https://bugs.winehq.org/show_bug.cgi?id=44054
Bug ID: 44054
Summary: Wine-mono download dialog should say wine-mono, not
Mono
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
https://forum.winehq.org/viewtopic.php?f=8&t=29760 is just the most recent
example of a user confused by the wording of the dialog, but it's a fairly
common mistake. Instead of "Wine could not find a Mono package..." the dialog
should say "Wine could not find a wine-mono package..." so users don't think
they are being prompted to install a native Mono package.
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https://bugs.winehq.org/show_bug.cgi?id=45088
Bug ID: 45088
Summary: unimplemented function
msvcp140.dll.?GetCurrentThreadId@platform@details@Conc
urrency@@YAJXZ
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 61251
--> https://bugs.winehq.org/attachment.cgi?id=61251
Wine crash log
Application crashed on exit (application Traktor 2.11.1, see
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36122).
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https://bugs.winehq.org/show_bug.cgi?id=43935
Bug ID: 43935
Summary: Wolfenstein 2: The new Colossus does not start,
requires VK_KHR_get_physical_device_properties2
Product: Wine-staging
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philip.rebohle(a)tu-dortmund.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59575
--> https://bugs.winehq.org/attachment.cgi?id=59575
vkGetPhysicalDeviceProperties2KHR hack
The game crashes on startup, with wine complaining that
vkGetPhysicalDeviceProperties2KHR (from the
VK_KHR_get_physical_device_properties2 extension) is not implemented.
I'm using wine-staging 2.19 and the RADV driver, which supports the extension.
The attached patch provides a dummy implementation of this function that falls
back to calling vkGetPhysicalDeviceProperties, which allows the game to start.
I apologize that I have no idea how to properly implement Vulkan functions in
wine, it's just a very dirty hack.
Note that even with the patch the game doesn't even render the menu on my
system, but that might be due to driver issues.
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https://bugs.winehq.org/show_bug.cgi?id=44883
Bug ID: 44883
Summary: Commit b747d6f6ccdf1699a9242a570d681fa246de592e causes
warframe to crash. resolved via overrides
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
As mentioned in summary, after doing a bisect, I found commit
b747d6f6ccdf1699a9242a570d681fa246de592e makes wine prefer builtin over native
for xaudio2. This causes warframe to crash. I was able to get around it by
setting all xaudio2_* overrides to native,builtin in winecfg, but I don't think
this is ideal for other games that may have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=38322
Bug ID: 38322
Summary: Call of Duty 4 Modern Warfare 3: Wine crashes when
Steam is starting the game
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timsta2000(a)googlemail.com
Distribution: ---
Created attachment 51163
--> https://bugs.winehq.org/attachment.cgi?id=51163
backtrace.txt, the wine "error box" has given me
I've installed PlayOnLinux and downloaded the game over Steam and if I try to
start it, Wine crashes when Steam is starting MW3. I've changed the Windows
version from Windows XP to Windows 8 and now Steam is showing me a small empty
black box before starting the game and then it crashes.
I have a Dualboot-System with Ubuntu 14.10 and Windows 8.
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https://bugs.winehq.org/show_bug.cgi?id=47481
Bug ID: 47481
Summary: Regression: Spire and Xfer (Serum, OTT, etc.) VST
plugins don't render
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Since Wine 4.12 plugins like Spire and Xfer plugins (e.g. Serum, OTT, Dimension
Expander) don't render anything and instead leave an empty IE6-like effect in
the window the GUI would show. In Wine 4.11 it was rendering correctly.
This is a short excerpt of the sort of thing output in journalctl logs (this is
for Spire):
002e:fixme:d2d:d2d_factory_init Ignoring factory type 0x1.
002e:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
(repeats loads of times)...
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
(repeats loads of times)...
This is the sort of thing OTT puts out:
...
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 34E1BD68.
002e:fixme:d2d:d2d_geometry_sink_AddArc iface 35B572B8, arc 0033F5C8 stub!
...
As you can see from the output it's related to d2d. It's also mentioned in bug
#44243 about these plugins using Direct2D.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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https://bugs.winehq.org/show_bug.cgi?id=46163
Bug ID: 46163
Summary: Regression - Windows Media Player 10 (& DirectSong) -
MP3 Playback Is Busted
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwbussard(a)gmail.com
Distribution: ---
FORMERLY it was possible to get mp3 playback working in wine with the following
procedure:
1. Create win32 prefix.
2. Install WMP10.
3. Change l3codeca from "native" to "built-in."
(At this point MP3s can be played, but will experience the "too fast playback"
bug noted in https://bugs.winehq.org/show_bug.cgi?id=38421 ).
4. Install quartz and devenum and set to "native."
As best I can tell, the last version where MP3 playback worked was 3.11.
Beginning with 3.12 through 3.20 (current as of this writing), the above does
NOT work. WMP acts as if it is playing the MP3, but no sound is emitted.
This bug also affects programs that rely on wmvcore for playback, such as
DirectSong, which is used to supply bonus music in games such as Guild Wars.
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