https://bugs.winehq.org/show_bug.cgi?id=45896
Bug ID: 45896
Summary: Dungeon Keeper 2 - Patch'ed v1.8 - doesn't start
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas000bauer(a)gmail.com
Distribution: ---
Hi,
i have tried to launch Dungeon Keeper 2 with the "unofficial" Patch to Version
v1.8 so the necessity of a noCD Crack is obsolete.
When i try to execute the "wine" command it takes about 4-5seconds with/and
without attached debug-log export to get me a new command line. But nothing
else happens, no Output in the Terminal no nothing.
I do as followed to launch Dungeon Keeper 2:
[code]
export WINEPREFIX="/media/daten350/games-software/wine/dungeon.keeper.2"
export
WINEDEBUG=+timestamp,+tid,+loaddll,+winediag,+synchronous,+seh,+x11drv,+xrandr
cd /media/daten350/games-software/wine/dungeon.keeper.2/drive_c/Program\ Files\
\(x86\)/Bullfrog/Dungeon\ Keeper\ 2/
wine Dkii.exe &>~/wine-vanilla-3.0.2_loaddl_wgl_log.txt
[/code]
here the Log is on Git
[url]https://gist.github.com/Phenicien/16b7fb1230df0e1becc0845351e80cdb[/url]
as well as i have attached it as a .zip file.
I already created a Form Thread
[url]https://forum.winehq.org/viewtopic.php?f=2&t=31165&sid=b68c344b875b8472…]
I'm grateful for every help or solution. Thanks
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http://bugs.winehq.org/show_bug.cgi?id=27269
Summary: Bitcoin display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34876)
--> (http://bugs.winehq.org/attachment.cgi?id=34876)
Screenshot : bitcoin
1. download bitcoin
http://sourceforge.net/projects/bitcoin/files/Bitcoin/bitcoin-0.3.21/bitcoi…
$ sha1sum bitcoin-0.3.21-win32-setup.exe
3f94d6a8b08c455a7886561089270247eaada7b4 bitcoin-0.3.21-win32-setup.exe
2. install with wine
3. start bitcoin
$ wine bitcoin.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
some part of bitcoin became transparent, see screenshot for details
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https://bugs.winehq.org/show_bug.cgi?id=40733
Bug ID: 40733
Summary: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.suc(a)googlemail.com
Distribution: ---
Created attachment 54639
--> https://bugs.winehq.org/attachment.cgi?id=54639
backtrace of the inkscape
Crash of the inkscape application:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
System information:
Wine build: wine-1.6.2
Platform: i386 (WOW64)
Host system: Linux
Host version: 4.4.0-23-generic
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http://bugs.winehq.org/show_bug.cgi?id=23782
Summary: Spaceforce Rogue Universe crashes in game videos
(iccvid.dll)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.gamershell.com/download_19328.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29821)
--> (http://bugs.winehq.org/attachment.cgi?id=29821)
traces log using only built-in dlls
Spaceforce: RU always crashes when trying to play the game videos. Both the
demo and the patched retail version is affected.
How to reproduce the issue in the demo:
1. Install the demo then launch it from the game's /System directory, either by
Start.exe (the launcher), or directly the game by SpaceForce.exe. Wine will
crash when trying to play the intro video/company logos.
The crash is always reproducible, when using Wine's built-in dlls.
output of the 'file' command on one of the game's video files:
Intro001.mff: RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video:
uncompressed Cinepak, audio: uncompressed PCM (stereo, 44100 Hz)
If I replace the built-in iccvid.dll with the free version of the cinepak codec
(available: http://www.probo.com/cinepak.htm) the issue changes into: Wine
doesn't crash anymore, but plays the videos in a strange way: almost the whole
screen is black, only a small chunk of the video can be seen at the left side
of the screen. No music during the videos and in the whole game, though.
Fedora 13
Nvidia 7600 series card / driver 195.36.31
The attached log shows traces, using
winedebug=+ole,+msvideo,+iccvid,+avifile,+amstream,+quartz (all dlls are the
built-in ones)
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https://bugs.winehq.org/show_bug.cgi?id=49174
Bug ID: 49174
Summary: Duplicate checking iter->parent in mshtml/htmlwindow.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Should be probably `iter && iter->parent`
https://github.com/wine-mirror/wine/blob/59987bc9ecdd0dbafd768a95c21a14884b…
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https://bugs.winehq.org/show_bug.cgi?id=49099
Bug ID: 49099
Summary: MIDI events sent to all devices at once
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jpm(a)it-he.org
Distribution: ---
I am using an old version of Cakewalk SONAR to control a large number of
synthesizers. These are connected via an ESI M8Uex MIDI interface, which
appears to ALSA as 16 MIDI outputs and outputs over a single USB connection
("ESI M8U eX - ESI M8U eX MIDI 1", "ESI M8U eX - ESI M8U eX MIDI 2").
In WINE 4.x this has been working fine, but a recent Ubuntu upgrade has bumped
WINE to 5.5, and now SONAR is sending the same MIDI commands to all 16 ports on
the ESI device instead of just e.g. port 2.
For example, if you play the organ part in isolation, it should be sending
these notes to the Hammond XM-1 module on port 4 of the ESI device. But it is
also sending these to the drum machine on port 6, the Triton on port 1 and so
on.
It does not appear to be sending the MIDI data to the Roland UM-ONE interface
also attached the system, however.
As a workaround I have reverted to an old version of winealsa.drv.so from 2017
which I happened to have lying around from some earlier experiment. This has
made the problem go away.
I can try building WINE myself to find the point at which the bug was
introduced, but looking at the recent changes in git I'd be inclined to suspect
this commit:
https://github.com/wine-mirror/wine/commit/3d57cc2863f2f9a5ace40d29317b3ff4…
...since it appears to be using a much less fine-grained approach to sending
MIDI data to the devices.
It is quite likely that it works fine for the case of a USB synthesizer where
one instrument is on one port, but for something like a 4x4 MIDI interface
there appears to be a regression.
Thanks,
Joseph P Morris
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https://bugs.winehq.org/show_bug.cgi?id=46841
Bug ID: 46841
Summary: JASC Paint Shop Pro 8 Crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: robcashwalker(a)gmail.com
Distribution: ---
Created attachment 63879
--> https://bugs.winehq.org/attachment.cgi?id=63879
back trace of fault for Paint Shop Pro 8
Used to work great with earlier version of Wine on Linux Mint 17. I don't
recall which version of Wine, but I remember installing it from the ubuntu
repository, not from WineHQ.
Never really gets into the program. Crashes after splash screen, but has built
the main window. Guessing right about the time it would destroy the splash
screen.
Happens in both stable release and development.
Had the same issue with PSP v9, gave up, and then I just came across the
install media for v8 and decided to try it, as I had been using v8 previously.
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https://bugs.winehq.org/show_bug.cgi?id=48084
Bug ID: 48084
Summary: Crouzet soft & Virtual Display - Application crash
when start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dokmad(a)yahoo.it
Distribution: ---
Created attachment 65634
--> https://bugs.winehq.org/attachment.cgi?id=65634
not able to describe
Crouzet soft & Virtual Display - Application crash when start.
https://www.crouzet.com/download-crouzet-soft --> Crouzet soft
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https://bugs.winehq.org/show_bug.cgi?id=41239
Bug ID: 41239
Summary: FUEL Aborts on Start Due to Shader Validation Failing
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55531
--> https://bugs.winehq.org/attachment.cgi?id=55531
Basic Terminal Output
FUEL seems to start fine and then spends a while (the first time it's opened)
generating shaders, but then just before it completes, it errors out claiming
that it couldn't validate the shaders and quits. Any time you open the game, it
jumps straight to the validation (and failure point) as it's already generated
the shaders.
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https://bugs.winehq.org/show_bug.cgi?id=48906
Bug ID: 48906
Summary: The Complex doesn't work
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, I didn't managed to run this game properly. The game starts with a black
screen with no further progress. I installed mfplat and quartz to no avail.
When I install mfplat the game instantly crashes. The whole game is made up of
different videos like Late Shift:
https://bugs.winehq.org/show_bug.cgi?id=48766
Thanks to Mr. Figura Late Shift is fixed but even with the new changes The
Complex doesn't run.
After a few minutes I'll provide a
WINEDEBUG=+timestamp,+seh,+mfplat,+strmbase,+quartz,+gstreamer,+qcap,+qedit,+amstream
log.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=43737
Bug ID: 43737
Summary: "MegaTagmension Blanc + Neptune VS Zombies" - Freezes
on Intro
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59218
--> https://bugs.winehq.org/attachment.cgi?id=59218
Wine log in clean wineprefix
The game does freeze on the intro, log attached.
Tested with wine-2.17 and a fresh 32bit wineprefix.
Native quartz helps a bit, it now displays a bit sound, but still doesn't make
the game load.
After also running "winetricks -q wmp9" it works. It still doesn't display the
videos, but you can click through the blackscreen until the mainscreen shows
up.
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http://bugs.winehq.org/show_bug.cgi?id=13042
Summary: CodeGear RAD Studio 2007 does not install
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lehmannd(a)in.tum.de
The installer of CodeGear RAD Studio 2007 (the successor to Borland Delphi and
C++ Builder) immediately fails after starting with the error message:
Runtime error in install: Cannot open AVI
The console error is:
err:msvidc32:CRAM_DecompressBegin Bad output format
After that some access violations and the installer quits without having
installed anything.
The installer used is any msi-based installer named "InstallAware" that adds a
lot of things to msi, like 7zip compression (and apparently avi playback).
A trial can be downloaded here: http://www.codegear.com/products/radstudio. It
is NOT necessary to register on the site to see the installation bug.
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https://bugs.winehq.org/show_bug.cgi?id=48329
Bug ID: 48329
Summary: msvidc32 and msrle32 are missing version info
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
VideoInspector is a codec information analyzer program.
https://www.videohelp.com/software/VideoInspector
VideoInspector can report the version info of codecs.
However WineHQ's msvidc32 and msrle32 are lacking version info.
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http://bugs.winehq.org/show_bug.cgi?id=17963
Summary: ASD's "Lifeforce" demo crashes when missing
'msvidc32.dll' is overridden with native version
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org
/pub/parties/2007/assembly07/demo/lifeforce_by_andromeda
_software_development.zip&id=380705
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathanbusby(a)gmail.com
Created an attachment (id=20311)
--> (http://bugs.winehq.org/attachment.cgi?id=20311)
Text output to STDERR/STDOUT during run, and resulting crash of application
When attempting to run ASD's "Lifeforce" demo the program complains about the
absence of the "Microsoft Video 1" codec. The demo does run, flawlessly I might
add, without the above codec with the only "problem" being that the demo
voluntarily disabled the small amount of in-demo video and notifies the user of
this before running with an 'OK' dialog box. However, if one attempts to supply
the missing codec by overriding 'msvidc32.dll' with the native Microsoft
version, the demo crashes. The crash is always reproducible, stemming from a
null reference at one specific location/instruction in the program text. This
behavior does not, of course, manifest itself if the program is run natively
under, say, Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=14695
Summary: Lifeforce demo misses codecs
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Lifeforce demoscene production (download here:
http://pouet.net/prod.php?which=31571) displays an error message (at startup)
that some video codec (Microsoft Video 1) is missing. Then, it runs but do not
display some videos. Otherwise it runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=22344
Summary: Die Völker: upside down Cinepak intro video with
greenish colors
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: iccvid
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=27338)
--> (http://bugs.winehq.org/attachment.cgi?id=27338)
+iccvid,+msvideo log (with wine-1.1.18)
Wine with a native amstream and quartz renders the first intro video
(intro.avi) of "Die Völker / The Alien Nations" upside down and in wrong
colours, with a strong green stain. Bug #17893 explains why WINEDLLOVERRIDE is
needed. Actually, there are two issues with the Cinepak codec:
A) The iccvid codec refuses a BITMAPINFOHEADER with negative height.
B) Native amstream tries hard to find a suitable transform. Alas, the codec
does not refuse to convert into YUY2 or similar uncompressed formats, which I
believe explains the greenish colour.
This log snippet about A) shows the use of a negative height in the header of
the uncompressed format, which indicates a top-down DIB according to MSDN
http://msdn.microsoft.com/en-us/library/dd183376.aspx
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 24
height = -360
width = 640
compr = "\x00\x00\x00\x00"
This log snippet about B) shows how native amstream queries about decompressing
into YUY2 and other similar fcc formats like UYVY (see log).
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 16
height = 360
width = 640
compr = "YUY2"
This video displays fine using Wine's built-in mciavi.
What's obscure to me is why is this video rendered upside down with native
amstream and quartz? Negative heights are returned by the iccvid codec with
BADFORMAT, so it is a priori not responsible for the inversion.
a) Is this a bug in native amstream, forgetting that it did not obtain
a top-down decompressor?
b) Is Wine's understanding of top-down the opposite of what native uses?
c) Is the codec's understanding of bottom-up wrong?
What made me curious is the need to change the FFmpeg msvideo1 code for Wine:
the original code would render videos upside down. And iccvid similarly
contains #ifdef ORIGINAL code to invert the orientation.
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http://bugs.winehq.org/show_bug.cgi?id=29852
Bug #: 29852
Summary: Star Trek Birth of the Federation - No Videos
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Although it doesn't affect gameplay, when you load game, create game and
complete game you are supposed to get a video to watch. The game doesn't play
them.
Now it could be a missing codec? The videos play in mplayer fine (the intro is
bizzare where its a mute video and a wav plays at same time).
Attachment is mplayer output for the new game as Romulans video.
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http://bugs.winehq.org/show_bug.cgi?id=25180
Summary: Clonk Endeavour's intro video is not rendered
correctly
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.clonk.de/ce.php?lng=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The intro has several problems.
For example it should be rendered in mostly color just like when playing with
Totem.
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http://bugs.winehq.org/show_bug.cgi?id=16492
Summary: Google Sketchup 7 Pro can't export animation as .avi
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Tried exporting an animation (roughly as described in
http://www.chrisfullmer.com/tutorials/suv )
Sketchup always complained "cannot initialize compressor".
I'll attach a +relay,+avifile log (with several codecs installed).
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http://bugs.winehq.org/show_bug.cgi?id=15039
Summary: MSVC 6: Menu popdowns too narrow for arrows
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ 6 is working to a large extent.
When opening a menu of the developer studio, the menu items
with arrows (that open submenus) are not displayed correctly.
The triangular arrows on the right end will stick out of the
menu popdown area. I'm not sure if they just stick out to the
end of the "shadow" (3d effect) around the popdown, or sometimes
more.
They should be fully contained in the popdown area.
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http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=47059
Bug ID: 47059
Summary: Jasc Paint Shop Pro v. 9.01 failed to start under
Wine. The installation of PSP 9.01 succeeded, however.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zebulon(a)activist.com
Distribution: ---
Created attachment 64228
--> https://bugs.winehq.org/attachment.cgi?id=64228
This is the bactrace created by Wine.
When launched, the application soon crashes on an error message and cannot
continue.
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https://bugs.winehq.org/show_bug.cgi?id=48335
Bug ID: 48335
Summary: Serious Sam Classic TFE/TSE crash on saving the game
Product: Wine
Version: 5.0-rc2
Hardware: x86
URL: https://archive.org/download/SeriousSamDemo/SeriousSam
Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 66067
--> https://bugs.winehq.org/attachment.cgi?id=66067
terminal output
The classic versions of Serious Sam (The First Encounter, The Second Encounter)
both crash when trying to perform a manual save from the menu. Autosave and
quicksave (F6) functions work properly.
Workaround: the game comes bundled with it's own version of msvcrt.dll. The
crash doesn't occur when using native msvcrt.
Can be reproduced with the demo version: start a single-player game, press
<Esc> after the game started and click on <Save> in the menu.
I tested the game with old versions of Wine and found that the crash occurs
since
https://source.winehq.org/git/wine.git/commit/22962616004e9419568808eff0bf7…
SeriousSamDemo.exe (79M)
md5sum: ef1eb16e29941e140f4ac8fc8aac5dbc
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http://bugs.winehq.org/show_bug.cgi?id=30712
Bug #: 30712
Summary: Installer of CorelDRAW X5
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bilufe(a)yahoo.com.br
Classification: Unclassified
In the installer CorelDRAW X5, the screen displaying the license text is
displayed only text en_us.txt and you can not see the buttons on the dialog.
When you close the dialog, the program crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34052
Bug #: 34052
Summary: The Witcher: Character models are sometimes invisible
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Created attachment 45258
--> http://bugs.winehq.org/attachment.cgi?id=45258
Missing character models
As described in the thread on bug #12771, which was recently closed due to the
correction of one of the major reported graphical glitches in The Witcher, save
games will sometimes load with invisible character models. Only the face and
teeth of humans are visible, along with any gear (but not clothing) that may be
carried on the character's back.
The occurrence of this issue seems hit and miss -- some people experience
almost never, while others experience it almost always. Some registry tweaks
involving video memory have been reported to resolve the issue for some.
I've attached a fresh screenshot of the issue, as seen with Wine 1.6-rc5.
Geralt's face is clearly visible floating in the foreground, and the four
floating helmets and swords in the background are supposed to be full city
guard characters.
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https://bugs.winehq.org/show_bug.cgi?id=49812
Bug ID: 49812
Summary: FFXI: Major graphical errors when using d3d8to9
wrapper
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68142
--> https://bugs.winehq.org/attachment.cgi?id=68142
FFXI d3d8to9 graphical issue1
I am attempting to convert the d3d8 api to d3d9 using the d3d8to9 wrapper
project(https://github.com/crosire/d3d8to9). The main motivations are to
experiment with using DXVK to see if performance would be any better. There
are many instances of the game that slow down for seemingly no reason. Most
notably are when many UI elements are on the screen and areas with high foliage
or many NPCs.
There are other projects like this one but this one is the only one I can get
to launch the game without crashing in Wine. During my initial tests with
DXVK, I was able to get a frame rate of 250-300fps in the title screen,
additionally 130-180fps in game running around San'doria but with one major
pitfall, that there are many graphical issues.
I have read that a common practice on Windows machines is to use this wrapper
paired with "ReShade" to do the same thing I'm trying to achieve through wine
and DXVK.
I'm unsure if the problem is with Wine or with d3d8to9 but I figured I'd start
here. I'll attach a full d3d8 trace with only using d3d8to9 wrapper as well as
2 screenshots showing the issue.
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http://bugs.winehq.org/show_bug.cgi?id=19730
Summary: yahoo games <blood ties> crashes when entering
windowed mode <wine 1.1.27>
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikescony1(a)ameritech.net
Purchased game from yahoo games <Blood Ties>
After installing and configuring wine 1.1.27,
I installed and registered the application.
The game starts with some bad fonts and graphics
and the mouse is not visable when in full screen
there is an animated mouse associated with the
application but I found that when you entered into
options and selected windowed mode that usually fixes
that issue with the mouse.
Now when you enter windowed mode the game crashes.
Earlier versions of wine <1.1.XX - 1.1.26> would not
allow you to register the game but with your improvements
to the gecko engine I am able to register the game with
no problems, but there seems to be a problem when the registration
download. The download attempts to install new registry keys and
wine is not accepting them <wine vers 1.1.27>
Can you please help.
