http://bugs.winehq.org/show_bug.cgi?id=32481
Bug #: 32481
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"system uptime" using PDH (local computername
prepended in path)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pdh
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "system uptime".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Wine PDH supports "System Up Time" but only if the path doesn't include a
computer name (even if it's the local one).
--- snip ---
0024:Call pdh.PdhOpenQueryW(00000000,00000000,0032f130) ret=004039fa
0024:Call ntdll.RtlAllocateHeap(00110000,00000008,00000020) ret=7eff6ea7
0024:Ret ntdll.RtlAllocateHeap() retval=0013d540 ret=7eff6ea7
0024:Ret pdh.PdhOpenQueryW() retval=00000000 ret=004039fa
0024:Call KERNEL32.GetLastError() ret=0040d8f2
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=0040d8f2
0024:Call pdh.PdhAddCounterW(0013d540,0032f14c L"\\\\nexus4\\System\\System Up
Time",00000000,0032f134) ret=00403a3f
0024:Ret pdh.PdhAddCounterW() retval=c0000bb9 ret=00403a3f
--- snip ---
Wine should support local computername in path (counter sources path entry).
Source:
http://source.winehq.org/git/wine.git/blob/fcd8a8f447f9774faeb2e1b31cea3d09…
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24417
Summary: America's Army 3 crashes because of d3dcompiler
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.americasarmy.com/downloads/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, matteo.mystral(a)gmail.com
Depends on: 23660
Created an attachment (id=30782)
--> (http://bugs.winehq.org/attachment.cgi?id=30782)
+d3dcompiler trace
Terminal output is short (I trimmed a few non-related steam ones):
fixme:gameux:GameExplorerImpl_VerifyAccess stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x150dc0,0x150d30): stub
fixme:d3dcompiler:D3DCompile data 0x44ea000, data_size 528, filename (null),
defines 0x4454e20, include 0x2b7ed58, entrypoint "Main",
target "vs_3_0", sflags 0, eflags 0, shader 0x2b7ec58, error_messages 0x2b7ec78
stub!
fixme:faultrep:ReportFault 0x2b7e948 0x0 stub
err:seh:setup_exception_record stack overflow 1776 bytes in thread 0020 eip
7bc3b1c5 esp 04d30c40 stack 0x4d30000-0x4d31000-0x5030000
this is after bug 23660 was fixed, using builtin d3dx9. Crashes, but native
d3dx9 fixes it again, which leads me to believe it's in d3dcompiler...
+d3dcompiler attached
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https://bugs.winehq.org/show_bug.cgi?id=41237
Bug ID: 41237
Summary: Repeatable unhandled exception in Word 2003
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2460acc(a)gmail.com
Distribution: ---
Created attachment 55526
--> https://bugs.winehq.org/attachment.cgi?id=55526
Error log
When using Word 2003 there is a repeatable unhandled exception when exiting
Equation Editor. It happens when you exit Equation Editor via the menu
File->Exit and Return to Document. It doesn't happen if you exit Equation
Editor via the [x] in the top right corner.
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https://bugs.winehq.org/show_bug.cgi?id=42893
Bug ID: 42893
Summary: Cann't insert any HBITMAP in RichEdit control
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
1.Run Edit.exe with wine
2.Select any emoticon insert to the richedit,but nothing happened.
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https://bugs.winehq.org/show_bug.cgi?id=48447
Bug ID: 48447
Summary: GetUnicodeRanges() returned data is inaccurate
Product: Wine
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Current GetUnicodeRanges() implementation returns ranges as specified by cmap,
while some point might still fall on zero glyph, splitting ranges further or
discarding some ranges. Windows takes that into account, and returns ranges
that will tell exactly which points are covered with non-zero glyphs. We'll
have to follow that, but it should most likely be disk-cached somehow, because
iterating whole cmap every time is not very practical.
Once does correctly this data could be used for binary lookup in
HasCharacter(), if it turns out not to be slower that looking up actual glyph
id.
Test failures for that problem will entirely depend on the font, and could look
like this:
---
font.c:3742: Test failed: L"DejaVu Sans" - L"ExtraLight": unexpected range
count 181, expected 182.
font.c:3742: Test failed: L"DejaVu Sans" - L"ExtraLight Oblique": unexpected
range count 181, expected 182.
...
font.c:3742: Test failed: L"DejaVu Sans Mono" - L"Oblique": unexpected range
count 209, expected 210.
font.c:3742: Test failed: L"DejaVu Sans Mono" - L"Bold": unexpected range count
252, expected 253.
font.c:3742: Test failed: L"DejaVu Sans Mono" - L"Bold Oblique": unexpected
range count 209, expected 210.
---
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https://bugs.winehq.org/show_bug.cgi?id=43114
Bug ID: 43114
Summary: Sub-program of Internet Security Program, Astx.exe
crashes on unhandled exception error
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kchn.lee(a)daum.net
Distribution: ---
Created attachment 58313
--> https://bugs.winehq.org/attachment.cgi?id=58313
Output text for executing $wine "setup file"
I have a problem in installing Ahnlab Safe Transaction S/W,
which is an internet transaction security program. (Not commercial)
When I execute the above S/W setup file, Wine stops installation saying there
is a problem in Asdcli.exe (created in the installation process).
Same error occurs when I execution Asdcli.exe directly.
The main error message is as follows :
Unhandled exception: assertion failed in 32-bit code (0xb7769d40).

When I tried to install this program in previous Wine (2.0.1), the error
message was like this :
wine: Call from 0x7b43ba7c to unimplemented function
setupapi.dll.CM_Get_Sibling, aborting
It's somewhat difficult to find the textual link of Ahnlab Safe Transaction
S/W.
How can I solve this problem... Need help~.


Wine version : Wine-devel-i386 (2.8.0~jessie)
Platform : i386
Windows Version : Windows 7
Linux : Debian 3.16.43-2 (2017-04-30) i686 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=44239
Bug ID: 44239
Summary: Twin Usb Joystick not work force feedback (vibration)
in some games
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: kz99(a)protonmail.com
Distribution: ---
Force Feedback (vibration) work in wine control, but in games this not work, i
have installed "Legacy Of Kain Defiance" and not work, is occurs in others
games force feedback no work.
My device ID is:
ID 0810:0001 Personal Communication Systems, Inc. Dual PSX Adaptor
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https://bugs.winehq.org/show_bug.cgi?id=49506
Bug ID: 49506
Summary: Using LLVM's libunwind causes wine build failure
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Created attachment 67634
--> https://bugs.winehq.org/attachment.cgi?id=67634
Proposed fix
There are multiple different implementations of libunwind -- but when building
for Linux, wine assumes https://www.nongnu.org/libunwind/ is being used.
That is true on most Linux systems, but some use LLVM libunwind
https://github.com/llvm/llvm-project/tree/master/libunwind instead.
Since Apple uses LLVM libunwind as well, all the code needed to support this is
there already - just not triggered by the various ifdefs in signal_x86_64.c.
AFAIK there is no official #define to tell libunwind implementations apart -
but checking for an implementation detail (such as the presence of
____LIBUNWIND_CONFIG_H__) should do the right thing.
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