/ do-smth.cmd
statement (with ending slash) always return false since
'if exist' CMD implementation start using FindFirstFileW() instead of
GetFileAttributesW() in builtins.c
Such condition appears in MS VisualStudio generated makefiles
There is special case for trailing '\\', but there is no handling for '/'.
The patch proposed fixes this issue and adds corresponding tests for
if exist SomeDir/ do-smth.cmd
if exist "SomeDir/" do-smth.cmd
cases
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47657
Bug ID: 47657
Summary: Character in The Sims 1 Make-A-Celebrity looks
completely white
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 65100
--> https://bugs.winehq.org/attachment.cgi?id=65100
+ddraw,+d3d,+d3d_shader
It's very close to https://bugs.winehq.org/show_bug.cgi?id=46948 but it only
seems to happen to this particular add-on tool. Actual game still renders just
fine so it's a regression.
To run this tool, you need to have an installation of the actual game.
Attaching +ddraw,+d3d,+d3d_shader log.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47716
Bug ID: 47716
Summary: cat planet fails to start with llvmpipe drivers
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Cat Planet fails to start. It brings up a dialog saying "Unexpected error
occured [sic] when running the game."
It seems that it triggers a floating point exception in the mesa software
drivers.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45110
Bug ID: 45110
Summary: Crash when running courselab 2.4
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjrw42(a)gmail.com
Distribution: ---
Created attachment 61295
--> https://bugs.winehq.org/attachment.cgi?id=61295
courselab 2.4 backtrace
I have installed courselab 2.4 (educational resource dev package which creates
HTML based sites), using the MSI, and all appears to have gone OK. Courselab
runs, grabs credentials, generates the licence key which is emailed and entered
fine, but as soon as you begin to create a new project it crashes out.
backtrace included.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40223
Bug ID: 40223
Summary: Mesa: User error: GL_INVALID_OPERATION in
glTexImage3D(bad target for depth texture)
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
When starting the GOG version of Deus Ex with wine-staging 1.9.4 and a debug
version of mesa this error is printed several times.
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Here is the full output:
$ deusex
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:winediag:start_process Wine Staging 1.9.4 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:module:load_dll Loader redirect from L"uxtheme.dll" to L"uxtheme-gtk.dll"
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32f314,0x32f30c): stub
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not
registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441}
could be created for context 0x1
err:ole:CoGetClassObject class {d8f1eee0-f634-11cf-8700-00a0245d918b} not
registered
err:ole:CoGetClassObject no class object {d8f1eee0-f634-11cf-8700-00a0245d918b}
could be created for context 0x1
fixme:winediag:IKsPropertySetImpl_QuerySupport EAX sound effects are enabled -
try to disable it if your app crashes unexpectedly
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x16e2a8 stub!
OS: Slackware-current
Relevant packages:
wine-staging-1.9.4-x86_64-1_SBo
mesa-compat32-847f1cc_2015.12.16_master-x86_64-1_gitcompat32
libdrm-compat32-4274539_2016.02.26_master-x86_64-1_gitcompat32
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43433
Bug ID: 43433
Summary: Sony Vegas Pro 8
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bameylan(a)bluewin.ch
Distribution: ---
Created attachment 58799
--> https://bugs.winehq.org/attachment.cgi?id=58799
Backtrace genered at the crash
This are the problems I encountered
I am using Linux Mint 18.2 x64.
I installed Sony Vegas Pro 8.0 on wine 2.13. Installation without problem.
But when I tried to run it, it stop at the moment that he "Adding GStreamer
AudioConvert filter"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40099
Bug ID: 40099
Summary: IFileOpenDialog with FOS_PICKFOLDERS option
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nozomimasao(a)gmail.com
Distribution: ---
IFileOpenDialog sometimes returns a bad path if FOS_PICKFOLDERS option is
specified.
for example, if you selected C:\Windows folder *inside* Windows folder,
GetResult method returns C:\Windows\Windows.
Steps of the user:
1. Go inside C:\Windows by double-clicking Windows folder.
2. Click select button.
Then the path will be C:\Windows\Windows.
*The user can avoid this issue by below steps.
1. Select C:\Windows by clicking Windows folder *without* going inside it.
2. Click select button.
Then the path will be C:\Windows.
For your information, the code is like this;
IFileOpenDialog *fo = nullptr;
CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&fo));
DWORD opt = 0;
fo->GetOptions(&opt);
fo->SetOptions(opt | FOS_PICKFOLDERS);
fo->Show(hWnd);
IShellItem *si = nullptr;
fo->GetResult(&si);
LPWSTR path = nullptr;
si->GetDisplayName(SIGDN_FILESYSPATH, &path);
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44094
Bug ID: 44094
Summary: need for speed carbon game is working but only audio
is coming , no display comes and looks like evry thing
hangs
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: srivastava.avichal(a)gmail.com
Distribution: ---
Created attachment 59816
--> https://bugs.winehq.org/attachment.cgi?id=59816
need for speed carbon game is working but only audio is coming , no display
comes and looks like evry thing hangs
my wine never work properly,
it never installs an application, nor updates nor unstalls
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17277
Summary: Remote virtual memory allocation error
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
ZFlash is a win32 application used to simulate and edit part programs
for a cnc. The simulator part is achieved running a reduced version
of numerical control into a fixed memory map from 1 to 8 MB (the current
version is from 1-16 MB but it's the same principle). The numerical control
need to be mapped in this way because it uses fixed addresses.
The application runs in NT 4 SP6, 2000, XP and Vista MS OS but in wine
it doesn't work.
I have seen there is a problem in the memory mapping when I try to run the
application into wine so I've created a reduced example with the only
"incriminated" part. In the attached zip file there are 3 projects:
ZLoader, Z32Sim and Test.
The steps involved are the same of the complete win32 application.
ZLoader.exe create the process 'Test', suspended, and try to reserve memory
of 'Test' from 1 to 8 MB, then it resumes the process.
Test.exe is compiled with the linker flags
/base:"0x800000" /stack:0x800000,0x1000
so the big stack can not be inserted into the first 8MB and the
base of exe is changed from the default 4MB assigned by Visual Studio.
Z32Sim.dll is loaded into 'Test' and it have to map the memory (1-8MB).
To test it in the Debug directory we can execute ZLoader Test.exe
In wine Test fail when ZLoader try to resume it (I've seen that with winedbg)
with the following error:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9e617
Unfortunately it seems a not so easy task because with winedbg I can't
attach to Test process when it's suspended.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20439
Summary: TroopMaster hangs on startup
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
URL: http://www.troopmaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: al_turner(a)comcast.net
TroopMaster installs, but hangs on startup. Main window will not activate
(animation works, but no response to keyboard or mouse). Does not even get to
the DotNet download hangup as mentioned in bug 8997. More like 18801 but I
don't even get the popup window showing the attempt to connect to FTP.
As far as I can tell, the FTP attempt only happens if you activate the DOTNET
function (after installing the software). I have not been able to get to the
point of activating the DOTNET since I can't get it that far yet.
I followed the HOWTO from the AppDB that describes the install/kill/restart
process.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.