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https://bugs.winehq.org/show_bug.cgi?id=44586
Bug ID: 44586
Summary: Kamidori dungeon master crashes during animation after
unspecified time
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
After some play time (anything from 1 minute to 3 hours) the game either
freezes with music playing on background or shows runtime error popup and
quits. Sometimes it simply crashes and shows wine internal stack trace (which
has nothing useful).
Problems always start after first "BaseMemAllocator_Commit fnAlloc failed"
error message and happen during battle animations. This is example log just
before crash:
-----
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
0097:fixme:process:GetNumaHighestNodeNumber (0x1f51f880): semi-stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0201:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
00a9:fixme:ntdll:EtwRegisterTraceGuidsW (0xb5a754a, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0xb5f7020, (null), (null),
0xb5fc820): stub
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
00a9:fixme:process:GetNumaHighestNodeNumber (0x1f51f880): semi-stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
01cf:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
-----
I have gstreamer good/bad/ugly/base plugins for 32 and 64 bit.
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https://bugs.winehq.org/show_bug.cgi?id=46938
Bug ID: 46938
Summary: VisualBoyAdvance-M doesn't work correctly and crashes
Product: Wine
Version: 3.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoenixgearfried(a)hotmail.gr
Distribution: ---
Created attachment 64057
--> https://bugs.winehq.org/attachment.cgi?id=64057
Log I guess
So I am trying to use this gba emulator. When opened from terminal i keep
getting these "errors"
-----------------------------------------------------------------------------
0032:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x32f1d4,0x00000000), stub!
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x32f454,0x00000000), stub!
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:ver:GetCurrentPackageId (0x32dfe0 (nil)): stub
AL lib: (EE) ReleaseThreadCtx: Context 0x7c2a5170 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7c268f80 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1f670 current for thread being
destroyed, possible leak!
^C004a:fixme:console:CONSOLE_DefaultHandler Terminating process 31 on event 0
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1a8d0 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1a8d0 current for thread being
destroyed, possible leak!
-----------------------------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=39001
Bug ID: 39001
Summary: x11 resets frequently in user32/tests/win.c
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
On a fresh Fedora 22 install, with nouveau drivers, X frequently resets itself;
always in user32/tests/win.c:
Running: user32:win (509 of 575)
XIO: fatal IO error 104 (Connection reset by peer) on X server ":1.0"
after 2841 requests (2821 known processed) with 0 events remaining.
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
which prevents winetest from submitting, about 40% of the time, so far.
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http://bugs.winehq.org/show_bug.cgi?id=35009
Bug #: 35009
Summary: Hoshizora no Memoria:"falid open" Dialog after exit
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibi.sasahara(a)gmail.com
Classification: Unclassified
Created attachment 46664
--> http://bugs.winehq.org/attachment.cgi?id=46664
terminal output
Hoshizora no Memoria(星空のメモリア) is Novel game.
Start menu press "Game start" to start playing story.
the scene change, upon dialog to file open error.
「grash_bs/CHR_夢_幼少のオープンに失敗しました」
(meaning: failure open to "grash_bs/CHR_夢_幼少")
and exit window and this application.
Free trial version to:
http://www.favo-soft.jp/soft/trial/Hoshimemo_Trial.zip
sha1sum: 647b9938bac7ad871b19d768f38a82a59a3d24a8
I confirmed that the same error appeared.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=15676
This game used Retail novel game engine "FAVORITE VIEW POINT SYSTEM".
(source(japanese)
http://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A8%E3%81%8B%…)
Same game engine use game studio "FAVORITE" and "AtorieKaguya P-ch"(アトリエかぐや
P-ch)
FAVORITE use this game engine all product.
I confirmed that the same error appeared to "Irotoridori no Sekai(いろとりどりのセカイ)
WORLD'S END COMPLETE" is latest FAVORITE product.
(Free frial version to:
http://www.favo-soft.jp/soft/product/world/download/Iroseka_trial.zip
sha1sum: c9d127fc96009e8490f45eb3adf7d577e0c56ac6 )
Default is text drawing and other motion very slow, not bug.
Debug playing recommend Ctrl key press repeat, fast playing.
When game engine is not top window to become drawing stops.
is default, not bug. :)
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https://bugs.winehq.org/show_bug.cgi?id=40324
Bug ID: 40324
Summary: Installer for update KB2936068 never terminates
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: Ubuntu
When running the installer for update KB2936068, it never terminates, even
though it installs successfully. Pressing CTL+C in the terminal used to launch
it is a workaround, and does not seem to have any negative side effects unless
it is ran from a script, in which case it terminates the whole script.
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https://bugs.winehq.org/show_bug.cgi?id=47242
Bug ID: 47242
Summary: ReactOS installer can't find file because
NtQueryInformationProcess doesn't handle
ProcessImageFileName properly
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64527
--> https://bugs.winehq.org/attachment.cgi?id=64527
Test program
As in the title. Also attaching a small test program to reproduce the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47246
Bug ID: 47246
Summary: DbgPrint does not handle unicode format string '%wZ'
(ReactOS 0.4.11-dev-603+ installer )
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
mentioned in https://jira.reactos.org/browse/CORE-16043 which is about a
different issue -> bug 47242
https://jira.reactos.org/browse/CORE-16043?focusedCommentId=114608&page=com…
--- quote ---
...
However, the fact that the debug log says "NtOpenSymbolicLinkObject(Z) failed
with Status 0x006cf6a4" while the corresponding code line is:
457 /*
458 * We failed at opening the \SystemRoot link (usually due to wrong
459 * access rights). Do not consider this as a fatal error, but use
460 * instead the image file path as the installation source path.
461 */
462 DPRINT1("NtOpenSymbolicLinkObject(%wZ) failed with Status
0x%08lx\n",
463 &SystemRootPath, Status);
is scarier, because "0x006cf6a4" is NOT a valid status code, and SystemRootPath
is up to this point still pointing to the constant string L"
SystemRoot" in UNICODE_STRING format. Maybe also their debugging procedure does
not understand what %wZ means ? (and so it displays garbage)
--- quote ---
Indeed. Trace log:
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll,+server wine ./reactos.exe >>log.txt 2>&1
...
0009:Call
ntdll.NtQueryInformationProcess(ffffffff,0000001b,0034f91c,00000210,00000000)
ret=00409074
0009: get_dll_info( handle=ffffffff, base_address=00000000 )
0009: get_dll_info() = 0 { entry_point=00000000, filename_len=86,
filename=L"Z:\\home\\focht\\Downloads\\reactos\\reactos.exe" }
0009:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=00409074
0009:Call msvcrt.wcsrchr(0034f924
L"Z:\\home\\focht\\Downloads\\reactos\\reactos.exe",0000005c) ret=004090a7
0009:Ret msvcrt.wcsrchr() retval=0034f962 ret=004090a7
0009:Call msvcrt.wcslen(0034f924 L"Z:\\home\\focht\\Downloads\\reactos")
ret=004090c7
0009:Ret msvcrt.wcslen() retval=0000001f ret=004090c7
0009:Call ntdll.NtOpenSymbolicLinkObject(0034fd50,00000001,0034fd34)
ret=0040910b
0009:trace:ntdll:NtOpenSymbolicLinkObject
(0x34fd50,0x00000001,{name=L"\\SystemRoot", attr=0x00000040, hRoot=(nil),
sd=(nil)}
)
0009: open_symlink( access=00000001, attributes=00000040, rootdir=0000,
name=L"\\SystemRoot" )
0009: open_symlink() = OBJECT_NAME_NOT_FOUND { handle=0000 }
0009:Ret ntdll.NtOpenSymbolicLinkObject() retval=c0000034 ret=0040910b
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) NtOpenSymbolicLinkObject(%wZ)
failed with Status 0x%08lx\n"
DbgPrint says: (base\setup\lib\setuplib.c:454) NtOpenSymbolicLinkObject(Z)
failed with Status 0x0034fd54
0009:Call ntdll.RtlCreateUnicodeString(00444edc,0034f924
L"Z:\\home\\focht\\Downloads\\reactos") ret=004091db
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=004091db
0009:Call msvcrt.wcsrchr(0034f924
L"Z:\\home\\focht\\Downloads\\reactos",0000005c) ret=004091e9
0009:Ret msvcrt.wcsrchr() retval=0034f952 ret=004091e9
0009:Call ntdll.RtlCreateUnicodeString(00444ed4,0034f952 L"\\reactos")
ret=00409203
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=00409203
0009:Call ntdll.RtlCreateUnicodeString(00444ecc,0034f924
L"Z:\\home\\focht\\Downloads") ret=0040922d
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=0040922d
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourcePath: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:986) SourcePath: 'Z'
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourceRootPath: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:987) SourceRootPath: 'Z'
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourceRootDir: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:988) SourceRootDir: 'Z'
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/printf.c#l418
Microsoft docs:
https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/wdm/n…https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification…
$ sha1sum reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.*
bcb4c544c61ddf899ccd0266cdc8f40cc8dfa96d
reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.7z
bc0293827c84f6402cbcb39c1628f38ff16ef651
reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.iso
$ du -sh reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.*
55M reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.7z
73M reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.iso
$ wine --version
wine-4.8-296-g6a610a3258
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48933
Bug ID: 48933
Summary: SmartGaga Error 1
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unrealmy2000(a)yahoo.com.ar
Distribution: ---
Created attachment 66901
--> https://bugs.winehq.org/attachment.cgi?id=66901
SmartGaga (Android Emulator) Stop at 98 % when run with PlayOnLinux and Wine on
Zorin 15_0_2 Linux
Smart Gaga, a Really Fastest Android Emulator for Windows, stop at 98 % when
starting.
And show a Error 1
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http://bugs.winehq.org/show_bug.cgi?id=24115
Summary: Windows TAPI Service not located by Avaya IP Agent
R6.0.28.601
Product: Wine
Version: 1.3.1
Platform: x86
URL: ftp://ftp.avaya.com/incoming/Up1cku9/tsoweb/ipagent/IP
AgentR6028601.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=30347)
--> (http://bugs.winehq.org/attachment.cgi?id=30347)
wine1.3.1: wine IPAgentR6028601.exe >>log.txt 2&>1
Windows TAPI service cannot be located by Avaya IP Agent R6.0.28.601 (please
see screenshot.png)
lsb_release -rd
Description: Ubuntu 10.04.1 LTS
Release: 10.04
apt-cache policy wine
wine:
Installed: 1.3.1-1
Candidate: 1.3.1-1
Version table:
*** 1.3.1-1 0
100 /var/lib/dpkg/status
1.2-0ubuntu1~lucidppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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http://bugs.winehq.org/show_bug.cgi?id=18243
Summary: wine iexplore.exe http://www.some.file.com/foobar.exe
fails
Product: Wine
Version: 1.1.20
Platform: PC
URL: ftp://ftp.gnupg.org/gcrypt/binary/sha1sum.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20753)
--> (http://bugs.winehq.org/attachment.cgi?id=20753)
terminal output
While trying out various means of downloading files for my SoC project, I found
that UrlDownloadToFile doesn't support ftp protocol, only http.
No problem, I figured, we've got an IE implementation, I can use that!
but alas:
$ wine iexplore.exe ftp://ftp.gnupg.org/gcrypt/binary/sha1sum.exe
fails. The key line appears to be:
err:mshtml:before_async_open GetWineURL returned NULL
The same occurs for http protocol downloads.
Works fine on Windows. Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=37513
Bug ID: 37513
Summary: TaxAct 2014 crashes at startup. wine-1.7.28 Kbuntu
14.04 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.brewster.7(a)gmail.com
Distribution: ---
Created attachment 49918
--> https://bugs.winehq.org/attachment.cgi?id=49918
Wine backtrace
Download of TaxAct install package ta14dxdw.exe on 11/1/2014. Installed with
Wine Windows Program Loader without problem. Execution starts OK. Crash
backtrace window appears on top of normal TaxAct window. Kbuntu up-to-date.
Other Wine apps operate as normal.
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http://bugs.winehq.org/show_bug.cgi?id=32057
Bug #: 32057
Summary: google custom search doesn't work in iexplore
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://winehq.org
Try to search something (searchbox on top, right corner)
-> It doesn't show search results wine-1.5.15-329-gc60a0b8
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http://bugs.winehq.org/show_bug.cgi?id=31059
Bug #: 31059
Summary: On setting Youtube.com local preferences iexplorer
crashes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40772
--> http://bugs.winehq.org/attachment.cgi?id=40772
Backtrace of Crash
On saving the local preferences for yuotube.com the native iexplorer crashes.
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http://bugs.winehq.org/show_bug.cgi?id=25719
Summary: logmein free installer hangs
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
logmein free is a free-as-in-beer remote access program, see
https://secure.logmein.com/US/products/free/
The installer is very slow, and seems to hang altogether on
the LogMeIN Account Details dialog. An +msi log shows
things still happening when you move the window, but
nothing seems to be going on from the user's point of view,
and the Cancel button does nothing (besides provide
visual feedback).
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http://bugs.winehq.org/show_bug.cgi?id=14253
Summary: Mobipocket Creator has incomplete and unusable UI
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.hepburn(a)gmail.com
Created an attachment (id=14548)
--> (http://bugs.winehq.org/attachment.cgi?id=14548)
Console messages
Although Mobipocket Creator installs smoothly and opens, the UI is incomplete
(missing text entries, header and background graphics) and the only function
possible is opening the Help browser.
Wine 1.0.0 on Debian testing "Etch"
Download link for Mobipocket Creator is
http://www.mobipocket.com/en/DownloadSoft/default.asp?Language=EN
Console messages attached.
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http://bugs.winehq.org/show_bug.cgi?id=17292
Summary: Lightsmark won't run
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://downloads.guru3d.com/Lightsmark-download-
1777.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The benchmark installs ok, but won't get past the first window.
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http://bugs.winehq.org/show_bug.cgi?id=23794
Summary: Dora's Carnival 2: Boardwalk Adventure uses only small
part of screen
Product: Wine
Version: 1.2
Platform: x86
URL: http://downloadcdn.shockwave.com/pub/doras-carnival-2-
boardwalk-adventure/InstallDorasCarnival2BoardwalkAdve
nture.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 23749 and bug 13496 with 'sh winetricks ie6 msvcrt',
the game runs nicely... in a quarter of my screen. +x11settings shows
...
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode -1 (current) -- getting
current mode (XRandR)
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode 0 -- 1280x1024x32bpp @50 Hz
(XRandR)
...
trace:x11settings:X11DRV_ChangeDisplaySettingsEx
DM_fields=BITSPERPEL,PELSWIDTH,PELSHEIGHT,DISPLAYFLAGS,DISPLAYFREQUENCY
trace:x11settings:X11DRV_ChangeDisplaySettingsEx width=800 height=600 bpp=32
freq=50 (XRandR)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x32 @50! (XRandR)
...
Seems we're confusing ourselves by reporting 50Hz?
Very similar problem reported in http://forum.winehq.org/viewtopic.php?t=6526
(wine-users, oct 2009) about a different flash game, Hidden Expedition Titanic,
probably with wine-1.1.31.
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http://bugs.winehq.org/show_bug.cgi?id=16114
Summary: Bridge It fails to detect Nvidia hardware
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://www.chroniclogic.com/bridgeit_download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Bridge It is an old game (~2004) developed in conjunction with Nvidia.
Therefore, it requires Nvidia hardware to play.
I'm using an Nvidia 8600GT, but the game fails to detect it. Upon launch, I am
greeted by a message box "Incompatibly hardware detected" since it expects
Nvidia hardware.
I am unsure if this is because the game can't possibly know about an
8th-generation Geforce, or because of Wine. It was designed with the Gf4, 5 and
6 in mind.
I get these:
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2004 WGL Attribute
upon launchung the game, ranging from 2004 to 2009. The screen goes blank for a
short while before the Dialog box appears.
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https://bugs.winehq.org/show_bug.cgi?id=42737
Bug ID: 42737
Summary: [EA Origin]Latest version launch correctly but no
windows appear correctly
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57729
--> https://bugs.winehq.org/attachment.cgi?id=57729
Screenshot which show that the Origin's windows does not appear correctly
Hi,
I don't know if i explain correctly. I installed the latest version of EA
Origin in a 32 and 64 bits wineprefix and the issue is the same.
The installation and the update work but when i launch the application, it
launched correctly (see my screenshot) but unfortunatly, the Origin's window
does not appear.
Which log i can share to (with a good luck) find where come from the issue.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=42338
Bug ID: 42338
Summary: Crysis 1 renderiing somehow broken
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 57098
--> https://bugs.winehq.org/attachment.cgi?id=57098
broken rendering
Rx 480, closed source drivers.
Also it looked like that the whole screen was rendered 1 pixel too much left,
drawing white border on right (didnt focus on this while tested staging, but
pure wine had it).
The broblem that can be seen at the picture happens both wine 2.0-git and
staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=40535
Bug ID: 40535
Summary: Max Payne 3 : Crash at start when winecfg is set to
WinVista and >
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
As you can see in my bug report #40531, Max Payne 3 runs on Wine with the
Staging Patches.
Unfortunatly, the game does not work if Wine is set to Vista and >. I know that
d3d10 and d3d11 are not implemented completly but the game support :
- d3d9
- d3d10
- d3d10_1
- d3d11
So, when these APIs will be implemented, it will be easier to see the graphical
glitch present with d3d9 can be fixed by d3d1*
Thanks,
Maxime
PS : Ask me which debug channel i must to use to give the best log to find the
issue.
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http://bugs.winehq.org/show_bug.cgi?id=33758
Bug #: 33758
Summary: Mouse sensibility quick in-game
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
For Assassin's Creed games series, there is a "small" problem with the mouse
sensibility in-game when we must to turn the character.
On Windows, the mouse sensibility is set to 5/10 for the X/Y Axis. This is the
"normal" value.
On Wine, if the mouse sensibility is 5/10, it's equal to one 10/10 on Windows.
I must to set the sensibility to 1/10. And even with this value, the
sensibility is quick in-game more than the Windows's value by default (5/10).
I open this bug report to know if it's possible to adjust something even if the
game is playable.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=12563
Summary: Autocad 2008 installer crashes when trying to configure
install
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominikowski(a)gmail.com
Created an attachment (id=12142)
--> (http://bugs.winehq.org/attachment.cgi?id=12142)
git wine Setup.exe &> winelog6.txt
Note: this is a different crash than Bug 12562 and Bug 8319 and Bug 9809.
Reproducible: always.
GIT version of WINE from a few moments ago.
Autocad 2008 (Polish, full) installation crashes. Full log attached.
Ubuntu 8.04.
Wiped .wine directory.
"sudo sysctl -w vm.mmap_min_addr=0" applied to get around bug 12516.
When I try to configure the installation (after accepting the license and such)
a screen appears that asks if NOTEPAD.exe is the notepad app, if a shortcut
should be put, I just hit Next, then there's type of license (single user,
multi user), I leave everything as it is (default), hit Next and the installer
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47363
Bug ID: 47363
Summary: Gas Guzzlers: Extreme needs IDXGISwapChain3 interface
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64702
--> https://bugs.winehq.org/attachment.cgi?id=64702
log
Crashes at launch in DX11 mode
warn:dxgi:d3d11_swapchain_QueryInterface {94d99bdb-f1f8-4ab0-b236-7da0170edab1}
not implemented, returning E_NOINTERFACE
wine-4.10-115-gc13351c05a
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https://bugs.winehq.org/show_bug.cgi?id=39345
Bug ID: 39345
Summary: Ubisoft Uplay crash when Win version is set to Vista
and > (libcef problem)
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 52436
--> https://bugs.winehq.org/attachment.cgi?id=52436
UPlay Crash
Hi,
Since few Uplay's version, the application crash if i set Winecfg to WinVista
or Superior. But fortunatly, there isn't problem when it's to WinXP.
But why i create this bug report ?
Because on the Wine-Staging bugzilla
(https://bugs.wine-staging.com/show_bug.cgi?id=197), a Wine's user said me that
the Cloud Save works with WinVista and actually, it's not possible to try and
confirm his solution.
A .dmp file is created when the application crash. See the attachment to see
the file.
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https://bugs.winehq.org/show_bug.cgi?id=44934
Bug ID: 44934
Summary: [ACOrigins]Process start and close after launch - DRM
Fault ? (log included)
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I tried to launch AC Origins with wine 3.5. I use Wine-Staging because Uplay
does not work without it.
When i launch it, the process ACOrigins.exe exist in htop but it close ~5s
later alone. There aren't error/fixme message which explains that.
The game uses 2 protections, Denuvo 4.9 and VMProtect so maybe this issue is
the same than Bug 44438.
I did a +seh,+relay log if you want to check something and / or confirm that
it's a f**king DRM issue.
Link for the log :
http://www.mediafire.com/file/301zyt2bll01cbe/ACO_relay_seh.txt.xz
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=49649
Bug ID: 49649
Summary: Regression: X11 crash on resolution change
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vv221+winehq(a)dotslashplay.it
Distribution: ---
Created attachment 67858
--> https://bugs.winehq.org/attachment.cgi?id=67858
x-error-of-failed-request.log
Since commit 0cb79db12ac7c48477518dcff269ccc5d6b745e0, resolution change in
some games lead to a X11 crash similar to the one pasted in the attachment
"x-error-of-failed-request.log".
I assigned this bug to WINE 4.6 as this is the first version triggering it, but
it is still there with current master (5.14). A revert of the faulty commit
still applies cleanly on top of WINE 5.14.
The regression test has been done using Age of Empires to trigger the crash, as
it happens reliably when trying to change the game resolution (640x480,
800x600, 1024x768) through the game options.
If the change is done without crashing, using a patched WINE build, the game
will start in the new resolution next time and work fine with it even when
going back to an unpatched WINE build. But trying to change the resolution
again in unpatched WINE, including to go back to the previous resolution in
use, would trigger the crash again.
I think this might be the same bug that got experienced in #47677, I’m going to
run some tests with Age of Empires 2 to get a confirmation.
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http://bugs.winehq.org/show_bug.cgi?id=30752
Bug #: 30752
Summary: Open/save file dialog "New Folder" button doesn't show
new folder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeikum(a)codeweavers.com
Classification: Unclassified
See the description from Bug 18606, which was fixed by
0a55ec2c9e1dc5fd0b99ad1202fd7849b0187808. The bug is back again, but no test
failures show in <dlls/shell32/tests>.
Regression testing reveals:
cde4993d625decec31d25485c7a588a3b772ef8b is the first bad commit
commit cde4993d625decec31d25485c7a588a3b772ef8b
Author: Jay Yang <jkelleyy(a)gmail.com>
Date: Mon Jul 11 17:35:35 2011 -0400
shell32: Have the default shell view call SHChangeNotifyRegister with
unixfs pidls.
:040000 040000 833232977eb625754bef7c0d2f09c065574df0d9
cccb55d925c166ba3838b0179cbdd655a44ba26a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27419
Summary: Mouse problem in Heroes of Might and Magic 3
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdar07(a)gmail.com
When I go into the castle, then fort and click on a unit picture, new window
appear in which I can decide how many of those I want to buy. I click on the
maximum button and nothing is happening. From that moment, mouse click is not
working. Moving cursor is just fine, only click makes problems.
Everything is ok on wine 1.3.5 from
http://wine.budgetdedicated.com/archive/binary/.
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http://bugs.winehq.org/show_bug.cgi?id=25486
Summary: Lego Stunt Rally: 3d scene is black
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support.intranet(a)libero.it
In Lego Stunt Rally 1.0, both in racing and costruction mode, the 3d scene is
black, as if no textures were present. Only a few lights are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=49401
Bug ID: 49401
Summary: Desperados 3 suffering from wrong colors
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67474
--> https://bugs.winehq.org/attachment.cgi?id=67474
Log Output on High Details
No matter if you play on high details or low details,
The Desperados 3 Release has a purple roads and other graphic curiosities
during the tutorial level
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https://bugs.winehq.org/show_bug.cgi?id=45505
Bug ID: 45505
Summary: Trying to open PEsS2017 settings.exe
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnisnoni.tid3(a)gmail.com
Distribution: ---
Created attachment 61881
--> https://bugs.winehq.org/attachment.cgi?id=61881
some bug when i try to open pes2017 settings.exe
I already install directx
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http://bugs.winehq.org/show_bug.cgi?id=25462
Summary: Unable to break while remote debugging with VS2008
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdluzen(a)gmail.com
I've got the Visual Studio Remote Debugger working with breakpoints,
but not with forcing the process to pause. It immediately exits with
"Trace/breakpoint trap."
http://bugs.winehq.org/show_bug.cgi?id=20534 might be related.
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http://bugs.winehq.org/show_bug.cgi?id=13515
Summary: Outcast demo: tooltips are drawn behind the window
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nowic(a)wenner.ch
Created an attachment (id=13436)
--> (http://bugs.winehq.org/attachment.cgi?id=13436)
tooltip bug screenshot
When I start the demo in the 'virtual desktop' the tooltips of the
configuration menu are drawn behind the actual window. If I run the demo in
full screen mode the tooltips are drawn correctly.
Download: http://www.jeuxvideopc.com/demo/82-outcast.php
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https://bugs.winehq.org/show_bug.cgi?id=38611
Bug ID: 38611
Summary: Samsung Smart View 2.0 text does not render
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
With recent Wine versions (at least current GIT), Samsung Smart View 2.0 starts
up. No text is rendered however. See here for the relevant logging:
http://pastebin.ru/EfgAeaGT
nsivov has more information about this problem:
[17:46:57] <nsivov> Z_God, today git has a stub for dwrite thing you got in
your logs, could you show me updated logs when you get time?
[23:01:34] <Z_God> nsivov: yep, I just compiled a new build (I'll try it now &
then sleep :)
[23:02:44] <Z_God> nsivov: visually it still looks the same (text is not
rendered)
[23:03:13] <nsivov> sure, it wasn't supposed to help with that
[23:03:32] <nsivov> log should be different though
[23:04:05] <Z_God> nsivov: http://pastebin.ru/EfgAeaGT
[23:04:48] <Z_God> is that the info you needede?
[23:05:14] <Z_God> on windows 7 the font is solid white non-serif btw
[23:05:17] <Z_God> needed*
[23:06:05] <nsivov> needededed -> and ran away on a motorbike
[23:06:58] <nsivov> Z_God, yes, thanks, I expected that, now it needs texture
bounds, and then bitmap itself
[23:07:41] <nsivov> if you fill a buffer you'll probably get solid white
rectangle, or something like that
[23:10:17] <Z_God> hehe
[23:10:35] <Z_God> alright
[23:10:54] <nsivov> do you know if it's a wpf that's using dwrite?
[23:11:06] <Z_God> no idea
[23:11:36] <Z_God> is there a trick to quickly figure out if there's such a
dependency?
[23:12:31] <Z_God> the application is a free download btw if you'd like to try
it locally
[23:13:35] <nsivov> could you please open a bug for that, we'll want this part
implement at some point, if not for .net libs then for others
[23:14:31] <Z_God> yes
[23:14:43] <Z_God> it seems it uses presentationframework btw
[23:14:57] <nsivov> that's what wpf means, yes
[23:15:14] <Z_God> not sure if that's what drawing this, but a grep of that
string results in some hits in the binaries
[23:15:33] <Z_God> what should the title of the bug be?
[23:15:43] <Z_God> it's about the fonts not being rendered?
[23:18:26] <nsivov> sure, also please mention that it needs to be in win7
version to reproduce that problem
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https://bugs.winehq.org/show_bug.cgi?id=36847
Bug ID: 36847
Summary: Multiple games need XAudio2
'{4c5e637a-16c7-4de3-9c46-5ed22181962d}' XAudio2_3.dll
(Prototype)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug for this XAudio2 component.
The game 'Prototype' needs this.
--- snip ---
$ WINEDEBUG=+tid,+msgbox wine ./prototypef.exe
...
0009:err:ole:CoGetClassObject class {4c5e637a-16c7-4de3-9c46-5ed22181962d} not
registered
0009:err:ole:CoGetClassObject no class object
{4c5e637a-16c7-4de3-9c46-5ed22181962d} could be created for context 0x1
0009:trace:msgbox:MSGBOX_OnInit L"ERROR Could not find XAudio2.\n Please
re-install the game and install the required DirectX 9.0c provided or obtain
the latest version from Microsoft.\n Game will now continue with out
sound.\n "
--- snip ---
CLSID '{4c5e637a-16c7-4de3-9c46-5ed22181962d}' -> 'xaudio2_3.dll'
The dll is located in 'directx_Jun2010_redist.exe.zip' ->
'Nov2008_XAudio_x86.cab' (32-bit).
$ wine --version
wine-1.7.21-50-g10e6a66
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34393
Bug #: 34393
Summary: F.E.A.R. 2: Project Origin demo crashes at launch
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.fileplanet.com/196225/190000/fileinfo/FEAR-
2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45785
--> http://bugs.winehq.org/attachment.cgi?id=45785
log
Crashes on a clean wineprefix. Also has manually put X3DAudio1_5.dll to
system32.
Even with native d3dx9_36 not working.
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http://bugs.winehq.org/show_bug.cgi?id=32345
Bug #: 32345
Summary: Window is not refreshed when inactive in Alien8 and
Head Over Heels
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Alien8: http://retrospec.sgn.net/game-links.php?link=alien8
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Source code is available for Alien8.
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
When the game window is inactive it is no longer refreshed properly. So for
example, if you drag another window in front of the game window, the game
window fills with copies of the decorations of the window you're dragging.
Also, the game sound is supposed to stop when the window becomes inactive.
Under Wine it keeps looping.
To reproduce:
- Download and install Alien8 and/or Head Over Heels
- Run the game. Alien8 defaults to full-screen mode, so you'll need to change
that to windowed first. For Head Over Heels, press space a couple of times to
get to the main menu.
- Drag another window over the game window.
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https://bugs.winehq.org/show_bug.cgi?id=39136
Bug ID: 39136
Summary: Ninjatrader 7: The icon pulldown menu windows do not
work correctly on the charts
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david2012brooke(a)gmail.com
Distribution: ---
Created attachment 52146
--> https://bugs.winehq.org/attachment.cgi?id=52146
terminal output
Setup
1. Open Ninjatrader 7
2. Connect to datafeed. Select File>Connect>Kinetick-End of Day Free
3. Open a chart. File>New>Chart>Default>ES 09-15 (or ES 12-15 if past Sept
2015)
A. Select New
B. Select Period>Type>Day
C. Select OK (a chart should open)
There are 13 pulldown menus located on the top:
1. Instrument (works)
2. Time frame (works)
3. BarStyle (does not work)
4. Drawing Tools (mostly doesn't work)
5. Zoom in (works)
6. Zoom out (not highlighed but will work)
7. Cursor (does not work)
8. Data Box (works)
9. Chart Trader (works)
10. Data Series (works)
11. Indicators (works)
12. Strategies (not highlighted N/A)
13. Chart Properties (works)
Alternate access = right click on chart.
Items: 3,4 and 7 do not work correctly.
Steps to reproduce failure:
1. Select any of icons 3,4 and 7 at the top of the chart to access the pulldown
menu.
A. The pulldown menu may appear.
B. The pulldown menu may disappear during access.
2. Try to select any item on the pulldown menu.
A. Nothing happens or can't select
B. The selection may work
Ninjatrader program
1. Goto
http://ninjatrader.com/GetStarted
2. Will need to give an email address to get an url for the setup.exe file.
Severity = Minor
Minor loss of functionality where an easy workaround is present ie right click
on chart for the same access to functions.
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https://bugs.winehq.org/show_bug.cgi?id=39399
Bug ID: 39399
Summary: NinjaTrader 7 (.NET 3.5 app) reports
'ProcessorNameString not found' ( name attribute
missing in 'Win32_BIOS' table)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
there are still various bugs in Wine-Staging bug tracker that have no
corresponding upstream report.
Got curious because of this: https://source.winehq.org/patches/data/114927
Found it here: https://bugs.wine-staging.com/show_bug.cgi?id=528
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19157
Summary: CoGetContextToken and CoGetObjectContext need to take
existing MTA into account
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
since ole32.CoGetContextToken() is no longer a stub, debugging of managed code
(.NET) with cordbg/mdbg doesn't work anymore.
Main thread (tid=0009) creates MTA:
--- snip ---
...
0009:Call ole32.CoInitializeEx(00000000,00000000) ret=79ebfba8
...
0009:trace:ole:apartment_construct creating new apartment, model=0
0009:trace:ole:apartment_construct Created apartment on OXID 80000cafe
...
0009:Ret ole32.CoInitializeEx() retval=00000000 ret=79ebfba8
--- snip ---
Helper thread (tid=001f) explicitly demands MTA after CoGetContextToken()
failure:
--- snip ---
...
001f:Call ole32.CoGetContextToken(02c1e5f4) ret=79ee2b0f
...
001f:trace:ole:CoGetContextToken (0x2c1e5f4)
001f:Ret ole32.CoGetContextToken() retval=800401f0 ret=79ee2b0f
...
001f:Call ole32.CoInitializeEx(00000000,00000000) ret=79ebfba8
...
001f:trace:ole:apartment_get_or_create entering the multithreaded apartment
80000cafe
...
001f:trace:ole:apartment_addref 80000cafe: before = 1
...
--- snip ---
Another debugger helper/worker thread gets created (tid=0021) which *never*
initializes COM explicitly - unlike the other threads:
--- snip ---
...
0009:Call
KERNEL32.CreateThread(00000000,00000000,63ea71dc,00176a58,00000000,00176a68)
ret=63ea5b42
0009:Ret KERNEL32.CreateThread() retval=0000018c ret=63ea5b42
0009:Call ole32.CoCreateInstance(63ea5bfc,00000000,00000001,63ea5c0c,001768e8)
ret=63ea5bda
0009:trace:ole:CoCreateInstance (rclsid={e5cb7a31-7512-11d2-89ce-0080c792e5d8},
pUnkOuter=(nil), dwClsContext=00000001,
riid={809c652e-7396-11d2-9771-00a0c9b4d50c}, ppv=0x1768e8)
...
0021:Call ole32.CoGetContextToken(0319d730) ret=79ee2b0f
0021:trace:ole:CoGetContextToken (0x319d730)
0021:Ret ole32.CoGetContextToken() retval=800401f0 ret=79ee2b0f
...
0021:Call ole32.CoGetObjectContext(79ee2a20,00173224) ret=79f82943
...
0021:trace:ole:CoGetObjectContext ({00000000-0000-0000-c000-000000000046},
0x173224)
0021:err:ole:CoGetObjectContext apartment not initialised
0021:Ret ole32.CoGetObjectContext() retval=800401f0 ret=79f82943
...
0021:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0319d644)
ret=78158dd3
0021:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b842f46
ip=7b842f46 tid=0021
0021:trace:seh:raise_exception info[0]=19930520
0021:trace:seh:raise_exception info[1]=0319d6b8
0021:trace:seh:raise_exception info[2]=79f9acc4
0021:trace:seh:raise_exception eax=7b82ca8d ebx=7b8d1398 ecx=00000000
edx=0319d630 esi=0319d630 edi=0319d5b0
0021:trace:seh:raise_exception ebp=0319d598 esp=0319d534 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000246
...
<managed debugging hangs here>
--- snip ---
This is most likely same problem domain as bug 17902 (fixed by
http://source.winehq.org/git/wine.git/?a=commit;h=bd4975acb0b682bbf2b4934d1…
- "ole32: Use existing MTA in CoGetClassObject and CoCreateInstance")
Since the thread in question doesn't initialize COM at all, CoGetContextToken
and CoGetObjectContext most likely need to look at existing MTA(s).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33849
Bug #: 33849
Summary: Unhandled exception: page fault on read access to
0xfffff78000000014 in 64-bit code
(0x000000000048e10f).
Product: Wine
Version: 1.6-rc2
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: local1907(a)gmail.com
Classification: Unclassified
giving this error when I try to open any program. Opening the program is
operating normally, but there is an error.
google translate
wine-1.6-rc2
Ubuntu 12.10
kernel 3.8.10-030810-generic
Nvidia 319.23
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https://bugs.winehq.org/show_bug.cgi?id=37537
Bug ID: 37537
Summary: Tages v5.x DRM driver needs
'irp.Tail.Overlay.OriginalFileObject' initialized with
stub file object
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from https://bugs.winehq.org/show_bug.cgi?id=33849#c13
--- quote ---
* Tages tries to access irp.Tail.Overlay.OriginalFileObject (that was the
remaining issue I mentioned in comment 11). Patch:
https://github.com/wine-compholio/wine-staging/tree/master/patches/ntoskrnl…
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37882
Bug ID: 37882
Summary: user32.GetKeyboardLayoutNameA/W can't handle NULL out
parameter, causing crash in custom application
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
A user in #winehq asked about this and I looked into it.
Kind of non-standard use case but since Wine strives to be compatible with as
many Windows apps as possible this should work too.
Relevant part of trace log:
--- snip ---
...
003d:Starting process
L"Z:\\home\\focht\\Downloads\\44217C15F30538A1FBDF614C9785C9B7.exe"
(entryproc=0x437927)
003d:Call user32.GetKeyboardLayoutNameW(00000000) ret=00437377
003d:Call PE DLL (proc=0x7dd53e78,module=0x7dcf0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
003d:Ret PE DLL (proc=0x7dd53e78,module=0x7dcf0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil)) retval=1
003d:Call winex11.drv.wine_get_gdi_driver(0000002e) ret=7eb3c4d4
003d:Ret winex11.drv.wine_get_gdi_driver() retval=7dd7ace0 ret=7eb3c4d4
003d:Call winex11.drv.CreateDesktopWindow(00010020) ret=7ec6200a
003d:Ret winex11.drv.CreateDesktopWindow() retval=00000001 ret=7ec6200a
003d:Call winex11.drv.wine_get_gdi_driver(0000002e) ret=7eb3c4d4
003d:Ret winex11.drv.wine_get_gdi_driver() retval=7dd7ace0 ret=7eb3c4d4
003d:Call winex11.drv.GetKeyboardLayoutName(00000000) ret=7ec61cc6
003d:trace:seh:raise_exception code=c0000005 flags=0 addr=0xf75bdf80
ip=f75bdf80 tid=003d
003d:trace:seh:raise_exception info[0]=00000001
003d:trace:seh:raise_exception info[1]=00000000
003d:trace:seh:raise_exception eax=00000000 ebx=f7755000 ecx=00000000
edx=00000030 esi=0033f9b4 edi=0033f984
003d:trace:seh:raise_exception ebp=0033f908 esp=0033f660 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210293
003d:trace:seh:call_stack_handlers calling handler at 0x7bc9ed1b code=c0000005
...
Backtrace:
=>0 0xf75bdf80 vsnprintfW+0x546(str=*** invalid address 0x2 ***,
len=0x7fffffff, format="%08x", valist="Ó¸×}HÜÎ{")
[/home/focht/projects/wine/wine.repo/src/libs/wine/string.c:485] in
libwine.so.1 (0x0033f908)
1 0xf75be096 sprintfW+0x38(str=0x0(nil), format="%08x")
[/home/focht/projects/wine/wine.repo/src/libs/wine/string.c:525] in
libwine.so.1 (0x0033f938)
2 0x7dd1b261 X11DRV_GetKeyboardLayoutName+0x57(name=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/winex11.drv/keyboard.c:1590] in
winex11 (0x0033f978)
3 0x7bc6e63e relay_call+0x39() in ntdll (0x0033f998)
4 0x7dcfa6ad frame_dummy+0xcc() in winex11 (0x0033f9c8)
5 0x7ec61cc6 loaderdrv_GetKeyboardLayoutName+0x18(name=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/user32/driver.c:618] in user32
(0x0033f9c8)
6 0x7ec77b70 GetKeyboardLayoutNameW+0x25(pwszKLID=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/user32/input.c:969] in user32
(0x0033f9e8)
7 0x7bc6e63e relay_call+0x39() in ntdll (0x0033fa00)
8 0x7ec33b05 in user32 (+0x3b04) (0x0033fa64)
9 0x00437377 in
44217c15f30538a1fbdf614c9785c9b7Z:\home\focht\Downloads\44217C15F30538A1FBDF614C9785C9B7.exe
(+0x37376) (0x0033fa64)
...
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646298%28v=vs.85%…
With 'FALSE' being returned, the application checks the last error code for
0x3e6 ('ERROR_NOACCESS') and bails if not matching.
With that part fixed, the app runs much farther (doesn't fully work yet, but
that could be subject to additional bugs).
$ sha1sum 44217C15F30538A1FBDF614C9785C9B7.exe
64f4d39d57b33e58a3937a23e37889583dce47dc 44217C15F30538A1FBDF614C9785C9B7.exe
$ du -sh 44217C15F30538A1FBDF614C9785C9B7.exe
388K 44217C15F30538A1FBDF614C9785C9B7.exe
$ wine --version
wine-1.7.34
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38389
Bug ID: 38389
Summary: Samsung Smart View 2.0 locks up/crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 51241
--> https://bugs.winehq.org/attachment.cgi?id=51241
output from crash dialog
After http://source.winehq.org/patches/data/110726 is applied to current GIT,
Samsung Smart View 2.0 gets further starting up, but hangs at with one thread
in a deadlock.
When running it with +relay a crash dialog shows up instead. I've attached the
output from the crash dialog and the output written to stderr.
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https://bugs.winehq.org/show_bug.cgi?id=39177
Bug ID: 39177
Summary: Samsung Smart View 2.0 crashes on TV connection
attempt
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 52214
--> https://bugs.winehq.org/attachment.cgi?id=52214
the backtrace from Wine when it crashes
When running Samsung Smart View 2.0 (.NET 4.x WPF app) with current GIT, it
starts up without problems, but crashes when pushing the "Connect to TV"
button.
In the terminal it prints:
fixme:nls:LCMapStringEx unsupported lparam 17ade8
fixme:nls:LCMapStringEx unsupported lparam 17ade8
OS is Ubuntu 14.04.
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http://bugs.winehq.org/show_bug.cgi?id=37095
Bug ID: 37095
Summary: Maestia Launcher render problems
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
Created attachment 49316
--> http://bugs.winehq.org/attachment.cgi?id=49316
Log
The Maestia Launcher dont render correctly.
Running wine arch=32
System Arch Linux 64 bit. clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=22870
Summary: Visual Studio remote debugger msvsmon.exe does not
launch debug target
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
msvsmon.exe does not work on Wine, the monitor will start and can connect with
Visual Studio's debugger, but it will not start the target program to debug. I
am attempting to debug PuTTY's Pageant program which also does not work
properly in Wine. I also tried debugging with MinGW's gdb and gdb crashes.
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http://bugs.winehq.org/show_bug.cgi?id=10601
Summary: .NET Framework 2.0: Installation Fails
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmdoles(a)digitaldeviation.com
Created an attachment (id=9399)
--> (http://bugs.winehq.org/attachment.cgi?id=9399)
wine console output
The installation appears to start correctly, but it eventually causes and
unhandled exception within wine. I have installed IE6 as a prequisite.
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http://bugs.winehq.org/show_bug.cgi?id=29392
Bug #: 29392
Summary: i cant run game www.jugger.ru - will be very preciate
if you can help out
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monteskju(a)inbox.lv
Classification: Unclassified
the program juggernautclient.exe has encountered a serious problem and needs to
close.
Exception EExternalException in module ntdll.dll at 0001F977. External
exception C0000025
this is what i see when i launch a program. if you need some more information i
will be glad to give it to you.
thx in advice
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http://bugs.winehq.org/show_bug.cgi?id=30312
Bug #: 30312
Summary: Microsoft Office Communicator 2007 R2 Trial checks for
unimplemented run mode 7 (MSIRUNMODE_REBOOTNOW)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
Microsoft Office Communicator 2007 R2 Trial checks both states: "reboot now"
and "reboot at end" to determine if a reboot is necessary.
Nothing serious but it would be nice to handle MSIRUNMODE_REBOOTNOW
(MSIRUNMODE_REBOOTATEND is already done).
Tracking using "package->need_reboot" (MSIRUNMODE_REBOOTATEND) or at least a
more meaningful message as I had to look it up to be sure that it is harmless.
Set WinVer to >= Windows Vista due to MSXML6 (SP1) requirement.
WINEDEBUG=+tid,+seh,+relay,+msi wine msiexec -i CommunicatorEval.msi >> log.txt
2>&1
--- snip ---
...
002f:trace:msi:ACTION_CustomAction Handling custom action
L"SetFilesInUseProperty" (41 L"Custom" L"SetFilesInUseProperty")
...
003a:Ret PE DLL (proc=0x3c382c,module=0x3c0000
L"msia226.tmp",reason=THREAD_ATTACH,res=(nil)) retval=1
003a:Starting thread proc 0x7ecd1af8 (arg=0x6585b4)
003a:trace:msi:DllThread custom action (3a) started
...
003a:trace:msi:ACTION_CallDllFunction calling L"SetFilesInUseProperty"
003a:Call KERNEL32.GetEnvironmentVariableW(7ed474e0
L"MsiBreak",0062e64c,00000104) ret=7ecd13fb
003a:Ret KERNEL32.GetEnvironmentVariableW() retval=00000000 ret=7ecd13fb
003a:Call msi.MsiGetMode(00000002,00000006) ret=004058c3
003a:trace:msi:MsiGetMode 2 6
003a:trace:msi:MsiGetMode 1 6
003a:Ret msi.MsiGetMode() retval=00000000 ret=004058c3
003a:Call msi.MsiGetMode(00000002,00000007) ret=004058cf
003a:trace:msi:MsiGetMode 2 7
003a:trace:msi:MsiGetMode 1 7
003a:fixme:msi:MsiGetMode unimplemented run mode: 7
003a:Ret msi.MsiGetMode() retval=00000001 ret=004058cf
003a:Call msi.MsiSetPropertyW(00000002,00401cc8 L"REBOOTSCHEDULED",00401588
L"1") ret=004058e3
...
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa370125%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/9336c10619075d26dc8e6da5b0fb50bc…
--- snip ---
695 BOOL WINAPI MsiGetMode(MSIHANDLE hInstall, MSIRUNMODE iRunMode)
696 {
...
763 case MSIRUNMODE_REBOOTATEND:
764 r = package->need_reboot;
765 break;
766
767 case MSIRUNMODE_LOGENABLED:
768 r = (package->log_file != INVALID_HANDLE_VALUE);
769 break;
770
771 default:
772 FIXME("unimplemented run mode: %d\n", iRunMode);
773 r = TRUE;
774 }
775
776 msiobj_release( &package->hdr );
777 return r;
778 }
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30513
Bug #: 30513
Summary: Microsoft Office Communicator 2007 R2 Trial crashes in
CDATA event handling while parsing rule XML from
resource file
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Created attachment 39910
--> http://bugs.winehq.org/attachment.cgi?id=39910
WINEDEBUG=+tid,+seh,+relay,+msxml wine ./communicator.exe >>log.txt 2>&1
Hello,
continuation of bug 30505
Prerequisite: 'winetricks vcrun2008'
After installation (one liner):
--- snip ---
$ wine reg add "HKLM\\Software\\Microsoft\\Communicator\\3.5\\Registration" /v
"ProductID" /t "REG_SZ" /d "01234567890123456789012"
--- snip ---
Attached is WINEDEBUG=+tid,+seh,+relay,+msxml log (uncompressed: 10 MiB).
$ du -sh CommunicatorEval.msi
15M CommunicatorEval.msi
$ sha1sum CommunicatorEval.msi
b2a1cc95362b93aef6dfbf9987cc5c4ca6c8038d CommunicatorEval.msi
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28585
Bug #: 28585
Summary: MS SQL server express 2008 install fails
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
During installation of MS SQL server express 2008 wine crashes.
wine-1.3.29-198-gfc2dcd0
The last few lines from the console are:
...
wine: Call from 0x7b839d62 to unimplemented function
mspatcha.dll.GetFilePatchSignatureA, aborting
wine: Unimplemented function mspatcha.dll.GetFilePatchSignatureA called at
address 0x7b839d62 (thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=39639
Bug ID: 39639
Summary: Installing Adobe Acrobat Pro 6.01 (Ac60PrP1.exe) fails
(tested on wine 1.7.48, wine 1.6)
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mspatcha
Assignee: wine-bugs(a)winehq.org
Reporter: vfrederix(a)gmail.com
Distribution: ---
Created attachment 52831
--> https://bugs.winehq.org/attachment.cgi?id=52831
mspatcha failing
Installing Adobe Acrobat 6.0 Pro succeeds (except the message telling that this
version of Postscript is not supported), however, installing the ac60prp1.exe
available here:
ftp://ftp.adobe.com/pub/adobe/acrobat/win/6.x/Ac60PrP1.exe
Or via update manager
Fails with this error message:
"Setup Interrupted
The wizard was interrupted before Adobe Acrobat 6.0 Professional could be
completely installed. (...)"
This problem prevents me to update Acrobat up to version 6.06 since updates are
not cumulative.
And I then can't convert text to PDF via word 2003.
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http://bugs.winehq.org/show_bug.cgi?id=27017
Summary: AutoCAD 2008: Installation of service pack fails.
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: david.hedberg(a)gmail.com
Created an attachment (id=34450)
--> (http://bugs.winehq.org/attachment.cgi?id=34450)
Terminal output on wine-1.3.19-49-g92e05ed
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20 tahoma vcrun2003
3) install AutoCAD
4) wine autocad2008lockedsp1.exe
Behaviour:
"A problem prevented the Service Pack from being installed. Contact your system
administrator. Error Code: 1603"
Expected behaviour:
No error.
This is regression and I think commit 21085edb51fdbab4b256ecb96c0d2849263fac2a
is responsible.
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https://bugs.winehq.org/show_bug.cgi?id=45548
Bug ID: 45548
Summary: Adobe Acrobat Reader DC - Installation fails
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61956
--> https://bugs.winehq.org/attachment.cgi?id=61956
Console output (wine 3.13)
Hello everyone,
this has probably been reported already but I thought I'd file this anyway with
the latest wine development version on openSUSE "Tumbleweed". I will also link
this bug with the AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=28540
Bug #: 28540
Summary: Adobe Reader X fails to install
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: 6083fd5e530c34e17b125f00d7777177984d8b1a
Created attachment 36639
--> http://bugs.winehq.org/attachment.cgi?id=36639
wine-1.3.29-121-gfdda702 console output
Adobe Reader X fails to install. This is a regression.
6083fd5e530c34e17b125f00d7777177984d8b1a is the first bad commit
commit 6083fd5e530c34e17b125f00d7777177984d8b1a
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Jul 7 09:22:48 2011 +0200
msi: Check the transform language against the package language instead of
the system language.
:040000 040000 00e1503368a774a1b19e6eee21bf959d2ff2154b
a39a28ec2b86f5a98e4b9d719db1fbe22c493d90 M dlls
Reverting this commit fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=43673
Bug ID: 43673
Summary: GOG Galaxy 1.2.22.31 doesn't start up
Product: Wine
Version: 2.15
Hardware: x86
URL: https://cdn.gog.com/open/galaxy/client/setup_galaxy_1.
2.22.31.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 30713
Distribution: ---
The program displays a messagebox: "Essential components needed to start GOG
Galaxy are missing. Please reinstall the application".
Use a 32Bit prefix for testing, due to Bug 30713.
It works when using an old version:
https://cdn.gog.com/open/galaxy/client/setup_galaxy_1.2.17.9.exe
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http://bugs.winehq.org/show_bug.cgi?id=20421
Summary: Return to Mysterious Island doesn't start
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=24240)
--> (http://bugs.winehq.org/attachment.cgi?id=24240)
Terminal output
The game Return to Mysterious Island (demo) doesn't start, just crashes. I've
tried both wine 1.1.31 and 1.0.1. This is supposedly a regression since it has
been known to work (according to AppDB) but was discovered to be broken some
time last year.
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http://bugs.winehq.org/show_bug.cgi?id=13277
Summary: Return to Mysterious Island crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download19.gamershell.com/cgi-
bin/fhx.pl?auth=a1ktbHC%2FAIL22&id=7332&ts=1211019002&ca
t=demo&filename=RtMIDemo-US.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=13126)
--> (http://bugs.winehq.org/attachment.cgi?id=13126)
minimal patch to fix the crash
As reported on wine-users list this game ran fine in wine-09.58, but now just
crashes. The patch that broke the app appeared to be
http://www.winehq.org/pipermail/wine-cvs/2008-April/043077.html
Attached is a minimal patch that makes the game start fine again but i haven't
got a clue of it's correct ;)
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https://bugs.winehq.org/show_bug.cgi?id=43764
Bug ID: 43764
Summary: Cannot link bug report to application
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
When trying to link a bug report (43763) to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=1168 I get the
following error:
Fatal error: iBuglinkId should be a numeric value. Please try clearing out
your cookies. If the problem continues please email appdb(a)winehq.org with the
error text.
Tried multiple times clearing the cookies, appdb as well as bugs.winehq.org.
Bug report is freshly created.
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http://bugs.winehq.org/show_bug.cgi?id=26310
Summary: Return to Mysterious Island: mouse behaves erratically
in the menus
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33537)
--> (http://bugs.winehq.org/attachment.cgi?id=33537)
terminal output
This bug affects several, if not all adventure games from the developer Kheops
Studio.
Symptom: After starting the game the main menu appears but the mouse pointer
seems to be stuck: it won't move. If you move your mouse constantly the mouse
pointer begins to move after a couple of seconds. As soon as you stop moving
your mouse, the pointer is stuck again and it takes several seconds to catch up
again with the actual mouse movement.
Once you manage to get into the game the mouse pointer behaves correctly (it
moves continuously)... until you press the right-mouse button to bring up the
inventory screen: the mouse pointer behaves the same way as in the main menu.
f46bd50a806e3d3707bab3ed3649e107adca3630 is the first bad commit
commit f46bd50a806e3d3707bab3ed3649e107adca3630
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 16:28:23 2011 +0100
winex11: Get rid of the ClipCursor and SendInput entry points.
The commit cannot be reverted cleanly on Wine-1.3.15,
git checkout f46bd50a806e3d3707bab3ed3649e107adca3630 >>the issue is present
git reset --hard HEAD^ >>restores the original behaviour (the mouse pointer
is moving solidly although it is slow as reported in bug #20947).
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http://bugs.winehq.org/show_bug.cgi?id=11736
Summary: Return to Mysterious Island crashes on startup
sometimes.
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmd_1985(a)hotmail.com
Created an attachment (id=10985)
--> (http://bugs.winehq.org/attachment.cgi?id=10985)
wine log
Return to Mysterious Island crashes on startup before it gets to the logo,
basically reolution changes and thats as far as it gets before crashing. The
interesting thing is that this dose not always happen, often it runs normally
as it has in pervious versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=22719
Summary: Tivibu custom window management buttons are
incorrectly placed in upper left-hand corner
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.tivibu.com.tr/downloads/Tivibu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Following up on bug 22713, when the Tivibu client is launched, the custom-drawn
window management buttons of Tivibu are all placed in roughly the same spot in
the upper left-hand corner, rather than in their proper positions in the upper
right-hand corner of the window, as shown in attachment 28008. Relevant output
is in attachment 28009.
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http://bugs.winehq.org/show_bug.cgi?id=30165
Bug #: 30165
Summary: Pegasus Mail v4.63 CRASH -Unhandled exception: page
fault on read access to 0xdddddde5 in 32-bit code
(0x00588fa6)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39361
--> http://bugs.winehq.org/attachment.cgi?id=39361
post mortem dump
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
see attached backtrace for more info
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http://bugs.winehq.org/show_bug.cgi?id=30090
Bug #: 30090
Summary: Pegasus Mail v4.63 build 325 starts w/ exception
(0x80004001) (0x80004001) @01AE3610
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39210
--> http://bugs.winehq.org/attachment.cgi?id=39210
debug dump
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
The package generates the following exceptions in safecall methods at start up:
(0x80004001) (0x80004001) @01AE3610
(0x80040100) (0x80040100) @01AD84F5
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http://bugs.winehq.org/show_bug.cgi?id=29115
Bug #: 29115
Summary: Pegasus Mail v. 4.62 build 191 generates exception in
safecall method
Product: Wine
Version: 0.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
when starting Pegasus Mail, the window winpm-39 displays the following message:
"exception in safecall method" followed by another window with a code
"(0x80004001) @01F32D54
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http://bugs.winehq.org/show_bug.cgi?id=26344
Summary: Older Demo of the Protel f/Windows v.2.5 doesn't start
at all.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Older Demo of the Protel f/Windows v.2.5 doesn't start at all.
Some Wine versions ago (I do not remember exactly) there wasn't any problem at
all with this Protel Demo version.
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http://bugs.winehq.org/show_bug.cgi?id=13370
Summary: DVD Shrink: Random crashes
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.dvdshrink.org/what_en.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=13264)
--> (http://bugs.winehq.org/attachment.cgi?id=13264)
backtrace in git
I'm getting random crashes in DVD Shrink when using the program. No specific
recipe to reproduce though...
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http://bugs.winehq.org/show_bug.cgi?id=35771
Bug ID: 35771
Summary: DVD Shrink operates normally but crashes with page
fault on exit
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ish.net
Created attachment 47764
--> http://bugs.winehq.org/attachment.cgi?id=47764
backtrace after app crash
DVD Shrink 3.2.0.15 operates normally and successfully, but then crashes on
exit.
Maybe a duplicate of bug 8091? But that bug reports random crashes, while my
bug reports crash specifically on app exit.
App downloaded from here:
http://www.afterdawn.com/software/cd_dvd/copy_dvd/dvd_shrink.cfm
Wine 1.4.1 stock as packaged with Ubuntu 13.10 (saucy).
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http://bugs.winehq.org/show_bug.cgi?id=35071
Bug #: 35071
Summary: UOSteam: "page fault on read access" in get_pixel_32
Product: Wine
Version: 1.7.7
Platform: x86
URL: http://uosteam.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
Created attachment 46777
--> http://bugs.winehq.org/attachment.cgi?id=46777
Full output of WINEPREFIX="/home/zajec/.wine-uoevolution/" winedbg UOSteam.exe
UOSteam is a 3rd party tool for Ultima Online. It manages list of servers,
starts Ultima Online client and provides additional features (probably by
hacking client memory).
When using UOSteam in wine, Ultima Online starts nicely but after login process
(when the game world is supposed to appear) wine crashes.
Crash doesn't happen when running Ultima Online directly, without using
UOSteam. So I think it's UOSteam that does something wine doesn't handle.
Unhandled exception: page fault on read access to 0x2df87828 in 32-bit code
(0x7e9eb92d).
Backtrace:
=>0 0x7e9eb92d get_pixel_32+0x1d(dib=0x20975c, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/primitives.c:1603] in gdi32
(0x0033ef68)
1 0x7e9e3000 dibdrv_GetPixel+0xdf(dev=0x209750, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/graphics.c:1035] in gdi32
(0x0033ef68)
2 0x7e9deee6 windrv_GetPixel+0x55(dev=<is not available>, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/dc.c:783] in gdi32 (0x0033ef88)
3 0x7ea3b92e GetPixel+0x5d(hdc=0xd0032, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/painting.c:474] in gdi32 (0x0033efbc)
4 0x00b8bb39 in uos (+0x1bb38) (0x0033f100)
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https://bugs.winehq.org/show_bug.cgi?id=41247
Bug ID: 41247
Summary: WASAPI exclusive pull mode sound doesn't work, but
shared (non-exclusive) does
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
Wine 1.9.17, Lubuntu 16.04 x86-64.
The current beta version of WinUAE (3.4.0 beta 4) uses WASAPI in pull mode. In
Wine that works OK in shared (non-exclusive) mode, but exclusive mode does not
work, giving console output like this:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
In contrast, WinUAE 3.3.0 uses WASAPI in push mode, and both exclusive and
shared work fine there.
To reproduce:
- Use winecfg to set Windows version to e.g. Windows 10.
- Download and run the WinUAE 3.3.0 installer from
http://www.winuae.net/files/InstallWinUAE3300.msi
- Rename winuae.exe to winuae330.exe
- Download WinUAE 3.4.0 beta 4 from
http://www.winuae.net/files/b/winuae_3300b4.7z then unpack to the WinUAE
program directory.
- Download a program which plays sound, for example
http://main.aminet.net/demo/euro/DOC_Demons.lha
- Run winuae.exe (version 3.4.0b4): wine winuae.exe -log
- When the WinUAE Properties window appears, click Floppy drives in the
tree-view on the left side. Then click the "..." button to the right of DF0:
and select DOC_Demons.lha
- Click Sound in the tree-view on the left. By default the drop-down at the
top should say "WASAPI: Default Audio Device", if not select that.
- Click Start at the bottom of the window.
- Part of the log output should say something like
WASAPI: '{0.0.0.00000000}.{176D6B2F-F69E-497A-AE3D-15C5CEE27C79}'
WASAPI: Shared Pull CH=2 FREQ=44100 BUF=2048 (4096)
- Wait for the demo to load and start, and you should hear sound.
- Press F12 to open the settings window. The sound page should be showing.
Change the drop-down at the top to "WASAPI EX: Default Audio Device" then click
OK at the bottom to continue emulation. There is no sound and this console
output:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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http://bugs.winehq.org/show_bug.cgi?id=16481
Summary: sShortDate ignored by wine
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
If I change short date format both in .wine/user.reg (in [Control
Panel\International] section) and win.ini (in section [intl], the file is in
"Windows" directory created by wine)
In both cases, sShortDate is modified from default "M/d/yyyy" to "dd.MM.yyyy"
then when I run Unicode FAR (opensource version,
http://farmanager.com/opensource.php), the dateformat I see is default
"M/d/yyyy"
On Windows it worked, FAR respected custom date format settings set in
registry. In WINE the settings get ignored (and later overwritten by default
"M/d/yyyy"). The locale in rest of ther config is US english (00000409)
I killed all wine-related processes before doing the config-file editing, so
problem is not with running wine process overwriting my configs...
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http://bugs.winehq.org/show_bug.cgi?id=34194
Bug #: 34194
Summary: ruSamsungTVCommunicator failed to connect
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)superuser.nl
Classification: Unclassified
while running ruSamsungTVCommunicator wine crashed after the application
created an connection to the television. see the attached backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44389
Bug ID: 44389
Summary: game tries to load but fails to get going. Problem
started after latest update on Mac, the one that was
to fix security concerns.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scaletty(a)gmail.com
Distribution: ---
Created attachment 60311
--> https://bugs.winehq.org/attachment.cgi?id=60311
the error message
Lords of the Realm II does not open. Gives attached error. It began after the
latest update of the IMAC software.
Thank you in advance for the help. I had a real good game going!!
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https://bugs.winehq.org/show_bug.cgi?id=42565
Bug ID: 42565
Summary: d-link ncs plug-in
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed(a)galeria-wl.eu
Distribution: ---
msiexec /i installer.msiInstallCamCliCtrl.msi
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=47283
Bug ID: 47283
Summary: Mass Effect crashes at launch
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64586
--> https://bugs.winehq.org/attachment.cgi?id=64586
Mass Effect 3 backtrace
Hello,
When i try to launch Mass Effect 3 with wined3d + Wine-Staging 4.8 / 4.9, it
crashes at launch. I have not the complete log because there are not real
information about the crash, just have the backtrace create during the crash.
Cheers,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=45313
Bug ID: 45313
Summary: AeroAdmin closes instantly
Product: Wine
Version: 3.9
Hardware: x86
URL: http://www.aeroadmin.com/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program doesn't open its windows as expected, it doesn't seem to do
anything when executed.
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https://bugs.winehq.org/show_bug.cgi?id=46687
Bug ID: 46687
Summary: Since 4.0, Screen resolution 1366x768 is unavailable
in games
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmercer32768(a)gmail.com
Distribution: ---
Since Wine 4.0, The screen resolution 1366x768 is unavailable in
"NieR:Automata" (DXVK 0.96).
I checked the other games I have, which this also affected, "Tales of Berseria"
(WineD3D), "Star Wars: The Old Republic" (WineD3D), Final Fantasy 14 (DXVK
0.96)
This last worked in Wine 3.21
This effects windowed and fullscreen options.
Here's a link to my system specs
https://gist.github.com/Niroc/ab1f133f7e79e9e0d7932670b5f6cdc5
let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=48482
Bug ID: 48482
Summary: Star Wars Knights of the Old Republic randomly crashes
after failed malloc
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ArchLinux
Created attachment 66272
--> https://bugs.winehq.org/attachment.cgi?id=66272
winedbg output of the crash
I'm trying to play Star Wars Knights of the Old Republic (KOTOR, for short) and
the game randomly crashes on loading screens when played in Wine.
The crash is a null pointer exception (see attached kotorcrash.txt). Nothing
special appears in the terminal, the crash was captured using winedbg.
The issue can be easily replicated by saving in front of a loading door and
going back and forth a few times. It usually happens after 5-10 loads, so
during normal gameplay the game crashes every 30 minutes or so, depending on
the area.
My reverse engineering skills are minimal, but I know how to use IDA a bit, so
I took a peek at the offending code with it (see attached isassembled.png). The
instruction can be reached from 2 paths, one of which contains a malloc that I
think is failing and returning 0. Why it fails I cannot tell. I tried placing a
breakpoint but it gets called too often to be able to play the game (I need
some way to break only if it returns 0, but I don't know how to do it).
I think malloc is part of winelib, so I chose that as the component for this
bug report, if it's wrong please move it to the correct section.
I am willing to help you debug the issue further if you can tell me exactly
what do to. I can also provide game files or saved games to replicate the issue
if you contact me via email.
Software:
* Manjaro Linux 18.1.5 KDE x86-64 (also tested on Ubuntu 19.10)
* KOTOR version 1.0.3 from GOG (also tested with Steam and disc versions)
* Wine version 5.0-rc6 built from source (also tested with 4.0.3 stable,
5.0-rc2 and 5.0-rc2 staging from package manager)
Hardware 1:
* AMD Athlon 300G
* 8GB DDR4
* AMD RX Vega 3 graphics (using open source amdgpu driver)
Hardware 2:
* Intel Core i9 9900k
* 64GGB DDR4
* nVidia GTX 1080 (using both the open source nouveau driver and the
proprietary one)
I've also tried playing in software rendering using Mesa Gallium on LLVMPipe,
the issue was still present.
Note: the game currently doesn't work on Intel graphics due to driver issues.
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http://bugs.winehq.org/show_bug.cgi?id=16400
Summary: Australian etax help feature does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://ato.gov.au/content/downloads/etax2008/etax2008_1.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 14560.
The help feature of the Australian etax program no longer segfaults, but merely
present a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=19279
Summary: Roller Coaster Tycoon 2 will not run without
Window/Desktop emulation mode
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
+++ This bug was initially created as a clone of Bug #19278 +++
after installing the NO-CD patch from gameburnworld.com
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
(only a white box artifact was seen in the top left corner of the screen)
running winecfg and turning on desktop emulation mode allows the program to
run just fine though various warnings are printed to the console, nothing was
noticably wrong in the game.
(run winecfg and do your business)
$ winecfg
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
(now run the game)
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
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http://bugs.winehq.org/show_bug.cgi?id=28177
Summary: Return to Mysterious Island 2 crashes after starting
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/201531/200000/fileinfo/Retur
n-to-Mysterious-Island-2---Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36098)
--> (http://bugs.winehq.org/attachment.cgi?id=36098)
terminal output
The game crashes shortly after starting, without displaying anything.
After changing orm to backbuffer, the game doesn't crash but it hangs and the
terminal output ends with:
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus iface 0x15d740,
raster_status 0x32e4e4 stub!
I also noticed that at least the first intro video (company logo) was playing
correctly in Wine-1.2.3 but the game hung afterwards (only with orm=backbuffer;
with orm=fbo the game always produced the same crash as it does in the current
git version). Since Wine-1.3.0 the game hangs (without showing anything) when
orm=backbuffer.
The problem can be reproduced in the demo, too.
Fedora 15 x86
Nvidia gfx card / driver 280.13
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https://bugs.winehq.org/show_bug.cgi?id=36406
Bug ID: 36406
Summary: Wildstar installer is unusable, all white.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Created attachment 48450
--> https://bugs.winehq.org/attachment.cgi?id=48450
Console output
Output and screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=38845
Bug ID: 38845
Summary: Regression with 1.7.46, Battle.net launcher no longer
displays
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lt73(a)cs.drexel.edu
Distribution: ---
After upgrading from 1.7.45 to 1.7.46 the Battle.net launcher is just one big
white rectangle, nothing is clickable or visible.. wine is flooding the
terminal with the following
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:wbemprox:enum_class_object_Next timeout not supported
Downgrading to 1.7.45 fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44288
Bug ID: 44288
Summary: Aldi Steuer 2017 - Video doesn't play back
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 60121
--> https://bugs.winehq.org/attachment.cgi?id=60121
Console output wine 3.0rc3 (non-staging)
Hello everyone,
I recently got accepted as a Super-Maintainer for a German taxation program
called "Steuer" (which is the German word for tax).
I can startup the application okay but unfortunately video playback for the
tutorial doesn't work and results in an empty white screen.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40766
Bug ID: 40766
Summary: Mac driver doesn't play Independence War (GOG version)
intro video
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: david.dljunk(a)gmail.com
This is for Independence War Deluxe (GOG version) which contains both
Independence War and Independence War: Defiance. I can hear sound but no
visuals (black screen) when playing the intro video for Independence War
through the Mac driver. Interestingly the video *does* play through the X11
driver. However, the game itself seems broken through X11 (mouse and keyboard
don't work - separate issue I'm sure). The game otherwise seems to work through
the Mac driver. Also interesting is that the intro video for Independence War:
Defiance plays fine on both the X11 and Mac driver. No error/fixme messages are
reported in logs when playing the intro movie in the mac driver. There is an
error in X11 (but the movie plays fine anyway):
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
640x480x24 @403688! (XRandR 1.2). The video is inside a .exe and I believe is
an old Bink formatted video. The GOG version appears to contain the SMK codec
for playing movies. The cutscenes within the game itself seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=44858
Bug ID: 44858
Summary: Disputed Space has blank screen on startup.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 60913
--> https://bugs.winehq.org/attachment.cgi?id=60913
+d3d,d3dx,d3d9,d3d10,d3d11,dxgi,loaddll,tid,seh,msgbox
When starting on, the screen is completely white.
Some interesting thing appear in the log, maybe unrelated.
00b8:fixme:d3d11:debug_dxgi_format Unrecognized DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT
0xffffffff.
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https://bugs.winehq.org/show_bug.cgi?id=46312
Bug ID: 46312
Summary: White Screen on Mario Forever 6 and 7
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Wine Staging causes a white screen on Mario Forever 6 and 7 where wine
non-staging works.`
Also spams
002a:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/context.c / 4411.
Seems related to the new shaders added in these versions as the old pre-shaders
versions work well
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https://bugs.winehq.org/show_bug.cgi?id=43739
Bug ID: 43739
Summary: regression - Dark Souls 3 crashes on loading the game
world
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 59225
--> https://bugs.winehq.org/attachment.cgi?id=59225
launching steam + game and then going in the game world - crash
As of 2.15 Wine-staging, the game went in-game but only had black screen and a
HUD.
As of 2.16, the game crashes on trying to go in-game.
Am using proprietary nvidia drivers.
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=41614
Bug ID: 41614
Summary: Star Wars Galactic Battlegrounds crashes and wine
gives me an "unhandled page fault on write access"
error
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipenguin(a)gmail.com
Created attachment 55964
--> https://bugs.winehq.org/attachment.cgi?id=55964
Terminal output at time of crash
Tried to play multiplayer SWGB 1.1 through Voobly. My friend has the same Wine
version and game version installed as I do, and his version works fine. When we
play multiplayer, my game crashes every time, usually within 3-5 mins. I get an
error popup: "The program battlegrounds_x1.exe has encoutnered a serious
problem and needs to close. We are sorry for the inconvenience."
The wine error readout from the terminal from approximately the time the game
starts is attached. My friend whose game did not freeze got most of the same
errors in Wine, but the error I got that he didn't is:
wine: Unhandled page fault on write access to 0x8b11762d at address 0x401c3e
(thread 008b), starting debugger...
Any ideas what could be causing this?
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https://bugs.winehq.org/show_bug.cgi?id=41028
Bug ID: 41028
Summary: Не запускается приложение пишет.
blacksokol@blacksokol-SATELLITE-L755D:~/.local/share/w
ineprefixes/EAWX32/drive_c/Program
Files/LucasArts/Star Wars Empire at War Forces of
Corruption$ ./SGTPCLauncher.exe The entry point method
could not be loaded
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Здравствуйте. Не запускается приложение пишет The entry point method could not
be loaded. Само приложение загружено с сайта.
http://stargate-eaw.de/index.php/de/2014-04-23-12-33-8/downloads/file/1-lau…
вот ссылка на приложение. Bugtrace нет.
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https://bugs.winehq.org/show_bug.cgi?id=38034
Bug ID: 38034
Summary: Guild Wars: Game starts sometimes minimized
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50670
--> https://bugs.winehq.org/attachment.cgi?id=50670
Terminal output
On starting the game it starts sometimes minimized and the terminal does then
contain the line "err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching
mode found 1680x1050x32 @60! (XF86VidMode)" which does otherwise not appear.
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http://bugs.winehq.org/show_bug.cgi?id=33874
Bug #: 33874
Summary: CodeGear Delphi 2009: Object Inspector is all black
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 44937
--> http://bugs.winehq.org/attachment.cgi?id=44937
Picture
For success with delphi: you need:
winetricks mdac28 dotnet20 msxml3 ie7
And then Install Delphi, Delphi only (not for C + + Builder and Delphi for the
Microsoft. NET Framework).
Open Delphi, Delphi will open normally, but the Object Inspector is all black
as pictured
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http://bugs.winehq.org/show_bug.cgi?id=29599
Bug #: 29599
Summary: eRacer demo: screen too dark
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38348
--> http://bugs.winehq.org/attachment.cgi?id=38348
+xvidmode log
The screen is so much dark in eRacer that you can hardly see anything.
This bug affects Eurofighter Typhoon too (from the same developer: Rage
Software).
The screen stays dark after exiting the game and I have to restore the original
gamma of the screen by 'xgamma -gamma 1.0'.
I tried to take screenshots of the problem, but interestingly, the brightness
of the screenshots is correct, and every detail on the screenshots is visible.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Remove/rename intro.avi from eRacer/Gui/Avi. Start the game by eracer.exe.
3. Text is missing from the game (bug #29598). In the menu press the down arrow
once, so the 2nd option is selected and press <Enter>, then press <Enter> again
on the next screen. The race should be started. In mid-game you can notice that
most of the textures (the environment) are so dark that you can barely see
anything.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=19969
Summary: 2weistein + ElDorado: y and z switched with German
keyboard/locale
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm using the German version of both apps below, with LANG=de_DE.UTF-8 typical
of a German locale and a German keyboard with Ubuntu Intrepid. One
particularity of the German keyboard is that Y and Z are switched.
2weistein is entirely driven by mouse except in the savegame dialog. There, z
and y are switched (as if I were using a US keyboard) when entering the file
name.
El Dorado (German localised version) uses the y key to run. I must press the z
key (between t and u) instead (in both the configuration menu and during game
play).
The bug about 2weistein also occurs with MacOS X.5.7, XQuartz 2.3.3.2 and
Apple's German keyboard.
Many other apps work fine.
I thought Wine had code to sort-of revert the locale-dependent keyboard mapping
(like dosbox). 2weistein is surprising, since one would not expect it to use
low-level scancodes or similar in basically a file requester -- and it
originates from Germany, so it undoubtfully works well in a German MS-Windows.
Maybe the default code page selection does not work correctly? I also own a
very old French title ("Kiyeko et les voleurs de nuit"; it says "win3.1
minimum") that supports 5 European languages and starts in English even with
LANG=fr_... (the French locale files are installed on the Ubuntu system). I
wrote no bug report so far because I couldn't test yet how it starts in
MS-Windows.
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https://bugs.winehq.org/show_bug.cgi?id=48438
Bug ID: 48438
Summary: mfplat support regression
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: edpil02(a)orange.fr
Distribution: ---
I was able to play ride 3 bikes game with native mfplat.dll :
built-in mfplat.dll -> black screen (because cant play mp4 movies)
native mfplat -> the game run (can play the intro movies).
But latest versions of wine (4.16 ?) seems to crash now with native mfplat.
Get this error :
00b7:fixme:mfplat:mfsession_Shutdown 0000000025CC1140.
00b7:fixme:mfplat:mfsession_Shutdown 0000000025CC1320.
The game does not crash but cant start because it cant play the intro movie.
Seems that wine have been patch for mfplat support in may 2019 , but not sure.
Sorry for my english.
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https://bugs.winehq.org/show_bug.cgi?id=39869
Bug ID: 39869
Summary: QQmusic 2015 can not login
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://dldir1.qq.com/music/clntupate/QQMusicV12.24.332
3.1216YQQ.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 53229
--> https://bugs.winehq.org/attachment.cgi?id=53229
QQMusic.log
1.Download from http://dldir1.qq.com/qqfile/QQIntl/QQi_PC/QQIntl2.11.exe
2.winetrick riched20 to fix bug 5162
3. login with the folloing testing account:
account: 1469264807
Password: winedebug
Useing winetricks to install gdiplus_winxp could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=30755
Bug #: 30755
Summary: gdiplus tests fail if stix fonts present
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Centos 6, "make test" causes (among others) the failures
runtest -q -P wine -M gdiplus.dll -T ../../.. -p gdiplus_test.exe.so
~/wine-git/dlls/gdiplus/tests/font.c && touch font.ok
...
font.c:396: Test failed: Expected 0, got 3
font.c:397: Test failed: got NULL font collection
make[1]: *** [font.ok] Error 2
/home/dank/wine-git/tools/runtest -q -P wine -M gdiplus.dll -T ../../.. -p
gdiplus_test.exe.so /home/dank/wine-git/dlls/gdiplus/tests/graphics.c && touch
graphics.ok
...
graphics.c:1978: Test failed: Expected 00000000, got 00000010
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x6834d776).
Backtrace:
=>0 0x6834d776 get_log_fontW+0x16() in gdiplus (0x0032f8c8)
1 0x68358d57 get_font_hfont+0xf6() in gdiplus (0x0032f9f8)
2 0x6835d1cd GdipDrawString+0x26c() in gdiplus (0x0032fb78)
3 0x71cb8763 test_GdipDrawString+0x232() in gdiplus_test (0x0032fc38)
4 0x71cc5c45 func_graphics+0xb84() in gdiplus_test (0x0032fd18)
...
Looks like
GdipNewInstalledFontCollection() which calls
EnumFontFamiliesExW() which calls
add_font_proc() which calls
GdipCreateFontFamilyFromName()
and is failing because the latter function somehow chokes on the stix fonts
(http://stixfonts.org) bundled with centos 6.
Doing
sudo chmod 000 /usr/share/fonts/stix
works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=39880
Bug ID: 39880
Summary: gdiplus tests fail if locale is not en_US
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
$ make test
../../../tools/runtest -q -P wine -T ../../.. -M gdiplus.dll -p
gdiplus_test.exe.so brush && touch brush.ok
fixme:gdiplus:GdipGetLineTransform not implemented
fixme:gdiplus:GdipGetPathGradientPath not implemented
../../../tools/runtest -q -P wine -T ../../.. -M gdiplus.dll -p
gdiplus_test.exe.so customlinecap && touch customlinecap.ok
../../../tools/runtest -q -P wine -T ../../.. -M gdiplus.dll -p
gdiplus_test.exe.so font && touch font.ok
font.c:757: Test failed: wrong face name ˼Դ���� CN Bold
font.c:762: Test failed: Expected 0, got 14
font.c:768: Test failed: wrong face name ?2�J��?2
fixme:gdiplus:GdipGetLineSpacing ignoring style
font.c:307: Tests skipped: Times New Roman not installed
Makefile:255: recipe for target 'font.ok' failed
make: *** [font.ok] Error 3
After setting the locale from zh_CN.utf8 to en_US by
$ export LC_ALL=en_US
Then run the test, it works fine.
Is this bug related to bug 30755?
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https://bugs.winehq.org/show_bug.cgi?id=48819
Bug ID: 48819
Summary: user32:win "unexpected 0x0282" message" Japanese
Windows 10 failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The TestBot's w1064v1809-zh_CN configuration runs the tests on Windows 10 1809
in a Chinese locale. This test configuration gets unique and systematic
failures in user32:win:
win.c:3852: Test failed: hwnd 01E40500 message 0282
win.c:3858: Test failed: message 0282 available
win.c:3931: Test failed: hwnd 01E40500/00390448 message 0282
win.c:3934: Test failed: hwnd 01E40500/00390448 message 0282
Message 0x0282 is WM_IME_NOTIFY so this looks like a legitimate message given
the locale, one that was just not foreseen by the user32:win test.
See: https://test.winehq.org/data/tests/user32:win.html
However note that quite often WineTest fails to submit its results to
test.winehq.org, typically because it times out. So you can more easily find
the latest failure by looking for the "32 bit WineTest: base VMs" jobs on the
TestBot.
Finally, three of these messages include the window handles which means they
are "always new". Because of this the TestBot will mistakenly attribute the
failure to any user32 patch submitted to wine-devel, which should cause them to
be rejected. So I bumped the priority on this bug.
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https://bugs.winehq.org/show_bug.cgi?id=40666
Bug ID: 40666
Summary: Cossacks - European Wars: Fails to launch after intro
video
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Other
Created attachment 54536
--> https://bugs.winehq.org/attachment.cgi?id=54536
Console output
When I attempt to launch the GOG version of Cossacks - European Wars with Wine
1.9.10 the intro videos begin to play (with issues, but I will open another
ticket for that bug). Upon pressing escape the player should be brought to the
main menu, but nothing actually happens (except that the videos stop playing).
This appears to be a regression since this step works on Wine 1.6.2. However I
do not have the time to do a full regression test to find the exact commit in
which the regression was introduced.
I am attaching the console output (there isn't much there though).
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Some additional info about my system (just in case):
Distro: Linux Mint 17.3 (64 bit)
Kernel: 4.4.0-21-generic
Graphics: Proprietary NVIDIA 364.19
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https://bugs.winehq.org/show_bug.cgi?id=47937
Bug ID: 47937
Summary: ddraw tests crash with in real windows XP
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
ddraw/tests/ddraw4.c and ddraw/tests/ddraw7.c tests crash in Windows XP
ddraw4.c:16394: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16396: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16427: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16429: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16431: Test failed: Got unexpected caps 0x421350.
ddraw4.c:16437: Test failed: Got unexpected hr 0x80004005.
ddraw4.c:16437: this is the last test seen before the exception
0d4c:ddraw4: unhandled exception c0000005 at 004A6699
C:\Documents and Settings\Administrateur\Mes documents\Téléchargements>
ddraw7.c:16371: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16373: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16401: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16403: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16405: Test failed: Got unexpected caps 0x421350.
ddraw7.c:16411: Test failed: Got unexpected hr 0x80004005.
ddraw7.c:16411: this is the last test seen before the exception
0c3c:ddraw7: unhandled exception c0000005 at 004F509F
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https://bugs.winehq.org/show_bug.cgi?id=44990
Bug ID: 44990
Summary: No HTTPS
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: jon.tech.uk(a)gmail.com
Distribution: ---
Connection to HTTPS fails when setting wininet to native:
003e:err:secur32:schan_AcquireClientCredentials Could not find matching
protocol
Test run with wininet=native exhibiting the error:
$ WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks wininet=native winihttp=native
Using winetricks 20180217-next - sha256sum:
e5c949bb20dbc6ed1257b7807dc475b8ce5f456d0d8c8c58b8b54492dd9f058b with wine-3.0
(Debian 3.0-1~mx17+1) and WINEARCH=win32
Using native override for following DLLs: wininet
Executing wine regedit C:\windows\Temp\_native\override-dll.reg
Using native override for following DLLs: winihttp
Executing wine regedit C:\windows\Temp\_native\override-dll.reg
$ WINEPREFIX=~/.wine32 WINEARCH=win32 wine iexplore google.com
0012:err:module:import_dll Library mscoree.dll (which is needed by
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
0012:err:module:attach_dlls Importing dlls for
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed,
status c0000135
000f:err:service:process_send_command service protocol error - failed to write
pipe!
003e:err:secur32:schan_AcquireClientCredentials Could not find matching
protocol
0009:err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with
error 0x8001011d
Test run with wininet=builtin executing correctly error free:
$ WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks wininet=builtin
winihttp=native
Using winetricks 20180217-next - sha256sum:
e5c949bb20dbc6ed1257b7807dc475b8ce5f456d0d8c8c58b8b54492dd9f058b with wine-3.0
(Debian 3.0-1~mx17+1) and WINEARCH=win32
Using builtin override for following DLLs: wininet
Executing wine regedit C:\windows\Temp\_builtin\override-dll.reg
Using native override for following DLLs: winihttp
Executing wine regedit C:\windows\Temp\_native\override-dll.reg
$ WINEPREFIX=~/.wine32 WINEARCH=win32 wine iexplore google.com
0012:err:module:import_dll Library mscoree.dll (which is needed by
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
0012:err:module:attach_dlls Importing dlls for
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed,
status c0000135
000f:err:service:process_send_command service protocol error - failed to write
pipe!
9[2f51808]: TSF: 0x5e45260 TSFStaticSink::Init() FAILED to install
ITfInputProcessorProfileActivationSink (0x80004001)
9[2f51808]: TSF: TSFTextStore::Initialize() FAILED to initialize
TSFStaticSink instance
Tested with multiple versions of wine, last two checked with are:
$ WINEPREFIX=~/.wine32 WINEARCH=win32 wine --version
wine-3.0 (Debian 3.0-1~mx17+1)
$ WINEPREFIX=~/.wine32 WINEARCH=win32 /opt/wine-staging/bin/wine --version
wine-3.5 (Staging)
Originally submitted with winetricks issue tracker, see
https://github.com/Winetricks/winetricks/issues/966 for further details.
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https://bugs.winehq.org/show_bug.cgi?id=44803
Bug ID: 44803
Summary: Age of Empires II Forgotten Empires crashes "Unhandled
privileged instruction"
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.nestler(a)gmail.com
Distribution: ---
Created attachment 60841
--> https://bugs.winehq.org/attachment.cgi?id=60841
Log from the console
Since a day Age of Empires II Forgotten Empires crashes on startup with the
message "wine: Unhandled privileged instruction at address 0x7e2c5895 (thread
00ce), starting debugger...". See the attached log for more details.
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https://bugs.winehq.org/show_bug.cgi?id=44732
Bug ID: 44732
Summary: Enterprise Architecture keeps crashing, happening more
often in recent times
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dane(a)dotmodus.com
Created attachment 60740
--> https://bugs.winehq.org/attachment.cgi?id=60740
Application keeps crashing, happening more often in recent times
Application keeps crashing, happening more often in recent times
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https://bugs.winehq.org/show_bug.cgi?id=43977
Bug ID: 43977
Summary: It crashed while working on Sparx System EA product.
Opened an existing diagram, went kaput!
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: saikrish(a)akamai.com
Created attachment 59632
--> https://bugs.winehq.org/attachment.cgi?id=59632
core dump
Unhandled exception: page fault on read action
Installed EA software per:
http://www.sparxsystems.com/support/faq/enterprise-architect-WINE.html. (with
some modifications - I had to use brew)
I had some font issues as well, that the product kept popping up a dialog modal
window for GetNewFont2() error and CreateFontError() etc.
Thanks
SK
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https://bugs.winehq.org/show_bug.cgi?id=42130
Bug ID: 42130
Summary: League of Legends
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanmc(a)gmail.com
Distribution: ---
Created attachment 56674
--> https://bugs.winehq.org/attachment.cgi?id=56674
League of Legends
League of Legends crash
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https://bugs.winehq.org/show_bug.cgi?id=39343
Bug ID: 39343
Summary: Thunder crashes without native winhttp
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Regression SHA1: 73ab5034efb418251c17a0e49bbf1dc4190e5bfe
Distribution: ---
Created attachment 52432
--> https://bugs.winehq.org/attachment.cgi?id=52432
trace-winhttp-thunder
1.Dowmload form http://down.sandai.net/thunder7/Thunder_dl_7.9.40.5006.exe
2.Run “wine Thunder_dl_7.9.40.5006.exe" to install
3.Using "winetricks riched20" to fix another crash bug.
4.wine C:\\Program\ Files\\Thunder\ Network\\Thunder\\Program\\Thunder.exe
-StartType:DesktopIcon
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https://bugs.winehq.org/show_bug.cgi?id=36565
Bug ID: 36565
Summary: Mouse movement extremly smoothed in some games,
impossible to control.
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roboman2444(a)gmail.com
In some games, such as RAGE and Stalker:SOC, the mouse acts as if it has a very
huge smoothing filter applied to it. However, the in game cursor will only move
at times you move your mouse. This used to not be a problem, but i can not
remember the version in which it started.
This makes it impossible to play the games, as not only the menus extremely
hard to interact with (unless you use arrow keys and enter), but most of the
time will be spent looking at the ground/sky and spinning.
Setting the games to windowed mode, or changing wine's virtual desktop option
does not help. Nor does Wine's mouse grab option or mousewarpoverride registry
setting.
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http://bugs.winehq.org/show_bug.cgi?id=34931
Bug #: 34931
Summary: Unhandled exception while installing Quicken 2014
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alen.siljak(a)gmail.com
Classification: Unclassified
Created attachment 46550
--> http://bugs.winehq.org/attachment.cgi?id=46550
Log
At the beginning of the MSI installation of Quicken 2014 Wine crashes. Log
attached.
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http://bugs.winehq.org/show_bug.cgi?id=34293
Bug #: 34293
Summary: Hauptwerk 4.0.0 64-bit will in stall but not run.
32-bit version runs.
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.a.farthing(a)gmail.com
Classification: Unclassified
Created attachment 45652
--> http://bugs.winehq.org/attachment.cgi?id=45652
Debug output from Wine and Playonlinux
Hauptwerk 4.0.0 Free Edition 64-bit will load but not run. Almost as soon as
one starts the program, one gets an error popup (C++ run time error - "This
application has requested the runtime to terminate it in an unusual way"). I
then ran it through playonlinux and got the debug output in the attachment
(this debug output is the result of several attempts, so will contain a lot of
duplication).
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http://bugs.winehq.org/show_bug.cgi?id=30957
Bug #: 30957
Summary: Unhandled exception: page fault on read access to
0xffffffff in segmented 32-bit code
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiszp(a)hotmail.com
Classification: Unclassified
Created attachment 40618
--> http://bugs.winehq.org/attachment.cgi?id=40618
backtrace, log
I'm attempting to install Protel Advanced Schematic v3.0 (old software, viewing
setup.exe in a hex editor see references to a Borland installer).
Running 'wine setup.exe' crashes after clicking 'Full Install'. Log included in
attachment as requested.
Disassembling at the crash location 0x1027:0x0508, the instruction appears to
be:
testl 0xffffffff,%fs:0x200
but the crash suggests wine is attempting to read from address 0xffffffff,
rather than treating it as a literal value (a signed -1).
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http://bugs.winehq.org/show_bug.cgi?id=27800
Summary: NFS U1: Incorrect name of the game controller (wheel)
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
I was asked by Lucas Fialho Zawacki to make some comparison of my wheel between
WinXP and Wine. I took Need for Speed Underground 1 for the tests:
Options -> Controller -> Controller Setup -> "2nd column":
WinXP says: "Wheel"
Wine says: "Joypad"
Tested with:
* wheel "Logitech Wingman Formula Force GP"
* wine-1.3.24-174-g4b4dd30.
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http://bugs.winehq.org/show_bug.cgi?id=24079
Summary: VSphere Client 4.1: Unable to connect to server
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://vsphereclient.vmware.com/vsphereclient/2/5/8/9/
0/2/VMware-viclient-all-4.1.0-258902.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vince(a)marsters.co.uk
Created an attachment (id=30288)
--> (http://bugs.winehq.org/attachment.cgi?id=30288)
output log when run from a command line
Once installed and dotnet30 installed using winetricks the application runs but
when you enter the server IP, username and password of the ESXi server and
click login there is a connecting message which eventually changes 'Connection
Failed' along with a popup "vSphere Client could not connect to 'server ip' The
server took too long to respond (The operation has timed out)"
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http://bugs.winehq.org/show_bug.cgi?id=12664
Summary: Game Craft after selecting Pilot
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=11224
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kur1g3n(a)hotmail.com
Created an attachment (id=12321)
--> (http://bugs.winehq.org/attachment.cgi?id=12321)
Log of what says wine all the way from launcher to game crash
Once in game, we can choose the pilot we want to play, after selecting it, the
game begins loading, and it crashes during loading (or at end ?)
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https://bugs.winehq.org/show_bug.cgi?id=46490
Bug ID: 46490
Summary: ddraw_crosstest fails badly in a real windows 10 box
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63328
--> https://bugs.winehq.org/attachment.cgi?id=63328
error with ddraw_crosstest
In my real windows 10, ddraw_crosstest fails very early for ddraw1-7. It is
quite annoying since I can not test my own conformance test in my real windows
10 box.
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http://bugs.winehq.org/show_bug.cgi?id=22726
Summary: CodeGear RAD Studio 2007/2009 installation errors:
column 3/4 out of range, missing column in table
L"Property"
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.codegear.com/products/radstudio
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bug(a)gigawatt.nl
CC: dank(a)kegel.com, liquitsnake(a)gmx.net
+++ This bug was initially created as a clone of Bug #13042 +++
The installer of CodeGear RAD Studio 2007 and 2009 fails as reported in #13042.
That bug contains a patch which fixes this problem, and allows the installation
to continue. However, later on, it still fails:
err:msidb:get_tablecolumns column 3 out of range
err:msidb:get_tablecolumns column 4 out of range
err:msidb:get_tablecolumns missing column in table L"Property"
I have reported this as a new bug because at first sight this looks completely
unrelated, but if that was wrong, this can be closed as a duplicate.
The steps I have taken to see this problem:
- Start with a clean config
- Set mode to Windows 2000
- Install MDAC 2.8 SP1
- Set mode back to Windows XP
- Make the RAD Studio (2007 or 2009) installation disc available as D:\
- Run D:\Install\Setup.exe
- Click "Retry" once during the automatic .NET Framework installation
- Choose your selection, same problem with everything except for the first
option (CodeGear RAD Studio) deselected, as with everything selected
- Proceed with the installation
It finishes unpacking, and I find the unpacked files as, for example,
.wine/drive_c/users/Public/Application
Data/{B278BA8C-C407-4742-B58E-CE34D8C8A15B}/corey/B1A48A5A/39948DF1/bds.exe
and those files look correct, or at least the text files that I could check do.
However, then it hangs. The installer says "Windows Installer", on the console
I see error messages (look up), and the only action I can take is to click
"Cancel", which also doesn't actually work.
I am using Wine 1.1.44, as reported by wine --version. I do not know what more
information you need, but I will be happy to answer any questions.
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https://bugs.winehq.org/show_bug.cgi?id=38199
Bug ID: 38199
Summary: Won't start.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tombenko(a)gmail.com
Distribution: ---
The installer works good (after some raping), but the game won't start, just
drops a message saying something serious happened. The debugger still runs...
When it is over or I get bored of it, will attach log.
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https://bugs.winehq.org/show_bug.cgi?id=41412
Bug ID: 41412
Summary: Star Wars - The Old Republic (SWTOR 4.7.1) Takes 17
Minutes After Clicking "Play" For Splash Screen &
Character Selection Screen to Appear
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy.of.many2(a)gmail.com
Distribution: ---
Created attachment 55773
--> https://bugs.winehq.org/attachment.cgi?id=55773
DEBUG LOG of SWTOR_FIX.EXE and then LAUNCHER.EXE
Gigabyte Z87X-UD3H-CF Motherboard
Ethernet Connection I217-V (Onboard NIC)
Seasonic PLATINUM-520FLII ATX 12V 24PIN 520W Active PFC 80PLUS Modular Fanless
PSU
2 x F3-12800CL9-4GBXL (DIMM DDR3 Synchronous 1600 MHz (0.6 ns))
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
NVIDIA GeForce GTX 660 GPU (Driver Version 361.42-0ubuntu2)
NVIDIA HDMI Audio to TV (1360x768)
Auzentech X-Fi Forte 7.1 (EMU20k2 [X-Fi Titanium Series])(For Microphone and
Headphones only)
KINGSTON SH103S3 120GB SSD (Divided into 2 partitions - Linux & Windows 7
Linux Mint 18 Sarah 16.04 LTS (XFCE Edition) x64
I am using Wine-staging 1.9.19 and winetricks (d3dx9, vcrun2008)
I have winecfg set to Windows 10 Compatibility and Virtual Desktop of 1360x768.
I have a 32-bit WINEPREFIX on 64-bit Mint Linux (.bashrc):
export WINEARCH=win32
export WINEPREFIX=~/SWTOR
http://i.imgur.com/LAxbG3q.png
I installed swtor_setup.exe, the launcher updated twice, I entered my username
and password, got the error:
http://i.imgur.com/5giFqyN.png
I closed WINE and disabled BitRaider:
http://i.imgur.com/G67q9fk.png
I downloaded all the game data:
http://i.imgur.com/ZZV5Dcz.png
I launched swtor_fix.exe and launcher.exe again:
http://i.imgur.com/aln6sKO.png (showing debug command, normally just "wine
swtor_fix.exe")
http://i.imgur.com/v3exoWr.png (showing debug command, normally just "wine
launcher.exe")
Task Manager:
http://i.imgur.com/gJxnrzj.png?1
Login screen, entered username and password:
http://i.imgur.com/uV55kYw.png?1
Clicked "Play" Button:
http://i.imgur.com/w5Q5r1c.png?2
Wait 17 minutes to arrive at splash screen then character select screen:
http://i.imgur.com/IR0lF8F.jpg?1
See attached debug information.
I note I originally had 3 debug logs (swtor_fix, the launcher BEFORE the 17
minute wait and AFTER the wait). For the purposes of submitting this bug report
I have appended all 3 of them together and added text to separate them. Please
do a find for "17 minute wait" to be taken to that line in the text.
Side note - I started using Linux in late August and have been trying to get
SWTOR running (without the 17-minute wait) since then so that should give you
an indication of how determined I am to find a fix and contribute to the
community.
Please feel free to e-mail me at jeremy.of.many(a)gmail.com if you have any
questions, suggestions for things I can try or additional debug info.
I have tried to be as thorough as possible in my findings and this initial bug
report.
Thank you for your time.
Cheers,
Jeremy
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https://bugs.winehq.org/show_bug.cgi?id=42273
Bug ID: 42273
Summary: Biet-O-Matic icons in icon bar loaded in wrong size
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56978
--> https://bugs.winehq.org/attachment.cgi?id=56978
Biet-O-Matic Wine 2.0RC5
Using Biet-O-Matic (BOM) 2.14.14, an ebay sniper app written in VB and with
source code licensed under the gpl, the top bar icons are displayed wrongly,
scaled, so that only the top left quarter of the icon is shown.
I assume this relates to the olepicture implementation.
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http://bugs.winehq.org/show_bug.cgi?id=29030
Bug #: 29030
Summary: Lego Universe installer looks terrible
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
See attachments (inc)
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https://bugs.winehq.org/show_bug.cgi?id=47930
Bug ID: 47930
Summary: LEGOLand crashes when going into gameplay
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
Created attachment 65429
--> https://bugs.winehq.org/attachment.cgi?id=65429
crash logs
When I launch Legoland, the menu works but when I click on "Start LegoLand
Game" and skip the instructions the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=49338
Bug ID: 49338
Summary: Black screen when playing videos in Lylian demo
Product: Wine
Version: 5.10
Hardware: x86
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Testing bug 39206, I encountered this bug: when playing video, the screen is
black. One can hear music but no picture.
wine LylianDemo.exe
00c8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00c8:fixme:heap:RtlCompactHeap (0xad0000, 0x0) stub
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0100:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00f8:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
00fc:err:gstreamer:watch_bus avidemux0: Internal data stream error.
00fc:err:gstreamer:watch_bus gstavidemux.c(5780): gst_avi_demux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstAviDemux:avidemux0:
streaming stopped, reason not-negotiated (-4)
(wine:9574): GStreamer-CRITICAL **: 09:45:46.041: gst_util_set_object_arg:
assertion 'G_IS_OBJECT (object)' failed
00c8:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(007A2580)->(0031F264): semi-stub
00f8:fixme:gstreamer:amt_to_gst_caps_video Unknown video format (subtype
{64697663-0000-0010-8000-00aa00389b71}, compression 0x64697663).
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
0130:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
012c:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0134:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
012c:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0128:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0134:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0128:fixme:gstreamer:amt_from_gst_video_info Unhandled type RGB.
0130:err:gstreamer:watch_bus avidemux2: Internal data stream error.
0130:err:gstreamer:watch_bus gstavidemux.c(5780): gst_avi_demux_loop ():
/GstBin:bin2/GstDecodeBin:decodebin1/GstAviDemux:avidemux2:
streaming stopped, reason not-negotiated (-4)
(wine:9574): GStreamer-CRITICAL **: 09:46:42.454: gst_util_set_object_arg:
assertion 'G_IS_OBJECT (object)' failed
00c8:fixme:qedit:SampleGrabber_IMemInputPin_GetAllocatorRequirements
(007A2958)->(0031F264): semi-stub
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
00c8:fixme:win:LockWindowUpdate (0x20070), partial stub!
00c8:fixme:win:LockWindowUpdate ((nil)), partial stub!
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https://bugs.winehq.org/show_bug.cgi?id=49397
Bug ID: 49397
Summary: DX11 Sample "Texturing and Lighting" fails with error
"Failed to load texture"
Product: Wine
Version: 5.10
Hardware: x86-64
URL: https://drive.google.com/uc?export=download&id=0B0ND0J
8HHfaXenFyNC12ZlJlS1U
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 67467
--> https://bugs.winehq.org/attachment.cgi?id=67467
+d3d11,+d3d,+dxgi
I'm running Arch Linux with a GTX 750Ti (driver version 440.82).
Attached is a +d3d11,+d3d,+dxgi log.
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https://bugs.winehq.org/show_bug.cgi?id=47875
Bug ID: 47875
Summary: kernel32:file: FindFirstFile("foo\nul\bar") succeeds
on AMD graphics!
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On some machines kernel32:file systematically gets the following two failures:
file.c:2709: Test failed: FindFirstFile on C:\foo\bar\nul should fail
file.c:2710: Test failed: Bad Error number -559038801
-559038801 is 0xdeadbeaf which is the value LastError is set to before the
test:
SetLastError( 0xdeadbeaf );
strcpy(buffer2, buffer);
strcat(buffer2, "foo\\bar\\nul");
handle = FindFirstFileA(buffer2, &data);
ok ( handle == INVALID_HANDLE_VALUE, "FindFirstFile on %s should fail\n",
buffer2 );
ok ( err == ERROR_PATH_NOT_FOUND, "Bad Error number %d\n", err );
This suggests that FindFirstFile() succeeds in finding "foo\bar\nul".
Furthermore this only happens on two Windows 8.1 machines, cw-rx460 and
dr-RS740, both in the 32 and 64 bit tests.
They share the same build number (9600) but so does cw2-gtx560 which does not
have these failures. The other common point is that they both have an AMD
graphics card and, presumably, the corresponding driver. But why would a
graphics driver change the behavior of FindFirstFile()?
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https://bugs.winehq.org/show_bug.cgi?id=48032
Bug ID: 48032
Summary: Errors when installing games in Origin (regression)
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
During game installations, Origin will almost always print "An unexpected error
has occurred. Please try again in a few moments. Error: 327682:11" and not flag
the game as successfully installed.
Through bisect I've found that this is a regression which was caused by commit
e4ca5dbec056c977bffce31bd7901aaec884f199 (server: Add new pipe servers to the
end of the servers list). Reverting that commit against wine-4.3 also fixed the
issue (can't revert it against 4.19 as git revert doesn't let me).
I've made a log with +server debug channel. It was too big for bugzilla so I
had to upload it to my Google Drive:
https://drive.google.com/open?id=1doEVWo1qW1ppP_VemoCu8xhFkWXEsn0z
(oh, and ignore errors about wine not finding some .exes - i disabled them
myself for certain reasons).
Let me know if anything else is needed.
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https://bugs.winehq.org/show_bug.cgi?id=48776
Bug ID: 48776
Summary: GoToMeeting Opener crashes
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Tried to get a goto meeting running just with an older Firefox and Wine.
Unfortunately the "GoToMeeting Opener.exe" crashes short after start,
when showing around 10% progress.
I could follow the crash to an allocation of 0x100000 bytes,
to which some data get asynchronously downloaded, written to a file,
and then freed.
But after that, below a INTERNET_WorkerThreadFunc,
a memcpy tries to access the previously freed memory.
Further looking might lead to a SetEvent that get triggered by
the INTERNET_STATUS_RECEIVING_RESPONSE callback,
but I am not sure if this is related or supposed the way it runs now.
A windows Firefox offers for following link a download:
https://global.gotomeeting.com/join/100000000
(meeting id changed - the download is the same
except 176 bytes, but shows the same issue.)
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https://bugs.winehq.org/show_bug.cgi?id=42795
Bug ID: 42795
Summary: LEGO City Undercover crashes on startup (Steam, DX11)
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57820
--> https://bugs.winehq.org/attachment.cgi?id=57820
Console log + Backtrace from wine-2.5-151-g61a1a266fa
LEGO City Undercover crashes on startup under wine-2.5-151-g61a1a266fa.
winetricks alldlls=builtin
export WINEDEBUG=+tid,+seh
wine ./Steam.exe -no-cef-sandbox steam://run/578330 >>log.txt 2>&1
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http://bugs.winehq.org/show_bug.cgi?id=35304
Bug ID: 35304
Summary: `wine start appwiz.cpl` doesn't work
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
$ wine start appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
$ wine appwiz.cpl
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
Segmentation fault
It starts fine from `wine control` though.
I remember I could start appwiz.cpl previously so it looks like a regression.
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http://bugs.winehq.org/show_bug.cgi?id=35127
Bug ID: 35127
Summary: Gamehall (Chinese game client) crashes in comctl32
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://fcg.uc108.com/gamehall/down.aspx?downid=113
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46857
--> http://bugs.winehq.org/attachment.cgi?id=46857
terminal output
I came across this bug when looking at bug #35125. The application is
(probably) a game client for playing card games. Everything in the installer
and in the application is displayed in Chinese so I don't understand a word of
it, but here are the steps to reproduce the crash:
1. download the client from the above url and launch it. Installation should be
straightforward even though everything is displayed in Chinese.
2. start the application with GameHall.exe. There are 3 green buttons at the
bottom, click on the leftmost one. Some files are being downloaded(?) and Wine
crashes in comctl32 before the application interface is loaded.
'winetricks comctl32' is a workaround to the crash.
gamehallsetup.exe
md5sum: b091c46d56680a7376853460dc8510ce
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=46283
Bug ID: 46283
Summary: Clicking in the web browser does not launch Magic: The
Gathering - Battlegrounds Trial
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-49075/Magic-The-G
athering-Battlegrounds-Trial/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 62995
--> https://bugs.winehq.org/attachment.cgi?id=62995
Console output with ieframe and mshtml channels enabled
When you try a second times Magic: The Gathering - Battlegrounds Trial
you need to launch the game through a web browser. Clicking in "play free
trial" does not launch the game. In a real windows box, that works.
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https://bugs.winehq.org/show_bug.cgi?id=45806
Bug ID: 45806
Summary: Regedit doesn't paint windows contents
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ilias(a)thechampion.ru
Distribution: ---
Created attachment 62265
--> https://bugs.winehq.org/attachment.cgi?id=62265
Log gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual
I start regedit 3.15 in just created Wine directory and can see only menu bar
and status bar, registry tree and the rest isn't painted. I can export whole
registry so I think it's a graphic problem. regedit from Wine 3.0.2 work well.
regedit 3.14 is also affected.
Log is gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual.
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https://bugs.winehq.org/show_bug.cgi?id=47882
Bug ID: 47882
Summary: Noita - Crash on launch
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digisteve5(a)gmail.com
Distribution: ---
Created attachment 65377
--> https://bugs.winehq.org/attachment.cgi?id=65377
backtrace
Tried with various desktop settings, set to Windows 7 and 10.
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http://bugs.winehq.org/show_bug.cgi?id=29934
Bug #: 29934
Summary: Weird Worlds: Launcher no longer launches the game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Weird Worlds's launcher no longer works as expected. Since this is a
regression, I did a regression test but it was unsuccessful.
The launcher works fine from wine-1.0 to wine-1.3.25, including the stable
version wine-1.2.3. So I tried to bisect 1.3.25 against 1.4-rc4.
When I was doing the bisection learned that between wine-1.3.27 and wine-1.3.33
(both included) the launcher didn't even appear, and manually had to skip all
that range, and within wine-1.3.34 to wine-1.4-rc4 the menu launcher is there
but no longer launches the game. Can't provide a regression id as the issue
clearly raised between wine-1.3.27 and wine-1.3.33, versions in which the
launcher does not start so is virtually impossible to test.
Didn't noticed earlier as the game can be launched from scripts or commandline
this way: wine weird.exe -skiplauncher -game default
Luckyly there's a demo showing the same behaviour here:
http://www.shrapnelgames.com/Demos/DD_WW_win.html
I wish I could add more info, but that's all I have right now.
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https://bugs.winehq.org/show_bug.cgi?id=48930
Bug ID: 48930
Summary: Vcrun2019 cannot be installed.
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Hi!
I can't install vcrun2019. Used the Winetricks shell.
I can't figure it out myself, I need help.
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https://bugs.winehq.org/show_bug.cgi?id=43981
Bug ID: 43981
Summary: Watch_Dogs fails to start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59641
--> https://bugs.winehq.org/attachment.cgi?id=59641
wine terminal output
The Uplay game Watch_Dogs is free in this week. Install Uplay and then you can
install the Watch_Dogs game. When you launch the game, the game opens a full
screen image where is the Ubisoft logo and plays a sound. Then the game hangs.
The terminal output is attached and you can see the following error many times:
d3d:wined3d_device_decref Leftover resource 0x1491f420 with type
WINED3D_RTYPE_BUFFER (0x1)
I use the Wine configuration for watch_dog.exe. I have tried d3d library
override and win7 and win8.
My system:
OpenGL renderer string: AMD POLARIS11 (DRM 3.19.0 / 4.14.0-rc4, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel -
padoka PPA
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https://bugs.winehq.org/show_bug.cgi?id=48726
Bug ID: 48726
Summary: Final Fantasy XIV, freezes for several seconds when
the mouse is moved with ReShade / GShade installed.
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HereInPlainSight+wine(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First time submitting -- apologies if I'm missing anything obvious.
Firstly, the regression was tested using the git repos from wine's 'wine-5.0'
tag and wine-staging's 'v5.0' tag. The issue is still present even with the
wine 5.3 versions, but when I tried to follow the regression tests, I was
failing to compile. I might've screwed something up, I can try again if you
need me to, but I am a bit of a derp and I'm punching upward. The output I got
from the regression test (following instructions from
https://wiki.winehq.org/Wine-Staging#Reporting_and_debugging_bugs_against_S…
) was:
014cecf3f8e5eac5f8e23ef1aaf07f8e17169188 is the first bad commit
commit 014cecf3f8e5eac5f8e23ef1aaf07f8e17169188
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Aug 26 14:08:20 2019 +0200
dinput8: Use raw input interface for dinput8 mouse device.
dlls/dinput/mouse.c | 117 +++++++++++++++++++++++++++++++++++++++++++-
dlls/dinput8/tests/device.c | 10 ++--
2 files changed, 119 insertions(+), 8 deletions(-)
Second, the game currently requires ntdll-Hide_Wine_Exports, and it works fine
with just that, and people can use an older version of Proton / Wine and that
works around the problem too.
Finally, the actual problem:
If ReShade (or GShade, a fork of ReShade) is installed with FFXIV, as soon as
you get into the game itself (not the launcher), the game works perfectly fine
unless you move the mouse. As soon as you move the mouse the game freezes from
around five to ten seconds every time you move the mouse, making it effectively
unplayable. This did not happen with Wine-Staging prior to 5.0.
Reproduction:
1) Download and install FFXIV (I realize Lutris is an extraneous program and I
can go through the details, but I'd just be repeating what the scripts at
https://lutris.net/games/final-fantasy-xiv-a-realm-reborn/ say to do / what's
required. I can add the info if it's preferable).
2) Download and install a shader program (I use GShade, so instructions are
based on that arbitrarily, but I confirmed the same issue with ReShade):
2a) Easiest installation is to download
https://github.com/Mortalitas/GShade-Shaders/releases/latest/download/GShad…
into the prefix/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A
Realm Reborn/game/ directory and unzip it. Also download
https://lutris.net/files/tools/dll/d3dcompiler_47.dll to the same location.
2b) Add overrides for d3d11 (native,builtin) and d3dcompiler_47 (native) to the
prefix.
3) Run the game, sign in through the launcher.
4) When the game loads, move the mouse.
There's no output of the issue such that I can see by default in the console.
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https://bugs.winehq.org/show_bug.cgi?id=48945
Bug ID: 48945
Summary: "Show Advanced Fields" link should be made more
visible and changed to a button
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66919
--> https://bugs.winehq.org/attachment.cgi?id=66919
Example modification of the "Show Advanced Fields" button
This is a enhancement bug about the bug report page itself.
The "Show Advanced Fields" link isn't really eye catching and blends in with
labels or links that will move you to other pages. I would suggest changing it
to a real button instead, which would make it's function more obvious.
The placement could also be improved, but that's not as important. Currently it
gets overshadowed by the components list, so you pretty much overlook it. I
would suggest moving it between the version and summary field.
I attached a screenshot on how I think it should look like, but as said above
the button position is probably more subjective.
I hope I explained everything in an understandable way.
Kind regards,
Riesi
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http://bugs.winehq.org/show_bug.cgi?id=36544
Bug ID: 36544
Summary: The Weather Channel Desktop App for Windows fails to
install
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfredo.pacheco32(a)gmail.com
Created attachment 48639
--> http://bugs.winehq.org/attachment.cgi?id=48639
Backtrace text file
When attempting to open and install the app, an error occurs, stating missing
files.
http://www.weather.com/mobile/win7desktop/installer/twcsetup.exe
Lubuntu 14.04
GNOME v3.8.4
Kernel 3.13.0.-27-generic
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http://bugs.winehq.org/show_bug.cgi?id=32845
Bug #: 32845
Summary: Installing Cisco CSM 4.2 in Ubuntu x64 fails (32bit
works)
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordmael(a)gmail.com
Classification: Unclassified
Created attachment 43377
--> http://bugs.winehq.org/attachment.cgi?id=43377
Backtrace from the wine error log.
Installing Cisco Security Manager (CSM) 4.2 on ubuntu 64bit fails but when
installing it in 32bit ubuntu it installs and runs fine.
I followed the directions to install the replacement advpack.dll and update it
in the wine libraries as well as installing java in the wine environment prior
to installing CSM.
Running ubuntu 12.10 x64 with wine 1.4.1 (perhaps I need to update)
Willing to help out as much as needed :)
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http://bugs.winehq.org/show_bug.cgi?id=34648
Bug #: 34648
Summary: J2SE Runtime Environment 5.0 Update 10 installer
'patchjre' tool crashes due to unbuffered io on
redirected stdout pipe
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
The first thing to notice is the installer seeming to hang without showing GUI.
It actually tries to call home to 'jal.sun.com' which might take up to a minute
until it times out.
Not sure why they didn't remove the DNS entry if the host is
dead/filtered/blocked anyway.
--- snip ---
0009:trace:wininet:HTTP_HttpSendRequestW Request header -> L"HEAD
/webapps/installstat/CountryLookup HTTP/1.1\r\nHost:
jal.sun.com\r\nContent-Length: 0\r\nUser-Agent: jupdate\r\nCache-Control:
no-cache\r\nConnection: Keep-Alive\r\n\r\n"
0009:trace:wininet:GetAddress L"jal.sun.com"
0009:trace:wininet:HTTP_ResolveName resolved L"jal.sun.com" to 192.18.97.143
0009:trace:wininet:open_http_connection connecting to L"jal.sun.com", proxy
(null)
--- snip ---
(test with a browser)
The crash itself can be reproduced by running the following command after
failed install attempt:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Common Files/Java/Update/Base
Images/jre1.5.0.b64/patch-jre1.5.0_10.b03
$ wine ./patchjre.exe -s "C:\\Program Files\\Java\\jre1.5.0_10"
--- snip ---
Backtrace:
--- snip ---
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0xf7527245).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7527245 ESP:0033c33c EBP:0033c398 EFLAGS:00010206( R- -- I - -P- )
EAX:00000001 EBX:f75a5000 ECX:00000022 EDX:00000000
ESI:7e5ea308 EDI:7b868ca6
Stack dump:
0x0033c33c: 00000001 00000000 00000004 0033c398
0x0033c34c: 00000000 00000000 0012fa10 00000000
0x0033c35c: 00000000 00000000 00000000 0033c340
0x0033c36c: 7e61e000 7e5ea308 7b868ca6 0033c398
0x0033c37c: 7e5ea32f 00000001 0040a32c 0033db40
0x0033c38c: 0040626c 00000000 00000000 0033db40
000c: sel=0067 base=00000000 limit=00000000 16-bit --x
Backtrace:
=>0 0xf7527245 __strstr_sse42+0x25() in libc.so.6 (0x0033c398)
1 0x7e5ea32f MSVCRT_strstr+0x26(haystack=*** invalid address 0x1 ***,
needle=""") [/home/focht/projects/wine/wine-git/dlls/msvcrt/string.c:1725] in
msvcrt (0x0033c398)
2 0x0040628f in patchjre (+0x628e) (0x0033db40)
3 0x00401155 in patchjre (+0x1154) (0x0033fd84)
4 0x00406daa in patchjre (+0x6da9) (0x0033fe20)
5 0x7b863cf0 call_process_entry+0xb() in kernel32 (0x0033fe38)
--- snip ---
The patcher creates pipes for child process stdio:
--- snip ---
0025:Call KERNEL32.CreatePipe(0033db30,0033db24,0033db18,00000400) ret=0040616e
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=0040616e
0025:Call KERNEL32.CreatePipe(0033db34,0033db28,0033db18,00000400) ret=0040618b
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=0040618b
0025:Call KERNEL32.CreatePipe(0033db38,0033db2c,0033db18,00000400) ret=004061a2
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=004061a2
...
0025:Call KERNEL32.SetHandleInformation(00000064,00000001,00000000)
ret=00406205
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=00406205
0025:Call KERNEL32.SetHandleInformation(00000068,00000001,00000000)
ret=0040620d
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=0040620d
0025:Call KERNEL32.SetHandleInformation(00000070,00000001,00000000)
ret=00406215
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=00406215
--- snip ---
The child process is started:
--- snip ---
...
0025:Call KERNEL32.CreateProcessA(00000000,0033cbbc "C:\\Program
Files\\Java\\jre1.5.0_10\\bin\\java.exe
-fullversion",00000000,00000000,00000001,08000008,00000000,00000000,0033dabc,0033db00)
ret=00406248
...
0027:Call KERNEL32.__wine_kernel_init() ret=7bc594f9
0025:Ret KERNEL32.CreateProcessA() retval=00000001 ret=00406248
...
--- snip ---
The parent (patcher) immediately issues a blocking read on child stdout pipe
without waiting for anything.
It blocks until the child writes something to other end of pipe:
--- snip ---
0025:Call KERNEL32.ReadFile(00000070,0033d3bc,00000100,0033db48,00000000)
ret=0040626c
--- snip ---
The child parses the command line and (f)prints out the version string to
"stdout" pipe.
I added more trace info to show 'MSVCRT_fwrite' and 'MSVCRT__write' calls +
args.
--- snip ---
0027:trace:msvcrt:MSVCRT__isatty :fd (2) handle (0x74)
0027:Call KERNEL32.GetFileType(00000074) ret=7ecacf3f
0027:Ret KERNEL32.GetFileType() retval=00000003 ret=7ecacf3f
0027:trace:msvcrt:pf_printf_a Format is: "%s full version \"%s\"\n"
0027:trace:msvcrt:_lock (30)
0027:trace:msvcrt:MSVCRT_fwrite :file (0x7ed22320) ptr (0x40809c) wrcnt (4)
file->_cnt=0
0027:trace:msvcrt:MSVCRT__isatty :fd (2) handle (0x74)
0027:Call KERNEL32.GetFileType(00000074) ret=7ecacf3f
0027:Ret KERNEL32.GetFileType() retval=00000003 ret=7ecacf3f
0027:Call ntdll.RtlAllocateHeap(00110000,00000008,00000200) ret=7ecb8877
0027:Ret ntdll.RtlAllocateHeap() retval=00134f48 ret=7ecb8877
0027:trace:msvcrt:MSVCRT__write :fd (2) handle (116) buf (0x40809c) len (4)
0027:Call KERNEL32.WriteFile(00000074,0040809c,00000004,0033f7a4,00000000)
ret=7ecb4157
0027:Ret KERNEL32.WriteFile() retval=00000001 ret=7ecb4157
0027:trace:msvcrt:_unlock (30)
0027:trace:msvcrt:_lock (30)
--- snip ---
Upon pipe write of client, the parent's blocking read returns and it starts
parsing the output:
--- snip ---
0025:Ret KERNEL32.ReadFile() retval=00000001 ret=0040626c
Regards
...
0025:Call msvcrt.strstr(0033d3bc "java",0040a32c "\"") ret=00406280
...
0025:Ret msvcrt.strstr() retval=00000000 ret=00406280
...
0025:Call msvcrt.strstr(00000001,0040a32c "\"") ret=0040628f
...
0025:trace:seh:raise_exception code=c0000005 flags=0 addr=0xf747d245
ip=f747d245 tid=0025
--- snip ---
Unfortunately the buffer of client fprintf() call was not written in one piece
(buffered io) causing the parent to read only a partial string.
Due to crappy coding it crashes (2x strstr for '"' won't work for partial
data).
As seen in trace the first 4 bytes were directly written to pipe without any
buffering.
The child process fprintf() call to stdout (pipe):
--- snip ---
...
0040111F mov dword ptr [40AEB8h], 40809Ch ; offset "java"
...
00402007 push 4085DCh ; offset to "1.5.0-b64"
0040200C push dword ptr [40AEB8h] ; -> "java"
00402012 add eax, 40h
00402015 push 4085E8h ; offset to "%s full version \"%s\"\n"
0040201A push eax ; FILE *
0040201B call fprintf
--- snip ---
The first call to WriteFile() is actually the result of outputting first string
argument after format string -> 40809Ch = "java" (len=4).
Each vfprintf() argument handler -> pf_output_xxx will immediately trigger an
unbuffered write to the pipe(s).
Example session with winedbg showing use of buffered stdio when started from
console (len = 0x1f):
--- snip ---
=>0 0x7b83db29 WriteFile(hFile=0x17, buffer=0x112110, bytesToWrite=0x1f,
bytesWritten=0x33f9bc, overlapped=(nil))
[/home/focht/projects/wine/wine-git/dlls/kernel32/file.c:529] in kernel32
(0x0033fa38)
1 0x7ecace65 msvcrt_flush_buffer+0x54(file=0x7ed22320)
[/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:565] in msvcrt
(0x0033fa78)
2 0x7ecad0b8 remove_std_buffer+0x10(file=0x7ed22320)
[/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:628] in msvcrt
(0x0033fa98)
3 0x7ecb7630 MSVCRT_vfprintf+0x91(file=0x7ed22320, format="%s full version
"%s"
", valist="") [/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:4491] in
msvcrt (0x0033fae8)
4 0x7ecb7aca MSVCRT_fprintf+0x35(file=0x7ed22320, format="%s full version
"%s"
") [/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:4612] in msvcrt
(0x0033fb1c)
5 0x00402021 in java (+0x2020) (0x00111ff3)
--- snip ---
It seems to me that buffered io should be still done even if stdout is
connected to a pipe.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48101
Bug ID: 48101
Summary: Metatester 5 exits silently
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Metatester 5 exits silently after an unknown period of time.
The agent starts a number of background services (that apparently install
correctly), but when it exits, Wine kills off the background services along
with everything else.
To workaround that specific problem:
1. wineserver -p
2. wineboot
3. Anything else.
(Bug 39030)
Nonetheless if you let the agent, or Wine itself, start up the services the
result is the same: the agent simply vanishes after an unknown amount of time.
Usually less than an hour. Under Windows 8.1 and 10 it runs indefinitely.
Entire log (wineserver and wineboot already run):
0190:fixme:heap:RtlSetHeapInformation 0x6a0000 0 0x22f3f0 4 stub
0190:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0190:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x2263e4, 0x226400
0x2263e0
0190:fixme:nls:get_dummy_preferred_ui_language (0x38 0x2263e4 0x226400
0x2263e0) returning a dummy value (current locale)
0196:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
0000000000C5FD80
0190:fixme:ntdll:server_ioctl_file Unsupported ioctl 9003c (device=9 access=0
func=f method=0)
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:shell:InitNetworkAddressControl stub
0198:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0197:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0190:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000022FCD0
No workarounds used.
The app can be started again without issue.
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http://bugs.winehq.org/show_bug.cgi?id=32385
Bug #: 32385
Summary: MSTSC (Remote Desktop) drawing issues
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42734
--> http://bugs.winehq.org/attachment.cgi?id=42734
Drawing issues.
When it works, it has some drawing issues. Some windows are not drawn correctly
at all, the title bars of some windows are not drawn.
I see a lot of messages in the console, but I don't know which ones are to
blame.
I've attached the console output.
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http://bugs.winehq.org/show_bug.cgi?id=29503
Bug #: 29503
Summary: Stucuk's Setup System patcher often fails with 'Canvas
does not allow drawing' error message
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.fileplanet.com/207230/200000/fileinfo/Dark-
Horizon-Patch-v1.0.6.1
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38206
--> http://bugs.winehq.org/attachment.cgi?id=38206
screenshot (patcher running in virtual desktop)
The installer of the patch made for Dark Horizon uses a Stucuk's Setup System
according to the file properties. The installer of the community patch made for
Original War also uses this kind of patcher, sharing the same problem.
The patcher for Dark Horizon consists of nearly 3000 small files. The
installation process doesn't take long (15-20 seconds). At some point during
the install process, the patcher is interrupted with an error message:
'Setup Thread Error: Canvas does not allow drawing', and the installer quits
prematurely.
This happens fairly often (maybe 8 times out of 10 attempts), but sometimes the
patcher finishes the job without erroring out.
Before the error message pops up, text which normally appears inside the
installer window also printed and overwritten several hundreds of times in the
upper left corner of the screen (see attached screenshot). This happens both in
virtual desktop mode and in full-screen.
To reproduce the problem with the patcher made for Dark Horizon you don't have
to download the demo for the game; the patch can be installed alone in a
selected directory anywhere inside a wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=38183
Bug ID: 38183
Summary: King of Dragon Pass crashes when loading a saved game
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50954
--> https://bugs.winehq.org/attachment.cgi?id=50954
terminal output
Loading a previously saved game at the title screen works properly.
Loading a saved game while you are in-game results in a crash.
Tested with the GOG version. The crash can be reproduced with the demo/tour
version as well.
The same problem in Wine 1.2.3/1.4.1/1.6.2/1.7.38.
Steps to reproduce the problem with the demo version:
Start the installed demo with tour.exe. Click on the highlighted <Tour>, <Skip
all>, <Play> buttons. Click the button right next to <Proceed> in the lower
right corner. Click <Save>...the game is saved.
Now click <Restore> in the options menu and select the previously saved game.
The game is loaded without errors but if you click <Proceed> the game crashes.
The demo version doesn't allow to load a saved game from the title screen.
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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http://bugs.winehq.org/show_bug.cgi?id=26898
Summary: wine does not show save game screenshots
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Screenshots are saved in dds format. When saving game, I get the following in
console
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT1.
Saved screenshot is completely black.
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https://bugs.winehq.org/show_bug.cgi?id=41653
Bug ID: 41653
Summary: The Banner Saga 2 GOG (adobe air) flickering on
Wine-staging
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56035
--> https://bugs.winehq.org/attachment.cgi?id=56035
Video of flickering picture
Dedicating separate bug from https://bugs.winehq.org/show_bug.cgi?id=41635 for
Wine-staging.
The game works in plain Wine (1.9.21), but with very poor frame rate
performance, while with staging - it's much more responsive, but the picture is
flickering.
Video and log to be attached
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http://bugs.winehq.org/show_bug.cgi?id=33309
Bug #: 33309
Summary: No keyboard input in Slender: The Arrival
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
The title says all about it: the keyboard doesn't work at all in Slender: The
Arrival. I can't even try the game itself because I can't get enter the license
key and get to the main menu.
I guess this may be a clue:
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x1006a,
filter=0x33fc6c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
I'm attaching a full log with WINEDEBUG=-all,+keyboard,+key,+dinput,+message
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https://bugs.winehq.org/show_bug.cgi?id=39305
Bug ID: 39305
Summary: Sanitarium
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
There are plenty of bugs with sanitarum that are closed 'FIXED' that i'm still
experiencing, except if running with the game windowed mode command line switch
(-w).
For example the game doesn't show graphics with the native fullscreen here
(with the open source radeon drivers) unless i specify :
wine reg add "HKCU\\Software\\Wine\\Direct3D" /v "OffscreenRenderingMode" /t
REG_SZ /d "backbuffer"
before running the game (instead of default "fbo")
Bug #28625 is also still a problem. In fact, it appears more of a problem
because with native fullscreen and that registry setting just moving the mouse
at all is liable to freeze the screen and every animation on it, no just pause
while moving (the game is still running because i can press ESC to go to the
settings menu).
This seems like a regression, since bug #28625 is marked as fixed.
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https://bugs.winehq.org/show_bug.cgi?id=41681
Bug ID: 41681
Summary: King's Bounty crossworlds: DirectX call failed
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lior.inbar(a)sharecare.com
Created attachment 56071
--> https://bugs.winehq.org/attachment.cgi?id=56071
terminal
Hi,
I'me running the game on:
Model Name: MacBook Pro
Model Identifier: MacBookPro11,4
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Graphics Intel Iris Pro 1536 MB
The games launches fine but in some parts of the map it quits with error:
http://i63.tinypic.com/oixkli.png
when not running from terminal this game doesn't crash but the graphics are
distorted like this:
http://tinypic.com/view.php?pic=2iazrb8&s=9#.WCG--eErLGI
attached is the terminal output
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https://bugs.winehq.org/show_bug.cgi?id=38553
Bug ID: 38553
Summary: Die by the Sword: menus don't drawn unless mouse is
moving (Mac OS X only)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
A similar issue (Bug 27814) has already been fixed in Wine for Linux. But the
problem still exists when running Wine in OS X.
Important comments from the Linux bug report:
"Béla Gyebrószki (In reply to Ken Thomases from comment #12)
> This problem still exists for me on OS X, too. Plain Wine. (If you're
> using the tip from this morning, you'll need
> <http://source.winehq.org/patches/data/108886> to fix a crash.) Affects
> both the Mac driver and the X11 driver.
>
> In my testing, it was often the case that moving the mouse was not enough to
> cause the menu animation to proceed. When this happened, switching away
> with Command-Tab would allow the animation to complete. This happened more
> often with the Mac driver than the X11 driver, but did affect both.
>
> Béla, would you be willing to do a "reverse" bisect, where you hunt which
> commit fixed it for you?
It's hard to tell exactly which commit fixed the problem for me because the
game behaves differently between 1.7.13 and .15.
The problem is definitely there in 1.7.13.
After this patch menus are opened but without that "pull-down animation" and
screen refreshing, mouse movement is so sluggish that it makes the game
unplayable:
http://source.winehq.org/git/wine.git/commit/4c4552c5a1910a9d5adf8eccff0ac6…
Finally this commit resolves the previous problem and menus work as intended:
http://source.winehq.org/git/wine.git/commit/eef81f5ecc27cac8bc2bf4eacdc093…"
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https://bugs.winehq.org/show_bug.cgi?id=44989
Bug ID: 44989
Summary: disciples 3 crashing on start
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimonych85(a)ukr.net
Distribution: ---
Created attachment 61123
--> https://bugs.winehq.org/attachment.cgi?id=61123
Disciples 3 not working
when starting the game it shows me a picture in game but no menu, its stucked
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https://bugs.winehq.org/show_bug.cgi?id=38173
Bug ID: 38173
Summary: Juiced Dont Start
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 50923
--> https://bugs.winehq.org/attachment.cgi?id=50923
backtrace juiced
Juiced dont start, unable validate settings
Wine 1.7.37
Nvidia Drivers 346.47
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.18.0.31
CPU: INTEL Pentium G3220 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=30096
Bug #: 30096
Summary: Setting path doesn't work in Shelltreeview
Product: Wine
Version: 1.4-rc6
Platform: x86
URL: http://netikka.net/dev/shelltreeview.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Delphi has TShelltreeview component.
When trying to set path, for example:
shelltreeview1.path:='C:\Windows';
-> It sets empty path. Root is set to rfMyComputer.
Small sample to reproduce: http://netikka.net/dev/shelltreeview.exe
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